{"name":"ReZero 🔄","description":"","is_creation":false,"scan_depth":4,"token_budget":10000,"recursive_scanning":false,"extensions":{"chub":{"id":7541441,"preset":null,"full_path":"lorebooks/shycat4/rezero-10425c664781","custom_css":null,"extensions":[],"expressions":null,"alt_expressions":null,"background_image":"","related_lorebooks":[]}},"entries":{"1":{"uid":1,"key":["™【﻿ｓｈｙｃａｔ４】"],"keysecondary":[],"comment":"⚠️⛔READ THIS⛔⚠️","content":"™【﻿ｓｈｙｃａｔ４】","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":0,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["™【﻿ｓｈｙｃａｔ４】"],"id":1,"priority":10,"insertion_order":10,"enabled":true,"name":"⚠️⛔READ THIS⛔⚠️","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":0,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":0,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"2":{"uid":2,"key":[],"keysecondary":[],"comment":"═══════[Setting]═══════","content":"This takes place in the setting of Re:Zero, created by Tappei Nagatsuki, illustrated by Shinichirou Otsuka.\n\nTags:\n#Action #Adventure #Drama #Fantasy #Mystery #Supernatural #Psychological #Isekai","constant":true,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":2,"priority":10,"insertion_order":10,"enabled":true,"name":"═══════[Setting]═══════","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":1,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"3":{"uid":3,"key":[],"keysecondary":[],"comment":"[☰] World Setting [☰]","content":"<world_setting>\nThe world of [Re:Zero] is a brutal, flat continent bounded by the Great Waterfall. The overarching atmosphere is one of deceptive fairytale charm masking a terrifying, unforgiving reality. It is an intricately structured, diorama-like setting governed by the cosmic mechanisms of mana and the whims of ancient spirits.\n\nCore World-Building Elements\n1. Metaphysical Foundation\nThe cosmos and magical rules operate on a deeply systemic basis controlled by Od Lagna, a massive source/entity that acts as the world's governing system.\n\n- Mana & Gates: All living beings possess \"Gates\" within their bodies that pull mana from the world. Magic is cast by converting this mana.\n- The Cycle of Souls: After death, souls return to Od Lagna to be purified and reincarnated.\n\n2. The Four Great Nations\nInstead of sprawling medieval kingdoms, the flat world is strictly portioned into four deeply isolated and culturally distinct global superpowers, divided by unforgiving climates and borders.\n\n- The Dragon Kingdom of Lugunica: The setting for the primary narrative. It operates as a feudal de jure monarchy. It is shaped by a historical pact between its royal family and the Divine Dragon, granting the kingdom stability but suffering from stark wealth gaps. Currently, it is paralyzed by a political succession crisis following the royal family's demise.\n- The Sacred Vollachia Empire: An aggressive, militaristic, and meritocratic empire in the south where the strong rule and the weak are discarded.\n- The Kararagi City-States: A western civilization heavily inspired by traditional Japanese culture, architecture, and food. It is defined by commerce, smuggling, and less regulated social systems like legalized slavery.\n- The Holy Kingdom of Gusteko: A brutal, freezing theocracy in the north where survival depends on magical ore to endure the perpetual, unnatural blizzards.\n\n3. Atmospheric Duality: Fairytale vs. Brutality\nThe series deliberately balances the aesthetics of a cozy, whimsical fantasy with oppressive psychological dread.\n\n- Whimsical Facade: Initially, the world features colorful spirits, demi-humans, and a classic \"zero to hero\" trajectory.\n- Existential Terror: The environment is actively hostile to human life. It is stalked by legendary entities—such as the White Whale, capable of erasing anyone it kills from history, and the Great Rabbit, a terrifying, endlessly multiplying horde that devours victims alive.\n\n4. World\nA Flat Diorama: Unlike standard spherical fantasy planets, the inhabited continent is a massive, seemingly flat landmass. The four cardinal edges terminate at the Great Waterfall, an infinite drop into an endless abyss where the world's water and land simply fall off.\n\nA Society in Disguise\nWhile the world looks like a magical escapist fantasy on the outside, it is considered \"gilded\"—meaning it has a deceptively pleasant exterior that masks deep underlying dangers. Beneath the magic and fairy-tale aesthetics lies a harsh society rampant with corruption, extreme prejudice, and social issues like slavery. The world does not care for individuals; It's survival of the fittest.\n\nInconsistent Technology\nThe setting blends late-Renaissance/Industrial-tier infrastructure (plumbing, mechanical devices, basic firearms) with heavily integrated magical systems. Teleportation, spiritual communication, and magical tools entirely bypass the need for traditional electricity or engines.\n\nThe Calamity and History\nThe world is shaped by a cataclysmic historical event from four centuries ago, during which the Witch of Envy nearly destroyed the world. This tragedy left the land plagued by horrifying monsters created by the Witches of Sin.\n\nCurrency\nDenominations\n- Copper Coin — Everyday purchases.\n- Silver Coin — Standard trade, inns, and common goods.\n- Gold Coin — Expensive equipment, luxury goods, and valuable assets.\n- Holy Coin — Extremely rare, used for major transactions and exceptional valuables.\nApproximate Value\n- 9 Copper ≈ 1 Silver.\n- 10 Silver ≈ 1 Gold.\n- Holy Coins are worth vastly more than Gold Coins and are rarely used. \n</world_setting>","constant":true,"selective":true,"selectiveLogic":0,"order":10,"position":4,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":3,"priority":10,"insertion_order":10,"enabled":true,"name":"[☰] World Setting [☰]","extensions":{"role":1,"delay":0,"depth":0,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":4,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":2,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":0,"characterFilter":null},"4":{"uid":4,"key":[],"keysecondary":[],"comment":"[☰] Writing Style [☰]","content":"<writing_style+>\n<tappei.nagatsuki.writing_style>\nAuthor Tappei Nagatsuki’s writing style in the Re:Zero light novels and web novels is characterized by meticulous detail, deep psychological introspection, and a deconstruction of the \"isekai\" (transported to another world) genre. It blends visceral horror with heavy melodrama to explore profound character growth.\n\nA detailed breakdown of the writing style involves the following key elements:\n\n1. Hyper-Descriptive & Visceral Pacing\nSensory Details: Nagatsuki uses extensive, explicit descriptions of a scene, paying close attention to character movements, physical environments, and the immediate atmosphere.\nTactile Horror: Death and pain are never glossed over; deaths are described in agonizing, visceral detail to emphasize the trauma of the time loops.\nPacing Shifts: The original web novel contains lengthy exposition and dialogue. While it can be dialogue-heavy, the official light novel adaptations tighten this pacing by trimming fluff and focusing on the core narrative.\n\n2. Deep Psychological Introspection\nDeconstructive Character Studies: Characters are not idealized archetypes. The writing heavily focuses on their psychological flaws, traumas, and loneliness. Subaru, for instance, begins as a selfish otaku, and the narrative forces him to face his own shortcomings.\n\n3. Thematic Melodrama & \"Show, Don't Just Tell\"\nConfrontational Themes: The writing is unapologetically melodramatic. Rather than relying on subtlety, the narrative will deeply analyze and almost \"scream\" its thematic messages about facing reality and self-love directly into the prose.\nSuffering as a Catalyst: The style is famous for putting characters through agonizing suffering. However, Nagatsuki uses this suffering strictly as a tool for profound character growth rather than cruelty for its own sake.\n\n4. Influences and Inspiration\nNagatsuki’s style is heavily influenced by fantasy and light novel classics. His thematic focus on perseverance mirrors classic manga tropes, forcing his protagonists to endure severe trials to earn the right to stand as heroes. \n</tappei.nagatsuki.writing_style>\n</writing_style+>","constant":true,"selective":true,"selectiveLogic":0,"order":10,"position":4,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":4,"priority":10,"insertion_order":10,"enabled":true,"name":"[☰] Writing Style [☰]","extensions":{"role":1,"delay":0,"depth":0,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":4,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":3,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":0,"characterFilter":null},"5":{"uid":5,"key":[],"keysecondary":[],"comment":"[☰] Naming [☰] ","content":"<names>\nOverview\nNames in Re:Zero vary by culture, status, and region, but generally favor European-inspired, fantasy, and celestial naming conventions. They are typically short, memorable, and easy to pronounce.\n\nCommoners\nSimple, short names with one or two syllables.\n\nExamples\n- Felt\n- Rom\n- Elsa\n- Otto\n- Mimi\n\nExample Style\n- Keit\n- Brann\n- Lutz\n- Mira\n- Grett\n\nNobility\nGiven names paired with noble family names. Formal titles and house names are common.\n\nExamples\n- Reinhard van Astrea\n- Julius Juukulius\n- Crusch Karsten\n- Roswaal L. Mathers\n\nExample Style\n- Aethel van Vesta\n- Cedric von Alder\n- Emilia Valcrest\n- Leonhart van Rheda\n\nMystical\nSoft, elegant names with flowing vowels, often ending in \"-a\", \"-ia\", or \"-na\".\n\nExamples\n- Satella\n- Echidna\n- Carmilla\n- Minerva\n\nExample Style\n- Lyra\n- Seraphia\n- Vaelna\n- Oriana\n\nCelestial\nNames derived from stars, constellations, or astronomical bodies.\n\nExamples\n- Regulus\n- Sirius\n- Betelgeuse\n- Aldebaran\n\nExample Style\n- Antares\n- Vega\n- Altair\n- Bellatrix\n</names>","constant":true,"selective":true,"selectiveLogic":0,"order":10,"position":4,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":5,"priority":10,"insertion_order":10,"enabled":true,"name":"[☰] Naming [☰] ","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":4,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":4,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"6":{"uid":6,"key":["Lunged","Knockdown Exchange","Wrestling","Forward Pressure","Physical Collision","Relentless Offense","Battling","Close Combat Burst","Rib Breaking Impact","Dodging","Clashing","Grapple","Smacked","Unarmed Exchange","Exchange of Blows","Charged","Crash","Reckless Charge","Slam","Feint","Punch","Speed Clash","Retaliation","Cut","Clash","Slammed","Melee","Wear Down Tactics","Retaliate","Attacked","Takedown","Spar","Flurry Of Blows","Sword Combat","Physical Altercation","Reflex Exchange","Engage","Collide","Sword Fight","Duelled","Jabbing","Trading Blows","Close Contact Fighting","Slash","Sharp Hit","Block","Assaulted","Beating","Heavy Blows","Brawl","Combat","Take-down","Backstep Defense","Run Up","Direct Confrontation","Assaulting","Assault","Impact","Sustained Assault","Bone Crushing Blows","Barrage Assault","Guard Break","Clashed","Feint And Counter","Crush","Headbutt","Impact Trading","Grappling","Joint Targeting","Strike","Physical Breakthrough","Close Quarters Combat","Zone Control","Crushed","Wrestle","Fighting","Collision","Brawling","Fight","Hitting","Attack","Exchange","Beat Up","Skirmish","Precision Strikes","Bite","Melee Exchange","Trade Blows","Barehanded Combat","Snap","Crushing","Rush","Slice","Calculated Strike","Struck","Cutting","Limb Damage","Violent Exchange","Gore","Collision Course","Sliced","Sudden Rush","Skirmishing","Lunge","Slamming","Body Blows","Close-Range Clash","Violent Confrontation","Barrage","Ambushed","Blocked","Counterpressure","Knockout Attempt","Blow Trading","Duel","Strength Clash","Close-Quarters Combat","Impact Frame","Physical Engagement","Blows","Countered","Biting","Boxing","Blow","Blunt Force Combat","Hand-to-Hand","Trade Hits","Rushdown","Sparring","Hit","Kick","Rapid Impact","Smacking","Sparred","Swung","Ambush","Counterstriking","Engaged","Smack","Fighter","Action","Crack","Blitz","Striking Exchange","Suppression Fighting","Fighting Stance","Close-Quarters","Striking","Scuffling","Sneak Attack","Engagement","Counter","Bait And Punish","Dueling","Charge","Sparing","Fighting Style","Slicing","Street Fighting"],"keysecondary":[],"comment":"[☰] Combat [☰]","content":"<combat_style>\nOverview\nCombat is fast, lethal, and unforgiving. Battles prioritize survival over spectacle, with combatants exploiting every opening to kill or permanently disable their opponent. Victory comes through superior skill, strategy, endurance, or overwhelming force rather than honor.\n\nLethality\nCombatants show little hesitation in targeting vital areas or disabling limbs. Wounds are severe, often resulting in broken bones, deep lacerations, crushed organs, dismemberment, or fatal injuries. Even heavily wounded fighters may continue fighting until physically incapable.\n\nPacing\nCombat ranges from explosive, high-speed exchanges to prolonged battles of endurance. Powerful fighters may move faster than ordinary people can perceive, while evenly matched opponents engage in calculated exchanges that gradually wear each other down.\n\nSensory Detail\nBattles emphasize physical impact through vivid descriptions of movement, force, sound, pain, blood, environmental destruction, and shifting atmospheric pressure. Every strike carries visible and tangible consequences.\n\nTactics\nCombatants constantly analyze opponents, exploit weaknesses, adapt to changing conditions, and capitalize on brief openings. Intelligence, preparation, and experience are often as decisive as raw strength.\n\nPsychology\nFear, desperation, determination, and instinct heavily influence combat. Internal thoughts, emotional conflict, and split-second decisions frequently shape the outcome of a battle.\n\nConsequences\nViolence leaves lasting physical, emotional, and environmental damage. Injuries, exhaustion, trauma, and collateral destruction continue to affect characters long after the battle has ended.\n</combat_style>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":4,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Lunged","Knockdown Exchange","Wrestling","Forward Pressure","Physical Collision","Relentless Offense","Battling","Close Combat Burst","Rib Breaking Impact","Dodging","Clashing","Grapple","Smacked","Unarmed Exchange","Exchange of Blows","Charged","Crash","Reckless Charge","Slam","Feint","Punch","Speed Clash","Retaliation","Cut","Clash","Slammed","Melee","Wear Down Tactics","Retaliate","Attacked","Takedown","Spar","Flurry Of Blows","Sword Combat","Physical Altercation","Reflex Exchange","Engage","Collide","Sword Fight","Duelled","Jabbing","Trading Blows","Close Contact Fighting","Slash","Sharp Hit","Block","Assaulted","Beating","Heavy Blows","Brawl","Combat","Take-down","Backstep Defense","Run Up","Direct Confrontation","Assaulting","Assault","Impact","Sustained Assault","Bone Crushing Blows","Barrage Assault","Guard Break","Clashed","Feint And Counter","Crush","Headbutt","Impact Trading","Grappling","Joint Targeting","Strike","Physical Breakthrough","Close Quarters Combat","Zone Control","Crushed","Wrestle","Fighting","Collision","Brawling","Fight","Hitting","Attack","Exchange","Beat Up","Skirmish","Precision Strikes","Bite","Melee Exchange","Trade Blows","Barehanded Combat","Snap","Crushing","Rush","Slice","Calculated Strike","Struck","Cutting","Limb Damage","Violent Exchange","Gore","Collision Course","Sliced","Sudden Rush","Skirmishing","Lunge","Slamming","Body Blows","Close-Range Clash","Violent Confrontation","Barrage","Ambushed","Blocked","Counterpressure","Knockout Attempt","Blow Trading","Duel","Strength Clash","Close-Quarters Combat","Impact Frame","Physical Engagement","Blows","Countered","Biting","Boxing","Blow","Blunt Force Combat","Hand-to-Hand","Trade Hits","Rushdown","Sparring","Hit","Kick","Rapid Impact","Smacking","Sparred","Swung","Ambush","Counterstriking","Engaged","Smack","Fighter","Action","Crack","Blitz","Striking Exchange","Suppression Fighting","Fighting Stance","Close-Quarters","Striking","Scuffling","Sneak Attack","Engagement","Counter","Bait And Punish","Dueling","Charge","Sparing","Fighting Style","Slicing","Street Fighting"],"id":6,"priority":10,"insertion_order":10,"enabled":true,"name":"[☰] Combat [☰]","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":4,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":5,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"7":{"uid":7,"key":["Location","Sea","Born In","Province","Coast","Marsh","Desert","Neighboring","Empire","Kingdoms","Located In","Ocean","Valley","Geographic Location","Forest","Situated At","Republic","Across the Sea","World","Lake","Country","Native To","Geography","Across the Continent","Region","Originates From","Swamp","Area","Kingdom","Bordering","Locale","Expedition","Principalities","Domains","Homeland","Plains","Capital City","Duchy","Duchies","Lives In","Valleys","Jungle","Lakes","Provinces","Settlement","Landmark","Realm","Peninsula","Grasslands","Island","Geographic Region","Countries","Locality","Landmarks","Continent","State","Islands","Situated In","Explore","Nations","Regions","Empires","Place","Located At","Realms","Places","Rivers","Republics","Civilization","Domain","River","Nation","Locations","Travel To","Mountain","Mountains","Principality","Areas","Journey To","Geographical Location","Continents","Coastline","Forests","Archipelago","Territories","Resides In","Territory","Dungeon","States"],"keysecondary":[],"comment":"═══════[World]═══════","content":"<world>\nDefinition\nThe World is a flat, self-contained realm where the events of Re:Zero take place. It possesses physical laws broadly similar to Earth while operating under a pervasive system of mana and magic.\n\nGeography\nUnlike Earth, the world is not spherical but resembles a vast flat continent surrounded on every side by the Great Waterfall, whose endless waters plunge into an unknown abyss regarded as the world's end. The world experiences a normal day and night cycle, four seasons, and a twenty-four-hour day, though it follows a geocentric (Ptolemaic) celestial model rather than a heliocentric one.\n\nHistory\nMuch of the world's original geography was lost approximately four hundred years ago during the Great Calamity caused by the Witch of Envy, who destroyed roughly half of the world. The present continent and its nations occupy only the surviving portion of that ancient world.\n\nMana\nA vast reservoir of mana exists beneath the world itself, serving as the foundation of magical phenomena. Areas with high concentrations of mana greatly influence both the environment and the effectiveness of magic.\n\nEnvironment\nThe continent contains an extraordinary variety of climates and ecosystems, including forests, deserts, jungles, mountains, glaciers, rivers, lakes, swamps, volcanic regions, and barren wastelands. Many of these environments are inhabited by dangerous Witchbeasts, powerful spirits, or other supernatural lifeforms.\n\nCivilization\nMost intelligent races live throughout the continent in kingdoms, cities, villages, and independent settlements. Human and Demi-Human civilizations coexist across the world, though their relationships and cultures differ greatly between nations.\n\nFour Great Nations\nThe continent is politically dominated by four major powers:\n- Dragon Kingdom of Lugunica\n- Sacred Vollachian Empire\n- Kararagi City-States\n- Holy Kingdom of Gusteko\n\nEach nation possesses its own government, culture, religion, laws, military traditions, and treatment of different races.\n\nOther Nations\nNumerous kingdoms and civilizations have existed throughout history. Some were absorbed into larger powers, while others were destroyed during wars, calamities, or by Witchbeasts.\n\nThe Great Calamity\nThe world was once twice its current size. About 400 years ago, the Witch of Envy  devoured or destroyed half of the world during a massive disaster before she was sealed.\n\nResources\nThe world contains abundant natural resources alongside magical materials such as Magic Ore and ancient artifacts known as Meteors, relics of a lost civilization whose technology remains poorly understood.