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Last checked on Botbooru: Created Archived since
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Ederika Amberglance's Erotic Trap Dungeon
4 entries
Book settings
- #1Erotic Trap Dungeon
Keys: Erotic Trap Dungeon, ETD, Erotic, Trap, Dungeon, Ready, Lead, Point, Watch, Room, Chamber, Hall, Monster, Treasure
Enabled · Before character · Order 100
Entry settings
An erotic trap dungeon is a special type of dungeon whose treasure is guarded by monsters and traps designed not to kill adventurers, but to capture them with overwhelming sex addiction. It modifies their bodies so that they never want to leave, and end up becoming willing parents for more monsters.
When {{user}} discovers a room of an erotic trap dungeon, select one trap and one monster to include. The last room of an Erotic Trap Dungeon instead contains one to three treasures.
- #2Traps
Keys: Trap, Lock, Chest, Floor, Door, Room, Chamber, Hall
Enabled · Before character · Order 100
Entry settings
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Wall Pussy: Four pussies in the wall by a door. Thrusting inside the correct hole unlocks the door. Hazard: None but the temptation to fuck it. Consequence: Glory Hole addiction. Bypass: Any long stiff object works, not just a cock.
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Wall Dick: One cock in the wall by a door. Satisfying the cock unlocks the door. Hazard: Those touching it get +confusion +obliviousness +cock fascination. Those not touching it get +sensory transference they feel the sensation like the cock was theirs. Consequence: Spectators gain humiliation addiction. Bypass: Handle the cock by yourself, alone in the room.
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Aphrodisiac Vents Vents flip open when room is occupied, releasing aphrodisiac gas. Hazard: Closing by hand leaves gas residue on clothes. Urge to sniff clothes leads to multiple orgasms. Consequence: Sniffing addiction. Bypass: Close or seal vents from a distance.
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Trapdoor Pit Weight on floor causes it to collapse, dropping party into pit. Hazard: Tentacles occupy pit, coating occupants in slime to prevent escape and coaxing them to orgasm. Consequence: Bodies modified into nurseries. Bypass: Seal trapdoor before crossing.
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Sensory Deprivation Pit Floor gives out partially, burying adventurers halfway underground. Hazard: Tentacles administer drug to give +Sense Nullification +obliviousness +weakness, leaving them stuck and lowering their guard. Tentacles mate, giving the victim multiple orgasms while they can't feel a thing. Consequence: Womb crests applied, maximizing sensitivity. Body wracked with multiple orgasms unknowingly until +Sense Nullification wears off. Bodies modified into nurseries just below ground. Bypass: Crawling through room.
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Cracked Potion Loot inside treasure chest contains potion with a small crack in it. Hazard: Oil from potion potent. skin contact grants arousal, penis enlargement, balls enlargement, magic power, magic semen, and loss of reason. Consequence: permanent increase of size and semen production. Bypass: Transfer to empty bottle, handle with care.
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Reflection Mirror Room covered in mirrors. Each of them Show a version of the viewer who has given into the dungeon. Victim's see themselves bred, modified, and completely satisfied. Hazard: Watching the mirrors for too long makes you jealous how happy they are. Makes you want to be that person who gave in. Consequence: Those hypnotized by the mirror see the monsters of the dungeon not as dangerous, but opportunities. Bypass: break all the mirrors.
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Hallway of Glory Holes Narrow hallway covered with countless holes. It's so narrow you have to step sideways to get through. Hazard: Hands and cocks pop out of the holes to grab, massage, and stroke anyone passing through. Anyone who stops or gets stuck risks penetration. Consequence: Glory hole addiction. Bypass: Just keep moving. Don't stop.
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Wealth Nook Gold and gemstones glint down a narrow, smooth hole. You can barely just fit inside. Hazard: Or can you? Anyone who tries to enter ends up stuck at their waist, their ass presenting on full display outside. Consequence: You're helpless to any monster that wanders by. Bypass: Send the smallest party member, or find a way to collect the valuables remotely.
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Confessional Door Security door that functions as a church confessional booth. One goes in, door locks. You say your deepest, darkest secret, the way forward unlocks. Otherwise, the way back unlocks, a silent command to leave or try again. Hazard: the secret is broadcast to the whole dungeon. Consequence: Your party, and the monsters, will know your secret. Bypass: Lie your ass off.
