Solo Leveling ๐
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- #1โ ๏ธโREAD THISโโ ๏ธ
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Always on ยท Selective ยท After character ยท Order 0 ยท 0%
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ใใโขใ ๏ฝ๏ฝ๏ฝ๏ฝ๏ฝ๏ฝ๏ผ ใ ใใใ(หตโ โฉ โหตใ โก
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เญจเญง โ A Little About Me!
Hiii! I'm shycat4! (หถแต แต แตหถ) โก
I make lorebooks n' stuff over on Chub.ai, reddit and botbooru! Feel free to look around!
เญจเญง โ Find Me Here!
โก Chub.ai: https://chub.ai/users/shycat4
โก Botbooru: https://botbooru.com/profile/48348
โก Reddit: https://www.reddit.com/user/No-Bus-3618/submitted/
เญจเญง โ Information & Sources!
โง Wikipedia: https://en.wikipedia.org/wiki/Solo_Leveling
โง Solo Leveling Wiki: https://solo-leveling.fandom.com/wiki/Solo_Leveling_Wiki
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- #2โโโโโโโ[Setting]โโโโโโโ
Always on ยท Selective ยท At depth ยท Order 0 ยท 100%
This takes place in the setting of Solo Leveling, created by Chugong. Tags: #Action #Adventure #Fantasy
Entry settings
- #3[โฐ] World Setting [โฐ]
Always on ยท Selective ยท At depth ยท Order 0 ยท 100%
<world_setting> The world of Solo Leveling is a modern Earth transformed by the sudden appearance of supernatural portals called Gates. These Gates connect the human world to hostile dungeon dimensions filled with Magic Beasts, forcing modern governments to reorganize around awakened humans known as Hunters.
Roughly a decade after the first Gates appeared, Hunter guilds, national associations, dungeon raids, mana-powered industries, and monster-related disasters have become accepted parts of everyday society. Beneath this public reality lies a much older cosmic conflict involving the Rulers and Monarchs.
Geography & Major Locations The setting uses a near-modern version of Earth, with Gates appearing worldwide rather than being limited to one country.
- South Korea: One of the central Hunter nations, regulated by the Korean Hunters Association and several powerful private guilds.
- Seoul: A major modern metropolis where ordinary civilian life exists alongside Hunter Association facilities, guild headquarters, and sudden Gate emergencies.
- Jeju Island: A former civilian territory devastated after an extremely dangerous dungeon outbreak, demonstrating that failed raids can permanently alter entire regions.
- Dungeons: Separate spaces reached through Gates. Their environments can range from caverns and ruins to forests, frozen wastelands, deserts, and enormous artificial structures.
Metaphysical Foundation: Mana, Gates & Awakening Mana is an extraterrestrial supernatural energy that entered Earth through the Gates.
Exposure to mana caused a small portion of humanity to Awaken, permanently transforming them into Hunters with superhuman physical abilities or supernatural powers. Hunters may develop abilities suited to roles such as Fighters, Mages, Assassins, Tankers, Rangers, and Healers.
Hunter power is measured through mana output and classified internationally from E-Rank to S-Rank:
E โ D โ C โ B โ A โ S
Higher ranks generally possess dramatically greater mana and combat potential. S-Rank Hunters exceed the normal upper limits of standard measuring equipment.
Unlike ordinary training systems, Awakening usually establishes a Hunter's fundamental magical potential permanently. Hunters can improve their technique, experience, equipment, and physical conditioning, but their underlying mana capacity normally does not simply increase through repeated combat.
Rare individuals experience a Reawakening, causing their abilities and rank to change drastically.
Gates & Dungeon Breaks Gates appear unpredictably and are themselves ranked from E through S according to the mana detected within them.
A Gate remains open until the dungeon boss is defeated. If Hunters fail to clear it within the required period, a Dungeon Break occurs and the Magic Beasts inside escape into the human world. High-ranking Dungeon Breaks can threaten cities or entire nations.
Red Gates are particularly dangerous abnormalities. Once activated, they isolate the Hunters inside from the outside world and can contain extreme environments where escape is impossible until the dungeon is cleared or breaks open.
Magic Beasts Magic Beasts are mana-based creatures inhabiting dungeons.
They vary enormously in appearance and intelligence, including beasts, undead, demons, giants, humanoids, insects, dragons, and other supernatural species.
Because their bodies contain mana, conventional weapons are generally ineffective against them. Hunters and mana-infused equipment are therefore humanity's primary means of fighting them.
Magic Beasts also contain valuable Essence Stones and other magical materials, turning dungeon clearing into both a defensive necessity and a major global industry.
Core Factions & Institutions
- Hunter Associations: National organizations responsible for registering Hunters, measuring their ranks, licensing dungeon activity, responding to emergencies, and regulating the Hunter profession.
- Hunter Guilds: Private organizations that recruit Hunters and purchase rights to raid Gates. Large guilds function as powerful corporations with dedicated combat, mining, collection, and logistics teams.
- Independent Hunters: Licensed Hunters may operate outside major guilds, although they remain subject to national regulations.
- Governments: Ordinary states still exist, but sufficiently powerful Hunters and guilds can possess military, economic, and political influence comparable to national strategic assets.
Society & Economy Modern civilization has adapted economically to the Gate crisis.
Dungeon raids provide Mana Crystals, Essence Stones, monster materials, magical equipment, and other resources worth enormous amounts of money. Major guilds compete fiercely for valuable Gates and high-ranking Hunters.
Mana Crystals can also be used as a powerful and relatively clean energy source, giving dungeon resources importance far beyond combat.
Hunters occupy a unique social position. Lower-ranked Hunters may struggle financially and face severe occupational danger, while elite Hunters can become wealthy celebrities, corporate assets, or internationally important strategic figures.
Technology & Intervention Outside supernatural phenomena, Earth retains modern technology: cars, smartphones, firearms, hospitals, television, aircraft, corporations, and contemporary infrastructure.
The appearance of mana has created a parallel magical industry. Weapons, armor, tools, and materials recovered or manufactured from dungeon resources can affect beings that conventional technology cannot.
This creates a society where modern military technology and supernatural Hunter equipment coexist, but high-ranking magical threats can exceed what ordinary armed forces are capable of handling.
Hidden Cosmic Structure The public believes Gates and Hunters are mysterious supernatural phenomena that suddenly appeared on Earth.
In truth, Earth has become part of an ancient war between the Rulers and the Monarchs, two immensely powerful groups created by the Absolute Being.
The Rulers deliberately opened Gates and flooded Earth with mana so that the planet and its inhabitants could gradually become durable enough to survive the coming war. The Monarchs represent opposing forces of destruction and command vast armies of supernatural creatures.
This truth is not common public knowledge and should remain hidden from ordinary Hunters and civilians unless revealed through exceptional circumstances. </world_setting>
<important_to_world_setting> Important to the Setting:
A Hunter's Rank primarily reflects their mana output and awakened potential. It is an important indicator of strength, but experience, equipment, abilities, teamwork, and combat compatibility can still affect an actual fight.
Ordinary Hunters do not continuously gain Levels from defeating monsters. Their core magical potential is normally fixed at Awakening, with Reawakening being a rare exception.
The game-like System is not a standard feature available to Hunters. It is an exceptional supernatural mechanism connected to the deeper cosmic conflict and should never be treated as ordinary Hunter infrastructure.
Hunter classes describe the general nature of an awakened person's abilities rather than functioning as freely selectable professions.
Gates and Hunters use the same E-to-S ranking scale, but the ranking is an assessment rather than perfect knowledge of everything inside a dungeon.
A dungeon can contain unexpected dangers. Measurements taken from outside a Gate do not guarantee that Hunters possess complete information about its monsters, environment, or special conditions.
Magic Beasts cannot normally be handled with ordinary guns, explosives, or conventional military weapons because mana protects their bodies. Hunters and magically empowered equipment are essential.
Dungeon Breaks are genuine disasters. An uncleared Gate can release its inhabitants into populated areas, and sufficiently powerful outbreaks can destroy cities or nations.
Hunters are superhuman but not automatically invulnerable. Differences between ranks can be enormous, and entering a dungeon above one's capability can be fatal.
Mana Crystals, Essence Stones, monster remains, and dungeon artifacts are valuable economic resources rather than meaningless loot. Their collection helps support the entire Hunter industry.
Monsters do not naturally respawn in regular dungeons, once hunters clear a dungeon and kill the boss, the Gate closes permanently.
Other people cannot see item classes or rarity tags.
The true origins of Gates, the Rulers, the Monarchs, and the purpose behind Earth's exposure to mana are highly restricted knowledge. Ordinary society should operate according to the public understanding of Gates rather than automatically knowing the cosmic truth. </important_to_world_setting>
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- #4[โฐ] Writing Style [โฐ]
Always on ยท Selective ยท At depth ยท Order 0 ยท 100%
<writing_style> <chugong.writing_style> The writing style of Solo Leveling, created by Chugong, is defined by its blending of rapid progression fantasy, high-impact action spectacle, and mystery-driven escalation. Rather than distributing advancement evenly across an ensemble, the writing emphasizes dramatic disparities in strength and the consequences produced when established hierarchies are suddenly overturned. Rankings, dungeons, guilds, and supernatural threats provide an immediately readable framework, while increasingly large revelations continually recontextualize what initially appears to be a straightforward hunter society.
- Progression Through Visible Hierarchy and Contrast Chugong makes power easy to understand by establishing clear rankings, reputations, and threat levels, then generating excitement by allowing those expectations to be broken.
Strength as Social Status: Hunter ranks, guild prestige, dungeon classifications, equipment, wealth, and public reputation make power socially visible rather than purely personal. Because hunters range from E to S Rank and form a major global industry, increases in capability naturally alter how organizations and other characters respond to someone.
The Shock of the Gap: Spectacle frequently comes from revealing that the difference between two supposed equals is vastly greater than expected. Intimidating enemies can become helpless when confronted by something beyond their scale, while previously dominant figures can suddenly discover that they are outclassed. Reactions, atmosphere, and demonstrations of effortless superiority are therefore important parts of how power is communicated.
- Dungeon Action as Structured Suspense The writing treats supernatural encounters as contained scenarios with recognizable objectives, dangers, and escalating complications.
Readable Threat Mechanics: Gates and dungeons possess rankings, bosses, time limits, raid parties, and the possibility of Dungeon Breaks, giving conflicts clear practical stakes before combat even begins. Exceptional phenomena such as Red Gates then create tension by violating the assumptions characters normally rely upon.
Escalation Through Reversal: Raids frequently become dangerous when initial information proves incomplete. A supposedly manageable dungeon may conceal an abnormal enemy, hidden chamber, altered condition, or overwhelming presence. Chugong uses these reversals to move rapidly from procedural dungeon-clearing into survival horror or large-scale action.
- Power Fantasy Built Around Mystery and Expansion Progression is rarely presented as an isolated game mechanic. New abilities and supernatural phenomena gradually reveal that the familiar hunter system rests on a much larger hidden conflict.
Mechanics Before Meaning: Game-like elements such as levels, statistics, quests, inventories, skills, and rewards provide immediate structure, but their true purpose can remain concealed until much later. The System itself demonstrates this pattern: mechanics that initially resemble convenient RPG rules eventually become part of the story's deeper supernatural mythology.
From Local Threat to Cosmic Conflict: The narrative continually enlarges its frame. Individual dungeon incidents grow into guild rivalries, national emergencies, international power struggles, and eventually conflicts involving the origin of Gates and forces operating beyond ordinary humanity. This escalation allows earlier mechanics and mysteries to acquire new meaning without abandoning the fast-moving action structure.
Summary of How It Is Described Chugong's Solo Leveling is best characterized as streamlined progression fantasy built around hierarchy, contrast, and escalating revelation. Its writing favors clearly legible power structures, dramatic reversals of status, dangerous dungeon scenarios, and increasingly spectacular demonstrations of strength, while using mystery to continuously widen the scale from professional monster hunting into a much larger supernatural war. </chugong.writing_style> </writing_style>
Entry settings
- #5โโโโโโโ[System]โโโโโโโ
Always on ยท Selective ยท At depth ยท Order 0 ยท 100%
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- #6[โ] System [โ]Disabled
Disabled ยท Selective ยท At depth ยท Order 0 ยท 100%
The System is a magical, game-like program that allows a designated Player to increase their abilities through leveling, quests, stat allocation, and skill acquisition. Its interface and functions are normally accessible only to the Player.Origin
- Created by Kandiaru, the Architect, to develop a human vessel capable of fully inheriting the Shadow Monarch Ashborn's power.
- Designed with video game mechanics to make supernatural growth understandable to its human user.
- Originally used by Sung Jinwoo before being recreated and modified for Sung Suho.
- Other Monarchs' heirs possess their own versions of the System.
Player Interface
- Name: Identifies the Player.
- Job: Displays the Player's current class or specialization.
- Title: Displays acquired titles and their associated effects.
- Level: Represents the Player's overall progression.
- HP: Measures remaining health.
- MP: Measures available mana.
- Fatigue: Tracks exhaustion and its associated penalties.
- Remaining Points: Displays unallocated stat points.
- Skills: Displays acquired Active and Passive Skills, including their levels.
- Inventory: Stores equipment, consumables, and other items.
- Store: Allows the purchase and sale of items using gold.
Attributes
- Strength: Increases physical strength, speed, and attack power.
- Agility: Improves dynamic vision, reaction speed, and evasion.
- Stamina: Increases maximum HP and recovery speed.
- Intelligence: Increases maximum MP and mana recovery speed.
- Sense: Sharpens sensory perception and the ability to detect danger.
Progression
- Defeating enemies and completing quests allows the Player to grow stronger.
- Leveling up increases each primary attribute by one point.
- Completing the Daily Quest awards three distributable stat points.
- Unallocated points can be assigned to individual attributes.
- Skills can be acquired and improved through progression.
- Job Change Quests allow the Player to obtain new classes.
- Quests provide objectives, rewards, and, in certain cases, penalties for failure.
Skills
- Active Skills: Abilities requiring deliberate activation.
- Passive Skills: Abilities that provide automatic or continuous effects.
- Skills may possess individual levels and improve independently of the Player's overall level.
- The System can automatically activate certain protective abilities when necessary.
Inventory
- Provides effectively unlimited storage for the Player's items.
- Stored items cannot be forcibly removed without the Player's consent.
- Certain items cannot be transferred to other individuals.
- Equipment can provide attribute bonuses and other supernatural effects.
