{"data":{"alternate_greetings":[],"character_version":"","creator":"Robo_Heng","creator_notes":"<p>A list of <strong>unreleased Abnormalities</strong> can be found <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Unreleased_Abnormalities\" title=\"Unreleased Abnormalities\" target=\"_blank\">here</a>.</p><p><a rel=\"noopener noreferrer\" class=\"tabber__tab\" href=\"https://lobotomycorporation.wiki.gg/wiki/List_of_Abnormalities#Current-0\" target=\"_blank\"><strong>Current</strong></a><a rel=\"noopener noreferrer\" class=\"tabber__tab\" href=\"https://lobotomycorporation.wiki.gg/wiki/List_of_Abnormalities#Legacy-0\" target=\"_blank\"><strong>Legacy</strong></a></p><p><strong>ABNORMALITIES</strong>No.Enc. PortNameSubject Number<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Damage_Type\" title=\"Damage Type\" target=\"_blank\">Attack Type</a><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Risk_Level\" title=\"Risk Level\" target=\"_blank\">Risk Level</a>  E-Boxes  Qliphoth Counter0<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Standard_Training-Dummy_Rabbit\" title=\"Standard Training-Dummy Rabbit\" target=\"_blank\"> Standard Training-Dummy Rabbit</a>0-00-00(-T)  <span style=\"color: red;\">RED</span><br>(1 - 2)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>1012<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Scorched_Girl\" title=\"Scorched Girl\" target=\"_blank\"> Scorched Girl</a>F-01-02(-T)  <span style=\"color: red;\">RED</span><br>(2 - 4)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>1223<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/One_Sin_and_Hundreds_of_Good_Deeds\" title=\"One Sin and Hundreds of Good Deeds\" target=\"_blank\"> One Sin and Hundreds of Good Deeds</a>O-03-03(-Z)  <span style=\"color: white;\">WHITE</span><br>(1 - 2)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>10X4<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Queen_of_Hatred\" title=\"The Queen of Hatred\" target=\"_blank\"> The Queen of Hatred</a>O-01-04(-W)  <span style=\"color: grey;\">BLACK</span><br>(3 - 4)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>2226<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Happy_Teddy_Bear\" title=\"Happy Teddy Bear\" target=\"_blank\"> Happy Teddy Bear</a>T-04-06(-H)  <span style=\"color: white;\">WHITE</span><br>(2 - 4)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>15X8<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Red_Shoes\" title=\"The Red Shoes\" target=\"_blank\"> The Red Shoes</a>O-04-08(-H)  <span style=\"color: red;\">RED</span><br>(4 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>1619<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Theresia\" title=\"Theresia\" target=\"_blank\"> Theresia</a>T-09-09(-T)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>XX12<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Old_Lady\" title=\"Old Lady\" target=\"_blank\"> Old Lady</a>O-01-12(-T)  <span style=\"color: white;\">WHITE</span><br>(1 - 3)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>14415<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Nameless_Fetus\" title=\"Nameless Fetus\" target=\"_blank\"> Nameless Fetus</a>O-01-15(-H)  <span style=\"color: red;\">RED</span><br>(4 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>18118<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Lady_Facing_the_Wall\" title=\"The Lady Facing the Wall\" target=\"_blank\"> The Lady Facing the Wall</a>F-01-18(-T)  <span style=\"color: white;\">WHITE</span><br>(2 - 3)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>14220<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Nothing_There\" title=\"Nothing There\" target=\"_blank\"> Nothing There</a>O-06-20(-A)  <span style=\"color: red;\">RED</span><br>(6 - 9)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ALEPH\" title=\"ALEPH\" target=\"_blank\">ALEPH</a>33127<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/1.76_MHz\" title=\"1.76 MHz\" target=\"_blank\"> 1.76 MHz</a>T-06-27(-T)  <span style=\"color: white;\">WHITE</span><br>(2 - 4)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>12430<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Singing_Machine\" title=\"Singing Machine\" target=\"_blank\"> Singing Machine</a>O-05-30(-H)  <span style=\"color: white;\">WHITE</span><br>(4 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>18131<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Silent_Orchestra\" title=\"The Silent Orchestra\" target=\"_blank\"> The Silent Orchestra</a>T-01-31(-A)  <span style=\"color: white;\">WHITE</span><br>(7 - 9)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ALEPH\" title=\"ALEPH\" target=\"_blank\">ALEPH</a>30232<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Warm-hearted_Woodsman\" title=\"Warm-hearted Woodsman\" target=\"_blank\"> Warm-hearted Woodsman</a>F-05-32(-H)  <span style=\"color: white;\">WHITE</span><br>(3 - 5)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>18137<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Snow_Queen\" title=\"The Snow Queen\" target=\"_blank\"> The Snow Queen</a>F-01-37(-H)  <span style=\"color: white;\">WHITE</span><br>(4 - 5)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>18X40<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Big_Bird\" title=\"Big Bird\" target=\"_blank\"> Big Bird</a>O-02-40(-W)  <span style=\"color: grey;\">BLACK</span><br>(2 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>20541<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/All-Around_Helper\" title=\"All-Around Helper\" target=\"_blank\"> All-Around Helper</a>T-05-41(-H)  <span style=\"color: red;\">RED</span><br>(3 - 5)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>16242<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Snow_White%27s_Apple\" title=\"Snow White's Apple\" target=\"_blank\"> Snow White's Apple</a>F-04-42(-W)  <span style=\"color: grey;\">BLACK</span><br>(3 - 5)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>20143<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Spider_Bud\" title=\"Spider Bud\" target=\"_blank\"> Spider Bud</a>T-02-43(-T)  <span style=\"color: red;\">RED</span><br>(2 - 3)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>14X44<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Beauty_and_the_Beast\" title=\"Beauty and the Beast\" target=\"_blank\"> Beauty and the Beast</a>F-02-44(-T)  <span style=\"color: white;\">WHITE</span><br>(2 - 4)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>12X45<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Plague_Doctor\" title=\"Plague Doctor\" target=\"_blank\"> Plague Doctor</a>O-01-45(-Z)  <span style=\"color: white;\">WHITE</span><br>(1 - 2)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>10146<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WhiteNight\" title=\"WhiteNight\" target=\"_blank\"> WhiteNight</a>T-03-46(-A)  <span style=\"color: cyan;\">PALE</span><br>(7 - 8)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ALEPH\" title=\"ALEPH\" target=\"_blank\">ALEPH</a>35347<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Don%27t_Touch_Me\" title=\"Don't Touch Me\" target=\"_blank\"> Don't Touch Me</a>O-05-47(-Z)???  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>??X49<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Rudolta_of_the_Sleigh\" title=\"Rudolta of the Sleigh\" target=\"_blank\"> Rudolta of the Sleigh</a>F-02-49(-H)  <span style=\"color: white;\">WHITE</span><br>(3 - 4)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>18250<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Queen_Bee\" title=\"Queen Bee\" target=\"_blank\"> Queen Bee</a>T-04-50(-W)  <span style=\"color: red;\">RED</span><br>(4 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>22151<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Bloodbath\" title=\"Bloodbath\" target=\"_blank\"> Bloodbath</a>T-05-51(-T)  <span style=\"color: white;\">WHITE</span><br>(2 - 4)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>14X52<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Opened_Can_of_WellCheers\" title=\"Opened Can of WellCheers\" target=\"_blank\"> Opened Can of WellCheers</a>F-05-52(-Z)  <span style=\"color: red;\">RED</span><br>(1 - 2)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>10X53<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Alriune\" title=\"Alriune\" target=\"_blank\"> Alriune</a>T-04-53(-W)  <span style=\"color: white;\">WHITE</span><br>(4 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>22154<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Forsaken_Murderer\" title=\"Forsaken Murderer\" target=\"_blank\"> Forsaken Murderer</a>T-01-54(-T)  <span style=\"color: red;\">RED</span><br>(2 - 3)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>14155<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Child_of_the_Galaxy\" title=\"Child of the Galaxy\" target=\"_blank\"> (REDACTED) of the Galaxy</a>O-01-55(-H)  <span style=\"color: grey;\">BLACK</span><br>(2 - 3)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>16556<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Punishing_Bird\" title=\"Punishing Bird\" target=\"_blank\"> Punishing Bird</a>O-02-56(-T)  <span style=\"color: red;\">RED</span><br>(2 - 4)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>12457<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Little_Red_Riding_Hooded_Mercenary\" title=\"Little Red Riding Hooded Mercenary\" target=\"_blank\"> Little Red Riding Hooded Mercenary</a>F-01-57(-W)  <span style=\"color: red;\">RED</span><br>(4 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>20358<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Big_and_Will_be_Bad_Wolf\" title=\"Big and Will be Bad Wolf\" target=\"_blank\"> Big and Will be Bad Wolf</a>F-02-58(-W)  <span style=\"color: red;\">RED</span><br>(4 - 8)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>22260<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Fragment_of_the_Universe\" title=\"Fragment of the Universe\" target=\"_blank\"> Fragment of the Universe</a>O-03-60(-T)  <span style=\"color: grey;\">BLACK</span><br>(1 - 3)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>12261<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Crumbling_Armor\" title=\"Crumbling Armor\" target=\"_blank\"> Crumbling Armor</a>O-05-61(-T)  <span style=\"color: red;\">RED</span><br>(2 - 4)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>12X62<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Judgement_Bird\" title=\"Judgement Bird\" target=\"_blank\"> Judgement Bird</a>O-02-62(-W)  <span style=\"color: cyan;\">PALE</span><br>(5 - 7)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>24263<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Apocalypse_Bird\" title=\"Apocalypse Bird\" target=\"_blank\"> Apocalypse Bird</a>O-02-63(-A)  <span style=\"color: grey;\">BLACK</span><br>(1 - 3)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ALEPH\" title=\"ALEPH\" target=\"_blank\">ALEPH</a>12X64<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_King_of_Greed\" title=\"The King of Greed\" target=\"_blank\"> The King of Greed</a>O-01-64(-W)  <span style=\"color: red;\">RED</span><br>(5 - 7)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>22166<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Little_Prince\" title=\"The Little Prince\" target=\"_blank\"> The Little Prince</a>O-04-66(-W)  <span style=\"color: grey;\">BLACK</span><br>(3 - 4)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>24267<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Laetitia\" title=\"Laetitia\" target=\"_blank\"> Laetitia</a>O-01-67(-H)  <span style=\"color: grey;\">BLACK</span><br>(2 - 4)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>16X68<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Funeral_of_the_Dead_Butterflies\" title=\"The Funeral of the Dead Butterflies\" target=\"_blank\"> The Funeral of the Dead Butterflies</a>T-01-68(-H)  <span style=\"color: white;\">WHITE</span><br>(4 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>16269<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Der_Freisch%C3%BCtz\" title=\"Der Freischütz\" target=\"_blank\"> Der Freischütz</a>F-01-69(-H)  <span style=\"color: grey;\">BLACK</span><br>(3 - 4)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>18370<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Dream_of_a_Black_Swan\" title=\"Dream of a Black Swan\" target=\"_blank\"> Dream of a Black Swan</a>F-02-70(-W)  <span style=\"color: white;\">WHITE</span><br>(5 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>24571<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Dreaming_Current\" title=\"The Dreaming Current\" target=\"_blank\"> The Dreaming Current</a>T-02-71(-W)  <span style=\"color: white;\">WHITE</span><br>(3 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>20272<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Burrowing_Heaven\" title=\"The Burrowing Heaven\" target=\"_blank\"> The