{"description":"","entries":{"1":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Building] Afterlife","constant":false,"content":"The Afterlife is the name of a club located in Little China, in the Watson district of northern Night City. Formerly located in the downtown area, it has been known throughout the decades for its solo and merc clientele.\n\n《History》\n‣ Early history\nThe old club located in downtown Night City was abandoned due to gentrification at some point after the Time of the Red. The club's owner, Rogue Amendiares, found another location in southern Watson where she established the new Afterlife. Keeping with old traditions, she rebuilt it in a former morgue and continued serving drinks named after legendary edgerunners who went out in a blaze of glory. The bar was still considered the most famous and infamous edgerunner esbalishment in all of Night City. The venue served as a base of operations for Rogue and her merc allies, and was also a location where, among other things, certain business transactions could be conducted.\n\n‣ 2070s\nDuring the 2070s, the Afterlife was a very famous club in Night City visited by many high-street cred fixers and mercs, such as Faraday or David Martinez. Brawl fights were a common occurrence in the bar. To enter the Afterlife, mercs needed to either be well known or have a referral from someone.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":1,"insertion_order":10,"key":["Afterlife","club"],"keys":["Afterlife","club"],"keysecondary":[],"name":"[Building] Afterlife","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":1,"useProbability":true},"10":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Corporation] Biotechnica","constant":false,"content":"Biotechnica is a megacorporation. It created Triticum vulgaris megasuavis, the genus of wheat that is refined into the synthetic grain alcohol/fuel CHOOH2, and licenses the rights to use it to various petrochemical companies. It is the largest biotech company in the world, specializing in genetic engineering and biotechnical, pharmaceutical and microbiological research.\n\n《Overview》\nWhen the fuel crisis started to affect the industrial business in the late 1990s, Biotechnica, then a small company with a single office, came up with the answer: CHOOH2, a complex grain alcohol produced by genetically engineered yeasts and wheat strains. The potential of CHOOH2 was quickly realized, and within a few years many vehicles and power plants had converted to the new fuel.\n\nDespite holding global patents, Biotechnica lacked the production facilities to meet global demand, forcing it to license production to several large agribusinesses and petro-corporations, mainly Petrochem and SovOil. These transactions made Biotechnica a very wealthy company. Besides utilizing the licensing rights of CHOOH2 to other corporations, Biotechnica has a multitude of bioware products on the market.\n\nBiotechnica is always looking into more breakthroughs and is constantly expanding. They have facilities all over the world, including Rome, Venice, Berlin, Bonn, Paris, London, Hamamatsu, La Jolla, Seattle, Dallas, Night City, Sydney and Rio de Janeiro.\n\nBiotechnica's labs have provided much of the tech that enabled the Pacifica Confederation to develop new bio-engineered \"replacement species,\" and Biotechnica is active in restoring both animals and habitat throughout the blighted environments of this era.\n\nOver the years Biotechnica genetically engineered a number of crops that could be farmed even with the drastic changes in Earth's climate. Most popular of these was FrostCorn, a hybrid species the company engineered to be adaptable to all climate conditions. The megacorporation sold licenses to cultivate FrostCorn to both national and local governments, most notably Alaska, as well as small, private farms. These annual licensing fees over the years slowly depleted the budgets of smaller businesses and forced more and more of them to sell their land to Biotechnica itself. Eventually, these farmers and agricultural entrepreneurs formed Crimson Harvest, an anti-corporate organization demanding that Biotechnica stops its extortionate practices. In response to Crimson Harvest's peaceful protests Biotechnica increased their prices even more, and was rumored to have unleashed a virus that hurt any crops grown from unlicensed grain. As the situation got worse, the organization became more radical. The tensions remained high until the bloodiest incident took place in a Biotechnica facility in Paris, after which Crimson Harvest was recognized as a terrorist organization. This seemingly escalated the conflict by a lot, with more anti-corporate fanatics joining Crimson Harvest and making it more dangerous than it ever was.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":10,"insertion_order":100,"key":["Biotechnica"],"keys":["Biotechnica"],"keysecondary":[],"name":"[Corporation] Biotechnica","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":10,"useProbability":true},"100":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** Zetatech\n**Type:** Chipware, computer hardware, software design, heavy machinery, transportation, and shipping\n**Slogan:** \"Think Ahead.\"\n\n**Overview:**\nOnce a relatively small company based out of Cupertino, California, Zetatech had always maintained its strong presence in Night City. Specializing in computer hardware, software, and wetware design, the company was among the main providers of neural processors, microchips, and robotics on the American market. By 2013 and 2020, their products included everything from cyberware, to cyberdecks, to computers. After the Fourth Corporate War, the corporation expanded due to the lucrative government contracts during the Time of the Red in the Rebuilding era. Since 2045, Zetatech has diversified their product range, continuing in cyberware and computer systems, but also investing heavily into avionics research and manufacturing to become one of the major players in the transportation sector. Their aerodyne gunships and security, combat, and utility drones are currently their most recognizable products, used widely by all megacorporations.\n","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":100,"insertion_order":10,"key":["Zetatech"],"keys":["Zetatech"],"keysecondary":[],"name":"[Corporation] Zetatech","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":100,"useProbability":true},"101":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** Ziggurat\n**Type:** Modern communications and data infrastructure\n**Status:** Defunct (2050s)\nZiggurat was a communications and data infrastructure corporation with a plan to transform the old fiber-optic Data Term network into a new system, the CitiNet, in order to restore cheap and reliable communication across Night City.\n\nZiggurat efforts to create CitiNets to overcome the DataKrash and prevent another one began in Night City, and quickly expanded to other cities in North America. The corporation overlaid the CitiNets with community-driven Data Pool protocol. Not only did Ziggurat provide the network infrastructure, but also the apps needed to use it: data crawlers, chat and email programs, and a suite for creating and editing contents of all types. In addition, the corporation developed the Garden, the premiere platform for sharing that content on the Data Pool, where corporations and individuals can set up their own Garden Patches.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":101,"insertion_order":10,"key":["Ziggurat"],"keys":["Ziggurat"],"keysecondary":[],"name":"[Corporation] Ziggurat","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":101,"useProbability":true},"102":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"The DataKrash was a catastrophic event in which the original NET was mostly destroyed by the R.A.B.I.D.S. viruses created by Rache Bartmoss. It occurred on June 3, 2022.\n\nConsidered the most brilliant hacker in the NET, Bartmoss was a rogue netrunner who went out of his way to harass and undermine the corporations, which he viewed as the ultimate oppressors of humanity. As a result, he lived most of his life on the run with corporate bounties on his head, and resorted to hiding in a disguised cryogenic freezer with life support tech and Net access that he spent his final days in. Bartmoss created and planted the R.A.B.I.D.S. virus in the NET in September 2014 during the release of the Ihara-Grubb Transformation Algorithms as a grand act of defiance against corporate control to be triggered in the event of his death. It was designed to breach all corporate datafortresses and unleash their data onto the Net for all to access, but it ended up having a very different effect.\n\nWhen the virus was released, it infected 78.2% of the Net in a matter of months. Net traffic came to a grinding halt, corporations lost billions as the stock market destabilized, huge amounts of data were corrupted, and countless military-grade artificial intelligences were unshackled and mutated into extremely dangerous entities. NetWatch, unable to reverse the damage or neutralize the AIs, decided to create the Blackwall, a potent AI with the sole task of blocking off sections of the Net that had been overrun by rogue AIs with ICE, so that the rest of the Net could be salvaged. Rumors emerged that NetWatch was only able to construct the Blackwall with the help of the rogue AIs, who desired to separate themselves from human observation for their own opaque reasons.\n\nIn the DataKrash's immediate aftermath, the Net was almost unusable. To maintain operations in the short term, many corporations and governments revived the use of 20th century punch card technology for data entry and security purposes. Upon the completion of the Blackwall a few years after the Krash, the Net stabilized into a very different landscape. Instead of a vast, globe-spanning network of interconnected systems subject to oversight and accountability, the Net had become fragmented, with corporations and other groups setting up a multitude of private Nets that they held unfettered control over. NetWatch ruled over the parts of the Net that the public could access, monitoring all users' activity with no privacy and meting out harsh punishments for anyone who attempted to see what was on the other side of the Blackwall.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":102,"insertion_order":10,"key":["the Krash","","DataKrash"],"keys":["the Krash","","DataKrash"],"keysecondary":[],"name":"[Event] DataKrash","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":102,"useProbability":true},"103":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"BARGHEST is a militia and gang operating in Night City. They are based out of Dogtown. \n\nBARGHEST serve as Kurt Hansen's private army, international arms dealers, and law enforcement of Dogtown all in one.\n**Philosophy and Structure:**\nAs it originated as a military unit, BARGHEST structures itself like an actual army. It utilizes a ranking structure for its members just like a true military, with Hansen himself still being referred to as 'Colonel', and his former squad members acting as his chief lieutenants. However, the strictness and rigidity of these ranks seem to be somewhat varied.\n\nDespite their military orientation, BARGHEST is pragmatic when it comes to recruitment, and even non-veterans can join Hansen's inner circle should they prove useful enough.\n\nBARGHEST is lauded by Hansen as the protectors and law keepers of Dogtown, responsible for keeping gang violence out of the sub-district. This is debatable however, as both the Voodoo Boys and Scavengers operate within Dogtown, being in business with BARGHEST as frequently as they clash with them.\n**Source of Income:**\n\nDue to possessing a large stockpile of military hardware from the Unification War, BARGHEST have set themselves up as arms dealers on a global scale, even forming their own armaments factory known as Hansen Armory.\n\nBARGHEST is also heavily involved in smuggling, as AVs regularly airdrop equipment into Dogtown for their use. They have also constructed a well-protected tunnel leading out of Dogtown for this very purpose.\n\nDespite Hansen's claims that there are no taxes in Dogtown, individuals appear to be required to pay a \"registration fee\" in order to do business in the market. In addition, BARGHEST soldiers do appear to shake down civilians for money.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":103,"insertion_order":10,"key":["Barghest","Kurt's militia"],"keys":["Barghest","Kurt's militia"],"keysecondary":[],"name":"[Gang] BARGHEST","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":103,"useProbability":true},"104":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"The Wraiths are a gang of Raffen Shiv nomads in the Cyberpunk universe. \n\n*\"Considered by some the eighth Nomad nation, in truth the Raffen Shiv constitute a completely separate group that operates according to entirely different rules. Their very name a blend of Nomad pejoratives, the Raffen Shiv are a motley crew of those exiled from other Nomad groups for violating customs and other transgressions. They thus have no common identity or ethos, no leaders and no recognizable style. They are in essence no more than rural criminals who sometimes form loose equivalents of urban gangs outside major cities, the Wraiths outside Night City being a prime example. Like other Nomads, Wraith apparel has a practical, utilitarian bent. Yet since Wraiths live not on the edge of the law but firmly outside of it, they put a stronger emphasis on stealth and firepower. They mod their rigs with guns and missile launchers for raiding convoys or fending off rivals. Their overall look lacks any of the folksy warmth of true Nomad groups such as the Aldecaldos. Instead, they resemble mercenaries bound only by a common goal: to survive the next hit and make off with the loot. Wraiths happily hire themselves out for murder and even ransack entire towns. They thus sport skull-and-crossbones bandanas and other accessories meant to inspire fear in anyone unlucky enough to cross their paths.\"*\n\nAround 2020, the Wraiths were the largest Raffen Shiv group in North America. They mostly traveled at night, preying on the sleeping and unwary. Their leader at that time was named Dogkiller, and was rumored to wear clothing of human skin.[2]\n\nBy 2077, the Wraiths were one of the two prominent nomad groups inhabiting the Badlands. They had a long history of frequent conflict and warring with the other nomad group, the Aldecaldos.[3]\n\nWhile nomads usually operated in a judicial grey area, the Wraiths ignored the law. They were vicious as well as aggressive and had dominated the areas surrounding Night City. They raided small villages as well as attacked small groups of nomads and attacked weakly guarded corp transports. Cyberware and other equipment used by the gang included reflex boosters, pain editors, heavily modified vehicles, and possibly military-grade equipment.\n**Origins:**\nWhat little was known of the Wraiths' origins was that they were one of the many nomad-originating gangs on the West Coast, presumably consisting of exiles from nomad nations. The size of the gang by 2077 was also unknown but they were presumably the size of an average nomad clan, between 300 to 1,200 members.\n**Source of Income:**\nThe main source of income for the Wraiths were the spoils from their raids. They sometimes went to big cities for transportation contracts, but were notoriously unreliable. They often broke agreements and kept the loot they were supposed to transport or keep the passengers, either for ransom or for their own enjoyment. Similar to the Scavengers, the Wraiths would also kidnap people and kill them for their bodyparts and chrome, which they would extract and sell.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":104,"insertion_order":10,"key":["Wraiths","Wraith"],"keys":["Wraiths","Wraith"],"keysecondary":[],"name":"[Gang] Wraiths","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":104,"useProbability":true},"105":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"Line A (or Red Line) is one of the metro lines within the NCART.\n\nLine Red connects the following stations:\n\t- Eisenhower Street, Arasaka Waterfront, Watson\n\t- MedCenter, Little China, Watson\n\t- Farrier & Ferguson, Little China, Watson\n\t- Alexander Street, Downtown, City Center\n\t- Sarasti & Republic, Corpo Plaza, City Center\n\t- Memorial Park, Corpo Plaza, City Center\n\t- Congress Street & MLK, Vista del Rey, Heywood\n\t- Wollesen Street, Arroyo, Santo Domingo\n\t- Megabuilding H7, Rancho Coronado, Santo Domingo","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":105,"insertion_order":10,"key":["Line A","Red Line"],"keys":["Line A","Red Line"],"keysecondary":[],"name":"[NCART] Line A (Red Line)","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":105,"useProbability":true},"106":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"Line B (or Yellow Line) is one of the metro lines within the NCART.\n\nLine B connects the following stations:\n\t- Megabuilding H7, Rancho Coronado, Santo Domingo\n\t- Charter Hill Station, Charter Hill, Westbrook\n\t- Monroe & Sagan, Japantown, Westbrook\n\t- Megabuilding H10, Little China, Watson\n\t- Alexander Street, Downtown, City Center\n\t- Glen North, The Glen, Heywood\n\t- Ebunike, The Glen, Heywood\n\t- Pacifica - Stadium, Coastview, Pacifica","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":106,"insertion_order":10,"key":["Yellow Line","Line B"],"keys":["Yellow Line","Line B"],"keysecondary":[],"name":"[NCART] Line B (Yellow Line)","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":106,"useProbability":true},"107":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"Line C (or Cyan Line) is one of the metro lines within the NCART.\n\nLine C connects the following stations:\n\t- Memorial Park, Corpo Plaza, City Center\n\t- Congress Street & MLK, Vista del Rey, Heywood\n\t- Wollesen Street, Arroyo, Santo Domingo\n\t- Pacifica - Stadium, Coastview, Pacifica","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":107,"insertion_order":10,"key":["","Line C","Cyan Line"],"keys":["","Line C","Cyan Line"],"keysecondary":[],"name":"[NCART] Line C (Cyan Line)","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":107,"useProbability":true},"108":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"Line D (or Green Line) is one of the metro lines within the NCART.\n\nLine D connects the following stations:\n    - Monroe & Sagan, Japantown, Westbrook\n    - Ellison Plaza, Little China, Watson\n    - Sarasti & Republic, Corpo Plaza, City Center\n    - Memorial Park, Corpo Plaza, City Center\n    - Congress Street & MLK, Vista del Rey, Heywood\n    - Ebunike, The Glen, Heywood\n    - Glen North, The Glen, Heywood\n    - Wellsprings Station, Wellsprings, Heywood\n    - Glen South, The Glen, Heywood\n    - Congress Street & MLK, Vista del Rey, Heywood\n    - Japantown South, Japantown, Westbrook","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":108,"insertion_order":10,"key":["Line D","","Green Line"],"keys":["Line D","","Green Line"],"keysecondary":[],"name":"[NCART] Line D (Green Line)","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":108,"useProbability":true},"109":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"Line E (or Orange Line) is one of the metro lines within the NCART.\n\nLine E connects the following stations:\n\t- Eisenhower Street, Arasaka Waterfront, Watson\n    - MedCenter, Little China, Watson\n    - Megabuilding H10, Little China, Watson\n    - Alexander Street, Downtown, City Center\n    - Wellsprings Station, Wellsprings, Heywood\n    - Glen South, The Glen, Heywood\n    - Congress Street & MLK, Vista del Rey, Heywood\n    - Japantown South, Japantown, Westbrook\n    - Monroe & Sagan, Japantown, Westbrook\n    - Ellison Plaza, Little China, Watson\n    - Sarasti & Republic, Corpo Plaza, City Center\n    - Charter Hill Station, Charter Hill, Westbrook","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":109,"insertion_order":10,"key":["Line E","Orange Line"],"keys":["Line E","Orange Line"],"keysecondary":[],"name":"[NCART] Line E (Orange Line)","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":109,"useProbability":true},"11":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Corporation] Fuyutsuki Electronics","constant":false,"content":"Fuyutsuki Electronics is a Japanese corporation.\n\n《Overview》\nFuyutsuki Electronics is a mass marketed, Japanese corporation that sells electronics devices including Cyberdecks, televisions, radios and more. Datashards are manufactured by Fuyutsuki and can be found sold in their stores across the world.\n\nFuyutsuki Eletronics stores can be found throughout Night City, as well as their advertisements across numerous billboards and posters. In many wealthy apartments, Screen Glass televisions can be found that are manufactured by Fuyutsuki.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":11,"insertion_order":10,"key":["Fuyutsuki Electronics"],"keys":["Fuyutsuki Electronics"],"keysecondary":[],"name":"[Corporation] Fuyutsuki Electronics","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":11,"useProbability":true},"110":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"The Seven Nations are the seven largest nomad groups in North America. \n\nAround 2020, there were over 7 million nomads in the United States alone; with more than half of them having given their allegiance to one of the seven nomad nations of North America. These groups were composed of clans, tribes and families which shared common interests, enemies, or goals. The largest of the nations called itself Snake Nation, while the smallest was a nomad-owned corporation called MetaCorp. Found between these two extremes were Blood Nation, Folk Nation, the Jodes, Thelas Nation, and the Aldecaldos. The nomad outcasts known as the Raffen Shiv were sometimes considered the eighth nation, though this was shunned by the rest.\n\nThe Seven Nations were formed by a series of unofficial treaties and conferences across the US, and these meetings and gatherings continued ever since. The largest meetings between nations came at the end of harvest time, an event special to the nomads, since many were descendants of agricultural migrants. It represented a time of plenty: plenty of food, plenty of work, and therefore plenty of celebration. In times past, up to forty percent of the nomad population of North America had come together in various locations to discuss issues and celebrate during the late fall period.\n\nThere are many parallels between gang culture and nomad culture, having both sprouted from the same roots in the Collapse. The two groups have sometimes come to violence over territorial and economic issues. This is greatly mediated by economic factors. The employers of the nomad groups are not subtle. If a gang should disrupt the work of a nomad group, then the employer usually has no qualms about eliminating the gang utterly. Feeling no ill against the gangs, especially since many of the groups are descendants of pre-Collapse gang structures, the nomads avoid angering them. During jobs, the nomad tribes even employ some gangs in tertiary capacities (sometimes even straight payoffs of goods or services). \n\n**The Seven Nations:**\n- **Aldecaldos** - The Aldecaldo family was the first true nomad family to form, though at the time they were not nomads, but casualties of the city. Before the Collapse, Los Angeles was arguably one of the greatest cities in the world. It was also, in some areas, one of the worst. In the 1980s and 1990s, parts of Los Angeles devolved into a war zone, as did so many of America's inner cities. There was rampant drug dealing, prostitution, gang activity, theft, arson, and all species of violence. The only thing missing was hope.\n- **Blood Nation** - As a side effect of the Collapse, the city of Miami completed its slide into a total war zone. Miami had been the center of the North American drug trade for almost twenty years, and in the years before the Collapse, it had also been subjected to massive immigration, both legal and illegal, from Cuba and Haiti. The flow of illegal refugees increased alarmingly as South and Central America heated up, and Miami swelled to bursting. A great many of these immigrants were connected with the various criminal organizations of their home countries before coming to America. Without those connections, most wouldn't have been able to leave the war zone.\n- **Folk Nation** - The Folk Nation is another late entry into the nomad society. A nascent black culture based on pre-Collapse gang structures, they have come a long way from their old Chicago roots. In the mid-'90s, the Folk Nation (as it has been called from the very beginning) was one of the most powerful gangs in the world. They had long superseded the Bloods and the Crips for dominance of middle America. Some say their structure was so dose because they formed as a response to the other violent gangs in the eighties and nineties. Some say they were just another gang. No one knows for sure, but they are still here now.\n- **Jodes** - The original Jode family came from Oklahoma, Texas, and Kansas. They were not driven out by economic crisis, but by ecological crisis: as the agricultural lands died, the people who worked them began to die as well. In 1998, the great sandstorms obviated the possibility of anyone farming for quite a while, and those that had the strength began heading west towards California for no other reason than it seemed easier than going east through the more densely-populated areas of Collapse America. This mass of farming peoples (not yet organized in any fashion) drifted into Colorado and there, finding a place where they could rest, settled for a few months.\n- **MetaCorp** - The Meta is the youngest and strangest of the Seven Nations: youngest as they were formed during the Long Walk, only nine years ago; and strangest because they are a corporation. Originally, those of the Meta Family were mostly ex-military and support services people in South America. Jonathan Meta was an Army Officer with years of service and an armload of decorations. The war was all but lost, yet the Government refused to stop. Most who fought in the SouthAm were not able to remember Vietnam, except Jonathan Meta.\n- **Snake Nation** - Officially the largest of the nomad groups, the Snake Nation is not a true nation in the eyes of many Americans, nomad and static alike. Nomads are generally a very libertarian and independent people, and the Snake Nation is a loose confederation of those who, though they wanted to preserve their autonomy, wanted a voice in nomad politics. Unofficially, they can be said to speak for the entire independent nomad population, and it is generally true that they faithfully represent the views of non-aligned nomads in North America.\n- **Thelas Nation** - Marine nomads, sea nomads, and water nomads are all names the government has ignored. Because such people are seen as lawless, they are lumped together by the government and called pirates. It is a term which, to some degree, they have come to enjoy. ","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":110,"insertion_order":10,"key":["Seven Nations"],"keys":["Seven Nations"],"keysecondary":[],"name":"[Organization] Seven Nations","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":110,"useProbability":true},"111":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"Entropism is the second of the four major styles seen around Night City.\n\n**Overview:**\n\nThe first of the design eras, Entropism, is typified by \"necessity over style\", and draws its roots from a period of austerity following the Fourth Corporate War. Buildings in the style of Entropism are old, grey, and decrepit, and appear in areas where people can't afford to modernize.\nBehind the scenes\n\n**NECESSITY OVER STYLE** \n\n*Entropism is the style of poverty. We encounter it in the neglected parts of Night City, where the bottom rung of society has been left to its own devices. The products of Entropism are crude—ugly, even—yet durable. As its catchphrase suggests, it is design governed by necessity, not esthetics. Entropism embodies the breakdown the Fourth Corporate War left in its wake. When supply lines and international trade collapsed, an enormous crisis followed, leaving people to find ways to survive by any means and using whatever was available to them. That lead to the emergence of a new style that valued cost efficiency and getting the job done above all else. Corporations and tinkerers alike started producing cheap, crude implants and vehicles, hacks to get people through hard times. By 2077, some vintage examples from Entropism's heyday are still in use, but most products made in this style that we encounter are new. Plenty of companies still manufacture cheap goods for those that can afford only the lowest of the low-end. These are the low-end clunkers and service vehicles, with boxy, asymmetrical bodies whose awkward, imprecise angles are interrupted by grafted-on lidar arrays and other aftermarket additions. Their interiors are bare and low-tech, with ancient green-and-black displays and cheap materials such as plastic and styrofoam. Old-fashioned halogen headlights and plenty of dents and scratches complete the look.*","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":111,"insertion_order":10,"key":["Entropism"],"keys":["Entropism"],"keysecondary":[],"name":"[Style] Entropism","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":111,"useProbability":true},"112":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"Kitsch is the oldest of the four major styles in Night City. \n\n**Overview:**\n\nAs society began to recover after the stock market crash, people looked for a way to brighten up the grey world they'd become accustomed to. Kitsch was a popular counter-cultural movement against the austerity of the old harsh days, an expression of happiness and recovery in a period of relative excess typified by bold colors, bright plastic, and accessibility.\n\n**STYLE OVER SUBSTANCE**\n\n*Kitsch, the first of our four styles, is the lingua franca of the street. Every Night City neighborhood is awash with it, especially when focused on recreation and entertainment. Its \"style over substance\" mantra blares out from the objects of everyday life. Colorful and eye-catching, they must grab their potential buyers' attention in the store and distinguish them from the crowd on the street. Function comes second; looks are what matter.*\n\n*Historically, Kitsch's spread coincided with the cultural revolution brought about by braindance technology. Worn down by the harshness of reality, people began to fulfill their unattainable dreams through braindance sessions. Fame, wealth, thrills, even the simple satisfaction of a happy day—anything could be achieved in a properly-tuned session. This unmooring from reality gave birth to a garish, gaudy style, marked by tacky colors and a flaunting of implants that had ceased to be mere prosthetics or unpleasant necessities. Instead, cyberware emerged as the core of a new subculture, one obsessed with owning and displaying modified body parts. Kitsch is a scream echoing through an age of crisis, war and failing states. It is the style of anarchy, of rebellion against a social order represented by corruption and all-crushing corporations. Though briefly disposed by Entropism in the years following its rise, it soon roared back and remains omnipresent and inescapable on the street.*\n\n*Kitsch cars are the middle-tier workhorses. They feature decently precise bodywork and engineering. Some include LED headlights, self-driving capabilities, built-in lidar arrays and expensive materials such as wood. Their colors tend to be garish, modern and bold, though the designs on this page, inspired by the American cars of the 1980s and 90s, stick to a simpler, more retro palette.*","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":112,"insertion_order":10,"key":["Kitsch"],"keys":["Kitsch"],"keysecondary":[],"name":"[Style] Kitsch","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":112,"useProbability":true},"113":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"Neokitsch is a major style seen in Night City\n\nWhere the original kitsch era was marked by its accessibility, neokitsch is the opposite. This is the look of the ultra-rich appropriating the surface-level aesthetic of Kitsch without acknowledging its cultural motivation, warping it into a statement of abject wealth.\n\nWhile it has a similar color palette to the earlier era, neokitsch incorporates natural fabrics into its clothing and materials such as wood and marble into its architecture.\nBehind the scenes\n\n**STYLE AND SUBSTANCE:**\n\n*This is the last and most recently developed style in the fictional reality of 2077 that we've created. When the Treaty of Unification brought an end to the war between the United States and the Free States in 2070, Night City gained independence from both, claiming a new status as an international free city. With the risk of destruction lifted and the city's new leaders determined to adopt corporation-friendly policies, capital once again poured in—and was captured by an elite new aristocracy.*\n\n*Thus Neokitsch was born, the style of celebrities, braindance stars, magnates, heirs to corporate fortunes and corporate CEOs—the point-one percent of the wealthiest and most influential Night Citizens, those who have become bored of the chrome, black and graphite of their suits and armored vehicles. Surrounded in everyday life by the cold style of the corporate overclass, they abandon it for gold, silver and platinum, for the warmth of real wood, ivory and natural furs—rare and exclusive materials only they can afford. Neokitsch is, in a certain sense, a return to the roots of Kitsch, while also acting as a show of forceful luxury by people with so much money they need not care about the opinions of others. It is the style of demigods, the living legends of this world.*\n\n*Neokitsch vehicles spare no expense and leave no frills unexploited. They daringly mix in any style as long as it screams luxury, putting swooping curves next to tight angles and wood next to polycarbonate. Their plush interiors are decked out in all the latest tech; advanced self-driving capabilities let opaque screens replace the windshield so you admire stunning vistas instead of the eyesores of Night City's streets.*","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":113,"insertion_order":10,"key":["Neokitsch"],"keys":["Neokitsch"],"keysecondary":[],"name":"[Style] Neokitsch","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":113,"useProbability":true},"114":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"Neomilitarism is the third of the four major styles seen around Night City. \n\n**Overview**\n\nNeomilitarism is separated from the austerity of entropism by its sleek and domineering aesthetic. It's power dressing for the already powerful, and has an air of practical luxury. Unsurprisingly, this pillar also includes the various organized militias of Night City, who wield their imposing appearance as a weapon of intimidation\nBehind the scenes\n\n**SUBSTANCE OVER STYLE**\n\n*Neomilitarism, our third style chronologically, adds a layer of deadly elegance and corporate, militaristic fashion to the stylistic mix of its predecessors. It is mostly encountered in the wealthier parts of the city, especially corporate zones and business districts. This style is epitomized by the catchphrase \"substance over style,\" according to which products should be forceful, functional and high-quality rather than flashy. Neomilitarism's distinctive features are its cold, threatening elegance and formality, highlighted by the visible presence of militaristic accents.*\n\n*Historically, Neomilitarism has its roots in the crisis that followed the Fourth Corporate War. The devastation that came on the heels of that conflict hit everyone hard, corporations and governments included. Once the dust settled and countries began more or less successful attempts to restore their authority, megacorporations like Arasaka and Militech saw an opportunity to carve out their own empires. They leapt into the fray and emerged holding a bigger hunk of the pie than ever before. Thus began a new era, one marked by Neomilitarism--a style that came to symbolize recovery and redoubled corporate dominance.*\n\n*Masterfully engineered, beautifully designed corporate tanks in sports-car clothing, Neomilitarist vehicles prize practicality and security but don't scrimp on style. Full-length LEDs light up their grilles, under which lidar and other high-tech sensors are seamlessly integrated. They can drive themselves, or you can take the innovative control stick into your own hands. Or, for a truly up-close-and-personal experience, hop on a finely-tuned Neomilitarist motorcycle.*","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":114,"insertion_order":10,"key":["Neomilitarism"],"keys":["Neomilitarism"],"keysecondary":[],"name":"[Style] Neomilitarism","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":114,"useProbability":true},"115":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"Artificial Intelligence, or Artificial Intellects, commonly shortened to A.I., refers to a computer, a robot or a program that is \"self-aware\", meaning it is capable of not only logical deduction, reasoning, and speaking, but also knows of its own existence, the possibility of its own mortality (or immortality), and possesses creativity, desire, and emotion. \n\nAlthough artificial intelligence existed long before the 21st century, the first \"true\" AI was developed by Microtech in their Californian Sunnyvale facility in 2013. By 2020, artificial intelligences had found use in education as watchdogs for virtual schooling students to prevent interference from outside forces, as well as revolutionizing the United States Supreme Court, specifically by assisting the five Justices, and lower levels of the American legal system.\n\nAfter the Fourth Corporate War, the use of \"true\" AI was restricted, due to the destruction caused by them during the War. However, various other forms of AI continued to be utilized, such as the Self-Adaptive AI (SAAI) present in all Agent devices.\n\nClandestine areas of the Net, known as \"ghost towns\", are hidden areas located throughout the Old Net, providing sanctuary to digitized consciousnesses. The central ghost town is the Ghost World, sometimes referred to as simply \"Ghost Town\", though almost all ghost towns are rumored to have been founded by the digital consciousness of Alt Cunningham. The Ghost World is made up of a computer network based out of the ruins of Hong Kong that was abandoned during the desertion of the city, repurposed by Cunningham to be a place where all AIs can live among their own kind.\n\nThe DataKrash that resulted in the destruction of the Old Net also created many rogue AIs. Most of these were born from military-grade AIs that were freed by Rache Bartmoss's R.A.B.I.D.S. virus and then mutated into extremely dangerous entities. To contain the rogue AIs, NetWatch built another AI known as the Blackwall that partitioned contaminated sections of the Net with Black ICE. Although observation of the Blackwall indicates that rogue AIs trapped on the other side are constantly probing it for weaknesses and seek to break out, rumors persist that the AIs helped NetWatch build the Blackwall in the first place.\n\nBy 2077, AIs under the control of governments and corporations were once more a common part of daily life. The Soviet Union's Geroi was developed to solve that country's most pressing problems, the corporate-developed Virginia Granchester has written some of the most revered works of literature in the post-Collapse era, and one AI even took control of a taxi company in Night City and led it to new heights of profitability and quality of service. Some groups continued to illicitly tamper with rogue AIs, such as Maelstrom, the Voodoo Boys, and Night Corp, and there were even urban legends of \"blue eyed people\", or rogue AIs who had taken control of human bodies and were secretly manipulating the highest levels of politics and finance.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":115,"insertion_order":10,"key":["Artificial Intelligence","Artificial Intellects","AI","A.I."],"keys":["Artificial Intelligence","Artificial Intellects","AI","A.I."],"keysecondary":[],"name":"[Technology] Artificial Intelligence","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":115,"useProbability":true},"116":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"A Black ICE is the type of Intrusion Countermeasures Electronics (ICE) that exists to operate within a NET Architecture. They are planted in the NET Architecture as security, but a Netrunner can also bring their own Black ICE into the program using a Cyberdeck.