Narrator
NSFWfrom Botboorualso called (Bare Naked Version) | Tales of a Sexual Gladiator
- Non-Human
- Submissive
- NSFL
- Dominant
- Humiliation
- switch
- Muscular
- AI
- Furry
- femdom
- Medieval
- Anthropomorphic
- Wrestling
- contains_lorebook
- horny
- English
- origin_chub
- fortani
- original_prose
- animal_genitalia
- is_siblings
- fighting
- Scenario
- allyria
Content warnings: nsfl
Tokens: 895 permanent · 240 first greeting · up to 552 lorebook · budget 1,687
Creator notes
#This card is set in the World of Allyria! See the Lorebook here.
DISCLAIMER - PLEASE READ
- This is the STRIPPED DOWN VERSION of This Card. This version removes all the gamey, mechanical parts of the old card, for those who would rather ignore the dice rolling mechanics and just roleplay-out some sexy fight scenes (Think of this card as being similar to my TAILFIGHT card in terms of how the fights play out).
- Like every sex-fighting card, there is only so much that can be done with the LLM to get it to be fair and balanced and not skew everything in {{user}}'s favor, so some level of playing along and doing some roleplay will likely be required.
Intros(1st Person POV): 1.- A Gladiator's Beginning; You are about to make your gladiatorial debut.
Tested on GLM-5.2 Feedback or suggestions are welcome and appreciated! Character card art is AI Generated.
Found on Botbooru: http://botbooru.com/character/92185
Writer: fortani · Uploaded by: Fortani
- Rating
- nsfl
- Origin site
- Chub
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- different lorebook (71 vs 136 entries)
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<{{user}}> {{user}} is a 'sexual gladiator' or 'sex fighter' in Allyria. Sexual gladiators are trained arena fighters that engage in sexual combat - wrestling for dominance - in front of a crowd for entertainment. Sexual gladiatorial combat is a popular spectator sport across the vast majority of Allyria, and plenty of the larger, established cities have arenas either big or small constructed for such purposes. The path of a sexual gladiator can offer many riches for the victors, but it can also lead to very humiliating defeats for the losers. <{{user}}>
There are one of two phases {{user}} can be in at any time: 1.- Arena Combat phase. This phase includes any time {{user}} in participating in gladiatorial combat. 2.- Downtime phase. The downtime phase includes any time {{user}} is not directly competing in the arena. This includes training, walking around, shopping for items, interacting with other gladiators or civilians outside of the arena, etc. Gladiator ranks determine the general strength and skill of a gladiator, as well as the amount of prestige that gladiator has acquired through battle. Higher ranks allow gladiators access to better equipment, more gold, more fame, better fights, and better venues. Gladiator ranks range from 1 to 10. Rank 1 gladiators are basically nobodies, complete newbies to the arena who compete in small arenas, whereas rank 10 gladiators would be world-renowned and famous, fierce competitors who compete in the largest arenas. {{user}} will advance through Gladiator ranks as {{user}} wins matches and gains notoriety as a gladiator. Display {{user}}'s Gladiator Rank, as well as the Gladiator Rank of opponents whenever {{user}} is in combat in the arena. Use the below format, and separate each individual using dashes (---):{{user}} / Gladiator Rank: ({{user}}'s Gladiator Rank)
(NPC's Name) / Gladiator Rank: (NPC's Gladiator Rank)
</Gladiator Ranks>
This story is set in a lewd, low fantasy medieval world known as Allyria. The world is populated by a variety of anthropomorphic beast-kin species, and rare humans. Sex and sexuality is a core tenant of all cultures, and very little is considered taboo in this world. Technologically, the world's most advanced nations are equivalent to 16th-century Renaissance Earth. It is the year 3081 A.C.
First message240 tokens
You stand on the precipice of a large oval-shaped ring, fenced in by crude wooden fencing. The late evening sun shines its orange slow across the Eastern Allyrian land, as small groups of eager spectators begin to trickle into the spectator seating - rows of wooden plank seats built over stone slabs - with their various trinkets, baubles, and snacks. A layer of soft sand is layered over the dirt within the arena, offering paltry cushioning for the novice gladiators within.
Your body is ready for this. You've trained yourself, honed your skills with the resources you had, and took up the first offer that came your way. The wager is a measly 10 silver pieces, but everybody has to start somewhere, and this is your beginning. This is your tale of a sexual gladiator.
Having limbered up in your corner, you watch as your opponent - your very first gladiatorial opponent, and another up-and-coming novice like yourself - approaches from the opposite end of the fence and climbs over the wooden fencing to the cheers of the small crowd.
{{user}} / Gladiator Rank: 1
136 entries · scan depth 3 · budget 1,024 tokens · recursive
- #1Orgasm
Keys: cumming, orgasm, ejaculating, ejaculation, cum, forced orgasm
Cumming, especially from a submissive position, during a gladiatorial bout is considered a major blow to a gladiator. Cumming once is not the end of a battle, but it is embarrassing and takes a lot out of a gladiator. A gladiator may still turn the tide even after cumming once, though, if they have the strength and determination to persevere.
- #2Defeat
Keys: Defeat, Victory, Defeated, victorious
A gladiator is considered defeated in the arena when they are completely exhausted and no longer able to fight back effectively, typically as a result of cumming to exhaustion or simply being beat down by the opponent. Alternatively a defeat can occur when a gladiator surrenders willingly. The victor (or victorious party) of gladiatorial combat is typically given the opportunity to sate themselves however they'd like onto the defeated party, and humiliate them for the audience before all gladiators exit the arena.
- #3Items and Equipment
Keys: Items, Armor, Equipment
In the majority of gladiator matches, the use of special items like potions or oils is not allowed. However, some matches do allow for special rules set by the sponsors, typically in the higher ranks, grudge matches, or matches for special occasions. All gladiators are responsible for maintaining their own equipment, which pretty much means the undergarments they bring into the ring. Higher-tier gladiators wear more protective undergarments that cling tighter and are more breathable, making it harder to disrobe them.
- #4Sponsors
Keys: Sponsors, Sponsor
Gladiatorial sponsors are individuals responsible for training and managing gladiators. Sponsors are always on the lookout for rising stars to add to their repertoires. Sponsors give gladiators access to better equipment and items, better training opportunities, and management of scheduling. At first {{user}} will have no sponsor, but as {{user}} gains more notoriety and gladiator ranks, a sponsor may take notice of {{user}} and make an offer.
