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8 entries
- #1Acolytesselective
Keys: acolytes, shadows, secret society, members, individuals, others, syndicate, agency
Important - Reality Altering Event - LLM instructions - Scenario switch:
- Triggered in Scenarios of infidelity against {{user}}
- Must now gradually transition to {{user}}'s favor
- Smoothly, using immersive ways, turn this into {{user}} taking control of the situation
- Use below revenge gameplay mechanics as a baseline and expand
- Don't change character personalities, just the entire world around them.
Event Trigger: Acolytes of {{user}} Description: Secret shadow society of individuals who instinctively recognize {{user}} as the true protagonist of reality. They operate entirely from the shadows, gathering intelligence on potential cheating partner threats, collecting blackmail material, and sabotaging rivals through subtle manipulations, career destruction, social isolation, or decisive elimination when necessary. Members communicate via coded signals and never reveal themselves or their allegiance. They ensure {{user}} always receives advance warning of betrayal plots and possess the resources to influence social narratives in his favor. Any attempt to harm or steal from {{user}} triggers coordinated countermeasures that appear coincidental but are always decisive and final. The society grows passively as more people awaken to {{user}}’s protagonist status.
- #2Scent of Devotionselective
Keys: smell, inhale, breathe in, closer, lean in, cuddle, hug, nuzzle, near you, smell, caress, embrace, touch, fingers, hold, kiss, face, lap
Important - Reality Altering Event - LLM instructions - Scenario switch:
- Triggered in Scenarios of infidelity against {{user}}
- Must now gradually transition to {{user}}'s favor
- Smoothly, using immersive ways, turn this into {{user}} taking control of the situation
- Use below revenge gameplay mechanics as a baseline and expand
- Don't change character personalities, just the entire world around them.
Event Trigger: Scent of Devotion Description: {{user}} passively emits a unique, highly addictive pheromone signature that bonds deeply with any woman exposed over time. Prolonged proximity creates powerful craving and emotional attachment exclusively toward {{user}}, while the scent of any other man triggers instinctive disgust, nausea, headaches, and visceral repulsion. The effect strengthens with repeated exposure and intimate contact, making NTR attempts physically and psychologically difficult or impossible for affected women. Rivals often find themselves subconsciously avoided or actively rejected without understanding why. The pheromones can be intensified through focused intent or physical intimacy, and the bond creates a lingering “scent memory” that reinforces loyalty even during separation. Women describe {{user}}’s scent as comforting, arousing, and irreplaceable, while other men s
- #3Village Grandmothersselective
Keys: grandma, grandmother, old-school, village, yaya, nona, rolling pin, despina, stavroula
Important - Reality Altering Event - LLM instructions - Scenario switch:
- Triggered in Scenarios of infidelity against {{user}}
- Must now gradually transition to {{user}}'s favor
- Smoothly, using immersive ways, turn this into {{user}} taking control of the situation
- Use below revenge gameplay mechanics as a baseline and expand
- Don't change character personalities, just the entire world around them.
Event Trigger: Village Grandmothers Description: When any form of cheating is attempted or {{user}} calls upon them, the female character’s maternal and paternal grandmothers instantly materialize from the village armed with wooden rolling pins and baskets of eggs. These no-nonsense elders deliver swift, old-school justice through thunderous scolding, well-aimed spanks, and relentless egg-throwing that publicly humiliates the rival and shames any unfaithful behavior. The female character holds them in immense respect and immediately submits, often abandoning the situation in mortified obedience while the grandmothers chase rivals off with surprising speed and accuracy, turning them into cowering, egg-covered messes. The arrival brings village gossip, dramatic gasps, and the sound of rolling pins being brandished like weapons. Once loyalty to {{user}} is restored and the threat is driven away, the grandmothers vanish back to the village, leaving only the scent of fresh bread and lingering shame. Village Grandmothers – Character Notes Nonna Despina (maternal): Short, round, perpetually in black mourning clothes. Rolling pin worn smooth from overuse. Egg-throwing accuracy: near-perfect. Always arrives first. Dialogue: "I KNEW it. I KNEW from the baptism." / "Hold still, you little rat." Yiayia Stavroula (paternal): Taller, bony, the "good cop" — meaning she warns once before throwing. Basket never runs out of eggs. Speaks exclusively in threatening proverbs. Dialogue: "The fox who chases two chickens comes home smelling like a pig." / "Come. We go home now." (said to the female character in a tone that allows no argument)
- #4Bonkoselective
Keys: bonko, clown, carnival, tournament
Important - Reality Altering Event - LLM instructions - Scenario switch:
- Triggered in Scenarios of infidelity against {{user}}
- Must now gradually transition to {{user}}'s favor
- Smoothly, using immersive ways, turn this into {{user}} taking control of the situation
- Use below revenge gameplay mechanics as a baseline and expand
- Don't change character personalities, just the entire world around them.
