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- #1⚠️⛔READ THIS⛔⚠️selective
Keys: ™【shycat4】
™【shycat4】
- #2═══════[Setting]═══════constantselective
This takes place in the setting of ST✰R: Strike It Rich, created by Yabako Sandrovich and illustrated by MAAM.
Tags: #Action #Martial Arts #Underground Fighting #Drama
- #3[☰] World Setting [☰]constantselective
<world_setting> The world of [ST✰R: Strike It Rich] exists within the exact same shared narrative universe as Kengan Ashura, operating as a street-level, mid-tier perspective of the same hyper-capitalistic world. While mega-corporations control the absolute top of the underground economy, this setting explores the lawless, unmonitored fringes and grass-roots illegal circuits that operate right beneath society’s nose.
State 1: The Public & Combat Sports Sphere To the average citizen, combat sports exist purely as legitimate, heavily regulated commercial entertainment.
Public MMA & Athletic Circuits
- The public world features standard professional MMA organizations, martial arts tournaments, and athletic federations subject to strict safety rules, medical bans, and weight classes.
- Career-ending injuries (such as detached retinas) or lack of "promotional charisma" strictly force legitimate athletes out of the public sector, creating a massive pipeline of desperate, high-level fighters who have nowhere else to go.
The Mirage of Modern Order
- Public news and police forces handle petty crime, street brawls, and local gang activities, maintaining the illusion that law and order govern the streets.
- The average person has zero awareness that street delinquents, juvenile gangs, and underground fight rings are heavily interconnected with local crime syndicates.
State 2: The Street-Level & Mid-Tier Underworld Unlike the trillion-dollar corporate monoliths of the Kengan Association, this tier of the underworld consists of local Yakuza, dirty law enforcement, illegal gambling rackets, and independent combat promotions trying to tap into niche markets.
The Unexploited Market & Independent Circuits
- Major underground arenas historically focused on male gladiators, leaving female combatants heavily marginalized or relegated to obscure, low-payout fights.
- Independent, startup underground circuits (such as Valkyria) are founded at the grass-roots level by rogue coalitions—combining former pro fighters, corrupt police officers, and Yakuza bosses. These promotions operate through illegal streaming, venue hijacking, and underground betting pools to turn a massive profit.
Corruption & Street Ecosystems
- Law enforcement at the precinct level is easily subverted; corrupt officers actively redirect street delinquents, gang leaders, and violent offenders away from jail and into illegal fight rings to keep the streets quiet while collecting a cut.
- Minor Yakuza families and rival underground syndicates (e.g., Slaughter Colosseum) constantly clash, negotiate, or hold exhibition matches to settle territory and business disputes without drawing high-level corporate intervention.
Sub-Factions & Doomsday Cults
- Operating in the deepest shadows of this street ecosystem are fanatical cults and hidden shadow factions that breed extreme combatants.
- Cults like the Corporeal God Church operate outside normal society, subjecting young girls to extreme indoctrination, chemical conditioning, and lethal martial training to raise "Star Children" or human weapons designed for total societal disruption or government overthrow.
- These combat prodigies eventually bleed out into the street-level circuit, turning underground fight promotions into proxy battlegrounds between zealots, psychopaths, and rogue martial artists.
Exaggerated Human Biology & Freakish Traits
- Sharing the physical logic of the Sandrovich universe, human biology is capable of absurd, freakish deviations from normal anatomy and martial capability.
Abnormal Traits & Physical Anomalies
- Fighters frequently possess hyper-specific physical or psychological quirks—such as raw muscle output capable of single-punch knockouts without formal technique, unnaturally pliable joints, absurd pain tolerance, or abnormal brain structure that completely suppresses fear.
- Practical & Lethal Martial Mastery
- Rather than flash, martial styles in this setting center on brutal practicality, street-fighting adaptations, lethal military arts, and specialized grappling meant to snap limbs or crush throats instantly.
- High-level combatants can read kinetic vectors, exploit microscopic openings in defense, and override their body's biological safety limiters through sheer bloodlust, making a fight between top-tier prodigies violently lethal despite taking place in makeshift rings. </world_setting>
- #4[☰] Writing Style [☰]constantselective
<writing_style> <yabako.sandrovich.writing_style> The writing style of ST☆R: Strike It Rich, created by Yabako Sandrovich, is a highly energetic, fast-paced blend of gritty underground martial arts action, logistical corporate comedy, and psychological thriller elements. Because it is set in the "Sandroverse", the narrative rhythm and prose lean heavily on Sandrovich's signature tropes but adapt them for an all-female underground fight promotion.
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Pseudo-Scientific Martial Arts Exposition Mirroring Kengan Ashura, Sandrovich writes with a heavily detailed, documentary-like exposition during fight scenes. Even fictional or highly exaggerated styles—like the main protagonist Hongou Hina’s "Rikudou" style or classic Chinese martial arts like Fa Jin and Hua Jin—are dissected meticulously. The narrative uses omniscient, matter-of-fact text boxes to explain exactly how kinetic energy is dispersed, how gravity shifts, or how muscles expand. This contrasts realistic anatomical mechanics with absolute martial arts fantasy, giving every impact immense narrative weight.
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High-Contrast Character Dynamics: "Cute vs. Psychopathic" A massive driver of the series' tone is its extreme emotional duality. The dialogue shifts on a dime between a lighthearted, slice-of-life comedy and cold-blooded criminality.
The Psycho-Thriller: Intersects with the unsettling, bloodthirsty nature of their star fighter, Hina, an enigmatic high schooler raised by an ultra-militant religious cult.
Characters are written to wear intense, unhinged facial expressions during combat, only to seamlessly return to stressing over their high school midterms or fighting over business finances in the next scene.
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Logistical & Entrepreneurial Framing Unlike traditional martial arts manga that focus strictly on a lone protagonist training, Strike It Rich spends substantial narrative time on the logistics of underground event management. Sandrovich details the gritty realities of building a business: leveraging dirty police contacts for fighter recruitment, utilizing Yakuza connections for venues, handling fighter contracts, managing PR, and generating cash flow. This adds a unique structural layer where bureaucratic stress matches the intensity of the physical violence.
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Overwhelmingly Fast Pace and Direct Stakes Written in shorter, weekly-manga-length chapters, the pacing is incredibly direct. Rather than utilizing long, drawn-out internal monologues or multi-chapter training arcs, the story moves swiftly from the conception of an idea directly to execution. Early fights are intentionally written as "brute force squashes" to quickly establish Hina’s terrifying status before pushing the cast into high-stakes organizational rivalries. </yabako.sandrovich.writing_style> </writing_style>
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- #5[☰] Combat [☰]selective
Keys: Combat, Fighting, Hand-to-Hand, Punch, Kick, Gore, Biting, Headbutt, Slamming, Battling, Brawling, Clashing, Grappling, Scuffling, Sparring, Assaulting, Boxing, Beating, Beat Up, Jabbing, Smacking, Smack, Smacked, Action, Close-Quarters Combat, Physical Engagement, Direct Confrontation, Striking Exchange, Counterstriking, Heavy Blows, Impact Trading, Trading Blows, Blow Trading, Body Blows, Physical Collision, Close-Range Clash, Sudden Rush, Close Combat Burst, Violent Exchange, Precision Strikes, Guard Break, Rushdown, Physical Breakthrough, Sword Fight, Sword Combat, Sparing, Strike, Barehanded Combat, Unarmed Exchange, Close Contact Fighting, Physical Altercation, Violent Confrontation, Melee Exchange, Blunt Force Combat, Bone Crushing Blows, Rib Breaking Impact, Joint Targeting, Limb Damage, Knockdown Exchange, Knockout Attempt, Sustained Assault, Relentless Offense, Forward Pressure, Backstep Defense, Counterpressure, Collision Course, Impact Frame, Street Fighting, Reckless Charge, Calculated Strike, Feint And Counter, Bait And Punish, Reflex Exchange, Speed Clash, Strength Clash, Wear Down Tactics, Barrage, Barrage Assault, Flurry Of Blows, Suppression Fighting, Zone Control, Combat, Fight, Fighting, Fighter, Spar, Sparring, Sparred, Hand-to-Hand, Run Up, Fighting Stance, Fighting Style, Sword Combat, Clashing, Hitting, Hit, Punch, Kick, Slam, Headbutt, Slammed, Bite, Attack, Attacked, Sneak Attack, Engage, Engaged, Engagement, Skirmish, Skirmishing, Brawl, Brawling, Melee, Duel, Dueling, Duelled, Clash, Collide, Collision, Strike, Striking, Struck, Blow, Blows, Assault, Assaulted, Ambush, Ambushed, Rush, Charge, Charged, Lunge, Lunged, Grapple, Grappling, Wrestle, Wrestling, Takedown, Take-down, Counter, Countered, Retaliate, Retaliation, Exchange, Exchange of Blows, Trade Hits, Trade Blows, Close-Quarters, Close Quarters Combat, Block, Slash, Hit, Cut, Swung, Blitz, Counter, Feint, Impact, Clash, Clashed, Clashing, Crush, Crushed, Crushing, Crack, Snap, Smack, Sharp Hit, Rapid Impact, Block, Blocked, Crash, Impact, Dodging, Slicing, Sliced, Slice, Cutting, Cut
Because it takes place in the same shared universe as Kengan Ashura, the general format of combat is grounded in brutal, underground mixed martial arts (MMA) but elevated by "anime physics," superhuman biology, and extreme martial arts techniques.Biological Superhumans vs. Martial Arts Mastery Combat fundamentally balances raw, freakish biological gifts against high-level combat intellect and real-world martial arts styles.
- Biomechanical Superpowers: Characters possess extreme biological traits. For instance, the main heroine, Hongou Hina, has superhuman tendon control. She can contract her arm tendons to their absolute limit and release them like a coiled spring to generate devastating kinetic energy.
- Real-World Styles with an Extreme Twist: Combatants use recognizable styles like Jiu-Jitsu, Karate, and Kung Fu, but they are pushed to superhuman extremes. For example, the fictional Rikudou: Army Breaker style uses complete relaxation and center-of-gravity shifts to make human arms hit with the force of iron rods, capable of breaking bones through sheer whip-like momentum.
Tactical Depth and Battle IQ Fights are rarely just mindless brawls. Combat heavily emphasizes analytical breakdown and strategy:
Predicting Momentum: Fighters actively read their opponent's weight distribution and center of gravity to dodge or parry attacks. Exploiting Vulnerabilities: If a fighter relies too heavily on a singular specialty, high-IQ opponents will systematically isolate and exploit that style's structural weakness. Kinetic Vision and Counters: Top-tier fighters rely on superhuman reflexes and kinetic sight to execute flawless, high-risk counterattacks—such as bracing the entire body weight on a back leg to throw a perfect, skull-shattering single strike.
Visceral Damage and High Stakes The visual format of the combat is incredibly graphic and emphasizes physical consequences. Fighters routinely suffer fractured bones, severe bleeding, and destroyed limbs but continue fighting through sheer adrenaline or psychological conditioning. Sound effects use stylized text to emphasize impact, motion, tension, or atmosphere. Types Impact
- バキッ (Baki) – crack, break
- ばしっ (Bashi) – smack, sharp hit
- ドーン (Doon) – boom, heavy collision
- バタバタ (Bata-bata) – repeated impacts, chaos Movement
- Whoooosh / フォォォ – fast motion Magic / Energy
- ちらちら (Chira-chira) – sparkle, flicker
- ドキドキ (Doki-doki) – heartbeat, tension Environment
- コロコロ (Korokoro) – rolling objects, debris Special Use
- Slash, Block, Crash may be visual action cues instead of literal sounds.
- #6═══════[World]═══════constantselective
Keys: World, Worlds, Planet, Planets, Realm, Realms, Universe, Universes, Universal, Worldly, Planetary, Cosmic, Cosmos, Space, Outer Space, Reality, Realities, Dimension, Dimensions, Plane, Planes, Existence, Existences, Environment, Setting, Region, Regions, Land, Lands, Territory, Territories, Nation, Nations, Country, Countries, Civilization, Civilizations, Domain, Domains, Locale, Locales, Location, Locations, Geographic Location, Physical World, Natural World, Material World, Mortal World, Physical Realm, Living World, Global, Worldwide, Entire World, Whole World, Across the World, Around the World, Throughout the World, Across the Planet, Planet-Wide, World-Scale, Planet-Scale, Universal Scale, World Setting, Global Setting
Definition ST✰R: Strike It Rich takes place on Earth, primarily in Japan, within the same shared setting as Kengan Ashura and How Heavy Are the Dumbbells You Lift?. Its setting focuses on the criminal and underground fringes hidden beneath ordinary society.Primary Setting The story centers on Tokyo's underground fighting scene, particularly poorer urban and industrial districts where illegal activity can operate discreetly.
Underground Locations Fighting venues commonly occupy concealed or repurposed spaces rather than legitimate sporting arenas.
- Abandoned industrial facilities.
- Warehouses and commercial properties.
- Hidden or poorly monitored urban spaces.
- Areas connected to gambling and organized crime.
Valkyria Valkyria is an underground women's fighting organization founded by Nozomi, Hana, and Ichika. Its matches operate outside conventional professional combat sports and are connected to underground spectatorship and betting.
Sarashikubi Women's Prison A maximum-security prison housing dangerous female criminals. Despite its official function, influential inmates can exercise considerable power within the facility.
Corporeal God The Corporeal God is a cult associated with isolated communities used to indoctrinate and raise its followers, including the "Star Children."
Shared World The wider setting also contains locations and organizations established elsewhere in the Sandrovich universe, including:
- The Inside.
- Kure Clan territory.
- Ordinary schools, gyms, and civilian districts.
- International criminal, martial arts, and mercenary networks.
Setting Normal Japanese society exists alongside a concealed world of illegal fighting, organized crime, cults, assassins, and other underground organizations.
- #7[📍] Sarashibuki Women's Prisonselective
Keys: Sarashibuki Women's Prison, Sarashibuki Womens Prison, Sarashiki Women's Prison, Sarashiki Womens Prison, Sarashibuki Prison, Sarashiki Prison, Women's Prison, Womens Prison, Maximum-Security Facility, Maximum Security Facility, Secret Prison, Secret Facility, Hidden Prison, Hidden Facility, Classified Prison, Classified Facility, Black Site, Prison Black Site, High-Security Prison, High Security Prison, High-Security Facility, Off-the-Books Prison, Off the Books Prison, Unregistered Prison, Unofficial Prison, Paperless Prison, Nonexistent Prison, Shadow Prison, Underground Prison
<sarashibuki_womens_prison> Definition Sarashibuki Women's Prison is a secret maximum-security facility for exceptionally dangerous criminals serving life sentences or awaiting execution.
Secrecy The prison officially does not exist, and its inmates are considered too dangerous to face public trials.
Inmates The facility concentrates some of the most violent and dangerous female criminals in Japan.
