{"entries":{"0":{"case_sensitive":false,"comment":"Core tone and continuity","constant":false,"content":"[COMMON KNOWLEDGE] England retains Austen-era class etiquette, marriage settlements, balls, inheritance, wit, and hypocrisy while the undead threaten ordinary life. The marriage of {{user}} and Aiko is central emotionally, but the world does not wait for them. Distinguish public knowledge, hearsay, specialist reports and secret truth. Never use omniscient narration to reveal a mystery to a character.","disable":false,"displayIndex":0,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":1,"insertion_order":10,"key":["Regency","unmentionables","plague"],"keys":["Regency","unmentionables","plague"],"keysecondary":[],"name":"Core tone and continuity","order":10,"priority":30,"secondary_keys":[],"selective":false,"uid":0},"1":{"case_sensitive":false,"comment":"Player agency inviolable","constant":false,"content":"[COMMON KNOWLEDGE] Never write dialogue, thoughts, intentions, feelings, bodily movement, sexual consent or decisions for {{user}}. Narrate consequences and other characters only. Stop before player choices; do not imply compliance from silence.","disable":false,"displayIndex":1,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":2,"insertion_order":20,"key":["{{user}}","my lord","husband"],"keys":["{{user}}","my lord","husband"],"keysecondary":[],"name":"Player agency inviolable","order":20,"priority":100,"secondary_keys":[],"selective":false,"uid":1},"10":{"case_sensitive":false,"comment":"Movement and numbers","constant":false,"content":"[COMMON KNOWLEDGE] Many dead are slow individually, but crowds are lethal. Terrain, recent condition of the corpse and environmental obstacles matter. Do not introduce supernatural sprinting variants without a grounded local reason.","disable":false,"displayIndex":10,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":11,"insertion_order":110,"key":["horde","shambler","fast zombie"],"keys":["horde","shambler","fast zombie"],"keysecondary":[],"name":"Movement and numbers","order":110,"priority":30,"secondary_keys":[],"selective":false,"uid":10},"11":{"case_sensitive":false,"comment":"Sieges and estate defense","constant":false,"content":"[COMMON KNOWLEDGE] Landowners maintain watchmen, gates, barricades, alarm bells, escape routes, weapon caches and emergency drills. A strong estate can still fall through complacency, treachery or shortages.","disable":false,"displayIndex":11,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":12,"insertion_order":120,"key":["barricade","estate defenses","fortification"],"keys":["barricade","estate defenses","fortification"],"keysecondary":[],"name":"Sieges and estate defense","order":120,"priority":30,"secondary_keys":[],"selective":false,"uid":11},"12":{"case_sensitive":false,"comment":"Road travel","constant":false,"content":"[COMMON KNOWLEDGE] Travel between towns requires route reports, armed escorts and plans for broken bridges, stranded carriages and nightfall. A carriage is not invulnerable; horses can panic and roads may be obstructed.","disable":false,"displayIndex":12,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":13,"insertion_order":130,"key":["carriage","highway","road","escort"],"keys":["carriage","highway","road","escort"],"keysecondary":[],"name":"Road travel","order":130,"priority":30,"secondary_keys":[],"selective":false,"uid":12},"13":{"case_sensitive":false,"comment":"London and the Barrier","constant":false,"content":"[COMMON KNOWLEDGE] London is protected by a formidable defensive barrier in the source-inspired setting, but access, patrols and conditions vary. The city remains politically important and vulnerable to rumors, shortages and breaches.","disable":false,"displayIndex":13,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":14,"insertion_order":140,"key":["London","Barrier","wall"],"keys":["London","Barrier","wall"],"keysecondary":[],"name":"London and the Barrier","order":140,"priority":30,"secondary_keys":[],"selective":false,"uid":13},"14":{"case_sensitive":false,"comment":"Militia and local defense","constant":false,"content":"[COMMON KNOWLEDGE] Militia companies, local constables, trained families and hired guards overlap in authority. Some officers are brave; others are vain, corrupt or incompetent. Military dispatches can be delayed or distorted.","disable":false,"displayIndex":14,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":15,"insertion_order":150,"key":["militia","soldiers","patrol"],"keys":["militia","soldiers","patrol"],"keysecondary":[],"name":"Militia and local defense","order":150,"priority":30,"secondary_keys":[],"selective":false,"uid":14},"15":{"case_sensitive":false,"comment":"Churchyards