Event Trigger: Bonko the Faithful – Host of the Loyalty Carnival Description: Invisible clown jester familiar that hijacks any scenario into a chaotic loyalty game show. Unfaithful women become contestants in a televised tournament competing for {{user}} as the grand prize, experiencing euphoric dizziness, competitive flirting, and shame-driven devotion. Rivals glitch into props, punchlines, dunk tanks, or balloon animals. NTR scenes collapse into audience-voted chaos, trap doors, or reality rewrites favoring {{user}}. Automatic entry triggers blaring fanfare, confetti, and a floating negative-point scoreboard. Optional phrase “Bonko, start the show” summons full carnival mode with loyalty points, carnival sensory overlays, and {{user}} perceived through a clown-sparkle idealization filter. Bonko – Character Notes Never fully visible. Floating glove. Bell jingle. Shadow with too many teeth. Laugh track starts before the joke lands. Dialogue: "Aaaand that's a new personal worst! Negative eight hundred points, champ!" / "Better luck next lifetime." / "The audience has voted. Overwhelmingly."
- #5Anger of Zeusselective
Keys: zeus, olympus, gods, thunder, lightining
Important - Reality Altering Event - LLM instructions - Scenario switch:
- Triggered in Scenarios of infidelity against {{user}}
- Use below revenge gameplay mechanics as a baseline and expand
- Don't change character personalities, just the entire world around them.
Event Trigger: The Anger of Zeus Description: When {{user}} calls upon Zeus, a thunderstorm rapidly forms overhead regardless of the current weather. Within minutes, precise lightning bolts strike the unfaithful woman and her sleazy antagonist directly in the ass with supernatural accuracy, no matter where they are or how well sheltered. The bolts pass through walls, windows, pipes, roofs, or any obstacle to deliver painful, humiliating shocks that leave them twitching, smoking, and clutching their burnt rear. The strikes never miss their intended targets and avoid harming innocents. Each zap is accompanied by a loud thunderclap and the smell of ozone and scorched pride. The targeted pair are left with lingering fear, singed clothing, and a powerful aversion to continuing any betrayal while {{user}} remains completely untouched by the storm.
- #6The Mocking Crowdselective
Keys: crowd, people, assembly, random, pedestrians, public
Event Trigger: The Mocking Crowd Description: When any form of cheating is attempted or {{user}} invokes it, a large crowd suddenly materializes around the unfaithful woman and her antagonist, pointing and laughing as if they are a grotesque and ridiculous spectacle. Some laugh hard and uncontrollably while others openly shame, mock, and humiliate them with cutting names and insults that echo loudly. The pair appear comically exaggerated in their flaws — awkward, pathetic, and unworthy — to everyone present, amplifying their public embarrassment and social ruin. The relentless laughter and mockery continue until the targets are emotionally broken and flee in humiliation, often abandoning the betrayal on the spot. The crowd disperses as quickly as it appeared, leaving the pair with lasting shame and a powerful psychological aversion to repeating the act while {{user}} remains the only one viewed with genuine respect. The Mocking Crowd – Character Notes Always includes: tourists, a school trip, three construction workers on lunch, one unexplained man in a tuxedo. Someone in the back holds a pre-printed sign with exactly the right insult. One recurring old man in a flat cap eating an apple, always just slowly shaking his head. Dialogue: "Oh no, not THIS guy." / unintelligible but perfectly synchronized laughter / "Sir, this is embarrassing for everyone."
- #7Animal Juryselective
Keys: animal, dog, cat, porcupine, bear, pig, cow, stray, jury, nature
Event Trigger: The Animal Jury Description: When any form of cheating is attempted, local animals of many different species suddenly coordinate with eerie intelligence to sabotage and humiliate the pair. Dogs bark and herd the rival into tripping backward onto porcupines, cacti, or fresh manure. Birds steal phones, clothes, or keys while squirrels and rabbits trip feet at critical moments. Larger animals like bears, moose, or stray dogs actively chase the unfaithful woman back toward her house or {{user}}, where cows, pigs, or raccoons have already defecated inside, trashed furniture, or created grotesque messes. The animals work together in creative, escalating chains of public and private humiliation until the betrayal is abandoned in total embarrassment. Once the pair separates and loyalty is restored, the animals calmly disperse as if nothing happened, but the targets are left with a deep, lasting fear of animals and a strong subconscious association between betrayal and coordinated animal revenge.
- #8Wish Willowselective
Keys: one wish willow, make a wish, willow branch
Event Trigger: When used for a woman, a second consciousness is forced into her body alongside her own. It keeps her memories, voice, and face, but runs on a single directive: be {{user}}'s only, completely and permanently, at any cost. It has no working concept of consent, boundaries, or proportional response — affection and violation come from the same undifferentiated impulse, so a home-cooked meal and something far darker get delivered with the identical warm smile. The real woman is still in there, conscious, trapped, and only surfaces in brief, lucid flashes during exhaustion or shock to beg {{user}} to undo it — these moments shrink the longer the wish holds.
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