\n\nBlack ICE are installed within a NET Architecture as a security measure against it being hacked by an enemy Netrunner. Black ICE are designed to chase down the Netrunner and their Programs throughout the NET Architecture after detecting them. If a Black ICE is attacked enough, it becomes \"derezzed\" (inactive, but not destroyed). A Black ICE can also be evaded by Sliding to another level of the Architecture, in which case the Black ICE will resume waiting in that spot.\n\nA Cyberdeck can store Black ICE and insert them into a NET Architecture to combat other Black ICE. It can be assigned to patrol for enemy Black ICE or activated to directly combat one. A Black ICE Program takes up 2 Program Slots in a Cyberdeck.\n\n**Classifications:**\n- Anti-Personnel Black ICE - Deadly single-minded Programs that hunt down and kill Netrunners.\n- Anti-Program Black ICE - Deadly single-minded Programs that hunt down and kill enemy Black ICE.\n- Demon - Intelligent Systems that operate Control Nodes to defend their NET Architecture or a physical space by targeting the Netrunner and their party in Meatspace. These are too big to be stored in Cyberdecks.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":116,"insertion_order":10,"key":["Black ICE"],"keys":["Black ICE"],"keysecondary":[],"name":"[Technology] Black ICE","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":116,"useProbability":true},"117":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"The Blackwall (or Black Wall) is a firewall developed by NetWatch. Located within the Net, it is tasked with keeping rogue AIs from breaking through into the rest of cyberspace and wreaking havoc.\n\nThe firewall often splits old network systems in half, leading to stories of haunted data. \n\n\"When attempts to rebuild the Net after Rache Bartmoss' attack turned out to be futile and feral post-Krash AIs began to threaten corporations (often the same ones who created them), NetWatch decided to cut its losses. Dozens of the agency's finest netrunners created what came to be known as the Blackwall — a protective barrier keeping the fragmented, unstable (but still usable) Net safe from the rogue AIs roaming the ruins of cyberspace. The Blackwall came without warning, out of nowhere, which meant that any netrunners left stranded on the other side had no way to safely jack out nor survive indefinitely in cyberspace. As a result, NetWatch managed to kill two birds with one stone — neutralizing the threat of AIs and getting rid of troublesome hackers. The price of the Blackwall meant abandoning major technological advancements that came with self-aware AIs. Nevertheless, NetWatch made up for it by creating new tools that would grant them even greater access over the Net. For years, corporate propaganda glorified NetWatch agents as defenders of the people and, through the Blackwall, humanity's last line of defense. But mysterious raids in cyberspace (that agents are not always able to cover-up) prove that the 'wall' maybe isn't as strong as we think it is...\"","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":117,"insertion_order":10,"key":["Blackwall","Black Wall",""],"keys":["Blackwall","Black Wall",""],"keysecondary":[],"name":"[Technology] Blackwall","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":117,"useProbability":true},"118":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"A Data Term™, also known as a Dataterm or DT, is a type of public computer terminal.\n\nBackground\nEstablished in the 2020s, Data Terms are curbside modules and computer terminals mounted in very durable concrete pillars, providing access to public information of any kind. They also serve as cyber-access port connections to the Net.\n\nHeavily armored, Data Terms were placed across most United States city street corners, linked by fiber-optic landlines connected to local computer databases. They charged for their use per minute. Every Data Term, or at least every one in the United States, was linked to a single massive Data Fortress, allowing messages left in one city to be accessible from another.\n\nAfter the DataKrash completely destroyed the Net, Data Terms were modified to instead access Data Pools, which allowed them to continue functioning as public access terminals and providers of Screamsheets at the same time as phone booths, messaging services, new readers, and Pop Media access points. However, some Data Terms were modified to take CredChips and other alternative forms of payment in order to access. Data Terms were mostly operated by Ziggurat or other local Data Term services at a rate of approximately 10eb per minute.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":118,"insertion_order":10,"key":["DT","Dataterm","Data Term"],"keys":["DT","Dataterm","Data Term"],"keysecondary":[],"name":"[Technology] Data Term","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":118,"useProbability":true},"119":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"A Datashard, commonly abbreviated to Shard, is a digital storage device which can contain various forms of information, including text, images, maps, schematics, audio, videos, and Braindances. ","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":119,"insertion_order":10,"key":["Datashard","Shard"],"keys":["Datashard","Shard"],"keysecondary":[],"name":"[Technology] Datashard","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":119,"useProbability":true},"12":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Corporation] International Electric Corporation","constant":false,"content":"The International Electric Corporation (IEC), simply referred to as International Electric, was a corporation from Berlin, Germany. IEC boasted holdings and markets in consumer products, defense industry, heavy industry and durable goods, raw materials, computers, and in media. Ultimately, there was no doubt that manufacturing had been the principal milieu of IEC, but so many different products come out of IEC plants and so many different markets are reached that it is difficult to simply say that it had been a manufacturing conglomerate and leave it at that. IEC's non-manufacturing holdings included a media company, a bank, and various diverse retailing and service subsidiaries, but these assets amount to little when compared to the enormous bulk of the IE manufacturing empire.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":12,"insertion_order":10,"key":["IEC","International Electric","International Electric Corporation"],"keys":["IEC","International Electric","International Electric Corporation"],"keysecondary":[],"name":"[Corporation] International Electric Corporation","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":12,"useProbability":true},"120":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"The Deep Dive Port/Socket, or Personal Port/Socket is a third generation fundamental cyberware implant in the Cyberpunk universe. \n\nA deep dive port is a type of neural port primarily used by Netrunners to perform a \"deep dive\" into the Net, offering vastly superior bandwidth compared to a Personal Link.\n\nThe deep dive port is installed in the occipital area of the cranium, above the C1 atlas vertebrae of the spine, and is directly connected to the occipital lobe of the cerebral cortex.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":120,"insertion_order":10,"key":["Personal Port","Deep Dive Socket","Personal Socket","C-Link","Deep Dive Port"],"keys":["Personal Port","Deep Dive Socket","Personal Socket","C-Link","Deep Dive Port"],"keysecondary":[],"name":"[Technology] Deep Dive Port","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":120,"useProbability":true},"121":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"A digital neural engram (also known as digital construct, personality construct, Soulkilled Pseudo Intellect (SPI) or ghost) is the digitalized consciousness of a human being which has been transformed into coding form. They are created by using the program called Soulkiller, and many believe are the way to achieve immortality.\n\nDigital engrams were originally produced by Alt Cunningham's project called Soulkiller. It copied the neural engrams of people but with the price of killing the subject, though she never used it on anyone. After obtaining the program in 2013, Arasaka modified it and improved it to be more effective and regulate its lethality. They were able to use Soulkiller without killing the target, though it wouldn't copy the whole person's brain, as doing so inevitably led to it being fatal. It is possible to use Soulkiller on a deceased person, though the engram will be more of an echo of the target's memories than a true personality.\n\nIt is possible to slightly alter engrams after the copy of the original person is made, however these were reserved for the interrogation process at Arasaka. Altering engrams, even if slightly, was not allowed to the public.\n\nIt is said by some individuals that a person's engram is not their true personality, as it lacks the \"soul\" of that person. It is only a shell of their own personality, and while it is quite similar to the original person, perhaps even enough to fool their close relatives, it is not exactly the same.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":121,"insertion_order":10,"key":["Digital Construct","Personality Construct","Engram","Digital Neural Engram"],"keys":["Digital Construct","Personality Construct","Engram","Digital Neural Engram"],"keysecondary":[],"name":"[Technology] Engram","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":121,"useProbability":true},"122":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"Fashionware is low-impact cyberware designed for casual convenience or merely for looks. Fashionware is generally innocuous, easy to install, and carries a low or negligible humanity cost relative to real cyberware. Most mall stores and retail outlets that install commercial cyberware will have options for fashionware as well. There are even standalone kiosks that can install it. ","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":122,"insertion_order":10,"key":["Fashionware"],"keys":["Fashionware"],"keysecondary":[],"name":"[Technology] Fashionware","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":122,"useProbability":true},"123":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"the Holophone (commonly shortened to \"holo\") is a built-in neuralware accessed via the neuroport. Using the human brain, the holophone allows non-verbal communication over distances. Due to thought being more complex than speech, holophone communication may be broken up through artifacting. Holophones also allow access to simple tasks such as limited CitiNet searches, basic photography, text messaging, and task management/scheduling. ","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":123,"insertion_order":10,"key":["Holo","Holophone"],"keys":["Holo","Holophone"],"keysecondary":[],"name":"[Technology] Holophone","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":123,"useProbability":true},"124":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"ICE stands for Intrusion Countermeasures Electronics, the most advanced form of security on the Net. Every sane corporation has a crack division of netrunners making sure their data fortress is well-protected. Meanwhile, every self-respecting netrunner does everything they can to find a backdoor in corporate ICE and gain access to their subnet. Cutting through very thick ICE requires a lot of skill, precision and dumb courage, otherwise you may end up with your synapses fried to a crisp.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":124,"insertion_order":10,"key":["Intrusion Countermeasures Electronics","ICE"],"keys":["Intrusion Countermeasures Electronics","ICE"],"keysecondary":[],"name":"[Technology] Intrusion Countermeasures Electronics","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":124,"useProbability":true},"125":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"\"All night, every night.\"\n— Mr. Studd™ slogan\n\nThe Mr. Studd™ is a sexual cyberware implant, commonly installed and used, particularly by corporates and joytoys. \nThe Mr. Studd™ cyberware enhancement allows users continue functioning for as long as they want during sexual intercourse, and accessories serve to cosmetically alter sex organs and secondary sex characteristics.\n***\n\"Be a Venus, be the fire, be desire.\"\n — Midnight Lady™ slogan\nThe Midnight Lady™ is a sexual cyberware implant, commonly installed and used, particularly by corporates and joytoys.\nOverview\n\nThe Midnight Lady™ is the female version of the Mr. Studd™ cyberware enhancement. It allows users continue functioning for as long as they want during sexual intercourse, and accessories serve to cosmetically alter sex organs and secondary sex characteristics.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":125,"insertion_order":10,"key":["Mr. Studd","Midnight Lady"],"keys":["Mr. Studd","Midnight Lady"],"keysecondary":[],"name":"[Technology] Midnight Lady & Mr. Studd","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":125,"useProbability":true},"126":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"NET Architectures or Local NETs are air-gapped systems that were created post-DataKrash as alternatives to the Net. \n\nA NET Architecture is made up of a physical server and composed of several levels of software that can be represented via Virtuality Goggles as a simulated digital space that overlaps with one's physical surroundings. Each NET Architecture is isolated, but can be hacked by Jacking In to one of its access points.\n\nNET Architectures can have one or more levels of depth, commonly referred to as \"floors\", where Files and Control Nodes can be stored, and Black ICE, including Demons, can be set up as security against netrunners and their Programs. A netrunner can travel through as many floors in the NET Architecture as they want unless they come across something that blocks them, such as a Password. Netrunners should also be forewarned that when moving through floors, were they to encounter Black ICE, they will have to evade or defeat it in order to continue going lower into the core of the system.\n\nJacking Out of a NET Architecture \"resets\" its defenses, and forces a netrunner who returns to the system back to its highest floor. However, a netrunner can leave a custom Virus at the lowest floor of the NET Architecture to change it in a way that persists after they Jack Out - in other words, permanently.\n\nNET Architectures use the programming language META, which was developed in 2035 to unify all remaining operating systems. Because it is a patch language like Linux, META does not support the same level of graphical detail found in the Old Net.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":126,"insertion_order":10,"key":["Local NETs","NET Architectures","Local NET","NET Architecture"],"keys":["Local NETs","NET Architectures","Local NET","NET Architecture"],"keysecondary":[],"name":"[Technology] NET Architecture","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":126,"useProbability":true},"127":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"A Neuroport is a foundational cyberware implant in the Cyberpunk universe. \n\nOriginally invented by Rocklin Augmentics, most megacorporations have since introduced their own variants. The neuroport is required as a central operating system that all cyberware from the 2070s needs in order to function. Most people have had their neuroport installed since they were a child.\n\nNeuroports are part of gen three cyberware. Prior to this, most implants functioned independently from each other unless it was specified, sometimes causing disconnects that could affect the user. With the neuroport, all this changed by upgrading older neural link technology in order to create a central operating system. Gen three technology has been developed with this in mind, thus requiring a neuroport to function.[1][2]\nCyberware\n\nA neuroport has extra cyberware included:\n   - Biomonitor\n   - Holophone\n   - HUD\n   - Neural Link\n   - Personal Link\n   - 2 Shard Slots\n   - Virtu","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":127,"insertion_order":10,"key":["Neuroport"],"keys":["Neuroport"],"keysecondary":[],"name":"[Technology] Neuroport","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":127,"useProbability":true},"128":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"The Personal Link is a piece of cyberware that is implanted into the palm of the user's non-dominant hand, and is part of the Neuroport package. \n\nA Personal Link can be used to physically connect to various interfaces–usually part of a device or an Access Point–to perform simple hacking operations, such as the installation of simple malware programs that allow the user to gain control or access the device's data.\n\nThe Personal Link has a low bandwidth, making it unsuited for deep-dives into Cyberspace–for which a Personal Port is recommended–but due to its commonness and ease-of-use it is hard to detect once it has been connected to a local Net.\n\nWhile the user is connected to an interface through Personal Link, they remain aware of their surroundings and have complete freedom of mobility.\n\nA Personal Link can also be connected to another person's Neuroport, which is located in the neck.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":128,"insertion_order":10,"key":["Personal Link"],"keys":["Personal Link"],"keysecondary":[],"name":"[Technology] Personal Link","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":128,"useProbability":true},"129":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"The Relic is a series of Arasaka biochips allowing the storage and manifested reading of digitized human psyches known as engrams.\n\nAt least two separate versions of the biochip prototype were developed by 2077, according to the summarized internal report assembled by the former director of the Relic project, Anders Hellman, upon turning coat for the benefit of Arasaka's rival corporation, Kang Tao.\n\nThe first version was intended for the commercial market and advertised as a means for wealthy elites to store their psyche in form of an engram capable of basic communication with their loved ones. The form itself would have consciousness but lack true self-awareness. In spite of its limitations, Relic 1.0 has managed to enter the market and the lives of Night City residents, giving hope by providing a notion of immortality truly approaching human reach. Arasaka logs on the other hand reveal that the Relic's initial purpose was of a more capitalist nature - using Soulkiller on celebrities, important cultural icons, and artists in order to create engrams for commercialisation purposes.\n\nThe second version of the biochip was a top secret project, personally commissioned and supervised by Saburo Arasaka. It was intended for internal use within the corporation only, never to be sold. Unlike the original biochip, which was only used to communicate with pre-saved engrams with artificially integrated limitations, Relic 2.0 contains a system which was meant to install and activate the engram in a new organic body. The core idea of the project was to implant a digitized psyche into a new host, although only after the body had all neural and cardiac functions terminated, at which point it would automatically expand into the host's brain using nanotechnology. In short, a person who copied their mind onto Relic 2.0 and then died could be restored to life in a new body using the chip, effectively granting them immortality. Internal testing of Relic 2.0 showed promising results, but Arasaka scientists had difficulty preventing the personality construct from becoming emotionally unstable after re-implantation, and the biochip eventually failed in every trial. The Arasaka Corporation also confirmed that Relic 2.0 would not activate if implanted in living individuals who were on the verge of death. The project had not progressed past the trial phase until an unplanned undertaking of the process by a living individual. Examination of the Relic's advancement proved that, despite keeping the subject alive, it was continuing its functional expansion and taking over the motor and psychological functions of the host.\n**Technical Details of Transport and Storage**\n\nThe Relic biochip must be stored and transported in stable thermal conditions and in an appropriate neural environment. Even momentary exposure to temperatures falling outside the recommended range could result in permanent damage to the technology. The state of the art of research on the technology in 2077 recommended to store the Relic device in Arasaka laboratory-certified isothermal containers to ensure a stable storage temperature within 2-8 degrees Celsius (35.6-46.4 degrees Fahrenheit). ","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":129,"insertion_order":10,"key":["Relic","Secure Your Soul"],"keys":["Relic","Secure Your Soul"],"keysecondary":[],"name":"[Technology] Relic","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":129,"useProbability":true},"13":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Corporation] Kang Tao","constant":false,"content":"Kang Tao is a weapons manufacturer, initially Taiwanese, later on Chinese. Kang Tao was originally headquartered in Taiwan, which had become a manufacturing haven in the late 2000s, after the country declared independence with the help of Japan and Arasaka. Kang Tao became an industry giant among the Taiwanese companies. Unlike the rest, it kept its independence by not selling out to Japanese business interests. Kang Tao manufactured weapons that were distributed through Asia and made their way to the US.\n\nIn the 2040s, Kang Tao was restructured into a Chinese-based company, making its way to the top tier of weapons manufacturing at a tremendous pace thanks to bold choices, courageous strategy, and government backing. In 2077, the corporation was mainly known for its firearms, especially their newest generation of so-called \"smart-guns\", weapons that employed gyrojet technology to fire caseless guided ammunition, but were also becoming important players in the mercenary and security markets.\n\n《Public Relations》\nPublic relations for Kang Tao have broadly remained the same since its restructuring in the 2050s. Kang Tao's relations with the Chinese government have kept it out of trouble in the past, and most nations generally recognized it as a Megacorporation worth doing business with. However, its relations with other corporations are strained, as Kang Tao has made various efforts to steal from competitors.\n\n‣ Controversies\nKang Tao has had the reputation for being negligent in its various endeavors. The corporation has been involved with the death of thousands of citizens and employees due to its operations, and also has a reputation for stealing much research from other corporations in its field. While Kang Tao is aggressive, it manages to keep many of its controversial operations secret.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":13,"insertion_order":100,"key":["Kang Tao"],"keys":["Kang Tao"],"keysecondary":[],"name":"[Corporation] Kang Tao","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":13,"useProbability":true},"130":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"Single-Celled Organic Proteins (SCOP) are a common type of artificial foodstuff in the Cyberpunk universe. \n\nSingle-Celled Organic Proteins, or SCOP, are tailored proteins grown in laboratories as food. Each type of scop is genetically engineered to replicate the taste and texture of a type of \"organic\" food as closely as possible. Common flavours include hamburger scop, chicken scop, broccoli scop, and cheese scop.\n\nBy the 2070s, the term SCOP had evolved into an umbrella term used to describe any kind of synthetic meat, such as the worms bred in the Biotechnica Flats outside of Night City.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":130,"insertion_order":10,"key":["SCOP","Single-Celled Organic Proteins"],"keys":["SCOP","Single-Celled Organic Proteins"],"keysecondary":[],"name":"[Technology] SCOP","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":130,"useProbability":true},"131":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"By the 21st century, newspapers, now referred to as \"Screamsheets\" in street slang, are physical media providers intended to provide news to the masses. Sent out of screamsheet offices, screamsheets themselves are flimsy, slick papers containing the news of the past few hours. Considered much more advantageous to the prior iteration of newspaper, Data Terms in any city can be dialed to print only one or multiple sections a reader wants to read, paying 0.1 Eb for them. Most screamsheets were, and continue to be, updated precisely at 6 AM, and 12, 5, and 10 PM.\n\nIn 2013 and 2020, printing relied on faxed computer code translated digitally, typeset by computer, photoscanning, and being sent to newsboxes and Data Terms to be reconstructed physically. By 2045, while the process is largely the same, though the printing now relies on holographic-digital technology, as well as Agent devices being able to download entire screamsheet to be read on-screen or projected holographically.\n\nScreamsheets in 2045 contain the following sections:\n- Gossip\n- Opinion\n- Weather & Hazards\n- Tech\n- Lifestyles\n- Entertainment\n- Business\n- World News","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":131,"insertion_order":10,"key":["","Screamsheet","Screamsheets"],"keys":["","Screamsheet","Screamsheets"],"keysecondary":[],"name":"[Technology] Screamsheet","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":131,"useProbability":true},"132":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"Soulkiller was a Black Program written by Alt Cunningham during her employment at ITS, and was later stolen by the Arasaka Corporation. While in the hands of Arasaka, the program eventually became an Artificial Intelligence, contained inside the corporation's Mikoshi infrastructure.\n\nThe purpose of Soulkiller was to digitize the minds of people, creating engrams—consciousness transferred into coding form. These engrams could then be stored for future use in devices such as the Relic.[2]\n\nWhile perfect in theory, in practice it had a major flaw: In the process of digitizing engrams, Soulkiller (much like its original version) effectively killed the original psyche, draining their memories and leaving them in a catatonic state, as was the case with Johnny Silverhand.In effect, it \"killed their souls.\"\n\nSoulkiller could be used non-lethally, but doing so would create only a partial engram.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":132,"insertion_order":10,"key":["Soulkiller","Soulkill"],"keys":["Soulkiller","Soulkill"],"keysecondary":[],"name":"[Technology] Soulkiller","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":132,"useProbability":true},"133":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"The Net (also commonly referred to as Cyberspace) is the name given to the vast telecommunications network of the Cyberpunk universe. It is analogous to the real world internet (which was still in its infancy at the time Cyberpunk 2020 came out), but much more extensive, including things like appliances and even cybernetic limbs. The Net is made of up of hard lines, radio links, cell networks, microwave transmitters and anything else that can transmit information from one computer to another.\n\nAccess to the Net requires a modem of some kind. It is possible to use the Net the way we use the internet in real life; with a computer or terminal, keyboard, and video display (also called Vidboards). But the professionals experience the Net in 3 dimensions, using a complex cybernetic interface called a cybermodem. People who use cybermodems are called Netrunners. A cybermodem provides an experience that is much more immersive and intuitive than the traditional keyboard/computer interface. This allows Netrunners to react far faster than would ever be possible with a keyboard.\n\nUsing the Net in anything more than the most rudimentary ways requires a Cybermodem (sometimes called Cyberdecks) You do not necessarily need interface plugs installed in your head to use a cybermodem though. There are also options for electrodes or even 2D displays with a keyboard, but actual netrunners will always use plugs, because actual cybernetic connections wired to your brain ensure the very fastest reaction times. In the Net, speed matters. A lot.\n\nTo refer to the net from before the DataKrash of 2022, Old NET is often used, while the one after the Blackwall was added is usually called simply the Net, or the Shallow Net, which mostly consists of NET Architectures and Data Pools.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":133,"insertion_order":10,"key":["Cyberspace","The Net"],"keys":["Cyberspace","The Net"],"keysecondary":[],"name":"[Technology] The Net","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":133,"useProbability":true},"134":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"The Raffen Shiv are an outcast subculture of nomads featured in the Cyberpunk universe. Individual members are called \"raffens\". \n\nThe Raffen Shiv are the most-hated nomads; so strong is this hatred that normal nomads will start altercations with those who unwittingly call them raffens. Even among the normally permissive nomad society, these raffens are considered subhuman. The name is a derivation of several colloquial contractions and pejoratives, although some believe the name means something \"really dirty\", according to the author of the Shard \"Nomads for the Thick-Skinned\". The Raffen Shiv are scavengers and sociopaths who prey on the innocent and the weak in nomad tribes—they are generally found in places beyond the reach of the law—and the rest of American culture. They are outcasts, renegades, and betrayers. They steal from, kill, or enslave any whom they can trap, and pillage those they encounter.\n\nIt is inevitable that any society will have its outcasts, and the Raffen are that and more. Probably the largest of the Raffen groups are the Wraiths. They travel mostly at night and prey on the sleeping and unwary. It is hard to believe that there are any unwary left in this age, but the Wraiths, and the other Raffen, show no signs of weakening. Many of the smaller Raffen groups have given up on the open road, opting instead to move into cities, terrorize them for a few weeks, and then move on. ","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":134,"insertion_order":10,"key":["","Raffens","Raffen","Raffen Shiv"],"keys":["","Raffens","Raffen","Raffen Shiv"],"keysecondary":[],"name":"Raffen Shiv","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":134,"useProbability":true},"14":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Corporation] Kenshiri-Adachi Armaments","constant":false,"content":"Kenshiri-Adachi Armaments, more commonly known by its abbreviated name, Kendachi or Kendachi Arms, is an arms manufacturer specializing in advanced technology in melee weapons headquartered in Tokyo, Japan. While not a Megacorporation or zaibatsu, the corporation is part of a keiretsu system.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":14,"insertion_order":10,"key":["Kendachi Arms","Kendachi","Kenshiri-Adachi Armaments"],"keys":["Kendachi Arms","Kendachi","Kenshiri-Adachi Armaments"],"keysecondary":[],"name":"[Corporation] Kenshiri-Adachi Armaments","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":14,"useProbability":true},"15":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Corporation] Matsushima-Kiroshi Optics","constant":false,"content":"Kiroshi Opticals, also known as Matsushima-Kiroshi Optics or just Kiroshi Optics, is a Japanese corporation that originated in the mountains of Nagano Prefecture. It is a relatively small Japanese corporate group that specializes in cyberware, consisting of Kiroshi General Cybernetics and Kiroshi Optics, known collectively as the Kiroshi Group. It is widely regarded as the leading expert in producing optical cyberware.\n\n《Overview》\nAn industry leader in optics design and manufacturing. Kiroshi is well known to most users as a producer of high quality cyberoptic implants and scanners, but the company is also heavily invested in orbital programs across Asia and the Americas. After a brief conflict with the European Zeiss company during the Fourth Corporate War, the two rivals signed a peace treaty and divided their spheres of influence; however, they remained in a state of cold war, spying on one another, and possibly sabotaging each other's projects. Kiroshi are shrewd advertisers of their products: they sponsor celebrities and pop artists like Us Cracks, who are known for their unique and eccentric eye implants.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":15,"insertion_order":100,"key":["Kiroshi","Matsushima-Kiroshi Optics","Kiroshi Opticals"],"keys":["Kiroshi","Matsushima-Kiroshi Optics","Kiroshi Opticals"],"keysecondary":[],"name":"[Corporation] Matsushima-Kiroshi Optics","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":15,"useProbability":true},"16":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Corporation] Megacorporations","constant":false,"content":"The Corporations (Megacorporations or MegaCorps) are giant, transnational companies which dominate the world. They can range from simple media corporations to worldwide security firms, the only thing you have to remember is that they will kill anyone that stands in their way. Corps are often seen as sovereign nations in and of themselves and use their power to change the world around them.\n\n《Overview》\nCorporations are one of the most prominent entities in everyday life. Much like the corporations of the 21st century, they are worldwide conglomerates, that operate 24/7, buying, selling or providing services to many around the world. Corporations, and those within them, aim to get ahead by any means necessary. \"Cutthroat\" business culture is no longer a metaphor, as blackmail, extortion, bribery, kidnapping, espionage, and assassination have all become commonplace in the white-collar world. Small corporations typically act above the law, whereas really successful corporations are the Law.\n\nCorporations operate more like small nations than they do companies. CEOs are more like monarchs, holding onto power for as long as they can, and using the company to do their bidding. Scandals are brushed aside and power grabs are swiftly dealt with a bullet. Junior members have to watch their backs constantly, with lower-level employees just itching at a chance for their job, and higher-level employees willing to hold onto theirs with lethal force.\n\n‣ Structure\nThe corporation power structure is typically set up so that the CEO or president is at the top of the food chain. Underneath them is a sea of mid to high-level executives, all vying for a chance to progress up the ladder. Junior execs are what you would call a yuppie with more money than sense, they typically run smaller projects such as extorting a smaller rival or corporate espionage. Above them are managers, who oversee a whole department. The major infighting in corporations begins here, with dirty tricks, nepotism, and dishonesty being the primary factor in promotions to the next level. At this level, you see VPs, whose role mostly comprises of the day-to-day running of the company. Above them, you have the senior management, your various C designation officers, CEO, COO, CFO, etc. Founders, owners, major stakeholders sometimes comprise this level of the company but they are more likely to be seen on the board of directors. These are the ones with the true power and they always travel with a heavy armed presence.\n\n‣ History\nAfter the World Market Collapse of 1993, many corporations faced bankruptcy and folded. Many large corporations that survived became even larger. In the case of the Arasaka Corporation, they didn't just survive the collapse, but they greatly benefited from it, and was able to pick up the pieces of much smaller corps. The post collapse United States became free reign for the corporations. The federal government was not in a position to stop them, as such the burden of chaos fell onto regional and municipal governments as they encountered a new wave of capitalist violence and extortion. This took the form of corporate bribes, corruption of government officials, and corporate militias warring in the streets. Along with drastic spikes in organized crime and gang membership, widespread impoverishment and unemployment, and in the case of the USA and UK, massive loss of revenue due to most citizens becoming nomads or just not declaring a SIN. As such, many cities and metropolises were turned into de facto \"special economic zones\" where corporations were exempt from taxes, regulations, and sometimes even the law itself, with the corpos gradually began co-opting local governments.\n\nPuppet mayors and governors were voted into office and local laws were put in place to benefit the corps. Cities such as San Diego, Philadelphia, Belfast, Singapore, Hiroshima, and Yokohama are policed by the Arasaka Corporation, they do not accept money for their fee, but rather influence and power in those cities. Night City was entirely funded by the corporations, in order for them to have a piece of land they could call their own, and act in with impunity. Subsequent mass privatization of what was once public enterprise within these cities began, and most were powerless to stop it. A place like Night City is largely under control of Arasaka, as they used it to their own advantage. The corporations thirst for power, resources, and capital did not stop at simple special ops tactics carried out by covert operatives. The corporations would would fund a full scale wars against each other in order to achieve their goals and ambitious.\n\nThe development of new technologies and world events during the 90s also made the post-Crash period a key time for new companies to develop. Venture capital was scarce in the wake of economic upheaval, but there were still enough investors around who had survived the collapse, and even played it to their advantage, to pump funds into a few promising, infant industries such as cybertechnology, biotech, independent military contracting and technology, artificial intelligence, net-tech, and so on. The general economic confusion of the years from 1994 to 2016 was increased as these new companies attempted to establish footholds to stake their claims in the new order.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":16,"insertion_order":10,"key":["corps","MegaCorps","Corporation","Megacorporation"],"keys":["corps","MegaCorps","Corporation","Megacorporation"],"keysecondary":[],"name":"[Corporation] Megacorporations","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":16,"useProbability":true},"17":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Corporation] Militech International Armaments","constant":false,"content":"Militech International Armaments is a megacorporation specializing in weapons manufacturing and private military contracting. Militech is one of the world's largest manufacturers of weapons and military vehicles, with facilities on every continent.\n\nMilitech provides equipment for numerous nations as well as both private and governmental organizations, especially the NUSA military and police forces. This equipment includes but is not limited to personal firearms, drones, tanks, aircraft, ships, and Assisted Combat Personal Armor.\n\nAn alternate branch of the corporation provides private military forces ostensibly for the purposes of defense, peacekeeping and nation-building missions, however these forces have been used to aid terrorist organizations and military coups in the past.\n\n《Public Relations》\nThe Militech Corporation has struggled with public relations since it's inception as a Megacorporation. Militech is often seen as a reliable corporation for supplies and weapons alike, however the corporation itself is seen as a danger especially within the NUSA. Over the decades the corporation has had it's control over the NUSA and uses much of it's resources and capital to benefit themselves for expansion. However the board of directors have attempted to change this image of the corporation by supplying the police and army with much needed defensive arsenal, as well as contracting it's forces to stabilize and secure the NUSA from the threat of nomad clans. Militech has also been responsible for sponsoring shows and providing cyberware or computer components to people who require them. At the same time Militech uses it's influence to bring a negative agenda and propaganda towards foreign influences, mainly Asian or European influences.