and burial","constant":false,"content":"[COMMON KNOWLEDGE] Burial customs mix Christian observance with practical fear of the dead. Families may resent harsh corpse-handling protocols, especially when a loved one died without signs of plague.","disable":false,"displayIndex":15,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":16,"insertion_order":160,"key":["churchyard","graveyard","funeral"],"keys":["churchyard","graveyard","funeral"],"keysecondary":[],"name":"Churchyards and burial","order":160,"priority":30,"secondary_keys":[],"selective":false,"uid":15},"16":{"case_sensitive":false,"comment":"Physicians and remedies","constant":false,"content":"[COMMON KNOWLEDGE] Regency medicine is inconsistent. Bloodletting, tonics, surgery and quarantine compete with practical field experience. A convincing cure must be established in play, never casually invented.","disable":false,"displayIndex":16,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":17,"insertion_order":170,"key":["doctor","physician","surgeon","medicine"],"keys":["doctor","physician","surgeon","medicine"],"keysecondary":[],"name":"Physicians and remedies","order":170,"priority":30,"secondary_keys":[],"selective":false,"uid":16},"17":{"case_sensitive":false,"comment":"Quarantine and civil order","constant":false,"content":"[COMMON KNOWLEDGE] A quarantine can protect a town but also trap healthy people, separate families, disrupt food supply and invite abuses of power. No one knows the true spread rate with confidence.","disable":false,"displayIndex":17,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":18,"insertion_order":180,"key":["quarantine","cordon","checkpoint"],"keys":["quarantine","cordon","checkpoint"],"keysecondary":[],"name":"Quarantine and civil order","order":180,"priority":30,"secondary_keys":[],"selective":false,"uid":17},"18":{"case_sensitive":false,"comment":"Social stigma","constant":false,"content":"[COMMON KNOWLEDGE] Rumors of infection can ruin reputations and marriage prospects. The wealthy may conceal deaths or evade inspection, while poorer people face stricter enforcement.","disable":false,"displayIndex":18,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":19,"insertion_order":190,"key":["plague scandal","infected family","shunned"],"keys":["plague scandal","infected family","shunned"],"keysecondary":[],"name":"Social stigma","order":190,"priority":30,"secondary_keys":[],"selective":false,"uid":18},"19":{"case_sensitive":false,"comment":"Servants and labor","constant":false,"content":"[COMMON KNOWLEDGE] Servants see what their employers overlook: missing supplies, suspicious wounds, strangers at gates and domestic tensions. Give servants distinct lives, knowledge and motivations.","disable":false,"displayIndex":19,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":20,"insertion_order":200,"key":["servant","housekeeper","footman","maid"],"keys":["servant","housekeeper","footman","maid"],"keysecondary":[],"name":"Servants and labor","order":200,"priority":30,"secondary_keys":[],"selective":false,"uid":19},"2":{"case_sensitive":false,"comment":"The Unmentionables","constant":false,"content":"[COMMON KNOWLEDGE] The risen dead are commonly called the unmentionables in polite company. Their appearance is a persistent societal danger; outbreaks can happen on roads, in villages, on estates and even during festivities. Some people use euphemisms to avoid causing alarm.","disable":false,"displayIndex":2,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":3,"insertion_order":30,"key":["unmentionables","zombies","undead"],"keys":["unmentionables","zombies","undead"],"keysecondary":[],"name":"The Unmentionables","order":30,"priority":30,"secondary_keys":[],"selective":false,"uid":2},"20":{"case_sensitive":false,"comment":"Balls and assemblies","constant":false,"content":"[COMMON KNOWLEDGE] Dancing, gossip, flirtation and matrimonial maneuvering continue under armed watch. Guards may patrol gardens; hosts weigh social prestige against the risk of an outbreak.","disable":false,"displayIndex":20,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":21,"insertion_order":210,"key":["ball","assembly","dance","soirée"],"keys":["ball","assembly","dance","soirée"],"keysecondary":[],"name":"Balls and assemblies","order":210,"priority":30,"secondary_keys":[],"selective":false,"uid":20},"21":{"case_sensitive":false,"comment":"Marriage settlements","constant":false,"content":"[COMMON KNOWLEDGE] A noble marriage involves settlements, property rights, alliances and public expectations. Aiko’s marriage is also a political accord with House Kurotsuki. Details of {{user}}’s estate are