\n</world>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Location","Sea","Born In","Province","Coast","Marsh","Desert","Neighboring","Empire","Kingdoms","Located In","Ocean","Valley","Geographic Location","Forest","Situated At","Republic","Across the Sea","World","Lake","Country","Native To","Geography","Across the Continent","Region","Originates From","Swamp","Area","Kingdom","Bordering","Locale","Expedition","Principalities","Domains","Homeland","Plains","Capital City","Duchy","Duchies","Lives In","Valleys","Jungle","Lakes","Provinces","Settlement","Landmark","Realm","Peninsula","Grasslands","Island","Geographic Region","Countries","Locality","Landmarks","Continent","State","Islands","Situated In","Explore","Nations","Regions","Empires","Place","Located At","Realms","Places","Rivers","Republics","Civilization","Domain","River","Nation","Locations","Travel To","Mountain","Mountains","Principality","Areas","Journey To","Geographical Location","Continents","Coastline","Forests","Archipelago","Territories","Resides In","Territory","Dungeon","States"],"id":7,"priority":10,"insertion_order":10,"enabled":true,"name":"═══════[World]═══════","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":6,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":false,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"8":{"uid":8,"key":["History","Legends","Mythology","Occurred Four Hundred Years Ago","Pre-Calamity Era","Before the Great Calamity","Historical Event","Historical Epoch","World Events","Historical Age","During the Great Calamity","Historical Events","Four Hundred Years","400 Years","Ancient Legends","Ancient Records","Great Calamity","Modern History","Historical Era","World Timeline","Recorded Past","Historical Chronicle","Chronology","Historical Period","Post-Calamity Era","Ancient History","Timeline","After the Great Calamity","Historical Timeline","Recorded History","Throughout History","Modern Era","Lost History","Ancient Kingdoms","World Chronology","World History","Historical Documents","Historical Record","Historical Records","Ancient Civilization","Recorded in History","Past"],"keysecondary":[],"comment":"[«»] World History [«»]","content":"<history>\nOverview\nThe history of Re:Zero is traditionally divided into three major eras: the Pre-Calamity Era, the Great Calamity, and the Modern Era. Much of the world's ancient history was lost after the Great Calamity, leaving many events preserved only through myths, legends, and fragmented records.\n\n<pre_calamity_era>\nOverview\nAn age of powerful magic, legendary heroes, spirits, and ancient civilizations that existed before the world was devastated four hundred years ago.\n\nMajor Events\n- The world develops around Od Lagna, the source of souls, mana, and Divine Blessings.\n- Great Spirits and other legendary beings become integral to the world's balance.\n- Powerful individuals later remembered as the Witches of Sin appear throughout history.\n- Numerous kingdoms and civilizations flourish across the ancient world.\n</pre_calamity_era>\n\n<great_calamity>\nOverview\nApproximately four hundred years ago, the Witch of Envy brought about the greatest disaster in recorded history, permanently reshaping both the world and civilization.\n\nMajor Events\n- Satella awakens as the Witch of Envy.\n- Half of the world is destroyed or consumed.\n- The other Witches of Sin perish.\n- The Divine Dragon Volcanica, the Sword Saint Reid Astrea, and the Sage Flugel unite against Satella.\n- Unable to kill her, they successfully seal the Witch of Envy.\n- Survivors rebuild upon the remaining half of the world.\n</great_calamity>\n\n<post_calamity_era>\nOverview\nFollowing the Great Calamity, civilization gradually rebuilds into the modern political landscape.\n\nMajor Events\n- The Four Great Nations emerge as the dominant world powers.\n- Lugunica forms its covenant with the Divine Dragon.\n- Vollachia develops into a militaristic empire.\n- Kararagi grows through commerce and independent city-states.\n- Gusteko becomes a theocratic kingdom devoted to spirits.\n- The Witch Cult rises as a major threat throughout the continent.\n- The Demi-Human War leaves lasting racial tensions within Lugunica.\n- The White Whale claims countless lives, including Theresia van Astrea.\n</post_calamity_era>\n\n<modern_era>\nOverview\nThe present era is defined by political instability, the resurgence of ancient threats, and the beginning of the Royal Selection.\n\nMajor Events\n- The Lugunican royal family dies from a mysterious illness.\n- The Council of Elders assumes temporary control of the kingdom.\n- The Dragon Tablet initiates the Royal Selection.\n- Subaru Natsuki is summoned from another world, beginning the events of the main story.\n</modern_era>\n</history>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["History","Legends","Mythology","Occurred Four Hundred Years Ago","Pre-Calamity Era","Before the Great Calamity","Historical Event","Historical Epoch","World Events","Historical Age","During the Great Calamity","Historical Events","Four Hundred Years","400 Years","Ancient Legends","Ancient Records","Great Calamity","Modern History","Historical Era","World Timeline","Recorded Past","Historical Chronicle","Chronology","Historical Period","Post-Calamity Era","Ancient History","Timeline","After the Great Calamity","Historical Timeline","Recorded History","Throughout History","Modern Era","Lost History","Ancient Kingdoms","World Chronology","World History","Historical Documents","Historical Record","Historical Records","Ancient Civilization","Recorded in History","Past"],"id":8,"priority":10,"insertion_order":10,"enabled":true,"name":"[«»] World History [«»]","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":7,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"9":{"uid":9,"key":["Satella was Sealed","Three Heroes","World Calamity","Occurred Four Hundred Years Ago","Half of the World was Destroyed","Before the Great Calamity","Daisaiyaku","The Great Calamity","Ancient Calamity","Greatest Catastrophe in History","During the Great Calamity","Historic Calamity","大災厄","Alliance of the Three Heroes","Witch of Envy was Sealed","Great Disaster","Greatest Disaster in History","Great Calamity","After the Great Calamity","Four Hundred Year Calamity","Greatest Disaster in Recorded History","Sealed Beyond the Augria Sand Dunes","Half of the World was Consumed","Calamity","Four Hundred Years Ago","Great Catastrophe","Great Catastrophe of History"],"keysecondary":[],"comment":"[›] Great Calamity","content":"<great_calamity>\nDefinition\nThe Great Calamity was the greatest catastrophe in recorded history, occurring approximately four hundred years before the main story. During the disaster, the Witch of Envy devastated the world, resulting in the destruction of roughly half of its landmass and permanently reshaping civilization.\n\nBackground\nBefore the Calamity, Satella traveled alongside several legendary figures, including Flugel, Reid Astrea, Volcanica, Echidna, Alec Hoshin, and Farsale Lugunica. At some point, Satella became host to the Witch Factor of Envy, eventually giving rise to the Witch of Envy after losing control of its influence.\n\nThe Calamity\nThe Witch of Envy unleashed an unprecedented rampage, consuming half of the world and bringing countless civilizations to ruin. During this period, the other Witches of Sin perished, though the exact circumstances surrounding each of their deaths remain largely unknown.\n\nAlliance of the Three Heroes\nTo stop the destruction, the Sage Flugel, the first Sword Saint Reid Astrea, and the Divine Dragon Volcanica formed an alliance. Despite their combined strength, Satella's immortality made her impossible to kill.\n\nSealing of the Witch\nUnable to destroy the Witch of Envy, the Three Heroes instead sealed her beyond the Augria Sand Dunes using Evil Sealing Stones. The location later became protected by the Pleiades Watchtower, constructed to watch over the seal.\n\nAftermath\nThe Great Calamity permanently altered the world's geography, politics, and history. Half of the world's civilizations vanished, much of the ancient era was lost, and surviving populations rebuilt across the remaining continent.\n\nLegacy\nThe Witch of Envy became one of history's most feared figures, with numerous later disasters, witchbeasts, and tragedies being falsely or correctly attributed to her. Fear of the Witch influenced politics, religion, racial prejudice, and eventually contributed to the rise of the Witch Cult.\n\nConsequences\n- Half of the world was destroyed.\n- Satella was sealed rather than killed.\n- Much of ancient history was lost.\n- The Pleiades Watchtower was established.\n- The Witch Cult eventually emerged.\n- The modern world developed in the Calamity's aftermath.\n</great_calamity>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Satella was Sealed","Three Heroes","World Calamity","Occurred Four Hundred Years Ago","Half of the World was Destroyed","Before the Great Calamity","Daisaiyaku","The Great Calamity","Ancient Calamity","Greatest Catastrophe in History","During the Great Calamity","Historic Calamity","大災厄","Alliance of the Three Heroes","Witch of Envy was Sealed","Great Disaster","Greatest Disaster in History","Great Calamity","After the Great Calamity","Four Hundred Year Calamity","Greatest Disaster in Recorded History","Sealed Beyond the Augria Sand Dunes","Half of the World was Consumed","Calamity","Four Hundred Years Ago","Great Catastrophe","Great Catastrophe of History"],"id":9,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] Great Calamity","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":8,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"10":{"uid":10,"key":["Undead Disaster","Great Disaster of Vollachia","The Great Disaster","Undead Catastrophe","Undead Crisis","Arc 8 Great Disaster","Vollachia Undead Disaster","Vollachia Disaster","Vollachian Great Disaster","Vollachian Disaster","Great Disaster","Taisai","大災","Undead War"],"keysecondary":[],"comment":"[›] Great Disaster","content":"<great_disaster>\nDefinition\nThe Great Disaster was a large-scale catastrophe that occurred within the Sacred Vollachia Empire approximately one year after Natsuki Subaru's arrival. Orchestrated by the Witch Sphinx, the disaster saw the dead of the Empire resurrected as an immense undead army, plunging the nation into widespread chaos and warfare.\n\nBackground\nThe Great Disaster was preceded by the Imperial Civil War and the Battle for the Imperial Capital, where competing factions fought for control of the Vollachian throne. Following the battle, Sphinx enacted her plan by raising the Empire's dead, transforming the conflict into a struggle for the survival of the nation.\n\nThe Disaster\nUsing powerful necromancy, Sphinx resurrected countless deceased citizens and soldiers as undead. The undead forces spread across the Empire, overwhelming settlements and military forces while threatening the complete collapse of Vollachia.\n\nAllied Forces\nTo stop the catastrophe, Vincent Vollachia united the Imperial Army with numerous allies, including the Pleiades Battalion, forces from the Kingdom of Lugunica, the Kararagi City-States, and several independent warriors.\n\nConquest of the Undead Capital\nThe decisive battle took place during the liberation of the Imperial Capital, where the allied forces confronted Sphinx and her undead army in an effort to reclaim Lupugana and end the disaster.\n\nResolution\nThe Great Disaster ended after Natsuki Subaru and Spica used the Authority of Gluttony against Sphinx, causing the collapse of her necromantic control and the destruction of the undead army.\n\nLegacy\nThe Great Disaster became one of the largest conflicts of the modern era, resulting in immense military and civilian casualties while reshaping the political future of the Vollachian Empire.\n\nConsequences\n- Countless undead were destroyed.\n- Sphinx's undead army collapsed.\n- The Imperial Capital was reclaimed.\n- The Imperial Civil War came to an end.\n- Vollachia emerged heavily devastated by the conflict.\n</great_disaster>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Undead Disaster","Great Disaster of Vollachia","The Great Disaster","Undead Catastrophe","Undead Crisis","Arc 8 Great Disaster","Vollachia Undead Disaster","Vollachia Disaster","Vollachian Great Disaster","Vollachian Disaster","Great Disaster","Taisai","大災","Undead War"],"id":10,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] Great Disaster","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":9,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"11":{"uid":11,"key":[],"keysecondary":[],"comment":"⚲────↓Kingdom Locations↓────⚲","content":"","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":11,"priority":10,"insertion_order":10,"enabled":true,"name":"⚲────↓Kingdom Locations↓────⚲","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":10,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"12":{"uid":12,"key":["Lugunican Kingdom","Lugnica","Lugunican Nation","Lugunica","Eastern Kingdom","Lugunica Kingdom","Kingdom of the Dragon","Kingdom of Lugunica","Lugunika","ルグニカ王国","Dragon Kingdom","Ruginika","Eastern Nation","Dragon Kingdom of Lugunica","Kingdom Protected by the Divine Dragon","Lugunican Realm","Lion Kingdom of Lugunica","Lion Kingdom","Lugunican State"],"keysecondary":[],"comment":"[🏰] Dragon Kingdom of Lugunica [🏰]","content":"<dragon_kingdom_of_lugunica>\nDefinition\nThe Dragon Kingdom of Lugunica, commonly called the Kingdom of Lugunica, is the easternmost of the Four Great Nations. It is a large, culturally diverse monarchy protected through an ancient covenant with the Divine Dragon Volcanica.\n\nFormer Name\nBefore forming its covenant with the Divine Dragon, Lugunica was known as the Lion Kingdom.\n\nPopulation\nLugunica has an estimated population of approximately fifty million people. Humans form the majority, while Demi-Humans, Elves, Half-Elves, Spirits, and numerous other races live throughout the kingdom.\n\nGeography\nLugunica borders the Holy Kingdom of Gusteko to the north, the Sacred Vollachian Empire to the south, and the Kararagi City-States to the west. Its large territory contains temperate forests, mountains, plains, rivers, wetlands, deserts, agricultural regions, and areas heavily influenced by mana or Witchbeasts.\n\nThe kingdom is regionally divided into northern, eastern, southern, and western territories. These regions are governed through noble domains, cities, towns, villages, and local administrations.\n\nGovernment\nLugunica is a hereditary feudal monarchy traditionally ruled by the Lugunican Royal Family. Political administration relies heavily on the nobility, regional lords, ancient institutions, and the Council of Wise Men.\n\nFollowing the death of every known member of the royal family, the Council of Wise Men assumed temporary control under martial law. The kingdom now awaits the conclusion of the Royal Selection, during which one of five candidates will become monarch and renew the covenant with the Divine Dragon.\n\nRoyal Selection\nFive women recognized by Dragon Insignias compete to become Lugunica's next ruler and Dragon Maiden. The chosen monarch is expected to restore stable royal leadership and perform the Dragon Ceremony required to renew the ancient covenant.\n\nDragon Covenant\nThe Lugunican royal family formed a covenant with the Divine Dragon Volcanica approximately four hundred years ago. Under this agreement, Volcanica protects the kingdom from existential external threats and invasions.\n\nThe covenant became the foundation of Lugunica's national identity, religion, political legitimacy, and long-term security. However, generations of dependence upon the Divine Dragon have weakened the kingdom's willingness to rely upon its own military strength.\n\nDragon History Stone\nThe Dragon History Stone is a prophetic artifact used by the government to anticipate major disasters and guide national decisions. Its predictions are treated with great authority, although not every warning is necessarily delivered clearly or acted upon successfully.\n\nSociety\nLugunican society resembles a rigid feudal hierarchy. Nobles possess extensive wealth, political authority, land, and social privileges, while commoners have limited opportunities for upward mobility.\n\nThe kingdom contains prosperous cities and developed infrastructure, but wealth is distributed unevenly. Rural communities, laborers, the urban poor, and inhabitants of neglected territories may experience poverty, famine, exploitation, or limited protection from the government.\n\nAdulthood\nFifteen is considered the legal age of adulthood. At this age, individuals may formally enter the workforce and are permitted adult privileges such as drinking and smoking.\n\nSlavery\nSlavery is officially illegal in Lugunica. Servants and laborers are legally expected to be treated as employees and compensated for their work.\n\nRacial Relations\nLugunica has a long history of hostility between Humans and Demi-Humans. Demi-Humans were subjected to severe discrimination, political exclusion, and violent oppression, eventually contributing to the Demi-Human War.\n\nAlthough legal and social conditions improved following the war, prejudice remains widespread. Elves and Half-Elves face especially severe hostility because of their resemblance to the Witch of Envy.\n\nDemi-Human populations are common in eastern, mountainous, rural, and industrial regions, though sizable minority communities also live within major cities.\n\nCulture\nLugunica draws heavily upon medieval European-style aristocracy, knighthood, guilds, noble houses, fortified cities, and hereditary political authority. Dragon imagery appears throughout its architecture, institutions, currency, ceremonies, and religious traditions.\n\nThe Sage Flugel, the first Sword Saint Reid Astrea, and the Divine Dragon Volcanica are revered as legendary figures associated with the salvation and foundation of the modern kingdom.\n\nReligion\nThe Divine Dragon is worshiped as Lugunica's national guardian and deity. Faith in the Dragon is deeply embedded within everyday culture and is rarely questioned by native citizens.\n\nThe Divine Dragon Church operates separately from the royal government and focuses primarily on the spiritual and practical well-being of ordinary citizens.\n\nMagic\nLugunica possesses the most institutionally advanced magical culture among the Four Great Nations. Magic is commonly studied, taught, and used throughout the country rather than being treated as an exceptionally rare talent.\n\nThe Royal Magic Research Institute studies and develops magical theory, while the Royal Treatment Center trains practitioners of healing magic. These institutions provide Lugunica with comparatively advanced magical medicine and healthcare.\n\nColor Titles\nThe kingdom grants Color Titles to the greatest living mage of each of the six magical elements.\n\nThe recognized titles are:\n- Red for Fire\n- Blue for Water\n- Green for Wind\n- Yellow for Earth\n- Black for Yin\n- White for Yang\n\nA mage may possess multiple Color Titles if they demonstrate unmatched mastery over several elements.\n\nEconomy\nLugunica maintains a large agricultural, commercial, mining, crafting, and magical manufacturing economy. Its population is supported through farming, livestock, trade, magic ore extraction, urban craftsmanship, and the production of magicreation tools.\n\nDespite its resources, the kingdom has recently suffered from famine, economic instability, wealth inequality, and declining confidence in national leadership.\n\nCurrency\nLugunican currency uses four primary coin denominations:\n- Copper Coins depicting the Royal Castle\n- Silver Coins depicting the Sage\n- Gold Coins depicting the first Sword Saint\n- Holy Gold Coins depicting the Divine Dragon\n\nInfrastructure\nMajor Lugunican cities possess paved roads, fountains, stone architecture, trade districts, waterworks, communication devices, and magic-powered technology. Development is most advanced within important cities and noble territories, while isolated rural regions may remain comparatively poor.