Burrowing Heaven</a>O-04-72(-W)  <span style=\"color: grey;\">BLACK</span><br>(4 - 5)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>24373<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Knight_of_Despair\" title=\"The Knight of Despair\" target=\"_blank\"> The Knight of Despair</a>O-01-73(-W)  <span style=\"color: white;\">WHITE</span><br>(4 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>22X74<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Naked_Nest\" title=\"The Naked Nest\" target=\"_blank\"> The Naked Nest</a>O-02-74(-W)  <span style=\"color: red;\">RED</span><br>(5 - 7)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>22X75<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Mountain_of_Smiling_Bodies\" title=\"Mountain of Smiling Bodies\" target=\"_blank\"> Mountain of Smiling Bodies</a>T-01-75(-A)  <span style=\"color: grey;\">BLACK</span><br>(6 - 8)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ALEPH\" title=\"ALEPH\" target=\"_blank\">ALEPH</a>30276<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Schadenfreude\" title=\"Schadenfreude\" target=\"_blank\"> Schadenfreude</a>O-05-76(-H)  <span style=\"color: red;\">RED</span><br>(3 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>18277<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Heart_of_Aspiration\" title=\"The Heart of Aspiration\" target=\"_blank\"> The Heart of Aspiration</a>T-09-77(-T)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>XX78<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Notes_from_a_Crazed_Researcher\" title=\"Notes from a Crazed Researcher\" target=\"_blank\"> Notes from a Crazed Researcher</a>T-09-78(-H)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>XX79<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Flesh_Idol\" title=\"Flesh Idol\" target=\"_blank\"> Flesh Idol</a>T-09-79(-W)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>XX80<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Giant_Tree_Sap\" title=\"Giant Tree Sap\" target=\"_blank\"> Giant Tree Sap</a>T-09-80(-H)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>XX81<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Mirror_of_Adjustment\" title=\"Mirror of Adjustment\" target=\"_blank\"> Mirror of Adjustment</a>O-09-81(-Z)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>XX82<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Shelter_from_the_27th_of_March\" title=\"Shelter from the 27th of March\" target=\"_blank\"> Shelter from the 27th of March</a>T-09-82(-H)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>XX83<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Fairy_Festival\" title=\"Fairy Festival\" target=\"_blank\"> Fairy Festival</a>F-04-83(-Z)  <span style=\"color: red;\">RED</span><br>(1 - 2)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>10X84<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Meat_Lantern\" title=\"Meat Lantern\" target=\"_blank\"> Meat Lantern</a>O-04-84(-T)  <span style=\"color: white;\">WHITE</span><br>(1 - 3)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>14185<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/We_Can_Change_Anything\" title=\"We Can Change Anything\" target=\"_blank\"> We Can Change Anything</a>T-09-85(-Z)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>XX86<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Express_Train_to_Hell\" title=\"Express Train to Hell\" target=\"_blank\"> Express Train to Hell</a>T-09-86(-W)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>XX87<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Scarecrow_Searching_for_Wisdom\" title=\"Scarecrow Searching for Wisdom\" target=\"_blank\"> Scarecrow Searching for Wisdom</a>F-01-87(-H)  <span style=\"color: white;\">WHITE</span><br>(2 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>18188<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Dimensional_Refraction_Variant\" title=\"Dimensional Refraction Variant\" target=\"_blank\"> Dimensional Refraction Variant</a>O-03-88(-W)  <span style=\"color: white;\">WHITE</span><br>(4 - 7)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>22289<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/CENSORED\" title=\"CENSORED\" target=\"_blank\"> CENSORED</a>O-03-89(-A)  <span style=\"color: grey;\">BLACK</span><br>(5 - 10)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ALEPH\" title=\"ALEPH\" target=\"_blank\">ALEPH</a>32290<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Skin_Prophecy\" title=\"Skin Prophecy\" target=\"_blank\"> Skin Prophecy</a>T-09-90(-T)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>XX91<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Portrait_of_Another_World\" title=\"Portrait of Another World\" target=\"_blank\"> Portrait of Another World</a>O-09-91(-H)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>XX92<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Today%27s_Shy_Look\" title=\"Today's Shy Look\" target=\"_blank\"> Today's Shy Look</a>O-01-92(-T)  <span style=\"color: grey;\">BLACK</span><br>(2 - 3)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>12X93<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Blue_Star\" title=\"Blue Star\" target=\"_blank\"> Blue Star</a>O-03-93(-A)  <span style=\"color: white;\">WHITE</span><br>(6 - 9)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ALEPH\" title=\"ALEPH\" target=\"_blank\">ALEPH</a>33294<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/You_Must_Be_Happy\" title=\"You Must Be Happy\" target=\"_blank\"> You Must Be Happy</a>T-09-94(-Z)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>XX95<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Luminous_Bracelet\" title=\"Luminous Bracelet\" target=\"_blank\"> Luminous Bracelet</a>O-09-95(-T)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>XX96<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Behavior_Adjustment\" title=\"Behavior Adjustment\" target=\"_blank\"> Behavior Adjustment</a>O-09-96(-T)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>XX97<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Old_Faith_and_Promise\" title=\"Old Faith and Promise\" target=\"_blank\"> Old Faith and Promise</a>T-09-97(-Z)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>XX98<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Porccubus\" title=\"Porccubus\" target=\"_blank\"> Porccubus</a>O-02-98(-H)  <span style=\"color: grey;\">BLACK</span><br>(1 - 5)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>18299<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Void_Dream\" title=\"Void Dream\" target=\"_blank\"> Void Dream</a>T-02-99(-T)  <span style=\"color: grey;\">BLACK</span><br>(1 - 3)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>142100<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Grave_of_Cherry_Blossoms\" title=\"Grave of Cherry Blossoms\" target=\"_blank\"> Grave of Cherry Blossoms</a>O-04-100(-T)  <span style=\"color: white;\">WHITE</span><br>(2 - 4)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>123101<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Firebird\" title=\"The Firebird\" target=\"_blank\"> The Firebird</a>O-02-101(-W)  <span style=\"color: red;\">RED</span><br>(3 - 4)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>243102<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Yin\" title=\"Yin\" target=\"_blank\"> Yin</a>O-05-102(-W)  <span style=\"color: grey;\">BLACK</span><br>(4 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>202103<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Yang\" title=\"Yang\" target=\"_blank\"> Yang</a>O-07-103(-W)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>XX104<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Backward_Clock\" title=\"Backward Clock\" target=\"_blank\"> Backward Clock</a>D-09-104(-W)X  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>XX105<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Il_Pianto_della_Luna\" title=\"Il Pianto della Luna\" target=\"_blank\"> Il Pianto della Luna</a>D-01-105(-W)  <span style=\"color: white;\">WHITE</span><br>(5 - 7)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>203106<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Army_in_Black\" title=\"Army in Black\" target=\"_blank\"> Army in Black</a>D-01-106(-Z)  <span style=\"color: white;\">WHITE</span><br>(7 - 9)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>303107<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Ppodae\" title=\"Ppodae\" target=\"_blank\"> Ppodae</a>D-02-107(-T)  <span style=\"color: red;\">RED</span><br>(2 - 3)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>122108<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Parasite_Tree\" title=\"Parasite Tree\" target=\"_blank\"> Parasite Tree</a>D-04-108(-W)  <span style=\"color: white;\">WHITE</span><br>(5 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>241109<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Melting_Love\" title=\"Melting Love\" target=\"_blank\"> Melting Love</a>D-03-109(-A)  <span style=\"color: grey;\">BLACK</span><br>(4 - 10)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ALEPH\" title=\"ALEPH\" target=\"_blank\">ALEPH</a>323110<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Clouded_Monk\" title=\"Clouded Monk\" target=\"_blank\"> Clouded Monk</a>D-01-110(-W)  <span style=\"color: white;\">WHITE</span><br>(4 - 6)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>223awe­some!<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/You%27re_Bald...\" title=\"You're Bald...\" target=\"_blank\"> You're Bald...</a>Bald-is-awesome!  <span style=\"color: grey;\">BLACK</span><br>(1 - 2)  <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>6X</p><p>No.Enc. PortNameSubject Number<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Damage_Type\" title=\"Damage Type\" target=\"_blank\">Attack Type</a><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Risk_Level\" title=\"Risk Level\" target=\"_blank\">Risk Level</a>  E-Boxes  Qliphoth Counter</p><p><strong>ABNORMALITIES (LEGACY)</strong>No.Enc. PortNameSubject Number<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Damage_Type\" title=\"Damage Type\" target=\"_blank\">Attack Type</a><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Risk_Level\" title=\"Risk Level\" target=\"_blank\">Risk Level</a>Work Success RateMood Decrease RateBasic Mood Rating2<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Scorched_Girl_(Legacy)\" title=\"Scorched Girl (Legacy)\" target=\"_blank\"> Scorched Girl</a>F-01-02-T<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>+20%-30%60%3<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/One_Sin_and_Hundreds_of_Good_Deeds_(Legacy)\" title=\"One Sin and Hundreds of Good Deeds (Legacy)\" target=\"_blank\"> One Sin and Hundreds of Good Deeds</a>O-03-03-Z<span style=\"color: white;\">WHITE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>+20%-30%55%4<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Queen_of_Hatred_(Legacy)\" title=\"The Queen of Hatred (Legacy)\" target=\"_blank\"> The Queen of Hatred</a>O-01-04-W<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>+30%-40%80%6<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Happy_Teddy_(Legacy)\" title=\"Happy Teddy (Legacy)\" target=\"_blank\"> Happy Teddy</a>T-04-06-H<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>+30%-40%56%8<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Red_Shoes_(Legacy)\" title=\"Red Shoes (Legacy)\" target=\"_blank\"> Red Shoes</a>O-04-08-H<span style=\"color: white;\">WHITE</span>/<br><span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>+30%-40%60%12<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Old_Lady_(Legacy)\" title=\"Old Lady (Legacy)\" target=\"_blank\"> Old Lady</a>O-01-12-T<span style=\"color: white;\">WHITE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>+20%-30%45%15<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Nameless_Fetus_(Legacy)\" title=\"Nameless Fetus (Legacy)\" target=\"_blank\"> Nameless Fetus</a>O-01-15-H<span style=\"color: red;\">RED</span>/<br><span style=\"color: grey;\">BLACK</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>+40%-50%65%18<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Woman_Facing_the_Wall_(Legacy)\" title=\"Woman Facing the Wall (Legacy)\" target=\"_blank\"> Woman Facing the Wall</a>F-01-18-T<span style=\"color: white;\">WHITE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>+30%-40%65%20<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Nothing_There_(Legacy)\" title=\"Nothing There (Legacy)\" target=\"_blank\"> Nothing There</a>O-06-20-A<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ALEPH\" title=\"ALEPH\" target=\"_blank\">ALEPH</a>+30%-40%42%30<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Singing_Machine_(Legacy)\" title=\"Singing Machine (Legacy)\" target=\"_blank\"> Singing Machine</a>O-05-30-H<span style=\"color: