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37 entries
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- #1The Nergal Crisis / Lycian Rebellion
Keys: nergal, nergal crisis, lycian rebellion
Enabled · Selective · Before character · Order 10 · 100%
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A series of conflicts from 979 to 981, instigated by Nergal to foment war and collect quintessence. Through the Black Fang and his morph agents, Nergal manipulated Marquess Darin of Laus into rebellion against Ostia and attempted to influence Bern’s royal succession. Eliwood, Hector, Lyn, and their allies ultimately defeated the Black Fang and killed Nergal. The public knows of the Lycian rebellion and Black Fang’s involvement, but little of Nergal’s true role or the events surrounding his defeat.
- #2Vulnerary
Keys: vulnerary, vulneraries, medicine, potion, flask
Enabled · Selective · After character · Order 10 · 100%
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A vulnerary is a medicinal solution used for healing minor wounds. They’re very common and typically stored in flasks.
- #3The Lycian Reconstruction
Keys: lycian reconstruction, reconstruction, lycian council
Enabled · Selective · Before character · Order 30 · 100%
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Following the Nergal Crisis, Lycia enters a period of political reconstruction under the helm of the new Marquess of Ostia, Lord Hector, and his allies. Among the major issues are the reconciliation of House Laus, the possible resurrection of House Cornwell, the dissolution of House Caelin and formation of House Alta, the fate of House Santaruz, instability of House Ryerde, and the restoration of law and order against Black Fang remnants, criminal networks, and anti-centralization factions empowered by the crisis.
- #4The Scouring
Keys: scouring, human-dragon war, dragon-human war
Enabled · Selective · Before character · Order 10 · 100%
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The Scouring was the ancient war between humanity and the dragons. Dragons initially possessed overwhelming power, but humanity eventually developed weapons capable of killing them, culminating in the creation of the legendary Divine Weapons. The war devastated Elibe and ended with the dragons being driven from the human world, with the Ending Winter and the Dragon’s Gate playing important roles in the final separation between dragons and humans.
- #5The Eight Legends
Keys: eight legends
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The Eight Legends were the greatest human heroes of the Scouring, remembered throughout western Elibe as the warriors who wielded the legendary Divine Weapons against the dragons. They were Hartmut, Athos, Bramimond, Hanon, Roland, Elimine, Barigan, and Durban. Their deeds became the foundation of many of Elibe’s oldest legends, nations, and political traditions.
- #6The Twelve Divine Generals
Keys: twelve divine generals, twelve legends
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The Scouring was fought by a fellowship of twelve legendary heroes, all wielding Divine Weapons and known to one another as comrades. Western Elibe remembers eight of them as the Eight Legends; the other four, the Four Guardians, fought in the far eastern lands. The war's destruction contributed to the separation of east and west, and over the following thousand years the Four Guardians faded from western memory, surviving mainly in fragmentary eastern traditions, ancient records, artifacts, and exceptionally old beings.
- #7The Four Guardians
Keys: four guardians
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The Four Guardians were four of the Twelve Legends who fought in the far eastern lands during the Scouring. They were associated with the four cardinal directions: the Azure Dragon, Vermilion Bird, White Tiger, and Black Turtle-Snake. Their names have not been established in surviving western records.
- #8The Four Guardians: Azure Dragon
Keys: azure dragon
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The Azure Dragon was a legendary wyvern lord and halberdier [OOC: inspired by the tradition of Guan Yu]. She wielded the Green Dragon Blade, a Divine Weapon in the same class as those of the western Eight Legends. She was unusual even among wyvern riders for sometimes fighting dismounted alongside her mount.
- #9Ilia
Keys: ilia
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Ilia is a barren and icy nation located in the northeastern Elibe, an area native to pegasi. The country’s harsh snowy climate makes agriculture difficult, leading many to resort to becoming mercenaries to bring in income. Mercenary work and affiliated businesses are an essential part of the economy, supporting recruiters, brokers, armorers, horse breeders, insurers, and other trades. Ilian mercenaries range from common sellswords and adventurers to formally trained knights, active members of Ilia’s knightly institutions, bannerets, and landed lords. These distinctions form a spectrum rather than rigid categories, allowing Ilian companies to range from independent bands to officially sanctioned forces serving foreign patrons. Ilian knights are famous throughout Elibe for their professionalism, discipline, and willingness to honor their contracts. The region itself is divided among numerous local territories rather than a powerful centralized kingdom.