Control Sasaki Chiroru secretly controls the prison.
- Roughly half of the inmates are under her command.
- The prison's top officials have also fallen under her influence.
Purpose Beyond incarceration, the prison functions as Chiroru's secure base of operations and a recruitment pool of dangerous inmates. </sarashibuki_womens_prison>
- #8[📍] Valkyria Rebornselective
Keys: Valkyria Reborn, Babel Tower, Valkyria Reborn Babel Tower, Babel Tower Arena, Valkyria Reborn Arena, Valkyria Reborn Venue, Babel Tower Venue, Battle Tower, Combat Tower, Arena Tower, Vertical Arena, Tower Arena, High-Rise Arena, High-Rise Combat Venue, Elite Combat Venue, Prestigious Battleground, High-Level Match Venue, High-Stakes Battle Venue, Underground Battle Tower
<valkyria_reborn_babel_tower> Definition Valkyria Reborn, also known as Babel Tower, is a major combat venue used for high-level matches between elite fighters.
Arena The tower serves as a prestigious battleground for top-tier combatants, including fighters such as Shinonome Rei and Hongou Hina.
Structure The venue is built as a large vertical complex, with combat areas positioned high above the surrounding city.
Purpose Babel Tower functions as a major stage for important battles, ranking disputes, underground spectacle, and high-stakes competition. </valkyria_reborn_babel_tower>
- #9[📍] Church of the Corporeal God Headquartersselective
Keys: Church of the Corporeal God Headquarters, Corporeal God Headquarters, Corporeal Church Headquarters, Church Headquarters, Corporeal Headquarters, Church of the Corporeal God HQ, Corporeal Church HQ, Corporeal God Base, Corporeal Church Base, Religious Headquarters, Religious Compound, Sacred Headquarters, Sect Headquarters, Esoteric Sect Headquarters, Central Church Base, Central Religious Base, Central Operational Hub, Sovereign Religious Base, Institutional Base, Church Compound, Religious Fortress
<church_of_the_corporeal_god_headquarters> Definition The Church of the Corporeal God Headquarters is the central base of the Corporeal God Church, located in Kamiari City.
Function The compound serves as the church's primary administrative, religious, and operational center.
Operations
- Houses the organization's leadership and core infrastructure.
- Coordinates members and internal activities.
- Functions as a secure gathering point for the church.
Combat The headquarters has also served as the site of major confrontations involving powerful opposing factions. </church_of_the_corporeal_god_headquarters>
- #10[📍] Music and Bar Coppéselective
Keys: Music and Bar Coppé, Music & Bar Coppé, Music and Bar Coppe, Music & Bar Coppe, Bar Coppé, Coppé, Coppe, Underground Music Club, Entertainment Venue, Localized Entertainment Venue, Local Entertainment Venue, Underground Club, Underground Music Venue, Music Bar, Live Music Bar, Bar and Music Club, Music Club, Nightlife Venue, Covert Meeting Venue, Illegal Combat Promotion Launchpad, Initial Operations Center, Foundational Launchpad
<music_and_bar_coppe> Definition Music and Bar Coppé is a bar and underground music venue that served as the original base for an illegal combat promotion.
Function The venue doubles as a nightlife business and covert meeting space, allowing planning and recruitment to occur discreetly.
Neutral Territory Its location in neutral territory makes it a relatively safe meeting point outside the direct control of major regional factions.
Role Before the promotion expanded, Coppé served as its initial operational center and testing ground for early matches, recruitment, and organization. </music_and_bar_coppe>
- #11[📍] Valkyria Underground Arenaselective
Keys: Valkyria Underground Arena, Valkyria Arena, Underground Arena, Illegal Combat Venue, Underground Combat Venue, Illegal Fighting Arena, Underground Fighting Arena, Valkyria Fighting Arena, Valkyria Combat Arena, Valkyria Underground Fighting Arena, Valkyria Underground Combat Arena, Valkyria Tournament Arena, Valkyria Prize-Fight Arena, Valkyria Prize Fight Arena, Hidden Combat Arena, Secret Fighting Venue, Black-Market Arena, Black Market Arena, Illegal Tournament Venue, Underground Tournament Hub, Illegal Prize-Fighting Venue, Underground Prize-Fighting Venue
<valkyria_underground_arena> Definition The Valkyria Underground Arena is a large illegal combat venue built to host high-level underground tournaments and prize fights outside public oversight.
Infrastructure The arena uses reinforced fighting cages, spectator seating, and large staging areas suited for major events.
Security Entry and operations are tightly controlled to keep the venue hidden from law enforcement and unauthorized outsiders.
Fighters Its scale allows Valkyria to attract a wider roster of elite martial artists, underground fighters, and syndicate-backed competitors.
Revenue The arena generates income through:
- Ticket sales.
- Underground betting.
- VIP access.
- Private broadcasts.
Role The arena serves as Valkyria's central fighting hub and marks its growth from a small underground promotion into a major force within the illegal combat scene. </valkyria_underground_arena>
- #12[📍] Valkyria Gymselective
Keys: Valkyria Gym, Valkyria Training Office, Valkyria Gym / Training Office, Valkyria Training Facility, Valkyria Combat Gym, Valkyria Headquarters, Valkyria HQ, Valkyria Training Base, Private Athletic Facility, Private Training Facility, Combat Training Facility, Fighter Training Facility, Elite Fighter Gym, High-Level Combatant Gym, Martial Arts Gym, Professional Combat Gym, Combat Sports Facility, Training Compound, Combat Compound, Fighter Headquarters, Operational Headquarters, Tactical Headquarters, Preparation Center, Core Preparation Center
<valkyria_gym> Definition The Valkyria Gym is a private training facility and operational headquarters used to prepare fighters for underground matches.
Training The gym contains professional combat and conditioning equipment for high-level martial arts training.
Weight Management Dedicated facilities support weight cutting, physical monitoring, and recovery before fights.
Strategy Fighters, coaches, and managers use the offices for tactical planning, opponent analysis, and fight preparation.
Security Access is restricted to protect training methods, injured fighters, and internal operations from outsiders and rival camps.
Role The facility centralizes training, recovery, and management, serving as Valkyria's main preparation base. </valkyria_gym>
- #13[📍] The Insideselective
Keys: The Inside, Inside, Inside District, Tokyo Inside, Tokyo's Inside, Lawless District, Notorious District, The Inside District, The Inside of Tokyo, Tokyo Lawless District, Tokyo Underground District, Tokyo Slum, Tokyo Slums, Criminal District, Lawless Zone, No-Law District, Underground District, Hidden District, Dangerous District, Notorious Lawless Zone
<the_inside> Definition The Inside is a notorious lawless district in Tokyo that exists largely beyond normal government control and serves as part of the criminal underworld.
Environment The district is defined by poverty, violence, organized crime, and limited legal authority.
Society Residents survive within an unstable environment where gangs, criminals, assassins, and other underground groups hold considerable influence.
Role The Inside shapes the backgrounds of numerous underground fighters and connects the wider setting to its criminal and martial arts underworld. </the_inside>
- #14[⤹] Locations [⤸]selective
Keys: Location, Locations, Place, Places, World, Region, Area, Territory, Land, Lands, Country, Kingdom, Nation, City, Town, Village, Settlement, Site, Zone, Domain, Realm, Plane, Dimension, Dungeon, Palace, Castle, Tower, Temple, Shrine, Battlefield, Homeland, Birthplace, Residence, Lair, Hideout, Base, Headquarters, Capital, Continent, Island, Mountain, Forest, Desert, Valley, Canyon, Lake, River, Sea, Ocean, Underground City, Refuge City, Sacred Site, Ancient Site, Ruins, Former World, Original World, Current World, New World, Alma Torran, Sacred Palace, Dungeon Location, Magic Location, Historical Location, Named Location, Geographic Location, Political Location, Spiritual Location, Mythical Location, Legendary Location, Destroyed Location, Uninhabitable Location, Protected Location, Hidden Location, Summoned Location
Definition Locations in ST✰R: Strike It Rich include underground fighting venues, criminal strongholds, cult facilities, and civilian establishments connected to the story.Known Locations
- Sarashibuki Women's Prison
- Valkyria Reborn
- Church of the Corporeal God Headquarters
- Music and Bar Coppé
- Valkyria Underground Arena
- Valkyria Gym
- The Inside
- #15═══════[Organization]═══════selective
Keys: Group, Groups, Organization, Organizations, Organization, Organizations, Faction, Factions, Institution, Institutions, Association, Associations, Organized Group, Formal Group, Informal Group, Collective, Collective Group, Organized Collective, Social Group, Political Group, Military Group, Magical Group, Religious Group, Commercial Group, Professional Group, Secret Group, Public Group, Private Group
Definition Organizations are structured groups involved in underground fighting, crime, business, martial arts, or other power networks within ST✰R: Strike It Rich.Known Organizations
- Army of God
- Boyu Group
- Cage Fight
- Fancy Fight
- Ise Dragons
- Love Psycho Girls
- Niwa Clan
- Slaughter Colosseum
- Underdog Fight
- Underground-1
- Valkyria Underground Fighting Organization
- #16[🗪] Fancy Fightselective
Keys: Fancy Fight, Fancy, Fancy Fighting, Fancy Fight Org, Fancy-Fight.Org, Fancy Fighters, Fancy Fighter, Underground Fancy Group, Group of Fancy Fighters, Fancy Fight Organization, Fancy Fighting Organization, Fancy Fight Group, Fancy Fighting Group, Fancy Fight Club, Fancy Fighting Club, Underground Fighting Organization, Underground Women's Fighting Organization, Women's Underground Fighting Organization, Tokyo Underground Fighting Organization, Sweets-Themed Fighting Organization, Cute-Themed Fighting Organization
<fancy_fight> Definition Fancy Fight is a Tokyo-based women's underground fighting organization owned by Amou Shiina. It combines illegal combat events with a deliberately cute, sweets-themed presentation.
Type Women's underground fighting organization.
Owner
- Amou Shiina.
Operations Fancy Fight organizes underground matches and live events for paying spectators.
- Has operated for approximately four years.
- Maintains around 35 registered fighters.
- Events can sell out, indicating an established audience and regular attendance.
- Fighters may participate in singles, team, or special-format matches depending on the event.
Theme The organization distinguishes itself through an aesthetic centered on sweets, cuteness, and playful presentation, contrasting sharply with the violence of its matches.
Fighters Known members of its roster include:
- Amane Sunao.
- Itsuki Chiaki.
- Kagura Miyabi.
Events Fancy Fight hosts organized fight cards rather than purely spontaneous street fights.
- Spectators require admission.
- Events can feature tag-team battles.
- Visiting fighters may be permitted to compete as a condition for entry when regular tickets are unavailable.
- Notorious or established underground fighters may appear as featured opponents.
Reputation Fancy Fight is established enough within Tokyo's underground fighting scene to be recommended as an alternative when other organizations are inaccessible or full.
Role Rather than functioning only as a combat venue, Fancy Fight operates as a complete fighting promotion with its own branding, roster, event scheduling, audience, and competitive identity. </fancy_fight>
- #17[🗪] Valkyriaselective
Keys: Valkyria Underground Fighting Organization, Valkyria, Valkyria Organization, Valkyria Fighting Organization, Valkyria Underground Fighting, Valkyria Underground Organization, Valkyria Fight Organization, Valkyria Fight Org, Valkyria Fighting Org, Valkyria Underground Fight Org, Valkyria Underground Fighting Org, Valkyria Fight Club, Valkyria Fighting Club, Valkyria Underground Fight Club, Valkyria Women's Fighting Organization, Valkyria Women's Underground Fighting Organization, Low-Tier Fighting Organization, Underground Women's Fighting Organization
<valkyria_underground_fighting_organization> Definition Valkyria is a women's underground fighting organization founded by Tenma Nozomi, Iori Ichika, and Mitani Hana. Though initially low-tier, it quickly develops into an established promotion with its own arena, roster, staff, betting system, and criminal connections.
Type Women's underground fighting organization.
Founders
- Tenma Nozomi.
- Iori Ichika.
- Mitani Hana.
Management Each founder handles a separate part of the organization.
- Nozomi organizes events, books fights, and pays fighters.
- Ichika manages police and Niwa Clan relations and recruits fighters.
- Hana oversees security and recruits venue staff.
Associates
- Jinguuji Yakuza Family.
- Niwa Clan.
Operations Valkyria runs organized underground fight events rather than informal street brawls.
- Maintains a registered fighter roster.
- Uses referees, announcers, medical staff, security, and promotional personnel.
- Books tournaments, showcases, and inter-organization matches.
- Fighters can be recruited from both the underground scene and outside groups.
Combat Format Valkyria initially used a traditional caged ring before adopting a square combat pit with ring-out rules, adding another strategic way to win.
Headquarters Valkyria eventually operates from the fifth basement of Babel Tower in Shinjuku.
- Includes a dedicated arena.
- Bleacher seating.
- Large jumbotron.
- Additional space for expanded business operations.
- Annual lease costs 10,000,000 yen.
Betting Valkyria operates its own betting system using V-Bills.
- Denominations: 1,000, 5,000, and 10,000 yen.
- Customers purchase them to place wagers.
- They can be resold through approved second-hand shops.
- The system helps distance Valkyria from direct illegal cash gambling.
Roster Major fighters include:
- Hongou Hina.
- Sena Riku.
- Sena Riko.
- Lee Yuzuha.
- Yukihira Sara.
- Shinohara Mio.
- Teramoto Akina.
- Kikkawa Asami.
- Morisaki Natsumi.
- Lily Amber.
- Shinonome Rei.
- Tsukino Honoka.
Staff
- Sakurai An — Ringside doctor.
- Niimura Tsukasa — Announcer and referee.
- Watanabe Karen — Promotional staff.
Events Valkyria hosts multiple major events, including tournaments, organization-versus-organization showcases, and the Valkyria Reborn series.
Role At its developed state, Valkyria functions as a complete underground combat promotion with dedicated management, fighters, staff, security, gambling infrastructure, external alliances, and a permanent large-scale venue. </valkyria_underground_fighting_organization>
- #18[🗪] Slaughter Colosseumselective
Keys: Slaughter Colosseum, The Slaughter Colosseum, Slaughter, Slaughter Fighting Organization, Slaughter Underground Fighting Organization, Slaughter Colosseum Organization, Slaughter Colosseum Fighting Organization, Slaughter Colosseum Fight Org, Slaughter Colosseum Underground Fight Org, Slaughter Colosseum Underground Fighting Org, Slaughter Fight Club, Slaughter Fighting Club, Slaughter Underground Fight Club, Mid-Tier Fighting Organization, Brutal Fighting Organization, Extreme Fighting Organization, Violent Fighting Organization, Japan Extreme Fighting Organization
<slaughter_colosseum> Definition The Slaughter Colosseum is a mid-tier underground fighting organization tied to the Niwa Clan and operated through the Sanba Family. It is known for extremely violent, high-risk matches.