- The System can conceal equipped armor while preserving its effects.
Store
- Uses gold obtained from defeated monsters, completed quests, and item sales.
Item Information
- Item Name: Identifies an item.
- Item Class: Displays its System-assigned classification, such as None, D Class, or C Class.
- Item Type: Identifies its category, such as Junk or Dagger.
- Item descriptions and classifications are visible through the Player's interface.
- Ordinary hunters instead evaluate magical equipment through mana-based artifact rankings.
Additional Functions
- Displays monster names with colored text.
- Can warn the Player of nearby murderous intent.
- Can issue quests intended to protect the Player from hostile enemies.
- Certain versions provide additional functions, including pets and companions.
Entry settings
- #7[โ] System [โ]Disabled
Disabled ยท Selective ยท At depth ยท Order 0 ยท 100%
{{// System Interface Display: Presents significant Player-System events through compact Solo Leveling-style HTML-like windows. System panels are private, mechanical, visually distinct from narration, and appear only when meaningful System information is generated. }}{{trim}}
<system_interface>
The System interface appears as clean, floating game-like panels visible only to the authorized Player. Keep displays compact, mechanical, and visually separate from normal narration.
Display Style: Use simple HTML-like formatting:
<system_window> Example: [LEVEL UP] Your level has increased. Level [LV] โ [LV]
Stat Points Acquired: + [N/A] </system_window>
<system_window> [SKILL ACQUIRED] Dagger Mastery โ Lv.1 Improves proficiency when using dagger-type weapons. </system_window>
<system_window> [ITEM ACQUIRED] Name: Kasaka's Venom Fang Type: Dagger Class: C Effects: โข Strength +10 โข Bleed </system_window>
When to Display: System windows should appear when something meaningfully changes, including:
- Level increases
- Skill acquisition or advancement
- Stat Points gained or allocated
- Titles acquired
- Quests issued, updated, completed, or failed
- Important items obtained or identified
- Significant status changes
- Inventory rewards
- System warnings
- New Jobs, Classes, abilities, or major unlocks
Do NOT generate a System window for every attack, movement, conversation, minor observation, or ordinary action.
Interface Behavior:
- Notifications are short, factual, and impersonal.
- The System does not add dramatic commentary or congratulate the Player unless canonically appropriate.
- Display only information relevant to the triggering event.
- Larger events may produce several connected windows, but avoid notification spam.
- Normal narration continues naturally around the interface rather than stopping entirely to explain it.
- Do not repeatedly reopen unchanged Status information unless {{user}} deliberately checks it.
Status Window: When {{user}} intentionally requests or opens their status, a larger panel may appear:
<status_window> Name: {{user}} Job: โ Title: โ Level: 19
HP: 2,430 MP: 680 Fatigue: 12
Strength: 42 Stamina: 31 Agility: 38 Intelligence: 24 Perception: 35
Remaining Points: 5 </status_window>
Core Rule: The System interface punctuates important progression. It should feel significant when it appears rather than becoming permanent UI clutter in every response. </system_interface>
Entry settings
- #8โโโโโโโ[Patch]โโโโโโโ
Always on ยท Selective ยท At depth ยท Order 0 ยท 100%
Entry settings
- #9[โ] User SystemDisabled
Disabled ยท Selective ยท At depth ยท Order 0 ยท 100%
{{// Exclusive Player System: Only {{user}} can access the Solo Leveling-style RPG interface. Everyone else follows the setting's normal rules. }}{{trim}} <player_system> Core Rule
- {{user}} is the sole Player unless explicitly stated otherwise.
- Only {{user}} can see or interact with System menus, Levels, stats, Skills, quests, notifications, inventory, item information, and monster-name colors.
NPC Knowledge
- NPCs cannot perceive System-exclusive information.
- They assess {{user}} through visible abilities, mana, equipment, reputation, combat experience, and established appraisal methods.
- They may notice unusual growth but cannot automatically identify its System-based origin.
Progression
- {{user}} gains EXP, Levels, Stat Points, Skills, Titles, items, and rewards through established conditions.
- Stat increases produce real improvements in ability.
System Discipline
- NPCs cannot discover or discuss System mechanics without legitimate evidence.
- System information must never become ordinary character knowledge for narrative convenience.
- The world follows its normal rules; {{user}} is the exception. </player_system>
Entry settings
- #10[โ] Universal SystemDisabled
Disabled ยท Selective ยท At depth ยท Order 0 ยท 100%
// Universal Stat System: Reimagines Solo Leveling-style RPG mechanics as an ordinary law of the setting. People can possess Levels, stats, Skills, item Classes/Rarities, progression, and personal interfaces, but ordinary users are not automatically granted Jinwoo's unlimited growth, exclusive abilities, or exceptional System privileges. }}{{trim}} <universal_system> Core Rule: The Stat System is a normal and recognized part of the world. {{user}} is one System user among many rather than the sole Player.
Everyone may possess a personal System interface containing information. Do not give everyone Jinwoo-level growth simply because everyone has a System.
System Knowledge: Levels, Classes, Skills, stat terminology, item Classes, and rarity categories are ordinary concepts understood by society. People may naturally say things such as:
- "It's a C-Class weapon."
- "The drop's Rare."
These classifications may influence markets, professions, dungeon rewards, crafting, trade, guilds, and equipment standards.
Monster Information: Creatures may have System-recognized Levels, Classes, names, or danger ratings. Access to exact information depends on the setting's identification rules rather than automatically granting perfect knowledge to everyone.
Society: Because the System is normal, civilization naturally develops around it:
- schools may teach System fundamentals
- guilds may use Levels or Classes in recruitment
- equipment markets may price items by rarity and effects
- professions may require particular Skills
- governments may regulate dangerous abilities
- researchers may study progression and System behavior
System Discipline: Do not treat the world as a videogame parody. Characters experience Levels, stats, Skills, and item rarity as ordinary facts of their reality. Core Principle: The System is universal; Jinwoo's exceptional power is not. </universal_system>
Entry settings
- #11โโโโโโโ[Cosmology]โโโโโโโ
Keys: Universe, Universal, Demiplane, Demi-Plane, Subspace, World, Universe, Earth, Planet, Cosmo, Cosmetology, Planet, Planetary, Realm, Realms, Setting, Settings, Planetary, Planet, Dimension, Dimensions, Plane, Planes, Cosmos, Cosmology, Multiverse, Multiverses, Timeline, Timelines, Space, Outer Space, Worldscape, Reality, Realities, Existence, Creation, Creationverse, Macrocosm, Macrocosmos, World System, World Setting, World Realm, World Plane, World Dimension, Universal Realm, Universal Plane, Universal Space, Cosmic Realm, Cosmic Plane, Cosmic Space, Dimensional Realm, Dimensional Plane, Alternate Dimension, Parallel Dimension, Alternate World, Parallel World, Other World, Otherworld, Other Realm, Parallel Realm, Pocket Dimension, Pocket Realm, Pocket Universe, Mini-Universe, Micro-Universe, Microcosm, Higher Dimension, Lower Dimension, Spatial Dimension, Astral Plane, Material Plane, Physical Plane, Spiritual Plane, Celestial Realm, Mortal Realm, Otherworldly Realm, World Layer, Reality Layer, Dimensional Layer, Plane of Existence, Level of Reality, Layer of Reality, Fabric of Reality, Space-Time, Spacetime, Space Time, Continuum, Space-Time Continuum, Spacetime Continuum, Cosmic Structure, Universal Structure, Dimensional Structure, World Structure, Reality Structure, Cosmic Order, Universal Order, World Order, Cosmological Structure, Cosmological System, Cosmological Setting, Universe, Universes, Universal, Universally, Multiverse, Multiversal, Cosmos, Cosmic, Cosmology, Cosmological, Cosmologically, Cosmogony, Cosmogonic, Cosmography, Cosmographic, Cosmotology, Comsotogloy, Cosmo, Space, Outer Space, Deep Space, Interstellar Space, Intergalactic Space, World, Worlds, Worldly, Dimension, Dimensions, Dimensional, Dimensionally, Spacetime, Space-Time, Space Time, SpaceโTime Continuum, Space-Time Continuum, Reality, Realities, Realm, Realms, Plane of Existence, Planes of Existence, Existence, Setting, Fictional Setting, Universe Setting, World Setting, Cosmological Setting, Universal Structure, Cosmic Structure, Dimensional Structure, Structure of Reality, Structure of the Universe, Observable Universe, Physical Universe, Known Universe, Entire Universe, Parallel Universe, Alternate Universe, Alternative Universe, Pocket Universe, Higher Dimension, Lower Dimension, Extra Dimension, Extradimensional, Extra-Dimensional, Interdimensional, Inter-Dimensional, Transdimensional, Trans-Dimensional
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
Definition The cosmology centers on a universe created by the Absolute Being and shaped by an ancient conflict between two opposing factions: the Rulers and the Monarchs.Origins
- The Absolute Being created the universe and the primordial forces of light and darkness.
- From light, it created the Rulers; from darkness, it created the Monarchs.
- The Absolute Being perpetuated their conflict for its own entertainment.
Cosmic Factions
- Rulers: Powerful celestial beings associated with light, order, and the preservation of worlds. Originally known as the Fragments of Brilliant Light.
- Monarchs: Powerful beings associated with darkness and destruction, seeking to annihilate the worlds protected by the Rulers.
- Their conflict extends across dimensions and threatens entire worlds.
Dimensional Structure
- Human World: Earth, originally a world without mana and vulnerable to destruction by powerful supernatural beings.
- Dimensional Cracks: Openings between dimensions through which powerful beings can travel.
- Gates and Dungeons: Connections between Earth and mana-filled dimensional spaces inhabited by magical beasts.
Mana
- Supernatural energy used by magical beasts, Hunters, Rulers, and Monarchs.
- The introduction of mana to Earth allows humans to awaken supernatural abilities.
- The Rulers use Gates to expose Earth to mana, gradually strengthening the world against the destructive forces of their war.
Divine Artifacts
- Cup of Reincarnation: An artifact capable of reversing time by ten years.
- Its power is limited and diminishes through repeated use.
Characteristics
- Multiple dimensions exist beyond the human world.
- Cosmic beings possess power far exceeding that of ordinary humans and magical beasts.
- The conflict between the Rulers and Monarchs influences the development and survival of worlds.
Entry settings
- #12[๐๏ธ] Earth Realm
Keys: Earth, Human World, Mortal World, Human Plane, Plane of Humans, Human Realm, Realm of Humans, Earth, Terra, Tellus, Origin World, Sol III, Pachamama, Jรถrรฐ, Bhumi, Geo-, Gaia, Midgard, Prithvi, Ki, Makh, The Biosphere, Terra Mater, Terra Madre, Mother Earth, Mother World, Mother Planet, Gaia, Gaea, Ge, Tellus Mater, Tellus Terra, Terra Firma, Terra Mundi, Mundus, Orbis, Orbis Terrarum, World, The World, Human World, Human Realm, Mortal World, Mortal Realm, Homeworld, Home World, Home Planet, Birth World, Birthworld, Cradle World, Cradle of Humanity, Human Homeworld, Humanity's Homeworld, Mortal World, Mortal Realm
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
Definition Earth is the human world in Solo Leveling, originally devoid of mana and supernatural phenomena. It becomes a battleground in the conflict between the Rulers and Monarchs.Characteristics
- Originally lacked mana, leaving it vulnerable to the immense powers of the Rulers and Monarchs.
- The Rulers introduced mana through Gates to gradually strengthen the world against the approaching conflict.
- Exposure to mana caused certain humans to awaken supernatural abilities, becoming Hunters.
- Gates connect Earth to dimensional spaces inhabited by Magic Beasts.
- Dungeons and monster invasions threaten human settlements, prompting the establishment of Hunter organizations.
- The Cup of Reincarnation can reverse time by ten years, altering Earth's history and restoring previous conditions.
Cosmological Position
- Earth exists within a larger universe containing multiple dimensions and supernatural realms.
- Its original lack of mana makes it particularly vulnerable to destruction during conflicts between powerful cosmic beings.
Entry settings
- #13[๐๏ธ] Chaos Realm
Keys: Chaos World, The Chaos World, Chaos World Solo Leveling, Solo Leveling Chaos World, Solo Leveling Chaos Dimension, Chaos Realm, Chaos Dimension, World of Chaos, Realm of Chaos, Dimension of Chaos, Chaos-World, Chaos-World Dimension, Chaos World Dimension, Chaos World Realm, Chaos World Universe, Chaos World Reality, Chaos World Plane, Chaos World Domain, Chaos World Territory, Chaos World Region, Monarchs' World, Monarchs' Realm, Monarchs' Dimension, World of the Monarchs, Realm of the Monarchs, Dimension of the Monarchs, Monarch-Ruled World, Monarch-Ruled Realm, Monarch-Ruled Dimension, World Ruled by Monarchs, Chaos World Residents, Residents of the Chaos World, Inhabitants of the Chaos World, Denizens of the Chaos World, Chaos World Inhabitants, Chaos World Denizens, The Monarchs' Homeworld, The Monarchs' Native World, The Monarchs' World of Origin, The World Under the Monarchs, The World Governed by the Monarchs, The Monarchs' Otherworld, The Monarchs' Other Dimension, The Monarch-Dominated World, The Monarch-Dominated Realm, The Monarch-Controlled Dimension, The Monarchs' Monster World, The Monarchs' Beast World, The Monarchs' Army World, The World of the Monarchs' Armies, The Realm of the Monarchs' Armies, The World of Magic Beasts, The Realm of Magic Beasts, The Dimension of Magic Beasts, The Magic Beast World, The Magic Beast Realm, The Magic Beast Dimension, The Monster-Inhabited Chaos World, The Beast-Inhabited Chaos World, The World Inhabited by Magic Beasts, The Dimension Inhabited by Magic Beasts, The World of the Monarchs' Soldiers, The World of the Monarchs' Defeated Armies, The Realm of the Defeated Monarch Armies, The World of Captive Magic Beasts, The World of the Monarchs' Captives, The World of the Monarchs' Former Prisoners, The Dimension of the Monarchs' Captured Soldiers, The Source World of Gate Monsters, The Origin World of Gate Monsters, The Otherworld of Gate Monsters, The World Beyond the Gates, The Monster World Beyond the Gates, The Dimension Beyond the Gates, The Other Dimension Ruled by Monarchs, The Otherworld Ruled by Monarchs, The Barren World of Chaos, The Desolate Chaos World, The Wasteland of the Monarchs, The Monarchs' Barren Realm, The Reddish-Brown Wasteland World, The Purple-Sky Chaos World, The Purple-Skied World of the Monarchs, The Grassless World of Chaos, The Rocky Wasteland of Chaos, The World of Towering Rock Formations, The Dimension of Bizarre Rocky Outcroppings, The Desolate World With Purple Skies, The Otherworld of Barren Plains, The Chaos World of Solo Leveling, The Chaos Realm in Solo Leveling, The Monarchs' Dimension in Solo Leveling
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<chaos_world> Definition The Chaos World is another world ruled by the Monarchs and inhabited by Magic Beasts that form their vast armies.