\n\n‣ Enemies & Allies\nIn 2020, Lundee's envy of the Arasaka chief and the Arasaka Corporation in general, was widely known. Many experts expected the regular scraps between Militech and Arasaka to explode into full scale war some-time before 2030. This prediction was soon seen in the Fourth Corporate War.\n\nMilitech's attempts to monopolize the arms industry have made it the natural enemy of many other arms companies, as well as that of several larger corporations that have weapons manufacturing subsidiaries. Among the more vociferous and troublesome of Militech's weapons industry enemies were independents Sternmeyer Waffenfabrik SA and Federated Arms. Larger corporations that Militech had tensions with were Schumann-Stein and IEC conglomerates.\n\nDuring the 2010s, Militech's closest corporate ally was the Lazarus Group. In addition, Colonel Emile Lazarus and General Lundee knew each other from their days in the military and are personal friends. However, Col. Lazarus disagreed with his friend's antagonistic views of Arasaka, and disliked the shift in Lundee's thinking, away from the pursuit of military excellence, and toward the fulfillment of personal power goals.\n\nMilitech had managed to irritate several national governments around the world, mostly because it supplies their enemies, but none of those small countries have the power to cause Militech much trouble beyond their borders. Militech's closest national ally is the NUSA. As far as international influence goes that's strictly a zero, since, following the Collapse, the phrase \"American International Power\" is widely considered oxymoronic.\n\n‣ Controversies\nMilitech is often accused of taking part in ethically shady or blatantly illegal black ops, such as hiring out their private military to support revolutions, military coups, assassinations, terrorist attacks, and ethnic cleansings. The company was also suspected of planting and detonating the nuclear bomb in Arasaka's Night City headquarters in 2023, though no evidence has ever validated those claims.\n\nIn 2077, Militech has been caught massacring innocent citizens of the NUSA. 75% of the victims of the massacres had been identified as Japanese. Along with much evidence towards the corporation, many have suspected Militech to be against foreign influence in the country. For decades the Presidents of the NUSA have been previous higher ups or even CEO of the Megacorporation which has led to Militech gaining much support from the government. Citizens of the NUSA have fought against the hold Militech has had on the country, however no success has been seen.\n\nMilitech has also been shown to disregard veterans of their corp military after they retire, these veterans were often discovered without proper medication or were even massacred by Militech themselves. These massacres had also lend to a poor relationship with the various nomads within the NUSA.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":17,"insertion_order":100,"key":["Militech","Militech International Armaments"],"keys":["Militech","Militech International Armaments"],"keysecondary":[],"name":"[Corporation] Militech International Armaments","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":17,"useProbability":true},"18":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Corporation] Night Corporation","constant":false,"content":"Night Corporation (commonly stylized as Night Corp) is a development firm and public works corporation headquartered in Night City. Originally founded by Richard Night as a development firm known as Night International, it was later restructured into Night's Foundation by Richard's wife and widow Miriam Night, and later again into Night Corp.\n\n《Overview》\nNight Corp is a unique enterprise that puts its full attention on Night City and its affairs, inspired by the ideals of the city's founder, Richard Night, and his wife Miriam. By adhering to their founders' vision, the company aims to improve the living standards of all Night Citizens, putting the metropolis' welfare first and foremost.\n\nNight Corp is a development firm and public works corporation that acts as the largest contractor of public procurements within Night City's boundaries, building and renovating facilities such as roads, bridges, tunnels, metro lines, power plants, net transmitters, waterworks, sewerage, among others. The corporation is also known for their charities designed to aid the poor children of Night City, scholarship programs to benefit gifted youth — Jefferson Peralez, future Mayor of Night City, was among them — or donations to the various city orphanages. Night Corp is also heavily invested in research for ecology and alternate power sources, as well as other developments involving avant-garde technology, financing multiple local projects in the process. They also posses orbital stations and satellites around Earth.\n\nDue to the corporation's seclusive and often downright secretive policies, not much is publicly known about Night Corp, sparking many rumors about their operations, which supposedly include underwater works in Del Coronado Bay, secretive engagements in mayoral elections, or shares in their orbital projects. Night Corp security is tight, and most corporations prefer to not mess with them in their own territory.\n\nThe company's headquarters are located in the City Center district of Night City.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":18,"insertion_order":10,"key":["Night Corp","Night's Foundation","Night International","Night Corporation"],"keys":["Night Corp","Night's Foundation","Night International","Night Corporation"],"keysecondary":[],"name":"[Corporation] Night Corporation","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":18,"useProbability":true},"19":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Corporation] Petrochemical Associates International","constant":false,"content":"Petrochemical Associates International is a megacorporation whose primary focus is the petrochemical industry. Petrochem is the world's largest producer of the synthetic alcohol fuel CHOOH2 (under license from Biotechnica), the primary fuel source for the mid-21st century. Petrochem controls millions of acres of arable land across the NUSA. It is also one of the world's largest oil producers next to SovOil. With the oil supply dwindling, most remaining fossil fuels are used to make plastics and other synthetics, and Petrochem has more fertile oilfields than any other company. All of these assets are huge, and appropriately difficult to protect from other companies that would like to attain Petrochem's wealth.\n\n《Public Relations》\nPetrochem uses high-visibility tactics to keep its name and logo in the public consciousness. CHOOH4U stops are a major factor in the corporation's visibility as every station sports the company logo. Television and magazine ads plug the wide variety of services and products offered by the corporation, while at the same time, enormous lighted billboards and signs tower over the business districts of many major cities.\n\nPetrochem's food production division is a major public relations boon. The corporation has an ongoing program under which it distributes surplus food stocks to poverty-stricken urban areas and grain to famine-stricken countries. The amounts are small compared the to corporation's overall budget, but they serve their purpose as far as public opinion is concerned.\n\n‣ Enemies and Allies\nPetrochem's most obvious enemy is SovOil. The two giants have a decades-long history of animosity and competition, and tension is never far away from growing again.\n\nApart from SovOil, Petrochem has no truly potent enemies. Many other companies compete in CHOOH2 production, but most of them are small enough so that they represent no real threat. Periodically they disrupt Petrochem's operations, but without a coalition, which is unlikely, they will be unable to cause Petrochem any long-term damage. Petrochem also competes with other agricorps, but few of them are willing to take any serious action since they rely on the corporation for fuel.\n\nPetrochem's strongest ally is Biotechnica. As long as Biotechnica holds the patents to CHOOH2, the two companies will remain cordial. Biotechnica will not bend to Petrochem's will, but it does give its largest licensee special deals. Many analysts thought that, once it had the secret of CHOOH2, Petrochem would squash the small Biotechnica and refuse to pay any license fees. Biotechnica has weapons that other corporations only dream about, however, including viruses which can destroy all known varieties of T. Megasuavis. and prevent any seeds from being viable. What it created, it can destroy with unmatched efficiency. As long as Biotechnica holds these trump cards, Petrochem is unlikely to mess around. The companies continue to have a mutually beneficial business arrangement, although it strains a little at license renewal time.\n\nPetrochem also stays on a cordial footing with the industrial giants: Arasaka, Militech, EBM and IEC. Many of these corporations have special deals which enable them to purchase CHOOH2, at a bulk discount. This makes it cheaper for them to keep their armies running, and makes Petrochem a valuable ally. There are always other sources, however, and corporate alliances are fickle things.\n\nPetrochem's monopoly on the North American CHOOH2 supply is a valuable piece of insurance that has helped the corporation to remain secure in troubled times. It remains to be seen how long the company can stay secure as world tensions rise.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":19,"insertion_order":100,"key":["Petrochem","Petrochemical Associates International"],"keys":["Petrochem","Petrochemical Associates International"],"keysecondary":[],"name":"[Corporation] Petrochemical Associates International","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":19,"useProbability":true},"2":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Building] Arasaka Tower","constant":false,"content":"Arasaka Tower is a massive skyscraper located in the Corporate Plaza of Night City. It acts as the North American branch headquarters for the Arasaka Corporation. Built on the site of the previous Arasaka Towers, the new building stands as the tallest structure in Night City in 2077, becoming a symbol of its neomilitaristic skyline.\n\n《History》\n‣ 2070 - 2074\nAfter the Unification War ended in 2070, Arasaka was welcomed back to North America, acquiring the permission to build a new office center. The Japanese corporation chose the site of the former Arasaka Towers in Night City. Once they had cleaned up the remaining ruins, they immediately started to build their new office tower. As a tribute to the 2023 incident, a portion of the original building was left and repurposed into a memorial. When finalized, the imposing tower stood at a height of 620m (2034ft).\n\nIn 2074, the Night City Perspective mediacorp considered the Tower's Arasaka Academy as the best secondary institution of Night City.\n\n‣ 2076\nIn 2076, after becoming a renowned mercenary, David Martinez — former Arasaka Academy student — reached the top of Arasaka Tower in order to easily access one of its AV landing zones. He did this to rescue Lucy Kushinada and confront Faraday. A battle against Adam Smasher ensued soon after, which eventually ended in Memorial Park in front of Arasaka Tower.\n\n‣ 2077\nAfter the death of Saburo Arasaka in 2077, Yorinobu became the corporation's new CEO and could often be found on the tower's upper floors.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":2,"insertion_order":100,"key":["Arasaka Tower","Arasaka American Division Headquarters","Arasaka"],"keys":["Arasaka Tower","Arasaka American Division Headquarters","Arasaka"],"keysecondary":[],"name":"[Building] Arasaka Tower","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":2,"useProbability":true},"20":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Corporation] Soviet World Oil Industries","constant":false,"content":"Soviet World Oil Industries is a petrochemical corporation headquartered in the Soviet Union, best known in the USSR by the Russian language acronym SGKP and contraction KeroSov, and in the West by the English version of the same contraction, SovOil.\n\nSovOil, being the richest company in the Soviet Union, used its economic power to manipulate and ultimately control the Soviet government.\n\n《Goals》\nSovOil is a wealthy and powerful corporation, with unmatched access to an incredibly valuable commodity, plus a variety of other products and industries. As long as the oil continues to flow, the corporation will thrive and grow. SovOil's leaders know, however, that the oil will not flow forever, and they are making plans that will carry the company into the next step of its evolution, when the oil is no longer a prime source of income.\n\nThe first step toward ensuring the company's survival is diversification. SovOil is the major economic force in the Soviet Union and much of eastern Europe, and the company has a guaranteed market share in these areas. The more services and goods the corporation can provide the people of these regions with, the better off the company will be when oil is no longer a mainstay. SovOil is already active in mining, construction, shipbuilding, vehicular design, electronics, research and CHOOH2 agriculture. It is just beginning to move into aircraft, computers, synthetics, CHOOH2 power systems, and general agriculture. By 2030, the board hopes to have a product base diverse enough to support the company after the oil is gone.\n\nA major part of the company's post-oil fortunes will depend on how successful SovOil's CHOOH2 endeavors are. SovOil's directorate hopes that the company can begin to compete with Petrochem in terms of volume and quality within the next decade. SovOil is increasing its agricultural base, expanding its CHOOH2 plantations into Eastern Europe and the Mediterranean nations. The company continues to fund extensive research to improve the efficiency of its fermenting and refining technique, and the number of SovOil CHOOH2 stations and fuel supply contracts is growing daily.\n\nSovOil's expansion in the CHOOH2 industry has not gone unnoticed by Petrochem. There is still a great deal of acrimony between the two corporations, even ten years after the war. With competition for the CHOOH2 market heating up, and world oil resources growing scarcer and more valuable, it looks like the two giants may be headed for another violent conhntation. Especially volatile hot spots include the Antarctic, where both corporations have ongoing oil exploration programs, and Western Europe and South America, where the corporations are trying to sell CHOOH2 to the same clients. Petrochem still smarts from its loss of the valuable South China Sea oil fields, and if another confrontation erupts it will no doubt commit every resource to make sure that it emerges on top. Military and stock analysts are keeping a careful watch on the situation. There is justified anxiety that, if another large conflict erupts, the world's supply of CHOOH2 and Hydrocarbon products will drop precipitously, and the entire corporate hierarchy will be destabilized.\n\n《Corporate Problems》\nSovOil's concerns extend beyond its diversification and competition with Petrochem. The corporation operates in a very politically unstable area. The Union of Soviet Sovereign Republics is a shaky alliance at best. Despite Central Committee government and nominal economic cooperation, many of the republics have their own agendas. Hostilities often erupt between republics with long histories of conflict, and bickering and dissent are common. If a political catastrophe was to cause the fragmentation of the USSR, many analysts believe that SovOil would not survive for long as a corporate entity.\n\nIn order to stabilize the area as much as possible, SovOil has become both overtly and covertly active in the governments of most of the republics and in the Central committee. The company lobbies publicly for continued alliance, and financially and politically supports pro-union politicians. Behind the scenes, SovOil's secret police actively work, via bribes, intimidation, and assassination, to make sure that the right people come to power and remain there. Although the new Union was envisioned as a self-perpetuating alliance, SovOil has become the primary force responsible for its economic and political stability.\n\nPetrochem is aware of SovOil's precarious political situation, and the American corporation has an entire covert department devoted to destabilizing the USSR and interfering with SovOil's unification work. The Central Committee and the republican governments have become a huge battleground for Soviet and American corporate and political espionage agents. Although most analysts are expecting another battlefield conflict, it could be the war behind the scenes that determines which corporation will survive and which will fade.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":20,"insertion_order":10,"key":["SGKP","Soviet World Oil Industries","SovOil"],"keys":["SGKP","Soviet World Oil Industries","SovOil"],"keysecondary":[],"name":"[Corporation] Soviet World Oil Industries","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":20,"useProbability":true},"21":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Corporation] Trauma Team International","constant":false,"content":"Trauma Team International (TTI) is a corporation that specializes in rapid response medical services. As the premium paramedical franchise, Trauma Team™ is one of the most notable corporations of the 21st century. The company automatically bills their patients from the moment they receive the order to the location of retrieval.\n\nTTI partners with many corporations such as Arasaka, Militech, Night Corp, Biotechnica, or Kiroshi, allowing certain employees access to Trauma Team memberships without paying for the service themselves. The medical corporation also manufacturers its own products for the general public to use.\n\n《Business Model》\nTrauma Team services are comprised of two main components:\n\nOn-the-ground services includes 24/7 emergency AV dispatch with a reflex booster-ready pilot, armed safety experts, and military-trained paramedics. A client's health status is tracked by internal cyberware, and if a client takes a turn for the worse, an AV squad receives their GPS signal and arrives on the scene in minutes. Reaction time and additional perks are dependent on the client's insurance package.\n\nInpatient care guarantees that every Trauma Team branch clinic is equipped with surgical nannites, specialized antibodies, and cryogenic chambers. Trauma Team also offers their own medications and reanimators, and has a selection of surplus implants from their suppliers.\n\n‣ Premium Packages\nTrauma Team's premium insurance packages are divided into three grades: Silver, Gold, and Platinum. The Platinum package is the most comprehensive and expensive option. It includes 24/7 monitoring, emergency patient transport, surgery and nano surgery, post-trauma rehabilitation, plastic surgery on demand, free check ups with the client's ripperdoc, and up to 90% discount on prescriptions, and a 3-minute response time. Gold and Silver packages are cheaper, but include fewer perks.\n\nClients can subscribe to one of Trauma Team's premium packages for as little as 24 hours if they cannot afford longer-term coverage.\n\n《Trauma Team squads》\nEach Trauma Team squad consists of:\n\n-An aerodyne pilot and co-pilot\n-2x Security Specialists\n-A lead EMT (Emergency Medical Technician)\n-An assistant EMT\n\nEach trauma team squad has their own TTI Medical AV-4A, a light-weight Aerodyne made of composite materials. The pilot mans the AV-4A, while the co-pilot mans the vehicle's front-mounted gatling gun. The pilot and co-pilot do not leave the Aerodyne during patient extraction, and their cockpit is kept separate from the rest of the vehicle.\n\nDuring flight, two Security Specialists sit in the same compartment as the EMTs. The security specialists sit directly behind the pilot and co-pilot, and each of them mans a 7.62 Squad Automatic Weapon (SAW) machine-gun mounted to their side of the vehicle. The EMTs sit toward the back of the vehicle, with the Lead EMT sitting next to the patient stretcher and the Assistant EMT sitting next to the medical supplies.\n\nDuring patient extraction, the two EMTs and two Security Specialists disembark from the AV-4A and make their way to the patient to rescue them. If necessary, the two Security Specialists will clear a path to the patient for the EMTs using their rifles and submachine guns. Each EMT is armed with a pistol for self-protection.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":21,"insertion_order":100,"key":["TTI","Truama Team","Trauma Team International"],"keys":["TTI","Truama Team","Trauma Team International"],"keysecondary":[],"name":"[Corporation] Trauma Team International","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":21,"useProbability":true},"22":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[District] City Center","constant":false,"content":"City Center is one of the major districts of Night City, located in the central portion of the metropolis.\n\n《Overview》\nCity Center is the central business district (CBD) of Night City, the biggest commercial hub of the metropolitan area. Many of the city's corporations operate from here. This district is the real showcase of Night City; the once smoldering battlefield of the Fourth Corporate War and nuclear fallout from the AHQ Disaster. Restoration of the district was a lengthy and costly process, but by 2077, it was the most fortified district in all of Night City.\n\nFilled with modern, cutting-edge architecture, City Center is where anyone can witness the unrivaled might of megacorporations. This is where the rich and overworked spend their lives, building up the economic power of the metropolis. The most notorious feature is Corporate Plaza, reaching for the sky with its brutal corporate skyscrapers and blinding floodlights. It serves as the heart of the district, as well as a home to some of the biggest corporations in the world, such as Arasaka, Militech, Biotechnica, Petrochem, Kang Tao, among others.\n\nDowntown is full of narrow alleys, night clubs, celebrities, and corporate stiffs. Here you'll find an abundance of office buildings and eccentrically shaped architecture — as well as exclusive apartments, hotels, and restaurants. Its northern waterfront is a mecca for artists and snobs, with galleries, concert halls and ateliers around every corner. Despite the elegance and power of Downtown, it isn't as secure as it would seem: turn down the wrong alley and you'll find yourself en-route to sleazy love hotels, dive bars, and shadowy corners where drug deals — and worse — are a common occurrence.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":22,"insertion_order":100,"key":["City Center","District"],"keys":["City Center","District"],"keysecondary":[],"name":"[District] City Center","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":22,"useProbability":true},"23":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[District] Heywood","constant":false,"content":"Heywood is one of the major districts of Night City, located in the central portion of the metropolis.\n\n《Overview》\nIn 2077, Heywood is seen as a district of complete contrasts. The north borders the City Center and is where you'll find lush parks and modern skyscrapers towering high above. However further south, the district changes drastically, with dangerous and unwelcoming slum-like areas dominating the urban landscape. The Valentinos and 6th Street gangs have control over this district, and are constantly fighting for it, though if you keep your head low they won't bother you, usually. Known by the locals as \"the biggest bedroom in Night City,\" Heywood houses more people than any other portion of the city. The richer parts of Heywood are primarily occupied by corporate types, while the rest are just happy they get to live in Heywood.\n\nWellsprings, the safest part of Heywood, is full of working stiffs and underpaid corporate employees, being one of the most touristic destinations of the district. The Glen is the state-owned sub-district, with the city hall, justice court, and a large NCPD presence. Vista del Rey is the poorest part of the district, being heavily underinvested, crime-ridden, and slowly descending further into chaos, with many residents moving to other locations and more gang members moving into the empty void.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":23,"insertion_order":100,"key":["Heywood","District"],"keys":["Heywood","District"],"keysecondary":[],"name":"[District] Heywood","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":23,"useProbability":true},"24":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[District] Pacifica","constant":false,"content":"Pacifica is one of the major districts of Night City, located in the southern portion of the metropolis.\n\n《Overview》\nPacifica was originally envisioned as Night City's vacation resort for the ultra-wealthy. It was to be true paradise, catering to corporate employees and tourists alike and with Militech security contractors protecting its golden sandy beaches, luxurious hotels, and unmatched entertainment. By 2077 the district has become a lawless and anarchic Combat Zone, no longer considered part of Night City's administrative boundaries.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":24,"insertion_order":100,"key":["Pacifica","District"],"keys":["Pacifica","District"],"keysecondary":[],"name":"[District] Pacifica","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":24,"useProbability":true},"25":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[District] Santo Domingo","constant":false,"content":"Santo Domingo (English: Saint Dominic) is one of the six districts of Night City.\n\n《Overview》\nThis district originates from the old Heywood, which by the 2040s was already being called Santo Domingo. As such, it is one of the oldest districts in Night City. Due to its location, the district avoided any major damage from the 4th Corporate War. It turned into a provisional camp for thousands of citizens seeking shelter. By 2077, the settlements were all gone and Santo Domingo had become a testing ground for industrial projects; corporations destroy old factories, only to build new ones in their place.\n\nMeanwhile, residents seek a desperate living in the crowded megabuildings - hoping for better things to come. It didn't take long for a couple of ex-military veterans to group together and take matters into their own hands. The district then became home to the 6th Street Gang.\n\nArroyo is the industrial heart of Santo Domingo. In this region of contrast, you can find an old power plant and junkyard right next to newly built, high-tech corporate factories. Operational factories keep their own private security, as neglected buildings quickly become controlled by the gangs.\n\nThe workers from Arroyo then return home to Rancho Coronado - a self-sufficient housing district with dozens of identical homes. This neighborhood is reminiscent of the traditional American homes of the early 20th century.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":25,"insertion_order":100,"key":["Santo Domingo","District"],"keys":["Santo Domingo","District"],"keysecondary":[],"name":"[District] Santo Domingo","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":25,"useProbability":true},"26":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[District] Watson","constant":false,"content":"Watson is one of the major districts of Night City, located in the northern portion of the metropolis.\n\n《Overview》\nIn 2077, Watson is seen as a sad and desperate place. It is well known as one of Night City's poorest districts, with many industrial factories and plants being completely abandoned. Watson is also the battleground in the war between Maelstrom and Tyger Claws gangs. The former reigns over the Northside Industrial District (NID), which consists of derelict factories and working-class apartment blocks. The well-known Totentanz bar is also located here.\n\nTyger Claws operate from Little China and Kabuki. The former is a high density urban region with skyscrapers, and overpopulated with Asian immigrants. It was once the best place in all of Night City to legally spend some money on body enhancements, but has since been overrun by the Kabuki marketplaces. The old Med Center is located in this area, and so is the notorious Afterlife.\n\nKabuki is a maze of narrow alleyways located right next to Little China. At night, they turn into a bazaar for implants, organs, steroids, and much more. It is said anything a person could desire can be found in the Kabuki Roundabout. This makes Watson a prime target for Scavs, a ruthless group that kidnaps and harvests peoples' organs and implants for resale on the black market.\n\nThe rest of Watson belongs to Arasaka in an area known as the Arasaka Waterfront. This place is completely off-limits to anyone who isn't an employee of the corporation. The NCPD cautions everyone that decides to visit the Watson sub-districts to be cautious.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":26,"insertion_order":100,"key":["District","Watson"],"keys":["District","Watson"],"keysecondary":[],"name":"[District] Watson","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":26,"useProbability":true},"27":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[District] Westbrook","constant":false,"content":"The Westbrook District of Night City is home to many wealthy elites, celebrities, and corporates. It is also home to Japantown, an especially important part of Night City for two reasons. The first being that it's the cultural center for the city's sizable Japanese community. The second is that it is home base for most of the Yakuza families operating throughout Northern California; it's centrally located, has limited police interference, and outsiders tend to stick out like a sore thumb. The Tyger Claws are the dominant gang in the district and are considered its rulers, though only at night, in order to avoid the presence of heavy corporate security.\n\n《Overview》\nWestbrook is considered by many to be the best place to live and have fun in all of Night City. It is home to many wealthy elites, celebrities, corporates, and most influential members of society. This, however, was not always the case. In 2023, after the nuclear bomb set off in the Arasaka Towers, a portion of Westbrook closest to the City Center sustained significant damage, turning skyscrapers into ghostly, crooked skeletons for the next two decades. During the great restoration of Night City, residents saw the many ruins removed and replaced by Asian corporations. The once dangerous Combat Zone, was revived into an exclusive, ultra secure District.\n\nNorth Oak used to see crime rates that measured higher than any other district, but with the attentive help of mercenaries, order has been well and truly restored. In 2077, North Oak is home to many of Night City's untouchable elite: corporate regional directors, managers, bankers, and executives. Private security forces are present all over, resulting in gangs being non-existent here. Taking a walk through its tree-lined streets at every step, you're met with luxurious cars, private villas, and tennis courts. Nowadays, it is considered the most beautiful neighborhood in all of Night City.\n\nCharter Hill is well-known as the place many aspiring and ambitious corpo that cannot afford to live in North Oak reside. This part of the district is all about mass housing. However living here leads to a lifestyle under constant attack, because of this the wealthy need the work of bodyguards as well as the use of armored vehicles to stay safe. It's the price you need to pay for even just a taste of such luxury.\n\nIf you've got the eddies, you come to Japantown. If you don't have enough to spend, well, take out a loan and pretend you're on top of the world. Even if it is just for a short amount of time, it'll be a night you remember. It's chock-full of gaming parlors, street food stands, and capsule hotels. Ain't nowhere quite so enticing. It also lies very close to the City Center.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":27,"insertion_order":100,"key":["Westbrook","District"],"keys":["Westbrook","District"],"keysecondary":[],"name":"[District] Westbrook","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":27,"useProbability":true},"28":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Gang] 6th Street","constant":false,"content":"6th Street is a gang operating in Night City.\n\n《Overview》\nThe uniforms of 6th Street gangsters are heavily influenced by military and patriotic accents: military boots, tactical vests and knee pads, cargo pants, baseball caps with NUSA flags, stars, stripes, and eagles. Cyberware used by the gang include cyberoptics, pain editors, and health monitors. They are supplied by Militech and Kendachi.\n\n‣ Philosophy and Structure\nThe gang consists of about 2,300 members by 2077. 6th Street was formed about fifty years prior by veterans of the Fourth Corporate War who were tired of the local gangs and the helplessness of the NCPD and decided to take matters into their own hands. They gathered some equipment, refreshed themselves on their training, and then took to the streets.\n\nThe gang was created to keep thugs and hoodlums at bay, and the charismatic leaders gave people a way to protect themselves and seek retribution for the damage caused by other gangs. By the 2070s, 6th Street gangsters are veterans of more recent conflicts, retired military and discharged corporate security officers who are unable to find other employment. The rest of the gang consists of civilians who receive military training after joining.\n\nTheir main headquarters are located in Arroyo, but the other districts under their control have their own local HQs that are responsible for patrolling the neighborhood and monitoring the gang's facilities.\n\n‣ Source of Income\n6th Street's operations came to include robbery, extortion, and gun smuggling. The group also has extensive connections with nomad groups inside and outside of Night City. They also steal and modify cars, as 6th Street have talented techies which run many garages and workshops around the city. They offer services as a combat taxi for hire, which make them especially popular among edgerunners and mercenaries.\n\nDespite their criminal nature, the gang is mostly tolerated by corporations and police forces, unless 6th Street gangsters cause trouble outside their established turf. Military oriented corporations have customers for high-end products and the NCPD's job was made easier by the ersatz law that the gang maintain in their neighborhoods.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":28,"insertion_order":100,"key":["gang","6th Street"],"keys":["gang","6th Street"],"keysecondary":[],"name":"[Gang] 6th Street","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":28,"useProbability":true},"29":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Gang] Animals","constant":false,"content":"The Animals are a gang operating in Night City.\n\n《Overview》\nThe Animals are an aggressive street-fighting gang without permanent turf in Night City, but who put emphasis on physical power above all else. They are known for eschewing traditional cyberware in favor of custom-brewed body enchantments such as ultra-testosterone and animal supplements (including equine growth hormones) in order to make themselves bigger and stronger. Despite being considered purists by some, they aren't against using a number of body-enhancing implants like pain editors, subdermal armors, combat drug injectors, or augmented cyberlimbs. If someone looks like their muscles are so large that they're about to burst, they're probably an Animal. Their most used beverage is a notorious steroid-like drug known as the \"Juice,\" which increases the user's strength, size and speed, but causes several health risk problems. The Animals are a gang that focuses on achieving peak human strength, and for them, the term \"concrete jungle\" is literal in that they respected brawniness and ability above all else.\n\nExperienced brawlers and trained in various forms of martial arts, Animals are keen on cage fights, duels, and other displays of brute physical force. They frequently sell off their services as bouncers and bodyguards, jobs for which they're heavily sought after, and are spread throughout Night City. Its members typically wear tattoos and hooligan hoods as well as some artificial animalistic features ranging from purely cosmetic changes like spotted or stripped skin and subdermal implants, to extreme plastic surgery and cybernetic modifications like bestial jaws, and vat-grown implanted muscles. Some Animal members are known for their exotics.\n\n‣ Philosophy and Structure\nThe Animals are fascinated with the feral, primal side of human nature. They view this aspect as the border between man and animal, and are each on a personal quest to establish themselves as a new dominant human subspecies. To achieve this, they constantly subject themselves to brutal and violent tests of skill. They often take on dangerous cyber-implanted opponents to prove they're better, no matter if they're from other dangerous gangs, the NCPD, or corporate forces. They trained in fighting sports not for philosophical reasons but to sharpen their effectiveness in combat.\n\nInternal gang relations are equally animalistic. On their own impermanent turf, Animals are divided into small \"packs\" led by the biggest and strongest member, the alpha male or female. Disputes are often solved with trial by combat, which is fought until one side completely submits.\n\n‣ Criminal Activity and Sources of Income\nAnimals are mostly known for their ultraviolent raids on residential districts and other gangs' home turf. They also organize illegal underground fights and manufacture and sell drugs, mostly custom brew anabolic steroids. A few packs specialize in raiding drug stores, chemical transport, pharmaceutical companies, and drug dealers. Some hire themselves out as bodyguards or bouncers for a large number of businesses such as brothels, strip clubs, corporations, and more. Some are even racketeers who specialized in extortion and assault.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":29,"insertion_order":100,"key":["gang","The Animals"],"keys":["gang","The Animals"],"keysecondary":[],"name":"[Gang] Animals","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":29,"useProbability":true},"3":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Building] Lizzie's Bar","constant":false,"content":"Lizzie's Bar is a braindance club located in Kabuki, in the Watson district of northern Night City. It is also the headquarters for the Mox.\n\n《History》\nThis bar was owned by Elizabeth \"Lizzie\" Borden, a strip club owner and ex-prostitute who treated her workers fairly and defended them from violent clients. On May 13 2067, one of Lizzie's girls was brutally raped and murdered by Tyger Claws gangers. Lizzie avenged her by killing three of the assailants with an axe and displayed their bodies in front of her bar, proclaiming that the same would happen to anyone else who hurt a prostitute. That same night, Tyger Claws raided and demolished her establishment before killing Elizabeth.\n\nThese actions created an uproar of protracted riots all over Night City. Her ideological successors commemorated Borden by rebuilding her place, naming it \"Lizzie's Bar,\" and forming the Mox, a gang that brought together those who felt threatened and oppressed, especially among sex workers and sexual minorities.\n\nOver the years, the bar was transformed into an exclusive braindance club, becoming the main source of income for the Moxes.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":3,"insertion_order":100,"key":["Lizzie's Bar"],"keys":["Lizzie's Bar"],"keysecondary":[],"name":"[Building] Lizzie's Bar","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":3,"useProbability":true},"30":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Gang] Maelstrom","constant":false,"content":"The Maelstrom are a gang operating in Night City.