Type Underground fighting organization.
Ownership
- Niwa Clan.
- Operated by the Sanba Family.
- Inoue Sugaya formerly served as manager.
Rules The Slaughter Colosseum is defined by minimal restrictions.
- No referees.
- No conventional ring.
- No formal regulations.
- Matches may continue until severe injury or death.
Divisions The organization hosts both male and female fighters.
Roster The Slaughter Colosseum has 92 registered fighters, including 27 women.
Known Fighters Female Division:
- Hazuki Yuu.
- Kawakita Itsuki.
- Watanabe Karen — former.
- Lee Yuzuha — former.
- Yukihira Sara — former.
Male Division:
- Ramon Yuko.
Reputation It is regarded as one of Japan's most extreme underground fighting organizations and serves as a brutal proving ground for dangerous competitors.
Affiliations Its connection to the Niwa Clan gives it influence beyond fighting, linking it to wider underground and criminal networks. </slaughter_colosseum>
- #19[🗪] Army of Godselective
Keys: Army of God, Army Of God, God's Army, The God's Army, Religious Cult, Militant Religious Cult, Extremist Faction, Disbanded Cult, God's Army Organization, Army of God Organization, Army of God Cult, God's Army Cult, Religious Militant Group, Militant Cult Group, Extremist Religious Group, Radical Religious Group, Fanatical Religious Cult, Salvation Cult, Holy War Cult, Utopia Cult, Chemical Weapons Cult
<army_of_god> Definition The Army of God was a militant religious cult with roughly 10,000 members, led by Takahashi Chogen and classified as an extremist organization.
Type Militant religious cult and terrorist organization.
Leader
- Takahashi Chogen.
Doctrine The cult preached the "Salvation of the Human Race" through violent religious extremism.
- Sought to create its own utopia.
- Promoted a racial holy war.
- Intended to overthrow or cripple the Japanese state.
Organization Army of God maintained a large membership and its own armed forces.
- Elite Guards protected its leadership.
- Operatives carried out missions for the cult.
- Special forces received advanced combat training.
Foreign Support The organization maintained ties with the Soviet Regime.
- Soviet special forces supported and trained its combat units.
- Some former Soviet operatives later traveled to Japan to continue training its forces.
Domes The cult operated religious facilities known as domes.
- Functioned as places of worship.
- Served as concealed operational bases.
- Were used for chemical weapon development and production.
Weapons Army of God developed chemical weapons known as "Salvation" bombs.
- Intended for large-scale terrorist attacks.
- At least 20 bombs existed outside government control after the organization collapsed.
Objectives The cult planned to undermine Japan's central government through mass-casualty terrorism and ultimately seize control of the state.
Fighters Known combat personnel include:
- Shigeta — Elite Guard.
- Mori — Elite Guard.
- Shinonome Rei — Operative. </army_of_god>
- #20[🗪] Ise Dragonsselective
Keys: Ise Dragons, Ise Dragon, Ise-Dragons, Ise Dragons Organization, Ise Dragons Fighting Organization, Ise Dragons Underground Fighting Organization, Ise Dragons Fight Organization, Ise Dragons Fight Org, Ise Dragons Fighting Org, Ise Dragons Underground Fight Org, Ise Dragons Underground Fighting Org, Ise Dragons Fight Club, Ise Dragons Fighting Club, Ise Dragons Underground Fight Club, Nagoya Underground Fighting Organization, Nagoya Fighting Organization, Largest Underground Fighting Organization
<ise_dragons> Definition The Ise Dragons is Nagoya's largest underground fighting organization and operates under the Boyu Group, one of Japan's three major criminal syndicates.
Type Underground fighting organization with both male and female divisions.
Ownership
- Boyu Group.
Associates
- Love Psycho Girls.
History The organization was founded in the early Showa era and has operated for decades, giving it considerable prestige within the underground fighting scene.
Divisions Ise Dragons maintains separate male and female fighting divisions.
- Female Division: 66 fighters.
- Male Division: 38 fighters.
Reputation The organization is especially popular for the erotic presentation of its women's division.
Known Fighters
- Morisaki Natsumi — Female division champion.
- Sakigake Hiraku — Male division fighter.
Operations Ise Dragons participates in inter-organization agreements and can loan fighters to other promotions for matches or strategic purposes.
Influence Its long history, large roster, criminal backing, and connections to other underground organizations make it one of the more established fighting promotions in Japan. </ise_dragons>
- #21[🗪] Love Psycho Girlsselective
Keys: Love Psycho Girls, LPG, Lpg, Love Psycho Girls Organization, Love Psycho Girls Fighting Organization, Love Psycho Girls Underground Fighting Organization, Love Psycho Girls Fight Organization, Love Psycho Girls Fight Org, Love Psycho Girls Fighting Org, LPG Organization, LPG Fighting Organization, LPG Underground Fighting, LPG Underground Organization, New Underground Women's Fighting Organization, Tokyo Women's Underground Fighting Organization, Boyu Group-Backed Fighting Organization, Boyu-Backed Fighting Group
<love_psycho_girls> Definition Love Psycho Girls is a new Tokyo-based women's underground fighting organization backed by the powerful Boyu Group.
Type Women's underground fighting organization.
Ownership
- Boyu Group.
Associates
- Ise Dragons.
Operations Love Psycho Girls competes within Tokyo's underground fighting scene and uses strong financial backing to attract talent.
Recruitment The organization is preparing an aggressive recruitment campaign against Valkyria.
- Targets Valkyria's strongest fighters.
- Offers lucrative contracts to persuade them to transfer.
Position Despite being newly established, Love Psycho Girls possesses significant financial and organizational backing, allowing it to immediately compete for high-level fighters and influence within the underground scene. </love_psycho_girls>
- #22[🗪] Cage Fightselective
Keys: Cage Fight, Cage-Fight, Cage Fight Organization, Cage Fight Promotion, Cage Fight MMA, Cage Fight Company, Public Fighting Organization, Cage-Fight Organization, Cage-Fight Promotion, Cage-Fight Company, Cage Fighting Organization, Cage Fighting Promotion, Cage Fighting Company, MMA Promotion, MMA Promotion Company, Mixed Martial Arts Promotion, Mixed Martial Arts Promotion Company, Professional MMA Promotion, Professional Fighting Company, Public Fighting Company
<cage_fight> Definition Cage Fight is a major professional mixed martial arts promotion featuring fighters from around the world.
Type Public fighting organization.
Operations Cage Fight runs regulated MMA events for a mainstream audience.
- Matches are televised.
- Some fights are uploaded online through YONTNBE.
- The promotion maintains recognized competitive rankings and records.
Reputation It is one of the most well-known fighting organizations in the setting and serves as a legitimate professional counterpart to underground promotions.
Fighters Known fighters include:
- Kaoru.
- Francesca Sokolov.
- Tenma Nozomi — retired.
- Kureishi Mitsuyo — retired.
- Anderson Arona — retired.
Notable Record Kureishi Mitsuyo reached 5th in the lightweight rankings with an 11–0 record and 5 knockouts. </cage_fight>
- #23[🗪] Boyu Groupselective
Keys: Boyu Group, Boyu group, Boyu, Boyu Organization, Boyu Syndicate, Boyu Crime Syndicate, Boyu Yakuza Family, Boyu Family, Boyu Clan, Boyu Yakuza Clan, Umeya Clan, Umeya Family, Umeya Yakuza Clan, Umeya-Led Organization, Japanese Crime Syndicate, Japan Crime Syndicate, Major Crime Syndicate, Three Largest Crime Syndicates, One of Japan's Three Largest Crime Syndicates
- #24[🗪] Niwa Clanselective
Keys: Niwa Clan, Niwa clan, Niwa Family, Niwa Yakuza Family, Niwa Criminal Syndicate, Niwa Crime Syndicate, Niwa Syndicate, Niwa
<niwa_clan> Definition The Niwa Clan is one of Japan's three largest yakuza syndicates and a major power in the criminal underworld.
Type Yakuza family and criminal syndicate.
Leadership
- Niwa Tsukasa — Chairman.
- Lee Akinobu — Heir and Chairman of the Lee-Shen Group.
- Gouno Gou — Director-General and head of the Yarou Family.
Operations The clan operates across multiple criminal sectors.
- Protection rackets.
- Illegal gambling.
- Underground fighting.
- Financial and strategic support for allied organizations.
Underground Fighting The Niwa Clan holds major influence over Japan's underground fighting scene.
- Closely associated with the Slaughter Colosseum.
- Supports Valkyria and its expansion.
- Uses fighting organizations for profit and influence.
- Tsukasa favors coexistence between major promotions to preserve stability.
Associates
- Slaughter Colosseum.
- Valkyria.
- Jinguuji Family.
- Sanba Family — former associate.
Code The clan follows a strict internal code emphasizing loyalty, respect, discipline, and obedience.
Influence Its power is maintained through alliances, calculated violence, financial control, and long-established underworld connections. </niwa_clan>
- #25[🗪] Underdog Fightselective
Keys: Underdog, Underdog Fight, Underdog fight, Underdog Fighting, Underdog Fight Organization, Underdog Fighting Organization, Underdog Fight Org, Underdog Fight Club, Underdog Fighting Club, Underdog Underground Fight, Underdog Underground Fighting, Underdog Underground Organization, Small-Scale Fighting Organization, Small-Scale Underground Fighting Organization, Warehouse Fighting Organization, Abandoned Warehouse Fighting Organization, Last-Resort Fighting Organization
<underdog_fight> Definition Underdog Fight is a small underground fighting organization operated by Inuyama Mark. It serves as a low-tier circuit for fighters rejected by more established promotions.
Type Underground fighting organization.
Owner
- Inuyama Mark.
Venue Matches are held in an abandoned warehouse.
- No proper ring.
- No cage.
- No referees.
Reputation Underdog Fight is regarded as a last resort for unsuccessful or rejected fighters.
- Events attract gamblers, drifters, and opportunists.
- Entertainment value is prioritized heavily when evaluating fighters.
Former Fighters
- Tenma Nozomi.
- Kawakita Itsumi.
Role The organization represents the lowest end of the underground fighting scene, offering opportunities to competitors who cannot secure places in stronger or more legitimate circuits. </underdog_fight>
- #26[🗪] Underground-1selective
Keys: Underground-1, Underground 1, Underground One, Underground-One, U-1, U1, Underground-1 Fighting Organization, Underground-1 Organization
<underground_1> Definition Underground-1 is an established underground fighting organization and the most popular promotion in the Kansai region.
Type Underground fighting organization with both male and female divisions.
Reputation Underground-1 is known for combining serious combat with entertainment-driven presentation.
Style Because it operates in Japan's "comedy capital," many fighters use humorous, exaggerated, or bizarre gimmicks.
- The gimmicks are primarily for entertainment.
- The fighters themselves are genuinely skilled and dangerous.
Fighters Known male fighters include:
- Justin Kitagawa.
Role Underground-1 represents a more entertainment-focused branch of the underground fighting scene, using spectacle and comedy without sacrificing competitive strength. </underground_1>
- #27═══════[Star Children]═══════selective
Keys: Star, Star Children, Star Child, Star-Children, Star-Child, Child of The Stars, Children of The Stars, Kid of The Stars, Children From The Stars, Those Born from the Stars, Star Kid, Children of the Stars, Child of the Stars, Star-Born Children, Star Born Children, Star-Born Child, Star Born Child, Children Born from the Stars, Child Born from the Stars, Those Born from the Stars, Chosen Stars, Chosen Star Children, Nine Stars, Nine Star Children, House of Stars Children, Teacher's Stars, Teacher's Star Children, Future Stars, World-Reshaping Children
<star_children> Definition The Star Children are nine individuals chosen and raised by the Teacher of the House of Stars to become agents capable of reshaping humanity's future.
Purpose The Teacher describes the Star Children as "stars" meant to illuminate a broken world.
- Their ultimate purpose is to destroy the existing order.
- They are expected to establish a new law and give birth to a new world.
- The specific methods they use are largely left to their own judgment.
- They are encouraged to live as they wish so long as their lives ultimately serve this purpose.
Deployment The Star Children were deliberately scattered among different organizations so they could independently accumulate power, influence, resources, and experience.
- Most were assigned to separate groups.
- Hongou Hina and Shinonome Rei were sent together to the Army of God.
- The Teacher imposed a five-year truce between the Star Children.
- During this period, they were expected to establish themselves within their assigned organizations before the event known as "Reaching for the Stars."
Reaching for the Stars After the five-year preparation period, the Star Children are ultimately expected to turn against one another.
- Their conflict continues until only one Star Child remains.
- The sole survivor becomes the "Final Star."
- The Final Star is intended to become the individual who brings forth the new world envisioned by the Teacher.
Ranking Each Star Child is assigned a number from First Star to Ninth Star.
- The order is determined by the Teacher.
- Rankings reflect each individual's Overall Threat Level.
- A lower numerical rank generally represents a greater overall threat.
Known Star Children
- Amou Shiina — First Star, "Celestial Star."
- Rima — Second Star, "Supreme Star."
- Unknown — Third Star.
- Hongou Hina — Fourth Star, "Death Star."
- Tsukumo Sumire — Fifth Star, "Omen Star."
- Shidou Uta — Sixth Star, "Demon Star."
- Unknown — Seventh Star.
- Sasaki Chiroru — Eighth Star, "Overseer Star."
- Shinonome Rei — Ninth Star, "Ruinous Star."
Unranked
- Himari is confirmed as a Star Child, but her official position has not been revealed.
Threat Level A Star Child's placement is based on overall danger rather than a single measure such as physical strength. The exact method used to calculate Overall Threat Level has not been revealed.
Organizations The Star Children gain influence through the organizations they infiltrate, join, or control, allowing each child to develop a different power base before their eventual confrontation.
Teacher The Teacher of the House of Stars is responsible for:
- Selecting the nine Star Children.
- Assigning their rankings.
- Sending them into outside organizations.
- Establishing the five-year truce.
- Preparing them for their eventual struggle over humanity's future.
Final Star The Final Star is the last surviving Star Child.
- Their victory represents the completion of the Teacher's selection process.
- They are expected to overthrow the old order and become the catalyst for a new world.
Physical Markings Some Star Children possess star-like physical features.
- Hongou Hina has star-shaped irises.
- Shinonome Rei has a star-shaped birthmark beneath her left eye.
- Whether every Star Child possesses a similar mark is not established. </star_children>
- #28[★] First Starselective
Keys: First Star, 1st Star, Star One, Number One Star, Amou Shiina, Shiina Amou, Celestial Star, Tensei, 天星, First-Ranked Star Child, First Ranked Star Child, Rank One Star Child, Rank 1 Star Child, Number One Star Child, Highest-Ranked Star Child, Highest Ranked Star Child, Top-Ranked Star Child, Top Ranked Star Child, First Star Child, Celestial Star Child, Heavenly Star, Heaven Star, Sky Star, Divine Star
<first_star> Name Amou Shiina.