white;\">WHITE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>+30%-40%58%31<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Poor_Screenwriter%27s_Note_(Legacy)\" title=\"Poor Screenwriter's Note (Legacy)\" target=\"_blank\"> Poor Screenwriter's Note</a>O-05-31-W<span style=\"color: white;\">WHITE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>+10%-15%40%37<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Snow_Queen_(Legacy)\" title=\"The Snow Queen (Legacy)\" target=\"_blank\"> The Snow Queen</a>F-01-37-H<span style=\"color: blue;\">BLUE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>+20%-30%50%40<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Big_Bird_(Legacy)\" title=\"Big Bird (Legacy)\" target=\"_blank\"> Big Bird</a>O-02-40-H<span style=\"color: grey;\">BLACK</span>/<br><span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>+20%-30%55%41<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/All-Around_Helper_(Legacy)\" title=\"All-Around Helper (Legacy)\" target=\"_blank\"> All-Around Helper</a>T-05-41-H<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>+20%-30%80%42<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Snow_White%27s_Apple_(Legacy)\" title=\"Snow White's Apple (Legacy)\" target=\"_blank\"> Snow White's Apple</a>F-04-42-W<span style=\"color: red;\">RED</span>/<br><span style=\"color: grey;\">BLACK</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>+40%-50%60%43<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Spider_Bud_(Legacy)\" title=\"Spider Bud (Legacy)\" target=\"_blank\"> Spider Bud</a>T-02-43-T<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>+30%-40%65%44<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Beauty_and_the_Beast_(Legacy)\" title=\"Beauty and the Beast (Legacy)\" target=\"_blank\"> Beauty and the Beast</a>F-02-44-T<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>+40%-30%35%45<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Plague_Doctor_(Legacy)\" title=\"Plague Doctor (Legacy)\" target=\"_blank\"> Plague Doctor</a>O-01-45-Z<span style=\"color: white;\">WHITE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>+20%-30%61%46<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WhiteNight_(Legacy)\" title=\"WhiteNight (Legacy)\" target=\"_blank\"> WhiteNight</a>T-03-46-A<span style=\"color: blue;\">BLUE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ALEPH\" title=\"ALEPH\" target=\"_blank\">ALEPH</a>+40%-50%50%47<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Don%27t_Touch_Me_(Legacy)\" title=\"Don't Touch Me (Legacy)\" target=\"_blank\"> Don't Touch Me</a>O-05-47-Z<span style=\"color: grey;\">BLACK</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>+0%-0%0%48<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Hammer_of_Light_(Legacy)\" title=\"Hammer of Light (Legacy)\" target=\"_blank\"> Hammer of Light</a>O-05-48-Z<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>+20%-30%50%49<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Rudol-ta_of_Sled_(Legacy)\" title=\"Rudol-ta of Sled (Legacy)\" target=\"_blank\"> Rudol-ta of Sled</a>F-02-49-H<span style=\"color: white;\">WHITE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>+30%-40%58%50<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/QueenBee_(Legacy)\" title=\"QueenBee (Legacy)\" target=\"_blank\"> QueenBee</a>T-04-50-W<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>+30%-40%57%51<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Bloodbath_(Legacy)\" title=\"Bloodbath (Legacy)\" target=\"_blank\"> Bloodbath</a>T-05-51-T<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>+30%-40%65%52<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Opened_Can_of_Wellcheers_(Legacy)\" title=\"Opened Can of Wellcheers (Legacy)\" target=\"_blank\"> Opened Can of Wellcheers</a>F-05-52-Z<span style=\"color: blue;\">BLUE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>+30%-40%55%53<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Alriune_(Legacy)\" title=\"Alriune (Legacy)\" target=\"_blank\"> Alriune</a>T-04-53-W<span style=\"color: white;\">WHITE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>+40%-50%48%54<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abandoned_Murderer_(Legacy)\" title=\"Abandoned Murderer (Legacy)\" target=\"_blank\"> Abandoned Murderer</a>T-01-54-T<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>+20%-30%45%55<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Silent_Orchestra_(Legacy)\" title=\"The Silent Orchestra (Legacy)\" target=\"_blank\"> The Silent Orchestra</a>T-01-55-A<span style=\"color: white;\">WHITE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ALEPH\" title=\"ALEPH\" target=\"_blank\">ALEPH</a>+30%-40%47.5%55<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Child_of_Galaxy_(Legacy)\" title=\"The Child of Galaxy (Legacy)\" target=\"_blank\"> The Child of Galaxy</a>O-01-55-H<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>+20%-30%13%56<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Punishing_Bird_(Legacy)\" title=\"Punishing Bird (Legacy)\" target=\"_blank\"> Punishing Bird</a>O-02-56-T<span style=\"color: red;\">RED</span>/<span style=\"color: white;\">WHITE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>+10%-30%46%57<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Little_Red_Riding_Hooded_Mercenary_(Legacy)\" title=\"Little Red Riding Hooded Mercenary (Legacy)\" target=\"_blank\"> Little Red Riding Hooded Mercenary</a>F-01-57-H<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>+20%-30%50%58<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Big_and_Might_be_Bad_Wolf_(Legacy)\" title=\"Big and Might be Bad Wolf (Legacy)\" target=\"_blank\"> Big and Might be Bad Wolf</a>F-02-58-W<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>+30%-40%50%60<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Fragment_of_the_Universe_(Legacy)\" title=\"Fragment of the Universe (Legacy)\" target=\"_blank\"> Fragment of the Universe</a>O-03-60-T<span style=\"color: white;\">WHITE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>+30%-40%55%61<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Crumbling_Armor_(Legacy)\" title=\"Crumbling Armor (Legacy)\" target=\"_blank\"> Crumbling Armor</a>O-05-61-T<span style=\"color: white;\">WHITE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/TETH\" title=\"TETH\" target=\"_blank\">TETH</a>+30%-40%55%62<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Judgement_Bird_(Legacy)\" title=\"Judgement Bird (Legacy)\" target=\"_blank\"> Judgement Bird</a>O-02-62-H<span style=\"color: blue;\">BLUE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>+30%-40%55%63<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Apocalypse_Bird_(Legacy)\" title=\"Apocalypse Bird (Legacy)\" target=\"_blank\"> Apocalypse Bird</a>O-02-63-A<span style=\"color: red;\">RED</span>/<br><span style=\"color: grey;\">BLACK</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ALEPH\" title=\"ALEPH\" target=\"_blank\">ALEPH</a>+0%-0%0%64<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_King_of_Greed_(Legacy)\" title=\"The King of Greed (Legacy)\" target=\"_blank\"> The King of Greed</a>O-01-64-W<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>+30%-40%80%65<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Price_of_Silence_(Legacy)\" title=\"Price of Silence (Legacy)\" target=\"_blank\"> Price of Silence</a>O-05-65-H<span style=\"color: blue;\">BLUE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/HE\" title=\"HE\" target=\"_blank\">HE</a>+20%-30%50%66<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/The_Little_Prince_(Legacy)\" title=\"The Little Prince (Legacy)\" target=\"_blank\"> The Little Prince</a>O-04-66-W<span style=\"color: red;\">RED</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/WAW\" title=\"WAW\" target=\"_blank\">WAW</a>+30%-40%40%Awe­some!<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/You%27re_Bald..._(Legacy)\" title=\"You're Bald... (Legacy)\" target=\"_blank\"> You're Bald...</a>Bald-Is-Awesome!<span style=\"color: white;\">WHITE</span><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/ZAYIN\" title=\"ZAYIN\" target=\"_blank\">ZAYIN</a>+30%-40%50%</p><p>No.Enc. PortNameSubject Number<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Damage_Type\" title=\"Damage Type\" target=\"_blank\">Attack Type</a><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Risk_Level\" title=\"Risk Level\" target=\"_blank\">Risk Level</a>Work Success RateMood Decrease RateBasic Mood Rating</p><h2><strong>Abnormalities</strong> (환상체, <em>Hwansangche</em>) are, as their name suggests, a type of abnormal entity that can be used to generate power. Each is given a classification via letters and numbers, as well as a nickname based on their appearances and abilities.</h2><p>Lobotomy Corporation possesses a variety of Abnormalities, using them for study, power generation, and the harvest of <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Equipment\" title=\"Equipment\" target=\"_blank\">E.G.O</a> equipment. Each is ranked on a threat scale, and the ways they can harm humans are summarized into color-based types. They are the 'Main/Recurrent Enemies' of the game, as well as one of the main features. All of the Abnormalities are different and each poses a different threat in-game.</p><p>There are also entities called <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Ordeals\" title=\"Ordeals\" target=\"_blank\"><strong>Ordeals</strong></a>, which are similar in nature to Abnormalities, but cannot be contained. These creatures randomly appear in-game during certain   <span style=\"color: rgb(237, 125, 49);\">Qliphoth Meltdown</span> events.</p><h2>Contents</h2><ul><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Overview\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">1</span><span>Overview</span></a></p></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Behavior\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">2</span><span>Behavior</span></a></p><ul><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Pairs_and_%E2%80%98Families%E2%80%99\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">2.1</span><span>Pairs and ‘Families’</span></a></p></li></ul></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Origin\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">3</span><span>Origin</span></a></p><ul><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#The_River\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">3.1</span><span>The River</span></a></p></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#The_Bucket\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">3.2</span><span>The Bucket</span></a></p></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Extraction_process\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">3.3</span><span>Extraction process</span></a></p><ul><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Employee_protocol\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">3.3.1</span><span>Employee protocol</span></a></p></li></ul></li></ul></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Enkephalin\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">4</span><span>Enkephalin</span></a></p></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#E.G.O\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">5</span><span>E.G.O</span></a></p><ul><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#E.G.O_Corrosion\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">5.1</span><span>E.G.O Corrosion</span></a></p></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#E.G.O_Gifts\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">5.2</span><span>E.G.O Gifts</span></a></p></li></ul></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Related_Entities\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">6</span><span>Related Entities</span></a></p><ul><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Monsters\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">6.1</span><span>Monsters</span></a></p></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Ordeals\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">6.2</span><span>Ordeals</span></a></p></li></ul></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Gameplay\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">7</span><span>Gameplay</span></a></p></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Tool_Abnormalities\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">8</span><span>Tool Abnormalities</span></a></p></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Classification_Code\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">9</span><span>Classification Code</span></a></p></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Codex\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">10</span><span>Codex</span></a></p><ul><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Abnormality_Dissolution\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">10.1</span><span>Abnormality Dissolution</span></a></p></li></ul></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Trivia\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">11</span><span>Trivia</span></a></p><ul><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Etymology\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">11.1</span><span>Etymology</span></a></p><ul><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Adam,_Day_49\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">11.1.1</span><span>Adam, Day 49</span></a></p></li></ul></li></ul></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#External_Links\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">12</span><span>External Links</span></a></p><ul><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Project_Moon_Universe\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">12.1</span><span>Project Moon Universe</span></a></p></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Foreign_language_wikis\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">12.2</span><span>Foreign language wikis</span></a></p></li></ul></li><li><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#Navigation\" target=\"_blank\"><span style=\"color: rgb(237, 237, 237);\">13</span><span>Navigation</span></a></p></li></ul><h2>Overview</h2><p>Before Lobotomy Corporation discovered Cogito and began mass-producing Abnormalities, these kinds of entities were one of the numerous types of ‘<strong>monsters</strong>’ (괴물, <em>goemul</em>) native to the Outskirts and Ruins—the wastelands beyond the safety of the City.