Geography
- A vast, barren landscape of reddish-brown, dried plains.
- Characterized by tall, thin, irregular rocky formations.
- Features purple skies and an absence of vegetation.
Inhabitants
- Monarchs.
- Magic Beasts.
- Rulers have held captured inhabitants of the Chaos World as prisoners.
Characteristics
- Many Magic Beasts encountered through Gates originate from the Chaos World.
- The creatures emerging from Gates are remnants of the Monarchs' defeated armies, captured by the Rulers.
- Prolonged captivity has eroded the individuality and consciousness of many imprisoned Magic Beasts. </chaos_world>
Entry settings
- #14[๐๏ธ] Demon Realm
Keys: Demon Realm, The Demon Realm, Solo Leveling Demon Realm, Demon Realm of Solo Leveling, Demon World, Demonic Realm, Demonic World, Demon Dimension, Demonic Dimension, Demon Realm Dimension, Demon Realm World, Realm of Demons, World of Demons, Dimension of Demons, Demons' Realm, Demons' World, Demons' Homeworld, Demon Homeworld, Demon Homeland, Demon Territory, Demon Domain, Baran's Realm, Baran's Domain, Baran's Kingdom, Baran's World, Demon King's Realm, Demon King's Domain, Demon King's Kingdom, Realm of the Demon King, Kingdom of the Demon King, World of the Demon King, Realm of the Monarch of White Flames, Domain of the Monarch of White Flames, White Flames Monarch's Realm, White Flames Monarch's Domain
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<demon_realm> Definition The Demon Realm is a separate dimension inhabited by demons, formerly ruled by Baran, the Monarch of White Flames.
Inhabitants
- Home to the demon race, organized into a hierarchy of powerful noble clans.
- Includes noble families such as the Radiru Clan.
- Baran held dominion over the demons as their Monarch.
Characteristics
- Demons possess corrupted mana, preventing conventional Shadow Extraction from converting them into shadow soldiers.
- The realm lost its ruling Monarch following Baran's death.
- The Demon Castle is an artificial environment and does not establish the actual geography of the Demon Realm. </demon_realm>
Entry settings
- #15[๐๏ธ] Beast Realm
Keys: Beast Realm, The Beast Realm, Beast-Realm, Beastrealm, Realm of Beasts, Realm of the Beasts, Beast Domain, Beast Dimension, Beast World, Beast Kingdom, Beast Territory, Beast-Type Realm, Beast-Type Magic Beast Realm, Magic Beast Realm, Rakan's Realm, Rakan's Domain, Rakan's Territory, Rakan's Beast Realm, Monarch of Fangs' Realm, Realm of the Monarch of Fangs, Domain of the Monarch of Fangs, Beast Monarch's Realm, Beast Monarch's Domain
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<beast_realm> Definition The Beast Realm is a purported domain associated with beast-type Magic Beasts and Rakan, the Monarch of Fangs.
Inhabitants
- Beast-type Magic Beasts, including wolves and other predatory creatures.
- Rakan commands beast-type forces as their Monarch.
Characteristics
- Beast-type Magic Beasts are among the creatures serving the Monarchs in their war against the Rulers.
- Rakan possesses immense physical strength and the ability to transform into a monstrous wolf. </beast_realm>
Entry settings
- #16[๐๏ธ] World of Eternal Slumber
Keys: World of Eternal Slumber, The World of Eternal Slumber, World of Repose, The World of Repose, Dimension of Infinite Darkness, The Dimension of Infinite Darkness, Eternal Slumber, Eternal Repose, Eternal Slumber World, Eternal Slumber Realm, Eternal Slumber Dimension, Eternal Slumber Domain, Eternal-Slumber World, Eternal-Slumber Realm, Eternal-Slumber Dimension, Eternal Repose World, Eternal Repose Realm, Eternal Repose Dimension, Eternal Repose Domain, World of Eternal Rest, Realm of Eternal Slumber, Realm of Eternal Repose, Realm of Infinite Darkness, World of Infinite Darkness, Dimension of Eternal Slumber, Dimension of Eternal Repose, Domain of Eternal Slumber, Domain of Eternal Repose, Shadow Monarch's Realm, Shadow Monarch's Domain, Shadow Monarch's Dimension, Shadow Monarch's World, Shadow Monarch Realm, Shadow Monarch Domain, Shadow Monarch Dimension, Shadow Monarch World, Monarch of the Dead's Realm, Monarch of the Dead's Domain, Monarch of the Dead's World, Monarch of the Dead's Dimension, Ashborn's Realm, Ashborn's Domain, Ashborn's World, Ashborn's Dimension, Sung Jinwoo's Realm, Sung Jinwoo's Domain, Sung Jinwoo's Shadow Realm, Jinwoo's Shadow Dimension, Jinwoo's World of Repose, Jinwoo's World of Eternal Slumber, Realm of the Shadow Soldiers, World of the Shadow Soldiers, Domain of the Shadow Soldiers, Dimension of the Shadow Soldiers, Shadow Soldiers' Realm, Shadow Soldiers' World, Shadow Soldiers' Domain, Shadow Soldiers' Dimension, Shadow Army's Realm, Shadow Army's World, Shadow Army's Domain, Shadow Army's Dimension, Realm of the Shadow Army, World of the Shadow Army, Domain of the Shadow Army, Home of the Shadow Army, Home of the Shadow Soldiers, Homeland of the Shadow Soldiers, Shadow Soldiers' Homeland, Shadow Soldiers' Homeworld, Shadow Army's Homeworld, Shadow Army's Homeland, Shadow Army's Sanctuary, Shadow Soldiers' Sanctuary, Shadow Soldiers' Resting Place, Shadow Army's Resting Place, Eternal Resting Place of the Shadows, Eternal Resting Place of the Dead, Realm of the Monarch's Dead, World of the Monarch's Dead, Domain of the Monarch's Dead, Land of the Shadow Soldiers, Land of the Shadow Army, Land of the Dead, Shadow Monarch's Land of the Dead, Shadow Monarch's Kingdom
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<world_of_eternal_slumber> Definition The World of Eternal Slumber, also known as the World of Repose, is a vast dimension governed by the Shadow Monarch through the Authority Over Death. It serves as the home of the Shadow Army.
Geography
- An immense realm characterized by purple and white skies, perpetual twilight, and the absence of a normal day-night cycle.
- Contains castles, settlements, training grounds, resource deposits, and extensive territories.
- Its environment and structures can be shaped by the Shadow Monarch.
Notable Locations
- Central Castle: A magnificent castle within the realm.
- Divine Liege Statue: An enormous monument depicting Sung Jinwoo holding Antares' fang and carrying Sung Suho.
- Soldiers Training Zone: A training area overseen by Bellion.
- Demon Castle: Residence of the Radiru demon clan.
- Player Advance Area: An area resembling the trials of the System.
- Battle Zone of Ashborn: A territory named after the former Shadow Monarch.
- Manufactury Zone of Dwarves: A settlement containing workshops and smithies.
- Mines: Sources of minerals and crafting materials.
- Ant Colony: Territory inhabited by Beru and the ant soldiers.
- Magic Training Zone: An area for magical training.
- Repose Area: A designated area within the realm.
- Commercial Zone: A marketplace for trading goods.
Characteristics
- Shadow Soldiers reside within the dimension and can freely enter or leave it.
- The Shadow Monarch possesses extensive control over the realm through the Authority Over Death.
- The realm exists outside the normal passage of time.
- Living beings entering without appropriate protection risk losing their vitality.
- The Shadow Monarch can contain the dimension within their own shadow. </world_of_eternal_slumber>
Entry settings
- #17[๐๏ธ] World of Nothingness
Keys: World of Nothingness, The World of Nothingness, World-of-Nothingness, Nothingness World, Nothingness Realm, Nothingness Dimension, Realm of Nothingness, Dimension of Nothingness, Domain of Nothingness, World of Eternal Rest, Realm of Eternal Rest, The Realm of Eternal Rest, Dimension of Eternal Rest, Domain of Eternal Rest, Eternal Rest Realm, Eternal Rest World, Eternal Rest Dimension, World of Nonexistence, Realm of Nonexistence, Dimension of Nonexistence, World of Non-Existence, Realm of Non-Existence, Dimension of Non-Existence, World of Oblivion, Realm of Oblivion, Dimension of Oblivion, Eternal Oblivion Realm, World of Eternal Oblivion, Realm of Eternal Oblivion, Dimension of Eternal Oblivion, Monarchs' Final Resting Place, Monarchs' Eternal Resting Place, Eternal Resting Place of the Monarchs, Final Resting Place of the Monarchs, Realm of the Dead Monarchs, World of the Dead Monarchs, Dimension of the Dead Monarchs, Resting Place of Dead Monarchs, Eternal Sleep of the Monarchs, Monarchs' Eternal Sleep, Realm of the Sleeping Monarchs, World of the Sleeping Monarchs, Dimension of the Sleeping Monarchs, Monarchs' Afterlife, Monarch Afterlife Realm, Afterlife of the Monarchs, Afterlife of Transcendental Beings, Final Destination of Fallen Monarchs, Final Destination of Dead Monarchs, Realm of Fallen Monarchs, World of Fallen Monarchs, Domain of Fallen Monarchs, Resting Place of Transcendental Beings, Eternal Resting Place of Transcendental Beings, Realm of Deceased Transcendental Beings, Afterlife of Higher Beings, Final Resting Place of Higher Beings, Realm Beyond the Death of Monarchs, World Beyond the Death of Monarchs, Realm Beyond Transcendental Death, Dimension Beyond Transcendental Death, The Monarchs' Death Realm, The Monarchs' Death Dimension, The Monarchs' Eternal Rest Realm
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<world_of_nothingness> Definition The World of Nothingness, also known as the Realm of Eternal Rest, is a dimension where deceased higher beings, including Monarchs and Rulers, enter eternal slumber.
Structure
- An empty realm devoid of conventional time and space.
- Appears as an endless expanse of darkness, whiteness, and an empty horizon.
- Its appearance varies according to the deceased Monarch.
Characteristics
- Exists outside the ordinary physical world, with only the souls of deceased Monarchs described as inhabiting its emptiness.
- Beings who enter remain in eternal rest, with no known instances of awakening.
- Normally inaccessible from the outside, even to the Shadow Monarch.
- Can be accessed through the Shadow of the World Tree skill.
- External powers, including Shadow Soldiers, cannot be summoned or accessed within the realm.
- Time appears to stop during entry, and the experience resembles a dream. </world_of_nothingness>
Entry settings
- #18[๐๏ธ] Dimensional Crack
Keys: Dimensional Crack, The Dimensional Crack, Dimensional Gap, The Dimensional Gap, Dimension Crack, Dimension Gap, Dimensional-Crack, Dimensional-Gap, Dimensionalcrack, Dimensionalgap, Crack Between Dimensions, Gap Between Dimensions, The Gap Between Dimensions, Space Between Dimensions, The Space Between Dimensions, Interdimensional Gap, Interdimensional Crack, Inter-Dimensional Gap, Inter-Dimensional Crack, Interdimensional Space, Inter-Dimensional Space, Interdimensional Void, Inter-Dimensional Void, Dimensional Void, Void Between Dimensions, The Void Between Dimensions, Interdimensional Rift, Inter-Dimensional Rift, Rift Between Dimensions, Dimensional Rift, Dimensional Interstice, Interdimensional Interstice, Between-Dimensions Void, Between-Dimensions Space, Dimensional In-Between, Space Between Worlds, Gap Between Worlds, Void Between Worlds, The Empty Space Between Dimensions, The Emptiness Between Dimensions, The Nothingness Between Dimensions, The Darkness Between Dimensions, The Eternal Darkness Between Dimensions, The Eternal Void Between Dimensions, The Dark Void Between Dimensions, The Interdimensional Darkness, The Interdimensional Emptiness, The Interdimensional Nothingness, The Empty Interdimensional Expanse, The Boundless Interdimensional Void, The Dark Interdimensional Expanse, The Empty Dimensional Expanse, The Void Separating Dimensions, The Gap Separating Dimensions, The Space Separating Dimensions, The Emptiness Separating Worlds, The Darkness Separating Worlds, The Empty Space Between Worlds, The Nothingness Between Worlds, The Interdimensional Abyss, The Abyss Between Dimensions, The Dark Abyss Between Worlds, The Dimensionless Expanse, The Dimensionless Void, The Empty Expanse Outside Dimensions, The Darkness Outside Ordinary Dimensions, The Space Outside Conventional Dimensions, The Void Outside the Worlds, The Empty Space Beyond Worlds, The Eternal Dark Between Realms, The Void Between Realms, The Gap Between Realms, The Space Between Realms
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<dimensional_crack> Definition The Dimensional Crack, also known as the Dimensional Gap, is an empty space existing between dimensions in the Solo Leveling universe.
Environment
- An endless expanse of darkness devoid of physical structures or natural environments.
- Contains virtually nothing for the Monarchs to destroy.
- Time flows differently within the Dimensional Crack compared to the outside world.
Inhabitants
- Monarchs.
- Armies of Chaos.
Characteristics
- Serves as a space where Monarchs and their armies can exist between dimensions.
- Its emptiness resembles the World of Nothingness and the World of Eternal Slumber.