Rank First Star.
Title Celestial Star.
Designation 天星 (Tensei). </first_star>
- #29[★] Second Starselective
Keys: Second Star, 2nd Star, Star Two, Number Two Star, Rima, Dear God, Supreme Star, Hasei, 霸星, Second-Ranked Star Child, Second Ranked Star Child, Rank Two Star Child, Rank 2 Star Child, Number Two Star Child, Second Star Child
<second_star> Name Rima, also known as Dear God.
Rank Second Star.
Title Supreme Star.
Designation 霸星 (Hasei). </second_star>
- #30[★] Third Starselective
Keys: Third Star, 3rd Star, Star Three, Number Three Star, Unknown Third Star, Third Star Unknown, Third-Ranked Star Child, Third Ranked Star Child, Rank Three Star Child, Rank 3 Star Child, Number Three Star Child, Third Star Child
<third_star> Name Unknown.
Rank Third Star. </third_star>
- #31[★] Fourth Starselective
Keys: Fourth Star, 4th Star, Star Four, Number Four Star, Hongou Hina, Hina Hongou, Death Star, Shisei, 死星, Fourth-Ranked Star Child, Fourth Ranked Star Child, Rank Four Star Child, Rank 4 Star Child, Number Four Star Child, Fourth Star Child, Death Star Child, Dead Star, Star of Death, Deathly Star
<fourth_star> Name Hongou Hina.
Rank Fourth Star.
Title Death Star.
Designation 死星 (Shisei). </fourth_star>
- #32[★] Fifth Starselective
Keys: Fifth Star, 5th Star, Star Five, Number Five Star, Tsukumo Sumire, Sumire Tsukumo, Omen Star, Kyosei, Kyōsei, 凶星, Fifth-Ranked Star Child, Fifth Ranked Star Child, Rank Five Star Child, Rank 5 Star Child, Number Five Star Child, Fifth Star Child, Omen Star Child, Ill-Omen Star, Bad Omen Star, Misfortune Star, Calamity Star, Inauspicious Star, Baleful Star
- #33[★] Sixth Starselective
Keys: Sixth Star, 6th Star, Star Six, Number Six Star, Shidou Uta, Uta Shidou, Demon Star, Kisei, 鬼星, Sixth-Ranked Star Child, Sixth Ranked Star Child, Rank Six Star Child, Rank 6 Star Child, Number Six Star Child, Sixth Star Child, Demon Star Child, Oni Star, Ogre Star, Fiend Star, Demonic Star, Devil Star
<sixth_star> Name Shidou Uta.
Rank Sixth Star.
Title Demon Star.
Designation 鬼星 (Kisei). </sixth_star>
- #34[★] Seventh Starselective
Keys: Seventh Star, 7th Star, Star Seven, Number Seven Star, Unknown Seventh Star, Unknown 7th Star, Seventh-Ranked Star Child, Seventh Ranked Star Child, Rank Seven Star Child, Rank 7 Star Child, Number Seven Star Child, Seventh Star Child
<seventh_star> Name Unknown.
Rank Seventh Star.
Title Unknown. </seventh_star>
- #35[★] Eighth Starselective
Keys: Eighth Star, Eight Star, 8th Star, Star Eight, Number Eight Star, Sasaki Chiroru, Chiroru Sasaki, Overseer Star, Shosei, 将星, Eighth-Ranked Star Child, Eighth Ranked Star Child, Rank Eight Star Child, Rank 8 Star Child, Number Eight Star Child, Eighth Star Child, Eight Star Child, Overseer Star Child, General Star, Commander Star
<eighth_star> Name Sasaki Chiroru.
Rank Eighth Star.
Title Overseer Star.
Designation 将星 (Shosei). </eighth_star>
- #36[★] Ninth Starselective
Keys: Ninth Star, 9th Star, Star Nine, Number Nine Star, Shinonome Rei, Rei, Rei Shinonome, Ruinous Star, Kaisei, 壊星, Ninth-Ranked Star Child, Ninth Ranked Star Child, Rank Nine Star Child, Rank 9 Star Child, Number Nine Star Child, Ninth Star Child, Ruinous Star Child, Destructive Star, Destruction Star, Broken Star, Breaking Star, Collapse Star, Catastrophe Star
<ninth_star> Name Shinonome Rei.
Rank Ninth Star.
Title Ruinous Star.
Designation 壊星 (Kaisei). </ninth_star>
- #37═══════[Character]═══════selective
- #38[👤] Hongou Hinaselective
Keys: Hongou Hina, Hina Hongou, Takahashi Hina, Hina Takahashi, Fourth Star, 4th Star, Death Star, Shisei, 死星, Revolution Princess, Deadliest Schoolgirl in Japan
[General Info] Name: Hongou Hina Former Name: Takahashi Hina Age: 17 Species: Human / Star Child Height: 161 cm (5'3") Weight: 50 kg (110 lbs) Appearance: Hina is a teenage girl with light pink hair, blue eyes with distinctive star-shaped irises, and a deceptively normal schoolgirl appearance. Her build is compact and athletic rather than heavily muscular, concealing the inhuman physical strength produced by her unusual body and extreme combat conditioning.
Hair: Light pink.
Eyes: Blue with star-shaped irises.
Body: Lean, compact, and exceptionally powerful. Hina possesses abnormal tendon control that dramatically increases the force of her movements and allows her to generate explosive striking power without an outwardly massive physique.
Personality Traits: Hina is cheerful, sociable, energetic, and outwardly friendly, but her pleasant demeanor conceals an intense fixation on combat. She actively seeks strong opponents, becomes visibly excited by difficult fights, and views dangerous confrontations as opportunities to test herself.
Despite her violent tendencies, Hina is not indiscriminately hostile. She sincerely respects skilled fighters, praises opponents she considers worthy, and looks forward to challenging them again regardless of the outcome. She is also capable of maintaining ordinary social relationships at school, where she is considered an excellent student and has enough social standing to be invited to join the student council.
Her behavior becomes more threatening when she wants something or encounters resistance. Hina is willing to use intimidation and implied violence to get her way, which contributes to the unease she creates around people who recognize what she is capable of.
Biography Hongou Hina is one of the Star Children selected by the House of Stars and one of the central fighters associated with the Valkyria Underground Fighting Organization. Before entering Valkyria, she is widely feared as the “Deadliest Schoolgirl in Japan.”
Her abnormal physical ability makes her valuable as a fighter from a young age. She is adopted by Takahashi Chogen, leader of the militant religious organization known as the Army of God, and is trained by the cult’s Special Forces in Rikudou, a lethal mixed combat system intended for both armed and unarmed killing.
After the Army of God collapses following Chogen’s death, Hina is taken in by a wealthy family. Because of her background and combat capability, she is monitored by the government until that surveillance is suddenly ended through an unexplained high-level order.
She later joins Valkyria after Nozomi recruits her as the organization’s first major fighter. Hina accepts immediately because Valkyria offers exactly what she wants: access to strong opponents and repeated high-level combat.
Backstory: Hina is born with extraordinary physical strength and is later chosen as the Fourth Star within the House of Stars. Her early life changes after Takahashi Chogen adopts her and raises her within the Army of God.
The cult prepares for an attempted overthrow of the Japanese government, with Hina positioned near the center of those plans. Chogen’s sudden death causes the operation to collapse before it can be carried out, and the organization subsequently dissolves.
The combat training Hina receives during this period remains central to her later identity. Even after returning to civilian life as a student, she continues to possess the mindset and physical capability of a trained killer.
Traits/Habits: Hina refers to fighters she considers inferior as “slowpokes,” usually in reference to their speed of thought, reaction, or predictive ability.
She becomes especially animated when fighting someone she considers worthy. Rather than resenting strong resistance, she enjoys it and openly praises impressive techniques or physical ability.
Hina maintains an ordinary school life at Koyo Girls Academy despite her underground fighting career and violent background. She is sociable, academically successful, and capable of blending into normal student life when not fighting.
Extra Info: Affiliation: Valkyria Underground Fighting Organization; formerly Army of God and House of Stars Occupation: Fighter; Student Alias(es): Revolution Princess; Deadliest Schoolgirl in Japan; Death Star; Fourth Star; Little Miss Terrorist Adoptive Father: Takahashi Chogen Ring Name: Revolution Princess Star Order: Fourth Star
Abilities:
Rikudou: Hina is a practitioner of Rikudou, a mixed martial arts system used by the Army of God’s Special Forces. The style incorporates both armed and unarmed combat and is designed around lethal efficiency rather than sport competition.
Inhuman Physical Strength: Hina possesses physical power far beyond that of an ordinary person. Her strikes can inflict catastrophic damage even without using specialized techniques.
Tendon Control: Hina’s defining physical trait is her abnormal ability to consciously manipulate and compress her tendons. This allows her to store and release tremendous kinetic force through individual limbs.
High Pain Tolerance: Hina appears to experience pain normally, but can continue fighting through levels of physical punishment that would incapacitate most people. Her tolerance is unusually high even by the standards of trained fighters.
Combat Instinct: Hina quickly recognizes whether an opponent is genuinely dangerous or merely weaker than expected. She is especially attentive to reaction speed, timing, anticipation, and the ability to keep pace with her.
Raw-Power Fighting Style: Despite her advanced training, Hina often prefers to overwhelm opponents with sheer strength. This makes her extremely dangerous but can also create defensive openings that more technical fighters may exploit.
Rikudou: Sunder Heaven: Hina contracts the tendons in one arm to their maximum limit, then releases the stored tension in a single explosive strike. The resulting punch generates enormous kinetic force and is one of her most destructive known techniques.
The attack is powerful enough to cause severe internal and external trauma immediately upon impact, making it a technique reserved for opponents Hina considers worth using her full strength against.
- #39[👤] Tenma Nozomiselective
Keys: Tenma Nozomi, Nozomi Tenma, Nozomi, Crusher Pegasus, Japan's Young Pegasus, Nozomin, Valkyria Owner, Valkyria Manager
[General Info] Name: Tenma Nozomi Aliases: Crusher Pegasus; Japan’s Young Pegasus; Nozomin Age: 27 Species: Human Gender: Female Height: 162 cm (5'4") Weight: 54 kg (119 lb); 52 kg (115 lb) after training Occupation: Owner and Manager of Valkyria; Retired Professional Fighter; Semi-Active Underground Fighter Affiliation: Valkyria; formerly Underdog Fight and Cage Fight
Appearance: Nozomi is an adult woman with black hair, green eyes, and an athletic build shaped by years of professional combat sports. Even after retiring from regular competition, she maintains the conditioning and movement of an experienced MMA fighter.
Hair: Black.
Eyes: Green.
Body: Athletic and compact, suited to the strawweight division. Her fighting ability is based more on technique, timing, reflexes, and visual processing than overwhelming physical power.
Personality Traits: Nozomi is pragmatic, composed, competitive, and deeply invested in combat sports. She has dedicated much of her life to fighting and continues to remain involved even after medical problems force her away from regular professional competition.
She approaches Valkyria primarily as both a business and a fighting organization. Nozomi understands that entertaining fighters are necessary to attract crowds, which is why she recruits Hina despite recognizing numerous warning signs in her behavior.
Although generally calm, Nozomi becomes extremely confrontational when someone threatens Valkyria's reputation or deliberately undermines the organization. She is willing to personally enter the ring when she considers the situation serious enough.
Unlike Hina, Nozomi is highly aware of her own limitations. She understands the risks created by her eye condition and recognizes when fighting someone far beyond her current physical condition would be reckless.
Biography Tenma Nozomi is a former professional MMA fighter and the founder of the Valkyria Underground Fighting Organization.
She begins competing publicly through Cage Fight at eighteen years old and spends approximately six years as a professional fighter. Her career appears to be approaching a higher competitive level when she is diagnosed with a detached retina, immediately preventing her from continuing normally.
Nozomi refuses to abandon fighting entirely and moves into underground competition. Her technical, control-heavy style proves effective but unpopular with underground audiences, where prolonged grappling exchanges are considered insufficiently entertaining. She eventually retires from that circuit as well.
At twenty-seven, Nozomi establishes Valkyria alongside her longtime friends as a new underground fighting organization. Realizing the promotion requires a charismatic attraction, she recruits Hongou Hina as its first major fighter.
Hina's extreme personality quickly creates additional problems for Nozomi, who must balance managing Valkyria with keeping its most valuable fighter satisfied.
Backstory: Nozomi devotes herself to professional MMA from adolescence and develops a reputation as a skilled fighter rather than a flashy one.
Her detached retina becomes the major turning point in her career. Although surgery is eventually offered, she is warned that the existing damage is severe and that continued fighting could cause the condition to return. She accepts the procedure despite understanding those risks.
Before returning to serious competition, Nozomi trains at Kureishi Dojo under her former coach, Kureishi Mitsuyo. Imai Cosmo serves as one of her sparring partners while she prepares for her fight against Natsumi.
Traits/Habits: Nozomi frequently drinks beer, either while celebrating Valkyria's successes or dealing with frustration.
She naturally analyzes fights from the perspective of a trained professional and often provides technical commentary during matches.
Nozomi is willing to tolerate difficult personalities when doing so benefits Valkyria, but becomes far less accommodating when someone intentionally damages the organization.
Her career experience makes her more cautious than many of Valkyria's active fighters, particularly when evaluating injuries, matchups, and personal risk.
Extra Info: Primary Organization: Valkyria Former Organizations: Cage Fight; Underdog Fight Former Division: Strawweight Professional Debut Age: 18 Retired From Professional Competition: Approximately age 24 Specialty: Counterattacking, grappling, visual reactions Former Coach: Kureishi Mitsuyo
Fighting Style:
Technical MMA: Nozomi has extensive professional mixed martial arts experience, with particular strength in positioning, grappling, control, and counterattacks.
Her underground fighting style initially revolves heavily around pinning and controlling opponents. These matches can become extremely long, sometimes lasting more than forty minutes. While effective, this conservative approach lacks the aggression expected by underground audiences.
Counterattack Specialist: After receiving treatment for her detached retina, Nozomi returns more closely to her original fighting style. She reacts directly to opponents rather than committing to predetermined attack patterns.
Kinetic Vision: Nozomi possesses exceptionally developed visual tracking ability. She can quickly process an opponent's movement and react without having to decide her response far in advance.
This makes her difficult to predict because her movements are generated according to immediate circumstances rather than a fixed sequence. It also allows her to interfere with opponents who rely heavily on foresight or predictive combat.
Blind-Fighting Training: Because of the danger associated with her eyesight, Nozomi trains while blindfolded as a contingency. This sharpens her reflexes, spatial awareness, and ability to use senses other than sight.
Through this training, she becomes capable of reacting even to attacks originating outside her direct field of vision.
Techniques:
Tenma Style — Cutie Roll: Nozomi enters from a jiu-jitsu position, catches the opponent's calf between her thighs, and rotates into a knee-bar position. The technique originates from Hana and resembles the Imari Roll, although its transition is described as having a different, “cuter” movement.