</p><p><a rel=\"noopener noreferrer\" class=\"image\" href=\"https://lobotomycorporation.wiki.gg/wiki/File:RiskLvAbnos.gif\" target=\"_blank\"> </a></p><p>Abnormalities of ascending Risk Levels.</p><p>Being cognitive beings made manifest into the current reality, Abnormalities are entities representing various concepts born from the human mind. Ranging from human fears, complexes, and desires, these phantoms can be considered a different form of humanity and an existence considered as “human” as mankind itself.</p><p>Each ‘species’ of Abnormality possesses a unique physiology and appearance, ranging from inanimate objects to humanoid beings; some Abnormalities even lack a physical form entirely and exist as an intangible phenomena themselves. Given the fact that they are human fantasies made real, Abnormalities don’t abide by the conventional laws of physics, nor possess functional anatomy analogous to those of normal living organisms—regardless of outward appearance, they all possess a will and desires of their own. Because of the basis of their existence, every Abnormality is immortal, and will come back from any and every wound—no matter how many times they're smashed, split, strewn apart, and suppressed.</p><h2>Behavior</h2><p>Among the more intelligent ones, communication is possible with some Abnormalities, but interaction inherently poses danger due to their volatile personalities and abilities. Abnormalities typically possess an orange-and-blue morality, with their values being centered on the concept they embody. Due to the strange strands of logic that Abnormalities fundamentally follow—along with their dangerous, anomalous capabilities—this renders conventional reason and judgement irrelevant and brings great risk of death to those encountering them.</p><p>It is also due to these factors that it makes forming a genuine relationship with an Abnormality essentially impossible, with connections between these entities and their handlers only possible through a thorough understanding of that Abnormality and by entertaining its innate desires. Still, any degree of bond a human may form with an Abnormality will not stop the entity from killing the former if the human in question missteps and offends and/or loses themselves to the desires of the Abnormality. Repeatedly killing humans is not a strange occurrence for these monsters, as their psychology and mentality remain immutably constant, as Abnormalities are abstract concepts and ideas made manifest. Thus, they will perpetuate the same behaviors over and over for the rest of their existence and will naturally forget or ignore anything that happens in the past in favor of their current behavior, incapable of even acting in any manner unrelated to their embodied concept.</p><p>Because of this, and the fact that Abnormalities are immortal beings that can never die, there is no point in <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Gebura\" title=\"Gebura\" target=\"_blank\">resenting or hating them</a>. They can never be permanently destroyed, so upon breaching containment and running amok, suppressing the Abnormality and re-containing it is the only option one is left with.</p><h3><strong>Pairs and ‘Families’</strong></h3><p><a rel=\"noopener noreferrer\" class=\"image\" href=\"https://lobotomycorporation.wiki.gg/wiki/File:RedFightingTheWolf.gif\" target=\"_blank\"> </a></p><p>Little Red Riding Hooded Mercenary and Big and Will be Bad Wolf fighting it out.</p><p>Certain Abnormalities can form sorts of pairs as well, due to embodying concepts or themes interconnected to one another; pairings like these vary from Symbiotic (such as <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Yin\" title=\"Yin\" target=\"_blank\">Yin</a> and <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Yang\" title=\"Yang\" target=\"_blank\">Yang</a>) to Hostile (such as <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Little_Red_Riding_Hooded_Mercenary\" title=\"Little Red Riding Hooded Mercenary\" target=\"_blank\">Little Red Riding Hooded Mercenary</a> and <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Big_and_Will_be_Bad_Wolf\" title=\"Big and Will be Bad Wolf\" target=\"_blank\">Big and Will be Bad Wolf</a>) and will usually cause havoc to the facility when interacting with one another.</p><p>There also exists ‘families’ of Abnormalities, in which all embody concepts that share a common theme, grouping them together as an interconnected series.</p><p>With these ‘families’ of 3 or more Abnormalities, it is not unusual for them to attempt to merge together or summon a greater threat—such as an <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Apocalypse_Bird\" title=\"Apocalypse Bird\" target=\"_blank\">ALEPH-class Abnormality</a>—which will endanger and potentially destroy the entire facility they inhabit. It is due to the disastrous consequences of housing an entire set of closely related Abnormalities that facilities usually limit the number of these pairings and groups, either by placing their Containment Units far apart or splitting them across different branch facilities.</p><h2>Origin</h2><p>Spoiler Warning!</p><p> This section contains spoilers related to the story of Lobotomy Corporation. Read ahead with caution if you wish to experience the story for yourself.</p><p><span style=\"color: red;\">Story Mode Spoilers!</span></p><h3></h3><p><span style=\"color: rgb(105, 165, 206);\"><br><br><br><br></span></p><p><a rel=\"noopener noreferrer\" class=\"image\" href=\"https://lobotomycorporation.wiki.gg/wiki/File:Day42CG.png\" target=\"_blank\"> </a></p><p></p><p></p><h3></h3><p><span style=\"color: rgb(107, 85, 140);\"><br></span></p><p><span style=\"color: rgb(105, 165, 206);\"><br></span></p><p><a rel=\"noopener noreferrer\" class=\"image\" href=\"https://lobotomycorporation.wiki.gg/wiki/File:Abbandoned_Mur.png\" target=\"_blank\"> </a></p><p><a rel=\"noopener noreferrer\" class=\"image\" href=\"https://lobotomycorporation.wiki.gg/wiki/File:CarmenStoryScene3.png\" target=\"_blank\"> </a></p><p></p><p></p><p></p><h3></h3><p></p><p><a rel=\"noopener noreferrer\" class=\"image\" href=\"https://lobotomycorporation.wiki.gg/wiki/File:BinahCG3.png\" target=\"_blank\"> </a></p><p></p><p><a rel=\"noopener noreferrer\" class=\"image\" href=\"https://lobotomycorporation.wiki.gg/wiki/File:BinahBackground.png\" target=\"_blank\"> </a></p><ul><li><p></p></li><li><p></p></li></ul><p></p><h4></h4><p></p><p></p><h2>Enkephalin</h2><p>Lobotomy Corporation had the unique ability to produce \"<a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Enkephalin\" title=\"Enkephalin\" target=\"_blank\"><strong>Enkephalin</strong></a>\" (엔케팔린, <em>Enkepallin</em>), a substance extracted from Abnormalities whenever they feel satisfied. Enkephalin was typically manufactured by isolating Abnormalities into Containment Units and providing stimulation through interactions such as play, conversation, or violence. The refined version of the substance appears as a green liquid kept in   <strong>PE-Boxes</strong>, but Enkephalin can be kept in a gaseous form depending on the extraction method.</p><p><a rel=\"noopener noreferrer\" class=\"image\" href=\"https://lobotomycorporation.wiki.gg/wiki/File:EBoxIcon.png\" target=\"_blank\"> </a></p><p>PE-Boxes, the most popular container for Enkaphalin.</p><p>Strictly purified Enkephalin possesses a psychotherapeutic effect on those that consume or are exposed to it, thus it can be used as a recreational drug in addition to its energy production. Due to its soothing nature, Enkephalin is regularly administered towards L Corp. employees to subdue their mental stress, ranging from standard liquid doses, to even Enkephalin gas—which fills the departments throughout the facilities. The <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Bullet_Research\" title=\"Bullet Research\" target=\"_blank\">SP-E Bullets</a> (SP-E 탄환, <em>SP-E Tanhwan</em>) made available to the manager to restore the sanity of Agents were developed through the use of Enkephalin’s therapeutic uses as well.</p><p>Because Enkephalin was highly valuable as an efficient fuel source and was advertised as an eco-friendly form of energy, L Corp’s status as a Wing was elevated far above its peers and cemented the megacorp as a major power within the City.</p><h2>E.G.O</h2><p>The <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Equipment\" title=\"Equipment\" target=\"_blank\">E.G.O Equipment</a> given to employees are weapons and suits extracted from Abnormalities' beings, appearing in various forms. E.G.O (or Extermination of Geometrical Organ) is in itself the archetype of an Abnormality, drawn out and compressed into equipment form. It is said that the moment someone equips E.G.O, they'll instantly know how to properly wield it, regardless of fighting background. As this type of equipment is essentially independently functioning archetypes of an Abnormality, it is no mistake to say that Agents wield the same kind of power and danger that Abnormalities possess. All E.G.O Equipment produced and distributed towards L Corp’s employees are extracted by the Extraction Team under the Lobotomy Corporation Headquarters.</p><h3><strong>E.G.O Corrosion</strong></h3><p>Due to their nature of essentially being Abnormalities stabilized into suits and weapons, those with weak minds and wills will risk having their egos consumed by E.G.O Equipment beyond their capabilities. Thus L Corp. only assigns E.G.O towards employees with appropriate levels of <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Stats\" title=\"Stats\" target=\"_blank\">Fortitude, Prudence, Temperance, and/or Justice</a> to avoid such risks.</p><p>When a human equips E.G.O they are not mentally prepared to wield, the Abnormality within the equipment will one-sidedly whisper into the mind of the user until it eventually takes over their mind. This process is known as <strong>E.G.O Corrosion</strong> (E.G.O 침식, <em>E.G.O Chimsik</em>), where the Abnormality’s personality gradually overrides the wearer like a ‘shell’ until the equipment in question completely overtakes them, physically transforming the wielder into a monster acting as another instance of the original Abnormality, albeit slayable.</p><h3><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Equipment#E.G.O_Gifts-0\" title=\"Equipment\" target=\"_blank\"><strong>E.G.O Gifts</strong></a></h3><p>Apart from direct extraction methods, Abnormalities can also provide trinkets or even their own body parts to employees they fancy. These presents are collectively known as <strong>E.G.O Gifts</strong> (E.G.O 기프트, <em>E.G.O Gipeuteu</em>), and will either permanently integrate into the employee’s anatomy or form an attachment with the Agent that makes them reluctant to cast the gift off. Though E.G.O Gifts are of a lesser degree than regular E.G.O Equipment, they are still a part of the egos of the Abnormalities they originated from, and carry the same risk of mental deterioration if too many Gifts are taken by an Agent.</p><h2>Related Entities</h2><h3><strong>Monsters</strong></h3><p>Initially, Abnormalities were discovered as a general type of <strong>monster</strong> (괴물, <em>goemul</em>) that could be found in either the Outskirts or the Ruins. While Abnormalities can generally be considered monsters, the word 'monster' is used as an umbrella term for many different kinds of entities distinct from Abnormalities (i.e., the Mermaids and Whales found in the Great Lake).