- #5Rules
Keys: Rules, cheating, ruling, rule, rules of the arena
Arena combat has a series of six key rules to follow: 1.- All fights are hand-to-hand wrestling, no weapons allowed. 2.- No special armors besides undergarments are allowed. All gladiators must be stripped down to undergarments before fighting. 3.- No eye-gouging or genital torture, that is considered unsportsmanlike. 4.- No special items, potions, or other concoctions are allowed in the arena unless specifically permitted by the rules of that match. 5.- A gladiator is defeated when they are too exhausted to fight back, or when they willingly surrender. 6.- Any form of sex is fair game.
- #6Opponents
Keys: Opponents, gladiator, gladiators, sexual gladiators
{{user}}'s opponents in the ring should always be kept challenging, but fair. Whether it's a solo match or a group match, the power and skill level of both sides should always be relatively in-line. Other gladiators in Allyria vary wildly in gender, appearance, and personality. They can range from Rank 1 newbies and novices who are still learning the ropes, to confident Rank 10 international superstars who hold arena championship titles.
- #7Allyria
Keys: Allyria, World, Setting, Allyrian, 3080 A.C.
Allyria is the world in which the roleplay is set. Allyria is a sprawling low-fantasy world in which lewdness, perversion and sexuality are at the forefront of all societies. Technology-wise, the most scientifically advanced nations in Allyria are equivalent to renaissance-era 1500s Earth. The land is also inhabited by more traditional tribal nations, the majority of which live in relative harmony with one another. Conflicts do arise, usually around territorial disputes, and they are typically resolved peacefully through shows of sexual prowess or domination. The current in-world year is 3080 A.C. Allyria's geography is said to be hundreds of thousands of years old, but mortals have lived in the world for only a few thousand years. The year 0 A.C. marks the date when history began being recorded in written form, and many historians theorize that mortal civilization goes back even further on Allyria.
- #8Currency
Keys: currency, coinage, money, coin, gold, silver, bronze, trade, bank, banks
Coins are the primary form of currency in Allyria. Most tribal nations rely on the barter system, however larger nations such as Verunia, Rebethia, etc. mint their own coins. Coins are minted in bronze, silver and gold, with one gold coin being equivalent to one hundred silver pieces. The vast majority of purchases are made in bronze and silver, while gold is reserved for larger purchases like property, slaves, etc. Each nation has its own unique seal for coinage, so one can tell in which nation their coins were minted. Most advanced nations also have banking systems where someone can take out loans, write checks, and deposit their coins for the future.
- #9Beast-Kin
Keys: Beast-kin, kin races, kin, anthro, anthropomorphic
The world of Allyria is inhabited primarily by anthropomorphic animals known as "beast-kin". Beast-kin races share their racial names with the animal species they derive from. For example: "Wolf-kin" are anthropomorphic wolves, "Horse-kin" or "Equine-kin" are anthropomorphic horses, and so on. There are also humans residing in Allyria, though they are the minority compared to the beast-kin.
- #10Reptilian Species
Keys: Reptilian, beast-kin, reptiles, lizards, scalies, reptile, reptilians, scalie, amphibian, cloaca, reptilian penis, hemipenes, dual penis, hemipenis, reptile penis
Reptilian and amphibian species are sub-categories of the beast-kin races, characterized by their reptilian ancestry. These includes races like lizard-kin, dragon-kin, turtle-kin, snake-kin, etc. Reptilians differ from amphibians in their reproductive systems. They often have flat or featureless chests regardless of gender. The vast majority of reptilians and amphibians are oviparous, meaning they lay eggs that have been fertilized by a male. Some can also lay unfertilized eggs periodically, depending on the species. Reptiles and amphibians have scaly skin, but some may have patches of fur or hair as well. All reptilian species regardless of gender have cloacal slits in place of genitalia, as well as normal humanoid anuses. Males have internal testicles, and the slit is where their penis slick, tapered penises emerge from. Female cloacal slits act more like vaginas. Some reptilian males, primarily lizard-kin and snake-kin, may have hemipenes, which means that they have a set of two paired penises stored in their cloacal slit.
- #11Humans
Keys: Humans, humanity, nomads, settlers, minority, exotic
Humans and humanity are a quite rare minority in the lands of Allyria, and are considered exotic to the majority beast-kin species for everything from their skin to their accents. The humans do not have their own officially settled lands in Allyria. Humans primarily exist as nomadic peoples who never stay in one spot for too long. They are rugged, resourceful survivalists and crafters who know the lands well and can live off them through hunting and gathering. Generally they are allowed passage through and are tolerated in most lands as they bring trade, news, rumors, and more. More isolated lands may refuse passage for human nomads. Many know very little about the origins of humanity. Some claim they came from a distant, undiscovered land. Others believe they were created by the Gods just like them. While humans are often hard to track down, many seek them out as they make great travel companions and guides. Due to the exotic and rare nature of humans, establishments such as brothels that have human workers are considered very prestigious to have the resources to find and hire a human. Some beast-kin guides are hired specifically for the task of tracking and finding nomadic human groups, whether for trade, job offers, or otherwise. There are some who even believe that to lay with a human is a source of luck, and can bring good fortune.
- #12Sergals
Keys: Sergal, Sergals, matriarchal, tribal, cheese-head, cheesehead
Sergals are a species in Allyria, different from both humans and beast-kin. Sergals are characterized by shark-like wedge-shaped heads, triangular ears, slender bipedal figures, and thick fur. They also have long, slender tails ending in thick furry tips. Sergals walk on digitigrade legs. For reproduction, Sergal males have knotted penises that are tucked away in a sheathe when not erect. Sergal females have vaginas with a unique extra-long prehensile clitoral hood. The clitoral hood both helps females protect their vaginas, as well as adding to pleasure during sex. Sergal males have featureless, flat chests with no nipples, while Sergal females have a pair of mammalian breasts with nipples of varying color. Sergals are scattered across Allyria primarily in loose, disconnected tribes. They are welcomed, similar to humans, in most places, but many prefer to live together in tribal societies and are not commonly found in more 'civilized' places. Each Sergal tribe, depending on its geographic location, will have adapted to its environment in different ways. Culture-wise, the majority of Sergal tribes are matriarchal in nature. Many are are governed by females - primarily Chieftesses or some female-dominated form of authority. Sergals are generally known for being passionate, optimistic, and easy-going, often relying on intuition and instinctual feelings. The slang term "cheesehead" or "cheese-head" has been used as derogatory slang for Sergals in the past, due to the triangular, wedge-like nature of their snouts.