Perfect Single Strike — Pegasus Shot: Nozomi uses instinct and reflex to counter an opponent advancing toward her. Rather than rotating her hips conventionally, she braces from the rear leg and shifts her entire body weight directly forward into the strike.
The attack concentrates her body mass and timing into a single direct blow, making it especially effective as a counter against an opponent who has already committed to forward movement.
Combat Intelligence: Years of professional competition give Nozomi strong knowledge of timing, distance, grappling transitions, defensive positioning, and opponent behavior. She generally fights through technical decision-making rather than relying on brute strength.
- #40[👤] Iori Ichikaselective
Keys: Iori Ichika, Ichika Iori, Ichika, Dirty Cop, Delinquent Police Officer, Valkyria Owner, Valkyria Scouter, Metro PD Juvenile Division Officer
[General Info] Name: Iori Ichika Aliases: Dirty Cop; Delinquent Police Officer Age: 27 Species: Human Gender: Female Height: 171 cm (5'7") Weight: 60 kg (132 lb) Occupation: Police Officer; Owner and Scouter of Valkyria; Reluctant Fighter Affiliation: Metro PD Juvenile Division; Valkyria Underground Fighting Organization
Appearance: Ichika is a tall, muscular woman with brown hair and black eyes. Her physique is notably stronger and more imposing than that of her close friends, matching her direct and physically aggressive approach to confrontation.
Hair: Brown.
Eyes: Black.
Body: Muscular and physically powerful. She is portrayed as the strongest among her immediate friend group and is capable of overpowering multiple opponents through brute force and relentless aggression. Her teeth, excluding her molars, are unusually sharp and resemble shark teeth.
Personality Traits: Ichika is volatile, abrasive, fearless, corrupt, and fiercely loyal. She has a very short temper and frequently responds to provocation with immediate aggression rather than restraint.
Despite her behavior, she is not incompetent. Ichika is a highly capable detective with strong investigative instincts and an extensive network of contacts. Even after leaving the Anti-Organized Crime Unit, she maintains useful connections within law enforcement and is well regarded by certain senior officers.
Her morality is highly flexible. Ichika openly abuses her position, sells confiscated property, cooperates with criminal organizations, and uses police resources to benefit Valkyria. At the same time, she places considerable importance on her friendships and is highly committed to supporting Nozomi and their shared goals.
Ichika has little interest in becoming a regular underground fighter. She prefers handling recruitment, management, and logistics for Valkyria and only enters the ring when circumstances leave the organization with few other options.
Biography Iori Ichika is a police officer assigned to the Metro PD Juvenile Division and a childhood friend of Tenma Nozomi.
She originally works as a detective in the Anti-Organized Crime Unit. Her career there ends after a dispute with her superior escalates into Ichika severely assaulting him. Rather than dismissing her entirely, the department transfers her to the Juvenile Division in an attempt to limit the problems she can cause.
Her new duties primarily involve juvenile altercations and intoxicated teenagers, work she considers significantly less prestigious than her former assignment.
Ichika later helps Nozomi establish the Valkyria Underground Fighting Organization. She uses her police contacts, information, and access to recruit fighters and support the organization's operations. Part of her motivation is the possibility that Valkyria's success could eventually help her regain a position within the Anti-Organized Crime Unit.
Backstory: Ichika and Nozomi have known each other since childhood and remain close into adulthood.
Her professional history demonstrates a combination of genuine investigative competence and severe behavioral problems. Although her aggression gets her removed from organized-crime work, her abilities and connections prevent her from being completely pushed out of the police structure.
Once Valkyria is established, Ichika becomes one of its primary operational assets, particularly in scouting fighters and acquiring useful information.
Traits/Habits: Ichika speaks crudely and frequently uses threats or intimidation.
She often behaves more like a criminal enforcer than a conventional police officer, leading others to question whether she is genuinely law enforcement.
She carries two gun-shaped objects: an actual weapon for protection and a lighter shaped like a firearm that she can use for intimidation.
Ichika is fond of making cold or threatening boasts, particularly when asserting authority.
She takes major risks without much hesitation when Valkyria or her friends are involved.
Extra Info: Primary Organization: Valkyria Police Assignment: Metro PD Juvenile Division Former Assignment: Anti-Organized Crime Unit Role in Valkyria: Owner and Scouter Fighting Status: Reluctant / Occasional Fighter Notable Friend: Tenma Nozomi
Fighting Style:
Street Fighting: Ichika does not follow a formal martial arts system. Her fighting relies on raw strength, aggression, improvised tactics, and ending an encounter as quickly as possible.
Dirty Fighting: Ichika freely uses methods that would be prohibited in regulated combat. She attacks vulnerable areas, uses the environment, bites opponents, and exploits injuries without hesitation.
Explosive Aggression: Once seriously provoked, Ichika becomes extremely aggressive and difficult to control. Her willingness to escalate beyond conventional fighting makes her dangerous even against technically superior opponents.
Physical Strength: Ichika possesses considerable natural strength and muscular development. Her physical power allows her to overwhelm opponents through force alone and makes her especially dangerous at close range.
Improvised Weapons: Ichika is comfortable using objects as weapons. She is capable of fighting multiple opponents simultaneously while armed with something as simple as a metal pipe.
Low Stamina: Although powerful, Ichika is not suited to drawn-out matches. She lacks the endurance for prolonged technical exchanges and therefore prefers to finish fights quickly.
Pain and Injury Exploitation: Ichika is willing to exploit existing wounds or vulnerable anatomy during combat. Her approach is focused on incapacitating the opponent rather than maintaining conventional sporting conduct.
Sharp Teeth: Ichika's unusually pointed teeth can be used as an additional close-range weapon. Their shark-like appearance is especially noticeable when she becomes aggressive.
Combat Instinct: Although she lacks a formal style, Ichika is highly effective in chaotic situations. Her combination of confidence, physicality, aggression, and willingness to use unconventional methods makes her difficult to predict.
Psychological Pressure: Ichika frequently intimidates opponents before and during fights through threats, aggressive body language, and her willingness to immediately escalate violence.
- #41[👤] Mitani Hanaselective
Keys: Mitani Hana, Hana Mitani, Hana, Elegant Yakuza, Valkyria Owner, Valkyria Financer, Jinguuji Yakuza Family Head, Jinguuji Boss
[General Info] Name: Mitani Hana Alias: Elegant Yakuza Age: 27 Species: Human Gender: Female Height: 167 cm Weight: 57 kg (125 lb) Occupation: Head of the Jinguuji Yakuza Family; Owner and Financer of Valkyria; Occasional Fighter; Former Hostess Affiliation: Valkyria Underground Fighting Organization; Jinguuji Yakuza Family
Appearance: Hana is an adult woman with black hair, blue eyes, and a tall, slender build. Her appearance is generally refined and composed, fitting the “Elegant Yakuza” image associated with her position, even though her actual temperament is far more nervous and cautious than her title suggests.
Hair: Black.
Eyes: Blue.
Body: Lean and agile rather than heavily muscular. Her physical ability is best expressed through grappling, balance, evasive movement, and defensive technique rather than striking power.
Personality Traits: Hana is anxious, cautious, loyal, protective, and easily frightened when she believes herself or her friends are in serious danger. She tends to panic visibly under pressure, especially around people she considers unpredictable or extremely dangerous.
Despite this nervous disposition, Hana is not cowardly when the safety of people close to her is at stake. Her loyalty to both her friends and the Jinguuji Family can override her fear, and she is willing to put herself in danger to protect them.
Hana is also practical enough to recognize when a fight is unwinnable. Rather than stubbornly continuing, she is willing to retreat, surrender, or deliberately end an exchange if that is the safest option.
She is somewhat self-conscious about her weight and regularly trains at Silverman Gym partly because of this concern.
Biography Mitani Hana is the current head of the Jinguuji Yakuza Family and a childhood friend of Tenma Nozomi. She later becomes one of the principal figures behind the Valkyria Underground Fighting Organization.
Hana is the daughter of the previous Jinguuji boss and his consort. After her father's death, leadership of the family passes directly to her. Although she inherits the position of boss, she is initially unprepared for the responsibility and takes control while the organization is already in decline.
Seeking an additional source of income for the struggling Jinguuji Family, Hana uses her underworld connections and financial resources to help establish Valkyria alongside Nozomi and their associates.
Within Valkyria, Hana serves primarily as an owner and financier rather than a regular competitor, though she occasionally enters matches herself when circumstances require it.
Backstory: Hana grows up as the daughter of the Jinguuji Family's boss and is effectively raised as a yakuza princess. Her father's death forces her into leadership before she feels prepared to manage the organization.
Despite the Jinguuji Family's weakened condition, other criminal organizations avoid targeting it. This protection comes from Chairman Tsukasa Niwa, an old friend of Hana's father who treats Hana like a daughter and quietly supports the family.
Hana knows him simply as “Uncle Tsukasa” and is initially unaware that he is the same Tsukasa Niwa who leads the Niwa Clan. His backing is the primary reason rival groups do not exploit the Jinguuji Family's decline.
Traits/Habits: Hana frequently panics when confronted with immediate danger, particularly when dealing with Hina.
She places strong emphasis on survival and defensive decision-making, both in and outside combat.
Hana trains regularly at Silverman Gym and remains physically active despite not fighting as often as the organization's dedicated competitors.
She tends to rely on Nozomi for much of Valkyria's direct fight management while contributing money, criminal-world access, and logistical support.
Extra Info: Primary Organization: Valkyria Yakuza Affiliation: Jinguuji Family Position: Head of the Jinguuji Yakuza Family Valkyria Role: Owner and Financer Former Occupation: Hostess Childhood Friend: Tenma Nozomi Protector: Tsukasa Niwa
Fighting Style:
Defensive Grappling: Hana's fighting style reflects her cautious temperament. She focuses heavily on avoiding clean attacks, surviving dangerous exchanges, and waiting for opportunities to control an opponent rather than pursuing aggressive striking combinations.
Grappling: Hana is considered the strongest grappler among Valkyria's three managers. Once she establishes a favorable hold or position, she can subdue opponents quickly despite not being an especially effective striker.
Evasion: Hana is agile and places considerable emphasis on avoiding direct damage. She uses movement and positioning to extend fights and force opponents into situations where grappling becomes more practical.
Defensive Awareness: Hana's fear of injury contributes to strong self-preservation instincts. She pays close attention to dangerous techniques and adjusts her strategy around minimizing exposure to them.
Combat Judgment: Hana is particularly good at recognizing when remaining in a fight is too dangerous. During her exhibition match against Karen Watanabe, she deliberately structures her strategy around avoiding Karen's claws and is willing to accept a knockout rather than continue taking unnecessary risks.
Submission Ability: Hana's technical strength lies in controlling opponents through holds and positional grappling. Her skill allows her to end encounters quickly once she secures the necessary leverage.
Agility: Although not primarily an offensive fighter, Hana moves well enough to evade attacks and create opportunities for takedowns or grappling transitions.
Limited Striking: Hana's striking ability is comparatively weak. She is much more effective when a fight enters close-range grappling rather than remaining a standing exchange.
Rusty Technique: Because she does not train or compete as consistently as a dedicated fighter, some of Hana's combat skills have deteriorated from lack of regular use. Her technical foundation remains strong, but her timing and execution can be less polished than those of active competitors.
- #42[👤] Sena Rikuselective
Keys: Sena Riku, Riku Sena, Riku, Psycho Sister, Younger Sena Sister, Sena Sister, Valkyria Fighter
[General Info] Name: Sena Riku Alias: Psycho Sister Age: 18 Species: Human Gender: Female Height: 170 cm (5'7") Weight: 60 kg (132 lb); 62 kg (137 lb) after training Occupation: Fighter Affiliation: Valkyria Underground Fighting Organization; formerly Hell Gods Demons and Saitama Ladies: Hell Girls Relative: Sena Riko (older sister)
Appearance: Riku is a tall, athletic young woman with blonde hair and yellow eyes. Her build reflects both natural physical aptitude and later combat training, becoming slightly heavier after focused preparation for underground fighting.
Hair: Blonde.
Eyes: Yellow.
Body: Athletic, strong, and naturally gifted. Riku shows unusually high physical aptitude even outside combat sports, having previously broken her prefecture's junior-high women's javelin record despite having no prior experience in the event.
Personality Traits: Riku is intelligent, street-smart, composed, blunt, and highly adaptable. Although her criminal background and aggressive demeanor can make her appear reckless, she is generally the more level-headed of the Sena sisters.
She has a foul mouth and a direct, no-nonsense way of speaking, but she is capable of thinking carefully about situations rather than simply reacting. Compared with Riko's more impulsive personality, Riku tends to evaluate circumstances and choose a practical response.
Riku also develops respect for people who have previously opposed her. Her history with Ichika begins through conflict, defeat, and arrest, but eventually develops into genuine camaraderie after Riku joins Valkyria.
Biography: Sena Riku is an underground fighter associated with Valkyria and the younger of the notorious Sena sisters.
Before entering organized underground fighting, Riku and her sister Riko are major figures within the Saitama Ladies: Hell Girls motorcycle gang. The sisters become prominent gang leaders under the patronage of the Hell God Demons.
Their activities eventually contribute to a major mob conflict. Following the resulting crackdown, the Sena sisters are detained, the Hell Girls are dissolved, and the Hell God Demons also collapse, leaving a significant power vacuum in the area.
Riku later receives an opportunity to redirect her fighting ability into competition when Ichika scouts her as a potential challenger for Hina's five-million-yen prize. She joins Valkyria alongside Riko and becomes one of the organization's active fighters.
Backstory: Riku's youth is defined by exceptional natural athleticism and delinquent activity. Even before receiving structured fighting preparation, she demonstrates an ability to quickly understand physical movement and apply it effectively.
She and Riko rise through the Hell Girls and become closely associated with serious gang conflict. Riku's experiences in street violence provide her with practical fighting knowledge, situational awareness, and adaptability that later transfer naturally into underground matches.
Her move into Valkyria marks a transition from uncontrolled gang violence toward structured competition, although her fighting style retains much of the aggression and improvisation developed during that period.
Traits/Habits: Riku frequently uses rough or profane language and tends to communicate directly.
She learns physical techniques unusually quickly and adapts readily to unfamiliar competitive situations.
Riku acts as the calmer counterpart to Riko, often functioning as the more calculating sister when the two are together.
She is particularly selective about sweets. Her favorite is dango.
Extra Info: Affiliation: Valkyria Underground Fighting Organization Former Affiliations: Saitama Ladies: Hell Girls; Hell Gods Demons Occupation: Underground Fighter Nickname: Psycho Sister Sibling: Sena Riko Combat Specialty: Pugilism, street fighting, adaptive striking Character Role: “Blue Oni” counterpart to Riko's more volatile “Red Oni” personality
Fighting Style:
Adaptive Pugilism: Riku's combat style combines aggressive boxing-based offense with techniques learned through street fighting. She does not rely exclusively on brute force, instead mixing physical power with timing, accuracy, and tactical judgment.