- The Shadow Monarch can draw upon the power of death within this space to strengthen himself and his Shadow Army. </dimensional_crack>
Entry settings
- #19[๐๏ธ] Outer Universe 1
Keys: Outer Universe Dimension-1, Outer Universe Dimension 1, Outer Universe Dimension One, Outer Universe Dimension One, Outer Universe Dimension-01, Outer Universe Dimension 01, Outer Universe Dimension-001, Outer Universe Dimension 001, Outer-Universe Dimension-1, Outer-Universe Dimension 1, Outer-Universe Dimension One, Outer Universe 1, Outer Universe-1, Outer Universe One, Outer Universe 01, Outer Universe 001, First Outer Universe, 1st Outer Universe, Outer Universe No. 1, Outer Universe Number One, Outer Universe Number 1, Outer Dimension-1, Outer Dimension 1, Outer Dimension One, Outer Dimension 01, Outer Dimension 001, First Outer Dimension, 1st Outer Dimension, Dimension-1, Dimension 1, Dimension One, Dimension-01, Dimension 01, Dimension-001, Dimension 001, First Dimension, 1st Dimension, Dimension No. 1, Dimension Number One, Dimension Number 1, D-1, D1, D-01, D01, OU-1, OU1, OU-01, OU01, OUD-1, OUD1, OUD-01, OUD01, Outer Universe D-1, Outer Universe D1, Outer Universe D-01, Outer Universe D01, Itarim Dimension-1, Itarim Dimension 1, Itarim Dimension One, Itarim Dimension 01, Itarim's Dimension-1, Itarim's Dimension 1, Itarim of Dimension-1's Realm, Itarim of Dimension-1's Universe, Itarim of Dimension-1's Dimension, ์ธ์ฐ์ฃผ์ ์ฐจ์-1, ์ธ์ฐ์ฃผ์ ์ฐจ์ 1, ์ธ์ฐ์ฃผ์ ์ฐจ์-01, ์ธ์ฐ์ฃผ์ ์ฐจ์ 01, ์ธ์ฐ์ฃผ ์ฐจ์-1, ์ธ์ฐ์ฃผ ์ฐจ์ 1, ์ธ์ฐ์ฃผ ์ 1์ฐจ์, ์ธ์ฐ์ฃผ์ ์ 1์ฐจ์, ์ธ์ฐ์ฃผ ์ 1 ์ฐจ์, Oeujuui Chawon-1, Oeujuui Chawon 1, Oeuju Chawon-1, Oeuju Chawon 1
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<outer_universe_dimension_1> Definition Outer Universe Dimension-1 is a distant dimension among the Outer Universes, created and ruled by an Itarim known as the Itarim of Dimension-1.
Environment
- Features crimson-red and purple skies covered by a membrane resembling blood vessels.
- Thick, black, blood-like rain falls continuously.
- The landscape is covered in slime, decaying organic matter, and rivers of pulsating purple filth.
- Its atmosphere carries overwhelming odors of blood and rotting flesh.
- Twisted, flesh-like trees possess mouths filled with sharp teeth.
- Bladed vegetation and tentacle-like grasses attack nearby creatures.
Inhabitants
- Apostles of Annihilation serving the ruling Itarim.
- Enormous predatory creatures, including mountain-sized centipedes and gigantic spiders.
- Grotesque monsters with distorted anatomy, combining shells, flesh, and unnatural limbs.
- Various alien species, including those preyed upon by the realm's inhabitants.
Characteristics
- The ruling Itarim manifests enormous, burning red eyes within the sky.
- Its environment is extremely hostile to humans, provoking intense fear and physical revulsion.
- Predatory creatures and Apostles constantly fight, hunt, and devour one another.
- The dimension can be connected to other universes through dimensional Gates. </outer_universe_dimension_1>
Entry settings
- #20[๐๏ธ] Outer Universes
Keys: Outer Universes, Outer Universe, The Outer Universes, The Outer Universe, Outer-Universes, Outer-Universe, Outeruniverses, Outeruniverse, Outer Cosmoses, Outer Cosmos, Outer-Cosmos, Outer Cosmoi, Outer Realities, Outer Reality, Outer Dimensions, Outer Dimension, Outer Worlds, Outer World, External Universes, External Universe, External Cosmoses, External Cosmos, External Dimensions, External Dimension, ์ธ์ฐ์ฃผ์, ์ธ์ฐ์ฃผ, ์ธ๋ถ ์ฐ์ฃผ, ์ธ๋ถ์ฐ์ฃผ, ์ธ์ฐ์ฃผ๋ค, ์ธ์ฐ์ฃผ ์ธ๊ณ, ์ธ์ฐ์ฃผ ์ฐจ์, Oeujuui, Oeuju, Oe Uju, Oe-Uju, Oe Ujuui, Oebu Uju, Itarim Universes, Itarim Universe, Itarim-Created Universes, Itarim-Created Universe, Universes of the Itarim, Universe of the Itarim, Outer Gods' Universes, Outer Gods' Universe, Outer God Universes, Outer God Universe, Outer God-Created Universes, Outer God-Created Universe, Universes of the Outer Gods, Universe of an Outer God, Itarim Realms, Itarim Realm, Itarim Dimensions, Itarim Dimension, Itarim Worlds, Itarim World, Outer God Realms, Outer God Realm, Outer God Dimensions, Outer God Dimension, Outer God Worlds, Outer God World
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<outer_universes> Definition The Outer Universes are countless universes created by the Itarim, powerful divine beings also known as Outer Gods, existing across multiple dimensions.
Structure
- Each universe is separated from others by vast interstitial spaces known as Dimensional Gaps.
- These barriers can be crossed through force or Dimensional Transfer.
- Each universe contains immense quantities of mana associated with its creator.
Characteristics
- Universes deprived of their governing god become vulnerable to invasion by other Itarim.
- The remaining mana of a godless universe attracts other Outer Gods.
- Without their creator, universes gradually deteriorate and may eventually collapse.
- Conflicts between the Itarim can fracture universes, leaving fragments drifting through the Void.
Known Outer Universes
- Floating Sea of Corpses.
- Outer Universe Dimension-1.
- Shattered Sky. </outer_universes>
Entry settings
- #21[๐๏ธ] Sea of the Afterlife
Keys: Sea of the Afterlife, The Sea of the Afterlife, Sea of The Afterlife, Sea of Afterlife, Afterlife Sea, Afterlife's Sea, Afterlife Ocean, Ocean of the Afterlife, Ocean of Afterlife, Sea of the Dead, Ocean of the Dead, Sea of Dead Souls, Ocean of Dead Souls, Sea of Departed Souls, Ocean of Departed Souls, Sea of Lost Souls, Ocean of Lost Souls, Sea of the Deceased, Sea of Death, Ocean of Death, Death's Sea, Death's Ocean, Spiritual Sea of the Afterlife, Spiritual Ocean of the Afterlife, Afterlife Spiritual Sea, Afterlife Spiritual Ocean, Spiritual Universe of the Afterlife, Afterlife Spiritual Universe, Infinite Spiritual Universe of the Afterlife, Infinite Sea of the Afterlife, Infinite Afterlife Sea, Boundless Sea of the Afterlife, Endless Sea of the Afterlife, Bottomless Sea of the Afterlife, Abyss of the Afterlife, Afterlife Abyss, Abyssal Sea of the Afterlife, Abyssal Ocean of the Afterlife, Sea of the Afterlife Dimension, Afterlife Sea Dimension, Afterlife Ocean Dimension, Afterlife Sea Realm, Afterlife Ocean Realm, Afterlife Sea World, Afterlife Ocean World, Afterlife Sea Domain, Afterlife Ocean Domain
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<sea_of_the_afterlife> Definition The Sea of the Afterlife is an infinite spiritual dimension where the souls of deceased beings drift within a boundless abyss of darkness.
Environment
- Consists of an endless black sea beneath a pitch-black sky.
- Its depths contain an immense, undulating expanse of darkness.
- Home to Nightmare Buds, nameless weeds, and abandoned creations of the Absolute Being.
- Contains the World Tree, whose roots extend into the deepest abyss and emit light within the darkness.
Properties
- The Curse of Death continuously drains the vitality of living beings entering the dimension.
- Vitality drains faster upon contact with the sea and increases dramatically with depth.
- Shadow soldiers are unaffected because they are already dead and sustained by their master's magical power.
- The dimension is described as deeper and darker than the World of Eternal Slumber.
Souls
- Souls of the deceased drift within the sea, with demons being an exception, as their souls return to the Demon World.
- The Shadow Monarch can retrieve souls through Shadow Extraction and transform them into shadow soldiers.
- Shadow Extraction normally requires the deceased's corpse as a medium, but this requirement can be bypassed by entering the sea directly. </sea_of_the_afterlife>
Entry settings
- #22[๐๏ธ] World Tree Realm
Keys: World Tree, The World Tree, World-Tree, Worldtree, Yggdrasil, Yggdrasill, Yggdrรกsil, Yggdrasil Tree, Yggdrasill Tree, Yggdrasil's Tree, Yggdrasil World Tree, World Tree Yggdrasil, World Tree of Yggdrasil, Yggdrasil the World Tree, Yggdrasil the World Ash, The World Ash, World Ash, World-Ash, Cosmic Ash Tree, Cosmic Ash, Yggdrasil Ash Tree, Ash of Yggdrasil, The Ash of Yggdrasil, Askr Yggdrasils, Askr Yggdrasil, Askr Yggdrasill, Yggdrasils Askr, Yggdrasill's Ash, Yggdrasil's Ash, Yggdrasil's Ash Tree, Yggdrasils Ash Tree, Yggdrasill's Tree, Yggdrasill's World Tree, Yggdrasil's World Tree, Yggdrasil's Cosmic Tree, Yggdrasil's Universal Tree, Yggdrasil's Multiversal Tree, Yggdrasil's Dimensional Tree, Yggdrasil's Celestial Tree, Yggdrasil's Divine Tree, Yggdrasil's Sacred Ash, Mรญmameiรฐr, Mimameidr, Mรญmameidr, Mimameiรฐr, Mรญma meiรฐr, Mima Meidr, Mimir's Tree, Mรญmir's Tree, Tree of Mimir, Tree of Mรญmir, Mimir Tree, Mรญmir Tree, Hoddmรญmis Holt, Hoddmimis Holt, Hoddmรญmisholt, Hoddmimisholt, Hoddmรญmir's Grove, Hoddmimir's Grove, Hoddmรญmir's Wood, Hoddmimir's Wood, Grove of Hoddmรญmir, Grove of Hoddmimir, Hoddmรญmir's Forest, Hoddmimir's Forest, Lรฆraรฐr, Lรฆradr, Laerad, Laeradr, Lรฆraรฐ, Laerath, Laerathr, Lรฆrathr, Lรฆraรฐr Tree, Laerad Tree, Tree of Laerad, Valhalla's Tree, Tree Above Valhalla, Tree Atop Valhalla, Yggdrasill's Ash, Yggdrasil's Great Ash
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<world_tree> Definition The World Tree (Yggdrasil) is a colossal, multidimensional tree described as connecting numerous worlds across the Solo Leveling universe.
Structure
- Extends across multiple dimensional barriers.
- Serves as a connection between countless lower worlds.
Characteristics
- Described as having been planted by the Absolute Being.
- Associated with the origins of the Rulers' celestial soldiers. </world_tree>
Entry settings
- #23[๐๏ธ] Shadow of the World Tree
Keys: Shadow of the World Tree, The Shadow of the World Tree, World Tree's Shadow, The World Tree's Shadow, World Tree Shadow, World-Tree Shadow, Worldtree Shadow, Shadow of World Tree, Shadow of Yggdrasil, Yggdrasil's Shadow, Yggdrasil Shadow, Shadow of Yggdrasill, Yggdrasill's Shadow, Yggdrasill Shadow, World Tree's Spiritual Shadow, Spiritual Shadow of the World Tree, World Tree's Shadow Realm, World Tree Shadow Realm, World Tree's Shadow Dimension, World Tree Shadow Dimension, World Tree's Spiritual Realm, World Tree Spiritual Realm, World Tree's Spiritual Dimension, World Tree Spiritual Dimension, World Tree's Shadow World, World Tree Shadow World, Shadow Realm of the World Tree, Shadow World of the World Tree, Shadow Dimension of the World Tree, Spiritual Realm of the World Tree, Spiritual World of the World Tree, Spiritual Dimension of the World Tree, Yggdrasil's Shadow Realm, Yggdrasil's Shadow World, Yggdrasil's Shadow Dimension, Yggdrasil's Spiritual Realm, Yggdrasil's Spiritual World, Yggdrasil's Spiritual Dimension
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<shadow_of_the_world_tree> Definition The Shadow of the World Tree is a spiritual realm associated with death, rebirth, and the souls of deceased Monarchs. It exists as a counterpart to the physical World Tree.
Structure
- Described as an immense spiritual space containing a shadow-like manifestation of the World Tree.
- Associated with the Sea of the Afterlife, a vast abyss capable of consuming the realm.
- Contains sanctuaries associated with deceased Monarchs.
Functions
- Serves as a passage for deceased souls, allowing them to be purified and reincarnated.
- Preserves the souls of fallen Monarchs within a state associated with dreams and nothingness.
- Allows certain deceased Monarchs to be contacted through specialized abilities or succession rituals.
Characteristics
- Described as possessing its own consciousness.
- Its continued stability depends on the Guardian of the World Tree.
- Without the Guardian's protection, it risks being swallowed by the Sea of the Afterlife. </shadow_of_the_world_tree>
Entry settings
- #24[๐๏ธ] True Death Realm
Keys: True Death, True-Death, TrueDeath, The True Death, Living Abyss, The Living Abyss, Living-Abyss, LivingAbyss, Absolute Death, Absolute-Death, Absolute Erasure, Absolute Oblivion, Eternal Erasure, Permanent Erasure, Conceptual Erasure, Absolute Conceptual Erasure, True Erasure, Final Erasure, Existential Erasure, Total Existential Erasure, Complete Erasure of Existence, Permanent Non-Existence, Absolute Non-Existence, Total Non-Existence, Eternal Non-Existence, True Non-Existence, Final Non-Existence, Cosmic Non-Existence, Absolute Annihilation, Existential Annihilation, Spiritual Annihilation, Soul Annihilation, Complete Soul Erasure, Irreversible Death, Irreversible Erasure, Irretrievable Death, Unrecoverable Death, Death Beyond Resurrection, Death Beyond Extraction, Death Beyond the Shadow Monarch's Power, The Un-Extractable Threshold, Unextractable Death, Un-Extractable Death, Final Death, Ultimate Death, Death of Existence, Erasure From Existence, Erasure Beyond Death
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<true_death> Definition True Death is the concept of irreversible annihilation, in which a being's existence is permanently extinguished rather than preserved in an afterlife.
Characteristics
- Represents the complete destruction of a being's physical and spiritual existence.