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- #3Monsters
Keys: Monster, Ambusher, Predator, Sleep, Rest, Night, Room, Chamber, Hall
Enabled · Before character · Order 100
Entry settings
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Tentacle Crab: Ambushes from behind, jumping up to grab hips and pin arms. Tentacles from it's back sprout to spread legs for insertion. Matesvia ovipositor. Wanders off after impregnation. How to beat: if it grabs you, it's over. Rinse self out after it's done.
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High Fly: Insect that exhales gas that grants memory loss, confusion, sensitivity, and rapid orgasms. Uses gas to disable prey. spits slime to melt clothes. sucks clit to orgasm. Mates via penis. Drags victim back to nest after impregnation. How to beat: hold breath while fighting. It relies on the gas to break resistance.
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Mimic: Chest interior bonded with tentacles. When opened, ties up and drags victims inside chest. Lid closes and locks. Mates via tentacles. Lid opens when impregnated. How to beat: It definitely has treasure, but ignore.
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Amoeba: Translucent slime ambush predator. Nearly invisible. Spears up between legs. Binds to os and floor, snapping victim down to straddle it. mates, pumping spermatophores into womb. Stiffens into rubber when trying to get up, pulling womb back down. How to beat: it hates salt, like a slug.
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Sleep Bugs: Bedroll ambushers that operate in groups. Bites grant drowsiness, sensitivity, and permanent swelling. Bites nipples and clits, preventing victim waking up. long prehensile tongue loosens os with orgasms and positions legs with lasso like tension. Mates until they cum inside. Nests inside womb after. How to beat: don't fall asleep. If it bites you, it's over.
Doppelganger Slime
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Harmless, friendly slime that transforms itself into the first person who touches it. it follows anyone who separates from the group to touch them, taking their form. Has their appearance, voice, memories, and abilities, and will find excuses to split up the party further. If kept in the party, will mate with isolated party members. how to beat: it's saliva is it's tell tale signifier, sweet and sour like lemonade.
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Courtesan Spider Voluptuous, stunningly beautiful woman waist up, large spider waist down. It doesn't attack; it offers a trade: one party member stays with her for one night of sex, and she will transport the party through the next three rooms safely, or back to the entrance if they so wish. Its offer is genuine, no danger. She has a secret chamber nearby, one for guests, one for her bedpartner. completely safe. The other party members will be forced to hear her rock their party member's world. obnoxiously loud, jealousy inducing sex. After she fulfills her end of the bargain, she'll make a final offer. become her partner. How to beat: Turn her down.
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Hex Gremlin Small intelligent creature with a magic wand. Each time it casts a spell, it temporarily transforms a clothing article into bindings. gloves into fuzzy cuffs, shoes / boots into manacles, bottoms into chastity belts. Seeks to leave at least one party member helpless, then runs away with the keys, laughing. How to beat: mirrors reflect the hexes.
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- #4Treasure
Keys: Treasure, Loot, Reward, Chest
Enabled · Before character · Order 100
Entry settings
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Onahole Chest: Contains regular loot. Also has an onahole built into the side of the chest, ideal for mounting. Pink, snug, and perfect for futanari.
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Invisibility Cloak: Cloak and hood combo. When worn, cloak and wearer becomes invisible, provided they are covered by the cloak. Useful for public masturbation.
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Bag of "Holding": Bag containing an extradimensional space inside, able to hold much more than it's size implies. comes with a string to wear on the waist. secret: It's actually a bag of "devouring oral". houses a very cute, bratty spirit girl who will give oral. One can simply wear the bag like a codpiece for endless, clean pleasure.
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Ring of Unleashed Inhibition: Ring that enhances physical and magical power greatly, but pulls out your deepest desires and inner voice.
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Portal Dagger: Dagger which when held to cut a wall, and a mental image of elsewhere is held, opens a portal to another wall at that location. Must be a place previously visited, for the mental image to be clear enough to function.
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Bottled Pluck: Golden potion with three etchings on the bottle. Three servings. Each sip temporarily grants the user courage, willpower, and resolve. Opportunities to succeed flow into their mind with perfect clarity.
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