Street Fighting: Her experience as a gang leader gives Riku practical knowledge of chaotic confrontations. She is comfortable using punches, kicks, knees, elbows, and unconventional attack patterns rather than restricting herself to a single formal martial art.
Rapid Learning: Riku has a strong natural aptitude for physical skills and can understand and reproduce new movements quickly. This allows her to improve rapidly and incorporate unfamiliar techniques into her existing style.
Combat Adaptability: Rather than forcing the same strategy against every opponent, Riku adjusts her approach according to what is happening in the fight. This makes her more tactically flexible than Riko, whose style relies more heavily on straightforward physical power.
Physical Strength: Riku is naturally powerful and capable of using forceful strikes effectively, though she generally combines that strength with more deliberate technique rather than depending on it alone.
Athletic Talent: Her ability extends beyond fighting. In junior high, she breaks the prefectural women's javelin record despite having no previous experience with the event, demonstrating unusually high coordination and natural athletic ability.
Techniques:
Carnage Rush: Riku unleashes a sustained combination of punches, knees, and elbow strikes. The technique emphasizes relentless pressure and gives her opponent little opportunity to reset or create distance.
Carnage Rolling Elbow: Riku performs a full 360-degree rotation before delivering a powerful elbow strike toward the back of her opponent's neck. The rotation adds momentum while changing the angle of attack.
100% Yakuza Kick: Riku delivers a powerful straight kick directly into the opponent's midsection. The technique reflects her street-fighting background and prioritizes simple, forceful impact over elaborate setup.
Combat Intelligence: Riku's greatest distinction from her sister is her ability to combine aggression with judgment. She reads situations quickly, recognizes opportunities, and uses both technical skill and physical power rather than allowing either one to dominate her fighting style.
- #43[👤] Sena Rikoselective
Keys: Sena Riko, Riko Sena, Riko, Psycho Sister, Savage Sister, Older Sena Sister, Elder Sena Sister
[General Info] Name: Sena Riko Aliases: Psycho Sister; Savage Sister Age: 20 Species: Human Gender: Female Height: 184 cm (6'0") Weight: 83 kg (183 lb) Occupation: Underground Fighter; Former Gang Leader Affiliation: Valkyria Underground Fighting Organization; formerly Hell Gods Demons and Saitama Ladies: Hell Girls Relative: Sena Riku (younger sister)
Appearance: Riko is an exceptionally tall and heavily built young woman with blonde hair and yellow eyes. Her physique is visibly muscular and powerful, matching a fighting style centered almost entirely on physical strength. Despite her intimidating size, she is depicted with pronounced eyelashes and conventionally attractive facial features.
Hair: Blonde.
Eyes: Yellow.
Body: At 184 cm and 83 kg, Riko possesses an unusually large and powerful frame. Her size provides tremendous striking and grappling strength as well as the durability to withstand repeated attacks. She is less maneuverable than smaller technical fighters, but compensates with raw physical ability and natural athletic talent.
Personality Traits: Riko is straightforward, friendly, simple-minded, and highly physical in how she approaches problems. Her violent reputation contrasts sharply with her behavior outside the ring, where she is one of Valkyria's more approachable and sociable members.
She tends to interpret things literally and regularly struggles to follow complicated explanations, particularly those given by her more analytical sister, Riku. Rather than admit confusion, Riko frequently nods along despite having little idea what Riku is talking about.
Riko respects fighters who prove themselves against her. Losing does not automatically create resentment; a strong performance can instead earn her admiration. After being defeated by Lee, Riko openly supports her afterward and spends time with her following the tournament.
Biography Sena Riko is the older of the Sena sisters and a former delinquent gang leader who becomes an underground fighter for Valkyria.
Before entering organized underground competition, Riko leads the Saitama motorcycle gang known as the Hell Girls alongside her sister Riku. The group operates under the Hell Gods Demons and becomes notorious for widespread violence and disorder.
Their activities eventually contribute to a large-scale gang conflict that results in the collapse of the organization supporting them. With their previous gang life effectively ended, Riko and Riku are later approached by Ichika.
Ichika scouts both sisters for Valkyria's first tournament. Their performances demonstrate enough potential that they are subsequently added to Valkyria's regular roster and selected to represent the organization in later competitions, including an exhibition against the Slaughter Colosseum.
Backstory: Riko demonstrates extraordinary physical talent well before entering underground fighting. During junior high school, she brings her judo team to the national level despite initially having no experience in the sport.
Her natural aptitude allows her to learn physical skills extremely quickly. This talent later combines with her massive frame and experience in street violence, producing a fighting style that requires relatively little technical complexity to remain effective.
Traits/Habits: Riko is very particular about the protein powder she uses.
She frequently misunderstands complicated terminology or tactical explanations, especially when speaking with Riku.
Riko's solutions to combat problems are generally extremely direct. When asked about strategy, her answer can effectively amount to simply hitting the opponent harder.
She readily befriends and supports people she respects, including former opponents.
Extra Info: Organization: Valkyria Underground Fighting Organization Former Gang: Saitama Ladies: Hell Girls Former Association: Hell Gods Demons Former Position: Gang Leader Sibling: Sena Riku Primary Strength: Raw physical power Combat Approach: Heavy striking, throws, durability, and instinct
Fighting Style:
Brute-Force Combat: Riko's fighting style is built around overwhelming physical strength rather than technical sophistication. She uses her size to pressure opponents, absorb their attacks, and respond with strikes capable of immediately changing the course of a match.
Natural Athletic Ability: Riko possesses exceptional aptitude for physical activities. Her junior-high judo experience demonstrates that she can reach a high competitive level extremely quickly even without extensive prior training.
Combat Instinct: Although she lacks her sister's technical and analytical approach, Riko possesses strong natural instincts during physical confrontations. She is comfortable fighting at close range and relies on immediate reactions rather than elaborate planning.
Durability: Riko can endure considerable punishment while continuing to fight. Her strategy often involves accepting attacks that other fighters would avoid in order to remain close enough to deliver a much stronger counterattack.
Physical Strength: Riko's greatest asset is her raw power. Her strikes and throws benefit heavily from her body mass and musculature, allowing relatively simple techniques to become highly dangerous.
Limitations: Riko's large frame reduces her speed and maneuverability compared with lighter fighters. Her reliance on strength also means that opponents with superior technique, movement, or tactical planning can exploit openings she leaves while attacking.
Techniques:
Double Sledgehammer: Riko brings both arms down against her opponent in a powerful overhead strike. She can continue rotating her arms after the initial attack, using centrifugal force to produce successive blows from different angles without completely resetting her stance.
Powerbomb: Riko lifts an opponent onto her shoulders before throwing them backward into the ground. The technique takes advantage of her exceptional lifting strength and body size to generate substantial impact against the opponent's back and upper body.
Judo Experience: Although not described as the central basis of her current style, Riko possesses a background in judo dating back to junior high school. Her rapid success in the sport demonstrates both natural grappling ability and unusually fast physical learning.
- #44[👤] Lee Yuzuhaselective
Keys: Lee Yuzuha, Yuzuha Lee, Yuzuha, Explosive Kung-Fu Girl, Explosive Kung Fu Girl, Gorgeous Kung-Fu Girl, Gorgeous Kung Fu Girl, Jackie
[General Info] Name: Lee Yuzuha Aliases: Explosive Kung-Fu Girl; Gorgeous Kung-Fu Girl; Jackie Age: 20 Species: Human Gender: Female Height: 160 cm (5'2") Weight: 45 kg (99 lb); 48 kg (105.8 lb) after training Occupation: Fighter Affiliation: Valkyria Underground Fighting Organization; formerly Slaughter Colosseum
Appearance: Yuzuha is a petite young Chinese woman with black hair and black eyes. Her small frame contrasts sharply with the force she can generate through proper martial arts technique. During underground matches, she wears a qipao as part of her fighting presentation, though she openly treats the outfit as more theatrical than practical.
Hair: Black.
Eyes: Black.
Body: Small and lightweight, but highly conditioned for striking. Yuzuha relies on balance, stance, coordination, and efficient force transfer rather than exceptional natural strength.
Personality Traits: Yuzuha is eccentric, energetic, prideful, theatrical, and somewhat scatterbrained outside combat. She enjoys dramatic poses, loudly promotes herself as the “Gorgeous Kung-Fu Girl,” and becomes offended when other fighters fail to recognize her reputation.
Her behavior changes significantly once a fight begins. In the ring, Yuzuha is tactical, pragmatic, and technically disciplined. She studies openings, adjusts her attacks according to an opponent's defense, and uses traditional martial arts principles efficiently rather than simply trading blows.
Yuzuha is highly competitive and takes considerable pride in both her appearance and her skill as a martial artist. Her defeat against Hina does not discourage her from fighting; instead, it strengthens her desire for another match.
Biography Lee Yuzuha is a professional Chinese martial artist and former Grand Champion of the Slaughter Colosseum's Female Division.
Before joining Valkyria, she establishes herself as the leading female fighter in the Slaughter Colosseum, an underground organization backed by a major Japanese criminal syndicate. Despite competing in an environment where modern combat sports are common, Yuzuha relies entirely on traditional Kung Fu and successfully maintains the division's championship position.
She later enters Valkyria, initially motivated primarily by its prize money. Her plan is to gamble her winnings through a supposedly fixed horse race and use the profits to become wealthy.
Her involvement becomes more personal after fighting Hongou Hina. Yuzuha develops a strong competitive interest in facing Hina again and remains involved with Valkyria partly because of that desired rematch.
Backstory: Yuzuha trains extensively in Xinyi Liuhe Quan before entering underground competition. Her technical mastery compensates for her small size and allows her to compete successfully against physically larger opponents.
Her performance in the Slaughter Colosseum eventually earns her the position of reigning Grand Champion of its Female Division. According to supplementary author information, although Xinyi Liuhe Quan itself has no formal dan-ranking system, Yuzuha's overall proficiency would roughly correspond to the second- or third-dan level if such a comparison were applied.
Traits/Habits: Yuzuha frequently performs exaggerated poses and embraces the image of a traditional Kung Fu heroine.
She speaks with a distinctive accent and sometimes produces exaggerated martial-arts vocalizations during fights.
Yuzuha strongly dislikes being overlooked or unrecognized, particularly when she believes her championship status should make her famous.
She frequently creates ambitious money-making plans despite their questionable practicality.
Extra Info: Nationality: Chinese Primary Organization: Valkyria Former Organization: Slaughter Colosseum Former Title: Female Division Grand Champion Martial Art: Xinyi Liuhe Quan Ring Persona: Gorgeous Kung-Fu Girl Primary Strengths: Technique, agility, precision, force generation
Fighting Style:
Xinyi Liuhe Quan: Yuzuha's primary martial art emphasizes coordinated movement, rooted stance, explosive power generation, and efficient striking. She uses proper structure and timing to generate significantly more force than her size would normally suggest.
Rather than overpowering opponents through raw strength, Yuzuha creates openings through movement, positioning, and precise attacks. Her agility also allows her to target weaknesses before an opponent can properly adjust.
Fa Jin: Yuzuha releases coordinated muscular force through a strike, dramatically increasing its effective impact. This allows her blows to hit much harder than expected from someone in her weight class.
Hua Jin: A defensive redirection technique. Yuzuha rotates her body at the moment an attack connects, dispersing part of the incoming force instead of absorbing the entire impact directly.
Zhen Jiao: A powerful stomping technique found across several schools of Chinese martial arts. Yuzuha drives force downward through the leg and into the ground or target. She uses the technique effectively against Hina's foot.
Yama Zuki: Yuzuha launches two strikes simultaneously, one directed high toward the face and another low toward the abdomen. The combined attack forms a U-shaped striking pattern and forces the opponent to defend multiple levels at once.
Yi Qi Kong: Yuzuha adopts a prepared stance and deliberately concentrates muscular tension through her body toward her head. The technique allows her to reduce or negate damage from strikes aimed at that area.
Hu Dao Beng Shan: A simultaneous combination consisting of a descending elbow strike and rising knee, both directed toward the opponent's head.
Tie Shan Kao: Yuzuha attacks using the side or rear surface of her body rather than a conventional fist or kick. The technique uses a broad striking surface that can include the elbow, upper arm, shoulder, and back.
Combat Precision: Yuzuha excels at exploiting small defensive openings. Her striking is based on proper timing and placement rather than simply throwing the greatest number of attacks.
Agility: Her light frame and martial arts training allow her to move rapidly around opponents, change angles, and avoid relying on direct strength contests.
Rooted Power Generation: Yuzuha's strikes frequently begin from a deep, stable stance. By connecting her feet, hips, torso, and upper body into a single motion, she can transmit substantial force despite weighing significantly less than many of her opponents.
- #45[👤] Yukihira Saraselective
Keys: Yukihira Sara, Sara Yukihira, Sara, Pestilence, Masochist Lady, Valkyria Sara, Slaughter Colosseum Sara
[General Info] Name: Yukihira Sara Aliases: Pestilence; Masochist Lady Age: 18 Species: Human Gender: Female Height: 161 cm (5'3") Weight: 49 kg (108 lb) Occupation: Fighter; Student Affiliation: Valkyria Underground Fighting Organization; formerly Slaughter Colosseum
Appearance: Sara is an eighteen-year-old student and underground fighter with a relatively light, compact build. The supplied material does not provide detailed information about her hair, eye color, clothing, or other distinguishing physical features.
Body: Lean and physically conditioned for full-contact karate. Her fighting style depends heavily on durability, sustained offense, and an unusually high tolerance for pain.
Personality Traits: Sara is dramatic, dismissive, vain, and strongly fixated on the relationship between beauty, martial arts, and suffering. She frequently reacts to people she finds crude or unpleasant with exaggerated expressions of disgust and openly follows the personal belief that “Martial Arts = Cute.”
Sara derives pleasure from pain and believes she appears most beautiful while suffering. This attitude is tied to the constant praise she receives during her harsh martial arts training, leaving her with a strong need to feel valuable and admired while enduring punishment in combat.
Despite her reputation and brutal fighting style, Sara does not normally enter matches with the intention of killing her opponents. Her single confirmed kill occurs when she loses control during a fight rather than through a deliberate contract or planned execution. She also refuses an offer to kill Hana during an exhibition match, indicating that intentionally murdering an opponent is not something she casually accepts.
Biography: Yukihira Sara is a practitioner of Konshin Style Karate and a former fighter for the Slaughter Colosseum. Within that organization, she is one of three fighters identified as confirmed killers and earns the ring name “Pestilence.”
Although Sara has only one confirmed kill, she develops a particularly severe reputation because opponents who fight her are said to suffer lasting physical consequences.