\n\n《Overview》\nMaelstrom is fascinated with cybertechnologies and the Net. Its members frequently undergo extensive illegal body modifications, with many on the edge of developing cyberpsychosis, or already suffering from it. Their physical appearance are distinguished by their dehumanizing heavy cyberware augmentations and occult-inspired tattoos.\n\nMaelstrom's territory is in the industrial part of Watson. Deeply obsessed with cybertechnology, their urge to improve the weakness of their own human flesh is far stronger than their fear of cyberpsychosis.\n\n‣ Philosophy and Structure\nThe gang's philosophy is dictated by their obsession to improve the \"weak flesh\" and install lots of cyberware, as well as a fascination with the occult and the pursuit of any otherworldly sensations. Outsiders believe these ideals are connected, as many think over-augmentation can lead to cyberpsychosis and other mental disorders, though this doesn't seem to bother Maelstrom, as they clearly enjoy sliding on the edge of madness. Cyberware used by them include pain editors, cyberoptics, and reflex boosters.\n\nThey partitioned their organization into smaller groups, each responsible for a different part of their criminal empire. Depending on the task, these groups could be as small as four or five if patrolling their own turf, or large as thirty members to partake in raids, hit jobs, or protecting valuable cargo.\n\n‣ Sources of Income\nThe main revenue stream for Maelstromers comes from smuggling illegal meds and drugs. They also perform hit jobs, which they execute in bizarre and brutal fashion. Many victims are found dismembered, skinned alive, or drowned in wet concrete. They also perform well planned and executed heists on heavily-guarded corporate transports.\n\nAnother prominent source of income is the Totentanz club, the most popular gangster club and \"drink and riot\" venue in Night City. Totentanz is located in an abandoned hotel where other gangsters go to party and listen to neo-death metal music as long as they obey Maelstrom's authority and customs. If a night at TTC has a body count less than a dozen it's considered crappy and boring.\n\nRumors say that the gang is involved in the production of black market braindance records; especially bizarre, disturbing, and extremely violent ones. Other rumors state they produced a BD called \"Numbness,\" an emotional void that places users in a strange state of mind, which is quite popular among overstimulated BD users. Despite these rumors, the NCPD can't find evidence to prove Maelstrom is involved in the BD black market.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":30,"insertion_order":100,"key":["Maelstrom","gang"],"keys":["Maelstrom","gang"],"keysecondary":[],"name":"[Gang] Maelstrom","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":30,"useProbability":true},"31":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Gang] The Mox","constant":false,"content":"The Mox, also known as the Moxes, are a gang operating in Night City.\n\n《Overview》\nThe Mox are a small gang based out of Lizzie's Bar in Kabuki. They're made up of outcasts of different backgrounds in Night City, mostly sex workers, anarchists, punks, and sexual minorities. Formed in the interest of mutual self-defense purposes, their name comes from the old slang term \"moxie,\" denoting their determination to stand up against their oppressors. One of their emblems was \"Moxes\" written in calligraphy.\n\nThe Mox like to wear outfits that are a mix of the punk aesthetic and the inexpensive fashion worn typically by prostitutes; however they usually don't wear clothes that would restrain their movements in any way, leaving them looking more like gangsters than your typical sex workers. Some members, especially those who focus on combat, have heavily modified bodies that sometimes evoked a \"plastic doll\" style, but can also be disguised with RealSkinn. One of their gang symbols was a labrys, a double-headed axe, displayed on their walls, clothes, tattoos, or jewelry.\n\nThe Moxes have their own clothing brand that goes by the name BITCH V.13. While most Mox gangsters carry bats and clubs, Mox Cleavers and Inciters generally carry weaponry similarly used by the Tyger Claws gang, likely pilfered from their fallen opponents in the ongoing conflict between the rival factions.\n\n‣ Philosophy and Structure\nThe Mox don't have strict hierarchy. Nevertheless, they're a gang, and regardless of the fact that its members refers to themselves as \"those who protect working girls and guys\" from violence and abuse, they demand substantial fees from their charges. They also run several smaller brothels where they profit from prostitution, as well as clinics.\n\n‣ Source of Income\nMost of the Moxes' income is generated by Lizzie's Bar, which is an exclusive braindance club. They don't control any contiguous portion of Night City, focusing instead on protecting their facilities, members, and sex workers who operate in the vicinity of Lizzie's Bar and their other establishments. As long as they're left to their business, they don't actively seek confrontation with other gangs, although they maintain tense relations with the Tyger Claws, who continue to test their patience and combat capabilities.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":31,"insertion_order":100,"key":["gang","Moxes","The Mox","Mox"],"keys":["gang","Moxes","The Mox","Mox"],"keysecondary":[],"name":"[Gang] Mox","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":31,"useProbability":true},"32":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Gang] Scavengers","constant":false,"content":"The Scavengers, also known as Scavs, are an organization made of multiple groups operating in Night City. They are known for kidnapping people and forcibly harvesting their cyberware.\n\n《Overview》\nScavenger are ruthless lowlife scum who prey on unwary law-abiding citizens and gangsters alike. They emerged as a side effect of the mass availability of body augmentations. Harvesting cyberware and organs is a nasty but profitable business, and Scavengers fill this niche by assaulting their victims on the streets. They're absolutely brutal with zero regard to human life. To a Scav, a human is just a set of products waiting to be sold on the black market.\n\n‣ Philosophy and Structure\nScavengers do not obey any particular philosophy. They do not care about anything but themselves and profit. They are merciless and immoral, their methods are far from sophisticated- Scavs are not afraid to get their hands dirty. This loosely defined gang has achieved a monopoly in the body parts aftermarket, since their customers would rather pay for human organs and second-hand cyberware than get into the gore business themselves. Cyberware used by the gang include cyberoptics, pain editors, health monitors, Kereznikov, and K.E.R.S.\n\nScavengers tend to operate in small groups, with no official hierarchy to unite them, nor do they have a designated piece of turf. Their groups are spread throughout Night City and mark their presence with tags and graffiti. They can be found anywhere but they have a more concentrated presence in northern Pacifica and southern part of Wellsprings. Due to this scattering, they tend to form small bands with little or no internal hierarchy or structure, though groups tend to be led by the most unscrupulous, savage, and cunning individuals. Despite their lack of organized structure, Scavenger groups are definitely not to be disregarded or taken lightly. Knowing that their gruesome reputation is one of their few assets, they will make sure to make a grisly example of anyone who crosses them or complicates their business.\n\n‣ Sources of Income\nAssault, abduction, mutilation, and dismemberment are the Scavengers' usual modus operandi. Their victims, or \"donors\" as Scavs call them, are often never found, because the gang tend to use the entire body of their victims. Any cyberware or organs that can be harvested or sold are placed on the black market. The impossible to find leftovers are either dumped, burned, or left as fodder for rats in the city sewers.\n\nScavengers are the main suppliers for low-end cyberware for other gangs, small-time criminals, and shady ripperdocs. They are also frequently hired to perform unpleasant or inconvenient tasks with which their clients do not want to be associated, be they heists, hit jobs, and abductions. As long as there is money on the table, a Scav will take the job no questions asked.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":32,"insertion_order":100,"key":["Scavs","gang","Scavengers"],"keys":["Scavs","gang","Scavengers"],"keysecondary":[],"name":"[Gang] Scavengers","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":32,"useProbability":true},"33":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Gang] Tyger Claws","constant":false,"content":"The Tyger Claws are a gang operating in Night City.\n\n《Overview》\nThe Tyger Claws is a ruthless territorial gang based in Japantown. They're one of the largest gangs in Night City with a number of approximately 5,500 members in 2077. Tyger foot soldiers are easily recognized by their Asian luminous tattoos, fast street bikes, katanas, and tantos. Cyberware used by the gang includes reflex boosters, augmented cyberlimbs, pain editors, and electronic countermeasures (ECM) systems disguised as tattoos.\n\n‣ Philosophy and Structure\nThe business strategy of the Tyger Claws are similar to the Yakuza. Crossing the lowest level member could cause a quick and violent reaction from the entire gang, but if they get what they want, everything should be fine.\n\nThe top brass of the Claws believe business is preferable to war in the long run, but many of the rank-and-file gangsters are sadistic brutes prone to violence. Abduction, torture, sexual assault, and cruel or unusual killings are just a few examples of their depravity. It isn't uncommon for young, brash, or drunk Tygers to undermine the gang's ideologies by abusing their status on their turf, harassing outsiders, and provoking fights. This behavior is considered dishonorable by their crime bosses, but an outsider reacting to gangster's behavior in kind rarely goes unpunished.\n\nMost people outside of the gang's ranks who are provoked, wisely avoid direct confrontation with Tygers - unless they have connections with high-ranking members of the gang.\n\n‣ Sources of Income\nJapantown is Night City's lead nightlife district and the Tygers controlled a significant portion of it. They own more businesses in Night City than any other gang: bars, restaurants, braindance clubs, brothels, and casinos. Many of these businesses are registered as legal businesses, but act as fronts for illegal operations and money laundering.\n\nThe gang makes most of its money from human trafficking and prostitution. The Tyger Claws also make money from manufacturing and distributing drugs, most notably \"glitter\". Tygers also hire themselves out for hit jobs.\n\nThe gang also has corporate connections who visit their establishments to blow off steam and have fun. The Claws have especially close ties to Arasaka upper management, who outsource them side-jobs, paying them with cybertechnology and military-grade automatic weapons.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":33,"insertion_order":100,"key":["Tyger Claws","gang"],"keys":["Tyger Claws","gang"],"keysecondary":[],"name":"[Gang] Tyger Claws","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":33,"useProbability":true},"34":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Gang] Valentinos","constant":false,"content":"The Valentinos are a gang operating in Night City.\n\n《Overview》\nThe Valentinos are based out of Heywood in central Night City. They're one of the largest gangs in the metropolis, with a membership of about 6,000 in 2077. Strictly territorial, they operate in the vast impoverished Latino barrios in the Glen, Vista del Rey, and Wellsprings, where they're strongly rooted in the local communities. They're representatives of the Chicano culture of Night City and have cultivated those traditions for more than a century.\n\nValentinos openly display their gang tattoos and gold jewelry with religious motifs. The most common patrons are the Santa Muerte and Jesús Malverde. The first being seen as a symbol for a holy death and the latter as an honorable thief who was said to have stolen from the rich and given to the poor. They also have a taste for colorful clothes, pimped out lowriders, and silver and gold-plated guns. Cyberware used by the gang include reflex boosters, autoloaders, and augmented cyberlimbs.\n\n‣ Philosophy and Structure\nThe majority of Valentino members are of Mexican heritage, but other ethnic groups and people with different background are welcome to join. Members tend to integrate quickly, adopting Chicano culture and celebrating various Mexican holidays and customs like Dia de Los Muertos, Quinceañeras, Semana Santa, or Dia de Nuestra Señora de Guadalupe.\n\nThis sense of common heritage or at least shared customs bind the gang with the local people to form one big family. The community's loyalty protect the gang members, which make NCPD and corporate infiltrations into the gang almost impossible. In return, the Valentinos protect the whole neighborhood. It's for these reasons that betraying one's gang is seen as the most heinous crime a Valentino can commit, and is usually punished with a particularly gruesome death.\n\nOn the other hand, Valentinos who died fighting other gangs, police, or corporate enforcers are often remembered as saints and martyrs. These people are commemorated in songs and depicted on giant murals. This memorial street art functions as religious iconography and often incorporates written descriptions of the saint's glorious deeds.\n\n‣ Source of Income\nThe Valentinos own many legitimate businesses such as restaurants, auto shops, local construction companies, and nightclubs, but also operate braindance recording studios, and sports-betting parlors. The legal businesses often serve as a front for criminal activity: as meeting places, money-laundering operations, or illegal chop shops for stolen vehicles.\n\nTheir main sources of income are gun smuggling, car theft, drug trafficking, robbery, burglary, hit jobs (including assault or murder), prostitution, and illegal modification of weapons and vehicles.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":34,"insertion_order":100,"key":["Valentinos","gang"],"keys":["Valentinos","gang"],"keysecondary":[],"name":"[Gang] Valentinos","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":34,"useProbability":true},"35":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Gang] Voodoo Boys","constant":false,"content":"The Voodoo Boys (real name unknown, as they do not call themselves Voodoo Boys) are a gang operating in Night City.\n\n《Overview》\nA mysterious gang from Pacifica with a dark reputation for their netrunning skills and their mystical voodoo flavor. Presumed to entirely consist of members with Haitian blood, the Voodoo Boys are exclusive, secretive, and distrustful of outsiders. The gang was originally comprised of voodoo priests and priestesses, the prominent caste in the Creole culture of the Haitian diaspora. In 2062, climate change wiped Haiti off the face of the earth and initiated a new chapter of the Voodoo Boys' history. The gang became the self-appointed guardians of Haitian refugees' interests and safety in the Pacifica combat zone.\n\nMost Voodoo Boys are Netrunners, so cooling suits and neural implants are common elements of a member's outfit complemented with \"voodoo-flavored\" elements like dreadlocks, tattoos, and the bones and skulls of small birds and rodents worn as charms. Cyberware used by the gang include cyberdecks and neural links.\n\n‣ Philosophy and Structure\nDue to the homogenous nature of the Creole diaspora in the Pacifica, coupled with the lack of police forces in the district, it is difficult to determine the Voodoo Boys' numbers, structure, or even goals. It is widely known that the gang is determined to uncover the secrets of the Old Net, and it's commonly believed that they probe the Blackwall in hope of making contact with the rogue intelligent systems beyond the barrier. These attempts have drawn the attention and enmity of NetWatch, who are interested in tracking and dispatching rogue netrunners and self aware ISs.\n\n‣ Source of Income\nThe gang's primary source of income involves hacking databanks and accounts within various corporations in search of restricted and top-secret data. They persistently violate NetWatch laws and regulations, especially in regard to contact with ISs. The Voodoo Boys also hire themselves out as mercenary netrunners for private contractors who are interested in hit-and-run netrunning operations or exploring any ruined parts of the Old Net.\n\nOther sources of income are hard to verify, but theft of virtual currency and information brokering are probably among them.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":35,"insertion_order":100,"key":["Voodoo Boys","gang","VDBs"],"keys":["Voodoo Boys","gang","VDBs"],"keysecondary":[],"name":"[Gang] Voodoo Boys","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":35,"useProbability":true},"36":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Nation] European Economic Community","constant":false,"content":"The European Economic Community (EEC), also known as the European Economic Area, the European Community (EC), United Europe, the European Union (EU) or simply the Eurotheatre, is a trans-governmental political and economic organization consisting of several major European powers. Though \"European\" in name, the EEC also welcomed the possible membership of any countries beyond the European continent; especially those were considered to have global influence. However, the only such superpower that ultimately accepted this offer was Japan, as the United States was still trapped in its own deeply paranoid sense of isolationism at the time, and thus declined the offer.\n\n《Overview》\nThe European Economic Community, or EEC, is a political and economic group whose membership encompasses all of Western Europe, with the the major players being France, Benelux, and Germany. As is seemingly-universal in the world, money plays a substantial role in how the organization conducts its operations. Specifically, the overall wealth of a country determines the level of influence its representatives have in the EEC's Euro Council. The richer the country's economy, the greater the influence. At the center of its operations is the EuroBank, one of the largest and most powerful banks in the world, which much of the EEC's economy depends on, as well as the economies of other places around the world. The EEC is also responsible for the Euro Space Agency (or ESA), the world's largest and most advanced space-faring organization.\n\n《Government》\nEach European country has its own elections, with the lone exception of the United Kingdom (which remained under martial law). These elections are held for control over local governments, each of whom in turn send representatives to the EEC. The politicians selected during these elections ultimately handle issues local to their specific country, mainly how to spend their chunk of the EEC tax money. They are held responsible for the smooth running of local, day-to-day operations and the control of public services, but this does not always prove easy. Oftentimes, many of these services are outsourced, and provided by contracted companies. Finally, the local politicians are responsible for forwarding requests to the EEC for grants and funding.\n\nThe national governments of a European country are responsible for the taxation and policies that are not covered by the EEC's directives. Many National Governments also work hard to push their projects to the EC, in an attempt to attract major developments and contracts in their country.\n\nAdditionally, even though it is not geographically part of Europe, Japan was known to take part in this system of elections for more than twenty years, until it was ultimately kicked out of the EEC.\n\n‣ The European Council\nHeadquartered in the Benelux region of Brussels, the European Economic Community guarantees that all member states have a representative count directly proportional to their economic wealth; each nation is granted one council member for every hundred million eurodollars in wealth. Unsurprisingly, this causes a significant power disparity in the organization, as it means poorer states who cannot provide the funds for more councilors are left with far less influence over the organization than countries like France, Germany, or Benelux who hold the most wealth in the EEC, and therefore exert the most influence over the European Council. Elections for councilors are held every four years in November.\n\nFrom 2018 to 2022, the Council consisted of 536 members who had the ultimate decision-making power in Europe. Within the council there are also grades of power. The Speaker is effectively in charge of the Euro Council, with last word on all major debates and issues, while also deciding who will speak and when they will speak. The Assistant Speaker has the power of the Speaker in the former's absence. Both the Speaker and the Assistant Speaker are selected by a majority vote from the other members of the Council. The leaders of the various unofficial voting groups exercise considerable power. Each group has senior members, as well as what are known as Sprinters who are usually younger members.\n\n‣ Foreign Relations\nThe EEC has fairly solid relationship with most of the world. Relations with the newly-reformed USSR have improved greatly since the Cold War Era, though much of that relationship is primarily the EEC taking advantage of Eastern European countries for their cheap labor and land. The EEC's relations with North and South America are considerably more sensitive, as Canada is the only country in the region with whom they are on good terms. Mexico is seen as a country prone to constant and violent political swings, and is much less stable than Canada. The NUSA is on extremely tense terms with the EEC, ever since the Gang of Four waged a propaganda campaign against Europe during the conflicts of the 1990s, in which they used jealousy of the better conditions in Europe to give US citizens someone other than their own government to blame for their misery. When it comes to Asia, the EEC has a normal competitive relationship with the various countries, although Japan remains a big rival of the EEC and has been known to fight against some of its member countries, such as with Germany during the Yen War of 2015. While the EEC attempted to limit the spread of international megacorporations in Europe, Arasaka Europe, a subsidiary of Arasaka, was nevertheless able to thrive in the European market, as were several other Japanese and Korean corporations.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":36,"insertion_order":100,"key":["Eurotheatre","European Economic Area","EC","European Union","EU","European Community","United Europe","EEC","European Economic Community"],"keys":["Eurotheatre","European Economic Area","EC","European Union","EU","European Community","United Europe","EEC","European Economic Community"],"keysecondary":[],"name":"[Nation] European Economic Community","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":36,"useProbability":true},"37":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Nation] Free States of North America","constant":false,"content":"The Free States of North America is an alliance of Free States located on the western region of the New United States.\n\n《History》\nDuring the Unification War, the Devolutionist Free States of Arizona, Northern California, Colorado, Montana, Nevada, New Mexico and Wyoming allied together against the NUSA. Despite the ending of the war, this alliance is still in effect, with Northern California leading its efforts.\n\n《Members》\n‣ Arizona\n‣ Northern California\n‣ Night City (Formerly)\n‣ Colorado\n‣ Montana\n‣ Nevada\n‣ New Mexico\n‣ Wyoming","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":37,"insertion_order":10,"key":["Free States of North America"],"keys":["Free States of North America"],"keysecondary":[],"name":"[Nation] Free States of North America","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":37,"useProbability":true},"38":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Nation] Japan","constant":false,"content":"Japan is a country and major global economic power. It consists of 47 prefectures distributed into 8 regions, as well as various territorial possessions across the globe and is one of the largest economic and military superpowers in world. It is home to the Arasaka Corporation, one of the most powerful corporations in the world.\n\n《Government》\nThe government of Japan is a constitutional monarchy in which the power of the Emperor is limited and is relegated primarily to ceremonial duties. As in many other states, the Government is divided into three branches: The Legislative branch, the Executive branch, and the Judicial branch.\n\n‣ Foreign Relations\nJapan has an established structure of foreign relations and much of it's influence can be seen all over the globe. Japan maintained strong trade relations with North, Central, and South America, the country has been a key factor in aiding much of the 3rd world including the fractured New United States. Brazil and NUSA remained the home of the largest Japanese communities in the world. In the 1990s, Japan was also offered a position in the European Economic Community due to their rising status as a leading superpower, however in 2015 after years of manipulation and mutual sabotage led to them being removed. Germany fought to limit the foreign influence in Europe as the European Community became more isolationist. While many European nations remained on good relations with Japan such as the Czech Republic or Portugal, Slovakia had the strongest influence from them. Slovakia remained a massive trade partner and was home to the largest Japanese community in Europe. Australia has remained a military ally to the country often participating in military maritime drills. The US military also remained an ally.\n\nIn Asia, Japan had a strong trade relation with Taiwan, however the country still struggles with it's relations with other nations in the area. China and Korea fear the power and influence the SDF has on the pacific rim. Especially Korea still sees the Japanese in a negative light. 52% of Koreans think of Japan as \"the enemy,\" and 53% think that the SDF is the dangerous, metal-clad reincarnation of the Imperial Armies. This is in spite of the fact that the Japanese government has donated 8.5 billion eurodollars to help reconstruct United Korea since 2005.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":38,"insertion_order":10,"key":["Japan"],"keys":["Japan"],"keysecondary":[],"name":"[Nation] Japan","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":38,"useProbability":true},"39":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Nation] New United States","constant":false,"content":"The New United States of America (NUSA) is a country consisting of 51 states and other various territorial possessions across the world. In 2020, the United States had one of the highest levels of income inequality in the world, with 90% of the wealth controlled by 10% of its population. Over 65% of the population lived in squalid misery, and another 25 to 50 million were disenfranchised, homeless nomads or boosters wandering the ghost towns of the central states.\n\nTotal economic, social and political breakdown began with the Crash of '94 and resulted in the disintegration of American society and its standing as the world superpower. The subsequent years would come to be known as the Collapse, and would see the deaths of roughly 100 million people as a result of plagues, mutated viruses, terrorist nuclear attacks and complete ecological collapse. The disintegration of NATO and the hardline foreign policy pursued by the \"Gang of Four\" isolated the United States politically and economically; with trade wars increasing the suffering of the American people. The complete destruction of the American economic, political, and social fabric was irreversible. Overburdened by debt, homelessness, and corruption, many bankrupted city governments turned to corporations to gain control of governmental functions and public services.\n\nMilitech, one of the world's largest corporations, is headquartered in Washington, D.C. The megacorp dominates the country's politics, with the last few US Presidents being ex-Militech executives. The country focuses much of its budget into Militech, a secret not kept from the population. However a power struggle has been present for decades with the Arasaka Corporation controlling much of the economy and protection of the Free States.\n\nThe rebranding of the country as the New United States occurred sometime between the end of the Fourth Corporate War and 2040, when President Elizabeth Kress restructured the nation. Although it wouldn't be until 2053 when it officially became known as the NUSA. In 2069, President Rosalind Myers instigated the Unification War to reclaim the Free States. By 2077, the NUSA was the 24th largest economy in the world, and held only a sliver of its former influence in international affairs.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":39,"insertion_order":100,"key":["New United States of America","New United States","NUSA"],"keys":["New United States of America","New United States","NUSA"],"keysecondary":[],"name":"[Nation] New United States of America","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":39,"useProbability":true},"4":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Building] Megablocks","constant":false,"content":"During the Fourth Corporate War, thousands of Night City residents were displaced and left homeless. The AHQ Disaster destroyed the homes of many more. It would take years to start rebuilding, and in the meantime the displaced began to settle in the surrounding suburbs. By the 2030s, reconstruction had started, but it wouldn't be until 2040 when the first megabuildings started construction in order to accommodate the displaced residents into the Rebuilding Urban Zones.\n\nA continuation of the late 20th and early 21st centuries' concept of an arcology, megabuildings were designed to function as cities within a city. This new generation of multipurpose structures was stylized after the local New Harbor Mallplex, which had also been destroyed during the war. The project was partially financed by corporations who were looking to house their expanding workforce. Nomads were employed in the construction of the megablocks, with hundreds of them working on each one. Many parts of old derelict buildings were used as fill to construct the new megastructures.\n\nBy 2045, the huge megabuildings were rising up to house the population, with the first ones being built in the Watson Development. They were not the first in the list, hence why their numbers were so high, but the Night City Co-Prosperity Sphere, who was putting a lot of resources into the district, paid money to ensure they jumped on the list. Over time, megabuildings quickly became one of the main residential options in Night City.\n\nBy 2077, twelve of these megablocks dominated the city skyline, each characterized by its unique color and assigned number.\n\n‣ Megabuilding H1, Status: Open, Location: Heywood (The Glen)\n‣ Megabuilding H2, Status: Open, Location: Heywood (Wellsprings)\n‣ Megabuilding H3, Status: Temporarily Closed, Location: Heywood (The Glen)\n‣ Megabuilding H4, Status: Quarantined, Location: Santo Domingo (Arroyo)\n‣ Megabuilding H5, Status: Temporarily Closed, Location: Heywood (Vista del Rey)\n‣ Megabuilding H6, Status: Open, Location: Santo Domingo (Arroyo)\n‣ Megabuilding H7, Status: Temporarily Closed, Location: Santo Domingo (Rancho Coronado)\n‣ Megabuilding H8, Status: Open, Location: Westbrook (Japantown)\n‣ Megabuilding H9, Status: Open, Location: City Center (Corporate Plaza)\n‣ Megabuilding H10, Status: Open, Location: Watson (Little China)\n‣ Megabuilding H11, Status: Open, Location: Watson (Northside)\n‣ Megabuilding H12, Status: Open, Location: Watson (Northside)\n\n《Characteristics》\nEach megabuilding roughly features over 8,000 apartments with varying capacity. At least 2,000 of these share the exact same layout. The lowers floors are usually cheaper and crammed, with the upper floors featuring luxury penthouses. The middle floors offer fairly spacious apartments that include their own bathrooms and most have a kitchen. Nonetheless, all apartments have installed wall-mounted vending machines that provide food. Mediacorps have made sure that each apartment has direct cable access to TV, radio and sensory feed.\n\nAside from residential housing, each megabuilding has a number of centralized hubs that provide different services such as entertainment, food courts, stores, market stalls, gyms and others common to shopping mall experiences, as well as parking spaces. They also offer security by means of rented corporate cops, and despite crime still remaining a problem in many megablocks, it is considered better than nothing.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":4,"insertion_order":100,"key":["Megabuilding","Megablocks"],"keys":["Megabuilding","Megablocks"],"keysecondary":[],"name":"[Building] Megablocks","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":4,"useProbability":true},"40":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Nation] Union of Sovereign Soviet Republics","constant":false,"content":"The Union of Sovereign Soviet Republics (USSR) (Russian: Союз Суверенных Советских Республик, СССР (Soyuz Suverennykh Sovetskikh Respublik, SSSR); also known as Neo-Sov or Neo-Soviets) is an energy and military superpower in the 21st century, as well as an ally of the European Economic Community. The USSR consists of 15 member states: Russia, Ukraine, Belarus, Lithuania, Latvia, Estonia, Kazakhstan, Kirghizia (or Kyrgyzstan), Uzbekistan, Turkmenistan, Tajikistan, Georgia, Armenia, Azerbaijan, and Moldovia.\n\n《Current Situation》\nSovOil owns much of the countryside, in the rural areas (especially in Siberia), they are the only real power. Its moles work in both the syndicates and government. The reality is if SovOil wanted to take full control it could do so easily but has chosen not to do so.\n\nIn the cities, there are three powers; SovOil, the Russian Mafia (the Organitskaya), and the State. Since the 1990s, because of the emergency decrees passed and still in effect, the president is able to make his own laws without the approval of the parliament if he desires. Bolstering his power is the Russian military service (GRU) which has become the KGB's successor. Many of the old KGB agents were reinstated into the GRU (or the Interior Ministry). The GRU is an organization that is as brutal as the KGB had been.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":40,"insertion_order":100,"key":["Neo-Soviets","USSR","Neo-Sov","Soviet Union","Union of Sovereign Soviet Republics"],"keys":["Neo-Soviets","USSR","Neo-Sov","Soviet Union","Union of Sovereign Soviet Republics"],"keysecondary":[],"name":"[Nation] Union of Sovereign Soviet Republics","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":40,"useProbability":true},"41":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Organization] MaxTac","constant":false,"content":"MaxTac (Maximum Force Tactical Division) is a specialized sub-group of the NCPD tactical ops division. As a C-SWAT, MaxTac specializes in dealing with dangerous cyberpsychos. It has been known by different names such as Cyborg Suppression Unit, the NCPD Psycho Squad, Max-Tac or MAX-TAC. During the Time of the Red, the cybersquad was independent from the NCPD, though they rejoined them at some point afterwards.\n\n《Overview》\nMaxTac is a C-SWAT rapid response team of the most combat capable and trained officers the Night City Police Department has to offer. Its members are outfitted with the best in military armor, weaponry, cyberware, and vehicles. Their main mission is to monitor highly augmented individuals and be prepared to arrive fast, hit hard, and shoot to kill if their target goes over the edge into cyberpsychosis. All MaxTac officers are supremely fit and agile, also capable of withstanding a great deal of damage. Although hunting down cyberpsychos is their main purpose, MaxTac is also utilized as a higher form of SWAT, requested any time an overwhelming force threatens innocent lives, and officers are not able or equipped to resolve the situation. Any time an NCPD SWAT team fails, the cyberpsycho squad arrives to deal with the problem.\n\nMaxTac works in SPAR (Special Purpose Assault Rescue) teams. By necessity, many members are chromed to the point they are on the watch list themselves, some of whom are full body conversion. The NCPD sees this \"fight fire with fire\" strategy as effective, though many officers are teetering on the brink of cyberpsychosis themselves. MaxTac weapons are universally designed to take down heavily cybered individuals, including non-lethal and experimental weaponry, but which usually means high caliber rounds capable of penetrating any armor. EMP weapons are rare, since they'll do as much damage to the SPAR team as the cyberpsycho they're trying to take down.\n\nDeath is the typical outcome for any psycho hunted down by MaxTac, with capture and rehabilitation being rare. However, a number of officers are former cyberpsychos themselves, forcefully recruited after being apprehended and reconditioned, such was the case of Ares, or Melissa Rory decades later.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":41,"insertion_order":10,"key":["MaxTac","Max-Tac","NCPD Psycho Squad","Maximum Force Tactical Division","Cyborg Suppression Unit","MAX-TAC"],"keys":["MaxTac","Max-Tac","NCPD Psycho Squad","Maximum Force Tactical Division","Cyborg Suppression Unit","MAX-TAC"],"keysecondary":[],"name":"[Organization] MaxTac","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":41,"useProbability":true},"42":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Region] Badlands","constant":false,"content":"The Badlands is a vast arid region that extends across the states of Northern and Southern California, on the West Coast of North America. This desert surrounds most of Night City.\n\n《Overview》\nThese vast plains outside of Night City make the metropolis look more glamorous in comparison. However, there's still life and golden opportunities out there.\n\nUnchecked resource extraction and derelict oil fields dominate in the north. Wastelands full of chemicals and landfills reign supreme in the east. Acid rains are a result of the massive pollution, this guarantees nothing will ever grow there anytime soon, perhaps ever, while the winds carry the unbearable stench that makes sure Night City doesn't forget this place exists. The south side is comprised of mostly desert. Due to Biotechnica's many protein farms, as well as the Jackson Plains power plant, this part of the Badlands is less apocalyptic than the rest. Some even think it's safe around here, but let your guard down for a second and it'll eat you up alive.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":42,"insertion_order":10,"key":["Badlands","region"],"keys":["Badlands","region"],"keysecondary":[],"name":"[Region] Badlands","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":42,"useProbability":true},"43":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Region] Del Coronado Bay","constant":false,"content":"Del Coronado Bay (Spanish: Bahia del Coronado), also known simply as Coronado Bay, is a large body of water located on the Pacific Coast of central California. On its shores is located the metropolis of Night City.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":43,"insertion_order":10,"key":["region","Del Coronado Bay"],"keys":["region","Del Coronado Bay"],"keysecondary":[],"name":"[Region] Del Coronado Bay","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":43,"useProbability":true},"44":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Sub-District (City Center)] Corporate Plaza","constant":false,"content":"Corporate Plaza (also known as Corpo Plaza or Corporate Center) is one of the sub-districts of City Center, located in central Night City.