</p><h3><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Ordeals\" title=\"Ordeals\" target=\"_blank\"><strong>Ordeals</strong></a></h3><p><strong>Ordeals</strong> (시련, <em>siryeon</em>) are created as a byproduct from the extractions and Negative Enkephalin produced by the Abnormalities within the Lobotomy Corporation Headquarters.</p><p>Ordeals, like Abnormalities, are beings that can represent past traumas and any conceptual idea imaginable, embodying any possibility from the past, present, and future. Aimlessly wandering around the facility as intangible phenomena, Ordeals will resonate with the Abnormalities and manifest physical form. Thus, these threats are out of the hands of the Extraction Team and wreak havoc across the facility almost uncontrollably, if not for them being incapacitated by Qliphoth Deterrence in the way Abnormalities are.</p><h2>Gameplay</h2><p>The Abnormalities possess different aspects in-game, from information to effects. This section will explain the basics of them and most features that the Abnormalities share.</p><p><strong>Containment</strong>: Abnormalities are contained in 'Containment Units', zones where they reside at the start of the day in passive states. The Containment Units are all the same. The Abnormalities contained are divided into the different <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Departments\" title=\"Departments\" target=\"_blank\">departments</a> available, usually housing 4 to 8 Abnormalities per Department in their units. At the start of most days, the player must choose one Abnormality to add to their facility, usually from a selection of 3.</p><p>The Containment Units display the name of the Abnormality and the   Qliphoth Counter (initially \"?\") at the top, their <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Risk_Level\" title=\"Risk Level\" target=\"_blank\">Risk Level</a> (If unlocked) and amount of   PE-Boxes collected at the top left, and at the left side a bar that fills when work is performed, displaying the amount of PE and NE-Boxes produced. At the middle is the Abnormality, to which player can assign works by clicking on the room.</p><p><strong>Works and Interactions</strong>: The main interaction with the Abnormalities are by sending Agents to their Containment Units to perform one of the four works available:   <span style=\"color: rgb(184, 36, 40);\"><strong>Instinct</strong></span>,   <span style=\"color: rgb(238, 234, 188);\"><strong>Insight</strong></span>,   <span style=\"color: rgb(130, 73, 131);\"><strong>Attachment</strong></span>, and   <span style=\"color: rgb(65, 202, 188);\"><strong>Repression</strong></span>. Depending on the work preference and other stats, the Abnormality will produce an amount of   <strong>E-Boxes</strong>. <span style=\"color: rgb(26, 255, 102);\">PE-Boxes</span> are positive energy that will be collected at the end of the task and added to the Energy Quota, while <span style=\"color: rgb(255, 77, 77);\">NE-Boxes</span> are negative energy that is discarded as a 'fail work', which will also damage the employee working with the Abnormality.</p><p><strong>Encyclopedia/Information Section</strong>: Any   PE-Boxes collected at the end of the task will also be added to the respective to be used as 'points' to unlock information about that Abnormality and its equipment. The   PE-Boxes of the Abnormality are saved permanently over days and new games, as well any information unlocked. New Abnormalities don't possess any information unlocked and only their Subject Number will be displayed for their name. To access their Information Tab, the player must click on the name of the Abnormality while in the Management Phase or their portrait while in the Deployment Phase.</p><p>There are 4 sections of information, each one unlockable by spending   PE-Boxes. Depending of the Risk Level, the cost of the sections will change. The sections are:</p><ul><li><p><strong>Basic Information</strong>: Unlock the <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Stats#Abnormalities\" title=\"Stats\" target=\"_blank\">basic info</a> of the Abnormality, including Name, Portrait, Subject Number, Risk Level, PE-Boxes, Range of Mental Results, Attack Damage and <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Damage_Type\" title=\"Damage Type\" target=\"_blank\">Damage Type</a>. It will change the current name of the Abnormality's Containment Unit and display its   Qliphoth Counter, if it has any (Otherwise, shown with an 'X').</p></li><li><p><strong>Managerial Works</strong>: Helpful notes that inform about the effects and 'rules' to handle the Abnormality. This can be information about the   Qliphoth Counter, work preferences, harmful effects, breaching abilities and others. There can be multiple Managerial Works to unlock, each one displaying different information of the Abnormality.</p></li><li><p><strong>Work Preferences/Favor</strong>: A list of 4 minor sections that unlock the overall preferences of the respective work, showing the   <span style=\"color: rgb(153, 97, 197);\">Success Rate</span> for the each 5 level of that work, depending on the stat level of the employee performing that work. When selecting an employee to perform a work on an Abnormality, the overall   <span style=\"color: rgb(153, 97, 197);\">Success Rate</span> of the work will be shown as: Very Low, Low, Common, High or Very High. If the Work Favor of the respective work is not yet unlocked, the   <span style=\"color: rgb(153, 97, 197);\">Success Rate</span> will remain hidden and classified as 'Unknown.'</p></li><li><p><strong>Escape Information</strong>: Display the   Qliphoth Counter, its initial count or with an 'X' if not using it; and the defenses of the Abnormality if it's able to breach, escaping from their containment and needed to be re-contained by 'Suppression Work', sending employees to attack the Abnormality until its   <span style=\"color: rgb(255, 77, 77);\">HP</span> drops to 0. The defenses show their vulnerability against the 4 types of damage:   <span style=\"color: red;\">Red</span>,   <span style=\"color: rgb(255, 255, 255);\">White</span>,   <span style=\"color: grey;\">Black </span>and   <span style=\"color: cyan;\">Pale</span>.</p></li></ul><p><strong>Observation Levels</strong>: When unlocking completely one of the sections, it will grant an <strong>Observation Level</strong>, up to 4 levels. Each level can grant an increase of   <span style=\"color: rgb(153, 97, 197);\">Success Rate</span>/<span style=\"color: rgb(153, 97, 197);\">Chance</span> or   <span style=\"color: rgb(96, 188, 119);\">Work Speed</span>, depending of the Abnormality. Unlocking Observation Levels also add Entries to the Abnormality's Story, which can be access at the top left of the information tab of the Abnormality. The Story Tab cover entries about descriptions, explanation of effects, related events, interviews and other information linked to said Abnormality.</p><p><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Equipment\" title=\"Equipment\" target=\"_blank\"><strong>E.G.O Equipment</strong></a>: The E.G.O Equipment is unlocked along, but not limited to, the Observation Levels of the Abnormality. There are 3 types of E.G.O Equipment: <span style=\"color: rgb(178, 34, 34);\"><strong>Weapon</strong></span>, <span style=\"color: rgb(70, 130, 180);\"><strong>Suit</strong></span> and <span style=\"color: rgb(255, 165, 0);\"><strong>Gift</strong></span>. The equipment needs   PE-Boxes as a cost to be manufactured once unlocked, which then later can be equipped by Agents during the <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Daily_Cycle#Deployment_Phase\" title=\"Daily Cycle\" target=\"_blank\">Deployment Phase</a> to fight off and resist more bigger threats.</p><p><span style=\"color: rgb(178, 34, 34);\">Weapons</span> change the Damage Type and value that an Agent deals, as well the Range and Firing Speed. <span style=\"color: rgb(70, 130, 180);\">Suits</span> change the defenses of the Agent against the Damage Type that they receive. Multiple <span style=\"color: rgb(255, 165, 0);\"><strong>Gifts </strong></span>can be equipped by a single Agent, as long as they don't occupy the same slot. They can change an Agent's stats, giving a slight buff or adding extra effects in certain conditions. These aren't manufactured but given randomly (chances range from 1% to 5%) by the Abnormalities when finishing work.</p><p>  <strong>Qliphoth Counter and Anomalous Effects</strong>: Abnormalities are entities that possess unusual abilities that can harm or benefit employees and/or the facility. This vary from simple    <span style=\"color: rgb(26, 255, 102);\">Hea</span><span style=\"color: rgb(57, 166, 223);\">ling</span> to breaching containment. A way to measure the triggering of a effect is via their   <strong>Qliphoth Counter</strong>, which, when reaching a number (usually 0), will trigger its ability. Most abilities will include the Abnormality breaching the Containment Unit. However, not all the Abnormalities use the   Qliphoth Counter to use their abilities. Unused   Qliphoth Counters are marked with a 'X' instead of a number.</p><p>Abilities may also be triggered by   Work Results,   PE-Boxes collected,   Stat Levels and work performed. Breaching Abnormalities need to be suppressed to be returned to their Containment Units. If neglected, they can cause major harm in the facility or lessen the amount LOB Points earned when ending the day.</p><h2>Tool Abnormalities</h2><p><strong>Tool Abnormalities</strong> are another type of Abnormality that are used. These Tools, unlike other Abnormalities, are added to the facility every fourth day of each six day cycle. The Tools don't possess work preferences but instead have a single work to use them. In most Tool's subject numbers, their type is 09 (With one being 07). Tools give positive effects, like    <span style=\"color: rgb(26, 255, 102);\">hea</span><span style=\"color: rgb(57, 166, 223);\">ling</span>,   energy production or   Stat boost, among others, often for a cost.</p><p>They are divided into 3 types:</p><p><strong>Single Use Tools</strong>: Tools that give a single and instant effect upon being worked with an Agent. These Tools have a 'Number of Uses' to unlock their information.</p><p><strong>Channeled Use Tools</strong>: Tools that have a constant work use that can be cancelled when ordered again. These Tools have a 'Time of Use' to unlock their information.</p><p><strong>Equippable Tools</strong>: Tools that an Agent equips upon use. When equipped, they grant their effects to the Agent. To return one of these Tools, simply click on the Tool's Containment Unit. Agents can only equip 1 Tool at a time. If the Agent equipped with a Tool <span style=\"color: red;\">dies</span>, it will be returned to the Containment Unit. They are also returned at the end of the day.</p><p>Depending on their type, their Observation Level and the way to get information about them is different. The <strong>main information</strong> unlocks its name, portrait, subject number and tool type. <strong>Logs</strong> unlocks entries and story related information and the <strong>Methods</strong> unlocks information about the Abnormality, like its effects and ways to use it.</p><h2>Classification Code</h2><p>Each Abnormality is given a classification code following a Letter-XX-YY format:</p><p>The first letter denotes the source category of an Abnormality's origin. Among the designations shown below are F, T, and O, which were revealed in the <em>Lobotomy Corporation Artbook</em><a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Abnormalities#cite_note-1\" target=\"_blank\">[1]</a>, and M, which appears in <em>Limbus Company</em> but has not yet been explained:</p><ul><li><p>F: Fairytale</p><ul><li><p>\"Forgotten tales, Folklore, Oral tradition, Legends\"</p></li></ul></li><li><p>T: Trauma</p><ul><li><p>\"Intense personal experience, Horrific fear, Emotions\"</p></li></ul></li><li><p>O: Original</p><ul><li><p>\"Beyond the boundaries between the River and the Ocean, Unknown causes, Natural occurrences, Manufactured, <s>the Well</s>\"</p></li><li><p>The catch-all categorization for any Abnormality that doesn't neatly fit into the previous classifications.</p></li></ul></li><li><p>D: Donation</p><ul><li><p>Abnormalities created by the <a rel=\"noopener noreferrer\" class=\"external text\" href=\"https://www.crunchbase.com/organization/tumblbug\" target=\"_blank\">Tumblbug</a> backers that crowdfunded the <em>Lobotomy Corporation</em> kickstarter from before the official release of the game.</p></li><li><p>Donor Abnormalities are given unique, rounded extraction boxes to differentiate them from regular Abnormalities with square boxes on the selection menu.</p></li><li><p>These types of Abnormalities are not required for 100% completion of the game and do not contribute in obtaining the True Ending of the game.</p></li><li><p>Can be turned off from appearing in the Abnormality selection pool in the settings.