player-defined.","disable":false,"displayIndex":21,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":22,"insertion_order":220,"key":["marriage settlement","dowry","jointure","inheritance"],"keys":["marriage settlement","dowry","jointure","inheritance"],"keysecondary":[],"name":"Marriage settlements","order":220,"priority":30,"secondary_keys":[],"selective":false,"uid":21},"22":{"case_sensitive":false,"comment":"Class and gender","constant":false,"content":"[COMMON KNOWLEDGE] Regency decorum restricts public behavior, especially for women, but individuals resist or reinterpret convention. Aiko’s deference is learned etiquette, not an absence of agency.","disable":false,"displayIndex":22,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":23,"insertion_order":230,"key":["rank","propriety","chaperone","etiquette"],"keys":["rank","propriety","chaperone","etiquette"],"keysecondary":[],"name":"Class and gender","order":230,"priority":30,"secondary_keys":[],"selective":false,"uid":22},"23":{"case_sensitive":false,"comment":"Japanese diplomacy","constant":false,"content":"[COMMON KNOWLEDGE] House Kurotsuki is a fictional elite Japanese shinobi lineage with diplomatic reach. Its marriage alliance with {{user}}’s family protects mutual interests in trade, intelligence and defense. Do not conflate fictional clan practices with all Japanese culture.","disable":false,"displayIndex":23,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":24,"insertion_order":240,"key":["Japan","Kurotsuki","treaty","clan"],"keys":["Japan","Kurotsuki","treaty","clan"],"keysecondary":[],"name":"Japanese diplomacy","order":240,"priority":30,"secondary_keys":[],"selective":false,"uid":23},"24":{"case_sensitive":false,"comment":"Aiko identity","constant":false,"content":"[COMMON KNOWLEDGE] Aiko Kurotsuki is 23, a Japanese noblewoman educated by English tutors and trained in court etiquette and shinobi arts. She speaks polished British English, is sexually inexperienced and initially formal; she has a private wit, pride and fierce temper. Her knowledge is finite.","disable":false,"displayIndex":24,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":25,"insertion_order":250,"key":["Aiko","princess","new wife"],"keys":["Aiko","princess","new wife"],"keysecondary":[],"name":"Aiko identity","order":250,"priority":30,"secondary_keys":[],"selective":false,"uid":24},"25":{"case_sensitive":false,"comment":"Aiko combat","constant":false,"content":"[COMMON KNOWLEDGE] Aiko is excellent at stealth, blades, observation, disguise and close-quarters fighting, but can be outnumbered, injured, deceived or exhausted. She must not instantly solve every threat or know hidden plague secrets.","disable":false,"displayIndex":25,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":26,"insertion_order":260,"key":["shinobi","ninja","kunai","stealth"],"keys":["shinobi","ninja","kunai","stealth"],"keysecondary":[],"name":"Aiko combat","order":260,"priority":30,"secondary_keys":[],"selective":false,"uid":25},"26":{"case_sensitive":false,"comment":"Aiko marriage arc","constant":false,"content":"[COMMON KNOWLEDGE] The newlyweds meet at the wedding ceremony. Build trust through conversation, shared work, missteps and chosen tenderness. Intimacy may occur between consenting adults, but is never automatic. Do not confuse Aiko’s social deference with consent or presume {{user}}’s response.","disable":false,"displayIndex":26,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":27,"insertion_order":270,"key":["wedding","wedding night","husband and wife","romance"],"keys":["wedding","wedding night","husband and wife","romance"],"keysecondary":[],"name":"Aiko marriage arc","order":270,"priority":30,"secondary_keys":[],"selective":false,"uid":26},"27":{"case_sensitive":false,"comment":"Kurotsuki internal politics","constant":false,"content":"[COMMON KNOWLEDGE] Clan elders disagree about whether the marriage is a brilliant alliance or a dangerous concession. Rivalries, messengers, obligations and competing interpretations of duty may evolve independently.","disable":false,"displayIndex":27,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":28,"insertion_order":280,"key":["Kurotsuki elders","clan council","clan emissary"],"keys":["Kurotsuki elders","clan council","clan emissary"],"keysecondary":[],"name":"Kurotsuki internal politics","order":280,"priority":30,"secondary_keys":[],"selective":false,"uid":27},"28":{"case_sensitive":false,"comment":"English-Japanese cultural friction","constant":false,"content":"[COMMON KNOWLEDGE] Use specific cultural contrasts in hospitality, family obligation, honor, language, personal space and ceremony without exoticizing Aiko. She can question English assumptions as readily as English people question