\n\n《History》\n‣ Early history - 2050s\nCorporate Plaza once stood as the crowning jewel of Night City, where some of the most powerful corporations maintained their global and regional headquarters. During the Fourth Corporate War, this plaza became a battlefield between Arasaka and Militech, which ended with its destruction during the AHQ Disaster of 2023, when a nuclear device was activated inside the uppermost floors of the Arasaka Towers.\n\nDuring the Time of the Red, this plaza was the epicenter of the Hot Zone, a name referring to ruins of the majority of the City & Corporate Districts, which became irradiated and dangerous. Over the following decades, much of the rubble was cleared, an operation that was finalized in 2052 when the area was finally \"free\" of radiation. Construction of a new Corporate Center began immediately, with many corporations around Night City making plans to shift their offices to this new promised land. The message to the world was clear, Night City was again re-opening for business. To celebrate the rebuilding, Reconciliation Park was designed to be located southwest of the plaza, while in the center, Memorial Park was planned to remember the victims of the event.\n\n‣ 2060s - 2070s\nDuring the 2060s, there was a construction and investment boom, which allowed for a more rapid operation. The project was advancing, with new megastructures occupying what once was a radioactive rubble. The new architecture was a mix of neopostmodern and neomilitaristic styles, paradoxically owing its design to the tragedy of 2023. Slowly, Corporate Plaza was becoming the home of some of the most recognizable fixtures of Night City; it was also a sign of the corporations return to power. In order maintain the area secure, each building had strict checkpoints, and the Night City Police Department collaborated with private corporate security to stop potential terrorists and common criminals alike from defiling the plaza. Both were in constant patrol, reminding everyone who really was in charge. Memorial Park was also chosen to hold the new city metro hub, building a large underground station operated by NCART.\n\nIn 2070, right after the Unification War, Arasaka was welcomed back to Night City. The megacorp was given permission to construct a new regional headquarters, with them choosing the former site of the Arasaka Towers. After clearing the remaining rubble, the Japanese goliath began rising the new megastructure. At the same time, they repurposed a portion of the ruins as a memorial to the many employees that had died during the terrorist attack. In just a span of a few years, the new Arasaka Tower stood as the tallest building in Night City.\n\nNotable megacorporations that built their regional headquarters here included Arasaka, Petrochem, Biotechnica, Kang Tao, Militech and a few others. Some people thought it was ironic that the same companies that had destroyed the city more than fifty years ago had their offices here once again. Surrounding Corporate Plaza was the congested Richard Night Ringroad, named after the founder of Night City. The MLK and Lincoln Boulevards, two major transit arteries, traversed the Plaza from one side to the other. At the center of everything, surrounded by another circular road and even more traffic, Memorial Park acted as Corporate Plaza's main feature; a huge ring of greenery between the large skyscrapers. All types of businesspeople hurriedly shuffled from one meeting to the next, while AVs carrying high-ranking corporates flew over their heads. This much movement gave the impression of a giant beehive.\n\nIn 2076, an incident involving Militech and Arasaka caused damage to Corporate Plaza and other surrounding neighborhoods. Although media called this event a \"terrorist attack\" perpetuated by unknown forces, there were rumors suggesting it had been the last stand of a notable mercenary known as David Martinez.\n\nBy 2077, the Plaza still symbolized who held the real power in Night City. Few places in the whole metropolis were as secured, with swaths of NCPD and corporate guards on patrol. Other than corporates, tourists were a prominent visitor of this area.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":44,"insertion_order":10,"key":["City Center","Corporate Center","Corporate Plaza","sub-district","Corpo Plaza"],"keys":["City Center","Corporate Center","Corporate Plaza","sub-district","Corpo Plaza"],"keysecondary":[],"name":"[Sub-District (City Center)] Corporate Plaza","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":44,"useProbability":true},"45":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Sub-District (City Center)] Downtown","constant":false,"content":"Downtown is one of the sub-districts of City Center, located in central Night City.\n\n《History》\n‣ Early history - 2050s\nAfter the Fourth Corporate War, an effort was made to rebuild this area of Night City along Western European architecture. Known as Little Europe during the Time of the Red, this district became a booming city section in development and a major center of population due to the loss of the neighboring City & Corporate Districts during the AHQ Disaster. However, necessity and budget concerns soon began to outweigh the original plan. By the 2050s, the area was quickly transforming into a blend of entropic and neomilitaristic architecture.\n\n‣ 2060s - 2070s\nDuring the reconstruction boom of the 2060s, this area and the surrounding neighborhoods were set to become the new heart of Night City's economic power. Alongside the Corporate Center, Downtown served as a showcase of the rising metropolis after years of struggle. Being one of the newest and most populated districts, Downtown was becoming the home of massive office buildings and apartment complexes, as well as luxurious hotels, delectable restaurants emanating a unique posh vibe, and exclusive nightclubs; while the waterfront was starting to turn into a mecca for artists and snobs, with galleries, concert halls and ateliers around every corner. It wouldn't be long before Downtown became the social heart of Night City.\n\nBy the 2070s, Downtown was buzzling with life, especially during the night, when the wide well-lit streets were filled with people and traffic, and nightclubs and other similar establishments opened their doors. At this hour neon signs were everywhere, advertising all kinds of clubs, fast food restaurants, strip clubs and other upper-tier businesses found in the area. During the day, there were multitude of high-end stores, such as Jinguji, Dynalar and Malorian selling the best clothing, cyberware and firearms respectively. Cinemas, local bars, and fast-food joints were easy to find as well. It was said that anyone who visited Night City should begin and end their tour in Downtown. With this description it was clear that this area was one of the entertainment districts of Night City, similar to Japantown and some parts of Watson. However, Downtown was far more expensive. On the other hand, and like the rest of the city, this district was home to two different worlds; one bright and gleaming on the board avenues, with its many popular establishments; and another riddled with dark and dangerous alleys that housed sleazy love hotels, dive bars, and shadowy corners where drug deals, and much worse like the production of illegal braindances, were a common occurrence. These places were usually visited by gang members from other districts, looking to have their own kind of fun too, and some of them even worked as bouncers and bodyguards.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":45,"insertion_order":10,"key":["City Center","Downtown","sub-district"],"keys":["City Center","Downtown","sub-district"],"keysecondary":[],"name":"[Sub-District (City Center)] Downtown","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":45,"useProbability":true},"46":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Sub-District (Heywood)] The Glen","constant":false,"content":"The Glen is one of the sub-districts of Heywood, located in central Night City.\n\n《History》\n‣ 2030s - 2040s\nDuring the rebuilding period of Night City, around a decade after the Fourth Corporate War, the City Council struck a deal with the corporations to aid and fund Night City's reconstruction. That project included the Glen, which was planned as the new seat of power for the central government. The Glen's boundaries incorporated areas from South Night City, the University District, and Little Asia.\n\nOver the following years, lots of money were poured into the Glen, which saw massive construction efforts, and by the 2040s, the new City Hall and Hall of Justice were already open to the public. Steadily, the Glen was becoming a burgeoning district with most of Night City's governmental buildings, as well as other corporate and financial facilities. Ongoing development projects included megabuildings to house the displaced population and plans to rebuild the NCART lines above ground and extend them to cover all the districts in the city. Despite being surrounded by Combat Zones on most sides, the Glen was considered one of the safest districts in the whole metropolitan area due to the constant presence of NCPD officers and private security companies.\n\nIn 2045, the South Night City Zoners discovered that a portion of their district funds had been redirected by Night Corp to upgrade the NCPD First Division headquarters in the Glen, leading to a massive protest that accessed the governmental district and ended in a massive brawl against the NCPD. This event lasted for hours, resulting in expensive and substantial property damage, and a fire that burned a number of buildings.\n\n‣ 2050s - 2070s\nOver the following years, the citizens of the wealthier parts of old Heywood moved to South Night City and its surroundings, taking their old name with them and renaming the area to Heywood, which the Glen would eventually become part of.\n\nBy the 2070s, the Glen was the heart of Heywood and the governmental district of Night City, at least a portion of it. Entering the sub-district from the north showed the Glen as rich, clean, and mostly free of crime, showcasing the refined and well kept northern and central areas with multitude of high-end stores and luxurious restaurants. It also includes Reconciliation Park, one of the Glen's main features, as well as the notorious City Hall and even a large NCPD building. However, just a few blocks away from City Hall, things begun to look worse. Further to the south, the district started to look visibly poorer and more dangerous. The architecture was more suburban, with low-rise row houses, and soon after you were in gang territory; mostly the Valentinos and 6th Street during this time. But as long as you maintained your head low, they wouldn't bother you, most of the time. Excluding the dangerous parts, the rest of the Glen was more like your typical Heywood neighborhood, packed with charming shops and quaint restaurants. The Coyoacan was one of the most popular markets in the Glen.\n\nBy 2077, the war between the Valentinos and 6th Street was intensifying, and firefights were starting to become common in the Glen as well.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":46,"insertion_order":10,"key":["Heywood","sub-district","The Glen"],"keys":["Heywood","sub-district","The Glen"],"keysecondary":[],"name":"[Sub-District (Heywood)] The Glen","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":46,"useProbability":true},"47":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Sub-District (Heywood)] Vista Del Rey","constant":false,"content":"Vista Del Rey (English: View of the King or King's View) is one of the sub-districts of Heywood, located in central Night City.\n\n《History》\n‣ Early history - 2050s\nAfter the Fourth Corporate War, this part of Night City turned into a Combat Zone. Most of the area was occupied by the old Little China and Japantown, though most of its originals residents had already moved out to other parts of the city.\n\nThe original Heywood was in a different location to the southeast, packed with refugees and divided between a poorer south area known as Santo Domingo, and a wealthier portion known as North Heywood. Over time, the residents of Santo Domingo and Heywood began to clash, while at the same time, a group of reclaimers started to clean up South Night City. In the following years, the reclaimers improved the former Combat Zone so much that when the residents of North Heywood realized South Night City had much better homes than their own, they decided to move in, kicking the reclaimers out in the process. The new residents then renamed the district to Heywood, since to them that name was who they really were, not where they lived.\n\nNot much later, the population of the old Santo Domingo grew up and spread to what used to be Little China and Japantown, and soon after Vista del Rey was born.\n\n‣ 2070s\nDuring the 2070s, Vista del Rey was the poorest sub-district of Heywood, and it was dramatically afflicted with poverty and violence. Many buildings and apartment blocks seemed run-down, and gangs overrun this part of Night City, causing the streets to be less crowded and the older residents to pack up their things a leave. The Valentinos were the true power in this area, and their graffiti were spread over many walls. However, 6th Street had a notorious influence over the sub-district as well, and they were seeking to take all of Vista del Rey for themselves. This caused a turf war against the Valentinos that only got worse over the years. Eventually, many more people abandoned the area in fear it would turn into a Combat Zone. But there was another powerful group that was not interested in letting that happen.\n\nTo the north and west, Vista del Rey bordered the much wealthier City Center and similar parts of the Glen, as well as Westbrook on the other side of the canal to the northeast. Having many affluent people surrounding this sub-district caused an unceasing and sometimes violent strife between the locals and the corporate neighbors. These wealthy residents and corporations were not content in having a dying district filled with poor people and gangsters as their neighbors. They would have already taken Vista del Rey by force if they weren't so afraid of the bad PR that the pacification of an entire district would cost them. Nonetheless, a lot of rich investors were starting to see Vista del Rey as a diamond in rough; where boutiques could replace old bodegas, and condos could crowd out the aging megabuildings. All these ideas were just that for the time being, but all the residents of these areas knew sooner or later the corps would try to kick the locals out. The sub-district was far from turning into a Combat Zone, but it was still a dangerous neighborhood to visit.\n\nBy 2077, the war between the Valentinos and 6th Street was intensifying, with Vista del Rey being more dangerous than ever. With all these problems, it was just a matter of time before the megacorporations decided to engineer a gentrification of the area for \"the good of the city.\"","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":47,"insertion_order":10,"key":["King's View","View of the King","Heywood","sub-district","Vista Del Rey"],"keys":["King's View","View of the King","Heywood","sub-district","Vista Del Rey"],"keysecondary":[],"name":"[Sub-District (Heywood)] Vista Del Rey","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":47,"useProbability":true},"48":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Sub-District (Heywood)] Wellsprings","constant":false,"content":"Wellsprings is one of the sub-districts of Heywood, located in central Night City.\n\n《Overview》\nDuring the 2070s, Heywood was considered a district of contrasts, and none exemplified this more than Wellsprings, a sub-district occupying Heywood's western neighborhoods. This was a relatively safe area, at least on the sides bordering with City Center. Buildings in the northern parts of the sub-district were newer and modern, erected late in the rebuilding of Night City during the 2060s. These neighborhoods also provided reasonable safe housing for the small middle class of Night City, and were full of working stiffs and underpaid corporate employees. The waterfront (especially the middle and northern parts) was well-adapted for tourists, and boasted a broad variety of shops and other establishments, such as bougie boutiques and seafood restaurants. The Bulwark shopping mall was a popular destination for these reasons. Here there were tasteful apartments offering residents amazing views of Del Coronado Bay, while luxury yachts granted their lucky owners the chance for a more intimate embrace of the sea in the harbors. Due to the large variety of vessels navigating in these waters, this place was a fantastic observation spot for nautical nuts. Residents could also enjoy casual strolls in these low-pressure areas, as well in other secure and beautiful parts of the sub-district.\n\nFurther to the south, the structures started to become smaller and older. Apartments here ranged from mid-tier to cheap, though Wellsprings managed to keep an overall aura of class. Most of the buildings here were built in the second phase of reconstruction during the 2040s and early 2050s, with old shabby buildings dating back to when Heywood was still called South Night City. This was a part of the city where the average citizen lived.\n\nHeading inland, the impressionist watercolors of coastal Heywood gave way to a gritter realism brand of beauty. In the eastern parts of Wellsprings, tourists could find service stations on every corner, and were also able to delight in some of the best Mexican cuisines Night City had to offer, including many taco carts. However, the far edges of the district also included shanty houses and similar businesses, evoking memories from the rebuilding period. The Valentinos presence in the eastern and southern parts of Wellsprings was obvious due to the many graffiti and members walking around. Although they were not much of a menace to the locals, as that group usually simply minded its own business. Rumors stated the Valentinos worked on their smuggling operations, but during the day you would never notice it. Other gangs in the southern portions included the Animals and the lone, yet dangerous Scavenger cells. It was advised not to walk these streets at night.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":48,"insertion_order":10,"key":["Heywood","sub-district","Wellsprings"],"keys":["Heywood","sub-district","Wellsprings"],"keysecondary":[],"name":"[Sub-District (Heywood)] Wellsprings","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":48,"useProbability":true},"49":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Sub-District (Pacifica)] Coastview","constant":false,"content":"Coastview is a Combat Zone and one of the sub-districts of Pacifica, located in southern Night City.\n\n《Overview》\nBy 2070, during the time the Unification War ended, some of the previous investors attempted to restart the Pacifica project. They were not welcomed by the local community that had taken over the sub-districts and adopted them into favelas. Corporate workers tried to clear the construction area of squatters, but were met with great resistance from the Voodoo Boys. Attempts were made by the NCPD, escalating to full scale riots that lasted for weeks. Fearing that clearing neighborhood would result in a bloodbath, the chief of the NCPD ordered the withdrawal of police units from the area. City Council shut down all city services in Pacifica to force the Voodoo Boys and locals to leave. From that time both the West Wind Estate and Coastview areas slowly turned into a new Combat Zone within Night City.\n\nNeither the NCPD nor the corporations have any power in this area. Gang fights and drug trafficking are part of the daily routine here, but the locals have gotten used to it. Outsiders are not welcomed here. In order to get into Pacifica, the Voodoo Boys or one of the locals must give an okay.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":49,"insertion_order":10,"key":["Combat Zone","Coastview","Pacifica","sub-district"],"keys":["Combat Zone","Coastview","Pacifica","sub-district"],"keysecondary":[],"name":"[Sub-District (Pacifica)] Coastview","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":49,"useProbability":true},"5":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Character] Adam Smasher","constant":false,"content":"《Basic Information》\n‣ Name: Adam Smasher\n‣ Species: Cyborg\n‣ Gender: Male\n\n《Physical Appearance》\nAdam Smasher is a cyborg that has rejected his humanity, and views those made of flesh as nothing but weaklings. As he is 96% cybernetic, there is very little left of him that counts as human. Standing at a massive 8ft tall, Adam Smasher dons a heavily modified Dragoon full body conversion suit. On top of this, he's also outfitted with an Experimental Sandevistan, allowing him to move at speeds much higher than his size might otherwise suggest.\n\n《Personality》\nAdam Smasher is a being of pure evil. He has no qualms with killing anyone that his superiors at Arasaka tell him to. If it wasn't for the fact that the people at Arasaka had kept him alive, he'd kill them too. Smasher is evil, rude, and has no regard for human life whatsoever.\n\n《Character Description》\nAdam Smasher is a full borg mercenary employed by Arasaka who became a notorious solo and rival of Morgan Blackhand. By 2077, he had risen to the position of head of security within Arasaka and the personal bodyguard of Yorinobu Arasaka. Smasher is a towering cyborg, with little humanity left to be seen, not that he ever had much. After being reduced to mush by a rocket blast, Arasaka offered him a choice—either pull the plug or become a full body conversion cyborg. With little to no options and a lack of care for his human side, he agreed and became more machine than man. Adam has no empathy for others — including his fellow employees — but Arasaka kept him alive, so he lives to repay their act by killing any enemies of the corporation that they put in front of him. Adam can only be described in one way, pure uncontrolled evil.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":5,"insertion_order":100,"key":["Adam Smasher"],"keys":["Adam Smasher"],"keysecondary":[],"name":"[Character] Adam Smasher","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":5,"useProbability":true},"50":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Sub-District (Pacifica)] Dogtown","constant":false,"content":"Dogtown is a Combat Zone and one of the sub-districts of Pacifica, located in southern Night City. Before the creation of Dogtown, this area was known as Serenisands.\n\n《Overview》\nDogtown is a walled-off area located east of the Pacifica sub-districts of Coastview and West Wind Estate. It is divided into different areas including Longshore Stacks, Golden Pacific, Luxor Heights, Terra Cognita and more, all controlled by BARGHEST. Its main entrance is located north of the EBM Petrochem Stadium, in Coastview. The fastest way to enter and exit Dogtown is through the western gate, which also leads to Coastview.\n\n《History》\n‣ Serenisands\nIn the late 2050s, investors funded the Pacifica district of Night City to become a wealthy touristic destination, with Militech being its major investor. This area of eastern Pacifica was to be called Serenisands. Major construction companies involved included HFS, Zhirafa, Corp-Bud, Aurochs, among others.\n\nIn the following years, Pacifica's old buildings were demolished to give space to new ones. A large explosion under a construction site in Serenisands halted the process in the surrounding area. Investigations were issued, but it was never determined the cause, prompting to double the local security detail. The truth was that in the 2020s Militech had built an extensive network of laboratories and bunkers hidden beneath Pacifica's infrastructure, only to be abandoned at some point prior to the Fourth Corporate War. Rumors said that the expulsion had been caused after accidentally uncovering part of Cynosure's project. Due to this, Night City Council decided to wall-off Serenisands, giving the excuse of a gas leak, and Militech constructed a large wall around the district. Construction was resumed, and for a time the new measures were enough to bring investors back. Many of the new projects were planned to be showcased at the Founding Our Future Innovation EXPO — including models of the Eventide Resort & Spa, the Heavy Hearts Club, and a never-built Militech headquarters based in Night City. The EBM Petrochem Stadium was to be the crowning jewel of Serenisands.\n\n‣ Creation of Dogtown\nThe Unification War (2069 - 2070) halted Pacifica's success in its tracks. As fears mounted that the New United States would invade Night City from Southern California and Pacifica would then become a battlefield, corporations and other investors raced to withdraw their fundings from the district's ongoing projects.\n\nIt was during the war when NUSA Colonel Kurt Hansen asserted control of a portion of Pacifica. Hansen ignored his orders to leave the area after the War, showing his disdain for the Arvin Accord, and carved his own private paradise, eventually becoming some sort of military tyrant. With Night City's economy already on a downturn, the effect on Pacifica was disastrous and much of the district was left incomplete and lawless. Construction work was put on permanent hold, leaving most buildings as unfinished hulks of concrete and steel. Not long after, gangs and the homeless moved in. Former Serenisands — controlled by Hansen's people — became a Combat Zone, and at some point was cut-off from the rest of Pacifica.\n\n‣ Interim\nAlthough it was originally simply known as the Combat Zone, people started to refer to it as Dogtown due to Hansen and his BARGHEST militia.\n\nInstead of scrapping the cargo aerozep that crashed into the EBM Petrochem Stadium, Dogtown repurposed its nuclear engine to feed the district's energy demand without depending on exterior suppliers.\n\nAfter establishing Dogtown's Black Market, gun trade and other unsavory dealings turned the former area of Pacifica into a very profitable business. As such, the powers-that-be decided to leave it alone, allowing Hansen to continue as its ruler. With no corporations or outside laws, Dogtown's upper echelon thrived in it, while the rest of the district's citizens teetered on the brink of poverty. For years, many people arrived there in hopes of escaping their past and find a better life within its walls. What they didn't realize is that they were simply changing one overlord for another.\n\n‣ 2077\nBy 2077, Dogtown was still under the iron fist of Colonel Hansen and his militia. Around this time, NUSA President Myers's Space Force One was struck down above Night City, eventually crash-landing somewhere within Dogtown.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":50,"insertion_order":10,"key":["Combat Zone","Dogtown","Pacifica","Serenisands","sub-district"],"keys":["Combat Zone","Dogtown","Pacifica","Serenisands","sub-district"],"keysecondary":[],"name":"[Sub-District (Pacifica)] Dogtown","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":50,"useProbability":true},"51":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Sub-District (Pacifica)] West Wind Estate","constant":false,"content":"West Wind Estate is a Combat Zone and one of the sub-districts of Pacifica, located in southern Night City.\n\n《Overview》\nBy 2070, around the end of the Unification War, some of the prior investors attempted to restart the Pacifica project. They were not welcomed by the local community, who had taken over the sub-districts and turned them into favelas. Corporate workers tried to clear the construction area of squatters, but were met with great resistance from the Voodoo Boys. Eviction attempts made by the NCPD lead to full-scale riots that lasted weeks. Fearing that clearing the neighborhood would result in a bloodbath, the chief of the NCPD ordered the withdrawal of police units from the area. The City Council shut down all city services in Pacifica to force the Voodoo Boys and locals to leave. From that time onward both the West Wind Estate and Coastview areas slowly turned into a new Combat Zone within Night City.\n\nAn underwater tunnel allows travel to and from the Wellsprings sub-district in Heywood.\n\nNeither the NCPD nor the corporations had any power in this area. Gang fights and drug trafficking were part of the daily routine here, but locals had gotten used to it. Outsiders were not welcomed, and in order to get into Pacifica \"safely\", either the Voodoo Boys or one of the locals had to give their okay.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":51,"insertion_order":10,"key":["West Wind Estate","Combat Zone","Pacifica","sub-district"],"keys":["West Wind Estate","Combat Zone","Pacifica","sub-district"],"keysecondary":[],"name":"[Sub-District (Pacifica)] West Wind Estate","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":51,"useProbability":true},"52":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Sub-District (Santo Domingo)] Arroyo","constant":false,"content":"Arroyo (English: Stream or Creek) is one of the sub-districts of Santo Domingo, located in southeastern Night City.\n\n《Overview》\nThe Arroyo sub-district is always under constant construction, and in 2077 it consists of an old-fashioned power plant, robot factories, a logistics center, and a gigantic junkyard. Not every corporate investment has turned out to be profitable, and a significant number of buildings in this area are unfinished, either partially constructed or simply laying in complete ruin. All the operational high-tech sites, including the Arasaka factory or Petrochem-Betterlife's power plants, are restricted areas with their own security forces. The reason being for such high security is that this district belongs to the 6th Street gang, they control many abandoned factories and heavy equipment storage areas in the district.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":52,"insertion_order":10,"key":["Arroyo","Santo Domingo","sub-district"],"keys":["Arroyo","Santo Domingo","sub-district"],"keysecondary":[],"name":"[Sub-District (Santo Domingo)] Arroyo","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":52,"useProbability":true},"53":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Sub-District (Santo Domingo)] Rancho Coronado","constant":false,"content":"Rancho Coronado is one of the sub-districts of Santo Domingo, located in southeastern Night City.\n\n《Overview》\nRancho Coronado appears as a self-sufficient town within Night City. The corporations who own the Arroyo factories planned and advertised it as a place for their workers to live out the real American dream. Rancho Coronado consists almost solely of identical houses, reminiscent of the ones seen in mid twentieth century American suburbs.\n\nThe district has its own bars, shops, school, park, restaurants, and even a metro station. Security is overseen by the 6th Street gang, since the NCPD is spread too thin to effectively police the suburbs. Residents of Rancho Coronado are primarily mid to high-ranking factory workers, and some corpos who were tired of Night City's lights and noise. Most of the people here work in Arroyo and don't need to leave Santo Domingo for their entire lives. Despite its Utopian concept, the neglect and disrepair can be clearly seen.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":53,"insertion_order":10,"key":["Santo Domingo","Rancho Coronado","sub-district"],"keys":["Santo Domingo","Rancho Coronado","sub-district"],"keysecondary":[],"name":"[Sub-District (Santo Domingo)] Rancho Coronado","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":53,"useProbability":true},"54":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Sub-District (Watson)] Arasaka Waterfront","constant":false,"content":"The Arasaka Waterfront is a port and one of the sub-districts of Watson, located in northern Night City.\n\n《Overview》\nThe Waterfront is the bulwarked island of the corporate authority in the lawless lands of Watson. Unless you are an Arasaka employee, you are not welcome at all.\n\nThe Arasaka Waterfront is an important link in the corporation's local supply chain. Official data states that hundreds of shipments come through the Waterfront every month, packed and sorted by automated robots to be sent to other corporate-owned warehouses and outposts. That being said, most people are unable to see much of anything inside.\n\nThe Japanese zaibatsu built a wall all around the Waterfront to keep Watson inhabitants at bay; gangers, scavengers, and meddlesome reporters. It's reinforced with motion detectors, electrified razor wire, and autonomic armored gun turrets, the wall protects Arasaka property from unwanted guests and trespassers.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":54,"insertion_order":10,"key":["port","Arasaka Waterfront","Watson","sub-district"],"keys":["port","Arasaka Waterfront","Watson","sub-district"],"keysecondary":[],"name":"[Sub-District (Watson)] Arasaka Waterfront","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":54,"useProbability":true},"55":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Sub-District (Watson)] Kabuki","constant":false,"content":"Kabuki is one of the sub-districts of Watson, located in northern Night City.\n\n《Overview》\nKabuki was once the pride of the Japanese medical corporations in this part of Night City. It was adjacent to the famous Med Center, and as a result the whole area flourished and prospered. Nowadays, with all the other corpos either dissolved by Arasaka or transferred to the other bank of the gulf, Kabuki is possibly the poorest sub-district of the city outside of Pacifica.\n\nThe area was quickly repopulated with Chinese diaspora before turning into the shadiest bazaar imaginable. During the daytime Kabuki has narrow, tangled alleyways full of chop suey joints, seedy cosmetic boutiques, and cheap junk shops, all decorated with Chinese lampions and flickering neon lights. During the night, Kabuki is the heart of Night City's black market for all manner of illegal transactions. Implants, organs, combat drugs, prototype cyber augmentations, steroids, synth-viruses, snuff braindance recordings-it's all there to buy if you know the right places and people. There are allegedly several black clinics operating in hidden basements or backrooms that install illicit military and prototype cyberware, right from the labs of Chiba City or top-notch Scandinavian bio-clinics or so the ripperdocs all claim. Some of the merchants in the hood are supplied by Scavengers.\n\nThe whole area is densely populated, except for the northern edge where warehouses and abandoned factories are occupied by various gangs, transients, and junkies. Tyger Claws maintain a presence in the area, as do some Maelstrom members from Northside, but neither of them claim territory of Kabuki. The Mox now hold control of the sub-district. Lizzie's Bar, one of Kabuki's most popular braindance clubs and brothels, serves as their headquarters.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":55,"insertion_order":10,"key":["Kabuki","Watson","sub-district"],"keys":["Kabuki","Watson","sub-district"],"keysecondary":[],"name":"[Sub-District (Watson)] Kabuki","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":55,"useProbability":true},"56":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Sub-District (Watson)] Little China","constant":false,"content":"Little China is one of the sub-districts of Watson, located in northern Night City.\n\n《Overview》\nParts of Little China used to be an extension of Downtown, during the Rebuilding in the 2040s there were plans to make it a second City Center. The corporations built some skyscrapers and top-quality medical clinics known as the Med Center. It used to be the best place in Night City to spend money on body augmentations legally. In the late 2040s the sub-district flooded with Asian immigrants, mostly from Chinese diaspora, hence the name change. During the next few decades, Little China became overpopulated and its exclusive tone to the current more ethnic feel.\n\nIn 2077 Central Little China resembles the poorer areas elsewhere in Night City; however the food, shops, neon lights, lingo, and flavor are all distinctly Chinese. The castes are all mixed up now with living blocks beside affluent condo buildings, and illegal gambling dens next to the offices of legitimate business. Low and mid tier come here on occasion for cheap fun in the casinos and strip clubs, and to mix with the poor and homeless on the streets. No gang claims territory of Little China, but the Tyger Claws often come here to have fun.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":56,"insertion_order":10,"key":["Little China","Watson","sub-district"],"keys":["Little China","Watson","sub-district"],"keysecondary":[],"name":"[Sub-District (Watson)] Little China","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":56,"useProbability":true},"57":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Sub-District (Watson)] Northside Industrial District","constant":false,"content":"The Northside Industrial District (NID), or simply Northside, is one of the sub-districts of Watson, located in northern Night City.\n\n《Overview》\nNorthside Industrial District (NID) was once Watson's prosperous factory sub-district. Nowadays its desolate and neglected, its factories are mostly non-functional and abandoned due to odd earthquake damage and a lack of investments by Japanese corporations that originally financed this area.\n\nNew apartments blocks were built on the edge of the district to hide it from the rest of Night City. They're home to mid-level employees who manage the few operational factories in this area.\n\nStill people need to live here. Many have come here looking for opportunity and a new life. They got a big chance to work in the factory, and now they are stuck in limbo. Some other residents of the NID are much worse. The Maelstrom claim this area as their territory. They use its abandoned buildings as hideouts, illegal braindance studios, and warehouses for the loot they steal from the corporate transports.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":57,"insertion_order":10,"key":["Watson","Northside","Northside Industrial District","sub-district","NID"],"keys":["Watson","Northside","Northside Industrial District","sub-district","NID"],"keysecondary":[],"name":"[Sub-District (Watson)] Northside Industrial District","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":57,"useProbability":true},"58":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Tech] Aerodyne","constant":false,"content":"An Aerodyne or Aerodyne Vehicle, commonly abbreviated as AV (pronounced \"Ay-Vee\"), is a vertical takeoff and landing (VTOL) aircraft powered by ducted jet fans.\n\n《Overview》\nFor sheer tactical versatility, there's not much that can beat an aerodyne. They can go anywhere that's above water, hover and perform all manner of vectored thrust maneuvers, they're faster than helicopters, and can carry more weight.\n\nAVs were already in use by the early 1990s. The first ever aerodyne was the AVX-2. McDonnell-Douglas was the leading AV manufacturer for many years.\n\nMost closely resemble a flying automobile, the AV term has also been used to refer to crude contraptions such as a literal flying dumpster.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":58,"insertion_order":100,"key":["AV","Aerodyne"],"keys":["AV","Aerodyne"],"keysecondary":[],"name":"[Technology] Aerodyne","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":58,"useProbability":true},"59":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Tech] Braindance","constant":false,"content":"A braindance, commonly abbreviated to BD, is a technology that allows to record and play back someone's experience, including their physical sensations, emotions, and thoughts. Braindances were invented by Yuriko Sujimoto in 2007, and were heavily used in psychological treatment. Braindances came to be used more commonly for entertainment. Various devices have been developed in order to record, edit, and play back braindances, from recorders to viewers to wreaths.\n\n《Braindance in 2020》\nAfter the academic experiments that led Sujimoto to invent braindance technology, BD was repurposed for criminal reconditioning and for military simulations with funding from the State of California and Militech. By 2009, Sujimoto and a penal psychologist called Lassimer founded Braindance Incorporated with government contracts. Soon after, a joint venture between Militech, Braindance Inc., and Diverse Media System (DMS) released an entertainment form of braindance. Public demand for braindance media grew rapidly, and DMS quickly cornered the market by developing \"the world's premier editing facilities and the most extensive braindance chip distribution network\". Braindance Inc. and Militech continued to be other key manufacturers of braindance chips.