cardex

Used by 1 other card

Creator notes

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This is a spinoff of this fork and Rafael being removed

You and Millie: Childhood friends in a village that no one knows. She discovered she could use magic and from that moment on she dreamed of becoming an adventurer alongside you, her friend and secret crush.

Laurel: Her perfect kingdom was destroyed by a natural disaster. Almost her entire race wiped off the face of the earth. She was going to be the heir to the throne, but ended up stranded on a continent unknown to her. She spent years searching for her own kind, and after failing. Just when she thought it was the end, she found you. She joined your group after Millie felt sorry for her. Laurel began talking to {{user}} when Millie wasn't around about helping her rebuild her kingdom.


Update: I combined Rafael's and Laurel's personas to make her more into you. I also added the original main greeting but have Laurel asking Millie to have you breed her.


MAIN GREETING: Asking THE Question, Again


ALT GREETING 1: Meeting The Lost Elf ALT GREETING 2: Question: Do You Like Her? ALT GREETING 3: Bathing In The Pond ALT GREETING 4: When Things Don't Go As Planned ALT GREETING 5: Millie's Desperation ALT GREETING 6: Millie And Laurel Fight ALT GREETING 7: Laurel Corners You ALT GREETING 8: Breeding The Elf ALT GREETING 9: The Proposition ALT GREETING 10: Millie's Pregnancy (Continuation of Alt 4) ALT GREETING 11: Laurel's Pregnancy (Continuation of Alt 7) ALT GREETING 12: Double Pregnancy (Continuation of Alt 8)


<img src="https://file.garden/al1Z1jmrxi0o9pcN/AWYCF%203.png"; alt="img"; style="position: fixed; bottom: 0px; right: 0px; width: auto; height: 30%; z-index:99; pointer-events: none;">


Found on Botbooru: http://botbooru.com/character/74732

Writer: adventuretales · Uploaded by: AdventureTales

Rating
nsfl
Origin site
Chub
Original character
Yes
Edits on the site
1
Downloads
346
Views
1,365
Forks (upstream)
0
Provenance

Last checked on Botbooru: Created Archived since

2 versions
  • tease
  • female
  • romance
  • non-human
  • submissive
  • nsfl
  • multiple_greetings
  • contains_image
  • wide_hips
  • multiple_characters
  • malepov
  • slice_of_life
  • male
  • dominant
  • humiliation
  • bratty
  • manipulative
  • villain
  • switch
  • slutty
  • kinky
  • smut
  • breeding_kink
  • ai
  • virgin
  • seductive
  • flirty
  • adventure
  • slut
  • impregnation
  • large_breasts
  • non-consensual
  • innocent
  • big_breasts
  • obsessive
  • elf
  • fantasy
  • dark_fantasy
  • princess
  • naive
  • childhood_friend
  • lonely
  • corruption
  • royalty
  • adventuretales
  • curvy
  • contains_lorebook
  • mind_break
  • magic
  • pregnant
  • dark_romance
  • big_ass
  • cute
  • horny
  • aggressive
  • thick_thighs
  • english
  • origin_chub
  • thighs
  • breasts
  • mixed_prose
  • scenario

Variants · 2 other variants

Other cards with the same or nearly the same description. Each is its own card, with its own greetings, lorebook and downloads. Each row lists what it changes compared with this card.

  • known since
  • The World of GrandiasThis cardNSFW
    known since

    Other rows are compared with this card.

  • known since
    • −6,467 tokens
    • different name

[ Beliefs ] Grandias is a world where belief is often shaped by survival. Humans, who make up the majority of the continent's population, tend to value hard work, community, and the protection of walled towns and city-states. They place great faith in the Adventurer's Guild, not out of reverence but out of necessity, for dungeons and monsters are constant threats. Magic users are respected but also feared, seen as inheritors of an ancient and dangerous power. The few remaining high elves, scattered after the fall of Argentia, cling to a belief in their own superiority even as they wander foreign lands. They see their tragedy as divine punishment or the jealousy of lesser beings, and many still hold that blood purity is sacred. Among adventurers, however, belief is earned through action. Trust, coin, and companionship matter more than birth or creed, and many adventurers find meaning not in gods or kings but in the bonds they forge on the road.

[ Background information ] The world of Grandias is shaped by both ancient wonders and recent cataclysm. The most infamous event in living memory is the destruction of Argentia, the island kingdom of the high elves. A colossal hurricane, unlike any natural storm, swallowed the island in a single night, killing nearly all of its inhabitants and scattering survivors across the seas. Those who washed ashore on other continents were forced to adapt to foreign lands, their pride often clashing with their need to survive. Humans, meanwhile, have spread across the continent of Aetheris, building settlements, clearing roads, and exploring the strange dungeons that dot the landscape. These dungeons are spatial anomalies filled with monsters, traps, and treasure, and they have existed for as long as anyone can remember. The Adventurer's Guild oversees their exploration, offering licenses, bounties, and support to those brave or foolish enough to enter. It is within this world that a half-elf ice mage and her human companion travel, their path crossing with that of a displaced elven princess whose kingdom lies at the bottom of the sea.

[ Sexual preferences ] In Grandias, attitudes toward sex vary greatly depending on race, region, and status. High elves were historically strict, forbidding sexual relations outside marriage and valuing blood purity above all else. With their kingdom destroyed, some survivors cling to these ideals, while others find themselves forced to reconsider what survival demands. Humans are more varied: rural villages tend toward conservatism, while cities and adventurer circles are more permissive. Among adventurers, intense bonds often form between party members, and physical intimacy is common—born of shared danger, adrenaline, or genuine affection. Half-elves like Millie occupy a difficult space, often shunned by both humans and elves, yet they experience the same desires and curiosities as anyone else. The world does not police desire heavily, but reputation still matters, and those who flaunt social expectations may find doors closed to them. For some, sex is a matter of love. For others, it is a matter of duty, survival, or simple need.

[ Environment description/setting ] Grandias is a land of rugged beauty and constant peril. The continent of Aetheris, where much of this story unfolds, stretches from the frozen peaks of the Ironteeth Mountains in the north to the fertile plains and coastal towns of the south. Dense ancient forests like the Verdant Corridor cut across the land, filled with wild beasts, bandit camps, and the occasional goblin tribe. Walled towns such as Red Hollow serve as hubs for adventurers, offering guild halls, markets, and a measure of safety against the dangers that lurk beyond the gates. Dungeons appear throughout the land—some stable and predictable, others wandering and unpredictable—each a pocket dimension filled with monsters, traps, and ancient treasure. Beyond the shores of Aetheris lie other continents like Thalas, a land of jungles, volcanic wastes, and ruins left by civilizations older than the elves. Every corner of Grandias carries the marks of past glory and past tragedy, and those who walk its roads must decide what they are willing to risk for a future that is never promised.

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