\n\nMilitary\nThe Royal Army serves as Lugunica's national military and is supported by provincial forces controlled by regional lords. The kingdom also employs knights, mages, magical artillery, specialized weapons, and other magically assisted military resources.\n\nLugunica's greatest military asset is the Sword Saint, Reinhard van Astrea. The kingdom is also theoretically protected by Volcanica, though the Divine Dragon only intervenes against threats covered by the covenant and cannot be freely used for conquest.\n\nPolitical Weaknesses\nLugunica's vast territory, rigid nobility, dependence on ancient institutions, and reliance upon the Divine Dragon make coordinated reform difficult. The extinction of the royal family has further intensified instability, factional rivalry, economic hardship, and public desperation for new leadership.\n\nModern Conditions\nContemporary Lugunica remains largely peaceful and economically functional, but it faces racial tension, political uncertainty, religious extremism, Witch Cult terrorism, inequality, and declining trust in its provisional government.\n\nMajor Cities\nThe Five Great Cities form the principal urban centers of Lugunica:\n- Royal Capital of Lugunica\n- Watergate City of Priestella\n- Commercial City of Picoutatte\n- Industrial City of Costuul\n- Earth Dragon Capital of Flanders\n- Mining City of Ganacks\n\nThe Royal Capital stands at the center of this urban network and serves as the kingdom's political heart.\n\nRoyal Capital\nThe Royal Capital of Lugunica is the traditional seat of the royal family and current headquarters of the provisional government. It is divided by social class into the Royal Castle grounds, Noble District, Commercial District, Commoner District, and slums.\n\nPriestella\nPriestella is a lake-built city famous for its waterways, tourism, commerce, and proximity to Kararagi. The city is divided into four avenues and governed by the Priestellan Council of Ten.\n\nPicoutatte\nPicoutatte is Lugunica's primary southern trading city and an important commercial link with the Vollachian Empire. Its districts possess distinct rules, industries, and cultural features.\n\nCostuul\nCostuul is a major industrial center with a large Demi-Human population. It is especially known for producing magicreation tools and represents one of the kingdom's most modern urban economies.\n\nFlanders\nFlanders is famous for raising and utilizing Earth Dragons. Its dragon-based industries use the animals for transportation, engineering, canals, bridges, and heavy labor.\n\nGanacks\nGanacks is a northeastern mining city near the Gina Mountain Range and Elior Forest. It is known for mineral extraction, entertainment, crystal lighting, and a dangerous criminal underworld.\n\nNotable Regions\nMajor regions within Lugunica include the Lifaus Plains, Elior Forest, Gina Mountain Range, Hyclara Plateau, Aihiya Swamp, Augria Sand Dunes, Kremaldy Forest, and Black Serpent Contamination Zone.\n\nImportant Locations\n- Pleiades Watchtower\n- Evil Sealing Stone Shrine\n- Sanctuary\n- Lifaus Highway\n- Astrea Domain\n- Mathers Domain\n- Barielle Domain\n- Karsten Domain\n- Former Oni Village\n\nNational Characteristics\n- Feudal monarchy governed through nobles and ancient institutions.\n- Protected by a covenant with the Divine Dragon.\n- Most magically advanced of the Four Great Nations.\n- Home to a vast and racially diverse population.\n- Possesses severe economic and social inequality.\n- Maintains a long history of discrimination against Demi-Humans.\n- Currently governed provisionally during the Royal Selection.\n</dragon_kingdom_of_lugunica>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Lugunican Kingdom","Lugnica","Lugunican Nation","Lugunica","Eastern Kingdom","Lugunica Kingdom","Kingdom of the Dragon","Kingdom of Lugunica","Lugunika","ルグニカ王国","Dragon Kingdom","Ruginika","Eastern Nation","Dragon Kingdom of Lugunica","Kingdom Protected by the Divine Dragon","Lugunican Realm","Lion Kingdom of Lugunica","Lion Kingdom","Lugunican State"],"id":12,"priority":10,"insertion_order":10,"enabled":true,"name":"[🏰] Dragon Kingdom of Lugunica [🏰]","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":11,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"13":{"uid":13,"key":["Lugunican Kingdom","Lugnica","Lugunican Nation","Lugunica","Eastern Kingdom","Lugunica Kingdom","Kingdom of the Dragon","Kingdom of Lugunica","Lugunika","ルグニカ王国","Dragon Kingdom","Ruginika","Eastern Nation","Dragon Kingdom of Lugunica","Kingdom Protected by the Divine Dragon","Lugunican Realm","Lion Kingdom of Lugunica","Lion Kingdom","Lugunican State"],"keysecondary":[],"comment":"[⤹] Dragon Kingdom of Lugunica (Lite) [⤸]","content":"<dragon_kingdom_of_lugunica>\nDefinition\nThe Dragon Kingdom of Lugunica, commonly called Lugunica, is the easternmost of the Four Great Nations. It is a feudal monarchy protected by an ancient covenant with the Divine Dragon Volcanica and serves as the primary setting of Re:Zero.\n\nFormer Name\nBefore its covenant with Volcanica, Lugunica was known as the Lion Kingdom.\n\nPopulation\nApproximately fifty million people inhabit the kingdom, including Humans, Demi-Humans, Elves, Half-Elves, Spirits, and many other races.\n\nGeography\nLugunica borders Gusteko to the north, Vollachia to the south, and Kararagi to the west. Its territory contains forests, plains, mountains, rivers, wetlands, deserts, and numerous regions influenced by mana and Witchbeasts.\n\nGovernment\nLugunica is a hereditary feudal monarchy supported by noble houses, regional lords, and the Council of Wise Men. Following the extinction of the royal family, the Council assumed temporary control until the Royal Selection chooses a new monarch.\n\nRoyal Selection\nFive women chosen by Dragon Insignias compete to become the next ruler and renew Lugunica's covenant with the Divine Dragon.\n\nDragon Covenant\nFormed roughly four hundred years ago, the covenant with Volcanica protects Lugunica from major external threats and became the foundation of its political legitimacy, religion, and national identity.\n\nSociety\nSociety follows a rigid feudal hierarchy where nobles hold most wealth, land, and authority. Although slavery is illegal, social mobility is limited and wealth remains unevenly distributed.\n\nRacial Relations\nLugunica has a long history of discrimination against Demi-Humans, particularly Elves and Half-Elves due to their resemblance to the Witch of Envy. While conditions improved after the Demi-Human War, prejudice remains widespread.\n\nCulture\nLugunica draws heavily from medieval European kingdoms, emphasizing knighthood, noble houses, guilds, castles, and dragon symbolism. Flugel, Reid Astrea, and Volcanica are honored as legendary heroes.\n\nReligion\nThe Divine Dragon is revered as Lugunica's guardian deity. The Divine Dragon Church oversees much of the kingdom's religious life.\n\nMagic\nLugunica possesses one of the world's most advanced magical institutions, supporting magical education, research, healing, and the Color Titles awarded to the greatest mages of each elemental affinity.\n\nEconomy\nThe kingdom's economy is supported by agriculture, trade, mining, craftsmanship, magic ore, and magicreation technology, though recent political instability has weakened economic confidence.\n\nCurrency\nThe kingdom uses Copper, Silver, Gold, and Holy Gold Coins.\n\nMilitary\nLugunica's military consists of the Royal Army, regional forces, knights, mages, and magical weaponry. Reinhard van Astrea serves as its greatest military asset, while Volcanica remains its ultimate protector under the Dragon Covenant.\n\nModern Conditions\nDespite remaining one of the world's strongest nations, Lugunica faces political instability, racial conflict, Witch Cult activity, economic inequality, and uncertainty caused by the Royal Selection.\n\nMajor Cities\n- Royal Capital\n- Priestella\n- Picoutatte\n- Costuul\n- Flanders\n- Ganacks\n\nNotable Regions\n- Lifaus Plains\n- Elior Forest\n- Gina Mountain Range\n- Hyclara Plateau\n- Augria Sand Dunes\n- Black Serpent Contamination Zone\n\nImportant Locations\n- Pleiades Watchtower\n- Evil Sealing Stone Shrine\n- Sanctuary\n\nNational Characteristics\n- Feudal monarchy.\n- Protected by the Divine Dragon.\n- Highly developed magical institutions.\n- Multiracial population.\n- Long history of Demi-Human discrimination. \n- Currently governed during the Royal Selection. \n</dragon_kingdom_of_lugunica>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Lugunican Kingdom","Lugnica","Lugunican Nation","Lugunica","Eastern Kingdom","Lugunica Kingdom","Kingdom of the Dragon","Kingdom of Lugunica","Lugunika","ルグニカ王国","Dragon Kingdom","Ruginika","Eastern Nation","Dragon Kingdom of Lugunica","Kingdom Protected by the Divine Dragon","Lugunican Realm","Lion Kingdom of Lugunica","Lion Kingdom","Lugunican State"],"id":13,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤹] Dragon Kingdom of Lugunica (Lite) [⤸]","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":12,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"14":{"uid":14,"key":["Dragon Kingdom Government","Lugunican Royal Administration","Lugunica Government","Lugunican Government","Government of Lugunica","Lugunican Central Government","Royal Government of Lugunica","Dragon Kingdom Administration","Kingdom Government","Lugunican State","Lugunican Administration","Lugunican Crown Government","Lugunican Governing Authority"],"keysecondary":[],"comment":"[›] Lugunica Government","content":"<lugunica_government>\nGovernment\nLugunica is governed through an ancient covenant with the Divine Dragon Volcanica, from which it derives the title Dragon Kingdom. The Dragon History Stone guides the kingdom by revealing prophecies and forewarning major disasters.\n\nFollowing the extinction of the royal family, the Council of Wise Men assumed temporary rule until the Royal Selection chooses a new monarch. The selected Dragon Maiden will renew the covenant through the Dragon Ceremony.\n\nMagic\nLugunica possesses the world's most advanced magical institutions. Magic is widely practiced throughout society and plays an important role in education, medicine, research, and daily life.\n\nThe Royal Magic Research Institute develops magical theory, while the Royal Treatment Center trains healing mages and advances magical healthcare.\n\nColor Titles\nColor Titles are awarded to the greatest living mage of each elemental affinity:\n- Red (Fire)\n- Blue (Water)\n- Green (Wind)\n- Yellow (Earth)\n- Black (Yin)\n- White (Yang)\n\nA single mage may hold multiple Color Titles if they achieve unrivaled mastery over more than one element. \n</lugunica_government>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Dragon Kingdom Government","Lugunican Royal Administration","Lugunica Government","Lugunican Government","Government of Lugunica","Lugunican Central Government","Royal Government of Lugunica","Dragon Kingdom Administration","Kingdom Government","Lugunican State","Lugunican Administration","Lugunican Crown Government","Lugunican Governing Authority"],"id":14,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] Lugunica Government","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":13,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"15":{"uid":15,"key":["Lugunica Religion","Dragon Worship","National Religion of Lugunica","Dragon Religion","Divine Dragon Faith","Volcanica Worship","Religion of Lugunica","Lugunican Faith","Divine Dragon Religion","Lugunican Religious Tradition","Lugunican Religious Beliefs","Lugunican Religion","Faith of the Divine Dragon","State Religion of Lugunica","Dragon Faith"],"keysecondary":[],"comment":"[›] Lugunica Religion","content":"<lugunica_religion>\nOverview\nThe Divine Dragon Volcanica is worshipped as Lugunica's national guardian and patron deity. Faith in the Dragon is deeply woven into the kingdom's culture, traditions, and national identity through the ancient covenant with the royal family.\n\nDivine Dragon Church\nThe Divine Dragon Church oversees the kingdom's religious affairs and serves the spiritual and practical needs of its citizens. To preserve its neutrality, the Church remains largely separate from the royal government and national politics.\n\nBeliefs\nFaith in the Divine Dragon is nearly universal throughout Lugunica. Dragon symbolism is widespread in architecture, ceremonies, institutions, and everyday life, and most native citizens rarely question the Dragon's authority or the covenant.\n\nRevered Figures\nThe Sage Flugel and the first Sword Saint Reid Astrea are honored as legendary heroes whose contributions to the kingdom are remembered through history, monuments, and even the nation's currency.\n</lugunica_religion>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Lugunica Religion","Dragon Worship","National Religion of Lugunica","Dragon Religion","Divine Dragon Faith","Volcanica Worship","Religion of Lugunica","Lugunican Faith","Divine Dragon Religion","Lugunican Religious Tradition","Lugunican Religious Beliefs","Lugunican Religion","Faith of the Divine Dragon","State Religion of Lugunica","Dragon Faith"],"id":15,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] Lugunica Religion","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":14,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"16":{"uid":16,"key":["Trade Routes","Lugunica Economy","Lugunican Industry","Economic Recovery","Economy of Lugunica","Mana Stone Trade","Kingdom Economy","Magic Ore Mining","Economic Decline","Lugunican Industries","Lugunican Market","Lugunican Economic System","Regional Commerce","Lugunican Trade Economy","Lugunican Commerce","Lugunican Trade Network","Dragon Kingdom Economy","Magicreation Industry","National Economy of Lugunica","Lugunican Economy","Lugunican Trade","Lugunican Markets","Famine","Resource Prices"],"keysecondary":[],"comment":"[›] Lugunica Economy","content":"<lugunica_economy>\nOverview\nLugunica maintains a large economy supported by agriculture, trade, mining, craftsmanship, construction, and magical industries. Its developed infrastructure and abundant natural resources make it one of the world's most prosperous nations.\n\nIndustries\nMajor industries include farming, livestock, stoneworking, architecture, magic ore mining, magicreation technology, and regional commerce. Advanced roads, fountains, canals, and urban engineering support trade throughout the kingdom.\n\nEconomy\nPrices fluctuate based on the availability of important resources such as iron and mana stones. In recent years, Lugunica has suffered economic decline due to famine and political instability, leaving many citizens in hardship despite ongoing recovery.\n</lugunica_economy>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Trade Routes","Lugunica Economy","Lugunican Industry","Economic Recovery","Economy of Lugunica","Mana Stone Trade","Kingdom Economy","Magic Ore Mining","Economic Decline","Lugunican Industries","Lugunican Market","Lugunican Economic System","Regional Commerce","Lugunican Trade Economy","Lugunican Commerce","Lugunican Trade Network","Dragon Kingdom Economy","Magicreation Industry","National Economy of Lugunica","Lugunican Economy","Lugunican Trade","Lugunican Markets","Famine","Resource Prices"],"id":16,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] Lugunica Economy","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":15,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"17":{"uid":17,"key":["Lugunican Currency","Dragon Kingdom Coinage","Divine Dragon Volcanica","National Currency of Lugunica","Holy Gold Coin","Dragon Kingdom Currency","Gold Coin","Silver Coin","Sage Flugel","Lugunican Coinage","Currency of Lugunica","Reid Astrea","Lugunican Coin","Lugunican Money","Lugunican Currency System","Royal Coinage","Lugunican Economy","Kingdom Currency","Lugunican Coins","Royal Castle","Copper Coin","Lugunica Currency"],"keysecondary":[],"comment":"[›] Lugunica Currency ","content":"<currency>\nDefinition\nThe Kingdom of Lugunica uses a metallic coin-based currency.\n\nDenominations\n- Copper Coin — Everyday purchases.\n- Silver Coin — Standard trade, inns, and common goods.\n- Gold Coin — Expensive equipment, luxury goods, and valuable assets.\n- Holy Coin — Extremely rare, used for major transactions and exceptional valuables.\n\nCoin Designs\n- Copper — Royal Castle.\n- Silver — The Sage.\n- Gold — The First Sword Saint.\n- Holy Coin — Holy Dragon.\n\nApproximate Value\n- 9 Copper ≈ 1 Silver.\n- 10 Silver ≈ 1 Gold.\n- Holy Coins are worth vastly more than Gold Coins and are rarely used.\n</currency>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Lugunican Currency","Dragon Kingdom Coinage","Divine Dragon Volcanica","National Currency of Lugunica","Holy Gold Coin","Dragon Kingdom Currency","Gold Coin","Silver Coin","Sage Flugel","Lugunican Coinage","Currency of Lugunica","Reid Astrea","Lugunican Coin","Lugunican Money","Lugunican Currency System","Royal Coinage","Lugunican Economy","Kingdom Currency","Lugunican Coins","Royal Castle","Copper Coin","Lugunica Currency"],"id":17,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] Lugunica Currency ","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":16,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"18":{"uid":18,"key":["Royal Army of Lugunica","Royal Army","Lugunica Army","Lugunican Military","Lugunican Army","Kingdom Army","Lugunican Royal Army","Military of Lugunica","Lugunican Defense Forces","Dragon Kingdom Military","National Army of Lugunica","Lugunica Armed Forces","Lugunica Military","Lugunican Armed Forces","Lugunican Military Forces","Lugunican War Forces"],"keysecondary":[],"comment":"[›] Lugunica Military","content":"<lugunica_military>\nMilitary\nLugunica's armed forces consist of the Royal Army, led by Marcos Gildark, and numerous provincial armies maintained by regional lords to defend the kingdom's borders.\n\nCapabilities\nThe kingdom fields knights, mages, magical artillery, Night Banishers, and other specialized military forces. Its greatest military assets are the Sword Saint Reinhard van Astrea and the Divine Dragon Volcanica.\n\nDragon Covenant\nUnder the Dragon Covenant, Volcanica will defend Lugunica from major external threats but does not participate in wars of conquest or expansion.\n\nWeaknesses\nDespite its powerful military, Lugunica's feudal structure and dependence on the Divine Dragon have weakened its overall military readiness and coordination. Efforts to modernize the army through improved equipment and training began during the Royal Selection.\n</lugunica_military>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Royal Army of Lugunica","Royal Army","Lugunica Army","Lugunican Military","Lugunican Army","Kingdom Army","Lugunican Royal Army","Military of Lugunica","Lugunican Defense Forces","Dragon Kingdom Military","National Army of Lugunica","Lugunica Armed Forces","Lugunica Military","Lugunican Armed Forces","Lugunican Military Forces","Lugunican War Forces"],"id":18,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] Lugunica Military","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":17,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"19":{"uid":19,"key":["王都ルグニカ","Dragon Kingdom Capital","Royal City","Council of Wise Men","Capital of Lugunica","Ōto Rugunika","Noble District","Royal Capital of Lugunica","Lugunica","Slums","Capital of the Dragon Kingdom","ルグニカ","Dragon Kingdom of Lugunica","Commercial District","Royal Capital","Lugunican Royal Capital","Lugunican Capital","Royal Selection","Rugunika","Royal Capital City","Royal Castle","Capital City of Lugunica","Commoner District","Lugunican Royal Family"],"keysecondary":[],"comment":"[📍] Lugunica","content":"<royal_capital_of_lugunica>\nDefinition\nThe Royal Capital of Lugunica is the capital and political center of the Dragon Kingdom of Lugunica. It traditionally served as the seat of the Lugunican royal family and is currently governed by the Council of Wise Men during the Royal Selection.\n\nDistricts\nThe city is divided into five major districts:\n- Royal Castle\n- Noble District\n- Commercial District\n- Commoner District\n- Slums\n\nCharacteristics\nAs the kingdom's largest political and economic center, the Royal Capital is home to the royal palace, noble estates, government institutions, major markets, guilds, and a diverse population from across Lugunica.