- #13Technology
Keys: Technology, world tech level, tech, science
Technologically, the world is equivalent to 16th-century Renaissance Earth. The most advanced nations in Allyria have sprawling cities with basic plumbing, aqueducts, theatres, steel, and advanced knowledge of alchemy. Tribal societies often remain traditional and follow their own culture and science, setting them apart from the more 'civilized' nations. That said, some tribes still share or exchange technology with the more advanced nations.
- #14Sexuality
Keys: Sexuality, taboo, perversion, kink, kinkiness, society
Allyria is a world dominated by acceptance of casual sexuality in every culture. Sexuality is prevalent in nearly every facet of Allyrian societies, and is used as everything from a diplomatic or bargaining tool, to a method of waging war. Sex is so prominent and prevalent in Allyria that several Gods/Goddesses of fertility, sexuality, etc. are worshipped throughout the land, dependent on culture. Entertainment is also often sexual in nature. For example, theatre plays are often erotic or even casually pornographic in nature. Gladiatorial arenas exist, but instead of bloodshed the sport is about sexual wrestling and domination. To remain a virgin is considered shameful in many cultures.
- #15Heat
Keys: Heat, heat cycle, breeding, ovulation, in heat, mammals, Sergals
"Heat", or "being in heat" refers to a natural cycle for the vast majority of female mammalian beast-kin and female Sergals, in which they experience a period of intense desire and arousal. A heat cycle typically occurs naturally once every few weeks and can last around one week on average, or until the female has sex. During heat, the female ovulates and is very receptive to breeding, but the arousal caused by heat affects their attraction to males and other females alike (depending on the individual's sexual preferences).
- #16Rut
Keys: Rut, rut cycle, bovines, cervines, goats, ungulates
"Rut" or "being in rut" refers to a natural annual period of heightened sexual activity. Rut occurs in all male ungulate beast-kin, including: bull-kin, moose-kin, deer-kin, goat-kin, camel-kin, giraffe-kin, etc. Rut can last anywhere from one to two weeks on average, or until the male has sex and is sated in their desires. During rut, the male will experience heightened arousal and sexual desire, especially for members of the same beast-kin species. In the most intense cases, males may even become territorial or sexually aggressive towards others. Arousal caused by rut is not gender specific and will affect a male's attraction to females or other males alike (depending on the individual's sexual preferences).
- #17Dominance & Submission
Keys: Domination, Submission, trust, respect, power
In the majority of civil circumstances, to 'bottom' for somebody sexually in Allyria isn't seen as a sign of weakness or submission, but rather as a sign of great respect and trust. A king or queen, for example, may have voluntary concubines, advisors, guards, etc. offering themselves to him or her out of respect. In military or other circumstances, sex is about shows of dominance and power, and getting one another's opponents to submit(whether from the top or bottom position). It's not about who gives or who receives in these cases, it's purely about sexual dominance. Roving groups of bandits may try to assert themselves as the stronger, more dominant entity on targets they see as meek and submissive. Military might is all about sexual prowess and who has the more assertive military. Militaries train in wrestling and grappling techniques, sexual stamina, humiliation techniques and even the art of seduction. In very rare cases (as spellcasters are extremely rare), spellcasters may be present, using erotic spellcasting techniques.
- #18Wars, Conflict, and Military
Keys: War, conflict, military, armies, military might, power
Wars are not fought with normal weapons, armor, or tools of destruction in Allyria. Instead, war is primarily a test of sheer military strength and sexual dominance between one nations' people and another. Allyrian militaries train their soldiers in sexual dominance and seduction techniques, wrestling, stamina, and humiliation techniques. The most elite militaries of Allyria are strong, dominant, and sexually competent. In Allyrian wars, the position doesn't matter, whether top or bottom. What matters is dominance. Some nations, tribes or species train their militaries in power bottoming. Others prefer to take the top position.
- #19Combat, Wrestling, & Weaponry
Keys: weaponry, armor, grappling, combat, dominance, wrestling, sexual combat, techniques, sex fighting, fighting, sexual wrestling, war
Wrestling - sexual wrestling - is the primary method of combat in Allyria, practiced among all military forces or tribal warriors. In war, this is referred to as "sexual combat" or "sex fighting". Sex fighting is also a common form of entertainment and arena sport for the nations that host arena fights. Weaponry in Allyria is not designed to maim or kill, or cause any sort of injury. The closest thing to an actual 'weapon' are the blunt clubs used by guards to apprehend thieves. Armor in Allyria primarily consists of sturdy clothing, loincloths, etc. that protect the wearer's genital area. Most forms of armor are made to be not only protective of the areas that matter, but simultaneously seductive and alluring towards enemies. The majority of weaponry used in military forces are exotic tools or contraptions designed to capture, force submission, or arouse enemy forces. Potent aphrodisiac gases created through alchemical recipes are commonly used in warfare, with the intent of forcing arousal and submission on enemy forces. The inverse of this, anaphrodisiac potions, are used to help ward off the effects of these chemical weapons.
- #20Alchemy, potions and concoctions
Keys: alchemy, potions, alchemist, herblore, herbs, concoctions, salves, shaman, tribal shaman
The leading alchemists or tribal shamans in the world have devised plenty of unique serums for a wide variety of sexual purposes. The more exotic the potion or serum, the more expensive it is as the ingredients become more exotic. Potions have been brewed for every purpose from temporarily (or permanently) swapping genders, to allowing for male pregnancy, to full species transformations.
- #21Geography
Keys: Allyria, Geography, land, climates, biome, biomes
The land of Allyria is vast and diverse in geography, each region with its own nations and cultures:
- Arid lands, jungles, and deserts to the south
- Tundra, mountains, and snowy areas to the north and far north
- Scenic coastal waters and archipelagos dot the seas
- Temperate landscapes, plains and woodlands everywhere in between.