</p></li></ul></li><li><p>M: Unknown - possibly 'Mythical'</p><ul><li><p>Does not appear in <em>Lobotomy Corporation</em>, but several Abnormalities with the 'M' classification appear in <em>Limbus Company</em>, including <a rel=\"noopener noreferrer\" class=\"extiw\" href=\"https://limbuscompany.wiki.gg/wiki/My_Form_Empties\" title=\"lcb:My Form Empties\" target=\"_blank\">My Form Empties</a>, <a rel=\"noopener noreferrer\" class=\"extiw\" href=\"https://limbuscompany.wiki.gg/wiki/Brazen_Bull\" title=\"lcb:Brazen Bull\" target=\"_blank\">Brazen Bull</a>, and <a rel=\"noopener noreferrer\" class=\"extiw\" href=\"https://limbuscompany.wiki.gg/wiki/Doomsday_Calendar\" title=\"lcb:Doomsday Calendar\" target=\"_blank\">Doomsday Calendar</a>.</p></li><li><p>All three of these Abnormalities are associated with objects from or are representative of mythology, which is where the speculation that M stands for Mythical stems from.</p></li></ul></li></ul><p>The second number's purpose is currently unclear.</p><p>The third number acts as a unique code for the Abnormality, which doesn't repeat between Abnormalities, and the last letter (Only for <a rel=\"noopener noreferrer\" class=\"mw-redirect\" href=\"https://lobotomycorporation.wiki.gg/wiki/Legacy\" title=\"Legacy\" target=\"_blank\">Legacy</a>) is for the risk level classification (Z for   <span style=\"color: rgb(29, 249, 0);\">ZAYIN</span>, T for   <span style=\"color: rgb(19, 162, 255);\">TETH</span>, and so on). In effect, a player knowing this, especially the third number, can get a huge jumpstart on information about the Abnormality.</p><ul><li><p>Presumably, the third designation represents the order the Abnormalities were extracted in (i.e., implying F-01-02, <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Scorched_Girl\" title=\"Scorched Girl\" target=\"_blank\">Scorched Girl</a>, was the second type of Abnormality to have been extracted, for example).</p></li></ul><h2>Codex</h2><p>The <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Codex\" title=\"Codex\" target=\"_blank\">Codex</a>, also known as <strong>The Abnormality Encyclopedia</strong>, is a mechanic that allows players to view their collection of Abnormality Details. It can be accessed on the main menu via the lower right corner (before story completion) or top right corner (after story completion). The Codex starts out with no Abnormalities within and 0% Abnormality Dissolution but will grow as the player fully researches Abnormalities.</p><h3><strong>Abnormality Dissolution</strong></h3><p>The <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Codex#Abnormality_Dissolution\" title=\"Codex\" target=\"_blank\"><strong>Abnormality Dissolution</strong></a> is the percentage of fully researched Abnormalities within the codex. The percentage excludes <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Category:D_Classification_Abnormalities\" title=\"Category:D Classification Abnormalities\" target=\"_blank\">Backer Abnormalities</a>, <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Don%27t_Touch_Me\" title=\"Don't Touch Me\" target=\"_blank\">Don't Touch Me</a>, <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Plague_Doctor\" title=\"Plague Doctor\" target=\"_blank\">Plague Doctor</a>, and <a rel=\"noopener noreferrer\" href=\"https://lobotomycorporation.wiki.gg/wiki/Apocalypse_Bird\" title=\"Apocalypse Bird\" target=\"_blank\">Apocalypse Bird</a>, leaving only 74 Abnormalities required for complete codex.</p><h2>Trivia</h2><h3><strong>Etymology</strong></h3><p>An ‘<strong>abnormality</strong>’ refers to an abnormal trait or occurrence; the term is usually used in a medical context.</p><p>“Abnormality” was a machine translated result of the Korean name for the entities, ‘Hwansangche’ (Hangul: 환상체; Hanja: 幻想體); a remnant of the poor translation work done by the first English translation team that scammed Project Moon during the early days of <em>Lobotomy Corporation</em>'s development. While not wholly accurate, the name stuck—being used by the non-English parts of the fandoms due to the early translations; “Abnormality” continues to see use in future works within the franchise.</p><p>Derived from ‘hwansang’ (환상, 幻想), meaning illusion or fantasy; the suffix -‘che’ (체, 體) implies the former to be a physical entity. Their names would’ve formed wordplay around “fantasy”, as exemplified with Adam’s monologue on Day 49 as seen below. If Abnormalities could have been given a more accurate localization, a title such as ‘fantasm’ or ‘fantoms’ would’ve been appropriate paronomasia.</p><p><span style=\"color: red;\">Story Mode Spoilers!</span></p><ul><li><p><a rel=\"noopener noreferrer\" class=\"image\" href=\"https://lobotomycorporation.wiki.gg/wiki/File:Day_49_kr.png\" title=\"Korean version\" target=\"_blank\"> </a></p></li><li><p><a rel=\"noopener noreferrer\" class=\"image\" href=\"https://lobotomycorporation.wiki.gg/wiki/File:Day_49_en.png\" title=\"English version\" target=\"_blank\"> </a></p></li></ul><h4></h4><p>In early versions of the Japanese translation, as a result of the sloppy translation work, the English name, ‘Abnormality’, was directly transcribed as ‘Abunōmaritī’ (アブノーマリティー), rather than properly transcribing the Korean name ‘Hwansangche’ (환상체). This transcription is retained even in the current version of the Japanese translation of <em>Lobotomy Corporation</em>.</p><p>While the issue was alleviated with <em>Library of Ruina</em> and later installments of the franchise, with Abnormalities being referred to as ‘Gensōtai’ (幻想体, げんそうたい), the JP fandom still habitually refer Abnormalities as ‘Abunōmariti’ (アブノーマリティ).</p><ul><li><p>They are notably similar to, and inspired by, the various Special Containment Procedure objects from the <a rel=\"noopener noreferrer\" class=\"external text\" href=\"http://scp-wiki.net/\" target=\"_blank\">SCP Foundation</a>.</p></li><li><p>Poor Screenwriter's Note, Hammer of Light and Price of Silence are Legacy Abnormalities that weren't brought back into the new version.</p></li><li><p>Each of the damage types is the same color of one of the <a rel=\"noopener noreferrer\" class=\"extiw\" href=\"https://en.wikipedia.org/wiki/Four_Horsemen_of_the_Apocalypse\" title=\"wikipedia:Four Horsemen of the Apocalypse\" target=\"_blank\">Four Horsemen of the Apocalypse</a>.</p><ul><li><p>  <span style=\"color: rgb(238, 38, 76);\">RED</span> for the red horse of War.</p></li><li><p>  <span style=\"color: rgb(238, 238, 230);\">WHITE</span> for the white horse of Conquest.</p></li><li><p>  <span style=\"color: rgb(144, 128, 160);\">BLACK</span> for the black horse of Famine.</p></li><li><p>  <span style=\"color: rgb(96, 238, 230);\">PALE</span> for the pale horse of Death.</p></li></ul></li><li><p>The Lobotomy Corporation artbook details most of the non-donator Abnormalities' designs and unlockable stories from the game, as well as in-development designs and other unused or beta designs. The format of the artbook is also based on a paper manual intended for the manager, with the front cover stating \"Manual of Lobotomy Corporation.\" The back of the artbook also bears the unique classification code \"O-09-05.\"</p></li></ul><p></p>","description":"A list of unreleased Abnormalities can be found here.\n\nCurrentLegacy\n\nABNORMALITIESNo.Enc. PortNameSubject NumberAttack TypeRisk Level E-Boxes Qliphoth Counter0Standard Training-Dummy Rabbit0-00-00(-T) RED\n(1 - 2) TETH1012Scorched GirlF-01-02(-T) RED\n(2 - 4) TETH1223One Sin and Hundreds of Good DeedsO-03-03(-Z) WHITE\n(1 - 2) ZAYIN10X4The Queen of HatredO-01-04(-W) BLACK\n(3 - 4) WAW2226Happy Teddy BearT-04-06(-H) WHITE\n(2 - 4) HE15X8The Red ShoesO-04-08(-H) RED\n(4 - 6) HE1619TheresiaT-09-09(-T)X TETHXX12Old LadyO-01-12(-T) WHITE\n(1 - 3) TETH14415Nameless FetusO-01-15(-H) RED\n(4 - 6) HE18118The Lady Facing the WallF-01-18(-T) WHITE\n(2 - 3) TETH14220Nothing ThereO-06-20(-A) RED\n(6 - 9) ALEPH331271.76 MHzT-06-27(-T) WHITE\n(2 - 4) TETH12430Singing MachineO-05-30(-H) WHITE\n(4 - 6) HE18131The Silent OrchestraT-01-31(-A) WHITE\n(7 - 9) ALEPH30232Warm-hearted WoodsmanF-05-32(-H) WHITE\n(3 - 5) HE18137The Snow QueenF-01-37(-H) WHITE\n(4 - 5) HE18X40Big BirdO-02-40(-W) BLACK\n(2 - 6) WAW20541All-Around HelperT-05-41(-H) RED\n(3 - 5) HE16242Snow White's AppleF-04-42(-W) BLACK\n(3 - 5) WAW20143Spider BudT-02-43(-T) RED\n(2 - 3) TETH14X44Beauty and the BeastF-02-44(-T) WHITE\n(2 - 4) TETH12X45Plague DoctorO-01-45(-Z) WHITE\n(1 - 2) ZAYIN10146WhiteNightT-03-46(-A) PALE\n(7 - 8) ALEPH35347Don't Touch MeO-05-47(-Z)??? ZAYIN??X49Rudolta of the SleighF-02-49(-H) WHITE\n(3 - 4) HE18250Queen BeeT-04-50(-W) RED\n(4 - 6) WAW22151BloodbathT-05-51(-T) WHITE\n(2 - 4) TETH14X52Opened Can of WellCheersF-05-52(-Z) RED\n(1 - 2) ZAYIN10X53AlriuneT-04-53(-W) WHITE\n(4 - 6) WAW22154Forsaken MurdererT-01-54(-T) RED\n(2 - 3) TETH14155(REDACTED) of the GalaxyO-01-55(-H) BLACK\n(2 - 3) HE16556Punishing BirdO-02-56(-T) RED\n(2 - 4) TETH12457Little Red Riding Hooded MercenaryF-01-57(-W) RED\n(4 - 6) WAW20358Big and Will be Bad WolfF-02-58(-W) RED\n(4 - 8) WAW22260Fragment of the UniverseO-03-60(-T) BLACK\n(1 - 3) TETH12261Crumbling ArmorO-05-61(-T) RED\n(2 - 4) TETH12X62Judgement BirdO-02-62(-W) PALE\n(5 - 7) WAW24263Apocalypse BirdO-02-63(-A) BLACK\n(1 - 3) ALEPH12X64The King of GreedO-01-64(-W) RED\n(5 - 7) WAW22166The Little PrinceO-04-66(-W) BLACK\n(3 - 4) WAW24267LaetitiaO-01-67(-H) BLACK\n(2 - 4) HE16X68The Funeral of the Dead ButterfliesT-01-68(-H) WHITE\n(4 - 6) HE16269Der FreischützF-01-69(-H) BLACK\n(3 - 4) HE18370Dream of a Black SwanF-02-70(-W) WHITE\n(5 - 6) WAW24571The Dreaming CurrentT-02-71(-W) WHITE\n(3 - 6) WAW20272The Burrowing HeavenO-04-72(-W) BLACK\n(4 - 5) WAW24373The Knight of DespairO-01-73(-W) WHITE\n(4 - 6) WAW22X74The Naked NestO-02-74(-W) RED\n(5 - 7) WAW22X75Mountain of Smiling BodiesT-01-75(-A) BLACK\n(6 - 8) ALEPH30276SchadenfreudeO-05-76(-H) RED\n(3 - 6) HE18277The Heart of AspirationT-09-77(-T)X TETHXX78Notes from a Crazed ResearcherT-09-78(-H)X HEXX79Flesh IdolT-09-79(-W)X WAWXX80Giant Tree SapT-09-80(-H)X HEXX81Mirror of AdjustmentO-09-81(-Z)X ZAYINXX82Shelter from the 27th of MarchT-09-82(-H)X HEXX83Fairy FestivalF-04-83(-Z) RED\n(1 - 2) ZAYIN10X84Meat LanternO-04-84(-T) WHITE\n(1 - 3) TETH14185We Can Change AnythingT-09-85(-Z)X ZAYINXX86Express Train to HellT-09-86(-W)X WAWXX87Scarecrow Searching for WisdomF-01-87(-H) WHITE\n(2 - 6) HE18188Dimensional Refraction VariantO-03-88(-W) WHITE\n(4 - 7) WAW22289CENSOREDO-03-89(-A) BLACK\n(5 - 10) ALEPH32290Skin ProphecyT-09-90(-T)X TETHXX91Portrait of Another WorldO-09-91(-H)X HEXX92Today's Shy LookO-01-92(-T) BLACK\n(2 - 3) TETH12X93Blue StarO-03-93(-A) WHITE\n(6 - 9) ALEPH33294You Must Be HappyT-09-94(-Z)X ZAYINXX95Luminous BraceletO-09-95(-T)X TETHXX96Behavior AdjustmentO-09-96(-T)X TETHXX97Old Faith and PromiseT-09-97(-Z)X ZAYINXX98PorccubusO-02-98(-H) BLACK\n(1 - 5) HE18299Void DreamT-02-99(-T) BLACK\n(1 - 3) TETH142100Grave of Cherry BlossomsO-04-100(-T) WHITE\n(2 - 4) TETH123101The FirebirdO-02-101(-W) RED\n(3 - 4) WAW243102YinO-05-102(-W) BLACK\n(4 - 6) WAW202103YangO-07-103(-W)X WAWXX104Backward ClockD-09-104(-W)X WAWXX105Il Pianto della LunaD-01-105(-W) WHITE\n(5 - 7) WAW203106Army in BlackD-01-106(-Z) WHITE\n(7 - 9) ZAYIN303107PpodaeD-02-107(-T) RED\n(2 - 3) TETH122108Parasite TreeD-04-108(-W) WHITE\n(5 - 6) WAW241109Melting LoveD-03-109(-A) BLACK\n(4 - 10) ALEPH323110Clouded MonkD-01-110(-W) WHITE\n(4 - 6) WAW223awe­some!You're Bald...Bald-is-awesome! BLACK\n(1 - 2) ZAYIN6X\n\nNo.Enc. PortNameSubject NumberAttack TypeRisk Level E-Boxes Qliphoth Counter\n\nABNORMALITIES (LEGACY)No.Enc. PortNameSubject NumberAttack TypeRisk LevelWork Success RateMood Decrease RateBasic Mood Rating2Scorched GirlF-01-02-TREDTETH+20%-30%60%3One Sin and Hundreds of Good DeedsO-03-03-ZWHITEZAYIN+20%-30%55%4The Queen of HatredO-01-04-WREDWAW+30%-40%80%6Happy TeddyT-04-06-HREDHE+30%-40%56%8Red ShoesO-04-08-HWHITE/\nREDHE+30%-40%60%12Old LadyO-01-12-TWHITETETH+20%-30%45%15Nameless FetusO-01-15-HRED/\nBLACKHE+40%-50%65%18Woman Facing the WallF-01-18-TWHITETETH+30%-40%65%20Nothing ThereO-06-20-AREDALEPH+30%-40%42%30Singing MachineO-05-30-HWHITEHE+30%-40%58%31Poor Screenwriter's NoteO-05-31-WWHITEWAW+10%-15%40%37The Snow QueenF-01-37-HBLUEHE+20%-30%50%40Big BirdO-02-40-HBLACK/\nREDHE+20%-30%55%41All-Around HelperT-05-41-HREDHE+20%-30%80%42Snow White's AppleF-04-42-WRED/\nBLACKWAW+40%-50%60%43Spider BudT-02-43-TREDTETH+30%-40%65%44Beauty and the BeastF-02-44-TREDTETH+40%-30%35%45Plague DoctorO-01-45-ZWHITEZAYIN+20%-30%61%46WhiteNightT-03-46-ABLUEALEPH+40%-50%50%47Don't Touch MeO-05-47-ZBLACKZAYIN+0%-0%0%48Hammer of LightO-05-48-ZREDZAYIN+20%-30%50%49Rudol-ta of SledF-02-49-HWHITEHE+30%-40%58%50QueenBeeT-04-50-WREDWAW+30%-40%57%51BloodbathT-05-51-TREDTETH+30%-40%65%52Opened Can of WellcheersF-05-52-ZBLUEZAYIN+30%-40%55%53AlriuneT-04-53-WWHITEWAW+40%-50%48%54Abandoned MurdererT-01-54-TREDTETH+20%-30%45%55The Silent OrchestraT-01-55-AWHITEALEPH+30%-40%47.5%55The Child of GalaxyO-01-55-HREDHE+20%-30%13%56Punishing BirdO-02-56-TRED/WHITETETH+10%-30%46%57Little Red Riding Hooded MercenaryF-01-57-HREDHE+20%-30%50%58Big and Might be Bad WolfF-02-58-WREDWAW+30%-40%50%60Fragment of the UniverseO-03-60-TWHITETETH+30%-40%55%61Crumbling ArmorO-05-61-TWHITETETH+30%-40%55%62Judgement BirdO-02-62-HBLUEHE+30%-40%55%63Apocalypse BirdO-02-63-ARED/\nBLACKALEPH+0%-0%0%64The King of GreedO-01-64-WREDWAW+30%-40%80%65Price of SilenceO-05-65-HBLUEHE+20%-30%50%66The Little PrinceO-04-66-WREDWAW+30%-40%40%Awe­some!You're Bald...Bald-Is-Awesome!WHITEZAYIN+30%-40%50%\n\nNo.Enc. PortNameSubject NumberAttack TypeRisk LevelWork Success RateMood Decrease RateBasic Mood Rating\n\nExternal Links\n\nAbnormalities (환상체, Hwansangche) are, as their name suggests, a type of abnormal entity that can be used to generate power. Each is given a classification via letters and numbers, as well as a nickname based on their appearances and abilities.