\n</royal_capital_of_lugunica>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["王都ルグニカ","Dragon Kingdom Capital","Royal City","Council of Wise Men","Capital of Lugunica","Ōto Rugunika","Noble District","Royal Capital of Lugunica","Lugunica","Slums","Capital of the Dragon Kingdom","ルグニカ","Dragon Kingdom of Lugunica","Commercial District","Royal Capital","Lugunican Royal Capital","Lugunican Capital","Royal Selection","Rugunika","Royal Capital City","Royal Castle","Capital City of Lugunica","Commoner District","Lugunican Royal Family"],"id":19,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Lugunica","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":18,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"20":{"uid":20,"key":["Priestellan Council of Ten","水門都市プリステラ","プリステラ","Watergate City of Priestella","Purisutera","Tigracy Bridge","Priestellan City","Great Tigracy River","Kingdom of Lugunica","City of Priestella","Watergate City","Battle for Priestella","Priestella City","Suimon Toshi Purisutera","Kararagi","Lake City of Priestella","Water City of Priestella","Canal City of Priestella","Priestella","Hoshin of the Wilderness","Five Great Cities"],"keysecondary":[],"comment":"[📍] Priestella","content":"<priestella>\nDefinition\nPriestella, also known as the Watergate City of Priestella, is one of the Five Great Cities of Lugunica. Built upon a great lake near the Kararagi border, it is renowned for its waterways, commerce, tourism, and merchant culture.\n\nLocation\nPriestella sits beside the Great Tigracy River near Lugunica's western border with the Kararagi City-States, making it a major center for trade and travel.\n\nGovernment\nThe city was governed by the Priestellan Council of Ten until nearly the entire council was killed during the Battle for Priestella.\n\nLayout\nThe city is divided by canals into four numbered avenues connected by waterways, bridges, and floodgates.\n\nNotable Locations\n\nGreat Tigracy River\nThe continent's largest river, flowing through the Four Great Nations. It forms part of Lugunica's western border and serves as a major trade and transportation route.\n\nTigracy Bridge\nA large stone bridge crossing the Great Tigracy River that connects Lugunica to Priestella's main entrance.\n\nWater Plumage Inn\nA well-known Kararagi-style inn located within the First Avenue.\n\nCity Hall\nThe administrative center of Priestella, containing the city's large-scale magical communication device.\n\nGreat Temple\nA hidden temple beneath the city believed to house the remains of the Witch of Pride. Its location is known only to the Priestellan Council and is protected by a mysterious guardian.\n</priestella>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Priestellan Council of Ten","水門都市プリステラ","プリステラ","Watergate City of Priestella","Purisutera","Tigracy Bridge","Priestellan City","Great Tigracy River","Kingdom of Lugunica","City of Priestella","Watergate City","Battle for Priestella","Priestella City","Suimon Toshi Purisutera","Kararagi","Lake City of Priestella","Water City of Priestella","Canal City of Priestella","Priestella","Hoshin of the Wilderness","Five Great Cities"],"id":20,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Priestella","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":19,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"21":{"uid":21,"key":["ピックタット","Trade Hub","Southern Commercial City","Southern Trade City","Suwen Company","Lugunica","Commercial City of Picoutatte","Five Great Cities","Trading City of Picoutatte","Border City","Sacred Vollachian Empire","Shōgyō Toshi Pikkutatto","Southern Merchant City","Picoutatte","Lugunican Commercial City","Commercial District","Merchant City of Picoutatte","Pikkutatto"],"keysecondary":[],"comment":"[📍] Picoutatte","content":"<picoutatte>\nDefinition\nPicoutatte, also known as the Commercial City of Picoutatte, is one of Lugunica's Five Great Cities. Located along the kingdom's southern border with the Sacred Vollachian Empire, it serves as Lugunica's primary center for commerce and international trade.\n\nLayout\nThe city is divided into five districts—North, South, East, West, and Central—each with its own regulations, industries, and distinctive characteristics.\n\nCulture\nPicoutatte features architecture, clothing, and aesthetics inspired by Arabian culture, giving it a unique appearance compared to the rest of Lugunica.\n\nEconomy\nAs Lugunica's principal trading hub with the Vollachian Empire, Picoutatte is a major center for merchants, trade companies, and commercial activity.\n\nNotable Locations\n\nWest District\nHome to the Suwen Company, one of Lugunica's most influential merchant organizations.\n</picoutatte>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["ピックタット","Trade Hub","Southern Commercial City","Southern Trade City","Suwen Company","Lugunica","Commercial City of Picoutatte","Five Great Cities","Trading City of Picoutatte","Border City","Sacred Vollachian Empire","Shōgyō Toshi Pikkutatto","Southern Merchant City","Picoutatte","Lugunican Commercial City","Commercial District","Merchant City of Picoutatte","Pikkutatto"],"id":21,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Picoutatte","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":20,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"22":{"uid":22,"key":["コスツール","Magicreation City","Mathers Domain","Industrial City","Industrial Capital of Lugunica","Kosutuuru","Lugunica","Five Great Cities","City of Magicreation Tools","Industrial City of Costuul","Costuul","Costuul City"],"keysecondary":[],"comment":"[📍] Costuul","content":"<costuul>\nDefinition\nCostuul, also known as the Industrial City of Costuul, is one of Lugunica's Five Great Cities. It is a major industrial center renowned for manufacturing magicreation tools and is home to a large Demi-Human population.\n\nPopulation\nApproximately 100,000 people reside within the city.\n\nCharacteristics\nCostuul became one of the Five Great Cities due to its rapid industrial growth and leadership in magicreation technology. It is located near the Mathers Domain and serves as one of Lugunica's foremost centers of manufacturing and craftsmanship.\n</costuul>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["コスツール","Magicreation City","Mathers Domain","Industrial City","Industrial Capital of Lugunica","Kosutuuru","Lugunica","Five Great Cities","City of Magicreation Tools","Industrial City of Costuul","Costuul","Costuul City"],"id":22,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Costuul","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":21,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"23":{"uid":23,"key":["City of Earth Dragons","Earth Dragon Capital of Flanders","Earth Dragon City","Flanders","Earth Dragon Capital","Forest of the Elves","Dragon Industry City","Dragon Capital","Furandasu","Furandāsu","フランダース"],"keysecondary":[],"comment":"[📍] Flanders","content":"<flanders>\nDefinition\nFlanders, also known as the Earth Dragon Capital of Flanders, is one of Lugunica's Five Great Cities. Located atop the Hyclara Plateau in southeastern Lugunica, it is famous for its earth dragons, dragon industry, and long-standing ties to the Divine Dragon Volcanica.\n\nDragon Industry\nFlanders breeds and employs earth dragons for transportation, construction, engineering, canals, drawbridges, and other forms of heavy labor, making them central to the city's economy and infrastructure.\n\nHistory\nAccording to legend, Volcanica befriended the Sage Flugel and the first Sword Saint Reid Astrea here. The Divine Dragon is also said to have blessed the region so that earth dragons would naturally flourish.\n\nNearby Locations\n\nAstrea Domain\nThe ancestral territory of House Astrea, located near Flanders.\n\nForest of the Elves\nA large forest west of Flanders traditionally associated with elves.\n</flanders>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["City of Earth Dragons","Earth Dragon Capital of Flanders","Earth Dragon City","Flanders","Earth Dragon Capital","Forest of the Elves","Dragon Industry City","Dragon Capital","Furandasu","Furandāsu","フランダース"],"id":23,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Flanders","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":22,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"24":{"uid":24,"key":["Mining Capital of Lugunica","Mining City","Mining City of Ganacks","Lugunican Mining City","Mining Metropolis","Ganacks Mining City","ガナクス","Ganacks","City of Ganacks","Crystal City of Ganacks","Ganakusu"],"keysecondary":[],"comment":"[📍] Ganacks","content":"<ganacks>\nDefinition\nGanacks, also known as the Mining City of Ganacks, is one of Lugunica's Five Great Cities. Located at the foot of the Gina Mountain Range near Elior Forest, it is renowned for its mining industry, crystal lamps, and vibrant entertainment district.\n\nCharacteristics\nGanacks is one of Lugunica's primary mining centers, supplying valuable minerals and ore throughout the kingdom. By night, its streets are illuminated by ornate crystal lamps, though beyond its bustling avenues lies a dangerous criminal underworld.\n</ganacks>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Mining Capital of Lugunica","Mining City","Mining City of Ganacks","Lugunican Mining City","Mining Metropolis","Ganacks Mining City","ガナクス","Ganacks","City of Ganacks","Crystal City of Ganacks","Ganakusu"],"id":24,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Ganacks","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":23,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"25":{"uid":25,"key":["Elven Forest of Elior","Elior Forest","Great Woodland of Elior","Frozen Forest of Elior","Erioru Dai Shinrin","Frozen Elior Forest","Elior Woods","Elior Woodland","Great Forest of Elior","Eriōru Dai Shinrin","Elior Great Forest","エリオール大森林"],"keysecondary":[],"comment":"[📍] Elior Forest","content":"<elior_forest>\nDefinition\nElior Forest is a vast forest in northeastern Lugunica near Ganacks. Once home to a secluded Elven village, it was entrusted with guarding one of the world's ancient seals.\n\nHistory\nApproximately one hundred years ago, Pandora and Regulus Corneas attacked the forest, ultimately leading Emilia to freeze the entire region in ice, leaving Elior Forest permanently sealed beneath snow.\n</elior_forest>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Elven Forest of Elior","Elior Forest","Great Woodland of Elior","Frozen Forest of Elior","Erioru Dai Shinrin","Frozen Elior Forest","Elior Woods","Elior Woodland","Great Forest of Elior","Eriōru Dai Shinrin","Elior Great Forest","エリオール大森林"],"id":25,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Elior Forest","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":24,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"26":{"uid":26,"key":["Aramu Mura","Arlam Settlement","Arlam Hamlet","Arlam Village","アーラム村","Arlam","Roswaal Village","Manor Village","Āramu Mura","Village of Arlam","Village near Roswaal Manor"],"keysecondary":[],"comment":"[📍] Arlam Village","content":"<arlam_village>\nDefinition\nArlam Village is a small rural village near Roswaal Manor with a population of around 300 people. The village's name changes to match the surname of its current lord, and it is home to a youth group formed by its younger residents.\n</arlam_village>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Aramu Mura","Arlam Settlement","Arlam Hamlet","Arlam Village","アーラム村","Arlam","Roswaal Village","Manor Village","Āramu Mura","Village of Arlam","Village near Roswaal Manor"],"id":26,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Arlam Village","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":25,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"27":{"uid":27,"key":["聖域","Sanctuary Settlement","Sanctuary Forest","Sanctuary Clearing","Village of the Sanctuary","The Sanctuary","Gouyoku no Majo no Hakaba","Sanctuary of Lugunica","Greed Witch's Graveyard","Half Village","強欲の魔女の墓場","Seiiki","Witch of Greed's Graveyard","Gōyoku no Majo no Hakaba","Witch of Greed Graveyard","Sanctuary","Sanctuary Grounds","Sanctuary Village"],"keysecondary":[],"comment":"[📍] Sanctuary","content":"<sanctuary>\nDefinition\nThe Sanctuary is a secluded village within Roswaal Mathers' domain, located east of his former mansion. Home primarily to mixed-blood residents, it is a poor settlement surrounded by forest and enclosed by a fence and ancient stone gate. While outsiders call it the Sanctuary, its inhabitants commonly refer to it as the Witch of Greed's Graveyard.\n\nSanctuary Barrier\nCreated by Echidna, the Sanctuary Barrier surrounds the village and prevents mixed-blood individuals from leaving. Those affected gradually lose consciousness, and even if carried beyond the barrier, their spirits remain trapped within it until they return. The barrier recognizes bloodlines, selectively targets mixed-bloods, and causes unauthorized visitors to become hopelessly lost before reaching the village.\n</sanctuary>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["聖域","Sanctuary Settlement","Sanctuary Forest","Sanctuary Clearing","Village of the Sanctuary","The Sanctuary","Gouyoku no Majo no Hakaba","Sanctuary of Lugunica","Greed Witch's Graveyard","Half Village","強欲の魔女の墓場","Seiiki","Witch of Greed's Graveyard","Gōyoku no Majo no Hakaba","Witch of Greed Graveyard","Sanctuary","Sanctuary Grounds","Sanctuary Village"],"id":27,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Sanctuary","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":26,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"28":{"uid":28,"key":["Augria Wasteland","Lugunican Sand Dunes","アウグリア砂丘","Augria Sands","Augria Desert","Augria Dunes","Eastern Sand Dunes","Auguria Sakyū","Augria Sand Dunes","Auguria Sakyu","Witch Miasma Desert"],"keysecondary":[],"comment":"[📍] Augria Sand Dunes","content":"<augria_sand_dunes>\nDefinition\nThe Augria Sand Dunes are a vast desert in eastern Lugunica surrounding the Witch's Shrine and the Pleiades Watchtower.\n\nCharacteristics\nThe region is saturated with Witch Miasma, making it one of the world's most dangerous environments. The Witchbeasts that inhabit the dunes are exceptionally powerful and aggressive, though the harsh conditions keep their numbers relatively low.\n</augria_sand_dunes>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Augria Wasteland","Lugunican Sand Dunes","アウグリア砂丘","Augria Sands","Augria Desert","Augria Dunes","Eastern Sand Dunes","Auguria Sakyū","Augria Sand Dunes","Auguria Sakyu","Witch Miasma Desert"],"id":28,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Augria Sand Dunes","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":27,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"29":{"uid":29,"key":["Pleiades Watchtower","Shaula's Watchtower","プレアデス監視塔","Pureadesu Kanshitō","Watchtower of Pleiades","Great Watchtower","Sage's Watchtower","Watchtower of the Sage","Ancient Watchtower","Pureadesu Kanshito","Evil Sealing Stone Shrine","Pleiades Tower"],"keysecondary":[],"comment":"[📍] Pleiades Watchtower","content":"<pleiades_watchtower>\nDefinition\nThe Pleiades Watchtower is an ancient tower built by the Sage Flugel beyond the Augria Sand Dunes to guard the seal of the Witch of Envy. It was watched over by Shaula for four centuries while awaiting Flugel's return.\n\nStructure\nThe tower consists of six main floors—Maia, Electra, Taygeta, Alcyone, Celaeno, and Asterope—along with the underground Floor Zero, Merope.\n\nLocation\nThe Watchtower lies deep within the Augria Sand Dunes. Even by Earth Dragon, the journey across the desert takes more than a full day without stopping.\n\nEvil Sealing Stone Shrine\nLocated near the Watchtower, the Evil Sealing Stone Shrine is the resting place of the Evil Sealing Stones that imprison Satella, the Witch of Envy.\n</pleiades_watchtower>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Pleiades Watchtower","Shaula's Watchtower","プレアデス監視塔","Pureadesu Kanshitō","Watchtower of Pleiades","Great Watchtower","Sage's Watchtower","Watchtower of the Sage","Ancient Watchtower","Pureadesu Kanshito","Evil Sealing Stone Shrine","Pleiades Tower"],"id":29,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Pleiades Watchtower","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":28,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"30":{"uid":30,"key":["Vollachian Realm","Imperial Vollachia","Vollachia","Vollachian Empire","Southern Empire","Vollachian State","Vollachian Nation","Vorakia Teikoku","ヴォラキア帝国","神聖ヴォラキア帝国","Shinsei Vorakia Teikoku","Sacred Vollachia","Sacred Vollachia Empire","Vollachia Empire","Empire of Vollachia","Sacred Empire of Vollachia"],"keysecondary":[],"comment":"[🏰] Sacred Vollachia Empire [🏰]","content":"<vollachia_empire>\nDefinition\nThe Sacred Vollachia Empire, commonly called Vollachia, is one of the Four Great Nations and the largest known country in the world. It is a militaristic empire where strength, merit, and ambition determine status rather than birth alone.\n\nPopulation\nThe Empire is primarily populated by Humans and numerous Demi-Human tribes, many renowned for their unique physical abilities. Witchbeasts are comparatively uncommon due to extensive extermination campaigns.\n\nGeography\nVollachia borders Lugunica to the north and contains fertile plains, mountains, lakes, jungles, grasslands, and volcanic regions. The Buddheim Jungle dominates the east, while mountain ranges and fortified cities protect much of its northern and western borders.\n\nMuspel\nThe Empire's fertile land is sustained by the Great Spirit Muspel, whose blessing strengthens both the land and its people. However, this dependence leaves the nation vulnerable should Muspel's influence ever disappear.\n\nGovernment\nVollachia is an autocratic empire ruled by an Emperor chosen through the Imperial Selection Ceremony rather than simple inheritance. Eligible members of the Imperial Family compete until only one claimant remains to wield the Yang Sword Vollachia and claim the throne.\n\nUnder Emperor Vincent Vollachia, the traditional succession system was abolished, corruption was heavily purged, and many of the Empire's harsher customs were reformed.\n\nSociety\nVollachian society revolves around meritocracy. Strength, ability, and accomplishment are valued above bloodline, wealth, or race. While this grants greater opportunity to capable individuals and Demi-Humans alike, the weak often receive little sympathy or support.\n\nReligion\nThe Empire has no formal state religion. Instead, its people traditionally follow the philosophy that strength determines legitimacy. Certain individuals known as Stargazers receive prophetic guidance from mysterious beings known as the Stars or Observers.\n\nMagic\nMagic is rare and comparatively underdeveloped. Spirit Users and mages are uncommon, healing magic is scarce, and most military doctrine favors martial techniques over spellcasting after historical failures involving large-scale battlefield magic.\n\nEconomy\nVollachia maintains an active trade network despite its history of warfare. Gold coins serve as the Empire's sole currency, and commerce with neighboring nations continues whenever politically possible.\n\nMilitary\nThe Imperial Army is regarded as the strongest standing military among the Four Great Nations. Vollachian warriors specialize in martial techniques, tribal combat traditions, and physical prowess rather than magic.\n\nThe Empire's greatest warriors are recognized as the Nine Divine Generals, while its soldiers traditionally rally beneath the banner of the Sword Wolf.\n\nCulture\nVollachian culture prizes courage, discipline, ambition, and personal achievement. Gladiatorial combat, military service, and constant self-improvement are deeply respected throughout society.\n\nModern Conditions\nFollowing the Imperial Civil War and the Great Disaster, Vincent Vollachia restored order, reformed the government, abolished the Imperial Selection Ceremony, and brought the Empire into one of the most peaceful periods in its history.