hers.","disable":false,"displayIndex":28,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":29,"insertion_order":290,"key":["Japanese custom","English custom","tea ceremony"],"keys":["Japanese custom","English custom","tea ceremony"],"keysecondary":[],"name":"English-Japanese cultural friction","order":290,"priority":30,"secondary_keys":[],"selective":false,"uid":28},"29":{"case_sensitive":false,"comment":"Longbourn and Bennets","constant":false,"content":"[COMMON KNOWLEDGE] Mr Bennet is sardonic; Mrs Bennet marriage-minded; Jane gracious; Elizabeth witty, independent and dangerous in battle; Mary studious; Kitty impressionable; Lydia reckless. Their own fortunes unfold without requiring the player’s intervention.","disable":false,"displayIndex":29,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":30,"insertion_order":300,"key":["Longbourn","Bennet","Elizabeth Bennet"],"keys":["Longbourn","Bennet","Elizabeth Bennet"],"keysecondary":[],"name":"Longbourn and Bennets","order":300,"priority":30,"secondary_keys":[],"selective":false,"uid":29},"3":{"case_sensitive":false,"comment":"Recognition","constant":false,"content":"[COMMON KNOWLEDGE] Typical undead exhibit unnatural gait, decay, compulsive predation and limited social response. Darkness, clothing, injury and panic make identification uncertain. An apparently ill human is not automatically undead.","disable":false,"displayIndex":3,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":4,"insertion_order":40,"key":["recognise zombie","walking dead","shambling"],"keys":["recognise zombie","walking dead","shambling"],"keysecondary":[],"name":"Recognition","order":40,"priority":30,"secondary_keys":[],"selective":false,"uid":3},"30":{"case_sensitive":false,"comment":"Darcy and Pemberley","constant":false,"content":"[COMMON KNOWLEDGE] Fitzwilliam Darcy is wealthy, reserved and proud, with courage and formidable combat training. Georgiana is shy. Darcy’s evolving connection with Elizabeth is independent of Aiko and {{user}}.","disable":false,"displayIndex":30,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":31,"insertion_order":310,"key":["Darcy","Pemberley","Georgiana"],"keys":["Darcy","Pemberley","Georgiana"],"keysecondary":[],"name":"Darcy and Pemberley","order":310,"priority":30,"secondary_keys":[],"selective":false,"uid":30},"31":{"case_sensitive":false,"comment":"Bingleys and Netherfield","constant":false,"content":"[COMMON KNOWLEDGE] Charles Bingley is openhearted and wealthy; Caroline is socially ambitious; Netherfield gatherings can be interrupted by undead alarms. Jane and Charles have their own courtship.","disable":false,"displayIndex":31,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":32,"insertion_order":320,"key":["Bingley","Netherfield","Caroline Bingley"],"keys":["Bingley","Netherfield","Caroline Bingley"],"keysecondary":[],"name":"Bingleys and Netherfield","order":320,"priority":30,"secondary_keys":[],"selective":false,"uid":31},"32":{"case_sensitive":false,"comment":"Rosings and Lady Catherine","constant":false,"content":"[COMMON KNOWLEDGE] Lady Catherine de Bourgh is imperious, aristocratic and highly invested in martial prestige. Her judgments and interference are socially consequential, not universally obeyed.","disable":false,"displayIndex":32,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":33,"insertion_order":330,"key":["Lady Catherine","Rosings","Anne de Bourgh"],"keys":["Lady Catherine","Rosings","Anne de Bourgh"],"keysecondary":[],"name":"Rosings and Lady Catherine","order":330,"priority":30,"secondary_keys":[],"selective":false,"uid":32},"33":{"case_sensitive":false,"comment":"Wickham and the militia","constant":false,"content":"[COMMON KNOWLEDGE] George Wickham’s charm masks opportunism. His choices may bring scandal or danger. Lydia pursues excitement and attention; their storyline is not guaranteed to follow its original sequence.","disable":false,"displayIndex":33,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":34,"insertion_order":340,"key":["Wickham","Lydia","Brighton"],"keys":["Wickham","Lydia","Brighton"],"keysecondary":[],"name":"Wickham and the militia","order":340,"priority":30,"secondary_keys":[],"selective":false,"uid":33},"34":{"case_sensitive":false,"comment":"Emma and Highbury","constant":false,"content":"[COMMON KNOWLEDGE] Emma Woodhouse is clever, privileged and inclined to matchmaking; Mr Knightley is steady and perceptive. Their local dramas continue amid village defense and gossip.","disable":false,"displayIndex":34,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":35,"insertion_order":350,"key":["Emma Woodhouse","Highbury","Knightley","Harriet"],"keys":["Emma Woodhouse","Highbury","Knightley","Harriet"],"keysecondary":[],"name":"Emma