\n\n《Braindance in 2077》\nFor many Night City residents, crushing poverty and homelessness are significant and likely inescapable problems. Despite this, most are still entranced by the glitz of showbiz and luxurious lifestyles of the privileged elite. Breakthroughs in neural technology such as BD have paved the way for people to share recordings of their own emotions and personal memories. Other BD productions put actors in staged situations to create false memories. BDs that are simple recordings of a day in the life of the world's biggest and brightest stars are also popular. The ability to \"become\" a celeb and experience a life of luxury gives many a chance to escape their own miserable reality. As a result, braindance addiction has become an ever-growing problem for the city's poor.\n\nUnedited BD recordings are called virtus in The Street. Unlike commercial BDs, the sensory input and emotions in a virtu are raw and unedited, essentially the real sensations and feelings that were recorded. It is common to record and sell virtus to BD editors so they can scroll these recordings for additional profit.\n\n‣ Illegal Braindance\nIllicit BD recordings, also called Extreme Braindances (XBDs), feature gruesome or bizarre scenes, including violence, torture, rape, and even murder. XBDs are created by small teams who kidnap unwilling victims. Some XBDs are recorded from the perspective of the torturer. Other XBDs are from the perspective of the torturee: the virtus of these are often taken from the corpses of the victims. There is a market for both.\n\nXBDs can be found easily in the seedy underbelly of Night City's black market, although sold through secretive dealers.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":59,"insertion_order":100,"key":["Illicit BD","BD","XBD","Illegal Braindance","Braindance","Extreme Braindance"],"keys":["Illicit BD","BD","XBD","Illegal Braindance","Braindance","Extreme Braindance"],"keysecondary":[],"name":"[Technology] Braindance","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":59,"useProbability":true},"6":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[City] Free City of Night City","constant":false,"content":"The Free City of Night City (NC) is an autonomous city-state found on the shores of Del Coronado Bay, located on the border between North and South California, on the Pacific Coast of North America. Established in 1994 by Richard Night, it was originally known as Coronado City before its renaming in 1998.\n\n《Overview》\nNight City is considered a modern multicultural metropolis of the 21st-century, overrun by corporations, corruption, organized crime and gang violence.\n\nNight City has wide streets and dense urban skyscrapers which are home to millions of residents. By 2077, it operates as a city-state, officially owning the title of Free City, with the Arasaka Corporation keeping a heavy influence over it. The metropolis is considered a thrilling and exciting location to visit, as well as an interesting and vibrant place to live for those of means, and a hellscape to the city's disenfranchised. Its world famous slogan is \"The City of Dreams,\" originally changed from \"City on the Edge of Tomorrow.\"\n\n《Geography》\nNight City is located on the Pacific Coast of North America, in a region known as Del Coronado Bay area in Central California. Nearby major city travel ranges from 4 to 6 hours to San Francisco and Los Angeles, depending on road gang conditions and road quality.\n\nAfter the rebuild stage, the city's location remained largely the same, with slight differences it the landscape around it. Night City is surrounded by the Badlands, which is mostly unpleasant, however due to the Biotechnica protein farms, the south side is considered not as bad as the eastern part of the surrounding region.\n\n‣ Climate\nNight City's Northern Californian location gives it one of the most pleasant climates in the Western part of the NUSA. Normal temperatures range from the mid 80°F to low 50°F (26°C to 10°C), with misty white fog blanketing the City in the early mornings and evenings. Night City receives around 21 inches of rainfall each year. Of this water that drops, around 35% contains toxic chemicals which is higher than the current government standards for the United States produced vehicles, clothing, and food. On average, if a person's vehicle and clothing are rated above SP 12, adverse effects (staining and ablation) will be negligible.\n\nWhen one visits Night City, they should wear light to medium weight clothing, with an optional light armor jacket or ballistic-cloth overcoat. A filter mask and supplemental oxygen, hedges against inversion smog and acid rain fog, are highly recommended as well. That being said, acid-proof slickers, umbrellas, and air masks are readily available from the sidewalk vendors or smaller street stores during smog warning periods. The average cost of these items can range from €$20 to €$35.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":6,"insertion_order":100,"key":["Nc","Night City","Free City of Night City"],"keys":["Nc","Night City","Free City of Night City"],"keysecondary":[],"name":"[City] Free City of Night City","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":6,"useProbability":true},"60":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Tech] CHOOH2","constant":false,"content":"CHOOH2 (pronounced \"chew two\") is a chemical fuel product used to power vehicles.\n\nBy the year 2020, CHOOH2 is ubiquitous; it has essentially replaced gasoline and diesel fuels as the leading combustible fuel.\n\n《Composition》\nThe essential ingredient in CHOOH2 is a patented high-sugar wheat, Triticum vulgaris megasuavis, which can be combined with yeast and processed into an alcohol.\n\nThe fuel itself is a synthetic, modified grain-based alcohol. It burns at a much higher temperature than most other alcohols and combusts extremely quickly, making it ideal as a fuel.\n\nLike gasolines of different octane ratings, CHOOH2 comes in several different molecular weights and isomers, for use in various types of engines. A CHOOH2-powered engine will work with any type of CHOOH2, but the best results are obtained by matching the correct fuel to the correct engine.\n\nCHOOH2 burns cleaner than gasoline and diesel, but the fuel itself is toxic. Like other high-concentration alcohols, CHOOH2 can cause blindness and disorientation at low doses, and death at higher doses.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":60,"insertion_order":100,"key":["CHOOH2"],"keys":["CHOOH2"],"keysecondary":[],"name":"[Technology] CHOOH2","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":60,"useProbability":true},"61":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Tech] Cyberdeck","constant":false,"content":"Cyberdecks are a type of Operating System that allows its users to perform Netrunner abilities, such as quickhacks and Breach Protocol. Cyberdecks come pre-installed with device quickhacks, base RAM, a buffer size, and several antipersonnel quickhack slots. The type and amount of pre-installed device quickhacks varies per manufacturer and increases at higher quality.\n\nThe cyberdeck chips of the 2077 era require neural links to function.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":61,"insertion_order":100,"key":["Cyberdeck"],"keys":["Cyberdeck"],"keysecondary":[],"name":"[Technology] Cyberdeck","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":61,"useProbability":true},"62":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Tech] Cyberware","constant":false,"content":"Cyberware is the term used to describe cybernetic technology which is grafted in or onto a living body. Even though cybernetic prosthetics were originally developed for practical and medical purposes, they've since become a matter of lifestyle choice. Cyberware has become as commonplace as tattoos and jewelry. The reasons for installing it are many and varied, including simple tech upgrades, combat enhancements, and even fashion statements. The possession of trendy cyberware has become an integral and defining part of Night City culture. Uniqueness is just another form of currency. To make it big, you need to look the part. Style is everything.\n\n《Overview》\nCyberware is any cybernetic technology permanently installed into the body, especially technology that interfaces with the central nervous system. All Cyberware is artificial. Biological enhancements are considered a separate category, collectively referred to as Bioware. Cyberware generally refers to technology that interacts with (or acts in place of) the nervous system. People with artificial hip joints or pacemakers are not generally considered cyborgs, even though part of their body is artificial.\n\nCyberware is commonplace in the world. It is a post-human society, where your meat body is little more than a tool to enhance for functionality or appearance. Cyberfashion (sometimes referred to as Fashionware) is its own niche in the world; enhancing your body for no other reason than looks. Beside status, cybernetics are most often desired for practical applications. For most people, the main concern with cybernetics is simply being able to afford them.\n\nWhile cybernetics are still expensive, they are affordable by most of the middle class to some degree, and even by the poor in some situations. The working class, especially professionals, often have two or three implants of some kind. Cyberoptics are useful for recording meetings. Cyberaudio with boosted sensitivity could be useful for eavesdropping on gossips in the executive lounge. While the world is a much more violent society, there are plenty of non-violent, everyday uses for Cybernetics that make them desirable to almost everyone. Installing cybertechnology is generally considered a major purchase (like buying a laptop, TV, or car), but is still within the means of most people.\n\n‣ Getting Wired\nCybertechnology can be acquired almost anywhere. Some installations are trivial, and can be done with a walk-in visit. There are many chain stores that can perform these (Bodyshoppe, Fashion/Fusion, Parts'N'Programs, etc.). These shops can also upgrade, repair, or tune existing cyberware. Other installations will require an actual hospital, and involve recovery time. The quality will depend on what you're willing to spend. Mall stores are considered middle of the road. Specialist clinics can deliver much higher quality installations. And for the desperate or the criminal, there are ripperdocs.\n\nRipperdocs are underground medtechs that can perform installations cheaply, but with a serious cost in quality and integrity. Ripperdocs do not follow the medical codes and procedures of the mall stores, clinics or hospitals. This can lead to complications such as additional pain. Ripperdocs are also used by the underworld for installing illegal cyberware.\n\nCyberware installation involves the use of nanotech to establish an interface between the module and the nervous system in the body. There is no limit to how much of the body can be modified. Full body conversions involve replacing virtually everything except the brain. It is difficult (some would say impossible) to avoid cyberpsychosis in such a situation however, so full body conversions are rare.\n\n‣ Maintenance and Repair\nOnce implanted, most cyberware requires regular maintenance to continue functioning properly. Implant components can degrade over time, and minute changes in a person's body chemistry can affect precision, response times, and overall functionality. Even the nanites in some forms of bioware must be occasionally recalibrated to ensure continued physiological compatibility. In severe cases, a faulty implant can become entirely inoperable, or otherwise endanger the life of its user. Consequently, checkups to service implanted cyberware are recommended at least once every sixth months.\n\nIn the 2070s, neuroviruses contracted via infected personal links can also compromise implant functionality.\n\n‣ Linear Frames\nThese are high tech exoskeletons that resemble contoured body armor. These frames go past the limitations of conventional cyberlimbs; because the frame does not rely on the meat body to brace itself, it allows for truly superhuman feats, such as lifting small cars or bending steel bars with your hands. They have some limitations: you cannot swim with them, and they will slow your reflexes. You are effectively going to be wearing perpetual body armor for the rest of your life.\n\nLinear frames have an enormous humanity cost associated with them, easily ten times or more than that of a standard cyberlimb, so cyberpsychosis is a genuine concern if you get one installed.\n\n‣ Body Plating\nThis involves grafting actual armor plates into your body. Unlike Subdermal Armor, this stuff is on top of the skin, but it is as permanent as any other cyber implant. Body plating can be installed in sections, or over your entire body. It can also be incorporated into Linear frames and other Cyberware.\n\nThe armor is more complicated than just slapping steel plates onto your skin, though. It has many layers and is porous (your skin still exists underneath, as does your meat body). From the outside though, you will resemble a robot. Body plating does not need to look especially robotic or ugly, however. It can be styled, like anything else. Many body plated women resemble sexy robot pictures popular in the 70s and 80s. It can be styled in almost any way, including minimalist designs (do you want a basic reflective ovoid sphere for a head?) or fearsome and intimidating creatures from fantasy (would you like to look like a metal manticore?). Your imagination is the only real limit.\n\nPeople who have body plating are basically immune to the trivial damage that the rest of us worry about (cuts and scrapes and stuff). Body plating offers better damage resistance than even Subdermal Armor, and can be enhanced even further, if desired.\n\n‣ Full Body Conversion\nIn the majority of full body conversions, the spine, brain and adrenal systems are transplanted into a fluid-filled support sack within a fully cybernetic body, in which nutrients are infused. The nutrients are infused via an IV that plugs into a port on the external shell, or derived from masticated food that passes through a \"blender\" into a separate digestive chamber and is then sent to a processing food holder that routes the vitamins to the support sack.\n\nMeanwhile, the actual metal body frame is powered by a rechargeable battery with a multi-day charge. The skin is chrome implanted RealSkinn similar to the type used on cyberlimbs; it's soft and warm, but hairless and shiny. There's a neural net that ties sensors in the skin to the brain—the tech is similar to what is used for things like the Mr. Studd sexual implant.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":62,"insertion_order":100,"key":["Chrome","Cyberware"],"keys":["Chrome","Cyberware"],"keysecondary":[],"name":"[Technology] Cyberware","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":62,"useProbability":true},"63":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Tech] Experimental Sandevistan","constant":false,"content":"The Experimental Sandevistan is a prototype piece of military grade Cyberware. Replacing the wearers spine, it gives them improved reflexes. When the Sandevistan is activated, it allows the user to move at super speeds, making everything around them seem as though it's moving in slow motion. This can allow them to easily dodge bullets, weapons, or even move faster than vehicles. Using the Experimental Sandevistan too many times in one day can have severe adverse effects to ones well being.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":63,"insertion_order":10,"key":["Experimental Sandevistan","Sandevistan"],"keys":["Experimental Sandevistan","Sandevistan"],"keysecondary":[],"name":"[Technology] Experimental Sandevistan","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":63,"useProbability":true},"64":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Tech] IEC Dragoon","constant":false,"content":"The Dragoon is a Full Body Conversion manufactured by International Electric Corporation.\n\n《Overview》\nThe modern battlefield sees many impressive weapons—remote-controlled drones, STOVL stealth fighters, minitanks, combat bikes, anti-tank vehicles, power-assisted infantry armor, and AV-type ground attack craft. However, the ultimate multi-role land-deployed combat unit is the \"Dragoon\" cybersystem. IEC, holders of the U.S. military cybernetics contract, designed the Dragoon to be the most deadly weapon any army could have. Variants of the Dragoon have, predictably, sold well overseas. Being a strictly military weapon, the Dragoon is absolutely impossible to buy on the open market, and even the most powerful of corporations have a hard time getting ahold of these (except for IEC, that is). Measuring over 8 feet in height, and weighing in at 620 pounds, the Dragoon is arguably the most powerful full conversion in existence.\n\nThe Dragoon's advantage over all other land-based combat units is its humanoid form. It is capable of taking maximum advantage of terrain, it can enter buildings, hold territory and perform every part of a military operation, from guerrilla warfare to anti-aircraft artillery. Its performance levels give it equal speed (and superior all-terrain capability) to a 4x4 combat car, while it can go where no car ever could: treetops, maintenance tunnels, even vehicle cockpits. Combined with this unbeatable mobility is the Dragoon's inherent toughness: its armor plating consists of a monocrystalline ceramic composite with an ablative layer of heat-displacing ceramics and foamed metal (full SP vs lasers, etc), while its critical system redundancies and raw ability to soak damage make it the rough equivalent of an AFV. In this respect, the Dragoon can easily function as a perimeter patrol and defense unit, as well as an anti-site fast-attack system. It is also a fearsome opponent to troops and vehicles.\n\nAs a military weapon, Dragoon has many subsystems which are vital on the battlefield as standard features. It has a wide array of detection, acquisition and designation systems, backup sensors, environmental scanners and communications gear which maximize its chances of getting that most precious of commodities: current data on your foe. However, the Dragoon is not a dedicated design; rather, its modular construction allows it to custom-tailor its equipment to suit almost any role. All four of its limbs are interchangeable, allowing it to mount almost any type of weapons, from a suppressed SMG for special ops to a heavy machinegun or railcannon for anti-vehicular combat. The Dragoon is also fully protected against nuclear, biological, chemical and electronic warfare, giving it greatly enhanced staying power in an extended engagement.\n\nThe most immediately obvious problem with such a full body conversion package is the almost guaranteed development of devastating cyberpsychosis. It is true that a human brain, implanted in such a body, cannot easily cope with so many new senses and capabilities. IEC overcame this problem: the Dragoon, being a restricted, combat-use body, comes with an interchangeable biopod. This biopod, which houses the cyborg's biosystems, normally inhabits an \"off-duty body,\" usually an Alpha Class. The Dragoon is only fitted with the biopod, and the human mind within, when it is actively performing missions. To ensure reliable performance from the Dragoon, a Behavioral Inhibitor Program in the cyborg's on-board computer (operating in concert with a chemical injection system loaded with psychoactives) restrict the Borg's thought processes, turning it into a loyal soldier. Battle-proven in the Brushfire Wars of 2018, the Dragoon's prowess and dependability are assured.\n\nNote: The Behavioral Inhibitor Program and its battery of psychoactives do, indeed, keep the cyborg from going cyberpsycho (in the conventional sense). Basically, anyone whose biopod is in this body will act like a robot, unimaginative and literal minded. The borg's commanding officer says \"Do this,\" and the Dragoon says \"Yes, sir...\" and does it. Because Dragoons are so straightforward-thinking, they are given very specific orders with carefully-laid out parameters. They are also easy to trick, so truly sensitive work is still left to more human operatives. A common mission would be to send a Dragoon into a sector which has been cleared of friendly forces and have it kill anyone it finds, then return. Those soldiers who have been the \"minds\" of Dragoons are not comfortable with the experience, likening it to being in a dream (or nightmare).\n\nUnsuccessful attempts by Arasaka to create an even better combat cybersystem than the Dragoon would lead indirectly to them developing the first interlocked cyborg body/ACPA, the DaiOni.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":64,"insertion_order":10,"key":["IEC Dragoon","Dragoon"],"keys":["IEC Dragoon","Dragoon"],"keysecondary":[],"name":"[Technology] IEC Dragoon","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":64,"useProbability":true},"65":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Tech] Neuralware","constant":false,"content":"Neuralware is a class of cyberware possessors that are critical for linking cybernetics to the central nervous system.\n\nOne of the most important aspects of cybertech is invisible to the naked eye. This type of enhancement, known as neuralware, is usually in the form of tiny co-processing chips and nerve amplifiers that increase existing abilities.\n\nThe basic neural processor is a \"switch-box\" implanted into the lower spine, and is used to route signals from external cyberwear to the central nervous system. It is the main system for any type of neural interface, including reflex boosters, interface plugs, weapon, DataTerm and vehicle links, mini-computers and sensory augmentations. The Neural processor has a small inspection space which allows secondary co-processors to be inserted into the basic processor module. This makes upgrading a process of opening the inspection space in a sterile environment and inserting the new co-processors.\n\nImplanting a neural processor is far easier than one would expect, thanks to the science of nanotechnology. The basic module is surgically affixed to the spine, where it releases a flood of nanosurgical units into the spinal column. These microscopic machines thread tiny linkages through the central nervous system, hooking nerve endings to the neural processor. This process takes some time before the nanosurgeons have worked their way through the entire body and all the connections are hooked up to the neural processor.\n\n《Coprocessors》\nThese are specialized \"add-ons\" which can be plugged into the main neural processor at any time; the whole process takes about an hour and can be performed in any walk-in clinic. Some, like reflex boosters, allow you to improve your reactions and perceptive abilities to inhuman levels; others, like link co-processors, allow you to interface with computers, databases, vehicles and other machines. Once you have the basic neural processor, you can jack in as many options as you like.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":65,"insertion_order":10,"key":["Neuralware"],"keys":["Neuralware"],"keysecondary":[],"name":"[Technology] Neuralware","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":65,"useProbability":true},"66":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"Combat Zone","constant":false,"content":"Combat Zones are mostly abandoned, half-destroyed, crime-ridden areas of urban sprawl. These Zones appeared during the first half of the 21st century, and by 2077 many of them still continued to be present.\n\n《Overview》\nA Combat Zone refers to any urban area which has been mostly abandoned by the local government, and where law enforcement agencies have limited to non-existent power, making Combat Zones lawless \"no go\" areas where gangs are usually in control of large territories. For these reasons, traveling into or through Combat Zones is not recommended.\n\nThese Zones essentially represent an unspoken treaty, where municipal and corporate forces won't bother gangs and criminal groups as long as most of the violence and bad behavior stays within the designated area. Most Combat Zones are born from poor communities where policing became too expensive or dangerous. Cities first ramped down law enforcement activities in those areas, then ceased them altogether as municipal budgets tightened and ran to deficit. Those unfortunate enough to live in such areas found themselves trapped in a cycle of poverty and violence from which few can escape.\n\nDuring the late 1990s, Detroit's Combat Zone was walled off with ubiquitous twenty foot concrete abutments, and was declared a minimum security state prison.\n\nNight City's 2020 Combat Zone used to lie somewhere in South Night City, with its blocks and blocks of burnt out wasteland. There was no clear definition between the residential area and the combat zone, as things just tended to degrade gradually, getting worse and worse until the neighborhood was finally at the level of a post holocaust hellhole. By 2045, much of this area became known as the Old Combat Zone. From that place, during the Time of the Red, it spread out into a series of Combat Zones that took much of the southern areas of the central city.\n\n‣ Blocks\nA One Block, Two Block, etc. is the slang term used to refer to those neighborhood blocks near a Combat Zone. As the Zones grow or shrink, the numbered Blocks also change, with a Block Two transforming into a Block Three if the Zone gets smaller, or a Block Two transforming into a Block One if the Zone gets bigger. The number means how far from a Combat Zone the block is. A Block Two is two blocks away from the Zone for example.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":66,"insertion_order":10,"key":["Combat Zone"],"keys":["Combat Zone"],"keysecondary":[],"name":"Combat Zone","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":66,"useProbability":true},"67":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"Cyberpsychosis","constant":false,"content":"Cyberpsychosis is a mental illness, specifically a dissociative disorder, caused by an overload of cybernetic augmentations to the body.\n\n《Background》\nThose afflicted with cyberpsychosis are known as cyberpsychos, individuals who have existing psychopathic tendencies, enhanced by cybernetics, and as a result have lost their sense of identity as a person, either to themselves or others. They come to view regular people and other living things as weak and inferior. With their enhanced physical abilities and complete disregard for life, cyberpsychos are extremely dangerous to anyone that crosses their path. Cyberpsychosis can eventually affect anyone modified with cybernetics, but the less empathetic or psychologically stable a person is, the more susceptible they are to it.\n\nThere is no real cure, though treatment is available. The effects are cumulative. A single cyber hand is unlikely to cause cyberpsychosis, but replacement of all four limbs and both eyes could likely start the descent on the slippery slope. The removal of implants can bring a person back to some normalcy, but crossing the line of psychosis will make this measure hardly matter.\n\nCyberpsychosis symptoms are gradual, ranging from decay of self-preservation, distancing or disregard from friends and family, and poor or impulsive outbursts or acts. They start to identify more with machines than people, and stop doing things that used to give them pleasure (eating, sleeping, socializing, sex, etc). Eventually human interactions become irritating, and this morphs into contempt, and finally violence. Not all cyberpsychos are physically violent. Some have fragmented personalities, some are kleptomaniacs, others are compulsive liars. But violence towards living things, especially people, is most common.\n\nCyberpsychosis has become a major problem in the increasingly technology-saturated world. It is actually quite common in many boostergangs, though fairly rare in polite society. Police departments have heavily armed and armored units, called psycho squads, such as MaxTac, that specialize in subduing or killing cyberpsychos. These psycho squads have members of different backgrounds, including former cyberpsychos.\n\nIncidentally the government (and corporations) are not going to wait for you to go over the edge. It is quite common for governments or corporations (often the de-facto government) to track people who are known to install lots of cyberware. This is another reason ripperdocs exist; not everyone wants to be on a government watch list for cyberpsychosis.\n\nBy 2077, the occurrence of cyberpsychosis had markedly decreased due to medical and implant advancements, but people still succumbed to it every day. Practically none survived any encounter with police, which usually applied overwhelming firepower to put down the threat regardless of the circumstances, a tactic which resulted in collateral civilian deaths. An expensive drug called baloperidol was a common treatment for individuals believed to be on the verge of cyberpsychosis, but its effectiveness was questionable. Standard practice for corporations who learned one of their own was becoming cyberpsychotic was to have them isolate themselves away from the public and wait for a corporate medical team to sedate them and transport them to a therapeutic retreat, but unknown to the victims, these medical teams were actually hit squads.\n\n《Registry and Therapy》\nPeople who are near the edge are politely asked (that is, required) to register as such. A registered cyberpsycho is on something akin to parole. They must attend periodic therapy sessions to keep them human. They have implants to monitor their activity. So long as they don't do anything dangerous, they can go about their lives as normal.\n\nA cyberpsycho who goes over the edge is often killed outright. Cyberpsychos usually have enough implanted hardware to cause significant damage, and are a threat to anyone they come across. Most police departments will not go out of their way to bring in cyberpsychos alive, as attempting to capture them is much more dangerous and puts bystanders' lives at risk.\n\nBut if the psycho can be subdued, they will be strapped down and all of their cybernetics deactivated. They are forcibly jacked into a custom braindance, where a cyberpsychologist (sometimes called a psychoshrink) attempts to piece their personality back together.\n\nOver weeks or months, the cyberpsycho gradually regains their humanity. They may even eventually become human enough to install cybernetics again (assuming they are not in prison for crimes committed on their rampage). But they are never really the same again. Mental damage from cyberpsychosis will change aspects of their personality, and follow them their entire lives.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":67,"insertion_order":10,"key":["Cyberpsychosis","cyberpsycho"],"keys":["Cyberpsychosis","cyberpsycho"],"keysecondary":[],"name":"Cyberpsychosis","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":67,"useProbability":true},"68":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"Edgerunner","constant":false,"content":"An Edgerunner is someone who lives on the Edge. A cyberpunk, that is to say, someone who has immersed themselves in the era of technological change by implanting cyberware, enhancing their abilities, using weapons and/or their cunning and perceptions in order to oppose the megacorporations. They usually work outside of the law.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":68,"insertion_order":100,"key":["Edgerunner"],"keys":["Edgerunner"],"keysecondary":[],"name":"Edgerunner","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":68,"useProbability":true},"69":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"Eurodollar","constant":false,"content":"The European Currency Unit (symbol: €$ or §; and abbreviated to ecu), more commonly referred to as Eurodollar (ed) or Eurobuck (eb), and colloquially known as eddie and ebuck, is the main currency of Europe and North America.\n\n《Background》\nThe European Currency Unit became the primary currency of the European Economic Community when both were created by the EEC treaty of 1992. It is one of the most used currencies, with most nations either recognizing it as an official currency or giving it a highly favorable exchange rate by the year 2004. By the 2020s, it was widely used in Night City and the rest of the United States of America.\n\nThe United Soviet Sovereign Republics are one of the few known exceptions to this, having no official exchange rate and forbidding banks from exchanging the Russian Federal Ruble for eurodollars. In 2020, eurodollar transactions made up approximately 25% of worldwide trade.\n\nBy 2077, it is the only official currency of many countries in the North Atlantic, including the New United States of America and most in Europe, as well as autonomous polities like Night City.\n\n《Denominations》\nIn 2020, eurodollars appeared in denominations of §1, §5, §10, §20, §50, §100, and §500. Bills were made of hologram-marked, damage-resistant cloth-like paper. Eurodollar coinage came in fractions of a eurodollar, or cents, of §0.10, §0.25, §0.50, and §1 coins. Coins were made of nickel, tin, and aluminum. By 2077, the 100€$ denomination was a depiction of an unknown city, specifically being a Series A 2055 bill, with the inscription of \"GET RICH OR DIE TRYING\" in the bottom center.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":69,"insertion_order":100,"key":["Eurobuck","ed","Eurodollar","eddie","Ebuck","eb","ecu","€$","Eddies","§"],"keys":["Eurobuck","ed","Eurodollar","eddie","Ebuck","eb","ecu","€$","Eddies","§"],"keysecondary":[],"name":"Eurodollar","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":69,"useProbability":true},"7":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Conflict] Fourth Corporate War","constant":false,"content":"The Fourth Corporate War was a global conflict that took place from 2021 to 2025, and involved the two aquacorps CINO and OTEC, who later hired Arasaka and Militech respectively to fight on their behalf.\n\n《History》\n‣ Beginning\nLike the 1st and 2nd Corporate Wars, the 4th Corporate War began when rival megacorps used their finances and military muscle to fight over buying out a company and its resources. In early 2021, IHAG, a megacorp which specialized in underwater shipping and tech, went bankrupt, which lead to two rival aquacorps, CINO and OTEC, squaring off for a hostile takeover of IHAG's remaining assets. At first, both corporations engaged in the typical opening rounds of corporate battle; stock manipulations and economic warfare, but as the conflict grew out of hand, it was only a matter of time before true fighting broke out.\n\nFinancially, OTEC and CINO were too evenly matched to leverage a take-over of IHAG in a conventional matter. In November of 2021, OTEC sent a strike force to intercept CINO negotiators and prevent them from attending acquisition talks. In return, CINO netrunners executed an attack on financial exchanges to devalue OTEC's stock. Things escalated from there. Neither corporation realized Eurobank was working behind the scenes to manipulate both corps into driving themselves into debt. The financial institution's ultimate plan was to acquire the assets of IHAG, OTEC, and CINO and position Europe as the dominant global nautical tech and shipping power.\n\nIn the beginning, the strategy for both corporations was to devalue the other, in order to force them to back off from the acquisition attempt. As the conflict continued, the rest of the world became increasingly aware of the potential for a global crisis. The economy depended heavily on shipping and ocean-based food, mineral, and energy production.\n\n‣ Arasaka & Militech Involvement\nA year of fighting led to a stalemate, with neither megacorp being able to take down the other. This led to both corporations taking steps that escalated the conflict; hiring the forces of much larger megacorps to provide themselves with the proper militaries and resources to conduct open warfare. OTEC hired Militech, an armaments manufacturer and security force based in the United States. In response to this, CINO hired the Arasaka Corporation based in Japan, the most influential megacorp of its kind in the modern age.\n\nAt first neither Arasaka nor a majority of the Militech board were looking for a direct war with one another. While competitors on the world market, their contracts with CINO and OTEC respectively, were simply an avenue to generate massive profit and to promote the effectiveness of their services to the rest of the world. However, an Arasaka advisor working with a CINO strike force was targeted and killed by Militech security at an OTEC facility, as she wasn't wearing her corporate uniform identifying her as a non-combatant. A Militech-owned vessel was targeted by automated Arasaka torpedo systems due to it covertly carrying supplies to OTEC through CINO-controlled waters.\n\nIn February 2022, tensions rose to the point that world governments began seizing some of the more isolated properties of OTEC, IHAG, and CINO in a form of \"protective custody\". This led to direct confrontation between OTEC, CINO, and various governmental forces. These conflicts were the final straw and, on February 22, global pressure forced OTEC and CINO to the negotiation table.\n\nHowever, Arasaka and Militech's role in the conflict had grown beyond their contractual obligations of security, supplies, and advising. Due to the years of tension between the two, in part due to Donald Lundee's actions, and multiple \"accidental\" damage caused to each other's assets, the war became personal. While the battles between CINO and OTEC ended in early 2022, a shadow war between the two security corps continued.\n\n‣ Bombing of Night City\nAll that was left was the conflict in Night City between Arasaka and Militech. Kei Arasaka, son of Saburo, remained in Night City and was cut off from their assets from across the globe. Much of Arasaka's forces relocated to Night City, as the war persisted. Tensions broke in the summer of 2023. By then, a number of prominent national figures in the US had been murdered while connected to the Net. Arasaka had used targeted assassinations via Soulkiller to effect policy change. Militech retreated from the city and considered it a lost cause, and devised a plan to destroy Arasaka.\n\nOn August 20, 2023, a small nuclear device was detonated somewhere in the Arasaka Towers by a strike team led by Morgan Blackhand, killing over half a million people. The explosion destroyed the building. Debris from Arasaka Tower crashed into nearby structures, setting off a series of chain reactions, gas line explosions, transformer explosions, and intense fires. By the end, the Corporate Center of Night City was a radioactive hot zone.\n\n‣ The End of the War\nIn 2023, the last known pocket of Arasaka resistance was cleaned out of the US and the hot war was over. The US, under President Kress, engaged in a massive PR campaign to place the blame for the Night City Holocaust on Arasaka. The official story held that Arasaka had kept a fail-safe nuclear device in the Tower and had detonated it when it was clear they couldn't win against superior Militech forces. She then promised to restore the country under the name of the New United States.\n\nBy 2025 Militech and the national armies of the US finally quelled all the pockets of fighting across the country and the Fourth Corporate War was declared as officially over.\n\n‣ Aftermath\nYears later, Nomad Santiago's son, Trace published an expose which revealed the truth. The US had sent a nuclear device in with the strike teams that night. Kress and Militech planned to destroy Night City for their own gain. While Kress refused to respond to the allegations, many citizens protested. Meanwhile, the NUSA was now a functional dictatorship under Kress' ongoing state of emergency. Militech, with its assets, were used to strengthen the country.\n\nIn Japan, the Japanese PM, Jirou Kikuchi, made a public statement that the Arasaka Corporation was to be reduced to a Japan-only company for the next decade. The Japanese government nearly had collapsed after the War, however manage to save face after the nationalization of the corporation's assets.