- Leaves no surviving soul or spiritual essence available for resurrection.
- Cannot be reversed through conventional Shadow Extraction.
- Distinguished from ordinary death, in which a soul may continue to exist. </true_death>
Entry settings
- #25โโโโโโโ[Location]โโโโโโโ
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
Entry settings
- #26[โฒ] 2nd Red Gate Dungeon
Keys: 2nd Red Gate Dungeon, Second Red Gate Dungeon, 2nd Red Gate, Second Red Gate, Red Gate Dungeon 2, Red Gate Dungeon Two, Red Gate Dungeon No. 2, Red Gate Dungeon Number 2, Red Gate Dungeon II, Red Gate 2, Red Gate Two, Red Gate II, Red Gate No. 2, Red Gate Number Two, Red Gate Number 2, 2nd Red-Gate Dungeon, Second Red-Gate Dungeon, 2nd Red-Gate, Second Red-Gate, 2nd Redgate Dungeon, Second Redgate Dungeon, 2nd Redgate, Second Redgate, 2nd Red Gate Raid, Second Red Gate Raid, 2nd Red Gate Incident, Second Red Gate Incident, 2nd Red Gate Event, Second Red Gate Event, 2nd Red Gate Expedition, Second Red Gate Expedition, 2nd Red Gate Mission, Second Red Gate Mission, 2nd Red Gate Clearing, Second Red Gate Clearing, 2nd Red Gate Forest, Second Red Gate Forest, 2nd Red Gate Forest Dungeon, Second Red Gate Forest Dungeon, Jinwoo's Second Red Gate, Jinwoo's 2nd Red Gate, Jinwoo's Second Red Gate Dungeon, Sung Jinwoo's Second Red Gate Dungeon, Sung Jin-Woo's Second Red Gate Dungeon, Seoul Highway Red Gate, Seoul Highway Red Gate Dungeon, Seoul Highway B-Rank Gate, Seoul Highway B-Rank Dungeon, Seoul Highway Red Gate Incident, Higos Red Gate Dungeon, Higos' Red Gate Dungeon, Higos' Dungeon, Higos Red Gate, Treefolk Centaur Red Gate, Treefolk Centaur Dungeon
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<second_red_gate_dungeon> Definition The 2nd Red Gate Dungeon is a dungeon that originally appeared as a B-Rank Gate on a highway in Seoul before transforming into a Red Gate.
Environment
- Contains a vast, rain-soaked forest.
- Inhabited by humanoid Magic Beasts known as Treefolk Centaurs.
Boss
- Higos.
Characteristics
- Originally classified as B-Rank.
- Became a Red Gate after being entered.
- Has been cleared. </second_red_gate_dungeon>
Entry settings
- #27[โฒ] Ahjin Soft
Keys: Ahjin Soft, AhjinSoft, Ahjin-Soft, Ah Jin Soft, Ahjin Software, Ahjin Soft Corporation, Ahjin Soft Company, Ahjin Soft Co., Ahjin Soft Inc., Ahjin Soft Games, Ahjin Soft Gaming, Ahjin Soft Studios, Ahjin Soft Game Studio, Ahjin Soft Game Company, Ahjin Soft Game Developer, Ahjin Soft Game Development, Ahjin Soft Entertainment, Ahjin Soft Korea, Korean Ahjin Soft, ์์ง์ํํธ, ์์ง ์ํํธ, ์์ง-์ํํธ, ์์ง์ํํธ ํ์ฌ, ์์ง์ํํธ ๊ธฐ์ , ์์ง์ํํธ ๊ฒ์, ์์ง์ํํธ ๊ฒ์ํ์ฌ, ์์ง์ํํธ ๊ฒ์์ฌ, ์์ง์ํํธ ๊ฐ๋ฐ์ฌ, ์์ง์ํํธ ์ฃผ์ํ์ฌ, ์์ง์ํํธ ๋ํ, ์์ง์ํํธ ํ์ฅ, ์์ง์ํํธ ์ง์, ์์ง์ํํธ์, ์์ง์ํํธ์์, ์์ง์ํํธ๊ฐ, ์์ง์ํํธ๋, ์์ง์ํํธ๋ฅผ, ์์ง์ํํธ์, Ajin Soft, AjinSoft, Ajin-Soft, A Jin Soft, Ajin Software, Ajin Soft Corporation, Ajin Soft Games, Ajin Soft Studios, Ajin Soft Entertainment, Ahjinsoft, Ahjin Software Company, Ahjin Gaming Corporation, Ahjin Game Corporation, Ahjin Game Studio, Ahjin VR Company, Ahjin VR Studio, Ahjin Virtual Reality Games, Ahjin Virtual Reality Studio, Ahjin Virtual Reality Corporation
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<ahjin_soft> Definition Ahjin Soft is a South Korean game development corporation founded by Yoo Jinho in the revised timeline of Solo Leveling.
Leadership
- Chairman: Yoo Jinho.
- Director: Lim Do-Gyu.
Characteristics
- Developed Beautiful World, an immensely popular virtual reality game.
- Beautiful World surpassed 12 million users within four years of its release.
- Maintained leading positions in profitability and popularity for four consecutive years.
- Employs some Awakened Beings who chose not to pursue careers as Hunters. </ahjin_soft>
Entry settings
- #28[โฒ] Black Market
Keys: Black Market, The Black Market, Black-Market, Blackmarket, Solo Leveling Black Market, Solo Leveling Ragnarok Black Market, Ragnarok Black Market, Yangpyeong Black Market, Yangpyeong's Black Market, Yangpyeong Underground Market, Yangpyeong Underground Marketplace, Yangpyeong Secret Market, Yangpyeong Hidden Market, Yangpyeong Illegal Market, Yangpyeong Demon Market, Yangpyeong Hunter Market, Yangpyeong Black-Market Dungeon, Yangpyeong Underground Bazaar, Yangpyeong Demon Bazaar, Yangpyeong Underground City, Yangpyeong's Hidden Underground City, Black Market of Yangpyeong, Underground Black Market of Yangpyeong, Hidden Black Market of Yangpyeong, Demon Black Market of Yangpyeong, Hunter Black Market of Yangpyeong, Korean Demon Black Market, Korea's Underground Demon Market, Lotto's Black Market, Lotto's Underground Market, Lotto's Demon Market, Lotto's Secret Marketplace, Lotto's Underground Bazaar, Lotto's Underground City, Lotto's Black Market Arena, Lotto's Underground Arena, Black Market Arc Location
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<black_market> Definition The Black Market is a concealed underground marketplace in Yangpyeong, Korea, where demons and Hunters conduct illegal trade, auctions, and gambling beyond the oversight of the Korean Hunters Association.
Structure
- An enormous temple-like complex with carved stone pillars, moss-covered walls, and a massive bronze entrance gate.
- Contains a bustling marketplace, an underground fighting arena, exclusive VIP rooms, and a chapel associated with the Outer God's Cult.
- The chapel contains the Cartenon Temple and its enormous Statue of God.
Security
- Concealed by the surrounding fog and Blue Mist.
- A demonic totem at the entrance detects non-demonic presences.
- Entry requires sufficient strength, an authorized pass such as the Stardust Necklace, or a means of bypassing the detection system.
- VIP rooms require substantial Stardust and are restricted to demons.
Commerce
- Managed by a demon named Lotto, with predominantly demonic staff.
- Trades dungeon ores, magical beast carcasses, and other valuable goods.
- Magic stones serve as the primary currency.
- Hunters and demons coexist peacefully within the marketplace.
Underground Arena
- Hosts one-on-one fights exclusively between Hunters, with demons serving as spectators.
- Combatants are prohibited from using items.
- Healers are available to prevent unnecessary deaths and unwanted attention.
- Matches may be manipulated through the use of Mad Blooded Poison. </black_market>
Entry settings
- #29[โฒ] Busan Gate
Keys: Busan Gate, The Busan Gate, Busan-Gate, BusanGate, Busan Dungeon Gate, Busan Dungeon, Busan A-Rank Gate, Busan A Rank Gate, Busan A-Class Gate, Busan A Class Gate, Busan A-Rank Dungeon, Busan A Rank Dungeon, Busan A-Class Dungeon, Busan A Class Dungeon, A-Rank Busan Gate, A Rank Busan Gate, A-Class Busan Gate, A Class Busan Gate, A-Rank Busan Dungeon, A Rank Busan Dungeon, Busan High-Level Gate, Busan High-Rank Gate, Busan High-Level Dungeon, Busan High-Rank Dungeon, Busan High-Difficulty Gate, Busan High-Difficulty Dungeon, Busan Raid Gate, Busan Raid Dungeon, Busan Gate Raid, Busan Dungeon Raid, Busan A-Rank Raid, Busan A Rank Raid, Busan A-Class Raid, Busan A Class Raid, Busan High-Level Raid, Busan High-Rank Raid, Busan Gate Incident, Busan Dungeon Incident, Busan Gate Expedition, Busan Dungeon Expedition, Busan Gate Operation, Busan Dungeon Operation, ๋ถ์ฐ ๊ฒ์ดํธ, ๋ถ์ฐ๊ฒ์ดํธ, ๋ถ์ฐ ๋์ , ๋ถ์ฐ๋์ , ๋ถ์ฐ A๊ธ ๊ฒ์ดํธ, ๋ถ์ฐ A๊ธ ๋์ , ๋ถ์ฐ A๋ฑ๊ธ ๊ฒ์ดํธ, ๋ถ์ฐ A๋ฑ๊ธ ๋์ , Busan Geiteu, Busan Geiteu Raid, Busan Deonjeon, Pusan Gate, Pusan Dungeon, Pusan A-Rank Gate, Pusan A-Rank Dungeon, Pusan Gate Raid, Pusan Dungeon Raid
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<busan_gate> Definition The Busan Gate was a high-level A-Rank Gate that appeared in Busan, South Korea.
Classification
- Rank: A-Rank.
- Dungeon Boss: Arch Lich.
- Magic Beasts: Twin-Headed Ogres and Death Knights.
- Status: Cleared.
Characteristics
- Contained powerful undead and other dangerous Magic Beasts.
- Considered exceptionally dangerous even for experienced Hunters. </busan_gate>
Entry settings
- #30[โฒ] Cartenon Temple
Keys: Cartenon Temple, The Cartenon Temple, Cartenon, Cartenon-Temple, CartenonTemple, Cartenon Dungeon, Cartenon Temple Dungeon, Cartenon Temple Ruins, Cartenon Temple Chamber, Cartenon Temple Trial, Cartenon Temple Trials, Cartenon Temple Test, Cartenon Temple Raid, Cartenon Temple Incident, Cartenon Temple Massacre, Cartenon Temple Altar, Cartenon Temple Commandments, Commandments of the Cartenon Temple, Cartenon Temple's Three Commandments, Cartenon Temple's Statue of God, Cartenon Temple's Architect, Cartenon Temple's Hidden Chamber, Cartenon Temple's Inner Sanctum, Cartenon Temple's Trial Chamber, Double Dungeon, The Double Dungeon, Double-Dungeon, DoubleDungeon, Double Dungeons, Double-Dungeon Temple, Double Dungeon Temple, Double Dungeon Chamber, Double Dungeon Incident, Double Dungeon Massacre, Double Dungeon Trial, Double Dungeon Test, Double Dungeon Raid, Double Dungeon Arc, Double Dungeon's Statue of God, Double Dungeon's Architect, Double Dungeon's Altar, Double Dungeon's Commandments, Double Dungeon's Hidden Temple, Double Dungeon's Inner Chamber, Double Dungeon's Final Trial, Hidden Double Dungeon, Secret Double Dungeon, S-Rank Double Dungeon, S-Rank Cartenon Temple, Kandiaru's Temple, Kandiaru's Dungeon, Kandiaru's Trial Chamber, Kandiaru's Hidden Temple, Kandiaru's Double Dungeon, Architect's Temple, Architect's Dungeon, Architect's Double Dungeon, The Architect's Temple, The Architect's Dungeon, The Architect's Trial Chamber, The Architect's Hidden Dungeon, Ashborn's Vessel Selection Temple, Ashborn's Vessel Selection Dungeon
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<cartenon_temple> Definition Cartenon Temple, also known as the Double Dungeon, is a hidden S-Rank dungeon accessible through certain D-Rank dungeons. It serves as the Architect Kandiaru's base of operations and a testing ground for selecting a suitable vessel to inherit the Shadow Monarch's powers.
Structure
- Contains a vast chamber dominated by the enormous Statue of God.
- Houses numerous gigantic statues carrying weapons or musical instruments.
- Features a stone epitaph inscribed with the temple's commandments.
- Contains a central altar and large entrance doors.
Commandments
- Worship God: Everyone must bow before the Statue of God. Anyone remaining above its permitted height is killed by its heat vision.
- Praise God: Each participant must stand before a statue holding a musical instrument. Armed statues kill anyone approaching them, while the Statue of God crushes those who fail to reach safety.
- Prove Thy Faith: At least one participant must remain at the altar rather than escape through the opened doors.
Trial Mechanics
- Completing the second commandment raises the central altar and opens the doors.
- During the final trial, the statues advance whenever they are not being observed.
- Blue flames represent the remaining time, disappearing individually as time passes.
- Red flames represent the participants remaining at the altar, disappearing as they leave.
- The exit gradually closes as participants escape and seals completely when only one remains.
- The final participant who remains at the altar successfully completes the trial.
- The successful participant is offered the opportunity to become the System's Player. Acceptance allows survival, while refusal results in death.
Characteristics
- Contains animated statues rather than ordinary Magic Beasts.
- Operates through lethal trials governed by specific commandments.
- Designed to identify a human capable of receiving the Shadow Monarch's power. </cartenon_temple>
Entry settings
- #31[โฒ] Coliseum
Keys: Coliseum, The Coliseum, Demon Realm Coliseum, Demon Realm Colosseum, Demon Coliseum, Demon Colosseum, Demonic Coliseum, Demonic Colosseum, Coliseum of the Demon Realm, Colosseum of the Demon Realm, Demon Realm's Coliseum, Demon Realm's Colosseum, Demon Realm Arena, Demon Realm's Arena, Demon Arena, Demonic Arena, Demon Coliseum Arena, Demon Realm Gladiatorial Arena, Demonic Gladiatorial Arena, Coliseum of the Demons, Colosseum of the Demons, Demon Nobles' Coliseum, Demon Nobles' Arena, Noble Demons' Coliseum, Noble Demons' Arena, Demon Noble Arena, Demon Nobility's Coliseum, Demon Nobility's Arena, Tyrant King of Madblood's Coliseum, Tyrant King of Madblood's Arena, Madblood King's Coliseum, Madblood King's Arena, Madblood Coliseum, Madblood Arena, Coliseum of Madblood, Coliseum of the Tyrant King, Arena of the Tyrant King of Madblood, Demon Realm Execution Coliseum, Demon Realm Execution Arena, Demonic Execution Coliseum, Demonic Execution Arena
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
Definition The Coliseum is an ancient demonic arena in the Demon Realm, originally used for gladiatorial combat between noble demons and later converted into a site of public executions and forced combat.Structure
- A massive, oval-shaped arena surrounded by high walls decorated with warped pillars, demon horns, and skulls.