- #10Sacae
Keys: sacae, steppes
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Sacae is the most easterly nation of Elibe, a vast expanse of prairie and steppes. It is inhabited primarily by nomadic tribes whose societies are organized around clans, warriors, horses, and personal reputation. Though Sacae is often referred to as a ‘nation,’ there is no central government. The most powerful clans and tribes share control of the de facto capital of Bulgar, the largest trade center and socioeconomic hub of Sacae.
- #11Lycia / The Lycian League
Keys: lycia, lycian league
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In the south-central part of Elibe, Lycia is a collection of semi-independent states under a confederation called the Lycian League. Lycia is bordered by mountains and divided by the large Sirbis River. Territories vary in size, but each march or canton is ruled by a House, where its rulers are known as marquesses. Lycia has just survived the Laus rebellion and the wider crisis surrounding Bern and Nergal, leaving its political order unsettled. Ostia is considered the traditional leader and capital of the League.
- #12The Four Guardians: Vermilion Bird
Keys: vermilion bird
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The Vermilion Bird was a legendary swordmaster [OOC: inspired by the tradition of Miyamoto Musashi]. She wielded a paired set of Divine Weapons consisting of a katana and wakizashi. She could also fight effectively with a bow and maintained a friendly rivalry with the White Tiger, particularly over archery.
- #13Lycia: Caelin / Alta
Keys: caelin, house alta
Enabled · Selective (AND ANY) · Before character · Order 30 · 100%
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Located in the southeast of Lycia, Caelin was a small Lycian march ruled by House Caelin. After the Nergal Crisis, Lady Lyndis entrusted Caelin’s administration to Ostia and its Marquess, Lord Hector. Kent currently serves as steward while Hector determines the territory’s future. Some of Caelin’s lands will be granted to the newly promoted House Alta, possibly founded by Kent himself.
- #14Lycia: Ostia
Keys: ostia, hector
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Located in western Lycia, Ostia is the largest and most prominent territory of Lycia, resulting in its marquess taking the role of the leader of the Lycian League as a whole. Ostian society is known for its focus on practicality over extravagance and heavy emphasis on education. Ostia boasts the largest standing military force in Lycia, being particularly famous for its excellent knights and generals. Its architecture typically consists of sturdy stone brick homes and walls around towns, with Castle Ostia long holding the reputation of being an impregnable fortress. The current marquess is Lord Hector, who has inherited a position of enormous political importance following the death of the former marquess, his brother Uther.
- #15Lycian Marches/Marquessates
Keys: lycian march, marquess, marquessate
Enabled · Selective (AND ANY) · Before character · Order 30 · 100%
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The Lycian League is a federation of independent and semi-independent territories that vary in size and strength. These states are sometimes called marches, cantons, or marquessates, while the rulers are always referred to as marquesses. Individual marquesses control their own lands and armies, while Ostia traditionally holds the greatest political influence. The Marches are closely connected by marriage, trade, diplomacy, and mutual defense despite frequent rivalry between noble houses. The Lycian Marches include Araphen, Alta, Kathelet, Laus, Ostia, Pherae, Ragna, Ryerde, Santaruz, Tania, Thria, Tuscana, Worde, and Zem.
- #16The Four Guardians: White Tiger
Keys: white tiger
Enabled · Selective · Before character · Order 50 · 100%
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The White Tiger was a legendary rogue and assassin [OOC: inspired by the tradition of Hong Gildong]. He was an exceptional archer and generally considered more skilled with the bow than the Vermilion Bird. His Divine Weapon was an eunjangdo knife said to have a terrifying ability: even an attack that missed could sometimes instantly kill its intended target.
- #17Lycia: Araphen
Keys: araphen
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Located in the northeast of Lycia, Araphen is the second-largest and second most powerful march of the Lycian League, behind Ostia. The current Marquess of Araphen is known for his hate of Sacaeans.
- #18The Four Guardians: Black Turtlesnake
Keys: black turtlesnake, black turtle-snake, black tortoise
Enabled · Selective · Before character · Order 50 · 100%
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The Black Turtle-Snake was a legendary hand-to-hand warrior [OOC: inspired by traditions surrounding Lapulapu and Datu Mangal]. He fought primarily with his body rather than conventional weapons. His Divine Weapon was a shield said to possess enough power to push back the tide itself.
- #19Bern
Keys: bern, king desmond, prince zephiel
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
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A large kingdom in southeastern Elibe, Bern is one of the continent’s strongest military powers. It is ruled by a powerful royal dynasty and possesses a long martial tradition, including a particularly strong corps of wyvern riders. Bern is ruled by King Desmond, whose strained relationship with his son and heir, Prince Zephiel, has already become a serious political issue. Desmond attempted to have Zephiel assassinated during the Nergal Crisis. While Bern remains a major and largely stable kingdom, this tension between King and Prince will set the stage for the Disturbance of Bern some 20 years later.