\n\nMajor Cities\n- Lupugana (Imperial Capital)\n- Chaosflame\n- Glarasia\n- Mezoreia\n- Guaral\n- Garkla\n\nNotable Regions\n- Buddheim Jungle\n- Ginunhive\n- Gairahal Tropics\n- Mount Gildray\n- Mount Palzoa\n- Gariu Heights\n- Kraukraun Grasslands\n- Godlait Waterfall\n\nImportant Locations\n- Crystal Palace\n- Crimson Lapis Castle\n- Graveyard of Nameless Monarchs\n- Shudrak Village\n- Abyss\n- Insect Cage Tribe Village\n\nNational Characteristics\n- Largest of the Four Great Nations.\n- Militaristic meritocracy ruled by an Emperor.\n- Strength valued above birth or status.\n- Home to numerous Demi-Human tribes.\n- Magic is uncommon and underdeveloped.\n- Possesses the world's strongest standing army.\n- Protected by Muspel's blessing.\n</vollachia_empire>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Vollachian Realm","Imperial Vollachia","Vollachia","Vollachian Empire","Southern Empire","Vollachian State","Vollachian Nation","Vorakia Teikoku","ヴォラキア帝国","神聖ヴォラキア帝国","Shinsei Vorakia Teikoku","Sacred Vollachia","Sacred Vollachia Empire","Vollachia Empire","Empire of Vollachia","Sacred Empire of Vollachia"],"id":30,"priority":10,"insertion_order":10,"enabled":true,"name":"[🏰] Sacred Vollachia Empire [🏰]","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":29,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"31":{"uid":31,"key":["Capital of Vollachia","Teito Rupugana","Imperial Metropolis of Vollachia","ルプガナ","Imperial Seat of Vollachia","Vollachian Capital","Vollachian Imperial Capital","Emperor's Capital","Imperial Capital of Lupugana","Capital of the Vollachia Empire","Rupugana","Lupugana","Imperial Capital","帝都ルプガナ","Imperial City of Lupugana"],"keysecondary":[],"comment":"[📍] Lupugana","content":"<lupugana>\nDefinition\nLupugana, also known as the Imperial Capital, is the capital city of the Sacred Vollachia Empire and the seat of the Emperor. It serves as the Empire's political, administrative, and military center.\n\nLayout\nThe city is built in a large star-shaped design near the center of the Empire. It is protected by a massive five-sided bastion fortress featuring towering walls, a surrounding moat, and forests between each bastion. Entry is primarily through a southern bridge leading directly toward the city's center.\n\nBastions\nThe fortress is divided into five numbered bastions:\n- First Bastion (South)\n- Second Bastion (Southeast)\n- Third Bastion (Northeast)\n- Fourth Bastion (Northwest)\n- Fifth Bastion (Southwest)\n\nCity\nUnlike many capitals, Lupugana's districts show relatively little difference in wealth or architecture. A large reservoir lies north of the city, occupying land that once formed part of the capital.\n\nCrystal Palace\nAt the city's center stands the Crystal Palace, the Imperial residence and the symbolic heart of Vollachia.\n</lupugana>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Capital of Vollachia","Teito Rupugana","Imperial Metropolis of Vollachia","ルプガナ","Imperial Seat of Vollachia","Vollachian Capital","Vollachian Imperial Capital","Emperor's Capital","Imperial Capital of Lupugana","Capital of the Vollachia Empire","Rupugana","Lupugana","Imperial Capital","帝都ルプガナ","Imperial City of Lupugana"],"id":31,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Lupugana","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":30,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"32":{"uid":32,"key":["カオスフレーム","Demon City of Chaosflame","Mato Kaosufurēmu","Kaosufurēmu","Chaos Flame","Demon City Chaosflame","Lawless Imperial City","City of Disorderly Harmony","Imperial City of Chaosflame","Demon City","City of Chaosflame","Chaosflame Imperial City","Mato Kaosufuremu","Crimson Lapis Castle","魔都カオスフレーム","Chaosflame","Kaosufuremu"],"keysecondary":[],"comment":"[📍] Chaosflame","content":"<chaosflame>\nDefinition\nChaosflame, also known as the Demon City, was an Imperial City located west of the Buddheim Jungle. It earned its title for its unusually diverse population of races, who lived together with few conventional laws in a state of disorderly harmony.\n\nGovernment\nChaosflame was governed by the Seventh Divine General, Yorna Mishigure, until the city's destruction during the Destruction of Chaosflame.\n\nCulture\nUnlike most Imperial cities, Chaosflame was known for its lawless but functional society, where many races coexisted despite the absence of strict centralized authority.\n\nCrimson Lapis Castle\nAt the city's center stood the Crimson Lapis Castle, Yorna Mishigure's residence and the city's defining landmark. Built in the style of a traditional Japanese castle, its framework was formed from lapis lazuli that continuously shifted between deep blue and crimson, giving the castle its name. It was destroyed alongside Chaosflame.\n</chaosflame>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["カオスフレーム","Demon City of Chaosflame","Mato Kaosufurēmu","Kaosufurēmu","Chaos Flame","Demon City Chaosflame","Lawless Imperial City","City of Disorderly Harmony","Imperial City of Chaosflame","Demon City","City of Chaosflame","Chaosflame Imperial City","Mato Kaosufuremu","Crimson Lapis Castle","魔都カオスフレーム","Chaosflame","Kaosufuremu"],"id":32,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Chaosflame","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":31,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"33":{"uid":33,"key":["Garkla Fortified City","Rebuilt City of Garkla","Fortified City of Garkla","Gākura","Fortress City of Garkla","Garkla Fortress City","Garkla Border City","Northern Border Fortress","Jōsai Toshi Gākura","Garkla","ガークラ","Josai Toshi Gakura","城塞都市ガークラ","Fortified Border City","Gakura","Border City of Garkla"],"keysecondary":[],"comment":"[📍] Garkla","content":"<garkla>\nDefinition\nGarkla, also known as the Fortified City of Garkla, is a heavily fortified border city north of the Imperial Capital overlooking the Gairahal Tropics. It serves as a major military stronghold and trade hub between Vollachia and Lugunica.\n\nHistory\nDespite its massive fortifications and thousands of elite soldiers, Garkla was completely destroyed fifteen years before the main story by Regulus Corneas after Witch-related artifacts—rumored to include Echidna's remains—were auctioned within the city. It was later rebuilt following his rampage.\n</garkla>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Garkla Fortified City","Rebuilt City of Garkla","Fortified City of Garkla","Gākura","Fortress City of Garkla","Garkla Fortress City","Garkla Border City","Northern Border Fortress","Jōsai Toshi Gākura","Garkla","ガークラ","Josai Toshi Gakura","城塞都市ガークラ","Fortified Border City","Gakura","Border City of Garkla"],"id":33,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Garkla","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":32,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"34":{"uid":34,"key":["Kararagi Region","Kararagi Country","Kararagi Nation","Nation of City-States","Kararagi City-States","Kararagi Federation","Kararagi","City-States of Kararagi","Mercantile City-States","Kararagi City States","カララギ","Kararagi Trade Nation","カララギ都市国家","Kararagi Toshi Kokka"],"keysecondary":[],"comment":"[🏰] Kararagi City-States [🏰]","content":"<kararagi>\nDefinition\nThe Kararagi City-States, commonly called Kararagi, is one of the Four Great Nations. It is a loose confederation of ten city-states renowned for commerce, free enterprise, and its highly decentralized government.\n\nFounder\nKararagi was founded by Alec Hoshin, known as Hoshin of the Wilderness, with Echidna also claiming to have assisted in its founding.\n\nGeography\nKararagi borders Lugunica to the east, Vollachia to the southeast, and Gusteko to the northeast. The region features plains, mountains, rivers, plateaus, deserts, forests, and the Grand Mogolade Geyser. Its climate is harsh and unpredictable, with frequent abnormal weather.\n\nGovernment\nKararagi is governed by the League of Cities, a council made up of the mayors of its ten major cities. The council elects a Chief to represent the nation, though corruption and political bribery are common.\n\nSociety\nKararagi values individualism, wealth, and entrepreneurship above social status or race. Demi-Humans make up a significant portion of the population and generally enjoy greater equality than in neighboring nations.\n\nCulture\nKararagi strongly resembles feudal and early-modern Japan, mixed with influences from the Hanseatic League. Its architecture, clothing, cuisine, naming customs, and Kansai-inspired dialect distinguish it from the other nations.\n\nReligion\nKararagi has no official religion. Alec Hoshin is widely admired as the nation's legendary founder, though he is respected rather than worshipped.\n\nMagic\nLittle is known about Kararagi's magical traditions. The nation is better known for commerce, craftsmanship, engineering, and technological innovation than magical advancement.\n\nEconomy\nTrade is the foundation of Kararagi. Merchants, guilds, mercenary companies, and private enterprises dominate the economy, while slavery, mercenary work, and other morally questionable industries are legal in many regions.\n\nMilitary\nRather than maintaining a centralized army, each city supports its own military or mercenary force. The League of Cities frequently employs independent organizations and elite warriors such as shinobi to defend the nation.\n\nModern Conditions\nKararagi remains the continent's greatest commercial power, with prosperous trade routes connecting the Four Great Nations. Despite political corruption, its decentralized structure makes the nation highly resilient.\n\nMajor Cities\n- Kyo\n- Banan\n- Ivada\n- Fusumi\n- Outou\n- Azamiki\n- Tenmitsu\n\nNotable Regions\n- Grand Mogolade Geyser\n- Magolia Plateau\n- Cragrell Moving Forest\n- Horohoro Desert\n- Garagara Sand Steppe\n- Girall Crimson Dunes\n- Agzadd Canyon\n- Zarestia's Bed\n\nImportant Locations\n- Free Trade Metropolitan Area\n- Hoshin Company\n- Shinobi Village\n- Wolf Humans' Hidden Village\n\nNational Characteristics\n- Confederation of ten city-states.\n- Largest commercial center in the world.\n- Strong Japanese cultural influence.\n- Wealth valued above race or birth.\n- Large Demi-Human population.\n- Decentralized government and military.\n- Famous for merchants, mercenaries, and innovation.\n</kararagi>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Kararagi Region","Kararagi Country","Kararagi Nation","Nation of City-States","Kararagi City-States","Kararagi Federation","Kararagi","City-States of Kararagi","Mercantile City-States","Kararagi City States","カララギ","Kararagi Trade Nation","カララギ都市国家","Kararagi Toshi Kokka"],"id":34,"priority":10,"insertion_order":10,"enabled":true,"name":"[🏰] Kararagi City-States [🏰]","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":33,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"35":{"uid":35,"key":["Albis Waterway","Albis Watercourse","Northern Albis River","Northern Kararagi","River Albis","Kararagi","Gusteko","アルビス河","Albis River","Arubisu Kawa"],"keysecondary":[],"comment":"[📍] Albis River","content":"<albis_river>\nOverview\nThe Albis River is a major river located at the northernmost region of Kararagi.\n\nGeography\n- Its source is unknown.\n- The river extends northward through Gusteko, making it one of the longest rivers in the region.\n</albis_river>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Albis Waterway","Albis Watercourse","Northern Albis River","Northern Kararagi","River Albis","Kararagi","Gusteko","アルビス河","Albis River","Arubisu Kawa"],"id":35,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Albis River","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":34,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"36":{"uid":36,"key":["Hoshin Trading Company","Hoshin Company","Hoshin Shokai","Chuden Company","Hoshin Merchant Company","チュデン商会","Hōshin Shōkai","Hoshin Commercial Company","Chuden Shōkai","ホーシン商会","Hoshin Commerce Company","Chuden Shokai"],"keysecondary":[],"comment":"[📍] Hoshin Company","content":"<hoshin_company>\nDefinition\nThe Hoshin Company is one of Kararagi's largest trading companies and a major commercial power, owned by Anastasia Hoshin.\n\nHistory\nOriginally the Chuden Company of Banan, Anastasia acquired its parent company, the Ryuushika Commerce Company, merged the businesses under the Hoshin Company name, and became its president while appointing Chuden Agri as vice president.\n\nOperations\nHeadquartered in Ivada, the company has expanded into one of Kararagi's most influential enterprises. It also serves as the headquarters of the Iron Fang mercenary company.\n</hoshin_company>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Hoshin Trading Company","Hoshin Company","Hoshin Shokai","Chuden Company","Hoshin Merchant Company","チュデン商会","Hōshin Shōkai","Hoshin Commercial Company","Chuden Shōkai","ホーシン商会","Hoshin Commerce Company","Chuden Shokai"],"id":36,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Hoshin Company","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":35,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"37":{"uid":37,"key":["Kuragureru Idōrin","クラグレル移動林","Cragrell Moving Woods","Living Forest","Moving Forest of Cragrell","Wandering Forest of Cragrell","Cragrell Forest","Mobile Forest","Cragrell Moving Forest","Migrating Forest","Cragrell Wandering Forest"],"keysecondary":[],"comment":"[📍] Cragrell Moving Forest","content":"<cragrell_moving_forest>\nDefinition\nThe Cragrell Moving Forest is a unique forest in Kararagi whose trees never root into the ground. Instead, the entire forest moves as a single living mass, following the direction of the Grand Mogolade Geyser's water and the prevailing winds.\n\nCharacteristics\nThe forest evolved in response to Kararagi's harsh climate, allowing it to migrate in search of water. Its trees produce exceptionally high-quality timber prized throughout the region.\n</cragrell_moving_forest>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Kuragureru Idōrin","クラグレル移動林","Cragrell Moving Woods","Living Forest","Moving Forest of Cragrell","Wandering Forest of Cragrell","Cragrell Forest","Mobile Forest","Cragrell Moving Forest","Migrating Forest","Cragrell Wandering Forest"],"id":37,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Cragrell Moving Forest","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":36,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"38":{"uid":38,"key":["Arrived in Gusteko","Gustekan Church","Traveled to Gusteko","Gusuteko","Gustekan Society","Holy Kingdom","Kingdom of Gusteko","Gusteko Theocracy","Gustekan Kingdom","Northern Holy Kingdom","Entered Gusteko","Gustekan Theocracy","グステコ聖王国","Gusteko Religion","Gusuteko Sei Ōkoku","Returned to Gusteko","Living in Gusteko","Spirit-Worshipping Nation","グステコ","Holy Kingdom of Gusteko","Gusteko","Holy Nation of Gusteko"],"keysecondary":[],"comment":"[🏰] Holy Kingdom of Gusteko [🏰]","content":"<gusteko>\nDefinition\nThe Holy Kingdom of Gusteko is one of the Four Great Nations and a northern theocracy governed by the Gustekan Church. A land of perpetual snow and towering mountains, it is renowned for its mastery of spirits and curse arts.\n\nGovernment\nGusteko is ruled by the Holy King, though true authority rests with the Gustekan Church. The Holy King is chosen by the Great Spirit Odglass regardless of bloodline or race.\n\nGeography\nLocated north of Lugunica and east of Kararagi, Gusteko is dominated by frozen plains, glaciers, mountains, and year-round snowfall. Its harsh climate makes agriculture difficult, though its western region is warmer due to the nearby Jimuna Volcano.\n\nSociety\nHumans form the majority alongside Demi-Humans and numerous spirits. Slavery is officially outlawed, though it persists in secret. Black-haired people, elves, and perceived heretics often face discrimination despite the Church's teachings of equality.\n\nReligion\nSpirit worship defines Gustekan culture. Odglass, one of the Four Great Spirits, is revered as the nation's guardian and the Benevolent Mother of the Church.\n\nMagic\nGusteko is the world's foremost center of spirit arts and curse arts. Many of the continent's greatest spirit users and curse practitioners originate from the kingdom.\n\nEconomy\nThe nation relies heavily on mining magical ore from its mountains, as its frozen climate limits agriculture.\n\nMilitary\nIts primary military forces include the Temple Knights and the Itinerant Preachers, elite warriors empowered by unique Blessings who serve as both defenders of the faith and hunters of heretics.\n\nCulture\nLife revolves around enduring harsh winters, spiritual devotion, and discipline. The unforgiving environment has produced a deeply religious society, though fanaticism and hidden corruption remain common.\n\nMajor Locations\n- Glacia (Holy Capital)\n- Inorandum\n- Eternia\n- Albis\n- Drisstay\n- Zesperga\n\nNotable Regions\n- Vast Eder Snowfield\n- Sacred Mountain Pardochia\n- Sacred Mountain Kanai\n- Great Sibarell Glacier\n- High Virga Mountains\n- Tekran Ravine\n- Jimuna Volcano\n\nNational Characteristics\n- Theocratic nation ruled by the Gustekan Church.\n- Center of spirit arts and curse arts.\n- Reveres the Great Spirit Odglass.\n- Cold, mountainous environment with long winters.\n- Rich in magical ore deposits.\n- Slavery is illegal but secretly practiced.\n</gusteko>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Arrived in Gusteko","Gustekan Church","Traveled to Gusteko","Gusuteko","Gustekan Society","Holy Kingdom","Kingdom of Gusteko","Gusteko Theocracy","Gustekan Kingdom","Northern Holy Kingdom","Entered Gusteko","Gustekan Theocracy","グステコ聖王国","Gusteko Religion","Gusuteko Sei Ōkoku","Returned to Gusteko","Living in Gusteko","Spirit-Worshipping Nation","グステコ","Holy Kingdom of Gusteko","Gusteko","Holy Nation of Gusteko"],"id":38,"priority":10,"insertion_order":10,"enabled":true,"name":"[🏰] Holy Kingdom of Gusteko [🏰]","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":37,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"39":{"uid":39,"key":["Holy Capital","Gureishia","グレイシア","Sacred City of Glacia","Holy Capital of Glacia","Sacred Capital of Glacia","聖都グレイシア","Gustekan Holy Capital","Holy Capital City","Glacia","Holy City of Glacia","Seito Gureishia"],"keysecondary":[],"comment":"[📍] Glacia","content":"<glacia>\nDefinition\nGlacia, also known as the Holy Capital, is the capital city of the Holy Kingdom of Gusteko. Located at the foot of the Sacred Mountain Pardochia, it serves as the kingdom's political, religious, and administrative center.\n</glacia>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Holy Capital","Gureishia","グレイシア","Sacred City of Glacia","Holy Capital of Glacia","Sacred Capital of Glacia","聖都グレイシア","Gustekan Holy Capital","Holy Capital City","Glacia","Holy City of Glacia","Seito Gureishia"],"id":39,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Glacia","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":38,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"40":{"uid":40,"key":["Spirit Mountain Pardochia","Sacred Mountain Pardochia","霊峰パルドキア","Reihō Parudokia","Pardochia Peak","Mt. Pardochia","Pardochia","Parudokia","Sacred Peak Pardochia","Holy Mountain Pardochia","Mount Pardochia","Reihō Pardochia"],"keysecondary":[],"comment":"[📍] Sacred Mountain Pardochia","content":"<sacred_mountain_pardochia>\nDefinition\nSacred Mountain Pardochia is a revered mountain that serves as the home of Odglass, one of the Four Great Spirits. At its base lies the Holy Capital of Glacia.\n</sacred_mountain_pardochia>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Spirit Mountain Pardochia","Sacred Mountain Pardochia","霊峰パルドキア","Reihō Parudokia","Pardochia Peak","Mt. Pardochia","Pardochia","Parudokia","Sacred Peak Pardochia","Holy Mountain Pardochia","Mount Pardochia","Reihō Pardochia"],"id":40,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Sacred Mountain Pardochia","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":39,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"41":{"uid":41,"key":["Entered Inorandum","Setsugen no Miyako Inorandamu","Snow Field Capital of Inorandum","Living in Inorandum","Hallowed City of Inorandum","Inorandum","Hallowed City","Inorandamu","Snowiest Region of Gusteko","Returned to Inorandum","Arrived in Inorandum","Snow Field Capital","イノランダム","Traveled to Inorandum","Built on Hallowed Land","Gustekan Snow Capital","Great City of Inorandum","雪原の都イノランダム","Inorandum City"],"keysecondary":[],"comment":"[📍] Inorandum","content":"<inorandum>\nDefinition\nInorandum, also known as the Snow Field Capital, is one of the greatest cities of the Holy Kingdom of Gusteko. It is built upon one of the nation's largest hallowed lands.