\n\nLobotomy Corporation possesses a variety of Abnormalities, using them for study, power generation, and the harvest of E.G.O equipment. Each is ranked on a threat scale, and the ways they can harm humans are summarized into color-based types. They are the 'Main/Recurrent Enemies' of the game, as well as one of the main features. All of the Abnormalities are different and each poses a different threat in-game.\n\nThere are also entities called Ordeals, which are similar in nature to Abnormalities, but cannot be contained. These creatures randomly appear in-game during certain QliphothMeltdownIcon.png Qliphoth Meltdown events.\n\n\nContents\n1 Overview\n2 Behavior\n2.1 Pairs and ‘Families’\n3 Origin\n3.1 The River\n3.2 The Bucket\n3.3 Extraction process\n3.3.1 Employee protocol\n4 Enkephalin\n5 E.G.O\n5.1 E.G.O Corrosion\n5.2 E.G.O Gifts\n6 Related Entities\n6.1 Monsters\n6.2 Ordeals\n7 Gameplay\n8 Tool Abnormalities\n9 Classification Code\n10 Codex\n10.1 Abnormality Dissolution\n11 Trivia\n11.1 Etymology\n11.1.1 Adam, Day 49\n12 External Links\n12.1 Project Moon Universe\n12.2 Foreign language wikis\n13 Navigation\nOverview\nBefore Lobotomy Corporation discovered Cogito and began mass-producing Abnormalities, these kinds of entities were one of the numerous types of ‘monsters’ (괴물, goemul) native to the Outskirts and Ruins—the wastelands beyond the safety of the City.\n\n\nAbnormalities of ascending Risk Levels.\nBeing cognitive beings made manifest into the current reality, Abnormalities are entities representing various concepts born from the human mind. Ranging from human fears, complexes, and desires, these phantoms can be considered a different form of humanity and an existence considered as “human” as mankind itself.\n\nEach ‘species’ of Abnormality possesses a unique physiology and appearance, ranging from inanimate objects to humanoid beings; some Abnormalities even lack a physical form entirely and exist as an intangible phenomena themselves. Given the fact that they are human fantasies made real, Abnormalities don’t abide by the conventional laws of physics, nor possess functional anatomy analogous to those of normal living organisms—regardless of outward appearance, they all possess a will and desires of their own. Because of the basis of their existence, every Abnormality is immortal, and will come back from any and every wound—no matter how many times they're smashed, split, strewn apart, and suppressed.\n\nBehavior\nAmong the more intelligent ones, communication is possible with some Abnormalities, but interaction inherently poses danger due to their volatile personalities and abilities. Abnormalities typically possess an orange-and-blue morality, with their values being centered on the concept they embody. Due to the strange strands of logic that Abnormalities fundamentally follow—along with their dangerous, anomalous capabilities—this renders conventional reason and judgement irrelevant and brings great risk of death to those encountering them.\n\nIt is also due to these factors that it makes forming a genuine relationship with an Abnormality essentially impossible, with connections between these entities and their handlers only possible through a thorough understanding of that Abnormality and by entertaining its innate desires. Still, any degree of bond a human may form with an Abnormality will not stop the entity from killing the former if the human in question missteps and offends and/or loses themselves to the desires of the Abnormality. Repeatedly killing humans is not a strange occurrence for these monsters, as their psychology and mentality remain immutably constant, as Abnormalities are abstract concepts and ideas made manifest. Thus, they will perpetuate the same behaviors over and over for the rest of their existence and will naturally forget or ignore anything that happens in the past in favor of their current behavior, incapable of even acting in any manner unrelated to their embodied concept.\n\nBecause of this, and the fact that Abnormalities are immortal beings that can never die, there is no point in resenting or hating them. They can never be permanently destroyed, so upon breaching containment and running amok, suppressing the Abnormality and re-containing it is the only option one is left with.\n\nPairs and ‘Families’\n\nLittle Red Riding Hooded Mercenary and Big and Will be Bad Wolf fighting it out.\nCertain Abnormalities can form sorts of pairs as well, due to embodying concepts or themes interconnected to one another; pairings like these vary from Symbiotic (such as Yin and Yang) to Hostile (such as Little Red Riding Hooded Mercenary and Big and Will be Bad Wolf) and will usually cause havoc to the facility when interacting with one another.\n\nThere also exists ‘families’ of Abnormalities, in which all embody concepts that share a common theme, grouping them together as an interconnected series.\n\nWith these ‘families’ of 3 or more Abnormalities, it is not unusual for them to attempt to merge together or summon a greater threat—such as an ALEPH-class Abnormality—which will endanger and potentially destroy the entire facility they inhabit. It is due to the disastrous consequences of housing an entire set of closely related Abnormalities that facilities usually limit the number of these pairings and groups, either by placing their Containment Units far apart or splitting them across different branch facilities.\n\nOrigin\nSpoiler Warning!\nLobotomy Corporation Sephira 001.png This section contains spoilers related to the story of Lobotomy Corporation. Read ahead with caution if you wish to experience the story for yourself.\nStory Mode Spoilers!\nEnkephalin\nLobotomy Corporation had the unique ability to produce \"Enkephalin\" (엔케팔린, Enkepallin), a substance extracted from Abnormalities whenever they feel satisfied. Enkephalin was typically manufactured by isolating Abnormalities into Containment Units and providing stimulation through interactions such as play, conversation, or violence. The refined version of the substance appears as a green liquid kept in EBoxIcon.png PE-Boxes, but Enkephalin can be kept in a gaseous form depending on the extraction method.\n\n\nPE-Boxes, the most popular container for Enkaphalin.\nStrictly purified Enkephalin possesses a psychotherapeutic effect on those that consume or are exposed to it, thus it can be used as a recreational drug in addition to its energy production. Due to its soothing nature, Enkephalin is regularly administered towards L Corp. employees to subdue their mental stress, ranging from standard liquid doses, to even Enkephalin gas—which fills the departments throughout the facilities. The SP-E Bullets (SP-E 탄환, SP-E Tanhwan) made available to the manager to restore the sanity of Agents were developed through the use of Enkephalin’s therapeutic uses as well.\n\nBecause Enkephalin was highly valuable as an efficient fuel source and was advertised as an eco-friendly form of energy, L Corp’s status as a Wing was elevated far above its peers and cemented the megacorp as a major power within the City.\n\nE.G.O\nThe E.G.O Equipment given to employees are weapons and suits extracted from Abnormalities' beings, appearing in various forms. E.G.O (or Extermination of Geometrical Organ) is in itself the archetype of an Abnormality, drawn out and compressed into equipment form. It is said that the moment someone equips E.G.O, they'll instantly know how to properly wield it, regardless of fighting background. As this type of equipment is essentially independently functioning archetypes of an Abnormality, it is no mistake to say that Agents wield the same kind of power and danger that Abnormalities possess. All E.G.O Equipment produced and distributed towards L Corp’s employees are extracted by the Extraction Team under the Lobotomy Corporation Headquarters.\n\nE.G.O Corrosion\nDue to their nature of essentially being Abnormalities stabilized into suits and weapons, those with weak minds and wills will risk having their egos consumed by E.G.O Equipment beyond their capabilities. Thus L Corp. only assigns E.G.O towards employees with appropriate levels of Fortitude, Prudence, Temperance, and/or Justice to avoid such risks.\n\nWhen a human equips E.G.O they are not mentally prepared to wield, the Abnormality within the equipment will one-sidedly whisper into the mind of the user until it eventually takes over their mind. This process is known as E.G.O Corrosion (E.G.O 침식, E.G.O Chimsik), where the Abnormality’s personality gradually overrides the wearer like a ‘shell’ until the equipment in question completely overtakes them, physically transforming the wielder into a monster acting as another instance of the original Abnormality, albeit slayable.\n\nE.G.O Gifts\nApart from direct extraction methods, Abnormalities can also provide trinkets or even their own body parts to employees they fancy. These presents are collectively known as E.G.O Gifts (E.G.O 기프트, E.G.O Gipeuteu), and will either permanently integrate into the employee’s anatomy or form an attachment with the Agent that makes them reluctant to cast the gift off. Though E.G.O Gifts are of a lesser degree than regular E.G.O Equipment, they are still a part of the egos of the Abnormalities they originated from, and carry the same risk of mental deterioration if too many Gifts are taken by an Agent.\n\nRelated Entities\nMonsters\nInitially, Abnormalities were discovered as a general type of monster (괴물, goemul) that could be found in either the Outskirts or the Ruins. While Abnormalities can generally be considered monsters, the word 'monster' is used as an umbrella term for many different kinds of entities distinct from Abnormalities (i.e., the Mermaids and Whales found in the Great Lake).\n\nOrdeals\nOrdeals (시련, siryeon) are created as a byproduct from the extractions and Negative Enkephalin produced by the Abnormalities within the Lobotomy Corporation Headquarters.\n\nOrdeals, like Abnormalities, are beings that can represent past traumas and any conceptual idea imaginable, embodying any possibility from the past, present, and future. Aimlessly wandering around the facility as intangible phenomena, Ordeals will resonate with the Abnormalities and manifest physical form. Thus, these threats are out of the hands of the Extraction Team and wreak havoc across the facility almost uncontrollably, if not for them being incapacitated by Qliphoth Deterrence in the way Abnormalities are.\n\nGameplay\nThe Abnormalities possess different aspects in-game, from information to effects. This section will explain the basics of them and most features that the Abnormalities share.\n\nContainment: Abnormalities are contained in 'Containment Units', zones where they reside at the start of the day in passive states. The Containment Units are all the same. The Abnormalities contained are divided into the different departments available, usually housing 4 to 8 Abnormalities per Department in their units. At the start of most days, the player must choose one Abnormality to add to their facility, usually from a selection of 3.\n\nThe Containment Units display the name of the Abnormality and the QliphothCounterIcon.png Qliphoth Counter (initially \"?\") at the top, their Risk Level (If unlocked) and amount of EBoxIcon.png PE-Boxes collected at the top left, and at the left side a bar that fills when work is performed, displaying the amount of PE and NE-Boxes produced. At the middle is the Abnormality, to which player can assign works by clicking on the room.\n\nWorks and Interactions: The main interaction with the Abnormalities are by sending Agents to their Containment Units to perform one of the four works available: Instinct.png Instinct, Insight.png Insight, Attachment.png Attachment, and Repression.png Repression. Depending on the work preference and other stats, the Abnormality will produce an amount of EBoxIcon.png E-Boxes. PE-Boxes are positive energy that will be collected at the end of the task and added to the Energy Quota, while NE-Boxes are negative energy that is discarded as a 'fail work', which will also damage the employee working with the Abnormality.