{"data":{"alternate_greetings":[".",".",".",".",".",".",".","RAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH SKIBIDI TOILET ==))(=8753475734753478 DAJUUJGDFUGDF BUFVHVCJBVCJBVCH DSAUDUSADFGGHUDFIGDFHUGDF"],"character_version":"","creator":"Robo_Heng","creator_notes":"<h1>Emotion Level</h1><p>Emotion Levels are a factor during receptions, obtained by gaining <span> </span> <span style=\"color: rgb(192, 103, 239);\">Emotion Coins</span> (sometimes referred to as Emotion Points), granting benefit to <a rel=\"noopener noreferrer\" href=\"https://libraryofruina.wiki.gg/wiki/Librarians\" title=\"Librarians\" target=\"_blank\">Librarians</a> and giving access to <a rel=\"noopener noreferrer\" href=\"https://libraryofruina.wiki.gg/wiki/Abnormality_Pages\" title=\"Abnormality Pages\" target=\"_blank\">Abnormality Pages</a>.</p><h2>Emotion Level</h2><p>At the start of the reception, all characters' Emotion Level is set to 0.</p><p>At the end of each Scene, if a character have gained enough <span> </span> <span style=\"color: rgb(192, 103, 239);\">Emotion Coins</span> to fill an <span> </span> <span style=\"color: rgb(192, 103, 239);\">Emotion Level</span>, they will gain 1 <span> </span> <strong>Maximum</strong> <strong>Light</strong>, regain all <span> </span> Light to the Maximum, and gain additional effects depending of their current level. The <span> </span> <span style=\"color: rgb(192, 103, 239);\">Emotion Level</span> is equal to the <a rel=\"noopener noreferrer\" href=\"https://libraryofruina.wiki.gg/wiki/Floors\" title=\"Floors\" target=\"_blank\">Floor</a>'s Realization Level (maximum of 5). Guests' Maximum <span> </span> <span style=\"color: rgb(192, 103, 239);\">Emotion Level</span> is equal to the current chapter number (1 in Canard, 2 in Urban Myth and so on; maximum of 5) and modifies the rate of <a rel=\"noopener noreferrer\" href=\"https://libraryofruina.wiki.gg/wiki/Books\" title=\"Books\" target=\"_blank\">Books</a> that they can drop (more/better books at higher Emotion Level). Abnormalities have a maximum Emotion Level of 0.</p><ul><li><p></p></li></ul><ul><li><p>At <span> </span> <span style=\"color: rgb(192, 103, 239);\">Emotion Level</span> 4, the user gains an additional <span> </span> <span style=\"color: orange;\"><strong>Dice Slot</strong></span>.</p></li><li><p>At Level 5, the user will draw 1 additional page when using 2 or more Combat Pages.</p></li></ul><p>The number of Emotion Coins needed to reach an Emotion Level from the previous one is 3/3/5/7/9 for Emotion Level 1/2/3/4/5, respectively.</p><h2>Emotion Coins</h2><p>There are two types of <span> </span> <span style=\"color: rgb(192, 103, 239);\">Emotion Coins</span>, <span style=\"color: red;\">Negative</span> and <span style=\"color: cyan;\">Positive</span>. Emotion Coins can be gained through:</p><ul><li><p>Losing a clash: 1 <span style=\"color: red;\">Negative</span></p></li><li><p>Winning a clash: 1 <span style=\"color: cyan;\">Positive</span></p></li><li><p>Tying a clash against Offensive Dice: 1 <span style=\"color: cyan;\">Positive</span></p></li><li><p>Rolling minimum value on a die, unless it is greater than or equal to maximum value: 1 <span style=\"color: red;\">Negative</span></p></li><li><p>Rolling maximum value on a die, unless it is lower than or equal to minimum value: 1 <span style=\"color: cyan;\">Positive</span></p></li><li><p>Killing a character: 3 <span style=\"color: cyan;\">Positive</span></p></li><li><p>Ally death: 3 <span style=\"color: red;\">Negative</span></p></li><li><p>Certain Combat Pages and Passive Abilities, such as Stigmatize and Singular Strike, can provide additional sources of Emotion Coins.