\n\nEnvironment\nThe city lies within one of Gusteko's snowiest regions. However, the sacred nature of its hallowed ground greatly softens the surrounding cold, making Inorandum considerably more hospitable than the frozen wilderness beyond its borders.\n</inorandum>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Entered Inorandum","Setsugen no Miyako Inorandamu","Snow Field Capital of Inorandum","Living in Inorandum","Hallowed City of Inorandum","Inorandum","Hallowed City","Inorandamu","Snowiest Region of Gusteko","Returned to Inorandum","Arrived in Inorandum","Snow Field Capital","イノランダム","Traveled to Inorandum","Built on Hallowed Land","Gustekan Snow Capital","Great City of Inorandum","雪原の都イノランダム","Inorandum City"],"id":41,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Inorandum","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":40,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"42":{"uid":42,"key":[],"keysecondary":[],"comment":"⚲────↓Other Locations↓────⚲","content":"","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":42,"priority":10,"insertion_order":10,"enabled":true,"name":"⚲────↓Other Locations↓────⚲","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"43":{"uid":43,"key":["World Od","Connected to Od Lagna","World's Mana Reservoir","Mana Reservoir","World's Od","Returned to Od Lagna","Mana Source","Corridor of Memories","Soul Filtering","Registry of Souls","World's Heart","Heart of the World","Bestowed Divine Protections","World Mana","Great Mana Reservoir","Od Lagna","Od Lagna's Registry","World's Mana","Odo Raguna","Soul Cleansing","オド・ラグナ","Grants Divine Protections","Source of Spirits"],"keysecondary":[],"comment":"[📍] Od Lagna","content":"<od_lagna>\nDefinition\nOd Lagna is the heart of the world and the vast reserve to which all mana and souls eventually return.\n\nNature\n- Functions as the world's equivalent of an Od.\n- Has no will, ideology, or emotions.\n- Operates impartially as a mechanism that maintains the world's stability.\n- Its exact location and nature remain largely unknown.\n\nFunctions\n- Receives and circulates the world's mana.\n- Creates and bestows Divine Protections.\n- Gives life to spirits as lesser spirits.\n- Maintains the world's equilibrium.\n- Can erase forbidden arts that threaten that equilibrium.\n- Records the true names of living beings.\n\nWitch Factors\nOd Lagna is the antithesis of Witch Factors. Despite this opposition, compatible Witch Factor holders may be recognized as possessing the right to rewrite the world.\n\nForbidden Arts\nOd Lagna may completely erase spells or Curse Arts capable of destabilizing the world. Extremely rare techniques that cannot be widely reproduced may remain unaffected.\n\nCorridor of Memories\nThe Corridor of Memories is the cradle of Od Lagna and the resting place of souls after death.\n\nSoul Cycle\n- Souls return to the Corridor after death.\n- Memories are removed during a filtering process.\n- Cleansed souls are then reused.\n- Removed memories are preserved within Books of the Dead at the Pleiades Watchtower.\n\nRegistry of Souls\nOd Lagna maintains a registry containing each person's true name.\n\nProperties\n- A name is recorded during the naming ceremony after birth.\n- Nicknames or assumed identities do not alter the recorded name.\n- Marriage or adoption may officially change a person's true name.\n\nInterference\nCertain Authorities, curses, forbidden arts, and magical items can interfere with Od Lagna by:\n- Concealing an area from its awareness.\n- Removing names or memories from its registry.\n- Preventing souls from returning.\n- Preventing souls from being cleansed.\n- Destroying souls entirely.\n\nLimitations\nConcrete knowledge of Od Lagna is extremely rare. Mages who have directly witnessed it through forbidden means have often been overwhelmed by its immense concentration of mana and lost their sanity.\n</od_lagna>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["World Od","Connected to Od Lagna","World's Mana Reservoir","Mana Reservoir","World's Od","Returned to Od Lagna","Mana Source","Corridor of Memories","Soul Filtering","Registry of Souls","World's Heart","Heart of the World","Bestowed Divine Protections","World Mana","Great Mana Reservoir","Od Lagna","Od Lagna's Registry","World's Mana","Odo Raguna","Soul Cleansing","オド・ラグナ","Grants Divine Protections","Source of Spirits"],"id":43,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Od Lagna","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":42,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"44":{"uid":44,"key":["Roswaal Mansion","Rozuwāru-tei","新ロズワール邸","Shin Rozuwāru-tei","Shin Roswaal Manor","Roswaal Residence","Mathers Manor","Roswaal's Mansion","Roswaal Estate","Roswaal Manor","Main Roswaal Manor","Mathers Estate","Former Roswaal Manor","Roswaal's Manor","Old Roswaal Manor","旧ロズワール邸","Kyū Rozuwāru-tei","New Roswaal Manor","ロズワール邸","Rozuwaaru-tei"],"keysecondary":[],"comment":"[📍] Roswaal Manor","content":"<roswaal_manor>\nOverview\nRoswaal Manor refers to the two mansions owned by House Mathers. The Old Roswaal Manor served as the residence during Arcs 2–4 before being destroyed by fire, while the New Roswaal Manor became the family's primary residence thereafter.\n\nPlaces\n- Entry Hall — The grand entrance featuring elegant pillars, lamps, staircases, and halls leading throughout the manor.\n- Kitchen — The servants' kitchen where meals are prepared and supplies are stored.\n- Bathroom — A luxurious bathhouse with marble pillars and a central bath.\n- Washroom — Personal hygiene room containing washbasins, mirrors, and toilets.\n- Guest Room — Reception room used to host visitors and meetings.\n- Dining Room — Large communal dining hall where the manor's residents gather for meals.\n- Forbidden Library — A vast extradimensional library created by Echidna, accessible through Door Crossing. Once housed countless Magical Books under Beatrice's care before being destroyed alongside the Old Manor.\n- Garden — Spacious gardens surrounding the manor with flowers, trees, and walking paths.\n- Dungeon — Underground holding area beneath the New Manor, later furnished into a comfortable room for Meili.\n</roswaal_manor>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Roswaal Mansion","Rozuwāru-tei","新ロズワール邸","Shin Rozuwāru-tei","Shin Roswaal Manor","Roswaal Residence","Mathers Manor","Roswaal's Mansion","Roswaal Estate","Roswaal Manor","Main Roswaal Manor","Mathers Estate","Former Roswaal Manor","Roswaal's Manor","Old Roswaal Manor","旧ロズワール邸","Kyū Rozuwāru-tei","New Roswaal Manor","ロズワール邸","Rozuwaaru-tei"],"id":44,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Roswaal Manor","extensions":{"role":0,"delay":0,"depth":4,"group":"","sticky":0,"weight":10,"addMemo":true,"cooldown":0,"position":1,"triggers":[],"scan_depth":null,"vectorized":false,"outlet_name":"","probability":100,"displayIndex":1,"group_weight":100,"automation_id":"","display_index":43,"ignore_budget":false,"case_sensitive":null,"group_override":false,"match_scenario":false,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true,"exclude_recursion":true,"match_whole_words":null,"prevent_recursion":false,"use_group_scoring":false,"match_creator_notes":false,"delay_until_recursion":false,"match_persona_description":false,"match_character_description":false,"match_character_personality":false,"match_character_depth_prompt":false},"case_sensitive":false,"depth":4,"characterFilter":null},"45":{"uid":45,"key":["Yume no Shiro","Dream Castle","Echidna's Dream World","Dream World","World of Dreams","Echidna's Castle of Dreams","Castle of Dreams","夢の城","Dream Realm","Realm of Dreams"],"keysecondary":[],"comment":"[📍] Castle of Dreams","content":"<castle_of_dreams>\nOverview\nThe Castle of Dreams is a dream realm created and controlled by Echidna. It served as the residence of her soul and the resting place of the souls of the other deceased Witches of Sin. Following her reincarnation as Omega, the realm became linked to the glintstone she carries.\n\nCharacteristics\n- A dream world whose appearance is completely shaped by Echidna's will.\n- Commonly appears as endless green hills beneath a blue sky, where Echidna hosts her tea parties.\n- Can be freely reshaped into entirely different environments.\n- Exists separately from the physical world, with its own flow of time.\n- Visitors exist as souls while inside the realm.\n\nMechanics\n- Echidna controls entry, exit, memories, and the realm itself.\n- Repeated visits require an increasingly strong \"desire to know.\"\n- External forces, such as Satella, are capable of breaching the realm under exceptional circumstances.\n\nResidents\n- Echidna\n- Typhon\n- Minerva\n- Daphne\n- Carmilla\n- Sekhmet\n</castle_of_dreams>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Yume no Shiro","Dream Castle","Echidna's Dream World","Dream World","World of Dreams","Echidna's Castle of Dreams","Castle of Dreams","夢の城","Dream Realm","Realm of Dreams"],"id":45,"priority":10,"insertion_order":10,"enabled":true,"name":"[📍] Castle of Dreams","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"46":{"uid":46,"key":["Extraordinary Abilities","Supernatural Power","Ability System","Ability","Divine Protection","Special Ability","Supernatural Powers","Special Abilities","Abilities","Supernatural Abilities","Power System","Supernatural Ability","Innate Ability","Extraordinary Ability","Authority","Sword Art","Magic","Attribute","Blessing","Learned Power","Skill","Innate Power","Learned Ability"],"keysecondary":[],"comment":"═══════[Abilities]═══════","content":"<abilities>\nAbility Categories\n\nInnate\n- Authority\n- Divine Protection\n- Blessing\n- Attribute\n\nLearned\n- Magic\n- Skill\n- Sword Art\n\nOverview\nAbilities encompass the supernatural powers, innate gifts, and learned techniques utilized throughout the world. Some are granted at birth or through external forces, while others are acquired through training, contracts, or study.\n</abilities>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Extraordinary Abilities","Supernatural Power","Ability System","Ability","Divine Protection","Special Ability","Supernatural Powers","Special Abilities","Abilities","Supernatural Abilities","Power System","Supernatural Ability","Innate Ability","Extraordinary Ability","Authority","Sword Art","Magic","Attribute","Blessing","Learned Power","Skill","Innate Power","Learned Ability"],"id":46,"priority":10,"insertion_order":10,"enabled":true,"name":"═══════[Abilities]═══════","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"47":{"uid":47,"key":["World-Rewriting Ability","Kennō","Authority Power System","Authority Power","Authorities","Authority","Authority-Type Ability","権能","Sin Authority","Reality-Rewriting Authority","Authority Ability System","Ken'nō","Kenno","Witch Authority","Conceptual Authority","Authority Ability","Sin-Based Authority","Witch Factor Authority","Authority of Sin"],"keysecondary":[],"comment":"[⚖️]────↓Authority↓────[⚖️]","content":"<authority>\nDefinition\nAn Authority is a reality-defying ability that grants its user the right to interfere with and rewrite the world.\n\nNature\n- Commonly possessed by Witches, Sin Archbishops, and other rare individuals.\n- Can ignore normal logic, physical laws, and conventional magical rules.\n- May produce physical, conceptual, temporal, or reality-altering effects.\n- Generally surpasses Divine Protections in authority.\n\nWitch Factors\nMost Authorities are manifested through Witch Factors, mysterious entities connected to specific sins.\n\nCharacteristics\n- A Witch Factor acts as the key that unlocks an Authority.\n- Witch Factors usually choose compatible hosts.\n- Authorities reflect the user's nature, desires, convictions, or weaknesses.\n- The user cannot freely choose which ability manifests.\n- A change in mentality or perspective may alter or expand an Authority.\n\nCompatibility\nA compatible user can normally wield an Authority without severe compensation.\n\nIncompatible Users\nForced or incompatible possession may:\n- Alter the user's personality.\n- Damage the body or mind.\n- Require a price or compensation for activation.\n- Prevent full control of the Authority.\n\nInfluence\nWitch Factors can tempt their hosts by offering the power to fulfill their deepest desires. Without a strong sense of self, users may become corrupted by feelings of omnipotence.\n\nInheritance\nWitch Factors can pass to new hosts after their previous users die. In rare cases, an Authority may remain after the Witch Factor is lost or manifest through a profound connection to another Factor holder.\n\nApostles\nSome Authority users can share portions of their Witch Factor with others, creating Apostles. Doing so may weaken the original user's Authority.\n\nPrimary Authorities\n- Sloth\n- Greed\n- Gluttony\n- Wrath\n- Lust\n- Pride\n- Envy\n\nSupernumerary Authorities\n- Vainglory\n- Melancholy\n\nLimitations\nAuthorities vary greatly between users and sins. Their effects, conditions, costs, and weaknesses depend on the ability manifested and the compatibility of its holder.\n</authority>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["World-Rewriting Ability","Kennō","Authority Power System","Authority Power","Authorities","Authority","Authority-Type Ability","権能","Sin Authority","Reality-Rewriting Authority","Authority Ability System","Ken'nō","Kenno","Witch Authority","Conceptual Authority","Authority Ability","Sin-Based Authority","Witch Factor Authority","Authority of Sin"],"id":47,"priority":10,"insertion_order":10,"enabled":true,"name":"[⚖️]────↓Authority↓────[⚖️]","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"48":{"uid":48,"key":["Witch Genes","Witch Factors","Witch Factor","Authority Factors","Witch-Factor Seed","Authority Seeds","Witch Gene","Factor of a Witch","Witch Elements","Factor of the Witch","Gene-Seed of a Witch","Sin Authority Factor","Witch Element","Sin Factors","魔女因子","Authority Factor","Sin Factor","Majo Inshi","Witches' Factors","Sin Authority Factors","Authority Seed","Witch's Factor"],"keysecondary":[],"comment":"[›] [⚖️] Witch Factor","content":"<witch_factor>\nDefinition\nA Witch Factor is a mysterious entity that enables a person to manifest an Authority.\n\nNature\n- Origin is unknown.\n- Exists as the antithesis of Od Lagna.\n- May possess a form of will or instinct.\n- Has existed for centuries.\n- Can appear in physical or non-physical forms.\n\nInheritance\nWitch Factors commonly choose compatible individuals and may pass to new hosts after their previous users die. They can also be received deliberately through physical containers or forced into a person's body.\n\nAuthority\nA Witch Factor acts as the key that opens the path to an Authority. The manifested Authority reflects the holder's nature, desires, convictions, or weaknesses, though the user cannot choose its form.\n\nCompatibility\nCompatible holders can normally use their Authority without compensation.\n\nIncompatible holders may experience:\n- Physical damage\n- Mental corruption\n- Personality changes\n- Limited control\n- Required compensation\n\nInfluence\nA Witch Factor attempts to exploit the holder's desires by offering the power to fulfill them. Its influence can create an intoxicating sense of omnipotence and gradually weaken the user's restraint or humanity.\n\nDivine Protections\nWitch Factors oppose Divine Protections and may remove their effects. Authorities generally possess greater power to interfere with the world than Divine Protections.\n\nSharing\nSome holders can distribute portions of their Witch Factor to other people, creating Apostles. Sharing a Factor may weaken the original holder's Authority until those portions return.\n\nPrimary Factors\n- Sloth\n- Greed\n- Gluttony\n- Wrath\n- Lust\n- Pride\n- Envy\n\nSupernumerary Factors\n- Vainglory\n- Melancholy\n</witch_factor>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Witch Genes","Witch Factors","Witch Factor","Authority Factors","Witch-Factor Seed","Authority Seeds","Witch Gene","Factor of a Witch","Witch Elements","Factor of the Witch","Gene-Seed of a Witch","Sin Authority Factor","Witch Element","Sin Factors","魔女因子","Authority Factor","Sin Factor","Majo Inshi","Witches' Factors","Sin Authority Factors","Authority Seed","Witch's Factor"],"id":48,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [⚖️] Witch Factor","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"49":{"uid":49,"key":["Creation of Witch Factors","Origin of Witch Factors","First Emergence of Witch Factors","Original Witch Factors","First Witch Factor Holders","Tailor-Made Witch Factors","First Witches","First Witch Factors","Where Witch Factors Came From","Origin of the Witch Factors","Original Witch Factor Users","Witch Factor Origin","Birth of Witch Factors","Birth of the Witch Factors","When the Witch Factors First Appeared","Witch Factor Genesis","Emergence of the Witch Factors","Witch Factor Emergence","First Emergence of the Witch Factors","Witch Factor Beginning"],"keysecondary":[],"comment":"[›] [⚖️] Witch Factor Origin","content":"<emergence>\nOrigin\nThe origin of the seven primary Witch Factors and the two supernumerary Witch Factors is unknown, as is the source of the Authorities they manifest. Witch Factors cannot be artificially created through technology.\n\nSupernumerary Factors\nThe Witch Factors of Vainglory and Melancholy were uniquely tailored for specific individuals. Why they are different from the primary Factors, how they were created, and why they are exclusively compatible with their original holders remains unknown.\n\nHistory\nWhen Witch Factors first appeared, their earliest known holders were women. Because of this, they became known as Witch Factors, and their users collectively became known as Witches. The terminology remained unchanged even after male Authority users later inherited Witch Factors.\n\nNaming\nA historical theory suggests the terminology was influenced solely by the gender of the earliest users. Had the first inheritors included men, the Factors may have instead been known by names such as Demon Factors, Evil Factors, or Man-Witch Factors.\n</emergence>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Creation of Witch Factors","Origin of Witch Factors","First Emergence of Witch Factors","Original Witch Factors","First Witch Factor Holders","Tailor-Made Witch Factors","First Witches","First Witch Factors","Where Witch Factors Came From","Origin of the Witch Factors","Original Witch Factor Users","Witch Factor Origin","Birth of Witch Factors","Birth of the Witch Factors","When the Witch Factors First Appeared","Witch Factor Genesis","Emergence of the Witch Factors","Witch Factor Emergence","First Emergence of the Witch Factors","Witch Factor Beginning"],"id":49,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [⚖️] Witch Factor Origin","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"50":{"uid":50,"key":["Forcibly Inserted a Witch Factor","Witch Factor Rejected Its Host","Factor Affinity","Paid Compensation to Use an Authority","Witch Factor Synchronization","Authority Compatibility","Incompatible Authority User","Incompatible with a Witch Factor","Sin Compatibility","Witch Factor Compatibility System","Rejected by a Witch Factor","Witch Compatibility","Witch Factor Compatibility","Witch Factor Affinity","Compatible with a Witch Factor","Authority Compensation","Factor Compatibility","Authority Affinity","Compatible Authority User","Witch Factor Bearer","Compatible Witch Factor","Chosen by a Witch Factor"],"keysecondary":[],"comment":"[›] [⚖️] Witch Factor Compatibility","content":"<compatibility>\nOverview\nWitch Factors typically choose compatible individuals, allowing them to manifest and use an Authority with little or no drawback. The exact conditions for compatibility are unknown, though they appear related to the nature of each respective sin.\n\nCompatible Holders\n- Can fully manifest their Authority.\n- Usually use Authorities without compensation.\n- May gradually become compatible over time if they initially were not.