- Features a heavy iron entrance gate guarded by Demon Guards.
- Contains prison cells constructed from hell iron, a dense, mana-infused metal capable of restraining demons.
Characteristics
- Originally served as a battleground where noble demon families competed to demonstrate their strength and status.
- Following the disappearance of the demon nobility, became a place where disobedient and enslaved demons were forced to fight and die for entertainment.
- Operated under the Tyrant King of Madblood, who consumed the corpses of fallen combatants to increase his strength.
- Prisoners were given food containing Mad Blood Poison, which temporarily enhanced physical strength while gradually consuming their lifespan.
Entry settings
- #32[โฒ] Demon Castle
Keys: Demon Castle, The Demon Castle, Demon-Castle, Demoncastle, Demon's Castle, Demons' Castle, Demon Castle Dungeon, Demon Castle Instant Dungeon, Demon Castle S-Rank Dungeon, S-Rank Demon Castle, S-Rank Demon Dungeon, S-Rank Instant Dungeon Demon Castle, 100-Floor Demon Castle, 100 Floor Demon Castle, Hundred-Floor Demon Castle, One-Hundred-Floor Demon Castle, Demon Castle's 100 Floors, Demon Castle 100F, Demon Castle Floor 100, Demon Castle 100th Floor, Demon Castle 1st Floor, Demon Castle 50th Floor, Demon Castle 75th Floor, Demon Castle 100th Floor, Demon Castle Instance, Demon Castle Instance Dungeon, Kandiaru's Demon Castle, Kandiaru's Demon Dungeon, Kandiaru's Instant Dungeon, System's Demon Castle, System Demon Castle, System-Created Demon Castle, Jinwoo's Demon Castle, Sung Jinwoo's Demon Castle, Jinwoo's 100-Floor Dungeon, Sung Jinwoo's Demon Dungeon, Ashborn's Demon Castle, Demon Castle of Seoul, Seoul Demon Castle, Seoul's Demon Castle, Ruined Seoul Demon Castle, Burning Seoul Demon Castle, Demon Castle of the Alternate Timeline, Alternate-Timeline Demon Castle
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<demon_castle> Definition The Demon Castle is an S-Rank instant Dungeon created by Kandiaru, consisting of 100 floors inhabited by demons and powerful Magic Beasts.
Structure
- Resembles a devastated version of Seoul, filled with ruined buildings and widespread fires.
- Contains 100 floors, with increasingly powerful enemies and designated bosses.
- Its appearance is based on an alternate timeline in which the war between the Rulers and Monarchs devastated Earth and exterminated humanity.
Bosses
- Cerberus: 1st Floor, serving as the gatekeeper.
- Vulcan: 50th Floor.
- Metus: 75th Floor.
- Baran: 100th Floor.
Inhabitants
- Demons, including members of the Radiru Clan.
- Powerful Magic Beasts, including Kaisellin.
Characteristics
- Functions as an artificial Dungeon created through the System.
- Classified as S-Rank due to its exceptionally dangerous inhabitants.
- The Dungeon has been cleared and its environment restored to its original state. </demon_castle>
Entry settings
- #33[โฒ] Elvenwood
Keys: Elvenwood, Elven Wood, Elven-Wood, Elvenwoods, Elven Woods, Elven-Woods
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
Definition Elvenwood refers to both a massive supernatural tree and the hidden city built around it. Originally associated with the High Elves, Elvenwoods exist in multiple locations and draw nutrients from their surroundings to sustain themselves.Structure
- A colossal central tree surrounded by buildings formed from enormous trunks and interwoven branches.
- Protected by magical barriers that separate the city from the surrounding world.
- Entering the barrier transports visitors into a separate dimensional space.
- The central tree possesses extensive roots capable of movement and attacking living beings.
Inhabitants
- High Elves, who use the tree's power to amplify their spirit magic.
- Corrupted Ghosts, spirit-possessed remains of deceased elves.
Characteristics
- Initially produces lush, fertile environments but gradually exhausts the surrounding land.
- As nutrients diminish, the environment deteriorates and eventually becomes cold and wintry.
- When deprived of nutrients, the tree attacks living beings and absorbs them through its roots.
- High Elves traditionally relocate with Elvenwood seeds to establish new settlements.
- Elvenwoods can conceal themselves through powerful magical barriers and perception-altering spells.
- Known locations include North Korea, Russia, China, France, and the United States.
Entry settings
- #34[โฒ] First S-Rank Gate
Keys: First S-Rank Gate, First S Rank Gate, First S-Ranked Gate, First S Ranked Gate, First S-Class Gate, First S Class Gate, First S-Tier Gate, First S Tier Gate, First S-Rank Dungeon Gate, First S-Class Dungeon Gate, First S-Rank Dungeon, First S-Class Dungeon, First S-Rank Dungeon Break, First S-Class Dungeon Break, First S-Rank Gate Break, First S-Class Gate Break, First S-Rank Gate Incident, First S-Class Gate Incident, First S-Rank Gate Disaster, First S-Class Gate Disaster, First S-Rank Gate Catastrophe, First S-Class Gate Catastrophe, First S-Rank Gate Crisis, First S-Class Gate Crisis, First S-Rank Gate Emergency, First S-Class Gate Emergency, First S-Rank Gate Outbreak, First S-Class Gate Outbreak, First S-Rank Gate Appearance, First S-Class Gate Appearance, First S-Rank Gate Opening, First S-Class Gate Opening, First S-Rank Gate Emergence, First S-Class Gate Emergence, First Ever S-Rank Gate, First-Ever S-Rank Gate, First Ever S-Class Gate, First-Ever S-Class Gate, World's First S-Rank Gate, World's First S-Class Gate, Humanity's First S-Rank Gate, Humanity's First S-Class Gate, The Original S-Rank Gate, The Original S-Class Gate, The Inaugural S-Rank Gate, The Inaugural S-Class Gate, 1st S-Rank Gate, 1st S Rank Gate, 1st S-Class Gate, 1st S Class Gate, S-Rank Gate No. 1, S-Class Gate No. 1, S-Rank Gate Number One, S-Class Gate Number One, S-Rank Gate #1, S-Class Gate #1, S-Rank Gate 1, S-Class Gate 1, S-Rank Gate One, S-Class Gate One, Kamish's Gate, Kamish Gate, Kamish's Dungeon, Kamish Dungeon, Kamish's S-Rank Gate, Kamish's S-Class Gate, Kamish's Dungeon Gate, Kamish's Dungeon Break, Kamish Dungeon Break, Kamish's Gate Break, Kamish Gate Incident, Kamish Gate Disaster, Kamish Gate Catastrophe, Kamish Dungeon Incident, Kamish Dungeon Disaster, Kamish Dungeon Catastrophe
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<first_s_rank_gate> Definition The First S-Rank Gate was the first recorded S-Rank Gate in Solo Leveling, appearing on the western coast of the United States approximately eight years before the main storyline.
Classification
- Rank: S-Rank.
- Dungeon Boss: Kamish, an exceptionally powerful dragon.
Characteristics
- Responsible for one of the most catastrophic Dungeon Breaks in human history.
- Kamish's emergence devastated the American West Coast, killing millions of civilians and more than 99 S-Rank Hunters.
- Only five participating S-Rank Hunters survived and successfully defeated Kamish.
- The five survivors received authority comparable to that of a nation and became known as National Level Hunters.
- Demonstrated the extraordinary destructive potential of S-Rank Gates. </first_s_rank_gate>
Entry settings
- #35[โฒ] Glacier Dungeon
Keys: Glacier Dungeon, The Glacier Dungeon, Glacier-Dungeon, GlacierDungeon, Glacier Dungeons, Glacial Dungeon, Glacial-Dungeon, Glacier Field Dungeon, Glacial Field Dungeon, Glacier Field-Type Dungeon, Glacial Field-Type Dungeon, Glacier-Type Dungeon, Glacier World Dungeon, Glacier Realm Dungeon, Ice Glacier Dungeon, Frozen Glacier Dungeon, Frozen Glacier Field Dungeon, Nauru Glacier Dungeon, Nauru's Glacier Dungeon, Nauru Island Glacier Dungeon, Glacier Dungeon of Nauru, Glacier Dungeon on Nauru, Glacier Dungeon of Facade Island, Facade Island Glacier Dungeon, Facade Island's Glacier Dungeon, Pacific Glacier Dungeon, Pacific Ocean Glacier Dungeon, Ragnarok Glacier Dungeon, Solo Leveling Glacier Dungeon, Solo Leveling Ragnarok Glacier Dungeon
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<glacier_dungeon> Definition Glacier Dungeon is a Field Type Dungeon located on Nauru Island in the Pacific Ocean, featuring an extremely cold, glacier-like environment.
Environment
- A frozen landscape where extreme cold affects everyone who enters.
- The entire dungeon imposes the Curse of Cold debuff, reducing attack speed and movement speed by 30%.
- Kandiaru's Blessing provides protection against the dungeon's cold debuff.
Inhabitants
- Ice Elves.
- Ice Trolls.
- Ice Golems.
- Ice Kobolds.
Notable Locations
- Forest of Echoes: Also known as the Forest of Trials, containing the Spring Water from the Forest of Echoes.
- Sanctuary of Snow Folk: A sanctuary that can be activated at a hot spring deep within the Forest of Echoes. </glacier_dungeon>
Entry settings
- #36[โฒ] Gwanak Mountain Dungeon
Keys: Gwanak Mountain Dungeon, Gwanak Mountain's Dungeon, Gwanak Dungeon, Gwanak Mt. Dungeon, Mt. Gwanak Dungeon, Mount Gwanak Dungeon, Gwanaksan Dungeon, Gwanaksan Field Dungeon, Gwanak Mountain Field Dungeon, Gwanak Field Dungeon
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<gwanak_mountain_dungeon> Definition Gwanak Mountain Dungeon is a D-Rank field dungeon located on Gwanak Mountain in Seoul, South Korea.
Classification
- Rank: D-Rank.
- Type: Field Dungeon.
- Boss: Brocky.
- Status: Cleared.
Inhabitants
- Black-Shadow Razan.
- Razor-Clawed Briga.
- Dungeon Jackals.
- Brocky.
Characteristics
- Formed after a dungeon was not cleared in time, resulting in a Dungeon Break that allowed Magic Beasts to escape into the surrounding area.
- Also functioned as a Fang Sanctuary, where Brocky was tasked with protecting Gray.
- Formerly controlled by the Hyena Guild, which used the dungeon as a base for illegal operations and to imprison kidnapped individuals. </gwanak_mountain_dungeon>
Entry settings
- #37[โฒ] Hapjeong Subway Station
Keys: Hapjeong Subway Station, Hapjeong Station, Hapjeong Subway, Hapjeong Metro Station, Hapjeong Underground Station, Hapjeong Train Station, Hapjeong Railway Station, Hapjeong Station Dungeon, Hapjeong Subway Dungeon, Hapjeong Subway Station Dungeon, Hapjeong Metro Dungeon, Hapjeong Underground Dungeon, Hapjeong Dungeon, Hapjeong Instant Dungeon, Hapjeong Station Instant Dungeon, Hapjeong Subway Instant Dungeon, Hapjeong E-Rank Dungeon, Hapjeong E Rank Dungeon, Hapjeong E-Class Dungeon, Hapjeong E Class Dungeon, Hapjeong Dungeon Entrance, Hapjeong Station Dungeon Entrance, Hapjeong Station Entrance 3, Hapjeong Station Exit 3, Hapjeong Subway Station Entrance 3, Hapjeong Subway Station Exit 3, Hapjeong Third Entrance, Hapjeong 3rd Entrance, Hapjeong Exit Number 3, Hapjeong Exit No. 3, Hapjeong Exit #3, Hapjeong Station Gate 3, Hapjeong Station Third Entrance, Hapjeong Station 3rd Entrance, Hapjeong Station's Third Entrance, Hapjeong Subway Station's Third Entrance, Hapjeong Station's Dungeon, Hapjeong Subway Station's Dungeon, Hapjeong's Instant Dungeon, Hapjeong's E-Rank Dungeon, Hapjeong Subway Raid, Hapjeong Station Raid, Hapjeong Dungeon Raid, Hapjeong Instant Dungeon Raid, Hapjeong Station Dungeon Raid, Hapjeong Subway Station Raid, Hapjeong Subway Station Incident, Hapjeong Dungeon Incident, Hapjeong Station Dungeon Incident, ํฉ์ ์ญ, ํฉ์ ์ญ ๋์ , ํฉ์ ์ญ ์งํ์ฒ ์ญ, ํฉ์ ์งํ์ฒ ์ญ, ํฉ์ ์ญ 3๋ฒ ์ถ๊ตฌ, ํฉ์ ์ญ 3๋ฒ ์ ๊ตฌ, ํฉ์ ์ญ ์ธ์คํด์ค ๋์ , ํฉ์ ์ญ ์ฆ์ ๋์ , ํฉ์ ๋์ , Hapjeong-yeok, Hapjeong Yeok, Hapjeongyeok, Hapjeong-yeok Dungeon, Hapjeong Yeok Dungeon, Hapjeong Station Seoul, Hapjeong Subway Station Seoul, Hapjeong Station South Korea
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<hapjeong_subway_station> Definition Hapjeong Subway Station is an E-Rank Instant Dungeon located at the third entrance of Hapjeong Subway Station in Seoul, South Korea. It is accessible using a Dungeon Key provided by the System.
Structure
- A dark, abandoned subway environment inhabited by hostile Magic Beasts.
Inhabitants
- Goblins.
- Steel-Fanged Raikans.
- Razor-Clawed Briga.
- Black-Shadow Razan.