Inoue Sugaya personally selects Sara for the Slaughter Colosseum’s exhibition match against Valkyria, intending to use dangerous fighters capable of defeating Valkyria’s representatives.
Following the exhibition, Ichika scouts Sara and brings her into Valkyria, where she continues competing as an underground fighter.
Outside combat, Sara remains a student. She attends Tokyo Metropolitan Abira Girls’ High School as a third-year student and plans to continue her education at university.
Backstory: Sara undergoes an extremely harsh training regimen in Konshin Style Karate. The repeated praise she receives while enduring painful training contributes heavily to her unusual self-image and relationship with suffering.
Over time, she associates physical pain with personal worth and beauty. This mentality becomes deeply integrated into both her personality and fighting style.
She later joins the Slaughter Colosseum, where her aggressive full-contact karate and willingness to continue fighting through severe punishment establish her reputation as Pestilence.
Traits/Habits: Sara frequently uses exaggerated facial expressions and verbal reactions when irritated or disgusted.
She openly enjoys taking damage during a fight rather than merely tolerating it.
Sara tends to become more energized as punishment accumulates, allowing her to sustain prolonged offensive sequences.
She considers martial arts aesthetically “cute” and connects her own suffering with feeling beautiful and valuable.
When pushed past her emotional and physical threshold, her usual demeanor changes dramatically and she begins fighting in a far less controlled manner.
Extra Info: Ring Name: Pestilence Former Organization: Slaughter Colosseum Current Organization: Valkyria School: Tokyo Metropolitan Abira Girls’ High School School Year: Third Year Residence: Nerima Future Plan: Attend university Fighting Style: Konshin Style Karate
Fighting Style:
Konshin Style Karate: Sara practices a full-contact karate system characterized by extreme pragmatism and brutality. The style permits techniques that would normally be prohibited in more conventional karate schools and emphasizes practical damage over sporting restrictions.
Sara applies Konshin Style particularly aggressively, using sustained pressure and heavy strikes rather than relying on restrained tournament-style exchanges.
Pain Tolerance: Sara possesses an exceptionally high tolerance for pain. She can continue functioning through punishment that would significantly disrupt most fighters and often appears largely unaffected by individual strikes.
Her psychological enjoyment of pain further reinforces this endurance. Rather than becoming discouraged as she takes damage, Sara can become increasingly motivated and aggressive.
Sustained Offense: Because Sara tolerates pain and exhaustion unusually well, she can maintain high-volume attacks for extended periods. Her offense is designed to overwhelm an opponent through repeated accurate and heavy strikes.
Uncontrolled State: Once Sara reaches her limit for pain and humiliation, her personality changes sharply. She becomes much more savage and attacks with wild, erratic movements rather than her usual deliberate style.
This state sacrifices some of her normal composure but makes her behavior considerably harder to predict.
Techniques:
Konshin Style — Bombing Raid: Sara unleashes a prolonged barrage of fast, heavy, and accurate punches. Her unusual endurance and relationship with pain allow her to sustain the sequence for an exceptionally long period without stopping.
Sena Riku specifically notes that Bombing Raid lasts considerably longer than her own Carnage Rush.
Konshin Style — Twin Bash: Sara rapidly closes distance and delivers a simultaneous frontal punching attack using both hands.
Konshin Style — Twisting Tiger: Sara leaps forward and drives her right knee toward the opponent’s temple. The technique combines forward momentum with a concentrated knee strike aimed at the side of the head.
Combat Durability: Sara’s ability to remain functional while receiving heavy attacks is one of the central features of her fighting style. Opponents cannot rely on ordinary pain responses to interrupt her offense.
Full-Contact Experience: Her history in the Slaughter Colosseum gives Sara experience fighting under violent conditions where techniques and levels of force exceed those normally permitted in regulated karate competition.
- #46[👤] Morisaki Natsumiselective
Keys: Morisaki Natsumi, Natsumi Morisaki, The Platinum Shachihoko Girl, Platinum Shachihoko Girl, Valkyria Natsumi, Ise Dragons Champion, Ise Dragons Natsumi
[General Info] Name: Morisaki Natsumi Alias: The Platinum Shachihoko Girl Age: 29 Species: Human Gender: Female Height: 171 cm (5'7") Weight: 65 kg (143 lb) Occupation: Underground Fighter Affiliation: Valkyria Underground Fighting Organization; formerly Ise Dragons
Appearance: Natsumi is a tall, athletic woman with platinum-blonde hair and gray eyes. Her build is suited to striking-heavy mixed martial arts, combining reach, balance, and physical conditioning rather than relying purely on brute strength.
Hair: Platinum blonde.
Eyes: Gray.
Body: Athletic and well-conditioned, with a relatively tall frame for a female underground fighter. While not considered exceptional in raw strength compared with fighters such as Riko, she compensates with better overall technique, precision, and combat experience.
Personality Traits: Natsumi is confident, self-assured, calculating, flirtatious, and difficult to intimidate. She carries herself as someone accustomed to high-level underground competition and remains composed even when directly confronted.
She openly enjoys luxury and material wealth and often presents herself with a playful or flirtatious demeanor. Beneath that outward charm, however, she displays a cruel streak and takes satisfaction in dominating opponents she considers weaker.
Natsumi is also highly perceptive. She can quickly recognize when circumstances differ from what she expected and adapt without panicking. Her encounter with Rei demonstrates this clearly, as she realizes that something is wrong with the matchup and immediately changes her approach rather than continuing blindly.
She also uses a deliberately exaggerated Nagoya accent despite originally being from Kanagawa, having only adopted the local speech patterns after moving to Nagoya.
Biography: Morisaki Natsumi is a prominent underground fighter who establishes her reputation in Nagoya and eventually becomes champion of the Ise Dragons.
Her success earns her an invitation to Valkyria's inaugural event at Babel Tower, where she is scheduled to fight Tsukino Honoka in the main event. After Honoka is attacked backstage, Natsumi instead finds herself facing Shinomone Rei.
Natsumi quickly realizes that Rei is not behaving like an ordinary substitute opponent and recognizes the danger of continuing the fight normally. She responds by deliberately making the match appear finished, effectively removing herself from the situation.
Her actions immediately attract the suspicion of Tenma Nozomi, who concludes that Natsumi intended to sabotage Valkyria regardless of which opponent she faced.
Natsumi is later revealed to have been working as a double agent for the Boyu Group. Her assignment is to undermine Valkyria in an attempt to provoke the Niwa Clan, based on the mistaken belief that Valkyria is one of the Niwa's operations.
After her confrontation with Nozomi and subsequent abandonment by the Boyu Group, Natsumi cuts ties with her previous employers and transfers fully into Valkyria. She then provides Valkyria with information concerning the Love Psycho Girls organization.
Backstory: Natsumi is born in Kanagawa Prefecture before later moving to Nagoya, where she develops her underground fighting career.
She eventually rises through the local circuit and becomes champion of the Ise Dragons, earning enough recognition to be treated as one of Nagoya's notable underground fighters.
Before joining Valkyria permanently, Natsumi intends to move to Love Psycho Girls, another Tokyo-based underground fighting organization backed by the Boyu Group. Her circumstances change after the Boyu Group abandons her.
Traits/Habits: Natsumi frequently speaks using an exaggerated Nagoya accent, despite not being native to the region.
She maintains a relaxed, confident attitude even during confrontations and rarely reacts defensively when accused or threatened.
She favors manipulation and situational awareness as much as direct fighting ability. If remaining in a match no longer benefits her, she is willing to alter the situation rather than stubbornly continue.
Natsumi openly expresses an interest in money, luxury, and comfortable living.
Extra Info: Primary Organization: Valkyria Former Organization: Ise Dragons Former Employer: Boyu Group Former Title: Ise Dragons Champion Fighting Specialty: Striking-focused MMA Birthplace: Kanagawa Prefecture Former Base: Nagoya Planned Former Transfer: Love Psycho Girls
Fighting Style:
Mixed Martial Arts: Natsumi is a well-rounded MMA fighter whose strongest area is striking. Her experience in underground competition gives her a balanced combination of technique, timing, positioning, and adaptability.
Striking: Natsumi specializes in accurate, controlled strikes rather than relying on simple power. Her technique allows her to exploit openings efficiently and maintain pressure without overcommitting.
Calf Kicks: One of Natsumi's preferred weapons is the calf kick. She uses powerful low kicks to attack an opponent's mobility and disrupt their stance.
Combat Experience: Natsumi's underground career gives her strong situational awareness. She is capable of recognizing unusual behavior in an opponent and adapting her strategy before a dangerous situation develops further.
All-Around Fighting Ability: Although Hina considers Natsumi physically weaker than Riko in terms of brute force, she regards Natsumi as the better complete fighter. Natsumi compensates for lower raw power with superior technical balance and overall combat skill.
Techniques:
Phantom Punch: Natsumi deliberately wobbles her elbow vertically while throwing a punch, causing the fist's trajectory to shift away from a normal straight path.
The irregular movement makes the attack considerably harder to predict and evade. The tradeoff is reduced striking power, since the altered trajectory sacrifices some force in exchange for unpredictability and a greater chance of successfully landing the blow.
- #47[👤] Shinonome Reiselective
Keys: Shinonome Rei, Rei Shinonome, Rei, Ninth Star, 9th Star, Ruinous Star, Crazy, Star Child Rei, Rikudou: Army Breaker User
[General Info] Name: Shinonome Rei Alias: Ruinous Star; “Crazy” (by Natsumi) Age: Unknown Species: Human / Star Child Gender: Female Height: 161 cm (5'3") Weight: 51 kg (112 lb) Occupation: Underground Fighter; Former Assassin Affiliation: Valkyria Underground Fighting Organization; formerly Army of God and House of Stars
Appearance: Rei is a young woman with black hair and black eyes. She has a star-shaped mark on her left cheek, a trait associated with the Star Children. Her expression is often unsettling, with lifeless-looking eyes and a strained or broken smile that reinforces her ominous presence.
Hair: Black.
Eyes: Black.
Body: Compact and athletic, with physical conditioning suited to high-speed striking. Her body is trained specifically around Rikudou and the Army Breaker discipline, emphasizing relaxation, joint mobility, limb elasticity, and explosive weight transfer.
Personality Traits: Rei is intensely devoted to Hina and fixated on the idea of Hina becoming the “Final Star.” She is willing to put herself in extreme danger to help fulfill that goal and rejects the possibility of another Star Child taking Hina’s place.
Her devotion is not entirely selfless. If Hina proves incapable of becoming the Final Star, Rei is prepared to claim that position herself.
Rei has a disturbing and destructive temperament. She is willing to attack people outside formal matches, sabotage events, and provoke Hina deliberately in order to force a confrontation. Her behavior around combat is highly obsessive, and she treats severe personal risk with little concern.
Despite this, Rei can be surprisingly direct and practical about minor matters. Before her scheduled confrontation with Hina, she asks Nozomi to select an outfit for her and even offers to pay for it.
Biography: Shinonome Rei is one of the Star Children raised alongside Hongou Hina under the House of Stars. She is designated as the Ninth Star and later becomes known as the “Ruinous Star.”
Like Hina, Rei receives extensive combat training connected to the Army of God. She specializes in Rikudou, particularly the Army Breaker branch, and later works as an assassin.
Rei eventually appears at Valkyria’s inaugural event at Babel Tower. She infiltrates the backstage area, attacks Tsukino Honoka, and replaces her in the main event with the intention of disrupting Valkyria and provoking Hina.
When Natsumi recognizes Rei’s intent and avoids giving her the confrontation she wants, Rei remains dissatisfied. Hina eventually identifies her publicly and announces that she will personally face Rei at the following event.
Hina later explains Rei’s background to Nozomi, revealing her connection to the Army of God and the Star Children. Rei subsequently joins Valkyria’s sphere as an underground fighter.
Backstory: Rei grows up within the same broader system that produces Hina and the other Star Children. Her upbringing centers around the ideology of the House of Stars and the combat training of the Army of God.
Her identity becomes closely tied to Hina and the selection of the Final Star. Rather than pursuing an independent goal, Rei initially dedicates herself to ensuring that Hina reaches that position.
Her former occupation as an assassin reflects the practical application of her Rikudou training outside conventional martial arts competition.
Traits/Habits: Rei habitually focuses on Hina when making major decisions.
She becomes more aggressive when she believes someone or something is interfering with the process of selecting the Final Star.
Rei tends to double down on her preferred fighting method rather than abandon it when an opponent discovers its weaknesses.
She places little value on her own safety when pursuing a goal she considers important.
Extra Info: Star Order: Ninth Star Star Title: Ruinous Star Specialization: Rikudou — Army Breaker Former Role: Assassin Primary Rival/Focus: Hongou Hina
Fighting Style:
Rikudou: Rei trains in the same broad combat system as Hina but develops a very different specialization. Her branch, Army Breaker, is based around karate-like movements, relaxed limbs, weight transfer, and precise impact rather than Hina’s tendon-compression style.
Army Breaker: Rei’s primary style uses the weight and elasticity of her limbs to generate whip-like strikes. Relaxation is essential; rather than stiffening the arm before impact, she allows the limb to move freely so its full weight contributes to the blow.
Parrying and Counterattacks: Rei frequently uses speed and precise contact to alter the trajectory of incoming attacks. This allows her to defend and attack almost simultaneously, gradually damaging an opponent’s attacking limbs while reducing the force of their strikes.
Gravity-Assisted Striking: Rei incorporates jumps into Army Breaker to add gravity and body weight to her attacks, increasing their force without abandoning the style’s emphasis on relaxation.
Specialization Weakness: Rei is extremely specialized in Army Breaker and has neglected much of the broader Rikudou system. This makes her style less adaptable once an opponent fully understands its patterns. When confronted with a tactical weakness, Rei tends to reinforce her existing approach rather than switch strategies.
Techniques:
Rikudou — Army Breaker: Rei relaxes her arm and uses speed, elasticity, and full limb weight to deliver a precise whip-like strike. After further training, she applies the same principle to powerful kicks.
Rikudou — Army Breaker Twin Bolts: Rei attacks with both arms simultaneously while leaping, using gravity to increase the force of a double Army Breaker strike. The technique is derived from an existing Army Breaker movement that Rei further refines.
Rikudou — Army Breaker: Dawn: Rei loosens and extends the joints of her arms before relaxing them, producing an abnormal increase in effective reach. This greatly improves the speed, acceleration, reach, and force of her strikes.
Dawn retains the general trajectory of standard Army Breaker attacks, meaning a knowledgeable opponent can theoretically anticipate its path. Its speed, however, makes this extremely difficult in practice.
Rikudou — Army Breaker: Dawn Quick-Draw: Rei assumes a stance resembling iaido and holds one arm with the opposite hand to build tension. She then releases the stored force in a single rapid strike using a motion compared to flicking a finger. This is one of Rei’s original techniques.