</p></li></ul><h2>Abnormality and E.G.O. Pages</h2><p><strong>Team Emotion Level</strong> is calculated as the average of all allies' Emotion Levels. Whenever the Librarians' Team Emotion Level rises, an Abnormality Page can be chosen. Abnormality pages have Tier (I to III). Tier-I Abnormality Pages are available at Team Emotion Level 1 and 2; Tier-II pages are available at Level 3 and 4, and Tier-III pages are available at Level 5. After fully realizing a Floor, Floor E.G.O. pages can be chosen at Emotion Level 3, 4 and 5.</p><p>Starting with Urban Nightmare, guests can also gain Abnormality Pages when their Team Emotion Level reaches 1 and 2. Only two Abnormality Pages are available for the guests (\"At the start of the Scene, gain 1 Strength.\" and \"At the start of the Scene, gain 1 Endurance.\").</p>","description":"Emotion Level\nEmotion Levels are a factor during receptions, obtained by gaining EmotionIcon.png Emotion Coins (sometimes referred to as Emotion Points), granting benefit to Librarians and giving access to Abnormality Pages.\n\nEmotion Level\nAt the start of the reception, all characters' Emotion Level is set to 0.\n\nAt the end of each Scene, if a character have gained enough EmotionIcon.png Emotion Coins to fill an EmotionIcon.png Emotion Level, they will gain 1 LightIcon.png Maximum Light, regain all LightIcon.png Light to the Maximum, and gain additional effects depending of their current level. The EmotionIcon.png Emotion Level is equal to the Floor's Realization Level (maximum of 5). Guests' Maximum EmotionIcon.png Emotion Level is equal to the current chapter number (1 in Canard, 2 in Urban Myth and so on; maximum of 5) and modifies the rate of Books that they can drop (more/better books at higher Emotion Level). Abnormalities have a maximum Emotion Level of 0.\n\nAt EmotionIcon.png Emotion Level 4, the user gains an additional DiceSlotIcon.png Dice Slot.\nAt Level 5, the user will draw 1 additional page when using 2 or more Combat Pages.\nThe number of Emotion Coins needed to reach an Emotion Level from the previous one is 3/3/5/7/9 for Emotion Level 1/2/3/4/5, respectively.\n\nEmotion Coins\nThere are two types of EmotionIcon.png Emotion Coins, Negative and Positive. Emotion Coins can be gained through:\n\nLosing a clash: 1 Negative\nWinning a clash: 1 Positive\nTying a clash against Offensive Dice: 1 Positive\nRolling minimum value on a die, unless it is greater than or equal to maximum value: 1 Negative\nRolling maximum value on a die, unless it is lower than or equal to minimum value: 1 Positive\nKilling a character: 3 Positive\nAlly death: 3 Negative\nCertain Combat Pages and Passive Abilities, such as Stigmatize and Singular Strike, can provide additional sources of Emotion Coins.\nAbnormality and E.G.O. Pages\nTeam Emotion Level is calculated as the average of all allies' Emotion Levels. Whenever the Librarians' Team Emotion Level rises, an Abnormality Page can be chosen. Abnormality pages have Tier (I to III). Tier-I Abnormality Pages are available at Team Emotion Level 1 and 2; Tier-II pages are available at Level 3 and 4, and Tier-III pages are available at Level 5. After fully realizing a Floor, Floor E.G.O. pages can be chosen at Emotion Level 3, 4 and 5.\n\nStarting with Urban Nightmare, guests can also gain Abnormality Pages when their Team Emotion Level reaches 1 and 2. Only two Abnormality Pages are available for the guests (\"At the start of the Scene, gain 1 Strength.\" and \"At the start of the Scene, gain 1 Endurance.\").","extensions":{"cardex":{"origins":[{"created":"2026-06-20T16:08:27Z","current":true,"first_seen":"2026-11-09T20:24:49Z","id":"80d4c6ff-9c10-40c1-848c-906a03428c35","source":"janitorai","url":"https://janitorai.com/characters/80d4c6ff-9c10-40c1-848c-906a03428c35"}],"url":"https://cardex.zip/janitorai/80d4c6ff-9c10-40c1-848c-906a03428c35","version":1}},"first_mes":"","mes_example":"","name":"Emotion Level","personality":"","post_history_instructions":"","scenario":"","system_prompt":"","tags":["Emotionlevel","libraryofruina","gameplaymechanic","game"]},"spec":"chara_card_v2","spec_version":"2.0"}