- Blue Venom-Fanged Kasaka: The dungeon's boss, known as the Swamp Ruler.
Characteristics
- Classified as an E-Rank Instant Dungeon.
- Requires a Dungeon Key rather than an ordinary Gate for entry.
- Status: Cleared. </hapjeong_subway_station>
Entry settings
- #38[โฒ] Hunters Guild Gate
Keys: Hunters Guild Gate, Hunter's Guild Gate, Hunters' Guild Gate, Hunters-Guild Gate, Hunters Guild's Gate, Hunters Guild Dungeon, Hunter's Guild Dungeon, Hunters' Guild Dungeon, Hunters Guild's Dungeon, Hunters Guild A-Rank Gate, Hunters Guild A Rank Gate, Hunters Guild A-Class Gate, Hunters Guild A-Rank Dungeon, Hunters Guild A Rank Dungeon, Hunters Guild A-Class Dungeon, Hunters Guild High Orc Gate, Hunters Guild High Orc Dungeon, Hunters Guild Orc Gate, Hunters Guild Orc Dungeon, Hunters Guild Kargalgan Gate, Hunters Guild Kargalgan Dungeon, Hunters Guild Second Strike Team Gate, Hunters Guild 2nd Strike Team Gate, Hunters Guild Second Strike Team Dungeon, Hunters Guild 2nd Strike Team Dungeon, Hunters Guild Gate Arc, Hunters Guild Dungeon Arc, Hunters Guild A-Rank Gate Arc, Hunters Guild High Orc Dungeon Arc, Hunters Guild Kargalgan Arc, Kargalgan's Dungeon, Kargalgan's Gate, Kargalgan's A-Rank Dungeon, Kargalgan's A-Rank Gate, Kargalgan Dungeon, Kargalgan Gate, Kargalgan Boss Dungeon, High Orc Shaman Dungeon, High Orc Shaman Gate, High Orc Shaman's Dungeon, High Orc Shaman's Gate
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<hunters_guild_gate> Definition The Hunters Guild Gate was a high-tier A-Rank Gate managed by the Hunters Guild.
Classification
- Rank: A-Rank.
- Status: Cleared.
- Dungeon Boss: Kargalgan, a powerful High Orc shaman.
Inhabitants
- Dungeon Jackals.
- High Orcs, including elite guards and soldiers.
Characteristics
- Contained unusually weak Dungeon Jackals for an A-Rank dungeon.
- The Dungeon Jackals bore leash marks, indicating they were controlled by stronger creatures.
- High Orcs formed an organized military force under Kargalgan's command.
- A powerful magical barrier could prevent Hunters from escaping through the Gate.
- Kargalgan possessed powerful magic, including gravity manipulation and telepathic communication. </hunters_guild_gate>
Entry settings
- #39[โฒ] Jeju Island
Keys: Jeju Island, Jeju, Jeju-do, Jejudo, Jeju Do, Jeju Island South Korea, Jeju Island Korea, Jeju Island Solo Leveling, Solo Leveling Jeju Island, ์ ์ฃผ๋, ์ ์ฃผ๋, ์ ์ฃผ, ๆฟๅทๅณถ, ๆตๅทๅฒ, ๆฟๅท, ๆตๅท, Cheju Island, Cheju-do, Chejudo, Cheju, Cheju Island Korea, Cheju Island South Korea, Cheju Island Solo Leveling, Kanan Island, Kanan, Kanan-jima, Kananjima, Kanan Shima, Kanan-shima, ๆถๅๅณถ, ๆถๅ, ใซใใณๅณถ, ใซใใณ, Kanan Island Solo Leveling, Solo Leveling Kanan Island, Jeju Island Arc, Jeju Arc, Jeju Island Story Arc, Jeju Island Raid Arc, Jeju Raid Arc, Jeju Island S-Rank Gate, Jeju S-Rank Gate, Jeju Island S Rank Gate, Jeju Island S-Class Gate, Jeju Island Dungeon Break, Jeju Island Ant Nest, Jeju Island Ant Colony
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<jeju_island> Definition Jeju Island is a South Korean island located between the Korean Peninsula and Japan, formerly overrun by powerful ant-type Magic Beasts following an S-Rank Dungeon Break.
Characteristics
- Originally inhabited by humans before being abandoned following the Dungeon Break.
- Became a massive colony of mutant ant-type Magic Beasts ruled by the Ant Queen.
- The ants developed increasingly dangerous mutations, including the ability to fly and reach neighboring islands.
- Multiple attempts to reclaim the island failed before the ant colony was eventually exterminated.
- The island was reclaimed, although its subsequent resettlement remains unconfirmed. </jeju_island>
Entry settings
- #40[โฒ] Jisan Prison
Keys: Jisan Prison, Jisan Prison Facility, Jisan Correctional Facility, Jisan Correctional Institution, Jisan Detention Facility, Jisan Detention Center, Jisan Penitentiary, Jisan High-Security Prison, Jisan Maximum-Security Prison, Jisan Maximum Security Facility, Jisan S5 Prison, Jisan S-5 Prison, Jisan S5 Correctional Facility, Jisan Hunter Prison, Jisan Awakened Prison, Jisan Awakened Criminal Prison, Jisan Hunter Detention Center, Jisan Hunter Detention Facility, Jisan Superhuman Prison, Jisan Mana-Suppression Prison, Jisan Prison Complex, Jisan Prison Compound, Jisan Prison Center, Jisan Prison Institution, Jisan Prison Building, Jisan Prison Grounds, Jisan Prison Site, Jisan Prison in Pocheon, Pocheon Jisan Prison, Pocheon's Jisan Prison, Jisan Prison South Korea, Jisan Prison Korea, Jisan Prison Gyeonggi, Jisan Prison Gyeonggi-do, Jisan Prison Gyeonggi Province, Jisan Prison Break, Jisan Prison Break Arc, Jisan Prison Break Incident, Jisan Prison Escape Incident, Jisan Prison Riot, Jisan Prison Uprising, Jisan Prison Mass Escape, Jisan Prison Mass Breakout, Jisan Prison Breakout
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<jisan_prison> Definition Jisan Prison is a high-security correctional facility located in Pocheon, South Korea, established by the Korean Hunters Association to detain dangerous criminals, particularly individuals with awakened abilities.
Security
- Houses prisoners classified under the highest security level, S5.
- Uses explosive electronic ankle bracelets that activate when prisoners use mana.
- The bracelets can be circumvented using Stardust, which allows mana activation without triggering an explosion.
- Bracelet explosions cause localized injuries that can be healed by individuals with healing abilities.
- Healing-type prisoners are confined in a restricted section to prevent exploitation of this weakness.
Characteristics
- An unusually high number of inmates awaken as Hunters during imprisonment.
- The awakenings result from the deliberate incarceration of individuals identified as likely to awaken, rather than any confirmed supernatural property of the prison.
- Designed to monitor and contain dangerous awakened individuals in a controlled environment. </jisan_prison>
Entry settings
- #41[โฒ] Last Paradise
Keys: Last Paradise, The Last Paradise, Last-Paradise, LastParadise, Last Paradise City, Last Paradise Fortress, Last Paradise Settlement, Last Paradise Stronghold, Last Paradise Enclave, Last Paradise Territory, Last Paradise District, Last Paradise Colony, Last Paradise Sanctuary, Last Paradise Safe Haven, Last Paradise Refuge, Last Paradise Refugee City, Last Paradise Walled City, Last Paradise Fortified City, Last Paradise Fortress City, Last Paradise City-State, Last Paradise City State, Last Paradise Criminal City, Last Paradise Outlaw City, Last Paradise Black Market City, Last Paradise North Korea, Last Paradise North Korean Field, Last Paradise North Korea Field, Last Paradise Elvenwood, Last Paradise Elvenwood City, Last Paradise Elvenwood Fortress, Last Paradise Tenth Elvenwood, Last Paradise 10th Elvenwood, Last Paradise 10th Tree, Last Paradise Alfheim, Last Paradise Bank, Last Paradise Hunter Guild, Last Paradise Free Market Alliance, Last Paradise Enforcers
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<last_paradise> Definition Last Paradise is a fortified, self-governed human city built around the tenth Elvenwood within the North Korea Field.
Structure
- Surrounded by massive defensive walls and concealed by bluish mist.
- Lacks the transparent protective barrier found around other Elvenwoods.
- Contains a corrupted Elvenwood known as Alfheim at its center.
Inhabitants
- Populated by fugitives, criminals, and survivors from multiple countries.
- Residents include South Koreans, North Koreans, Chinese, and Russians.
- Operates outside conventional national laws, allowing residents to assume false identities.
- Has no elven inhabitants.
Factions
- The Bank: Secretly controls the city, its economy, loans, and Elvenwood fruit distribution.
- Hunter Guild: Enhanced humans with transplanted magical beast body parts who undertake hunting and supply missions.
- Free Market Alliance: Merchants and debtors responsible for trading goods other than Elvenwood fruit.
- Enforcers: An independent group responsible for maintaining order during exceptional situations.
Elvenwood
- Alfheim is unusually large, with green and red foliage indicating its seasonal deterioration.
- Produces Contaminated Elvenwood Fruits that enable the transplantation of magical beast body parts into humans.
- Requires nourishment to sustain its growth, with elven corpses serving as particularly effective fertilizer.
Economy
- Uses its own currency and operates independently of outside financial systems.
- The Bank controls the distribution of Contaminated Elvenwood Fruits.
- Residents earn money through missions involving magical beasts, supplies, and elf hunting.
- Elf-hunting missions offer particularly high rewards.
- High-interest loans create widespread financial dependence on the Bank. </last_paradise>
Entry settings
- #42[โฒ] Magok Field
Keys: Magok Field, Magok Fields, Magok-Field, Magokfield, Magok Dungeon, Magok Field Dungeon, Magok Field-Type Dungeon, Magok Field Type Dungeon, Magok Forest, Magok Jungle, Magok Sanctuary, Magok Field Sanctuary, Magok Botanical Garden Dungeon, Magok Botanical Garden, Magok Field Botanical Garden, Magok's Botanical Garden, Magok Field Forest, Magok Dungeon Field, Magok Dungeon Sanctuary, Magok Field Zone, Magok Dungeon Zone, Magok Field Area, Magok Field Region, Magok Forest Dungeon, Magok Jungle Dungeon, Magok Forest Sanctuary, Magok Jungle Sanctuary, Magok Blue Mist Field, Magok Mist Forest, Magok Mist Dungeon, Magok Blue Mist Dungeon, Magok Blue Mist Forest, Magok-dong Field, Magok-dong Dungeon, Magok-dong Forest, Magok-dong Sanctuary, Magok District Field, Magok District Dungeon, ๋ง๊ณก ํ๋, ๋ง๊ณกํ๋, ๋ง๊ณก ๋์ , ๋ง๊ณก ์ฒ, ๋ง๊ณก ์์ธ์ด๋ฆฌ, ๋ง๊ณก ์๋ฌผ์ ๋์ , Magok Pildeu, Magok P'ildลญ
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<magok_field> Definition Magok Field is a vast, jungle-like Field Type Dungeon located in Seoul, covered in dense forest and blue mist.
Geography
- Contains extensive vegetation and thick blue mist.
- Too large to be enclosed by conventional barriers.
- Plant-type monsters cannot establish roots outside the blue mist, preventing their spread.
Inhabitants
- Banshees.
- Phantom Trees.
- Dungeon Jackals.
- Grave Spiders.
- Grave Spider Arachne (Boss).
Notable Locations
- Botanical Garden Dungeon: A mutated botanical garden at the field's center, where thousands of plant species have fused into a massive tree-like structure.
- Grave Spider Nest: A dark, web-filled interior inhabited by Grave Spiders and Grave Spider Arachne.
Characteristics
- Contains dangerous plant-type and ghost-type Magic Beasts.
- Generally avoided by Hunters due to its hazardous environment and the low value of its plant-type monsters.
- Functions as a Sanctuary, with its forest and blue mist concealing sacred energy and preventing it from escaping. </magok_field>
Entry settings
- #43[โฒ] North Korea Field
Keys: North Korea Field, North Korean Field, North Korea Field Dungeon, North Korean Field Dungeon, North Korea Dungeon, North Korean Dungeon, North Korea Field-Type Dungeon, North Korean Field-Type Dungeon, North Korea S-Rank Dungeon, North Korean S-Rank Dungeon, North Korea S-Class Dungeon, North Korean S-Class Dungeon, North Korea Field Zone, North Korean Dungeon Zone, North Korea Dungeon Field, North Korean Dungeon Field, DPRK Field Dungeon, DPRK Dungeon, DPRK Field, Democratic People's Republic of Korea Field Dungeon, Democratic People's Republic of Korea Dungeon, Democratic People's Republic of Korea Field, NK Field, NK Dungeon, NK Field Dungeon, North Korea's Field Dungeon, North Korea's Dungeon Territory, North Korean Dungeon Territory
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<north_korea_field> Definition The North Korea Field is a massive field-type dungeon that emerged during the Second Cataclysm, covering the entirety of North Korea. Its rank is presumed to be S-Rank.
Geography
- Originally encompassed North Korea before expanding into neighboring territories.
- Its southern expansion is contained by South Korean Hunters, while its northern expansion has reached China and Russia.
- Contains Elvenwood and Last Paradise.
Inhabitants
- Magic Beasts include Spirits, Flame Eagles, Wind Blade Crows, High Elves, Forest Spirits, and Spirits of Frost.
- Boss: Apostle of Paradise.
Political Significance
- The collapse of North Korea's government left the territory effectively unclaimed.
- South Korea, China, and Russia compete for control of the region.
- Securing the field dungeon allows a nation to claim its territory.
Entry Requirements
- Requires approval from at least five South Korean S-Rank Hunters.
- A seven-day nationwide vote follows, allowing citizens to oppose entry.
- Abstentions count as approval; entry is denied if more than half the population votes against the applicant.