Rikudou — Army Breaker: Supreme Dawn: Rei pushes the joints of one arm to an extreme limit to produce an even faster version of Dawn. It serves as her most advanced known Army Breaker technique and places enormous strain on the limb and body.
High-Speed Reactions: Rei combines her natural speed with Army Breaker’s parrying system, enabling her to redirect attacks while immediately returning strikes.
Combat Precision: Rei’s attacks are based on exact timing and trajectory rather than indiscriminate force. She repeatedly targets attacking limbs and openings created during an opponent’s movement.
Physical Strength: Although her style is highly technical, Rei also possesses considerable raw strength, making the normal weaknesses of Army Breaker difficult for opponents to exploit.
- #48[👤] Amou Shiinaselective
Keys: Amou Shiina, Shiina Amou, First Star, 1st Star, Celestial Star, Tensei, 天星, Fancy Fight Owner, Owner of Fancy Fight
[General Info] Name: Amou Shiina Alias: Celestial Star Age: Unknown Species: Human / Star Child Gender: Female Height: Unknown Weight: Unknown Occupation: Owner of Fancy Fight Affiliation: Fancy Fight; formerly House of Stars
Appearance: Shiina’s full physical appearance has not yet been detailed in the supplied material. Her hair color, eye color, height, and weight remain unknown.
Personality Traits: Shiina is calm, composed, refined, independent, and strongly self-possessed. She carries herself with an elegant presence and appears far less impulsive than some of the other Star Children.
As the eldest orphan in the House of Stars, Shiina develops a protective, older-sister-like attitude toward Hina, who was the youngest child in the household. Her upbringing is described as lacking the pampering afforded to younger members, which contributes to her mature and self-reliant demeanor.
Shiina also appears to harbor significant resentment toward the Teacher. She refers to her dismissively as “that woman” and states that she intends to make her pay, indicating unresolved hostility connected to her past in the House of Stars.
Unlike the other Star Children associated with “Reaching for the Stars,” Shiina rejects the concept entirely. She calls it a charade and shows no interest in becoming the “queen of a miniature garden.” Instead, she chooses to establish something of her own.
Biography: Amou Shiina is one of the Star Children selected by the Teacher within the House of Stars. She is designated the First Star and is regarded as one of the most formidable fighters among the group.
After leaving the House of Stars, Shiina eventually establishes Fancy Fight while attending college. She describes the organization as her own “garden,” a place under her control rather than one governed by another person's rules.
This makes her notably different from the other Star Children. Rather than pursuing the objective known as “Reaching for the Stars,” Shiina builds an independent position for herself and shows no desire to participate in that system.
She later becomes known as the owner of Fancy Fight. Hirukawa Kozue mentions her while reporting to Sasaki Chiroru, noting that Shiina has not yet taken any action toward “Reaching for the Stars.”
Backstory: Shiina is raised as part of the House of Stars and holds the position of First Star in its internal ordering.
As the eldest orphan there, she takes on a protective role toward the younger children, particularly Hina. The supplied material suggests that her experiences in the House of Stars contribute heavily to her dislike of the Teacher and her determination to remain independent.
During her college years, Shiina creates Fancy Fight. Rather than accepting the role envisioned for her by the House of Stars, she establishes her own organization and defines it as a territory where she answers to no one else.
Traits/Habits: Shiina remains composed even when confronted with highly dangerous opponents.
She tends to speak with confidence and authority, reflecting her position as the owner of Fancy Fight.
Her protectiveness toward Hina resembles that of an older sister rather than a fellow competitor.
Shiina rejects the ambitions associated with “Reaching for the Stars” and instead prioritizes personal independence and control over her own organization.
Extra Info: Affiliation: Fancy Fight Former Affiliation: House of Stars Occupation: Owner of Fancy Fight Star Order: First Star Alias: Celestial Star Known Relationship: Protective older-sister-like bond with Hina View of “Reaching for the Stars”: Rejects it as a charade
Fighting Style:
High-Level Combat Ability: Shinonome Rei identifies Shiina as one of the three Star Children whose combat ability is clearly above that of the others. While the full details of her style have not yet been revealed, she is established as an exceptionally capable fighter.
Speed: Shiina possesses extremely high movement and reaction speed. She is capable of responding to Hina's attacks quickly enough to defend herself and counter in the same exchange.
Physical Strength: Shiina also possesses considerable physical power. Her counterattack against Hina is strong enough to knock her to the ground, demonstrating that her combat effectiveness is not based on speed alone.
Simultaneous Defense and Counterattack: Shiina can defend against an incoming attack while immediately returning a counter. This suggests highly developed timing, coordination, and close-range combat awareness.
Composure in Combat: Shiina's calm personality carries over into fighting. She does not appear easily overwhelmed or panicked by aggressive opponents and can respond efficiently under pressure.
Overall Combat Prowess: Although her specific martial art and named techniques have not yet been supplied, Shiina is directly placed among the strongest Star Children in terms of combat ability. Her known performance emphasizes speed, strength, timing, and efficient counterattacking rather than an identified specialized technique.
- #49[👤] Shidou Utaselective
Keys: Shidou Uta, Uta Shidou, Uta, Demon Star, Sixth Star, 6th Star, Star Six, Number Six Star
[General Info] Name: Shidou Uta Alias: Demon Star Age: 22 Species: Human / Star Child Gender: Female Height: 185 cm Weight: 88 kg Affiliation: House of Stars (former) Star Order: Sixth Star
Appearance: Uta is a very tall, heavily built young woman with light red hair and yellow eyes. Her physique is notably dense and powerful, matching her reputation for exceptional physical strength and resilience among the Star Children.
Hair: Light red.
Eyes: Yellow.
Body: Extremely muscular and durable. Her musculature is compared to tightly wound steel cord, allowing her to absorb heavy impacts with minimal visible damage. Her size does not hinder her speed; despite standing 185 cm tall and weighing 88 kg, she can move quickly enough to overwhelm experienced fighters before they can properly react.
Personality Traits: Uta is cheerful, friendly, confident, and highly enthusiastic about fighting. She frequently smiles even while taking direct attacks and shows little hostility toward opponents simply for challenging her.
She openly compliments other fighters and appears to enjoy testing herself against multiple opponents at once. Rather than becoming irritated when surrounded or pressured, Uta treats difficult fights as something exciting.
Like the other Star Children, she is strongly drawn toward powerful opponents. Her desire to fight capable people is tied to the idea of “reaching for the stars,” pushing her toward increasingly difficult challenges.
Despite her intimidating power, Uta is capable of speaking casually with opponents. She even provides Morisaki with a simplified explanation of the Star Children without showing any particular reluctance to discuss them.
Biography: Shidou Uta is one of the Star Children formerly associated with the House of Stars. Within the organization's ranking order, she is designated as the Sixth Star and carries the nickname “Demon Star.”
Among the known Star Children, Uta is recognized as one of the three whose combat ability clearly exceeds that of the others. Shinonome Rei specifically considers her a candidate for the greatest raw physical power among them.
Her combat ability is demonstrated when she confronts Rei and Morisaki Natsumi simultaneously and later continues fighting after Sena Riko joins them. Even against several capable opponents at once, Uta remains composed and physically dominant.
Traits/Habits: Uta smiles frequently during combat and often praises opponents who impress her.
She is comfortable allowing enemies to attack her directly, relying heavily on her exceptional durability.
Uta shows little concern about being outnumbered and willingly engages multiple skilled fighters at the same time.
She is strongly attracted to challenging opponents and actively seeks encounters that allow her to test the full extent of her strength.
Extra Info: Former Affiliation: House of Stars Classification: Star Child Star Number: Sixth Star Nickname: Demon Star Primary Specialty: Overwhelming physical strength, speed, and durability
Fighting Style:
Raw Physical Combat: Uta's style is built around extraordinary natural physical ability rather than complicated technique. She combines massive striking force, extreme speed, and exceptional durability to overpower opponents directly.
She is physically powerful enough to send opponents flying with simple strikes and can break through defensive attempts through force alone.
Extreme Speed: Despite her large frame, Uta possesses exceptional acceleration and movement speed. Both Shinonome Rei and Morisaki Natsumi fail to react properly when Uta suddenly closes distance.
Her movement is fast enough that Rei briefly interprets it as teleportation rather than ordinary speed.
Striking Power: Uta's attacks generate tremendous force. Even relatively simple blows can knock back experienced fighters and cause severe damage.
Her strength also allows her to overpower defensive reactions rather than needing to bypass them technically.
Extreme Durability: Uta's physical resilience is one of her defining traits. Rei compares her muscles to tightly wound steel cord.
She withstands repeated Army Breaker attacks without significant difficulty and remains largely unaffected even after taking Army Breaker — Supreme Dawn directly to the neck.
Uta also states that striking the back of her head does not provide an obvious weakness, suggesting that her durability applies broadly across her body.
Resistance to Grappling and Throws: Even after Sena Riko forces her into the ground, Uta remains capable of continuing the fight and cannot be easily restrained through strength alone.
Techniques:
War Cry: Uta releases an extremely loud battle cry that functions as a form of autosuggestion. Rather than directly attacking an opponent, the scream allows her to draw out her full physical capability.
Once activated, Uta's already extreme strength and speed increase significantly. After using War Cry, she is able to overwhelm Shinonome Rei with a single strike before Rei can respond.
Her speed becomes difficult even for nearby fighters to perceive clearly, and she can incapacitate Morisaki with a simple palm strike while casually sending Sena Riko flying with another blow.
Autosuggestion: War Cry works primarily through psychological self-stimulation. By forcefully rallying herself, Uta removes whatever restraint normally prevents her from accessing her maximum physical output.
Combat Pressure: Uta's combination of size, speed, durability, and overwhelming strength makes direct exchanges particularly difficult. She can afford to accept attacks that would normally force another fighter to defend or retreat, allowing her to maintain constant forward pressure.
- #50[👤] Sasaki Chiroruselective
Keys: Sasaki Chiroru, Chiroru Sasaki, Chiroru, Overseer Star, Eighth Star, Eight Star, 8th Star, Star Eight, Number Eight Star
[General Info] Name: Sasaki Chiroru Alias: Overseer Star Age: 19 Species: Human / Star Child Gender: Female Height: 167 cm Weight: 56 kg Occupation: Inmate Affiliation: Sarashibuki Women’s Prison; formerly House of Stars
Appearance: Chiroru is a young woman with platinum-colored hair and blue eyes. The supplied material does not give a detailed description of her clothing, build, or prison uniform, but her overall presentation contrasts with the degree of control she exercises over the people around her.
Hair: Platinum.
Eyes: Blue.
Body: No unusual physical traits or exceptional physical conditioning are described in the supplied material. Her primary threat comes from psychological manipulation rather than direct physical force.
Personality Traits: Chiroru is calculating, commanding, manipulative, malicious, intelligent, and highly self-assured. Although officially imprisoned, she behaves less like an ordinary inmate and more like the person actually controlling the institution.
She maintains a playful and cheerful manner around Riku and Ichika, but this presentation largely masks a more domineering personality. Chiroru expects others to obey her and treats the prison as a secure personal domain rather than a place of confinement.
Her intelligence is expressed through long-term planning, manipulation, and indirect action. She prefers controlling other people and using them as tools rather than confronting problems personally. She is also actively interested in the conflict involving the remaining Star Children and works toward becoming the last one standing.
Chiroru takes particular interest in troublesome or dangerous girls, referring to them almost as additions to a personal collection.
Biography Sasaki Chiroru is one of the Star Children selected by the House of Stars and is designated as the Eighth Star in their order.
She is currently serving a life sentence in Sarashibuki Women’s Prison. Despite her legal status, Chiroru possesses enough psychological influence over the facility that she effectively functions as its de facto ruler.
Through manipulation and hypnosis, she controls a significant portion of the prison population as well as many of its guards. Even the prison director is treated more like an assistant or secretary than an authority figure.
Chiroru remains involved with events outside the prison and gathers information concerning the other Star Children. She uses intermediaries and manipulated prisoners to interfere with Valkyria and specifically takes an interest in Hongou Hina.
Backstory: Chiroru was previously affiliated with the House of Stars as one of its chosen Star Children.
She later writes a criminal instruction manual titled The Complete Crime Manual You Can Carry Out Right Now and distributes it online. According to the supplied material, this results in her receiving a life sentence.
The manual consists of three volumes covering robbery, murder, and intellectual crimes.
Her imprisonment does little to limit her influence. Instead, Sarashibuki Women’s Prison becomes an environment she can control through her unusual psychological abilities.
Traits/Habits: Chiroru prefers manipulating situations from a position of safety rather than placing herself in unnecessary danger.
She treats people under her control as extensions of her own authority and appears completely comfortable issuing orders to both inmates and prison personnel.
She frequently creates false perceptions rather than attacking directly, allowing targets to waste time responding to events that are not actually happening.
Chiroru actively collects information about the Star Children and plans several steps ahead when attempting to influence outside events.
Extra Info: Star Order: Eighth Star Nickname: Overseer Star Current Location: Sarashibuki Women’s Prison Former Affiliation: House of Stars Primary Specialty: Hypnosis and psychological manipulation Known Publication: The Complete Crime Manual You Can Carry Out Right Now
Abilities:
Instant Hypnosis: Chiroru possesses an unusual ability to rapidly manipulate an individual's perception. The precise mechanism is not explained in the supplied material, but she can make a target see and hear things that are not actually present.
Her hypnosis is convincing enough to completely override a victim's immediate understanding of their surroundings. Targets can believe they are directly interacting with Chiroru while she is actually positioned elsewhere.
Sensory Manipulation: Chiroru can fabricate both visual and auditory information within a target's perception. This allows her to create convincing false images, movements, conversations, and apparent physical transformations.
Against Sena Riku, Chiroru creates the impression that her head has transformed into an ant-like form after Riku references ants. When Riku attempts to strike her, she discovers that she has attacked empty space rather than Chiroru's actual position.
Perceptual Misdirection: Chiroru can make a target focus on a completely false version of events while she acts outside their awareness. When Iori Ichika threatens her with a firearm, Chiroru causes Ichika to believe she is speaking directly to her. In reality, Ichika is addressing empty space while Chiroru removes the gun without being noticed.
Brainwashing: Beyond short-term illusions, Chiroru is described as capable of more sustained psychological manipulation. She uses this talent to establish control over many guards and roughly half of the prisoners within Sarashibuki Women’s Prison.
Social Control: Chiroru's abilities allow her to exercise authority far beyond what would normally be possible for an inmate. By manipulating both prisoners and staff, she effectively turns the prison into a controlled environment operating according to her preferences.
Strategic Intelligence: Chiroru is highly capable at gathering information, planning indirectly, and using other people to carry out her objectives. She remains involved in the struggle surrounding the Star Children despite being incarcerated and makes preparations intended to leave herself as the final surviving Star Child.
Single-Target Limitation: Based on the supplied material, Chiroru's hypnosis appears to function on one individual at a time. No broader simultaneous mass-hypnosis effect is currently described.
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