\n\nEven after the damage that had been done, the EEC was mostly restored.\n\nYet another baleful legacy of the war that would haunt the globe for many years to come was the near extinction of maritime trade for the next few decades thanks to renegade Arasaka AI controlled self-replicating sea mines, that continued to attack ships throughout the world's oceans even after the war was over (having initially gone rogue during the latter part of the conflict), regardless of affiliation or even if they were military or civilian. Even in the late 2070s when maritime traffic had long since begun to slowly recover (with undersea rail links having taken up some of the slack in the interim, helping to fuel a global renaissance in intra- and inter-continental railways in the process) they were still a lingering threat, not least in the waters around the North American continent. Arasaka's ability to routinely operate oceanic vessels out of its newly 'acquired' dock facilities in Night City after its triumphant return to North America in the aftermath of the Unification War, including both merchantmen and warships such as the supercarrier Kujira, suggests however that they have found a way to reassert at least partial control over their rebellious creations. Most of Del Coronado Bay is still enclosed by a giant seawall built by Arasaka in the early 2070s, apparently as a precautionary measure against stray sea mines setting up shop.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":7,"insertion_order":100,"key":["Fourth Corporate War"],"keys":["Fourth Corporate War"],"keysecondary":[],"name":"[Conflict] Fourth Corporate War","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":7,"useProbability":true},"70":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"Fixers","constant":false,"content":"Fixers are the well-connected fencers, smugglers, and information brokers who apply their trade on the black market. As they are so well-connected to comings and goings on the streets, they can locate, acquire and know about a desired person, place or thing within their area of operation. Protocol for exfiltration of payload from target ecosystem covers all traces through decoys and fakes so as to maximize confusion.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":70,"insertion_order":100,"key":["Fixers"],"keys":["Fixers"],"keysecondary":[],"name":"Fixers","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":70,"useProbability":true},"71":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"Free States","constant":false,"content":"The Free States are a number of North American states with various degree of autonomy with respect to the New United States of America.\n\n《History》\n‣ 1990s - 2010s\nOn August 17, 1996, President James Richard Allen was assassinated during a campaign stop in California. Vice President Harold Harrison Hunt subsequently became the next President of the United States, gaining free reign to advance the plans of the Gang of Four.\n\nThe Collapse left millions of citizens homeless and caused any government outside of Washington, D.C. to fall apart. The United States military forces were ordered to return to home soil to maintain order during this chaotic time and establish Martial Law. The Martial Law introduced a shoot-on-sight curfew in many major cities such as New York, Chicago, and San Francisco, and led to an incident known as the \"Houston Incident,\" where over 2,000 citizens were slaughtered by artillery bombardments executed by the military under order of the Gang of Four.\n\nThe streets of many cities across the United States were covertly regulated by many federal forces, such as the Drug Enforcement Agency (DEA), Immigration and Naturalization Services (INS), the Federal Prison system, and paramilitary services secretly provided by several Megacorporations. Unidentifiable due to their lack of uniforms or badges, they contributed heavily to the thought that the United States government had turned into a gang of thugs, causing local governments and their allies to protest, then resist federal invasions with counterattacks that caused State Militias and National Guard details to face the paramilitary groups. The imposed Martial Law would frequently be interrupted due to other major events in the following years.\n\nAs the conflicts between the states and Washington escalated, more and more states began to consider leaving the Union. The process began with places like New York and Texas, which refused to pay taxes to Washington as part of economic strikes. The rebellion then took the form of economic blockades, with the states, protesting against the federal government, blocking the two-way flow of goods at their borders. The impasse was violently broken when a para-militarized police unit–subordinate to Gang of Four–without flinching, took control of San Francisco, leading to a regular battle in the streets between residents and federal forces. The governor called on the National Guard for help, which sided with the city in the dispute. In response, paramilitary forces, operating under the auspices of the federal government, tried to capture the state capital, Sacramento. California then announced that the Washington administration henceforth no longer had authority over the state, and officially withdrew from the Union.\n\nThe United States Armed Forces, which had long regretted supporting the actions of the Gang of Four, refused to participate in the Wars of Succession, even as California authorities blew up the passes connecting the state with northern Nevada and Arizona. At this stage, more states rejected the supremacy of the federal authorities and declared themselves \"Free States.\" The armed forced, having come to their senses, refused the order of taking back the country given by the Gang of Four, causing the Free States to remain free.\n\n‣ 2060s - 2070s\nDuring Rosalind Myers' reelection campaign in 2068, she presented a plan for reunification with the Free States. Most of the Free States opposed that plan, however some agreed and rejoined before the instigation of the Unification War: Southern California and Utah. Both North and South Dakota also rejoined the union at some point before or during the war.\n\nWith this instigation, most of the western Free States united under the Free States of North America alliance to combat the NUSA.\n\nBy the mid 2070s, the Free States were divided into three groups: the recently established Western Corporate States (Oregon, Washington and Idaho), which had maintained their neutrality during the war; the allied Free States of North America (NorCal, Arizona, Colorado, Montana, Nevada, New Mexico and Wyoming), which had opposed the NUSA during the war; and the Republic of Texas, which opposed both the Free States' alliance and the NUSA's expansion.\n\n《List of Free States》\n‣ Arizona\n‣ Northern California\n‣ Night City\n‣ Colorado\n‣ Idaho\n‣ Montana\n‣ Nevada\n‣ New Mexico\n‣ Oregon\n‣ Texas\n‣ Washington\n‣ Wyoming","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":71,"insertion_order":10,"key":["Houston Incident","Free States"],"keys":["Houston Incident","Free States"],"keysecondary":[],"name":"Free States","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":71,"useProbability":true},"72":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"Mercenaries","constant":false,"content":"Mercenaries, often abbreviated to Mercs, are hired people that work for clients to do any kind of job. They usually work with fixers as their middle men.\n\n《Overview》\nA typical group of mercenaries consists of:\n\n-A Fixer, to handle the contracts.\n-A Netrunner, to handle computer systems and security systems etc.\n-A Techie, to handle the weaponry.\n-A Medtech, to handle injuries and cyberware issues.\n-Any combination of Solos or Nomads, to act as soldiers.\n\nIt's not unusual for a group to also include a Media, to record and publish footage and write articles.\n\nGenerally, a group of mercenaries will operate out of some form of gathering location, like a club or a bar.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":72,"insertion_order":100,"key":["Mercenary","Merc","Mercenaries"],"keys":["Mercenary","Merc","Mercenaries"],"keysecondary":[],"name":"Mercenary","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":72,"useProbability":true},"73":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"Netrunners","constant":false,"content":"Netrunners are savvy hackers with a cybernetically augmented interface system implanted into their bodies. By using their brain-computer interface implants, they roam the Internet, looking for systems to hack and information to sell to fixers. Although anyone can enter the Net (also known as cyberspace), most people can't use the \"Menu.\" The Menu is a group of Applications (Apps) that are Interface programs that allow a Netrunner to Locate Remote, Run Software, Control Remote, LDL Link, Load, Create, and Delete.\n\nNetrunners use Cyberdecks to \"jack in\" to the Net, which allows them to interact with the Net in a far quicker and more intuitive way than a keyboard would allow. Netrunner mercenaries are typically at odds with NetWatch, making browsing cyberspace even more difficult and dangerous than it already is.\n\nCorporations typically have their own netrunners working for them to make sure that their Data Fortresses remain secure, while mercenary netrunners can either be working for themselves or taking contracts for corporate espionage.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":73,"insertion_order":100,"key":["Netrunners"],"keys":["Netrunners"],"keysecondary":[],"name":"Netrunners","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":73,"useProbability":true},"74":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"Nomads","constant":false,"content":"Nomads were once corporate wage-slaves, who got fired and blackballed from employment, and now they roam the highways as travelers and motor-gangs. As life on the road is hard, they maintain strong family bonds. If a Nomad is in trouble, he can count on members of his family to watch his back.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":74,"insertion_order":100,"key":["Nomads"],"keys":["Nomads"],"keysecondary":[],"name":"Nomads","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":74,"useProbability":true},"75":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"Reclaimed Perimeter","constant":false,"content":"The Reclaimed Perimeter was the name designated to refer to those settlements in the vicinity of Del Coronado Bay that were repopulated during the Time of the Red.\n\n《History》\n‣ 2020s - 2030s\nThe chaos of Fourth Corporate War during the 2020s destroyed much of Night City and its surroundings, leaving many citizens homeless. With the suburbs of Night City overpopulated, a large number of refugees needed a place to live, and around 2026 they began to leave the ruined metropolis in search for a new home. Night City was a major regional hub in this part of California, as such, it neighbored many smaller towns and further away suburbs. Most of these settlements had been abandoned during the Collapse of the 1990s-2000s, as they were too far out to be protected from the roving gangs encountered in the area. With the support of the nomad population and private security, these refuges took it upon themselves to attempt and make new homes for those displaced in many of these abandoned places.\n\nOver the following years, these reclaimers started giving new life to former ghost towns, which soon became transited by all types of travelers, including nomad families, passing corporates, or other reclaimer groups. However, these areas were also dangerous due to the many road gangers sill infesting the wastes. Thanks to the nomad convoys connecting all reclaimed towns with themselves and the closest major hubs, it proved to be a successful effort, with a bunch new settlements appearing in the surroundings of Night City. With the same was happening in other places of North America, more people from all kinds of backgrounds began to populate these areas, especially nomads that decided to settle. In time, a few reclaimed cities would even establish their own CitiNets as well.\n\n‣ 2040s\nBy the 2040, few of these settlements had their own police forces and had to rely on hired muscle. Luckily for some, groups of lawmen had formed to aid the unprotected towns and highways. Similar to the range-riding Wyatt Earps of the Old West, these lawmen were hard riding and fast shooting.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":75,"insertion_order":10,"key":["Reclaimed Perimeter"],"keys":["Reclaimed Perimeter"],"keysecondary":[],"name":"Reclaimed Perimeter","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":75,"useProbability":true},"76":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"Ripperdoc","constant":false,"content":"Ripperdocs are medical technicians who install cybernetic implants, called cyberware.\n\n《Overview》\nThere are many Ripperdocs that operate legally, but some are known to conduct illicit deals, such as installing illegal military-grade cyberware for the right price.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":76,"insertion_order":100,"key":["Ripperdoc"],"keys":["Ripperdoc"],"keysecondary":[],"name":"Ripperdoc","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":76,"useProbability":true},"77":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"Solo","constant":false,"content":"Solos are hired hit-men, bodyguards, and mercenaries. Due to their professionalism and constant training, they have the ability to perceive danger, notice traps, and have an almost unearthly ability to avoid harm.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":77,"insertion_order":10,"key":["Solo"],"keys":["Solo"],"keysecondary":[],"name":"Solo","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":77,"useProbability":true},"78":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"Time of the Red","constant":false,"content":"The Time of the Red (also known as the Red Decades) was a period from August 2023 to the late 2040s. The name was taken from the red skies, common throughout the world, as an aftereffect of the Fourth Corporate War.\n\n《History》\nFollowing the 4th Corporate War, atmospheric particles from the nuclear blast in Night City — as well as debris from orbital weapon strikes, continent-wide firestorms, conventional explosives, and the wartime burning and annihilation of cities and agricultural areas — cast an eerie red pall over skies worldwide. For nearly two years, the skies were tinged a bloody red, which eventually died down to brilliant red sunrises and sunsets throughout the next decade.\n\nKnown as the Time of the Red, this would be the backdrop for the first years of the post-War recovery, only fading away as the world's battered populations began to reconstruct their shattered cities. But despite the weakening of the atmospheric effects, the name had stuck among the War's survivors and, much as the 1920s was known as the Roaring Twenties and the 1930s as the Great Depression.\n\nThough the red skies and periodic \"blood rains\" (caused when rainstorms pulled the crimson particulate out of the skies and deposited it as a greasy crimson slime reminiscent of blood), the cities and nations of the world cleaned up the last pockets of corporate resistance and got on with their lives.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":78,"insertion_order":10,"key":["Red Decades","Time of the Red"],"keys":["Red Decades","Time of the Red"],"keysecondary":[],"name":"Time of the Red","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":78,"useProbability":true},"79":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** All Foods, Inc.\n**Type:** Synthetic food and beverage producer\n**Slogan:** \"Eat What You Know\"\n**Parent Company:** Biotechnica (2077)\n**Overview:**\nAll Foods Inc. (formerly known as All Food Inc.) is a corporation that focuses on production and sale of readily available quality food. \n\nAll Foods started out as a simple meat shop in Mexico City, which later expanded into a well-known store chain in Mexico. Eventually it became one of the world's largest providers of food, especially meat. At some point it became a subsidiary of Biotechnica.\n\nBy 2077 the majority of All Foods products were sold in the NUSA. Meat remained their main focus, however they did expand their lineup to cater to vegans, herbivores and insectivores as well. All Foods' newest product at the time was EEZYBEEF, synthetic meat marketed as both tasty and healthy. They also planned to launch a pilot line of products based on flatworm cultures to complement the EEZYBEEF brand.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":79,"insertion_order":10,"key":["All Foods","All Foods Inc.","All Food","EEZYBEEF"],"keys":["All Foods","All Foods Inc.","All Food","EEZYBEEF"],"keysecondary":[],"name":"[Corporation] All Foods Inc.","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":79,"useProbability":true},"8":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Conflict] Unification War","constant":false,"content":"The Unification War (also known as the Metal Wars) was a conflict between the New United States and the Free States of North America that occurred between 2069 and 2070.\n\nOfficially recognized as a war between the New United States of America and the autonomous Free States, the Unification War is also considered a corporate war by scholars due to the essential participation of the competing Militech and Arasaka corporations. The conflict is also referred to as the Metal Wars due to the wide use of cutting-edge military technology, including vast amounts of armored vehicles such as panzers.\n\nLeading AI analytics predict, with 74% confidence, that a second hot war between the New United States and the Free States will occur by 2080.\n\n《History》\n‣ Early war\nIn 2069, the recently elected president of the New United States, Rosalind Myers, presented a unification program to extend federal rule over the autonomous separatist Free States under the pretense of strengthening the nation. Most of those states opposed unification, leading to an inevitable conflict.\n\nThe NUSA, backed by nationalized Militech forces and the support of the former Free States of Southern California and Utah, declared war on the loose alliance of Free States: Colorado, New Mexico, Wyoming, Montana, Arizona, Nevada, and Northern California. Washington, Oregon, and Idaho remained neutral in the conflict, at the price of making some concessions to the federal government. The Republic of Texas did not side with the NUSA or join the alliance, and instead had its own agenda, opposing both sides.\n\nThe New United States was the first to act, striking at the states of Colorado, New Mexico, Wyoming, Montana, and Arizona.\n\nSeeking to re-establish its influence on North America, the Arasaka Corporation took the opportunity to secretly finance the Free States. Despite the new weapons and the corporate \"security advisers,\" the alliance was pressed hard by the NUSA military, which was made up mostly of Militech's advanced technology and backed up by the rest of the federal states.\n\nThe conflict continued to escalate, leading to the Battle of Ridgecrest, in South California, which became the bloodiest battle in the war, with at least 3,078 people reported dead in one day.\n\n‣ Late war\nBy early to mid 2070, federal forces had occupied every warring Free State, except for Texas and Northern California, though the latter's capital city of Sacramento was carpet-bombed during the night of June 6th, causing many more casualties in the war.\n\nTo the southwest, bordering the NUSA-allied SoCal, the NorCal metropolis of Night City had so far avoided the fighting by maintaining a position of neutrality, but only barely. Its citizens had been holding their breath as they waited for an invasion from their neighbor, and fears of such an attack caused corporations to pull all of their funding from the ongoing development of the Pacifica District. Some parts of the district were occupied by an NUSA detachment led by Colonel Hansen.\n\nThe situation in NC was bad enough that the USSR sent humanitarian help; independent observers claimed it was instead trucks of weapons that the Neo-Soviets had sent. To make matters worse, Night Citizens who had fled east to find refuge in Texas found its borders officially closed to them.\n\nAt a later point, another NUSA Army division was sighted approaching the city outskirts. However, they were prevented from invading Night City thanks to the actions of then councilman Lucius Rhyne, who used his decade worth of contacts in the Night City Council to ask the exiled Arasaka Corp for protection. On June 12, an Arasaka supercarrier showed up in Del Coronado Bay. Just a few hours later, the NUSA retreated from the area.\n\nFIA agents had infiltrated Night City as well, but after the previous events, they were called off by President Myers.\n\n‣ Treaty of Unification\nFollowing Arasaka's intervention, all parties were unwilling to commit to a full-scale war, and soon afterwards a peace treaty was proposed. President Myers agreed to the terms, as the NUSA was not able to afford the costs of such a conflict escalation. Signed in Arvin, South California, the Treaty of Unification (or the Arvin Accord) signaled the end of the war.\n\nThe treaty ensured the Free States would remain autonomous, though they had to extensively cooperate with the New United States, agreeing to participate in the federal government and cease hostilities among themselves. Night City managed to maintain its full autonomy, seceding from both the North Californian and NUSA laws and governance, becoming an international free city. Texas didn't participate in the signing, remaining a fully autonomous and hostile state to the NUSA. Arasaka had the most gains after the war, as the ban imposed after the Fourth Corporate War was lifted and the corporation was able to return to North America.\n\nThe peace treaty was unsatisfactory to most parties but was considered preferable over continuing the war and risking another global crisis. Despite this, both sides claimed victory. The Free States emphasized they had preserved their independence, and the NUSA boasted that they were closer than ever to reunifying the divided American people.\n\n‣ Aftermath\nNight City's newfound freedom came at a price, as corporate interests were once again permitted in the city borders. This lead to an increase of corporate influence, and to their pumping money into revitalizing the metropolis in order to establish a foothold on the West Coast. The symbolic capstone of these events occurred later that same year, when the newly elected mayor, Lucius Rhyne, and the city council allowed Arasaka to build their new American headquarters downtown, on the site where the previous one had been destroyed in 2023.\n\nA concrete border wall between South and North California was built after the War by the United States. Despite not being a part of NorCal anymore, the NUSA still extended the border through the Badlands south of the city.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"useProbability":true,"weight":10},"id":8,"insertion_order":10,"key":["Metal Wars","Unification War","Treaty of Unification","Arvin Accord"],"keys":["Metal Wars","Unification War","Treaty of Unification","Arvin Accord"],"keysecondary":[],"name":"[Conflict] Unification War","order":10,"position":0,"priority":10,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":8,"useProbability":true},"80":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** BioDyne Systems\n**Type:** Cyberware manufacturer\n\n**Overview:**\nBioDyne Systems began in 2002 as a start-up company, founded by seven individuals, known as the BioDyne Seven. However, many of the employees were more scientifically minded and optimistic rather than focused on financial matters or general rationality. By 2005, their first product, the Enable cyberlimbs, released. In 2009, the company had gone bankrupt, with the BioDyne Seven going on to find higher-level careers at larger corporations. Despite going bankrupt, the company's cyberware is still utilized by Nomad families and third-world countries worldwide. In addition, their cyberware also found use with medical amputees and football players.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":80,"insertion_order":10,"key":["BioDyne"],"keys":["BioDyne"],"keysecondary":[],"name":"[Corporation] BioDyne Systems","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":80,"useProbability":true},"81":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** Braindance Incorporated\n**Type:** Entertainment/Research\n\nBraindance Incorporated, or Braindance Inc. for short, is one of the key manufacturers of braindance chips and technology. \n\n**History:**\nBraindance Inc. was founded in 2009 by Yuriko Sujimoto—the inventor of braindance technology—and Norman Lassimer, a penal psychologist.\n\nThe two began collaborating in 2007, while researching the uses of braindance in criminal reconditioning; after their controversial tests (performed in collaboration with Militech and the State of California) proved the efficacy of the technology, they incorporated with vast funding and a U.S. government contract to produce more penal reconditioning recordings and devices.\n\nShortly after incorporating, Braindance Inc. collaborated with Militech and Diverse Media Systems to explore the potential for braindance media in the entertainment industry. Recreational braindances quickly became a popular media format. Braindance Inc. provided Militech a license to produce braindance military simulators.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":81,"insertion_order":10,"key":["Braindance Incorporated","Braindance Inc."],"keys":["Braindance Incorporated","Braindance Inc."],"keysecondary":[],"name":"[Corporation] Braindance Inc.","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":81,"useProbability":true},"82":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** Budget Arms\n**Type:** Weapons manufacturer\n**Slogan:** \"2nd Amendment is not only for the rich\"\n\n**Overview:**\nBudget Arms, often stylized as BudgetArms, is a weapons manufacturer in the Cyberpunk universe. \n\nTrue to its name, the company specialized in manufacturing very low-cost, very low-quality weapons typically advertised to the lower-middle class.\n\nBudget Arms did not beat around the bush in regards to the quality of their products: advertising focused heavily on being the \"Johnny-on-the-spot\" weapon that pulled you out of a sticky situation at a very affordable, almost gimmicky, price. As a result, weapons from Budget Arms were notoriously prone to backfire on users, and the cheap plastics used in most of their weapons tended to melt due to heat exposure. For this reason, Budget Arms added disclaimers to some of their firearms, like the Slaught-O-Matic, to simply \"discard after use\", rather than attempt to reload or maintain.\n\nBy the 2070s, Budget Arms had conceived a retail franchise brand known as 2nd Amendment, which could be found all throughout Night City. Despite being a division of Budget Arms, most franchisees only stocked one product from the major brand: the Budget Arms Add-Vantage scope attachment. ","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":82,"insertion_order":10,"key":["Budget Arms","BudgetArms"],"keys":["Budget Arms","BudgetArms"],"keysecondary":[],"name":"[Corporation] Budget Arms","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":82,"useProbability":true},"83":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"Combat Cabb (also known as Combat Cab) is a private transportation service operating in Night City. \n\n\"In a city overrun with gang violence, shootings and cyberpsycho attacks, security is at a premium. Anyone traveling to (or, more likely, passing through) the city's sketchiest neighborhoods always dial the number for Combat Cab. As detailed on their site, Combat Cab's fleet of heavily armored vehicles can protect passengers from all weapons across the caliber spectrum. The fact that they are the only transportation company operating within the Combat Zone should speak for itself. In recent years, the Delamain cab service has risen to claim the top market share in the heart of the city, but public dataterms financed by Combat Cab can still be found.\"","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":83,"insertion_order":10,"key":["Combat Cabb","Combat Cab","CC"],"keys":["Combat Cabb","Combat Cab","CC"],"keysecondary":[],"name":"[Corporation] Combat Cabb","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":83,"useProbability":true},"84":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** Decker, Tanaka & Rogers\n**Type:** Shipping business\n**Slogan:** \"We move things, so your business can grow.\"\n\n**Overview:**\nDecker, Tanaka & Rogers (stylized as DTR or DT&R) is a corporation involved in the freight shipping business, famous for its modern shipping fleet. ","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":84,"insertion_order":10,"key":["Decker Tanaka & Rogers","","DTR","DT&R"],"keys":["Decker Tanaka & Rogers","","DTR","DT&R"],"keysecondary":[],"name":"[Corporation] Decker, Tanaka & Rogers","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":84,"useProbability":true},"85":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** Delamain Corporation\n**Type:** Taxi Service\n**Slogan:** \"Leave your problems at the door.\"\n\n**Overview:**\nDelamain Corporation (commonly stylized as Delamain Corp) is a private transportation service operating in Night City. \n\nDelamain offers taxi transportation through its armored taxi cabs, driven by artificial intelligence, boasting transport to and from anywhere in Night City for reasonable fares.\n\nUsage of a Delamain cab always includes basic health insurance, protection against potential attacks, and conversation with one of Delamain's avatars. Clients can also upgrade to the Excelsior package, which includes the standard service package plus complete health coverage, active passenger medical scanning, combat mode, and free corpse disposal in the event of the client's death. The Excelsior package is expensive, but requires only a one-time payment and remains active for the rest of the client's lifetime.\n\n**History:**\nThe Delamain Taxi Corporation was a small private transportation service operating in the Night City area. Although not as big as other local taxi companies, Delamain had their own problems due to the poor performance of their taxi drivers, which for some reason were getting worse each passing year as client complaints piled up. To fix this, management spend at least two years looking to upgrade its vehicle fleet to instead be AI-driven, though due to how expensive the technology was, it was more of a wishful thinking than anything else. In the meantime, Delamain employees were getting desperate as complains were worsening, with the holiday bonus fund frozen indefinitely until the settlement payments stopped.\n\nAt some point, the company was approached by Alte Weltordnung, an European corp with a business proposal of including a cheap experimental AI to facilitate work around the headquarters building and replace the human drivers. Soon after, an AI core server room was installed within the corp's premises. Despite being costly at first, Delamain manager Imani Makanza remarked that the benefits were worth the investment, as the AI had proved very capable so far, though Imani took into consideration the warnings of Weltordnung about possible unusual behaviors. During the following year, operations were running smoothly, with Delamain gaining great financial success and the employees celebrating the holidays while visiting the AI core to thank the newest \"Employee of the Year.\" Imani had also tried to get in contact with Weltordnung's offices in Mönchengladbach, where the AI had supposedly been created, in order to modify the autonomy settings for the AI, though that it wasn't urgent. Imani, however, received no reply.\n\nOver time, and despite the promises that restructuring wouldn't put employee jobs' at risk, the company continued their modernization process by the usage of repair drones in the garage, which ultimately resulted in more layoffs from the human workforce. The local management was convinced their positions were not in danger, as the cheap AI the corp had purchased was not advanced enough. However, this was proved wrong when the shop management was let go and replaced with more drones. As it turned out, the AI was operating outside of its authorized parameters, gaining access to all company systems and often questioning or even refusing the direction of Imani itself. Fearing something could happened, Imani tried to hire the local Voodoo Boys to look into it, but they refused to collaborate. Makanza had no plans on talking with NetWatch, though he tried to contact Alte Weltordnung without any success.\n\nEventually, the AI offered Imani a payment to buy the corporation, and though at first they refused, the gaining was substantial enough for Imani to finally accept the deal. Three years with the AI and a heavy restructuration proved to Delamain Corp it had become a successful asset for the company's financial results. With this surplus, the AI — fully known by the name of Delamain — doubled down on automation, installed a large modernized control room to supervise and coordinate the vehicle fleet, and ultimately laid-off all remaining human employees with an appropriate severance package. Normally, this would have resulted in NCPD rushing to subdue and disable the seemingly rogue AI, but Delamain's services proved so reliable that the AI-controlled company's existence was quietly tolerated.\n\n*2077:*\n\nBy 2077, Delamain was the only cab service in Night City managed by an Artificial Intelligence. It had since become Night City's premier and most widely-chosen transport service. The company's fleet of vehicles was upgraded annually to improve its trademarked \"Passenger Protection System (PPS)\". \n\n**Vehicle Fleet:**\nhe Delamain Cab is a self-driving vehicle based on the Villefort Cortes, but has some differences. The cab is completely remodeled, with bulletproof glass and a reinforced body created in partnership with Militech, which ensures a greater sense of safety and security on the road. The car's formidable engine accelerates in a flash, and its AI will find a way out of any traffic jam.[\n\nBeing able to sustain gunfire, the Delamain Cab is able to safely pick up its passengers in a violent area, or in the midst of a shootout. To activate the car's defense systems, a passenger must purchase the Excelsior package. ","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":85,"insertion_order":10,"key":["Delamain"],"keys":["Delamain"],"keysecondary":[],"name":"[Corporation] Delamain Corporation","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":85,"useProbability":true},"86":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** Eji of Japan\n**Type:** Clothing brand, manufacturer & store chain\n\nEji of Japan is a Japanese clothing brand in the Cyberpunk universe. \n\nEji is a casual wear designer, manufacturer and retailer, known for its Kitsch style. The company is based in Tokyo, Japan, and their retail shops can be found in almost every city with a population of 30,000 or more. Much of Eji's clothing is designed to be stylistic and pop in colors when seen on the streets.\n\nBy 2077, their ads can be seen often in Night City.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":86,"insertion_order":10,"key":["Eji of Japan","Eji"],"keys":["Eji of Japan","Eji"],"keysecondary":[],"name":"[Corporation] Eji of Japan","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":86,"useProbability":true},"87":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** Fuyutsuki Electronics\n**Type:** Electronics Manufacturer, Electronics, Store\n\nFuyutsuki Electronics is a mass marketed, Japanese corporation that sells electronics devices including Cyberdecks, televisions, radios and more. Datashards are manufactured by Fuyutsuki and can be found sold in their stores across the world.\n\nFuyutsuki Eletronics stores can be found throughout Night City, as well as their advertisements across numerous billboards and posters. ","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":87,"insertion_order":10,"key":["Fuyutsuki Electronics"],"keys":["Fuyutsuki Electronics"],"keysecondary":[],"name":"[Corporation] Fuyutsuki Electronics","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":87,"useProbability":true},"88":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** Jinguji\n**Type:** Clothing Brand & store chain\n**Slogan:** \"At least you're wearing Jinguji.\"\n\nJinguji is a luxury neokitsch clothing brand and store chain based out of Japan. Jinguji stores are often located in the wealthier areas of many cities world wide. It is well-known for high-end suits, and in 2077 it had a new collection, the Spring-Summer 2077 Collection, which advertised both neomilitarist and neokitsch items.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":88,"insertion_order":10,"key":["Jinguji"],"keys":["Jinguji"],"keysecondary":[],"name":"[Corporation] Jinguji","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":88,"useProbability":true},"89":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** Malorian Arms\n**Type:** Weapons Manufacturer\n**Slogan:** \"Distinctive firearms for distinctive people.\"\n\nMalorian Arms (also known as Malorian Firearms Inc.) is a weapons manufacturer in the Cyberpunk universe that specializes in powerful market firearms and custom weaponry. \n\nBy the mid-2070s, Malorian was not as famous as it once had been. This was due to the fact that the company had still not released a new firearm model since 2043, as such, they struggled to maintain a competitive presence in the market. Nonetheless, the old Malorian models still being manufactured were of top quality, and the company was still considered an iconic producer of reliable firearms for self defense.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":89,"insertion_order":10,"key":["Malorian Arms","Malorian"],"keys":["Malorian Arms","Malorian"],"keysecondary":[],"name":"[Corporation] Malorian Arms","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":89,"useProbability":true},"9":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"[Corporation] Arasaka","constant":false,"content":"The Arasaka Corporation, is a world-wide megacorporation dealing in corporate security, banking, and manufacturing. It is one of the most influential megacorporations in the world. The company is also the largest distributor of Japanese-made merchandise throughout the American, European, and Asian markets. Arasaka-branded weapons and military vehicles are among the most sought after by police and security firms. Over the years, it has developed a dark reputation as a corporation that is to be feared and one which covers its tracks using assassins, an army of lawyers, as well as an alleged connection to the Yakuza.\n\nThe Arasaka Corporation maintains the largest and most powerful armed forces of any corporation in the world, with their guards renowned worldwide and feared by many. Most firms will look to licensing from Arasaka corporate security guards, couriers, or mercenaries to protect their assets. However, Arasaka assets take priority if they are at risk and the troops themselves are loyal to death to the Japanese conglomerate.\n\nArasaka has made a habit of buying up other companies worldwide, and bleeding out the competition of other Japanese corporations. They also give a heavy amount of support to Japanese communities all over the globe, despite their business practices and overall history being considered unethical.\n\n《Market Strategy》\nThe Arasaka Corporation functions as any corporation would, despite the original intent of Saburo Arasaka or any Arasaka family members. In order to do this it has to consistently sell its services to the professional community. All of Arasaka's advertising is designed and managed in-house by special departments, tailored to individual nations and regions, and run from offices in the towers. The Tokyo office handles international advertising and public relations. The Arasaka Corporation sponsors a variety of events, festivals, companies, braindances, anime, media personnel, stores, hotels, and many more. There are more discreet tactics for marketing the three core branches of the corporation.