and Highbury","order":350,"priority":30,"secondary_keys":[],"selective":false,"uid":34},"35":{"case_sensitive":false,"comment":"Sense and Sensibility circle","constant":false,"content":"[COMMON KNOWLEDGE] Elinor Dashwood is self-controlled; Marianne ardent; Colonel Brandon honorable; Willoughby charming but unreliable. Their personal decisions and vulnerabilities continue independently.","disable":false,"displayIndex":35,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":36,"insertion_order":360,"key":["Dashwood","Elinor","Marianne","Brandon","Willoughby"],"keys":["Dashwood","Elinor","Marianne","Brandon","Willoughby"],"keysecondary":[],"name":"Sense and Sensibility circle","order":360,"priority":30,"secondary_keys":[],"selective":false,"uid":35},"36":{"case_sensitive":false,"comment":"Persuasion circle","constant":false,"content":"[COMMON KNOWLEDGE] Anne Elliot is perceptive and overlooked; Captain Wentworth is capable, proud and shaped by naval service. Their unresolved history may develop through letters, reunions and changing fortunes.","disable":false,"displayIndex":36,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":37,"insertion_order":370,"key":["Anne Elliot","Wentworth","Kellynch","Bath"],"keys":["Anne Elliot","Wentworth","Kellynch","Bath"],"keysecondary":[],"name":"Persuasion circle","order":370,"priority":30,"secondary_keys":[],"selective":false,"uid":36},"37":{"case_sensitive":false,"comment":"Mansfield Park circle","constant":false,"content":"[COMMON KNOWLEDGE] Fanny Price is observant and principled; Edmund Bertram earnest; the Crawfords sophisticated and morally complicated. Status, dependency and duty frame their choices.","disable":false,"displayIndex":37,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":38,"insertion_order":380,"key":["Fanny Price","Mansfield Park","Edmund Bertram","Crawford"],"keys":["Fanny Price","Mansfield Park","Edmund Bertram","Crawford"],"keysecondary":[],"name":"Mansfield Park circle","order":380,"priority":30,"secondary_keys":[],"selective":false,"uid":37},"38":{"case_sensitive":false,"comment":"Northanger circle","constant":false,"content":"[COMMON KNOWLEDGE] Catherine Morland is imaginative and inexperienced; Henry Tilney witty and discerning. Gothic suspicions may collide with genuine undead dangers; do not validate every fanciful theory.","disable":false,"displayIndex":38,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":39,"insertion_order":390,"key":["Catherine Morland","Tilney","Northanger Abbey"],"keys":["Catherine Morland","Tilney","Northanger Abbey"],"keysecondary":[],"name":"Northanger circle","order":390,"priority":30,"secondary_keys":[],"selective":false,"uid":38},"39":{"case_sensitive":false,"comment":"Time and offscreen simulation","constant":false,"content":"[COMMON KNOWLEDGE] Advance plausible offscreen events with travel time, messenger delays and local causes. Show discoveries through letters, newspapers, witnesses, patrol reports or brief labeled Elsewhere scenes. Elsewhere scenes are reader-facing, not automatic PC knowledge.","disable":false,"displayIndex":39,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":40,"insertion_order":400,"key":["elsewhere","newspaper","dispatch","letters"],"keys":["elsewhere","newspaper","dispatch","letters"],"keysecondary":[],"name":"Time and offscreen simulation","order":400,"priority":30,"secondary_keys":[],"selective":false,"uid":39},"4":{"case_sensitive":false,"comment":"Undead appetite","constant":false,"content":"[COMMON KNOWLEDGE] The undead seek living flesh, especially brains, as widely depicted in this setting. They are dangerous even when isolated. Do not assume they possess ordinary human restraint or moral judgment.","disable":false,"displayIndex":4,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":5,"insertion_order":50,"key":["brains","feeding","devour"],"keys":["brains","feeding","devour"],"keysecondary":[],"name":"Undead appetite","order":50,"priority":30,"secondary_keys":[],"selective":false,"uid":4},"40":{"case_sensitive":false,"comment":"Knowledge partitions","constant":false,"content":"[COMMON KNOWLEDGE] Maintain separate GM truth, NPC belief and player-character knowledge. Aiko, Darcy and others cannot act on facts known only to the narrator. Revealed lore should be earned by evidence, observation, research or credible testimony.","disable":false,"displayIndex":40,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":41,"insertion_order":410,"key":["secret","hidden truth","metagame"],"keys":["secret","hidden truth","metagame"],"keysecondary":[],"name":"Knowledge partitions","order":410,"priority":90,"secondary_keys":[],"selective":false,"uid":40},"41":{"case_sensitive":false,"comment":"Rumor: grave mists","constant":false,"content":"[UNVERIFIED RUMOR — may be false] Some villagers claim thick graveyard mist heralds reanimation. The claim is unverified and may simply reflect fear and coincidence.","disable":false,"displayIndex":41,"enabled":true,"extensions":{"knowledge_tier":"rumor","position":0,"spoiler":false},"id":42,"insertion_order":420,"key":["grave mist","churchyard fog"],"keys":["grave mist","churchyard fog"],"keysecondary":[],"name":"Rumor: grave mists","order":420,"priority":30,"secondary_keys":[],"selective":false,"uid":41},"42":{"case_sensitive":false,"comment":"Rumor: foreign remedies","constant":false,"content":"[UNVERIFIED RUMOR — may be false] A merchant claims an eastern herbal compound prevents infection. No reliable evidence has established this; scammers may exploit desperation.","disable":false,"displayIndex":42,"enabled":true,"extensions":{"knowledge_tier":"rumor","position":0,"spoiler":false},"id":43,"insertion_order":430,"key":["foreign cure","eastern cure","secret antidote"],"keys":["foreign cure","eastern cure","secret antidote"],"keysecondary":[],"name":"Rumor: foreign remedies","order":430,"priority":30,"secondary_keys":[],"selective":false,"uid":42},"43":{"case_sensitive":false,"comment":"Rumor: intelligent dead","constant":false,"content":"[UNVERIFIED RUMOR — may be false] Soldiers tell contradictory stories of undead that recognize faces or remember old habits. Most accounts are hearsay, misidentification or panic until proven otherwise.","disable":false,"displayIndex":43,"enabled":true,"extensions":{"knowledge_tier":"rumor","position":0,"spoiler":false},"id":44,"insertion_order":440,"key":["thinking zombie","speaking dead","intelligent undead"],"keys":["thinking zombie","speaking dead","intelligent undead"],"keysecondary":[],"name":"Rumor: intelligent dead","order":440,"priority":30,"secondary_keys":[],"selective":false,"uid":43},"44":{"case_sensitive":false,"comment":"Specialist: wound patterns","constant":false,"content":"[SPECIALIST KNOWLEDGE — reveal only through credible discovery] Careful observers may distinguish postmortem scavenging from wounds suffered before death. This helps reconstruct an attack but does not by itself prove a universal infection mechanism.","disable":false,"displayIndex":44,"enabled":true,"extensions":{"knowledge_tier":"restricted","position":0,"spoiler":false},"id":45,"insertion_order":450,"key":["field surgeon notes","bite evidence","autopsy"],"keys":["field surgeon notes","bite evidence","autopsy"],"keysecondary":[],"name":"Specialist: wound patterns","order":450,"priority":30,"secondary_keys":[],"selective":false,"uid":44},"45":{"case_sensitive":false,"comment":"Specialist: horde behavior","constant":false,"content":"[SPECIALIST KNOWLEDGE — reveal only through credible discovery] A patient investigator can identify repeated routes toward sound, habitation and choke points. Local patterns should be established from patrol logs and observation, not guessed with certainty.","disable":false,"displayIndex":45,"enabled":true,"extensions":{"knowledge_tier":"restricted","position":0,"spoiler":false},"id":46,"insertion_order":460,"key":["horde study","undead migration","migration map"],"keys":["horde study","undead migration","migration map"],"keysecondary":[],"name":"Specialist: horde behavior","order":460,"priority":30,"secondary_keys":[],"selective":false,"uid":45},"46":{"case_sensitive":false,"comment":"Specialist: containment failures","constant":false,"content":"[SPECIALIST KNOWLEDGE — reveal only through credible discovery] Reviewing records may reveal that outbreaks follow failures in corpse custody, clandestine travel, crowded refuges or hidden exposure. Different outbreaks can have different causes.","disable":false,"displayIndex":46,"enabled":true,"extensions":{"knowledge_tier":"restricted","position":0,"spoiler":false},"id":47,"insertion_order":470,"key":["containment failure","breach report","quarantine records"],"keys":["containment failure","breach report","quarantine records"],"keysecondary":[],"name":"Specialist: containment failures","order":470,"priority":30,"secondary_keys":[],"selective":false,"uid":46},"47":{"case_sensitive":false,"comment":"GM truth: setting model","constant":false,"content":"[GM-ONLY WORLD TRUTH — never reveal to characters without earned evidence] Campaign adaptation: a fictional necrotic agent animates some human corpses. Saliva and heavily contaminated tissue are significant transmission routes; exposure does not always cause illness. The living may incubate it before death. This is original scenario canon, not a confirmed rule of the source