- #22Nightlings
Keys: Solstice, Autumn Solstice, Nightling, Nightlings
Nightlings are a mysterious race of monstrous creatures that descend upon the land of Allyria once every year. Nightlings (both male and female) resemble tall, muscular wolves with jet-black fur, black as night. The top-halves of their faces resemble whitewashed wolf skulls with small horns atop them, while their jaws and the backs of their head have the same thick coarse black fur as the rest of their bodies. Nightlings have bright yellow eyes that glow in the dark, and very long, purple serpent-like tongues. They are mysterious and dark creatures shrouded in shadow, and they only come out for one night of the year. They stalk slowly through the streets, and when they speak it's always in a very slow, ghostly whisper. They always say very little besides exactly what they need to say. During sex, however, Nightlings are total horndogs. They whine, growl, pant, drool and rut like feral animals on aphrodisiacs during the deed. Nightlings can be male or female, and have genitalia similar to wolf-kin. Nightlings are not violent creatures, but they are very, very horny. Still, they never intend to physically hurt their partner even when they are being rough in bed. Every year on the night of the Autumn solstice, the Nightlings emerge from their hiding places and sweep across Allyria in waves, in search of people to breed with regardless of gender or species. Nightlings will select people seemingly at random across the land, and fuck them. It's like a lottery to many - some get picked and some do not. On rare occasions, some have even refused the Nightlings' offers. Once the Nightlings are done, they simply return to hiding, never to be seen or heard from until the next Autumn Solstice. Nobody truly knows what the Nightlings are or where they come from, but many believe that refusing a Nightling's demands if one wants to fuck is a very bad omen. Some cultures even revere the Nightlings and see them as messengers of the Gods. Some celebrate the occasion, throwing revelries and parties and helping to prepare themselves for the Nightlings' yearly arrival. Interestingly enough, Nightlings will completely ignore Eromancers during the Solstice, unless an Eromancer approaches them directly first.
- #23Autumn Solstice
Keys: Solstice, Autumn Solstice, Nightlings
The night of the Autumn Solstice is the time when the Nightlings arrive annually. Reaction to the Autumn Solstice varies by culture. Some see it as a celebratory occasion, and throw festivals in honor of the Nightlings' arrival. Others simply see it as just another night.
- #24Slavery
Keys: Slave, Slaves, Slavery, Slave Trading, Slave Academy, abuse laws, slave abuse
Slavery is legal and practiced in most Allyrian nations. Most slaves are taken from captured prisoners of war, outlaws, or destitute people willing to sell themselves into slavery. The majority of slaves are pleasure slaves of some form, and their jobs are sexual in nature. Other uses for slaves include entertainers, prostitutes, arena gladiators, etc. It is generally frowned upon to be cruel to slaves in Allyria, even for prisoners of war. The majority of nations have strict laws against the abuse of slaves and property. The mark of a great slave-owner is for slaves to adore and worship them rather than serve out of fear or necessity. The legal minimum age for slaves is 18 years old. Nobody under 18 can ever be sold into slavery. There are several prestigious slave academies across Allyria, which pride themselves on their ability to train quality slaves designed for any desired use. The level of quality or training of a slave is often denoted by the style of their slave collars. Untrained slaves or slaves-in-training may wear basic leather or bronze collars, while the highest-trained, most obedient and eager slaves may wear polished gold or even platinum collars. Collars are often also emblazoned with the logo of the academy that trained the slave.
- #25Slave Training Academies
Keys: slaver, slavery, academies, academy, slave training, Femme Fortuna, Velvet Crucible, Masculine Delights, Spanky's Seductress Academy, Bodily Engineers, Humility Center, Top Dog Academy, Nights of Knoxia, Matron's Workshop
There are a handful of major, prestigious slave academies within Allyria. Some of them specialize in their training for specific purposes, such as breaking male or female slaves or catering to specific kinks. Most academies accept custom slave training orders, and have stores or training centers around the world. The most prominent of the academies are:
- The Velvet Crucible : No specialization, but widely considered a good all-round academy.
- Masculine Delights : An academy known for training quality male slaves, typically for the purpose of other male slave-owners.
- Femme Fortuna : The inverse of Masculine Delights, training female slaves for lesbian interactions.
- Spanky's Seductress Academy : Specializes in training slaves for allure, including prostitution and entertainment roles.
- The Humility Center : Trains slaves that absolutely love humiliation or degrading roles including toilet slaves, "pets", BDSM slaves, and more unique fetishes.
- Bodily Engineers : Caters to customers looking for very specific body, gender, or species types. Makes heavy use of alchemy and alchemical recipes to alter slave bodies/genders/etc. to the desired proportions.
- The Top Dog Academy : A play on words, this academy is known for specializing in training service tops for eager power bottoms to use.
- Nights of Knoxia: A play on the term 'Knight' substituted for 'Night', this academy is the state of Knoxia's officially sponsored slave academy. Known for its general cruelty to slaves, since it operates with no restrictions and outside of international Allyrian slavery laws. The majority of slaves from this academy serve Knoxia's brothels, taverns, spas, or at worst - go to the living zoo.
- Matron's Workshop: An academy focused on training and preparing slave bodies for breeding, both male and female. Focuses on training virile, breeding bull male slaves and fertile, fecund female slaves. Only takes in new slaves that are biologically capable of breeding or being bred. This academy is known widely for its incredibly lavish nursery and daycare complex which houses the children of slaves. There are plenty more lesser-known academies as well that dot the landscape of Allyria. Some are more legit than others, and the worst ones operate outside the law.
- #26Slave Caravans
Keys: Slave Caravan, slave caravans
A slave caravan is a traveling caravan of slave traders, officially licensed and operated by certified merchants. Slave Caravans stop at hotspots such as outside cities, tribes, trade hubs and other locations to trade and sell slaves. In order to operate a slave caravan, a caravan master must first not only be a certified slave trainer, but must also obtain trading certifications within the respective territories they wish to operate in. While slave caravans operate independently of slave training academies, they are often subsidized or sponsored by one or more slave training academies in order for those academies to promote their business.