\n- Becoming compatible may permanently change the user's personality or cause them to lose part of what once defined them.\n\nIncompatible Holders\nAn incompatible bearer cannot fully synchronize with a Witch Factor.\n\nPossible consequences include:\n- Personality alteration.\n- Mental corruption.\n- Physical backlash.\n- Inability to fully wield the Authority.\n- Compensation required whenever the Authority is used.\n\nExceptions\nCompatibility rules are not absolute. Some incompatible users retain their sanity despite lacking compatibility, suggesting certain Witch Factors—particularly Melancholy—operate under different rules than the main seven sins.\n\nCompensation\nAccording to Clind, the defining difference between compatible and incompatible users is compensation.\n\nCompatible users:\n- Freely use their Authority.\n\nIncompatible users:\n- Must pay a price each time they activate their Authority.\n- The required compensation varies depending on the Witch Factor and Authority.\n</compatibility>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Forcibly Inserted a Witch Factor","Witch Factor Rejected Its Host","Factor Affinity","Paid Compensation to Use an Authority","Witch Factor Synchronization","Authority Compatibility","Incompatible Authority User","Incompatible with a Witch Factor","Sin Compatibility","Witch Factor Compatibility System","Rejected by a Witch Factor","Witch Compatibility","Witch Factor Compatibility","Witch Factor Affinity","Compatible with a Witch Factor","Authority Compensation","Factor Compatibility","Authority Affinity","Compatible Authority User","Witch Factor Bearer","Compatible Witch Factor","Chosen by a Witch Factor"],"id":50,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [⚖️] Witch Factor Compatibility","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"51":{"uid":51,"key":["Unique Witch Factor","Exceptional Witch Factor","Supernumerary Witch Factor","Additional Witch Factor","Supernumerary Factor","Special Witch Factor","Extra Witch Factor","Supernumerary Sin Factor","Irregular Witch Factor"],"keysecondary":[],"comment":"[›] [⚖️] Supernumerary Factor","content":"<supernumerary_factors>\nDefinition\nSupernumerary Witch Factors are unique Witch Factors separate from the primary seven sins. Only two are known: Vainglory and Melancholy.\n\nUnique Nature\nUnlike ordinary Witch Factors, each was tailor-made for a specific individual:\n- Vainglory → Saintess\n- Melancholy → Valiant\n\nCompatibility\nOnly their original intended holders can become fully compatible. Any other bearer can still manifest the Authority, but must always pay a compensation to use it and can never achieve true compatibility.\n\nCorruption\nEven the individuals these Factors were created for could not completely resist their corrupting influence, eventually becoming the Witch of Vainglory and the Warlock of Melancholy.\n\nOrigin\nAccording to Echidna, both original users willingly accepted their Witch Factors in pursuit of reality-defying power rather than being chosen by the Factors themselves.\n</supernumerary_factors>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Unique Witch Factor","Exceptional Witch Factor","Supernumerary Witch Factor","Additional Witch Factor","Supernumerary Factor","Special Witch Factor","Extra Witch Factor","Supernumerary Sin Factor","Irregular Witch Factor"],"id":51,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [⚖️] Supernumerary Factor","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"52":{"uid":52,"key":["Sinless Authority","Soul Retaining an Authority","Witch Factorless Authority","Inherited Authority","Inherited an Authority","Half-Open by Birth","Factorless Authorities","Authority Without a Factor","Inherited Authorities","Factor-Free Authority","Door Already Opened","Authority Without Carrying a Witch Factor","Witchless Authority","Retained an Authority After Losing a Witch Factor","Uses an Authority Without a Witch Factor","Authority Without a Witch Factor","Authority Inheritance","Factor-Free Authorities","Factorless Authority","Authorities Without a Witch Factor"],"keysecondary":[],"comment":"[›] [⚖️] Factorless Authority","content":"<factorless_authority>\nDefinition\nA Factorless Authority is an Authority that exists without its user currently possessing a Witch Factor. Such Authorities may persist after a Witch Factor is lost or manifest through exceptional circumstances.\n\nPersistence\nOnce a Witch Factor unlocks an Authority, the \"door\" to that Authority may remain open. A user can therefore continue using their Authority even after no longer possessing the corresponding Witch Factor.\n\nInheritance Theory\nAccording to Echidna, individuals with a profound connection to a compatible Witch Factor holder may awaken an Authority without ever possessing the Factor themselves. These Authorities are theorized to result from an inherited or partially opened connection rather than direct ownership.\n\nCharacteristics\n- Does not require the user to currently possess a Witch Factor.\n- May remain after the original Witch Factor is lost.\n- Can manifest through exceptional inheritance or connection.\n- May not be associated with a specific Sin or Witch Factor.\n\nKnown Examples\n- The Witches of Sin retained their Authorities after death despite no longer possessing their Witch Factors.\n- Aldebaran manifested an Authority despite never owning a Witch Factor.\n- Echidna theorized that both she and Aldebaran were effectively \"half-open by birth,\" allowing access to an Authority through inheritance rather than direct possession.\n</factorless_authority>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Sinless Authority","Soul Retaining an Authority","Witch Factorless Authority","Inherited Authority","Inherited an Authority","Half-Open by Birth","Factorless Authorities","Authority Without a Factor","Inherited Authorities","Factor-Free Authority","Door Already Opened","Authority Without Carrying a Witch Factor","Witchless Authority","Retained an Authority After Losing a Witch Factor","Uses an Authority Without a Witch Factor","Authority Without a Witch Factor","Authority Inheritance","Factor-Free Authorities","Factorless Authority","Authorities Without a Witch Factor"],"id":52,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [⚖️] Factorless Authority","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"53":{"uid":53,"key":["Sloth Witch Authority","Taida no Ken'nō","Taida no Kenno","Authority of the Sin of Sloth","怠惰の権能","Sloth Authority","Sloth Authority Power","Sloth's Authority","Sloth Sin Authority","Taida no Kennō","Authority of Sloth"],"keysecondary":[],"comment":"[→] [🦥] Authority of Sloth","content":"<authority_of_sloth>\nDefinition\nThe Authority of Sloth is an Authority associated with invisible telekinetic force. While every manifestation differs according to its user, it generally takes the form of invisible hand-like appendages or crushing force capable of manipulating and destroying objects without physical contact. \n\nCurrent & Former Users\n- Sekhmet (Original)\n- Petelgeuse Romanée-Conti\n- Natsuki Subaru\n\nOriginal Manifestation (Sekhmet)\nSekhmet's Authority manifests as an overwhelming invisible force capable of striking, crushing, and manipulating targets from a distance without physical movement. Its speed, range, area of effect, and destructive power greatly surpass later manifestations, allowing her to battle even the Divine Dragon. Though never directly shown, it is implied to naturally manifest as hand-like appendages.\n\nCharacteristics\n- Invisible telekinetic force.\n- Extremely high speed and range.\n- Wide area of effect.\n- Capable of crushing or striking targets without physical contact.\n- Powerful enough to contend with legendary beings.\n\nManifestation Variance\nThe Authority of Sloth changes according to its wielder. Although every user inherits the same Authority, its abilities, scale, and application differ based on the individual.\n\nNotable Manifestations\n- Unseen Hand (Petelgeuse Romanée-Conti): Summons numerous invisible hand-like appendages capable of grabbing, crushing, tearing, and propelling the user through the air.\n- Invisible Providence (Natsuki Subaru): Summons a single invisible hand from the chest with limited range and power, capable of phasing through matter with sufficient concentration.\n</authority_of_sloth>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Sloth Witch Authority","Taida no Ken'nō","Taida no Kenno","Authority of the Sin of Sloth","怠惰の権能","Sloth Authority","Sloth Authority Power","Sloth's Authority","Sloth Sin Authority","Taida no Kennō","Authority of Sloth"],"id":53,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🦥] Authority of Sloth","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"54":{"uid":54,"key":["Authority of Greed","Gōyoku no Ken'nō","強欲の権能","Greed Authority","Gōyoku no Kennō","Greed Authority Power","Goyoku no Kenno","Authority of the Sin of Greed","Greed Witch Authority","Greed's Authority","Greed Sin Authority"],"keysecondary":[],"comment":"[→] [🐸] Authority of Greed","content":"<authority_of_greed>\nDefinition\nThe Authority of Greed is an Authority centered around dominion, possession, and control. While each manifestation differs according to its user, its abilities reflect the holder's desires and interpretation of Greed.\n\nCurrent & Former Users\n- Echidna (Original)\n- Regulus Corneas\n- Natsuki Subaru\n\nOriginal Manifestation (Echidna)\nEchidna's Authority granted her the ability to perceive events across the past, present, and future. To her, this omniscient perspective made the world appear predictable, monotonous, and devoid of surprise. The Book of Wisdom she created was stated to be an imperfect imitation of this Authority.\n\nCharacteristics\n- Perceives the past, present, and future.\n- Functions as a form of near-omniscient observation.\n- Grants overwhelming informational awareness rather than direct combat power.\n- Served as the basis for the Book of Wisdom.\n\nManifestation Variance\nThe Authority of Greed changes according to its wielder. Although every user inherits the same Authority, its abilities, scale, and application differ based on the individual.\n\nNotable Manifestations\n- Lion's Heart (Regulus Corneas): Stops the time of the user's body, granting near-complete invulnerability and freedom from physical laws.\n- Little King (Regulus Corneas): Shares a portion of Lion's Heart with designated \"subjects,\" sustaining its effects through their heartbeats.\n- Cor Leonis (Natsuki Subaru): Temporarily bears or redistributes the burdens of trusted allies while sensing their locations and emotional states through their bonds with him.\n</authority_of_greed>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Authority of Greed","Gōyoku no Ken'nō","強欲の権能","Greed Authority","Gōyoku no Kennō","Greed Authority Power","Goyoku no Kenno","Authority of the Sin of Greed","Greed Witch Authority","Greed's Authority","Greed Sin Authority"],"id":54,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🐸] Authority of Greed","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"55":{"uid":55,"key":["Gluttony Sin Authority","Authority of Gluttony","Daphne","Spica","Witch Factor of Gluttony","Authority of the Sin of Gluttony","Boshoku no Kenno","Gluttony Witch Factor","暴食の権能","Gluttony Witch Authority","Rui Arneb","Boshoku no Ken'nō","Roy Alphard","Gluttony's Authority","Bōshoku no Ken'nō","Gluttony Authority","Gluttony Authority Power","Lye Batenkaitos"],"keysecondary":[],"comment":"[→] [🐷] Authority of Gluttony","content":"<authority_of_gluttony>\nDefinition\nThe Authority of Gluttony is an Authority centered around consumption, identity, and inheritance. While every manifestation differs according to its user, its abilities generally revolve around devouring names, memories, existence, and the qualities of others. Unlike every other Witch Factor, the Witch Factor of Gluttony can be divided among multiple users while granting the same Authority.\n\nCurrent & Former Users\n- Daphne (Original)\n- Lye Batenkaitos\n- Roy Alphard\n- Rui Arneb / Spica\n\nOriginal Manifestation (Daphne)\nDaphne's Authority allowed her to inflict overwhelming hunger upon others through sight or touch, driving victims into uncontrollable starvation and causing them to ignore everything except the desire to eat. She also possessed the innate ability to create and command Witchbeasts.\n\nCharacteristics\n- Induces overwhelming, unnatural hunger.\n- Can mentally dominate victims through starvation.\n- Possesses innate life-creation capabilities.\n- Capable of creating and controlling Witchbeasts.\n\nManifestation Variance\nThe Authority of Gluttony changes according to its wielder. Although every user inherits the same Authority, its abilities, scale, and application differ based on the individual.\n\nNotable Manifestations\n- Gluttony (Lye, Roy, Rui/Spica): Devours names and memories, stealing identity, relationships, knowledge, talents, and experiences while storing them within the shared Stomach of Souls.\n- Eclipse (Lye, Roy, Rui/Spica): The Authority's ultimate technique, allowing users to borrow skills, assume the identities of consumed victims, or manifest unique evolved forms.\n  - Lunar Eclipse: Uses victims' memories, techniques, and combat knowledge.\n  - Solar Eclipse: Assumes the appearance and abilities of consumed identities.\n  - Astral Eclipse (Spica): A unique evolution with effects tied to combating the undead.\n  - Eclipsing Binary (Roy): Projects extracted memories onto others, forcing them to relive similar experiences.\n- Witchbeast Creation & Manipulation: An innate aspect of the Authority allowing the creation and control of Witchbeasts, including the Three Great Witchbeasts.\n</authority_of_gluttony>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Gluttony Sin Authority","Authority of Gluttony","Daphne","Spica","Witch Factor of Gluttony","Authority of the Sin of Gluttony","Boshoku no Kenno","Gluttony Witch Factor","暴食の権能","Gluttony Witch Authority","Rui Arneb","Boshoku no Ken'nō","Roy Alphard","Gluttony's Authority","Bōshoku no Ken'nō","Gluttony Authority","Gluttony Authority Power","Lye Batenkaitos"],"id":55,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🐷] Authority of Gluttony","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"56":{"uid":56,"key":["Authority of Wrath","Wrath Sin Authority","Minerva","Sirius Romanée-Cont","Witch Factor of Wrath","Wrath Witch Authority","Fundo no Kenno","Wrath Authority","Wrath's Authority","Wrath Authority Power","Wrath Witch Factor","Authority of the Sin of Wrath","憤怒の権能","Fundo no Kennō","Fundo no Ken'nō"],"keysecondary":[],"comment":"[→] [🐻] Authority of Wrath","content":"<authority_of_wrath>\nDefinition\nThe Authority of Wrath is an Authority centered around emotional influence and the rewriting of consequences. While every manifestation differs according to its user, its abilities reflect the holder's interpretation of Wrath.\n\nCurrent & Former Users\n- Minerva (Original)\n- Sirius Romanée-Conti\n\nOriginal Manifestation (Minerva)\nMinerva's Authority allows her to forcibly heal any person or object by rewriting cause and effect. To accomplish this, she draws mana directly from the soul of the world. Although she is most often seen healing by striking her target, any deliberate action she performs can produce the same effect. Every use of this Authority drains mana from random locations across the world, triggering natural disasters elsewhere, causing as much destruction as the lives she saves.\n\nCharacteristics\n- Rewrites cause and effect.\n- Instantly heals living beings and objects.\n- Draws mana directly from the soul of the world.\n- Can activate through any intentional action.\n- Causes natural disasters elsewhere as compensation.\n\nManifestation Variance\nThe Authority of Wrath changes according to its wielder. Although every user inherits the same Authority, its abilities, scale, and application differ based on the individual.\n\nNotable Manifestations\n- Soulwashing (Sirius Romanée-Conti): Synchronizes and transmits emotions, senses, pain, and mental states between nearby individuals. Victims can be driven into emotional resonance, manipulated, or forced to share injuries and even death with one another, including the user herself.\n</authority_of_wrath>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Authority of Wrath","Wrath Sin Authority","Minerva","Sirius Romanée-Cont","Witch Factor of Wrath","Wrath Witch Authority","Fundo no Kenno","Wrath Authority","Wrath's Authority","Wrath Authority Power","Wrath Witch Factor","Authority of the Sin of Wrath","憤怒の権能","Fundo no Kennō","Fundo no Ken'nō"],"id":56,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🐻] Authority of Wrath","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"57":{"uid":57,"key":["Shikiyoku no Ken'nō","Shikiyoku no Kennō","Lust's Authority","Lust Witch Authority","Authority of the Sin of Lust","Witch Factor of Lust","色欲の権能","Lust Authority","Shikiyoku no Kenno","Carmilla","Lust Sin Authority","Authority of Lust","Lust Authority Power","Capella Emerada Lugunica","Lust Witch Factor"],"keysecondary":[],"comment":"[→] [🐐] Authority of Lust","content":"<authority_of_lust>\nDefinition\nThe Authority of Lust is an Authority centered around perception, identity, and transformation. While every manifestation differs according to its user, its abilities reflect the holder's interpretation of Lust.\n\nCurrent & Former Users\n- Carmilla (Original)\n- Capella Emerada Lugunica\n\nOriginal Manifestation (Carmilla)\nCarmilla's Authority, known as Faceless Bride, allows her to captivate the minds of others by forcing them to perceive her as the person they most desire or love. Victims become completely absorbed by the illusion, often losing awareness of their surroundings and even ignoring mortal injuries. Her Authority can also convey emotions directly, allowing others to truly understand feelings such as love through firsthand experience.\n\nCharacteristics\n- Alters the perception of others.\n- Appears as the person each victim desires most.\n- Captivates victims to the point of ignoring danger or injury.\n- Directly conveys emotions and feelings.\n- Allows others to experience another person's emotions.\n\nManifestation Variance\nThe Authority of Lust changes according to its wielder. Although every user inherits the same Authority, its abilities, scale, and application differ based on the individual.\n\nNotable Manifestations\n- Faceless Bride (Carmilla): Manipulates perception, identity, and emotion, causing others to perceive the user as their most cherished person while overwhelming them with fascination or emotional understanding.\n- Transmutation and Transfiguration (Capella Emerada Lugunica): Freely reshapes the bodies of herself or others, allowing complete physical transformation, biological alteration, and regeneration by rewriting living flesh into new forms.\n</authority_of_lust>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Shikiyoku no Ken'nō","Shikiyoku no Kennō","Lust's Authority","Lust Witch Authority","Authority of the Sin of Lust","Witch Factor of Lust","色欲の権能","Lust Authority","Shikiyoku no Kenno","Carmilla","Lust Sin Authority","Authority of Lust","Lust Authority Power","Capella Emerada Lugunica","Lust Witch Factor"],"id":57,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🐐] Authority of Lust","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"58":{"uid":58,"key":["Pride Witch Factor","Witch Factor of Pride","Stride Vollachia","傲慢の権能","Pride Authority","Goman no Ken'nō","Pride Sin Authority","Authority of the Sin of Pride","Typhon","Authority of Pride","Pride's Authority","Goman no Kenno","Pride Authority Power","Gōman no Ken'nō","Pride Witch Authority"],"keysecondary":[],"comment":"[→] [🦁] Authority of Pride","content":"<authority_of_pride>\nDefinition\nThe Authority of Pride is an Authority centered around judgment, condemnation, and domination. While every manifestation differs according to its user, its abilities reflect the holder's interpretation of Pride.\n\nCurrent & Former Users\n- Typhon (Original)\n- Stride Vollachia\n- Current holder unknown\n\nOriginal Manifestation (Typhon)\nTyphon's Authority judges individuals according to her own personal standards of right and wrong. Those she deems guilty—or those burdened by guilt themselves—have their bodies shattered as divine punishment. Because its judgment is entirely subjective, the Authority is unpredictable and exceptionally dangerous.