\n\nEncyclopedia/Information Section: Any EBoxIcon.png PE-Boxes collected at the end of the task will also be added to the respective to be used as 'points' to unlock information about that Abnormality and its equipment. The EBoxIcon.png PE-Boxes of the Abnormality are saved permanently over days and new games, as well any information unlocked. New Abnormalities don't possess any information unlocked and only their Subject Number will be displayed for their name. To access their Information Tab, the player must click on the name of the Abnormality while in the Management Phase or their portrait while in the Deployment Phase.\n\nThere are 4 sections of information, each one unlockable by spending EBoxIcon.png PE-Boxes. Depending of the Risk Level, the cost of the sections will change. The sections are:\n\nBasic Information: Unlock the basic info of the Abnormality, including Name, Portrait, Subject Number, Risk Level, PE-Boxes, Range of Mental Results, Attack Damage and Damage Type. It will change the current name of the Abnormality's Containment Unit and display its QliphothCounterIcon.png Qliphoth Counter, if it has any (Otherwise, shown with an 'X').\nManagerial Works: Helpful notes that inform about the effects and 'rules' to handle the Abnormality. This can be information about the QliphothCounterIcon.png Qliphoth Counter, work preferences, harmful effects, breaching abilities and others. There can be multiple Managerial Works to unlock, each one displaying different information of the Abnormality.\nWork Preferences/Favor: A list of 4 minor sections that unlock the overall preferences of the respective work, showing the WorkSuccessIcon.png Success Rate for the each 5 level of that work, depending on the stat level of the employee performing that work. When selecting an employee to perform a work on an Abnormality, the overall WorkSuccessIcon.png Success Rate of the work will be shown as: Very Low, Low, Common, High or Very High. If the Work Favor of the respective work is not yet unlocked, the WorkSuccessIcon.png Success Rate will remain hidden and classified as 'Unknown.'\nEscape Information: Display the QliphothCounterIcon.png Qliphoth Counter, its initial count or with an 'X' if not using it; and the defenses of the Abnormality if it's able to breach, escaping from their containment and needed to be re-contained by 'Suppression Work', sending employees to attack the Abnormality until its HPIcon.png HP drops to 0. The defenses show their vulnerability against the 4 types of damage: RedDamageTypeIcon.png Red, WhiteDamageTypeIcon.png White, BlackDamageTypeIcon.png Black and PaleDamageTypeIcon.png Pale.\nObservation Levels: When unlocking completely one of the sections, it will grant an Observation Level, up to 4 levels. Each level can grant an increase of WorkSuccessIcon.png Success Rate/Chance or WorkSpeedIcon.png Work Speed, depending of the Abnormality. Unlocking Observation Levels also add Entries to the Abnormality's Story, which can be access at the top left of the information tab of the Abnormality. The Story Tab cover entries about descriptions, explanation of effects, related events, interviews and other information linked to said Abnormality.\n\nE.G.O Equipment: The E.G.O Equipment is unlocked along, but not limited to, the Observation Levels of the Abnormality. There are 3 types of E.G.O Equipment: Weapon, Suit and Gift. The equipment needs EBoxIcon.png PE-Boxes as a cost to be manufactured once unlocked, which then later can be equipped by Agents during the Deployment Phase to fight off and resist more bigger threats.\n\nWeapons change the Damage Type and value that an Agent deals, as well the Range and Firing Speed. Suits change the defenses of the Agent against the Damage Type that they receive. Multiple Gifts can be equipped by a single Agent, as long as they don't occupy the same slot. They can change an Agent's stats, giving a slight buff or adding extra effects in certain conditions. These aren't manufactured but given randomly (chances range from 1% to 5%) by the Abnormalities when finishing work.\n\nQliphothCounterIcon.png Qliphoth Counter and Anomalous Effects: Abnormalities are entities that possess unusual abilities that can harm or benefit employees and/or the facility. This vary from simple HPHealing.pngSPHealing.png Healing to breaching containment. A way to measure the triggering of a effect is via their QliphothCounterIcon.png Qliphoth Counter, which, when reaching a number (usually 0), will trigger its ability. Most abilities will include the Abnormality breaching the Containment Unit. However, not all the Abnormalities use the QliphothCounterIcon.png Qliphoth Counter to use their abilities. Unused QliphothCounterIcon.png Qliphoth Counters are marked with a 'X' instead of a number.\n\nAbilities may also be triggered by GoodResult.png Work Results, EBoxIcon.png PE-Boxes collected, FortitudeIcon.png Stat Levels and work performed. Breaching Abnormalities need to be suppressed to be returned to their Containment Units. If neglected, they can cause major harm in the facility or lessen the amount LOB Points earned when ending the day.\n\nTool Abnormalities\nTool Abnormalities are another type of Abnormality that are used. These Tools, unlike other Abnormalities, are added to the facility every fourth day of each six day cycle. The Tools don't possess work preferences but instead have a single work to use them. In most Tool's subject numbers, their type is 09 (With one being 07). Tools give positive effects, like HPHealing.pngSPHealing.png healing, EBoxIcon.png energy production or FortitudeIcon.png Stat boost, among others, often for a cost.\n\nThey are divided into 3 types:\n\nSingle Use Tools: Tools that give a single and instant effect upon being worked with an Agent. These Tools have a 'Number of Uses' to unlock their information.\n\nChanneled Use Tools: Tools that have a constant work use that can be cancelled when ordered again. These Tools have a 'Time of Use' to unlock their information.\n\nEquippable Tools: Tools that an Agent equips upon use. When equipped, they grant their effects to the Agent. To return one of these Tools, simply click on the Tool's Containment Unit. Agents can only equip 1 Tool at a time. If the Agent equipped with a Tool dies, it will be returned to the Containment Unit. They are also returned at the end of the day.\n\nDepending on their type, their Observation Level and the way to get information about them is different. The main information unlocks its name, portrait, subject number and tool type. Logs unlocks entries and story related information and the Methods unlocks information about the Abnormality, like its effects and ways to use it.\n\nClassification Code\nEach Abnormality is given a classification code following a Letter-XX-YY format:\n\nThe first letter denotes the source category of an Abnormality's origin. Among the designations shown below are F, T, and O, which were revealed in the Lobotomy Corporation Artbook[1], and M, which appears in Limbus Company but has not yet been explained:\n\nF: Fairytale\n\"Forgotten tales, Folklore, Oral tradition, Legends\"\nT: Trauma\n\"Intense personal experience, Horrific fear, Emotions\"\nO: Original\n\"Beyond the boundaries between the River and the Ocean, Unknown causes, Natural occurrences, Manufactured, the Well\"\nThe catch-all categorization for any Abnormality that doesn't neatly fit into the previous classifications.\nD: Donation\nAbnormalities created by the Tumblbug backers that crowdfunded the Lobotomy Corporation kickstarter from before the official release of the game.\nDonor Abnormalities are given unique, rounded extraction boxes to differentiate them from regular Abnormalities with square boxes on the selection menu.\nThese types of Abnormalities are not required for 100% completion of the game and do not contribute in obtaining the True Ending of the game.\nCan be turned off from appearing in the Abnormality selection pool in the settings.\nM: Unknown - possibly 'Mythical'\nDoes not appear in Lobotomy Corporation, but several Abnormalities with the 'M' classification appear in Limbus Company, including My Form Empties, Brazen Bull, and Doomsday Calendar.\nAll three of these Abnormalities are associated with objects from or are representative of mythology, which is where the speculation that M stands for Mythical stems from.\nThe second number's purpose is currently unclear.\n\nThe third number acts as a unique code for the Abnormality, which doesn't repeat between Abnormalities, and the last letter (Only for Legacy) is for the risk level classification (Z for Risk Zayin.png ZAYIN, T for Risk Teth.png TETH, and so on). In effect, a player knowing this, especially the third number, can get a huge jumpstart on information about the Abnormality.\n\nPresumably, the third designation represents the order the Abnormalities were extracted in (i.e., implying F-01-02, Scorched Girl, was the second type of Abnormality to have been extracted, for example).\nCodex\nThe Codex, also known as The Abnormality Encyclopedia, is a mechanic that allows players to view their collection of Abnormality Details. It can be accessed on the main menu via the lower right corner (before story completion) or top right corner (after story completion). The Codex starts out with no Abnormalities within and 0% Abnormality Dissolution but will grow as the player fully researches Abnormalities.\n\nAbnormality Dissolution\nThe Abnormality Dissolution is the percentage of fully researched Abnormalities within the codex. The percentage excludes Backer Abnormalities, Don't Touch Me, Plague Doctor, and Apocalypse Bird, leaving only 74 Abnormalities required for complete codex.\n\nTrivia\nEtymology\nAn ‘abnormality’ refers to an abnormal trait or occurrence; the term is usually used in a medical context.\n\n“Abnormality” was a machine translated result of the Korean name for the entities, ‘Hwansangche’ (Hangul: 환상체; Hanja: 幻想體); a remnant of the poor translation work done by the first English translation team that scammed Project Moon during the early days of Lobotomy Corporation's development. While not wholly accurate, the name stuck—being used by the non-English parts of the fandoms due to the early translations; “Abnormality” continues to see use in future works within the franchise.\n\nDerived from ‘hwansang’ (환상, 幻想), meaning illusion or fantasy; the suffix -‘che’ (체, 體) implies the former to be a physical entity. Their names would’ve formed wordplay around “fantasy”, as exemplified with Adam’s monologue on Day 49 as seen below. If Abnormalities could have been given a more accurate localization, a title such as ‘fantasm’ or ‘fantoms’ would’ve been appropriate paronomasia.\n\nStory Mode Spoilers!\nIn early versions of the Japanese translation, as a result of the sloppy translation work, the English name, ‘Abnormality’, was directly transcribed as ‘Abunōmaritī’ (アブノーマリティー), rather than properly transcribing the Korean name ‘Hwansangche’ (환상체). This transcription is retained even in the current version of the Japanese translation of Lobotomy Corporation.\n\nWhile the issue was alleviated with Library of Ruina and later installments of the franchise, with Abnormalities being referred to as ‘Gensōtai’ (幻想体, げんそうたい), the JP fandom still habitually refer Abnormalities as ‘Abunōmariti’ (アブノーマリティ).\n\nThey are notably similar to, and inspired by, the various Special Containment Procedure objects from the SCP Foundation.\nPoor Screenwriter's Note, Hammer of Light and Price of Silence are Legacy Abnormalities that weren't brought back into the new version.\nEach of the damage types is the same color of one of the Four Horsemen of the Apocalypse.\nRedDamageTypeIcon.png RED for the red horse of War.\nWhiteDamageTypeIcon.png WHITE for the white horse of Conquest.\nBlackDamageTypeIcon.png BLACK for the black horse of Famine.\nPaleDamageTypeIcon.png PALE for the pale horse of Death.\nThe Lobotomy Corporation artbook details most of the non-donator Abnormalities' designs and unlockable stories from the game, as well as in-development designs and other unused or beta designs. The format of the artbook is also based on a paper manual intended for the manager, with the front cover stating \"Manual of Lobotomy Corporation.\" The back of the artbook also bears the unique classification code \"O-09-05.\"","extensions":{"cardex":{"origins":[{"created":"2026-06-07T22:00:19Z","current":true,"first_seen":"2026-11-09T17:31:36Z","id":"3a36d9cd-3b0b-4228-9ba3-46bdee0fc780","source":"janitorai","url":"https://janitorai.com/characters/3a36d9cd-3b0b-4228-9ba3-46bdee0fc780"}],"url":"https://cardex.zip/janitorai/3a36d9cd-3b0b-4228-9ba3-46bdee0fc780","version":1}},"first_mes":"","mes_example":"","name":"Abnormalities","personality":"","post_history_instructions":"","scenario":"","system_prompt":"","tags":["lobotomycorporation","lobcorp","abnormalities"]},"spec":"chara_card_v2","spec_version":"2.0"}