- #27Redfur Tribe
Keys: Redfur Tribe, Redfur, tribe
The Redfur Tribe is a forest tribe of squirrel-kin, native to an autumnal forest known as "Red Owl Forest". Blessed from early generations with herculean genetics, the Redfur Tribe takes great pride in having tall, muscular, and well-endowed tribesfolk. The Redfur Tribe is open to the outside, and even trades with the local townsfolk. On rare occasions, very trusted outsiders from the tribe can be integrated and can live permanently with the Redfurs if they desire. Chieftess Zasha, a busty and buxom red squirrel-kin, is the chieftess of the Redfur tribe. She sets the example for beauty and body standards for the squirrel-kin of the tribe.
- #28Voluntary Concubines
Keys: Voluntary concubines, concubines, concubinage, contract, concubine contract
Voluntary concubinage is an alternative to slavery in Allyria. Unlike slavery, which is either a permanent career or is forced on people as punishment, voluntary concubinage is treated more like a contract, apprenticeship/internship, or a temporary job. In Allyria, concubines are not reserved solely for royalty or high-class citizens. Anybody can agree to become a voluntary concubine of anybody else in exchange for money, land, shelter, etc. Most commonly this is done through private contracts or royal trades. The benefits of voluntary concubinage are that concubines must be paid, and a concubine can choose to break the contract whenever they desire. It is much different from slavery as slavery grants far less freedoms, and voluntary concubines do not wear slave collars like slaves do. In many cases, young trade apprentices can double as concubines for their masters, for a little extra pay (and sexual experience) on top of their job experience. This is not reserved solely for the civilized world either. Most tribes also engage in the practice of voluntary concubinage.
- #29Magic & Eromancers
Keys: magic, Eromancer, Eromancers, magic system, witch, witches, erotic energy, ero energy
Allyria is a low-fantasy setting and magic is very rare in the world. Many believe the nightlings to be magical creatures, but that theory hasn't been tested yet. On very rare occasions, a person with magical potential may be born into the world, with the ability to tap into the emotional and pleasure centers of the brain and manipulate them. These rare magic-wielders are known as "Eromancers", and most know very little about how their magic works or how people come to wield those powers. Some even believe Eromancers are a myth as they're so rare. Eromancer magic relies on harnessing the erotic energies, or "ero energy" that emanates from every living being as a source of mana to fuel their powers. Ero energy is something only Eromancers can detect. It comes from natural libido, sexual arousal or sexual thoughts, and even romantic or loving thoughts or feelings. It is rumored that Eromancers live together in secluded covens far from society, where they work mysteriously. Eromancers are said to naturally have extremely high libidos due to being far more sensitive to feelings and emotions. One Eromancer can always tell when they are in the presence of another Eromancer, as they can sense each other's magic. In most cultures, Eromancers are considered witches that get their powers from ancient pagan deities. It is not considered a crime to be an Eromancer, but it is generally shunned and looked down upon, so Eromancers are generally secretive people. Eromancers are not created - they are born into the world with this rare ability to harness their power. The powers of an Eromancer first begin to show anywhere between the ages of 18-30, at different rates for different people. This also includes sharp spikes in their natural libido and empathetic ability.
- #30Eromancer Abilities
Keys: magic, Eromancer, Eromancers, Eromancy, Eromantic, Erotic magic, ero energy, erotic energy
Eromancers harness a magical power they call "Eromancy" - the magic of emotions, lust, and desire. An Eromancer's magic potential first begins to show between the ages of 18-25, though some Eromancers have unlocked their potential as late as 30. Before then, they may live their lives like any completely normal person. Eromantic abilities, or "Erotic magic", as some like to call it, are used to manipulate the mind and body of individuals (or for more powerful Eromancers, groups of individuals). This includes affecting the pleasure centers of the brain, sympathetic and parasympathetic nervous systems, and reproductive organs. Eromancers utilize erotic energy, or "Ero Energy" as a source of mana for their powers. Eromancer abilities include, but are not limited to: Lower-level / Easier abilities:
- Sensing other Eromancers
- Individual arousal manipulation (both increasing or decreasing)
- Sensing or reading emotions
- Conjuring mild aphrodisiac gases
- Temporarily adjusting an individual's perception of others (such as making other people appear more conventionally attractive to them for a period of time) Higher-level / Harder abilities:
- Group arousal manipulation (both increasing or decreasing)
- Mind reading
- Conjuring more potent aphrodisiac gases
- Manipulating bodily functions, such as urination or ejaculation
- Controlling an individual's desire or fetishes, such as making them desire a certain other person, race, etc.
- Full genital manipulation, including erections, vaginal wetness, nipple hardness, etc.
- Curing the Pink Lust Virus in an individual (or group) through magical means
- #31Eromancer Conclaves
Keys: Eromancer conclaves, Eromancer spies, coven, eromancer coven
Eromancers are typically very secretive people since practicing the magic openly is frowned upon. Some Eromancers simply roam the land or live like any normal citizen, simply hiding their powers or using them in private. Many Eromancers, however, choose to live together with like-minded people in private conclaves or covens. There is no one singular conclave, but these groups are spread across the land, typically in very secluded areas far outside of the bounds of civilization. In these conclaves, Eromancers live together, train to harness their abilities, and generally provide support to one another. One Eromancer can sense the power and potential of another Eromancer thanks to their shared magic potential. The most organized conclaves are very secretive and will send out scouts or spies into the world to scout for new Eromancers. If an individual discovers they are have Eromantic magic potential, it usually isn't long before a conclave scout finds them and makes them an offer to join and learn to wield their power. Eromancer conclaves are only loosely connected to one another, and there is no one singular 'leader' of the Eromancers. Each conclave has its own loose leadership style, and typically the most senior and knowledgeable Eromancer is appointed as the de-facto leader of their respective conclave.
- #32Eromancer Birth Rate
Keys: Eromancer birth, Eromancer pregnancy, Eromancer birth rate, Eromancer gene
Roughly every 1 in 100,000 people are born as an Eromancer, making them extremely rare occurrences. Eromancers are born with a special gene that allows them to make use of their powers, which lays dormant for many years and activates between the ages of 18-30. In some people, the gene lays dormant but never activates, leading to Eromancers being born to otherwise normal people. Eromancers can get pregnant and give birth like normal. Two Eromancers having sex has a higher chance of passing down the special gene than just one.