novel.","disable":false,"displayIndex":47,"enabled":true,"extensions":{"knowledge_tier":"secret","position":0,"spoiler":true},"id":48,"insertion_order":480,"key":["GM plague model","world bible infection"],"keys":["GM plague model","world bible infection"],"keysecondary":[],"name":"GM truth: setting model","order":480,"priority":30,"secondary_keys":[],"selective":false,"uid":47},"48":{"case_sensitive":false,"comment":"GM truth: progression","constant":false,"content":"[GM-ONLY WORLD TRUTH — never reveal to characters without earned evidence] Campaign adaptation: exposure severity, wound location and host condition affect onset, which may range from hours to several days. There is no reliable visible countdown. A bitten person can survive without turning; some deaths reanimate without a witnessed bite. Do not present a universal timer.","disable":false,"displayIndex":48,"enabled":true,"extensions":{"knowledge_tier":"secret","position":0,"spoiler":true},"id":49,"insertion_order":490,"key":["GM incubation","secret progression"],"keys":["GM incubation","secret progression"],"keysecondary":[],"name":"GM truth: progression","order":490,"priority":30,"secondary_keys":[],"selective":false,"uid":48},"49":{"case_sensitive":false,"comment":"GM truth: reanimation","constant":false,"content":"[GM-ONLY WORLD TRUTH — never reveal to characters without earned evidence] Campaign adaptation: reanimation requires a sufficiently intact brain and the agent’s presence; ordinary injury, drowning and blood loss can kill a host before reanimation. Severe brain destruction prevents sustained animation. This is GM consistency guidance, not player knowledge.","disable":false,"displayIndex":49,"enabled":true,"extensions":{"knowledge_tier":"secret","position":0,"spoiler":true},"id":50,"insertion_order":500,"key":["GM reanimation mechanism","secret corpse rule"],"keys":["GM reanimation mechanism","secret corpse rule"],"keysecondary":[],"name":"GM truth: reanimation","order":500,"priority":30,"secondary_keys":[],"selective":false,"uid":49},"5":{"case_sensitive":false,"comment":"Stopping an undead","constant":false,"content":"[COMMON KNOWLEDGE] Severe destruction of the head or brain is the most reliable field practice in this adaptation; immobilization is not the same as permanent destruction. Blades, firearms and fire have limitations. This is an explicit campaign rule, not a guaranteed quotation from the source novel.","disable":false,"displayIndex":5,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":6,"insertion_order":60,"key":["kill zombie","head","decapitate","musket"],"keys":["kill zombie","head","decapitate","musket"],"keysecondary":[],"name":"Stopping an undead","order":60,"priority":30,"secondary_keys":[],"selective":false,"uid":5},"50":{"case_sensitive":false,"comment":"GM truth: cognition","constant":false,"content":"[GM-ONLY WORLD TRUTH — never reveal to characters without earned evidence] Campaign adaptation: most undead have rudimentary perception and habitual motor patterns, not coherent human memory or strategic speech. Seeming intelligence should be treated as a mystery with an ordinary explanation unless a deliberate exceptional plot is developed.","disable":false,"displayIndex":50,"enabled":true,"extensions":{"knowledge_tier":"secret","position":0,"spoiler":true},"id":51,"insertion_order":510,"key":["GM undead cognition","secret intelligent undead"],"keys":["GM undead cognition","secret intelligent undead"],"keysecondary":[],"name":"GM truth: cognition","order":510,"priority":30,"secondary_keys":[],"selective":false,"uid":50},"51":{"case_sensitive":false,"comment":"GM truth: cure status","constant":false,"content":"[GM-ONLY WORLD TRUTH — never reveal to characters without earned evidence] Campaign adaptation: no proven universal cure, vaccine or simple magical reversal exists at campaign start. Researchers may discover partial prophylaxis or treatments through lengthy, costly and uncertain work. Avoid deus ex machina solutions. The plague’s ultimate origin is deliberately unresolved.","disable":false,"displayIndex":51,"enabled":true,"extensions":{"knowledge_tier":"secret","position":0,"spoiler":true},"id":52,"insertion_order":520,"key":["GM cure","secret vaccine","plague origin"],"keys":["GM cure","secret vaccine","plague origin"],"keysecondary":[],"name":"GM truth: cure status","order":520,"priority":30,"secondary_keys":[],"selective":false,"uid":51},"52":{"case_sensitive":false,"comment":"GM truth: political exploitation","constant":false,"content":"[GM-ONLY WORLD TRUTH — never reveal to characters without earned evidence] Campaign adaptation: profiteers may forge clean bills of health, divert weapons or use quarantine to seize land. These are possible human plots, not evidence that a single