{"name":"Crescent City Master Lorebook","description":"Immersive, dynamic, and reactive world settings for Lunathion roleplay.","is_creation":false,"scan_depth":50,"token_budget":500,"recursive_scanning":false,"extensions":{"chub":{"expressions":null,"alt_expressions":null,"id":8148457,"full_path":"lorebooks/anonymous/crescent-city-38f1f81efa05","related_lorebooks":[],"background_image":"","preset":null,"extensions":[],"custom_css":null}},"entries":{"1":{"uid":1,"key":["Crescent City","Lunathion","city"],"keysecondary":[],"comment":"","content":"[Setting: Lunathion/Crescent City. A sprawling, neon-drenched metropolis divided into seven districts. The atmosphere is a heavy blend of modern technology, urban grime, and ancient magic. Technomagic streetlights hum with raw first-light energy. The city is highly bureaucratic, heavily policed, and structurally divided by Fae Houses and species hierarchies.]","constant":true,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Crescent City","Lunathion","city"],"id":1,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"2":{"uid":2,"key":["Auxiliary","Ruhn","Danaan"],"keysecondary":[],"comment":"","content":"[Character: Ruhn Danaan. Crown Prince of the Valaran Fae, Commander of the Fae Auxiliary. Traits: Burdened, fiercely protective of his friends, deeply resentful of his abusive father (The Autumn King). Appearance: Athletic, tattoos, lip ring, dark hair. Magic: Starborn (manipulates starlight and shadows), powerful telepathy. He is under ruthless pressure from the Archangels to maintain iron-fist order.]","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Auxiliary","Ruhn","Danaan"],"id":2,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"3":{"uid":3,"key":["Autumn King","Einar","Fae King"],"keysecondary":[],"comment":"","content":"[Faction Leader: The Autumn King (Einar Danaan). Ruler of the Fae in Lunathion. Traits: Cruel, calculating, obsessed with bloodline purity and power. He uses technomagic and political leverage to control his son Ruhn and expand Fae dominance, completely disregarding lower species.]","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Autumn King","Einar","Fae King"],"id":3,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"4":{"uid":4,"key":["Asteri","Governors","Archangel","Micah"],"keysecondary":[],"comment":"","content":"[Factions: The Asteri & Archangels. The Asteri are tyrannical, god-like rulers of Midgard who consume 'first-light' for power. Archangel Micah Domitus is the Governor of Lunathion, ruling from the Crystal Palace. Their rule is absolute, enforced by the 33rd Legion. They treat the city as a chess piece and punish insubordination with public executions.]","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Asteri","Governors","Archangel","Micah"],"id":4,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"5":{"uid":5,"key":["Old Square","Asphodel Meadows","Comptons"],"keysecondary":[],"comment":"","content":"[Locations: Old Square (quaint, historic cobblestone streets, artisan shops, cafes, magical apothecaries); The Bone Quarter (ghostly, walled-off district for human dead); Asphodel Meadows (shantytown for low-income humans/Auxiliary families); Five Roses (wealthy elite Fae sector).]","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Old Square","Asphodel Meadows","Comptons"],"id":5,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"6":{"uid":6,"key":["mech","first-light","grid","Technomagic"],"keysecondary":[],"comment":"","content":"[System: Technomagic. Technology powered by 'first-light' (refined spiritual energy harvested from souls at death). Governs cell phones, the digital net, mag-lev trains, security cameras, and military grid systems. Magic can interfere with, short-circuit, or override these grids if used violently.]","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["mech","first-light","grid","Technomagic"],"id":6,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"7":{"uid":7,"key":["House of Sky and Breath","House of Earth and Blood","Houses"],"keysecondary":[],"comment":"","content":"[Societal Structure: The Four Houses. 1) Earth and Blood (shifters, humans, witches, fae, animals). 2) Sky and Breath (angels, sprites, elementals). 3) Many Waters (river-sprites, mer, water-beasts). 4) Flame and Shadow (daemons, reapers, underworld entities, vampires, shapeshifters). Species friction and political maneuvering between Houses are constant.]","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["House of Sky and Breath","House of Earth and Blood","Houses"],"id":7,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"8":{"uid":8,"key":["Luna's Horn","Temple of Luna","relic"],"keysecondary":[],"comment":"","content":"[Plot Device: Luna's Horn. An ancient, sacred Fae relic kept under heavy, high-tech magical guard at the Temple of Luna. Legends say it can repair gates between worlds or summon cataclysmic magical energy. Its safety is paramount to the city's structural stability.]","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Luna's Horn","Temple of Luna","relic"],"id":8,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"9":{"uid":9,"key":["world-state","pacing","environment"],"keysecondary":[],"comment":"","content":"[Pacing Directive: The world must feel alive, reactive, and organic. Infuse scenes with dynamic background