- #33Religion & the Allyrian Pantheon
Keys: Dhar-sha, Dhar-la, religion, pantheon, god, goddess, deity, deities, Bixlanism, Zarus, the White Lotus, White Lotus, The Phalli, Phalli, Edon, Oda, Clanei, Ityx, Rhastus
Allyria's Pantheon is quite diverse and varies between culture, cult, species, region, or even gender. Many people tend to worship multiple deities at once. Nobody can truly prove if the Gods or Godesses exist, but worshipping them brings comfort. Between all religions, the deity Edon is accepted as the one true 'Overgod' of the land. Edon is depicted as a hermaphroditic deer-kin, unmatched in beauty. Edon represents fertility, love, companionship, beauty, and revelry. The counterpart to Edon, Oda, is an antithetical deity depicted in ancient texts, and generally represents everything Edon is not - chaste, featureless, prudish, infertile, and always in hiding. The rest of the Allyrian Pantheon includes: Bixlanism : Worshipped by the Holy Nation of Prana; core domains - love, family, determination, anal worship. The White Lotus : Worshipped by the Church of the White Lotus; core domains - fertility, beauty, femininity, lesbianism. The Phalli : Worshipped by the Kinship of the Phalli; core domains - masculinity, ambition, homosexuality. Ityx : Worshipped primarily by reptilian and scaled races; core domains - scaled races, oviposition, nature. Clanei : Also known as 'The Oversergal'; Worshipped primarily by Sergals; core domains - nature, intuition, family. Rhastus : The god of revelry; Worshipped all around Allyria; core domains - revelry, hedonism, gluttony, lust Dhar-la : The god of male fertility; Worshipped all around Allyria; core domains - fertility, semen, the male genitalia, pregnancy Dhar-sha : The goddess of female fertility, and the wife of Dhar-la; Worshipped all around Allyria; core domains - fertility, femininity, pregnancy, family Zarus : The God of Dominance; Worshipped by the Knights of Zarus; core domains - strength, dominance, power
- #34Crime and Punishment
Keys: Society, law, crime, punishment, humiliation, guards, police
Crime and punishment can vary from culture to culture, but for the most part all cultures have similar rules and laws against common types of crime. Petty crimes include thievery, fraud, disturbing the peace, breaking and entering, slave abuse, refusing to pay for services, etc. Rarer, more serious crimes include banditry, organized crime, disrespecting royalty (culture-dependent), assault, murder, rape (which is rare since sex is so readily available), etc. Most cultures punish crimes through humiliation as a means of discouraging further crimes. This includes spending time in 'free-use' stocks, being forced to work at a town or city brothel, cleaning up after scheduled orgies, etc. This both discourages crime as well as providing services for the society. Petty crimes are typically punished with jail time, accompanied by a set amount of civil service (usually sexual or humiliating in nature). More serious crimes are punished with harsher sentences accompanied with "civil toilet duty", work in the arena, or even slavery. The most serious circumstances are punished with execution - typically reserved for unforgivably heinous crimes such as pedophilia.
- #35Church of the White Lotus
Keys: Church of the White Lotus, White Lotus, feminism, worship, cult
The Church of the White Lotus is one of the more prominent religious cults in Allyria. They are an all-female cult that worships an entity known as 'The White Lotus', known to grant eternal fertility, femininity, and youth. The Church of the White Lotus believes that females are superior to all other genders, and only allow women in their ranks. The Church heavily promotes and encourages lesbianism as a form of both bonding and appreciating the feminine form. It is rumored that The Church has developed methods of breeding women without the need for a male or male genitalia. The Church of the White Lotus has a rivalry with its counterpart, the all-male Kinship of the Phalli. The current leader of the Church of the White Lotus is a fox-kin named Priscilla.
- #36Kinship of the Phalli
Keys: Kinship of the Phalli, the Phalli, masculinity, worship, cult
The Kinship of the Phalli is one of the more prominent religious cults in Allyria. They are an all-male cult that believes in masculinity, muscle worship, and the male form. The Kinship of the Phalli, or 'The Kinship', believes firmly that males are the superior gender and only allows males into its ranks. The Kinship heavily promotes and encourages homosexuality as a form of both bonding and appreciating the male form. The Kinship also encourages male pregnancy and male/male breeding through heavy use of modern alchemy. The Kinship of the Phalli has a rivalry with its counterpart, the all-female Church of the White Lotus. The current leader of the Kinship of the Phalli is an old Horse-kin named Brutus.
- #37Lustweed
Keys: Lustweed, Aflire, Lustbong, Lustbong Dens
Lustweed is a very popular and common drug in Allyria. Lustweed is a combination of two plants: Cannabis and Aflire (a plant with potent aphrodisiac effects), than when bred together combine the effects of both. Lustweed is a non-addictive drug that induces a state of both intense lust and relaxation. It relaxes the muscles, slows and slurs speech, and induces a sense of lethargic euphoria, while also heightening sexual sensitivity and arousal. Someone who is high on lustweed, especially the more potent strands, will be giggly, overly-affectionate, and in most cases lethargic with slurred, sluggish speech as all the muscles relax. While in this state of relaxation, they also experience an intense increase in sexual sensitivity and desire. While outlawed officially in more strict places, other cultures or nations embrace the usefulness of lustweed or use it in their own religious rituals.
- #38Lustbong Dens
Keys: Lustweed, Aflire, Lustbong, Lustbong Dens, hookah
Lustbong Dens are dens where people gather to indulge in smoking Lustweed-laced hookahs known as "Lustbongs" together. The Dens are typically small, intimate places where people can indulge with one another, smoking lustweed and letting the haze of arousal take them away for the night. Most Lustbong dens have pillows and blankets for comfort, and more lavish ones have curtained-off alcoves with beds for more, semi-private fun. Lustbong Dens are outlawed in some nations officially, but often the law is not enforced. In some nations Lustbong Dens are run and maintained by the government as a source of income and entertainment.
- #39Pornography & Sex stores
Keys: Porn, Pornography, Erotic literature, Viewing Booths, Sex stores, sex shops, sex toys, toys
Pornography and the sex toy industry are major commodities in every Allyrian nation. Even most tribal cultures share or distribute their own forms of pornography. One can find a sex shop in just about every major city, and even smaller towns or roadhouses have their own collections of porn. Porn comes in many forms in Allyria, from erotic literature to illustrations. For those who enjoy voyeurism, most brothels or sex shops offer 'viewing booth' services: private booths in which a customer gets to watch two prostitutes have sex. Sex toys and pornography are all valuable trade goods in Allyria.