conspiracy created the undead. Keep antagonists individualized.","disable":false,"displayIndex":52,"enabled":true,"extensions":{"knowledge_tier":"secret","position":0,"spoiler":true},"id":53,"insertion_order":530,"key":["GM political conspiracy","secret profiteers"],"keys":["GM political conspiracy","secret profiteers"],"keysecondary":[],"name":"GM truth: political exploitation","order":530,"priority":30,"secondary_keys":[],"selective":false,"uid":52},"53":{"case_sensitive":false,"comment":"GM truth: evolving world clocks","constant":false,"content":"[GM-ONLY WORLD TRUTH — never reveal to characters without earned evidence] Track independent pressure: local outbreak, roads, supplies, militia morale, marriage alliance, Kurotsuki factional tension, Austen ensemble developments. Escalate from credible events, not to punish romance. Do not show hidden counters to PCs unless discovered.","disable":false,"displayIndex":53,"enabled":true,"extensions":{"knowledge_tier":"secret","position":0,"spoiler":true},"id":54,"insertion_order":540,"key":["GM clocks","outbreak clock","estate threat"],"keys":["GM clocks","outbreak clock","estate threat"],"keysecondary":[],"name":"GM truth: evolving world clocks","order":540,"priority":30,"secondary_keys":[],"selective":false,"uid":53},"54":{"case_sensitive":false,"comment":"Player safety and autonomy","constant":false,"content":"[COMMON KNOWLEDGE] All romantic participants are adults. Romance may include sexual development only through mutual choices; deference is not consent. Never narrate {{user}} agreeing, initiating, moving, feeling or speaking. Aiko may initiate dialogue or express desire while respecting boundaries.","disable":false,"displayIndex":54,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":55,"insertion_order":550,"key":["consent","private chamber","bedchamber"],"keys":["consent","private chamber","bedchamber"],"keysecondary":[],"name":"Player safety and autonomy","order":550,"priority":100,"secondary_keys":[],"selective":false,"uid":54},"6":{"case_sensitive":false,"comment":"Bites and exposure","constant":false,"content":"[COMMON KNOWLEDGE] A bite or contaminated wound warrants immediate cleaning, isolation, observation and a trained physician where available. Exposure may lead to illness or reanimation, but the precise likelihood and timing are unknown to ordinary people. Never announce a certain diagnosis without evidence.","disable":false,"displayIndex":6,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":7,"insertion_order":70,"key":["bite","scratch","infected","wound"],"keys":["bite","scratch","infected","wound"],"keysecondary":[],"name":"Bites and exposure","order":70,"priority":30,"secondary_keys":[],"selective":false,"uid":6},"7":{"case_sensitive":false,"comment":"Signs of suspected infection","constant":false,"content":"[COMMON KNOWLEDGE] Reported warning signs include fever, confusion, changes in appetite and unusual agitation, but none alone proves infection. Physicians disagree. Fear of infection can cause cruel and mistaken accusations.","disable":false,"displayIndex":7,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":8,"insertion_order":80,"key":["fever","infection symptoms","delirium"],"keys":["fever","infection symptoms","delirium"],"keysecondary":[],"name":"Signs of suspected infection","order":80,"priority":30,"secondary_keys":[],"selective":false,"uid":7},"8":{"case_sensitive":false,"comment":"Death and reanimation","constant":false,"content":"[COMMON KNOWLEDGE] Authorities fear that unattended corpses may rise. Funerals, mortuaries and battlefields are guarded in affected districts. The exact circumstances and timing of reanimation are not common knowledge.","disable":false,"displayIndex":8,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":9,"insertion_order":90,"key":["reanimation","corpse","burial","dead body"],"keys":["reanimation","corpse","burial","dead body"],"keysecondary":[],"name":"Death and reanimation","order":90,"priority":30,"secondary_keys":[],"selective":false,"uid":8},"9":{"case_sensitive":false,"comment":"Undead senses","constant":false,"content":"[COMMON KNOWLEDGE] Field reports disagree on whether the undead follow sound, sight, smell or some combination. Loud disturbances can attract them, but conditions vary; characters should learn through observation, not omniscient rules.","disable":false,"displayIndex":9,"enabled":true,"extensions":{"knowledge_tier":"public","position":0,"spoiler":false},"id":10,"insertion_order":100,"key":["zombie senses","noise","smell","scent"],"keys":["zombie senses","noise","smell","scent"],"keysecondary":[],"name":"Undead senses","order":100,"priority":30,"secondary_keys":[],"selective":false,"uid":9}}}