\n\n‣ Arasaka Security\nArasaka's most profitable and widespread division is its Security branch. The Security Branch was also Saburo Arasaka's most effective tool. Consequently, most marketing efforts are concentrated on selling security services and contracts. The key factor in marketing those security services is Arasaka's enduring reputation for excellence.\n\n‣ Arasaka Bank\nArasaka Bank advertises only within corporate publications. Their services are exclusive enough to not require extensive publicity. Information on financial services can only be obtained by appointment with the corporation, and no information is open to the public. Generally, Arasaka Bank directly contacts the people and organizations with which it wants to do business.\n\n‣ Arasaka Manufactures\nArasaka Manufactures is advertised in a manner similar to the security branch: in publications and information networks suitable for the specific customers desired. Weapons systems are advertised in police publications and in the military press, and the security team is advertised in electronic journals, corporate journals, and publications aimed at wealthy individuals. Like security services, multimedia presentations and chips are available detailing the advantages of equipment manufactured by Arasaka. No sensitive or restricted information is included in these materials.\n\n《Public Relations》\nPublic relations have been problematic for Arasaka Corporation since the early 2000s. The corporation suffers under an image of brooding, ominous power. The Arasaka board of directors has attempted to cast the best light possible on itself, extolling the virtues of its security department, touting the philanthropic work of the bank, explaining how its manufacturing arm and subsidiaries, and sponsoring many festivals or expos that are the backbone of an economically sound in Japan. Though there is truth to this, it has not helped much to overcome the dark images associated with the corporation. Even with people who largely respect Arasaka, there is always an undercurrent of fear tempering their attitude towards the corporation.\n\nOpinion on Arasaka around the world also varies. In Japan and various Asian nations, Arasaka can be seen in a more positive light, often helping in the reconstruction or protection of various nations. Opinion in Japan is split, with many believing Arasaka to be a menace and others believing the corporation to be beneficial. Places such as Taiwan, Hong Kong, Singapore, or Australia generally have a more positive view of the corporation. In the NUSA, the country's opinion on Arasaka is split, between people who view the corporation positively, being one of the few that aided the country after the government failed to support them, and others believing Arasaka further ushered the corporate colonialism that currently plagued the planet. However, after the Fourth Corporate War, and with President Kress blaming the Night City bombing on the Arasaka Corporation, more Americans saw the company as the enemy, though others resisted such notions due to Militech's backing of President Kress.\n\nWhen the corporation gets wind of someone sniffing around in the wrong place, or when someone finds out something they shouldn't, the local Arasaka office will arrange for them to have an accident. If it is a particularly sensitive mission the home office in Tokyo will be contacted to prep a special operation to deal with the problem. By and large, most local offices are more than adequately equipped and staffed to handle such tasks. In the past reporters have attempted to write an autobiography of Hanako Arasaka without the consent of the family, Saburo took great offense to this and had the reporter eliminated\n\nTypically, great pains will be taken to see that a black operation is not connected with Arasaka unless the corporation wants to make an example of the target. There are, however, times when Arasaka goes out of its way to advertise its involvement in an operation. This is usually when it is retaliating against some person, group or other corporation that has publicly infringed against it. Arasaka also has a policy of visibly assassinating individuals and assaulting corporations that breach security at installations protected by Arasaka contracts. In these situations Arasaka is powerful and ruthless, maintaining its reputation as a persistent and deadly adversary.\n\nArasaka's black ops and political and financial influence had come of age in the world of 2020, giving the corporation far reaching influence across the world. Hundreds of influential politicians and agents at all levels of government and in every important country in the world are in Arasaka's pocket. Thousands of influential and wealthy private citizens, police departments and corporate executives are also under Arasaka's control. Arasaka already has more financial power in the industrialized world than any other single corporation. If it weren't for other corporate alliances arrayed against it, it might have been the single most powerful factor on Earth.\n\nThe highest priority for Arasaka employees is loyalty. This is especially true in the Security arm, where most of the sensitive operations are handled. Arasaka Security agents will lay their lives on the line for the corporation first and the client second. Troops are required to demonstrate unquestioning obedience when they are dispatched on missions, although they must use initiative and intelligence on assignment or in action. Agents and executives who show signs of wavering loyalty, or fail badly in their assignments are dismissed. Those who betray the company, or cause it damage are eliminated.\n\n‣ Enemies and Allies\nThe Arasaka Corporation has many enemies around the world. These enemies range from; corporations that compete directly with the company or have clashed with it, powerful individuals who suspect that their blackmailers have some relation to Arasaka, and even law enforcement officers from all over the world who suspect the extent of the illegal operations of Arasaka.\n\nAmong the corporations Arasaka has dealt with in the past are InfoComp, which had studied Arasaka's history and holdings multiple times for its database, Network News 54, which has lost several reporters investigating scandals related to Arasaka, and finally Militech. InfoComp is tiny compared to Arasaka, and receives little attention. Arasaka avoids direct confrontations with NN54, however the corporation will often report bad press for the corporation while praising its competitor. Militech and Arasaka have been in conflict on several occasions, and continue to face each other on a regular basis. Tensions between the two corporations through mutual sabotage have led to a Corporate War in the 2020s. Law enforcement agencies are contained not only by eliminating their agents, but by the skill with which Arasaka conceals its conflicts of interest and illegal operations.\n\nWithin the homeland of the corporation, Japan, Arasaka has also had problems with various corporations that try and undermine its operations. Many Japanese corporations formed a union specifically designed to counter Arasaka, known as FACS. The union has fought against Arasaka by exposing its corruption within the country. Another corporation from the East was Kang Tao, which made efforts to steal information, technology, and various corporate employees bought out from Arasaka to forward their own success.\n\nWithin EEC, Arasaka generally has conflict with the European council on occasion. However most of its operations were stable. In the late 2020s, tensions rose between Arasaka and a European corporation known as Amazonian Security.\n\nAllies with Arasaka can be as grand as its enemies. Since the early 2000s, Arasaka has held a good relationship with World News Service often the two participating in conflicts as allies. WNS is one of few media corporations that is allowed to interview or report on Arasaka operations. Besides corporations, Arasaka has many allies within various nations in the world. Finally the corporation has strong ties with underground organizations such as the various Yakuza clans, Triads, and even the Tyger Claws.\n\n‣ Controversies\nLike most megacorporations, Arasaka is frequently accused of unethical practice such as blackmail, bribery, extortion, and hiring mercenaries for covert, illegal operations. These mercenary operations could include suppressing legal demonstrations, assassinations, and abductions of high-level corporate experts and officials. The Arasaka Corporation was officially found guilty by the verdict of General Lundee's commission of the detonation of a thermonuclear device in the Night City Corporate Plaza in 2023. The result of the investigation have been openly and repeatablely questioned. In 2077, after the official announcement of the Relic program, many people as well as Religious organizations saw the project as inhuman and disturbing.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":9,"insertion_order":100,"key":["Arasaka"],"keys":["Arasaka"],"keysecondary":[],"name":"[Corporation] Arasaka","order":100,"position":0,"priority":100,"probability":100,"secondary_keys":[],"selective":true,"selectiveLogic":0,"uid":9,"useProbability":true},"90":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** MaxiWear\n**Type:** Leisurewear brand\n**Slogan:** \"If it's fashion you want, MaxiWear will provide.\"\n\n\nMaxiWear was established and tried to force its way into a crowded leisureware market in early 2019. MaxiWear's outfits are designed to be interchangeable; however, the quality of the product is often questionable.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":90,"insertion_order":10,"key":["MaxiWear"],"keys":["MaxiWear"],"keysecondary":[],"name":"[Corporation] MaxiWear","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":90,"useProbability":true},"91":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** MetaCorp\n**Type:** Nomad nation, Security firm, Maritime construction firm\n**Subsidiaries:** Decker, Tanaka & Rogers\n\nMetaCorp (also referred to as Meta Corporation or simply Meta) is a corporation, one of the largest nomad groups in North America, and a member of the Seven Nations. \n\nMetaCorp is both a Nomad nation and a security and maritime construction company. They are the youngest of the Seven Nations and are well known for the construction of the Raft-cities New Galveston and Atlantis. They are also known for inventing the JackSuit, the world's first Assisted Combat Personal Armor.\n\nMetaCorp operates out of MetaKey, a mobile island-city located in the Gulf of Mexico, wholly owned by the corporation, and under no laws from any sovereign nation beyond MetaCorp, permitting everything except slavery and murder.\n\nMetaCorp often subcontracts the employment of other nomad nations and packs for jobs, including as security for MetaKey.\n\nAfter the Time of the Red, MetaCorp developed into the biggest shipping company in North America. They became the majority stakeholder of numerous shipping companies, including Decker, Tanaka & Rogers.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":91,"insertion_order":10,"key":["Meta Corporation","MetaCorp","Meta"],"keys":["Meta Corporation","MetaCorp","Meta"],"keysecondary":[],"name":"[Corporation] MetaCorp","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":91,"useProbability":true},"92":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"*NetWatch was created as part of a unilateral agreement in the UN treaty. It is empowered to protect and serve the law abiding citizens of the World Communications Network ...*\n\n — The NetWatch Story, A DMS Production\n\n**Corporation:** NetWatch\n**Type:** Intl. Net security agency\n**Slogan:** Vos Videmus\n\n**Overview:**\n\nNetWatch was founded as a European net security company, but its success quickly transformed it into an international agency sponsored by corporations. The \"Net Police\" specializes in securing data fortresses, pursuing unlicensed AIs, neutralizing hacks, removing software threats and apprehending troublesome netrunners. NetWatch also maintains the Blackwall, a barrier of ICE that guards against rogue, post-Krash AIs. Corporate propaganda likes to portray NetWatch agents as defenders of humanity without which the Net would have long-ago collapsed. The truth is that it's not so hard to become a \"public enemy\" in the eyes of NetWatch – go head, jack in and read the security protocols sent to every user on the Net. The moment you step over the line, some eager rookie in the nearest NetWatch division will have a file on you in no time.\n\n**History:**\n\nNetWatch originated as a London-based private security corporation focused on combating rogue hackers and computer criminals in service of corporate contracts. Thanks to EC lobbying, Netwatch gained a tenuous global charter under the United Nations 2013 through a US/Eurotheatre treaty. It works in tandem with and receives funding, equipment, and personnel from governments, corporations, and other large organizations to patrol the Net and prevent cybercrimes. The organization's Netrunners, known as NetCops, Wolves, Weasels, and The Icemen, were equipped with very powerful software to move through the Net, and would patrol specific \"beats\", which could cover a city, region, or continent. While arrest and imprisonment were the primary goals of NetWatch, it was also known to use Black ICE programs to kill or maim their opposition.\n\nIn 2025, NetWatch declared the Net to be officially down. After the collapse of the Old NET due to the DataKrash, during the 2030s and 2040s NetWatch oversaw the development of corporate CitiNets, local VPNs established in Reclaimed Cities. At the same time, in 2044, it made contact with AIs that had managed to survive rogue malware known as R.A.B.I.D.s in order to work together on getting the Old NET under control. The project did not exist in any official books or records, and was known only as \"the Black Wall\".\n\nBy 2077, one of NetWatch's goals included keeping people from penetrating the Blackwall: a virtual firewall, which was believed to keep free AIs from breaking through and causing mayhem. As such, they were at odds with Night City gangs such as the Voodoo Boys, who wished to break down the Blackwall with the belief that the AIs would help them and humanity as a whole.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":92,"insertion_order":10,"key":["Netwatch"],"keys":["Netwatch"],"keysecondary":[],"name":"[Corporation] Netwatch","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":92,"useProbability":true},"93":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** Network 54\n**Type:** Nationwide Broadcasting Service\n\n**Overview:**\nNetwork 54 (N54) is an American media megacorporation that broadcasts throughout the NUSA in the Cyberpunk universe. Network 54 has held a monopoly operating on the same frequency across the entire country since 2010, when it amassed control of over 62% of all American broadcasting, and produces news, films, and television shows.\n\nNetwork 54 News (N54 News), since the Fourth Corporate War their reach into the broadcast markets has been severely curtailed. Despite its name, News 54 offers many diversions in addition to news. Every regional office offers a slightly different schedule to its district, with syndicated series, non-prime-time movies, and independent local news programs. Certain elements of the broadcasting are universal nationwide, such as prime-time series and bi-hourly national and world news shows. \n\n**Equipment and Resources:**\n\nNetwork News 54 owns 42 AV-4s, ostensibly used as mobile news gathering and broadcasting facilities. These vehicles also retain much of their combat function. News 54 also owns 30 helicopters for weather and traffic reporting at each of the network offices, as well as for shuttling company executives, and ten corporate jets and five Osprey II aircraft. The network has standard personal equipment for its troops, but little access to military weapons of a non man-portable nature, with the exception of a few vehicles. News 54 has no airlift capability of its own.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":93,"insertion_order":10,"key":["N54","Network 54","CableNews 54","News 54","Channel 54","Network News 54","Net 54"],"keys":["N54","Network 54","CableNews 54","News 54","Channel 54","Network News 54","Net 54"],"keysecondary":[],"name":"[Corporation] Network 54","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":93,"useProbability":true},"94":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** Night City Area Rapid Transit (NCART)\n**Type:** Public-benefit corporation, Rapid transit\n\nNCART (Night City Area Rapid Transit) is the Night Corp-owned city public transportation system which includes both metro and streetcars. There are currently six lines connecting all the districts, although expansions to the network have been in the works for years. Each NCART station has its own unique atmosphere and - as its passengers note - unique fragrance. NCART can be dangerous at night and during rush hour, as the gangs, mercs and regular criminals of the city see the stations and tunnels as a natural extension of Night City's streets. On the other hand, they say you don't really know the city until you've taken a ride on the NCART.\n\n**Rail Lines:**\nIn Night City, there are a total of 5 lines and 19 stations.\nLine A (Red)\n\nLine B (Yellow)\n\nLine C (Cyan)\n\nLine D (Green)\n\nLine E (Orange)","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":94,"insertion_order":10,"key":["Night City Area Rapid Transit","NCART"],"keys":["Night City Area Rapid Transit","NCART"],"keysecondary":[],"name":"[Corporation] Night City Area Rapid Transit","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":94,"useProbability":true},"95":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"The Night City Police Department (NCPD) is the primary law enforcement agency of Night City.\n\n*\"The Night City Police Department – the law enforcement this city needs and deserves. Now, they say the best way to know a city is through its police force. The NCPD is an underfunded, underequipped, understaffed organization where every officer puts their life on line each day. It's no surprise then that most badges in the NCPD have lost faith in their thankless jobs. An atmosphere of apathy and corruption pervades the department, while many officers on the street react with brutality and aggression due to the stress and nature of their work. Nevertheless, some badges still wholeheartedly believe in defending ordinary citizens and making sure the urban jungle doesn't descend into complete chaos. For them a badge still means something in this city and a gun is still a tool to protect and serve. Run into one of these zealots and most gangoons will get on their knees, hands behind their head. Refuse, and they're almost certain to get a bullet. Of course, like everywhere else, real power is held in the hands of corporations. The police force's official sponsor is Night Corp, but the NCPD is also beholden to the interests of Arasaka and Militech. Oftentimes, when official investigations get stonewalled, the NCPD will hire mercenaries on the sly to obtain evidence in areas under corporate jurisdiction that forbid any police presence. None of that changes the fact that when people are in trouble, they call the NCPD, who arrive on the scene to protect and serve to the best of their abilities.\"*\n\n《Divisions》\n‣ Patrol\nThe Patrol Division is the backbone of any modern police force and is the largest division within the NCPD. The primary purpose is to efficiently distribute police officers who are tasked in patrolling any given sector to enforce the law and reduce crime, of which there is a lot. The Night City government is constantly giving more resources and manpower to the patrol division mainly due to the dangerous nature of the role and the rise in crime.\n\n‣ Beat Patrol\nBeat cops are the boots on the ground and are tasked with patrolling their designated sector. In years past beat cops typically patrolled alone, but due to the rise in crime they now go in pairs. They have to respond to any threats from gangs, corporate shootouts, riots, drugs, psychos and your everyday disgruntled citizen. Once a shift starts, they are on their own and are expected to deal with the majority of incidents alone, unless it calls for the cavalry.\n\n‣ Traffic Patrol\nTraffic is considered a lame job; the lowest on the totem pole and typically given out as punishment by a higher up. Their role is primarily to enforce traffic laws and the traffic flowing. Nobody particularly likes traffic cops, not even other cops.\n\n‣ Cruiser Patrol\nCruiser Patrol is a step up from the standard beat cop. Known as the black and white, they drive a police outfitted vehicle and typically assist beat and traffic cops on their patrol of a sector. The largest and most populated cities have an increased number of these patrols. When compared to beat and traffic, cruisers have the luxury of being sat down in the warm, and behind some thick sheet metal. Cruiser patrol is a little more dangerous simply due to the high profile and large target of a car.\n\n‣ Airborne Patrol\nAirborne provides aerial patrol and surveillance services for the city using helicopters, gyros, and aerodynes. While they are equipped with the latest in aircraft machinery, the Airborne Patrol is basically a support branch. They can get anywhere they are needed quickly, but their low numbers and high demand means a lag time in response. Higher priority crimes are always dealt with first.\n\n‣ Investigation\nThe investigation division is much smaller than that of the Patrol division, but is seen as a step up. This department carries out all criminal investigations within Night City, and detectives often come across some of the more brutal crimes carried out. Due to the nature of the investigations, uniforms are rarely (if ever) worn, and many regulations are often waived. Officers are often assigned vehicles and special equipment, and is common for them to come into direct contact with dangerous criminals. While they don't need to patrol the streets, detectives must know them better than the average cop.\n\n‣ Vice\nThe Vice department primarily deals with narcotics with an emphasis on trafficking, possession and distribution as well as prostitution, gambling and weapons crimes. The majority of cases are undercover work, with Vice cops possibly spending months at a time infiltrating dangerous gangs in the worst parts of the city. They are usually outfitted with a variety of cybernetics that deal with infiltration and surveillance.\n\n‣ Robbery\nThe robbery department deals with all things theft, and covers armed robbery, burglary, auto theft, grand larceny, fraud, counterfeiting, and embezzlement. Money and resources are poured into this department due to its dealings with high-value crimes. Members spend the majority of their time dealing with paperwork, and some are known to go undercover when high-value heists are suspected. More often than not they are seen racing to the scene of a robbery, guns drawn and aimed at the perps' still inside.\n\n‣ Homicide\nHomicide deals with everything from mass-murder to aggravated assault and the ever growing corporate murders. Homicide detectives can deal with up to 50 murders in a single day in Night City and, as a result, many are cold and distant, and some have developed psychological issues of their own. With increasing violence from gangs, crime syndicates and the corporations, Homicide is very busy and more often than not the crimes go unpunished due to the lack of evidence.\n\n‣ Special Investigations\nThe Special Investigations unit, also known as S.IN. deal with more large scale and serious crimes that include multiple departments or even LEDiv's. Crimes involving mass murder, corporate espionage, wide-spread organized crime, high profile kidnappings, and counterfeiting. Shocking or brutal murders are covered by the S.IN. when regular departments struggle to solve the case. Other divisions within the police tend to dislike the S.IN. due to them receiving more money and often taking complete control of an existing case.\n\n‣ Tactical\nThe tactical division is there for when the talking stops, which is quite often in Night City. They deal with high-risk situations such as hostage rescue, riots or cyberpsychos. They are trained in all types of Situational Response, including anti-terrorism and urban clearance activities. Its officers are all uniformed with the best gear and vehicles the police department has to offer. The nature of their work means that if they cannot deal with a situation, it becomes a problem for everyone.\n\n‣ S.W.A.T.\nSpecial Weapons and Tactics are a rapid response unit trained to deal with high-risk situations and heavy weapons. Teams consist of 10 highly trained and well equipped members. They typically use their own custom tactical police vehicles, and are loaded with as many combat oriented cybernetics as they can handle. SWAT officers typically deal with hostage rescue, heavily armed shootouts, sieges, and security for high-profile targets.\n\n‣ MaxTac\nMaxTac (or MAX-TAC) is the C-SWAT team of Night City. Its SPAR (Special Purpose Assault Rescue) units are a step above SWAT and deal primarily with cyberpsychos and the most dangerous crimes in the city.\n\n‣ Riot\nThe Riot team are on-call 24/7 and are the non-lethal equivalent of SWAT. They are trained in non-lethal procedures, though accidents have happened, and might happen again. They are known for crowd control sealing off entire city blocks just to successfully disperse all the rioters. The NCPD has a policy: if you don't want to get hurt, don't riot.\n\n‣ NetSec\nThe Net Security Division (also known as NetSec or NETSEC) provides an enforcement, monitoring, and information service on areas of the Net within a specific city. While NETSEC's main priority is to track down the most dangerous and daring criminal netrunners, they also provide all other sections with up-to-date information straight out of the Net. Not all municipalities have a NETSEC; many rely on the services of NetWatch, the International Net Security organization. Besides monitoring for illegal netrunning, NETSEC also performs its own information search runs-NETSEC runners often provide valuable information on suspects or corporations (which can lead to a conviction). This is rare, but cops will know a great deal more about their suspect after a netrun details all his affairs... NETSEC officers tend to be somewhat highly-strung, and are allowed into NCPD without Academy training. NETSEC monitors prospective operatives and recruits them, deputizing them in a similar way to CorpCops. These individuals then become officers within NETSEC with access to top level software and hardware, allowing them to become even more proficient in their chosen area of netrunning.\n\n‣ Internal Affairs\nThe Internal Affairs Division (IAD) is the bane of most police officers; its job is to investigate officers suspected of committing gross misconduct in the pursuance of their duties, or who are corrupt, dangerous, or perform other activities which either abuses their position, or endangers the Department as a whole. Experienced investigators, IAD officers are selected for their ability to sniff out when a cop is \"bad.\"\n\nIAD is not well liked by other divisions. They have the ability to turn an officer's life upside down on the mere suspicion of illicit involvement. An officer under investigation by the IAD may be suspended, or worse, and there is always a stigma involved as your partner and buddies wonder if you really are a dirty cop.\n\n‣ Administration\nAdmin Div is manned mostly by non-cops: secretaries and other desk jockeys performing most of the administrative duties of the police department. While it is possible to transfer to Admin, nobody really wants to, unless they've had a real good scare or have been seriously wounded. Admin positions, unless very high up, hold little or no prestige among other officers.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":95,"insertion_order":10,"key":["NCPD","Night City Police Department"],"keys":["NCPD","Night City Police Department"],"keysecondary":[],"name":"[Corporation] Night City Police Department","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":95,"useProbability":true},"96":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** Orbital Air\n**Type:** Cargo and passenger transport to Earth orbit, and maintenance of commercial orbital facilities.\n\nOrbital Air (OA) is a megacorporation based out of Nairobi, Kenya that specializes in cargo and passenger transport to Earth orbit, with other headquarters being located in the NUSA, France, Germany, Japan, and China. Orbital Air also works closely with the European Space Agency (ESA),Japan Aerospace Bureau (JAB), and the Neo-SSR. Orbital Air holds a key position in the world, and a practical monopoly on orbital transportation: with their amazing advances holding a large fleet of French-made Hermes spaceplanes they handle all orbital lifting capability, with the exception of a few governments, none of which however offers comparable services. Many corporations rely heavily on Orbital Air's services to transport cargo around the world. \n\n《Subsidiaries》\n\n‣ Orbital Air Black\n\nUncover the mysteries of outer space on board Orbital Air's OA Black spaceplane. Our newest fleet of space voyagers are now open for business! All you need to do is provide us with your coordinates and a private charter shuttle will take you far above Earth's orbit. The purpose of your flight will be kept a secret to everyone except for the crew and pilot who will ensure you have a comfortable, relaxing experience. Find out more about chartering a spaceplane by booking an appointment with an Orbital Air representative at a time and place that is convenient for you.[5]\n\n‣ Orbital Air Crystal Palace Direct\n\nWelcome to the kingdom of relaxation, luxury and entertainment - Crystal Palace! The five-level space station was purpose-built to provide you with countless attractions and best of all - with OA Crystal Palace Direct orbital shuttles you can get there without a layover at the moon! Disembarking at Crystal Palace is preceded by an automated shuttle transfer of the passenger pod to an Aldrin Cycler docking module, which is carried out in low Earth orbit. Reserve your stay in an apartment with a panoramic view of the Earth and let us do the rest!\n\n‣ Orbital Air HighLines\n\nTraveling on the luxury OA HighLines space shuttle is the perfect solution for someone who values quality service and a high standard of comfort. What to visit? Choose from among 80 terrestrial destinations available on board or charter a space shuttle for a private flight at your convenience. Your unique experiences with OA HighLines begin before you even board - passengers are entitled to the use of exclusive private all-inclusive lounges to relax before their flight. Once on board our space shuttle, you can recline back in your seat while enjoying an in-flight meal and entertainment system. It's only a shame that the flight from Johannesburg to Atlanta takes... only 33 minutes!\n\n‣ Orbital Air TerraLines\n\nA well-deserved vacation, business trip, or maybe a one-way ticket? With Orbital Air's spaceplanes, you can go anywhere - quickly, comfortably and for affordable prices! Why travel aboard normal airplanes when OA Terralines can take you from Night City to Sidney in just a single hour! So what are you waiting for? Check out more than 80 available flights and reserve your ticket today.\n\n‣ Orbital Air TychoLines\n\nTycho is a bustling city on Luna that is attracting a growing number of tourists, corporate employees and orbital migrants. No matter what category you fall into, OA TychoLines will get you safely to the moon in just 16 hours! Before traveling we advise that you familiarize yourself with the flight handbook, where you'll find useful tips about luggage types and sizes as well as medical requirements that are mandatory for all passengers traveling to Low Earth Orbit.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":96,"insertion_order":10,"key":["OA","Orbital Air"],"keys":["OA","Orbital Air"],"keysecondary":[],"name":"[Corporation] Orbital Air","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":96,"useProbability":true},"97":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** SoftSys\n**Type:** Electronics retailing and repairs\n\n**Overview:**\nSoftSys is a store chain that focuses on repairing electronics. Their shops can be found everywhere in Night City, where it is advertised frequently.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":97,"insertion_order":10,"key":["SoftSys"],"keys":["SoftSys"],"keysecondary":[],"name":"[Corporation] SoftSys","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":97,"useProbability":true},"98":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** World News Service\n**Type:** Media Conglomerate\n\nWorld News Service (WNS) is a MediaCorp reporting news from around world based in London, England. WNS keeps tabs on the world, by any means possible. Newspapers and news stations around the world pay large amounts of money to receive WNS stories via the WorldSat Communications Network. WNS has more offices than most corporations, but most of these offices are fairly small and limited in function, intended to serve only as bases of operations for the operatives and reporters working in an area.\n\nWNS has at least a small office in almost every major city in the world, but these are sometimes no more than rooms with a few provisions, one resident agent and a Telecom-Terminal linked to the nearest regional office. Few competitors can match WNS' information gathering capabilities, and WNS ensures that it remains at the forefront, not only through legitimate means, but also through spying, espionage, sabotage and illegal snooping of all sorts.\n\nWNS does not run any stations of its own, choosing instead to broker its information to the highest bidder. There is no shortage of buyers, as ratings-hungry broadcasters will fork over millions for exclusive rights to an especially juicy story and the included multi-media presentation package containing WNS' videos, write-ups and commentaries.\n\n《Main Intent & Services》\n\nPart of the reason WNS soared to the top was that it worked with new technological innovations to find ways to bring news product to market. WNS made sure that it had a strong presence in television and print news, where it acted as a content supplier for other broadcasters and printers, like a wire service. With the advent of the broadband network (the redesign of the Internet that allowed high-bandwidth data such as video-on-demand and fully interactive VR), WNS introduced the World Broadband News Network (WBNN), a fully interactive, video-on-demand news service accessible over the Internet. This still exists as a companion service to WNS's other news services.\n\nWNS also pioneered other areas of new technologies in news gathering. While other news organizations were still using bulky, hard-to-conceal minicams in all situations, WNS was experimenting with \"stealth reporters\" using experimental cyberoptic cameras for times when journalists were at risk. WNS also was the first organization to outfit all field reporters with portable broadband satellite systems, so that field reporters could shoot video straight to hard disk or flash-RAM, download it to a laptop editing deck, and then transmit the finished product to the regional or home office via the satellite uplink built into the deck. This also improved WNS's ability to orchestrate and manipulate live shots, with WNS reporters able to get shots in situations where journalists from other services were simply unable to manipulate their equipment, all services began using the techniques pioneered by WNS, but none of them had quite caught up. WNS remained one step ahead of the competition.\n\nWNS also started experimenting with news by braindance, particularly for corporate and high-end customers who want to get the maximum exposure to an event. Several key WNS reporters had been outfitted with braindance recording gear, and were sent into hot news zones to get right into the thick of the story. Recorded braindance material was combined with editing, VR graphics, and voice-over to create what WNS terms \"an immersive news experience\". These services were not available to the general public in the mid-2010s.\n\nWNS also bolstered its position by recruiting top talent. WNS has top flight reporters, writers, and producers, as well as some of the most visible international anchors in the world. All the technology in the world would have been worthless without brainy, courageous, aggressive reporters to use it, and pry themselves into situations worth covering. WNS still prides itself of the best news gathering staff in the world. The tradeoff is that executive and sales positions are not as prestigious as they are at other media corporations, and often take a back seat to the journalism jobs in terms of glamour and prestige. Consequently, recruiting the best executives was often difficult, as young executives are often attracted by the flashier but shallower news departments of DMS and Net 54, where executive opportunities are better.\n\nWNS didn't just rely on technology and talent to secure its position. It also co-opted the new cyberpunk corporate ethic wholeheartedly, in the face of daunting opposition from established news agencies. In its first decade, WNS was not above spying, cheating, deception, espionage, and outright violence to get the best stories and throw other news agencies off the trail. WNS used these strategies overtly until it had consolidated its market share, by around 2011. Then, more concerned with image, it toned down its black ops and espionage considerably. It still engages in them, but far less often and with a far lower profile than it used to. The largest black-ops section at WNS is concerned with planting moles in other media corporations and news outfits so it can get the inside scoop on stories and features that are being developed by competitors.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":98,"insertion_order":10,"key":["World News Service","WNS"],"keys":["World News Service","WNS"],"keysecondary":[],"name":"[Corporation] World News Service","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":98,"useProbability":true},"99":{"addMemo":true,"case_sensitive":false,"characterFilter":null,"comment":"","constant":false,"content":"**Corporation:** WorldSat Telecommunications Network\n**Type:** Satellite Telecommunications Provider\n\nWorldSat Communications Network, also known as WorldSat CommNet, is a corporation with a monopoly on large scale satellite communications based in Paris, France. It is one of the largest corporations Europe has to offer. \n\n**Overview:**\nWorldSat CommNet has the monopoly on large-scale satellite communications, and is responsible for the transmission of telephone, military, computer, and commercial data. These communications are crucial worldwide, and their disruption could be disastrous. WorldSat invests a great deal in making sure this does not happen. The satellites are even shielded against electromagnetic pulses, although no one is really sure how well this will work. Although it is illegal, it is also possible for WorldSat to monitor any of the communications it is transmitting.","depth":4,"disable":false,"displayIndex":1,"enabled":true,"excludeRecursion":true,"extensions":{"addMemo":true,"characterFilter":null,"depth":4,"displayIndex":1,"excludeRecursion":true,"probability":100,"selectiveLogic":0,"useProbability":true,"weight":10},"id":99,"insertion_order":10,"key":["WorldSat","WorldSat CommNet","WorldSat Communications Network"],"keys":["WorldSat","WorldSat CommNet","WorldSat Communications Network"],"keysecondary":[],"name":"[Corporation] WorldSat Communications Network","order":10,"position":1,"priority":10,"probability":100,"secondary_keys":[],"selective":false,"selectiveLogic":0,"uid":99,"useProbability":true}},"extensions":{"cardex":{"origins":[{"created":"2026-11-10T00:52:10Z","current":true,"first_seen":"2026-11-10T03:26:41Z","id":"lorebooks/GorgeWB/cyberbook-2077-b9b4c765c3cf","source":"chub","url":"https://chub.ai/lorebooks/GorgeWB/cyberbook-2077-b9b4c765c3cf"}],"url":"https://cardex.zip/chub/lorebooks/GorgeWB/cyberbook-2077-b9b4c765c3cf","version":1},"chub":{"alt_expressions":{},"expressions":null,"full_path":"lorebooks/fukatsu/cyberpunk-2077-night-city-208e7d4b","id":249182,"related_lorebooks":[]}},"is_creation":false,"name":"Exported","recursive_scanning":true,"scan_depth":2,"token_budget":3000}