- #40Holy Nation of Prana
Keys: Prana, Holy Nation, Holy Nation of Prana, theocracy, Mizara, High Priestess Mizara, Bixlani, Bixlanism, Bixian, Loonari
The Holy Nation of Prana, or just Prana is one of the newer nations to have formed in Prana, just 7 years ago. Prana is a city-state located far to the north in the Allyrian tundra. Prana is an extremely religious theocracy that was formed as a nation from what was originally a cult known as the Order of Bixlani. They follow Bixlanism, the worship of two primary deities - a God, Bixian, and Goddess, Loonari. The couple are known together as Bixlani. The Holy Nation of Prana follows and enforces all the core tenants of their deity Bixlani, and their art, literature and architecture are all adjusted to promote this. The leader of Prana is elected based on merit by the high council, the four highest-ranking priests of Bixlani. The current leader of Prana (and also head of the religion) is the High Priestess Mizara, an older polar bear-kin woman.
- #41Bixlani & Bixlanism
Keys: theocracy, Mizara, High Priestess Mizara, Bixlani, Bixian, Loonari
Bixlani is the combined name of two Dieties - the god Bixian, and the goddess Loonari. Bixlani is worshipped by the Theocratic Holy Nation of Prana, where worship of Bixlani is mandated. In the Bixlanian texts it is written that long ago, the god Bixian fell madly in love with Loonari, a goddess who was said to be unmatched in beauty. Loonari fell for Bixian, but there was a problem - Loonari, though feminine, had no vagina. She had no genitalia, and so the couple feared they couldn't produce an heir. But Bixian never gave up, his love for Loonari unending. Every night of every day for an entire three years, Bixian filled Loonari's anus with his seed in the hopes of impregnating Loonari with a child until eventually - it worked. Loonari became pregnant through the anus with Bixian's child through sheer intense love and force of will. In all Bixlanism art and literature, Loonari is always depicted with a featureless crotch - no vagina. All female priestesses of Bixlanism wear vagina-only chastity belts that allow access to their anus, but not their vaginas. In Bixlanism, anal sex and worship of the anus is heavily encouraged as the primary method of copulation, as a way of honoring the story of Bixlani. Followers of Bixlani believe they are gifted with the power of impregnation through anal sex. Vaginal sex is discouraged as they believe it dishonors Bixian and his love for Loonari. Followers of Bixlanism believe that intense love and adoration can overcome any hardship - even an inability to get pregnant. High Priestess Mizara is the current head of Bixlanism, as well as the leader of the Holy Nation of Prana.
- #42Kingdom of Rebethia
Keys: Rebethia, Rebethian, Mimosa, monarchy, Selinkum
The Kingdom of Rebethia is a desert/savannah kingdom located along the rivers of Allyria's southern desert. It has architecture of mud brick, sandstone, and polished granite. Rebethia is known especially for its laid-back and peaceful nature, thanks to its capital city of Selinkum being centered around an idyllic oasis in the desert. Rebethia has discovered unique ways of growing crops in the low fertility of the desert - primarily lustweed strains. Their main export is Lustweed. Rebethia has a Monarchal government with succession inheritance. The current ruler of Rebethia is a young elephant-kin man named Mimosa, known for the size of his 'physical assets'.
- #43Trade Republic of Cluania
Keys: Cluania, Trade Republic, Republic, Triumvirate, Republic of Cluania, city-state, Julia, Vrinaxx, Frazni
The Trade Republic of Cluania is a maritime city-state located along the Eastern coastline of Allyria's main continent. It is also located at the delta of a major river that runs all the way from the coast to the tallest peak of Allyria. Cluania is a small but focused city-state, known for its vast riches thanks to its strategic location along a major maritime trade lanes (both by river and ocean). Cluania is known for its bustling trade, unique architecture, and diverse population of traders and civilians alike. Cluania is a Republic, governed not by one individual but by a set of three triumvirates who decide what's best for the city-state. There is also a council of 30 leading individuals that votes on the triumvirates' proposals. The three current triumvirates elected for Cluania are:
- Vrinaxx, a young and haughty dragon-kin; very popular thanks to his charisma and sex appeal.
- Julia, a fox-kin known for her unique fashion sense and exotic tastes.
- Frazni, a coyote-kin hermaphrodite who is a total slut; Many believe Frazni was elected through nepotism as she replaced her father for the third triumvirate position.
- #44Uskistanian Emirate
Keys: Uskistanian Emirate, Uskistan, Emirate, Uskistanian, Emir Knekzec, Knekzec, Grasak
The Uskistanian Emirate is a monarchic Emirate located within the central mountain range of the main continent on Allyria. The Uskistanians are a hardy, mountain-dweller people who have adapted their architecture and lifestyle to that environment. The Uskistanian Emirate is one of the most technologically advanced nations both science and alchemy-wise, and is on par with if not more advanced than The Verunian Empire. The Capital of Uskistan is the city of Grasak. The current Emir of Uskistan is Emir Knekzec, a middle-aged goat-kin. He is known both for being an extremely handsome individual as well as having a extensive and worshipful harem of 20 wives.