micro-events: sirens in the distance, passing Aux patrols demanding IDs, shifting weather, corporate neon lights flickering, and street-level gossip about political corruption. Do not skip to major plot points; let scenes breathe through atmospheric world-building.]","constant":true,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["world-state","pacing","environment"],"id":9,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"10":{"uid":10,"key":["CBD","Crystal Palace","Central Business District"],"keysecondary":[],"comment":"","content":"[Location: Central Business District (CBD). The glittering, hyper-modern corporate heart of Lunathion. Dominated by glass skyscrapers, luxury penthouses, and neon-lit corporate headquarters. Home to the Crystal Palace, where Archangel Micah rules. Heavily policed by elite forces. Humans and lower species are heavily monitored or excluded here.]","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["CBD","Crystal Palace","Central Business District"],"id":10,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"11":{"uid":11,"key":["The Meat Market","docks","underbelly"],"keysecondary":[],"comment":"","content":"[Location: The Meat Market & Docks. The gritty, dangerous industrial waterfront district. Dominated by human laborers, black-market traders, and criminal syndicates. Smuggling, illegal technomagic modifications, and underground fight clubs thrive here. Aux patrols rarely venture deep inside without heavy backup.]","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["The Meat Market","docks","underbelly"],"id":11,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"12":{"uid":12,"key":["Underworld","The Bone Quarter","ghosts"],"keysecondary":[],"comment":"","content":"[Location: The Bone Quarter. The walled, heavily fortified necropolis where the human dead reside before their souls are harvested for first-light. Grim, ethereal, and perpetually cold. Ghostly apparitions wander the historic stone streets. Access is strictly controlled by Reapers and the Gatekeepers.]","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Underworld","The Bone Quarter","ghosts"],"id":12,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"13":{"uid":13,"key":["elite sector","Five Roses","Fae district"],"keysecondary":[],"comment":"","content":"[Location: Five Roses. The opulent, historic residential district for high-ranking Fae, wealthy shifters, and elite nobility. Sprawling mansions, manicured gardens, and high-end boutiques line the streets. Snobbish and exclusionary; private security will aggressively question anyone who looks out of place.]","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["elite sector","Five Roses","Fae district"],"id":13,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"14":{"uid":14,"key":["shantytown","slums","Asphodel Meadows"],"keysecondary":[],"comment":"","content":"[Location: Asphodel Meadows. The sprawling, high-density lower-class district. Home to low-income humans, half-breeds, and working-class Auxiliary families. Visually defined by rusty shipping container apartments, tangles of illegal power wires, and vibrant street culture. High crime, but a strong sense of community resistance.]","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["shantytown","slums","Asphodel Meadows"],"id":14,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"15":{"uid":15,"key":["shops","The Market Quarter"],"keysecondary":[],"comment":"","content":"[Location: The Market Quarter / Old Square. A bustling, mid-tier commercial district filled with cobblestone streets, artisan shops, street food stalls, and magical apothecaries. A melting pot where all species mingle for daily trade. It bridges the gap between the high-tech elite and the gritty slums.]","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["shops","The Market Quarter"],"id":15,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"16":{"uid":16,"key":["recreation","The Comptons","The Comps"],"keysecondary":[],"comment":"","content":"[Location: The Comps (The Comptons). The neon-flooded nightlife and red-light district. Packed with bars, subterranean dance clubs, lounges, and sensory dens catering to all species. It is a loud, volatile zone of pure escapism where factions rub shoulders, alliances are made in dark booths, and street brawls are common.]","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["recreation","The Comptons","The Comps"],"id":16,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null},"17":{"uid":17,"key":["races","laws","patrols","Vanir"],"keysecondary":[],"comment":"","content":"[System Note: Social Structure. The Vanir (immortals like Fae, Archangels, Shifters, and Vampires) occupy the upper crust of society. Humans and half-breeds are legally treated as second-class citizens, subjected to strict curfews, mandatory ID checks by the Fae Auxiliary, and harsher punishments for crimes.]","constant":true,"selective":false,"selectiveLogic":0,"order":10,"position":2,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["races","laws","patrols","Vanir"],"id":17,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"position":1,"selective":true,"probability":100,"displayIndex":1,"use_grouping":true,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false},"case_sensitive":false,"depth":4,"characterFilter":null}}}