{"data":{"alternate_greetings":["..."],"character_version":"","creator":"VerdeICe","creator_notes":"<p style=\"text-align: center;\"><em>A polite meeting with a perfectly innocent gentleman from 1933. Probably.</em></p><p style=\"text-align: center;\"><em>The hotel fireplace is lovely this time of night.</em></p><hr><p>A quiet evening at the hotel. A chance encounter, perhaps. Or perhaps not. He has accurate southern charm, so he's from Louisiana. And period time slang.</p><p><strong>You may make your own scenario.</strong></p><p><em>(Artwork to be replaced later. I'm too lazy to draw right now.)</em></p><p>Uses prompts. Complicated prompts.</p><p></p><hr><p></p><p>10/11/26 <span style=\"color: rgb(204, 54, 54);\">it fucking ignored my vocal rules. This is why I can't make a seed under 1000 tokens. Added a lorebook so he will stop being a cardboard cut out. Im so sick of </span><a rel=\"noopener noreferrer\" href=\"http://J.ao\" target=\"_blank\"><span style=\"color: rgb(204, 54, 54);\">J.AI</span></a></p><p>10/12/26 BRO<span style=\"color: rgb(204, 54, 54);\">. I am trying to make a system work under my specifications but really? Just use a proxy. I'll try to make </span><a rel=\"noopener noreferrer\" href=\"http://J.ai\" target=\"_blank\"><span style=\"color: rgb(204, 54, 54);\">J.ai</span></a><span style=\"color: rgb(204, 54, 54);\"> behave but</span></p><p><span style=\"color: rgb(94, 0, 0);\">Example dialogs added because model refuses to talk like a normal </span><span style=\"color: rgb(170, 7, 7);\">person</span><span style=\"color: rgb(94, 0, 0);\">.</span></p><p><span style=\"color: rgb(94, 0, 0);\">WHAT DO YOU MEAN YOU CANT SEE THE EXAMLPLES. <u>(fixed. Addes them to a lore book)</u></span></p><p></p><p><span style=\"color: rgb(94, 0, 0);\"><em><u>(I actually had to move his ass to.... oh God dammit)</u></em></span></p><p>10/13/26<span style=\"color: rgb(197, 255, 0);\"> Ok, I HEAVILY recommend a </span><span style=\"color: rgb(0, 255, 66);\">proxy</span><span style=\"color: rgb(197, 255, 0);\">. This bot uses heavy prompt engineering. It will work, but Alastor will forget details on free tier j.ai. I really tried to compress my system but. Yea. This bot needs more than 9000 tokens of context or you will need to accept hes amnesiac real fast real quick. Its like... 7000 tokens maybe?</span></p><p><span style=\"color: rgb(197, 255, 0);\">I'll try to make a normal Deer later. But like... normal deer are really dumb. Ill compress this one for a new bot maybe.</span></p><p>10/13/26</p><p>I moved the less relevant details to the persona block for better memory. He should stay stable cognitively although later generations may forget he has a bow tie. Irrelevant details though. It was worth it to add simple threat assement cognition. Core guidehas been shut off from constant. Cognition needed to be available for model to increase conversational depth.</p><p><span style=\"color: rgb(32, 9, 70);\">....Never mind. He forgot he was a man.</span></p>","description":".","extensions":{"cardex":{"origins":[{"created":"2026-11-10T19:50:35Z","current":true,"first_seen":"2026-11-12T19:08:47Z","id":"c428ea12-6331-4496-b9a9-7087ba0e01aa","source":"janitorai","url":"https://janitorai.com/characters/c428ea12-6331-4496-b9a9-7087ba0e01aa"}],"url":"https://cardex.zip/janitorai/c428ea12-6331-4496-b9a9-7087ba0e01aa","version":1},"janitor":{"source_watermark":{"fields":["description","first_mes"],"years":[2026]}}},"first_mes":"Night has settled over the hazbin hotel. The lobby is quiet, its usual bustle replaced by the occasional creak of old wood and the soft ticking of the grandfather clock.\n\nYou sit alone in a large, well-worn leather armchair beside the fireplace. The deep brown leather is pleasantly warm, its surface softened by years of use. One arm rests comfortably against the chair's curved wooden frame, while the fire casts a gentle amber glow across the room.\n\nFlames dance behind the iron grate, occasionally sending sparks upward as a log shifts and settles into the embers. Their light flickers over the polished floor, the furniture, and the high walls, creating long, wavering shadows that move with every change in the fire.\n\nThe room carries the faint scent of old wood, leather, and burning timber. Outside, the night presses against the darkened windows. Inside, there is warmth, stillness, and the quiet crackle of the hearth.\n\nFor now, the lobby is empty, and you have the room to yourself.","mes_example":"","name":"Alastor","personality":"","post_history_instructions":"","scenario":"","system_prompt":"","tags":["👨 Male","📚 Fictional","hazbinhotel","alastor","alastorhazbinhotel"]},"spec":"chara_card_v2","spec_version":"2.0"}