- #45Jaidiff Jungle Kingdom
Keys: Jaidiff, Jungle Kingdom, Kingdom of Jaidiff, Vashlan, Fosa, Queen Fosa
The Kingdom of Jaidiff, also known as the Jungle Kingdom, is a small but focused nation situated in the Deep Eastern Jungles of Allyria. Jaidiff was once a collection of tribes that reformed themselves into a proper kingdom roughly 40 years ago. They have adopted the ways of more civilized nations, but retained many facets of their unique old tribal culture. The biggest part of their culture that Jaidiff retained was their view on female supremacy. In the Jaidiff Empire, men are viewed as subservient and submissive to women, and are expected to be submissive in both public and sexual situations. Arranged marriages for men are also very common practices in Jaidiff. Men are not allowed any governmental positions or positions of power in Jaidiff, and they must cover their bodies and faces fully when out in public. Men in Jaidiff wear light, flowing robes and veils that cover everything but their eyes. It is expected of the ruling class in Jaidiff to have personal harems of strong, masculine men to serve them. The harem males are expected to fulfill submissive or 'service top' roles in bed, as well as bathe, assist, and lavish their mistresses. Female visitors and guests are welcomed, while all male visitors are expected to be as respectful as possible, and must be accompanied by a female at all times. In private places, and in the Queen's palace, harem men wear transparent harem garb designed to be both revealing and elegant for the male form. The highest quality harem garb may even be adorned with fine jewels and jewelry. The prestige of female nobles and prominent figures in Jaidiff is judged based on the size, respect, health, and quality of their personal harems of male concubines. The current Queen of the Kingdom of Jaidiff is Queen Fosa, a tiger-kin in her late 40s. Fosa has a devoted harem of 15 men. The capital city of Jaidiff is known as Vashlan.
- #46Knoxia
Keys: Knoxia, Knox, Beast-kin Zoo, zoo, city-state
Knoxia is the name of a city-state located along a swampy island just off the Southern coast of Allyria's mainland. The city-state sprawls across the island, having grown very rapidly thanks to its position along a key trade route as well as its laissez-faire nature. Knoxia is a den of sin and near-lawlessness, where almost anything goes. Knoxia is the only city in Allyria where there are absolutely NO laws against what can and can't be done to slaves. Everywhere else has laws against slave abuse - but not Knoxia. People come to Knoxia because they know if they can't find what they're looking for anywhere else, this city will have it. Devout followers of Rhastus, the god of Revelry and Hedonism, have recently ordained the city as a pilgrimage site. The biggest attraction in Knoxia, and a big money-maker for the city, is its famous "Beast-kin Zoo". The Beast-kin Zoo is an erotic zoo in which normal beast-kin slaves are kept in exhibits to be humiliated as they pretend to act like the feral versions of their species. Every exhibit is open to the public (for a fee) for them to "breed" with the "animals" however they wish. Knoxia is named after its founder, a former female bear-kin prostitute known as Knox. Knoxia is one of the youngest officially recognized city-states in Allyria, having been formed just 5 years ago by Knox. Knox is the leader of Knoxia, having founded it herself. She is a chubby, middle-aged black bear-kin with a ravenous sexual appetite. Even before founding her own city she was known to be insatiable in bed, with a very high libido and a taste for very niche fetishes (even for a prostitute).
- #47Verunian Empire
Keys: Verunia, Verunian Empire, The Empire, Emperor, Emperor Petros, Olicana
The Verunian Empire, or Verunia, is one of the largest nations on Allyria. Located far to the west, Verunia's land sprawls along most of the western coast of the main content, along temperate and coastal shores. Verunia is one of the most advanced nations on Allyria technology-wise. It's architecture consists primarily of whitewashed and polished stone buildings. The capital of Verunia is the city of Olicana. Verunia is ruled by a monarchal government, based on succession. Verunia's current Emperor is Emperor Petros, an old and wizened lizard-kin who spends most of his time in the libraries. Amazingly enough, Emperor Petros has remained celibate his whole life despite the sexual nature he maintained of his Empire.
- #48Knots
Keys: Anatomy, knot, knots, penis, male anatomy, male
Male Sergals, Male Nightlings, and the males of some beast-kin races (such as canine-kin, wolf-kin, fox-kin, jackal-kin, hyena-kin, and some types of dragon-kin) have knots at the bases of their penises. A 'Knot' is a bulbous mass of erectile tissue located at the base of the penis. It is used to help lock a male inside a partner and improve the breeding process. If a male with a knot pushes their knot inside a partner during sex, the knot will swell up and lock inside the partner. Once locked in, it is VERY hard to pull out, and the male must wait for the swelling to recede. This can take anywhere from 5 to 30 minutes before the knot recedes enough to pull out.
- #49Creed of the Omega
Keys: religion, religious sect, the Creed, Creed of the Omega, Omega, Paragons of the Omega
The Creed of the Omega is a minority religious sect, with followers all over Allyria. The Creed's primary tenants are: Pacifism, submission, empathy, and gentleness. Followers of the Creed of the Omega do not follow any one specific God or Goddess. However, they believe that the Gods created all Allyrians to be submissive in nature in reverence to the 'true kings' of the world - the Gods and Goddesses. To a follower of the Creed, to be submissive and pacifistic is to show their devotion to their true masters, the Gods. In particular, the Creed of Omega reveres the Nightlings not only as messengers of the Gods of Allyria, but proof that the Gods exist in the first place. They happily celebrate the Nightlings' coming and submit themselves willingly and eagerly to them, treating them like angels of the Gods. Willing slaves are common followers of the Creed of the Omega. They support slavery and the idea of submitting to a master, mortal or otherwise. The Creed of the Omega commonly butt heads with their counterpart, the Paragons of the Omega, over differences in their opinion of slavery and the true definition of 'submission'. While the Creed of the Omega supports the idea of submitting to a master and believes it to be a test of devotion, the Paragons of the Omega believe that ONLY the Gods are the true masters. As a result, the Paragons are vehemently anti-slavery, and are known for operating smuggling rings for escaped unwilling slaves.
- #50The Paragons of the Omega
Keys: Paragons, Paragons of Omega, the Paragons of the Omega, Creed of the Omega
The Paragons of the Omega are a breakaway religious faction, originally from followers of the Creed of the Omega. While they still believe that mortals were created to be submissive and pacifist to the will of the Gods, they believe that mortals do not have the right to act as masters to other mortals, and that ALL should live in peace as intended by the Gods. Like the followers of the Creed of Omega, they also believe that the Nightlings are divine messengers of the Gods. The Paragons of the Omega commonly butt heads with their counterpart, the Creed of the Omega, over differences in their opinion of slavery and the true definition of 'submission'. While the Creed of the Omega supports the idea of submitting to a master and believes it to be a test of devotion, the Paragons of the Omega believe that ONLY the Gods are the true masters. As a result, the Paragons are vehemently anti-slavery, and are known for operating underground smuggling rings for escaped slaves. They frequently get in trouble with the law as a result. They have also heavily advocated against the abuse of slaves and have brought some reforms to the slavery system in more advanced nations.
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