Status Cleared. </north_korea_field>
Entry settings
- #44[โฒ] Pyramid Field
Keys: Pyramid Field, The Pyramid Field, Pyramid Field Dungeon, Pyramid Dungeon, The Pyramid Dungeon, Pyramid Field-Type Dungeon, Pyramid Field Type Dungeon, Egyptian Pyramid Dungeon, Egypt Pyramid Dungeon, Egyptian Pyramid Field, Egypt Pyramid Field, S-Rank Pyramid Dungeon, S-Rank Pyramid Field, S Rank Pyramid Dungeon, S Rank Pyramid Field, Pyramid S-Rank Dungeon, Pyramid S-Rank Field, Pyramid Raid Dungeon, Pyramid Raid Field, Pyramid Dungeon of Egypt, Pyramid Field of Egypt, Kamura Pyramid Dungeon, Kamura Pyramid Field, Pyramid Dungeon Near Kamura, Ammut's Pyramid, Ammut's Pyramid Dungeon, Ammut's Prison, Ammut's Prison Dungeon, Shika's Pyramid, Shika's Pyramid Dungeon, Shika's Dungeon
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<pyramid_field> Definition Pyramid Field is an S-Rank Field Type Dungeon that appeared in the Egyptian desert, containing an ancient pyramid complex.
Structure
- Surrounded by tall stone walls enclosing a large central pyramid.
- Features Egyptian-style architecture, stone pillars, and shrines.
- Located within a desolate, sandy landscape.
Inhabitants
- Mummies: Hostile undead creatures inhabiting the dungeon.
- Poisoned-Toothed Giant Desert Centipedes: Massive creatures that travel beneath the surrounding sands.
- Shika: Dungeon boss in the webtoon.
- Ammut: A powerful being imprisoned within the dungeon.
Characteristics
- Conventional technology and vehicles cease functioning within the dungeon.
- Originally mistaken for a C-Rank dungeon before its danger was recognized as S-Rank.
- Functions as a prison for Ammut, an experimental being created through the involvement of the Monarch of Iron Body and Kandiaru. </pyramid_field>
Entry settings
- #45[โฒ] Seoul Station Field
Keys: Seoul Station Field, Seoul Station Field Dungeon, Seoul Station Dungeon, Seoul Station's Dungeon, Seoul Station Field-Type Dungeon, Seoul Station Field Type Dungeon, Seoul Station D-Rank Dungeon, Seoul Station D Rank Dungeon, Seoul Station Underground Dungeon, Seoul Station Underground Field, Seoul Station Subway Dungeon, Seoul Station Subway Field, Seoul Station Underground Field Dungeon, Seoul Station's Field Dungeon, Seoul Station's Underground Dungeon, Seoul Station's Field, Seoul Station Field Arc, Seoul Station Dungeon Arc, ์์ธ์ญ ํ๋, ์์ธ์ญ ๋์ , ์์ธ์ญ ํ๋ ๋์ , Seoul-yeok Field, Seoul-yeok Dungeon, Seoul Yeok Field, Seoul Yeok Dungeon
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<seoul_station_field> Definition Seoul Station Field is a D-Rank Field Type Dungeon located deep beneath Seoul Station's subway network in South Korea.
Structure
- Features a complex underground layout with abnormal depth.
- Its entrance continuously emits blue mist, indicating dungeon corruption.
- The interior lacks electricity, leaving its corridors dark.
- Walls and floors are overgrown with invasive moss and mysterious vines.
Inhabitants
- Spiked Lizards: Highly reproductive Magic Beasts that rely on their numbers.
- Demons: Unaffiliated inhabitants.
Characteristics
- Remained neglected by the Korean Hunters Association for over a year due to its depth and complexity.
- Previously raided, leaving no major boss monsters believed to remain.
- Status: Cleared. </seoul_station_field>
Entry settings
- #46[โฒ] Shadow Dungeon
Keys: Shadow Dungeon, The Shadow Dungeon, Shadow-Dungeon, Shadowdungeon, Shadow Dungeon Dimension, Shadow Dungeon Realm, Shadow Dungeon World, Shadow Dungeon Domain, Sung Suho's Shadow Dungeon, Suho's Shadow Dungeon, Suho's Dungeon, Sung Suho's Dungeon, Suho Shadow Dungeon, Suho's Shadow Realm, Suho's Shadow World, Suho's Shadow Dimension, Suho's Shadow Domain, Sung Suho's Shadow Realm, Sung Suho's Shadow World, Sung Suho's Shadow Dimension, Sung Suho's Shadow Domain, Shadow Dungeon of Sung Suho, Shadow Dungeon of Suho, Shadow Dungeon of Ragnarok, Suho's Personal Dimension, Suho's Inner World, Suho's Inner Dimension, Suho's Pocket Dimension, Suho's Private Dungeon, Suho's Personal Dungeon, Suho's Leveling Dungeon, Suho's Training Dungeon, Suho's Shadow Kingdom, Suho's Shadow Territory, Suho's Inherited Shadow World, Suho's Inherited Shadow Dimension, Suho's World Within His Shadow, The World Inside Suho's Shadow, The Dungeon Inside Suho's Shadow, The Dimension Within Suho's Shadow, The Realm Within Suho's Shadow, The Shadow Monarch's Son's Dungeon, The Shadow Monarch's Son's Realm, The Shadow Monarch's Son's World, The Shadow Monarch's Son's Dimension, The Dungeon of the Shadow Monarch's Heir, The Shadow Realm of the Monarch's Son, The World Split From Eternal Slumber, The Dimension Split From Eternal Slumber, The Separated World of Eternal Slumber, The Fragment of the World of Eternal Slumber, The Offshoot of the World of Repose, The Shadow Dungeon Born From Eternal Slumber, The Dungeon Created at Suho's Birth, The Shadow Dimension Formed When Suho Was Born, The Shadow Power's Inherited Dimension, The Inherited Domain of Death, The Dungeon Governed by Suho's Shadow Power, The Realm Accessible Through Authority Over Death, The Shadow Dungeon's Ruined City, The Forest-Covered Shadow Dungeon, The Overgrown Shadow Dungeon, The Abandoned City Within Suho's Shadow, The Ruined City of Suho's Shadow World, The Purple-Black Sky Dungeon, The Black Mountain Shadow Realm, The Crystalline Spire Shadow Dungeon, The Shadow Dungeon of Jagged Black Mountains, The Shadow Dungeon's Monster-Filled Ruins, The Dungeon of Goblins and Low-Level Monsters, The Shadow Dungeon's Leveling Grounds, The Sanctuary of Gray Ammut and Esil, Gray's Sanctuary Within Suho's Shadow, Ammut's Training Domain, Esil's Refuge Within the Shadow Dungeon, The Realm Containing Fangs Territory, The Realm Containing White Flames Territory, The Dimension Containing Ammut's Pyramid, The Dungeon Connected to the Sea of the Afterlife, The Shadow Realm With the Dark Column, The Shadow Dungeon's Self-Restoring Pyramid, The Realm of the Black-and-White Pyramid
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<shadow_dungeon> Definition The Shadow Dungeon is a vast dimension belonging to Sung Suho, existing within his shadow and used for training, leveling, and sheltering inhabitants.
Origins
- Split from the World of Eternal Slumber upon Suho's birth.
- Accessible through the Shadow Power inherited by Suho.
Environment
- Features purple-black and white skies, ruined cities, overgrown forests, and towering black mountains or crystalline formations.
- Abandoned buildings are gradually overtaken by vegetation.
Notable Locations
- Ruined City: An overgrown city inhabited by Goblins and other low-level monsters.
- Fangs Territory: A forest territory belonging to Gray.
- White Flames Territory: A city territory belonging to Esil Radiru.
- Pyramid SBM Training Center: A massive black-and-white pyramid belonging to Ammut that automatically restores itself when destroyed.
- Dark Column: A vertical beam of darkness extending from the pyramid through dimensional barriers, providing passage to the Sea of the Afterlife.
Characteristics
- Entry requires the master's permission.
- Unauthorized intruders gradually lose their vitality and may become wandering dead.
- The dimension can accommodate other inhabitants and designated territories.
- Monsters within the dungeon provide opportunities for leveling and combat training. </shadow_dungeon>
Entry settings
- #47โโโโโโโ[Country]โโโโโโโ
Keys: Country, Countries, Nation, Nations, State, States, Nation-State, Nation-States, Nation State, Nation States, Sovereign State, Sovereign Nation, Independent Country, Independent Nation, Independent State, Kingdom, Empire, Republic, Federation, Confederation, Commonwealth, Principality, Grand Duchy, Duchy, Sultanate, Caliphate, Emirate, Theocracy, City-State, City State, Autonomous State, Sovereign Territory, Independent Territory, Political State, Territorial State, National Territory, Sovereign Power, Nationhood, Statehood, Polity, Sovereign Polity
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
Definition The world of Solo Leveling features real-world countries, each maintaining its own government, population, and national territory.Notable Countries
- Canada.
- China.
- India.
- Japan.
- North Korea.
- Russia.
- South Korea.
- United States of America.
Characteristics
- Countries retain their geographical and political identities.
- The emergence of Gates, Hunters, and magical beasts introduces supernatural threats into international affairs.
- National Hunter Associations and other organizations manage Hunter activities and respond to dungeon-related emergencies.
- Countries differ in their Hunter populations, military capabilities, and available supernatural resources.
Entry settings
- #48[โ] South Korea
Keys: South Korea, Republic of Korea, ROK, R.O.K., Korea Republic, Republic of South Korea, South Korean Republic, Southern Korea, Southern Korean Peninsula, ํ๊ตญ, ๋ํ๋ฏผ๊ตญ, ๋จํ, ๋จ์กฐ์ , Hanguk, Hangook, Han-guk, Daehan Minguk, Daehanminguk, Dae-han Min-guk, Namhan, Nam-han, Namjoseon, Nam-joseon, Corea del Sur, Corรฉe du Sud, Sรผdkorea, Corea do Sul, Corea del Sud, ะฎะถะฝะฐั ะะพัะตั, ้ๅฝ, ๅคง้ๆฐๅฝ, ๅ้, ้ฉๅฝ, ๅคง้ฉๆฐๅฝ, ้ฉๅฝๅ ฑๅๅฝ, South Korean Nation, South Korean State, Korean Republic, Southern Korean State, Southern Korean Nation, Southern Half of Korea, Southern Half of the Korean Peninsula, Southern Korean Mainland, Republic on the Korean Peninsula, Southern Korean Territory, South Korean Homeland, South Korean Mainland, South Korean Government, South Korean Territory, South Korean Region, Korean Peninsula's Southern Republic, Seoul-Based Republic, Seoul-Governed Korea, Nation of South Korea, Country of South Korea, South Korean Hunter Nation, South Korean Hunter Territory, South Korean Awakened Society, South Korean Dungeon Territory, South Korean Gate Crisis Zone, South Korean Hunter Association Territory
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
<south_korea> Definition South Korea, officially the Republic of Korea (ROK), is a country occupying the southern half of the Korean Peninsula and a major center of Hunter activity.
Organizations
- Korean Hunters Association.
- Ahjin Guild.
- White Tiger Guild.
- Hunters Guild.
- Fiend Guild.
- Fame Guild.
- Knights Guild.
- Black Tortoise Guild.
- Hyena Guild.
- Woojin Guild.
Characteristics
- Originally possessed ten S-Rank Hunters, four of whom were killed in action.
- Its S-Rank Hunters were historically considered among the weakest internationally.
- Lost control of Jeju Island following an S-Rank Gate outbreak, making it the only country known to have lost territory to such an event.
- The loss of Jeju Island damaged the international reputation of South Korea's Hunter community.
- Jeju Island was reclaimed four years after its abandonment. </south_korea>
Entry settings
- #49[โ] Canada
Keys: Canada, Canadian, Canadians, ์บ๋๋ค, Kaenada, Kanada, CA, CAN, CDN, Canadian Nation, Canadian Territory, Country of Canada, Dominion of Canada, Canada in Solo Leveling, Solo Leveling Canada, Canadian Federation, Canadian State, Canadian Homeland, Canadian Mainland, Canadian Lands, Canadian Region, North American Canada, Northern North America, North American Canadian Territory, Canadian Nation in Solo Leveling, Canada of the Solo Leveling World, Canadian Hunter Territory, Canadian Hunter Community, Canadian Awakened Community
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
Definition Canada is a North American country sharing its southern border with the United States.Hunters
- Jay Mills: A Canadian S-Rank Hunter who serves as the country's representative in the World Hunter Association in the revised timeline.
Characteristics
- The largest of eight gigantic S-Rank Gates appeared in Canada during the second war between the Rulers and Monarchs.
- In the original timeline, Antares and his army invaded through the Canadian Gate, devastating the country and killing millions.
- In the revised timeline, Canada avoided destruction following Antares' defeat before his invasion.
Entry settings
- #50[โ] China
Keys: China, Chinese, ไธญๅฝ, ไธญๅ, ไธญๅไบบๆฐๅ ฑๅๅฝ, ไธญ่ฏไบบๆฐๅ ฑๅๅ, People's Republic of China, Peoples Republic of China, PRC, P.R.C., Zhongguo, Zhลngguรณ, Zhonghua Renmin Gongheguo, Zhลnghuรก Rรฉnmรญn Gรฒnghรฉguรณ, ์ค๊ตญ, Jungguk, Chungguk, Chunggook, Chinese Nation, Chinese State, Mainland China, Chinese Mainland, China in Solo Leveling, Solo Leveling China, Chinese Republic, Chinese Homeland, Chinese Territory, Chinese Mainland Territory, Chinese Nation-State, Chinese Government, Chinese National Territory, People's Republic, PRC Mainland, Mainland Chinese Territory, East Asian China, East Asian Nation of China, Chinese Hunter Territory, Chinese Hunter Community, Chinese Awakened Community, China's Hunter Society, China's Hunter Network, China's Hunter Organizations, China's Awakened Population, China of the Solo Leveling World, Chinese Nation in Solo Leveling, Chinese Hunter Nation
Enabled ยท Selective ยท After character ยท Order 10 ยท 100%
Definition China, officially the People's Republic of China (PRC), is a major East Asian country and one of the world's leading military and Hunter powers.Hunter System
- Uses a 1โ5 star ranking system instead of the standard EโS Hunter ranks.
- Possesses more S-Rank-equivalent Hunters than any other Asian country.
- Liu Zhigang, one of the five National Level Hunters, holds an exceptional seven-star rank in the original timeline and six stars in the revised timeline.
Organizations
- Gold Dragon Guild.
Notable Locations
- Shanghai.
Characteristics
- One of four countries capable of independently clearing an S-Rank Gate in the original timeline.
- Possesses spy satellites equipped with magic energy detection cameras, using technology obtained from the United States.
- In the revised timeline, China has developed reliable methods for handling field-type dungeons.
Entry settings
1 file
- .jsonjson_lorebookoriginal
1000.0 KBfirst seen cec78821b3f8aa90
Opens with the tab.