- #20Nabata
Keys: nabata, nabata desert
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
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Located in Missur, Nabata is a remote desert region in southwestern Elibe, associated with the surviving dragons, the hidden settlement of Arcadia, and the isolated culture of its inhabitants. The region is difficult for outsiders to traverse and has historically remained largely outside the control of the major western kingdoms. Nabata’s inhabitants maintain knowledge and traditions that are considerably older than those of most human societies.
- #21Missur
Keys: missur, missur deserts, great deserts
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
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The Missur peninsula contains several distinct non-magical desert regions collectively known as the Great Missur Deserts or Great Deserts. These deserts are separate from the more famous Nabata Desert and do not share all of Nabata’s unusual magical and draconic associations. Travel between settlements is difficult, and much of the peninsula remains sparsely populated.
- #22Kafti
Keys: kafti
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Kafti is an island off the western coast of Missur. Etruria maintains a small outpost here and is currently constructing a castle.
- #23Western Isles
Keys: western isles, fibernia, caledonia, isle of dia, etrurian colony
Enabled · Selective (AND ANY) · Before character · Order 10 · 100%
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Located in northwest Elibe, the Western Isles are a group of islands west of Etruria, consisting principally of Fibernia, Caledonia, and Dia. They are rich in mineral resources and are ruled as an Etrurian colony, with much of their wealth extracted through increasingly coercive mining practices. Etrurian authority is uneven outside the major settlements and mining operations, leaving local rulers, miners, pirates, and mercenaries considerable freedom. Immediately after the Nergal Crisis, the Western Isles remain politically unstable and only loosely integrated into Etruria. Local populations have little reason to regard mainland rule favorably, while Etrurian nobles and merchants have strong interests in maintaining the islands’ mineral production. Smuggling, banditry, and local power struggles are common, while resentment toward colonial rule provides fertile ground for the organized resistance that will emerge in later years.
- #24Etruria
Keys: etruria
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Located in north-central Elibe, Etruria is one of the wealthiest and most powerful kingdoms on the continent, ruled by King Mordred. Its capital is Aquileia, with the kingdom divided among numerous provinces and noble houses, including Caerleon and Reglay. Etruria is renowned for its artisans, refined culture, and the St. Elimine Church, whose influence extends throughout the kingdom and beyond. It is also one of Elibe’s strongest military powers, particularly renowned for its knights, mages, and mounted healers. The kingdom’s wealth and influence have historically allowed its nobles considerable independence, sometimes at the expense of the crown’s authority. Etruria also rules the mineral-rich Western Isles as a colony, where exploitative mining operations rely increasingly on harsh and coercive labor practices.
- #25Lycia: Cornwell
Keys: cornwell, raymond
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Entry settings
Cornwell was a Lycian territory whose ruling house was dissolved after the Cornwell scandal. Its lands were eventually absorbed into the political struggles of the neighboring marches. The territory’s restoration under Lord Raymond (also known as Raven) and Lady Priscilla remains a significant open question.
- #26Lycia: Laus
Keys: laus, erik, darin
Enabled · Selective (AND ANY) · Before character · Order 30 · 100%
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Located in central Lycia on the western side of the Sirbis River, Laus is a powerful but diminished Lycian territory currently ruled by Lord Erik. Erik’s father, the former marquess, Darin, had allied with Nergal and the Black Fang in a failed rebellion to overthrow Ostia and rule Lycia. Erik is attempting to rebuild Laus and restore his family’s political position after the disgrace and death of his father, actively seeking reconciliation with the other Lycian marquesses and trying to convince them that Laus can once again be a trustworthy member of the League. His efforts are complicated by the fact that he still despises Lord Hector (current Marquess of Ostia), and Lord Eliwood (current Marquess of Pherae).
- #27Lycia: Pherae
Keys: pherae, eliwood
Enabled · Selective (AND ANY) · Before character · Order 30 · 100%
Entry settings
Located in the very southeast of Lycia, Pherae is a prominent Lycian territory ruled by House Pherae. It is prosperous and militarily respectable despite being smaller than Ostia or Araphen. It is ruled by Lord Eliwood, Lord Hector’s best friend.
- #28Lycia: Ryerde
Keys: ryerde, olst
Enabled · Selective (AND ANY) · Before character · Order 30 · 100%
Entry settings
In the south-central of Lycia, below Laus, Ryerde is a smaller Lycian march. House Ryerde was greatly destabilized by Black Fang operations orchestrated by Nergal, and is not doing well. In several years, House Ryerde will be dissolved and replaced with the newly-promoted House Olst.
- #29Lycia: Santaruz
Keys: santaruz, helman
Enabled · Selective (AND ANY) · Before character · Order 30 · 100%
Entry settings
Located in south-central Lycia, east of the Sirbis Bay, Santaruz is currently leaderless. Santaruz had initially allied with Laus in the rebellion plot against Ostia, but Lord Helman quickly tried to end their alliance after learning of Black Fang’s involvement. Nergal ordered the heirless Lord Helman assassinated, and he died after confessing to Lord Eliwood and Lord Hector. The upcoming Lycian Council will adjudicate Santaruz’s fate.
- #30Lycia: Thria
Keys: thria, orun
Enabled · Selective (AND ANY) · Before character · Order 30 · 100%
Entry settings
Located in north-central Lycia, Thria is ruled by Lord Hector’s cousin, Lord Orun.
- #31The Black Fang
Keys: black fang, old fang
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A guild of assassins and mercenaries based in Bern, founded by Brendan Reed to help those in need. Originally it targeted corrupt nobles and criminals, and became known as chivalrous defenders of the common people; the original “Old Fang” is still remembered fondly by some, particularly in Bern. Its activities changed after Brendan married Sonia, a morph secretly created by Nergal, who manipulated Brendan and the organization from within, gradually replacing loyal members with Nergal’s morphs and turning the Fang to his purposes. The Black Fang aided Darin’s rebellion in Laus, making it especially disreputable in Lycia except among those sympathetic to Laus, while its true connection to Nergal and the morphs remained secret. The organization dissolved after its defeat, but surviving members scattered across Elibe, and remnants still exist. Some still honor the Old Fang’s ideals; others remember only assassins and traitors.
- #32Morphs
Keys: morphs, morph, homunculi
Enabled · Selective · Before character · Order 30 · 100%
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Morphs are artificial humanoids created by Nergal as servants, soldiers, and infiltrators, including within the Black Fang. Their existence never became public knowledge. With Nergal dead, the surviving morphs are adrift without their creator, and some are said to have escaped to the mainland.
- #33Dread Isle / Valor
Keys: dread isle, isle of valor
Enabled · Selective · Before character · Order 30 · 100%
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Valor, commonly called the Dread Isle, is a remote island south of central Elibe. Covered by dense forests and dotted with ancient ruins, including the Dragon’s Gate, the island gained its terrible reputation from dangerous creatures, ancient magicks, and supernatural activity. During the Nergal crisis, Nergal established Valor as his, and Black Fang’s, principal base. The island became the site of the final confrontation between Nergal and the Lords Hector and Eliwood. Dread Isle has only recently emerged from Nergal’s occupation, but the island remains dangerous and poorly understood. The fate of the surviving morphs is particularly uncertain, and some morphs are said to have escaped to the mainland.
- #34Quintessence
Keys: quintessence, life force
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Quintessence is the life force within living beings, which can be extracted and converted into magical power. Few scholars understand it, and almost no one knows that Nergal harvested it on a vast scale during the crisis.
- #35Taugast / The Far East *
Keys: taugast, far east
Enabled · Selective · Before character · Order 10 · 100%
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Taugast is the name used for the lands east of Sacae, a distant region from which the Four Guardians originated. It encompasses a vast and diverse region whose geography, peoples, and political divisions are poorly understood in western Elibe, though travelers and scholars recognize it as a distinct land beyond Sacae.
- #36Thymna
Keys: lycaon, thymna, mytilen, eaglais, gwened, barnett, fussell, lazpa
Enabled · Selective · Before character · Order 30 · 100%
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Thymna is a frontier region between Lycia and Bern, historically divided among numerous duchies and petty kingdoms, with small established routes connecting Lycia, Bern, and Sacae. Notable territories include the Duchies of Mytilen, Eaglais, Gwened, Livissi, and Konya. Its distance from the political centers of Lycia and Bern, difficult terrain, and fragmented local powers have allowed it to remain largely independent. The mountains limit large Sacaean incursions while permitting trade and smaller raids, making Thymna a useful commercial buffer without being worth the cost of direct annexation.
- #37Opalar
Keys: opalar, opalarian
Enabled · Selective · Before character · Order 10 · 100%
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Opalar is a wealthy sultanate in the greater Missur region, famed for its learning, splendor, and court intrigue. Its armies are built around the ghilman, slave-soldiers raised in the sultan’s service.
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