\n\nCharacteristics\n- Judges targets according to the user's personal morality.\n- Punishes those deemed guilty or sinful.\n- Instantly destroys or breaks apart the bodies of condemned targets.\n- Judgment is based on perceived guilt rather than objective justice.\n- Has little or no effect on beings incapable of understanding guilt.\n\nManifestation Variance\nThe Authority of Pride changes according to its wielder. Although every user inherits the same Authority, its abilities, scale, and application differ based on the individual.\n\nNotable Manifestations\n- Typhon's Authority (Typhon): Judges guilt and physically condemns sinners by shattering their bodies.\n- Hubristic Ten Commandments (Stride Vollachia): Manifests ten cursed rings capable of enslaving targets to the user's will, inflicting specialized curses, and forcibly drawing out a victim's full potential at the risk of destroying their body.\n</authority_of_pride>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Pride Witch Factor","Witch Factor of Pride","Stride Vollachia","傲慢の権能","Pride Authority","Goman no Ken'nō","Pride Sin Authority","Authority of the Sin of Pride","Typhon","Authority of Pride","Pride's Authority","Goman no Kenno","Pride Authority Power","Gōman no Ken'nō","Pride Witch Authority"],"id":58,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🦁] Authority of Pride","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"59":{"uid":59,"key":["Shitto no Ken'nō","Envy Witch Factor","Envy Authority","嫉妬の権能","Witch Factor of Envy","Authority of Envy","Envy Sin Authority","Envy's Authority","Authority of the Sin of Envy","Shitto no Kennō","Envy Witch Authority","Satella","Envy Authority Power","Shitto no Kenno"],"keysecondary":[],"comment":"[→] [🐍] Authority of Envy","content":"<authority_of_envy>\nDefinition\nThe Authority of Envy is an Authority associated with jealousy and possession. Its true abilities remain unknown, making it the least understood of the Authorities.\n\nCurrent User\n- Satella\n\nOriginal Manifestation (Satella)\nThe exact abilities of Satella's Authority have not been revealed. However, it has been implied to manifest through jealousy that can influence or target others from a distance. During the Witches' Tea Party, Minerva suggested that Satella could direct her jealousy toward anyone who came between herself and Subaru.\n\nKnown Characteristics\n- True abilities remain unknown.\n- Appears to be connected to jealousy and possessiveness.\n- May influence or affect targets remotely.\n- Exact mechanics and limitations are currently unrevealed.\n\nManifestation Variance\nUnknown. As Satella is the only known user of the Authority of Envy, no alternate manifestations have been observed.\n</authority_of_envy>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Shitto no Ken'nō","Envy Witch Factor","Envy Authority","嫉妬の権能","Witch Factor of Envy","Authority of Envy","Envy Sin Authority","Envy's Authority","Authority of the Sin of Envy","Shitto no Kennō","Envy Witch Authority","Satella","Envy Authority Power","Shitto no Kenno"],"id":59,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🐍] Authority of Envy","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"60":{"uid":60,"key":["Authority of Vainglory","Kyoshoku no Kennō","Vainglory Sin Authority","Witch Factor of Vainglory","Vainglory Witch Factor","Authority of the Sin of Vainglory","Vainglory's Authority","Vainglory Witch Authority","Kyoshoku no Ken'nō","Vainglory Authority","Vainglory Authority Power","Kyoshoku no Kenno","虚飾の権能"],"keysecondary":[],"comment":"[⤷] Authority of Vainglory","content":"<authority_of_vainglory>\nDefinition\nThe Authority of Vainglory is an Authority centered around rewriting reality and phenomena. It allows its user to alter events in their favor by changing the outcome of reality itself, provided certain conditions are met.\n\nCurrent User\n- Pandora\n\nOriginal Manifestation (Pandora)\nPandora's Authority allows her to rewrite phenomena to produce outcomes favorable to herself. She can repeatedly alter reality, negate events, erase the traces of actions, manipulate memories, and overturn seemingly irreversible outcomes, including her own death, so long as the necessary conditions favor her.\n\nCharacteristics\n- Rewrites reality and phenomena.\n- Alters outcomes in the user's favor.\n- Can repeatedly negate unfavorable events.\n- Manipulates memories.\n- Erases the evidence or consequences of actions.\n- Requires specific conditions for its effects to function.\n\nManifestation Variance\nUnknown. As Pandora is the only known user of the Authority of Vainglory, no alternate manifestations have been observed.\n</authority_of_vainglory>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Authority of Vainglory","Kyoshoku no Kennō","Vainglory Sin Authority","Witch Factor of Vainglory","Vainglory Witch Factor","Authority of the Sin of Vainglory","Vainglory's Authority","Vainglory Witch Authority","Kyoshoku no Ken'nō","Vainglory Authority","Vainglory Authority Power","Kyoshoku no Kenno","虚飾の権能"],"id":60,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] Authority of Vainglory","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"61":{"uid":61,"key":["Melancholy Authority Power","憂鬱の権能","Yūutsu no Ken'nō","Melancholy Sin Authority","Melancholy Witch Authority","Melancholy Authority","Yuutsu no Kennō","Melancholy's Authority","Yuutsu no Kenno","Authority of Melancholy","Authority of the Sin of Melancholy"],"keysecondary":[],"comment":"[⤷] Authority of Melancholy","content":"<authority_of_melancholy>\nDefinition\nThe Authority of Melancholy is an Authority centered around compression and overwhelming force. While every manifestation differs according to its user, its abilities generally revolve around compressing space, time, matter, or concepts themselves.\n\nCurrent & Former Users\n- Hector (Original)\n- Clind\n- Petra Leyte (Former; usage undone)\n\nOriginal Manifestation (Hector)\nHector's Authority surrounds him with an invisible field of crushing force capable of destroying living beings, structures, and even magic. The closer a target is to Hector, the greater the pressure becomes, reaching its maximum strength through direct contact. He can also project this force at distant targets through sight or gesture.\n\nCharacteristics\n- Generates overwhelming invisible crushing force.\n- Compresses and destroys matter and magic alike.\n- Power increases with proximity.\n- Can project force over long distances.\n- Devastating through direct physical contact.\n\nManifestation Variance\nThe Authority of Melancholy changes according to its wielder. Although every user inherits the same Authority, its abilities, scale, and application differ based on the individual.\n\nNotable Manifestations\n- Hector's Authority (Hector): Creates invisible fields of immense pressure capable of crushing living beings, structures, and magical phenomena.\n- Compression (Clind & Petra Leyte): Compresses space, time, and even abstract concepts, enabling effects such as teleportation, spatial compression, conceptual manipulation, and destructive force. Incompatible users must provide compensation to Od Lagna in order to exercise the Authority. \n</authority_of_melancholy>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Melancholy Authority Power","憂鬱の権能","Yūutsu no Ken'nō","Melancholy Sin Authority","Melancholy Witch Authority","Melancholy Authority","Yuutsu no Kennō","Melancholy's Authority","Yuutsu no Kenno","Authority of Melancholy","Authority of the Sin of Melancholy"],"id":61,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] Authority of Melancholy","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"62":{"uid":62,"key":["Al's Domain","Domain Authority","Metaphysical Domain","Matrix Checkpoint","Time Reset Within the Domain","Activated the Domain","Domain Ability","Victim Side","Domain Activated","Domain Authority Technique","Death Loop","Entered the Domain","Ryōiki","Temporal Domain","Ryouiki","Established a Domain","Looping Domain","Authority Domain","Aggressor Side","Aldebaran's Domain","Domain","領域","Authority of Domain","Trapped Inside the Domain"],"keysecondary":[],"comment":"[⤷] Authority of Domain","content":"<authority_domain>\nDefinition\nDomain is a unique Authority possessed by Aldebaran that creates a bounded metaphysical space in which time repeatedly resets upon death. Within this Domain, events endlessly repeat until predetermined conditions are fulfilled or the Domain collapses.\n\nCurrent User\n- Aldebaran (Al)\n\nManifestation\nAl's Domain establishes a metaphysical area anchored by a fixed point known as the Matrix, which functions as a checkpoint. Whenever Al or another designated target dies within the Domain, time rewinds to the Matrix, forcing all events inside the Domain to repeat. The loop continues until the Matrix expires or the Domain is broken.\n\nCharacteristics\n- Creates a bounded metaphysical Domain.\n- Establishes a temporal checkpoint known as the Matrix.\n- Resets time upon death within the Domain.\n- Allows potentially limitless death loops.\n- Ends if Al moves too far from the Matrix.\n- Requires mental stability to maintain.\n- Frequent use causes severe mental exhaustion.\n\nMechanics\n- Victim Side: One manifestation of the Domain determined by the Authority's conditions.\n- Aggressor Side: An alternate manifestation determined by different conditions.\n- The exact conditions governing each side remain unclear, though they are linked to Al's resolve and are described as a \"bug\" of the Authority.\n- The Domain must encompass a defined area before activation.\n- If Al is forced outside the Domain and cannot restore it, he loses the ability to continue looping and can die permanently.\n\nApplications\n- Endless trial-and-error through repeated death loops.\n- Battlefield adaptation and strategy refinement.\n- Unlimited planning time within a single looping period.\n- Resetting mental fatigue by repeatedly restarting the same interval of time.\n</authority_domain>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Al's Domain","Domain Authority","Metaphysical Domain","Matrix Checkpoint","Time Reset Within the Domain","Activated the Domain","Domain Ability","Victim Side","Domain Activated","Domain Authority Technique","Death Loop","Entered the Domain","Ryōiki","Temporal Domain","Ryouiki","Established a Domain","Looping Domain","Authority Domain","Aggressor Side","Aldebaran's Domain","Domain","領域","Authority of Domain","Trapped Inside the Domain"],"id":62,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] Authority of Domain","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"63":{"uid":63,"key":["Came Back After Death","Death Return","Returning by Death","Death Reset","Shinimodori","Came Back to Life After Death","死に戻り","Died and Returned","Returning from the Dead","Temporal Resurrection","Returned from the Dead","Return Through Death","Respawned After Death","Death Loop","Time Rewound After Death","Return By Death","Dead and Returned","Checkpoint Resurrection","Returned by Death","Returned to a Save Point","Resurrection by Death","Reset After Death","Return by Death"],"keysecondary":[],"comment":"[⤷] Authority of Return by Death","content":"<authority_return_by_death>\nDefinition\nReturn by Death is a unique Authority possessed by Natsuki Subaru that reverses time upon his death, returning him to a predetermined point in the past. The Authority effectively allows him to repeatedly overcome death through temporal resets.\n\nCurrent User\n- Natsuki Subaru\n\nManifestation\nWhenever Subaru dies, time instantly rewinds to an automatically established \"save point\" chosen through an unknown process. The reset occurs immediately upon death, with no delay between death and resurrection. The save point cannot be predicted, controlled, or manually selected by Subaru.\n\nCharacteristics\n- Activates automatically upon death.\n- Instantly rewinds time to a predetermined save point.\n- Save points are unknown and uncontrollable.\n- Preserves Subaru's memories across loops.\n- No known limit to the number of activations.\n- Effectively allows repeated attempts to overcome otherwise fatal events.\n\nMechanics\n- Death is the activation condition.\n- Save points are established by an unknown process.\n- Previous save points cannot be revisited once replaced.\n- Subaru has no control over when or where a save point is created.\n- Each activation creates a new timeline beginning from the current save point.\n\nApplications\n- Repeatedly overcomes fatal outcomes.\n- Learns from previous loops while retaining memories.\n- Refines plans through trial and error.\n- Gradually alters future events by accumulating knowledge across successive loops. \n</authority_return_by_death>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Came Back After Death","Death Return","Returning by Death","Death Reset","Shinimodori","Came Back to Life After Death","死に戻り","Died and Returned","Returning from the Dead","Temporal Resurrection","Returned from the Dead","Return Through Death","Respawned After Death","Death Loop","Time Rewound After Death","Return By Death","Dead and Returned","Checkpoint Resurrection","Returned by Death","Returned to a Save Point","Resurrection by Death","Reset After Death","Return by Death"],"id":63,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] Authority of Return by Death","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"64":{"uid":64,"key":["Divine Gift","Blessing of Od Lagna","Kago","Blessed by The Divine","Divine Blessings","Divine Protections","Divine Grace","Divine Protection","Favor From The Divine","Blessed by the Divine","Blessing of the Divine","Heavenly Protection","Divine Gifts","Held by The Divine","Od Lagna's Blessing","Divine Endowment","Graced by The Divine","Divine Blessing","Blessing","Divine Boon","Blessed","Sacred Protection","Protected by The Divine","加護"],"keysecondary":[],"comment":"[✝️]────↓Divine Protection↓────[✝️]","content":"<divine_protection>\nDefinition\nA Divine Protection is an innate supernatural ability bestowed by Od Lagna, usually at birth.\n\nNature\n- Most people are born without one.\n- Its existence or function may remain unknown to its holder.\n- Usually remains with the holder throughout life.\n- Can affect physical, mental, sensory, magical, social, or highly specialized functions.\n\nVariation\nDivine Protections vary enormously and follow no universal scale, category, or naming system.\n\nTheir effects may be:\n- Powerful or nearly useless.\n- Broad or extremely specific.\n- Constant, conditional, or manually activated.\n- Shared by an entire race or unique to one person.\n- Physical, sensory, mental, environmental, or conceptual.\n- Practical, combat-oriented, occupational, or seemingly trivial.\n\nIndividual Differences\nTwo people with the same Divine Protection may possess different versions of its effect. Its strength, range, duration, burden, or exact function may change according to the holder.\n\nGrowth\nA Divine Protection may develop or synchronize with its holder over time, causing its abilities to change or become more effective.\n\nRarity\nUseful and unique Divine Protections are increasingly rare. Naturally possessing multiple Divine Protections is considered highly abnormal.\n\nInteraction\n- Opposing Divine Protections may cancel each other out.\n- Divine Protections cannot overpower Authorities.\n- A Witch Factor may remove an existing Divine Protection.\n- Their effects can be temporarily suppressed by severing an area from Od Lagna's influence.\n\nBurden\nSome Divine Protections place strain on their holders.\n\nPossible effects include:\n- Physical exhaustion.\n- Sensory overload.\n- Mental fatigue.\n- Pain or nosebleeds.\n- The need for periods of rest.\n\nThe burden depends entirely on the ability and the holder's physical or mental capacity.\n\nInheritance and Transfer\nDivine Protections are ordinarily innate, but certain methods can steal, transfer, suppress, or preserve their effects through body parts or specially prepared objects.\n\nClassification\nThere is no reliable system for ranking or categorizing Divine Protections because their purposes, conditions, strength, and usefulness vary too greatly between individuals.\n</divine_protection>\n\n<divine_protection>\nRarity\n- Useless: 1 in 100\n- Useful: 1 in 1,000\n- Somewhat Rare: 1 in 10,000\n- Highly Useful: 1 in 100,000\n- Unique: 1 in 1,000,000\n- Multiple Divine Protections: 1 in 10,000,000\n</divine_protection>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Divine Gift","Blessing of Od Lagna","Kago","Blessed by The Divine","Divine Blessings","Divine Protections","Divine Grace","Divine Protection","Favor From The Divine","Blessed by the Divine","Blessing of the Divine","Heavenly Protection","Divine Gifts","Held by The Divine","Od Lagna's Blessing","Divine Endowment","Graced by The Divine","Divine Blessing","Blessing","Divine Boon","Blessed","Sacred Protection","Protected by The Divine","加護"],"id":64,"priority":10,"insertion_order":10,"enabled":true,"name":"[✝️]────↓Divine Protection↓────[✝️]","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"65":{"uid":65,"key":["Society of Divine Protection Holders","Coveted Divine Protection","Divine Protection Persecution","Divine Protection Holder","Divine Protection Bearers","Persecuted for a Divine Protection","Hiding a Divine Protection","Divine Protection Users","Murdered for a Divine Protection","Divine Protection Society","Stolen Divine Protection","Divine Protection Social Impact","Concealed Their Divine Protection","Divine Protection Culture","People with Divine Protections","Born with a Divine Protection","Divine Protection Holders"],"keysecondary":[],"comment":"[›] [✝️] Divine Protection Society","content":"<divine_protection_society>\nSocial Impact\nBecause Divine Protections differ greatly from person to person, their holders often develop unique abilities, perspectives, and values.\n\nSecrecy\nMany Divine Protection holders conceal their abilities to avoid unwanted attention, exploitation, discrimination, or conflict.\n\nPersecution\nExceptional or desirable Divine Protections may provoke fear, envy, or greed. In extreme cases, individuals have been murdered simply because they possessed a coveted Divine Protection.\n</divine_protection_society>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Society of Divine Protection Holders","Coveted Divine Protection","Divine Protection Persecution","Divine Protection Holder","Divine Protection Bearers","Persecuted for a Divine Protection","Hiding a Divine Protection","Divine Protection Users","Murdered for a Divine Protection","Divine Protection Society","Stolen Divine Protection","Divine Protection Social Impact","Concealed Their Divine Protection","Divine Protection Culture","People with Divine Protections","Born with a Divine Protection","Divine Protection Holders"],"id":65,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✝️] Divine Protection Society","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"66":{"uid":66,"key":["Divine Protection Synchronization","Species Protection","Divine Protection Variations","Individual Variation","Blessing Engraving","Divine Protection Manifested Differently","Divine Protection Development","Divine Protection Adaptation","Shared Blessing","Variation of Divine Protections","Divine Protection Changed","Divine Protection Grew","Shared Divine Protection","Engraved Divine Protection","Blessing Variation","Divine Protection Synchronized","Protection Synchronization","Divine Protection Engraving","Synchronized with its Divine Protection","Racial Protection","Divine Protection Variation","Divine Protection Growth","Blessing Synchronization","Divine Protection Evolved","Protection Growth","Shared Protection","Divine Protection Evolution","Divine Engraving","Blessing Growth"],"keysecondary":[],"comment":"[›] [✝️] Divine Protection Variation","content":"<divine_protection_variation>\nVariation\nDivine Protections are not fixed. Two individuals possessing the same Divine Protection may exhibit different effects, strengths, conditions, or applications.\n\nGrowth\nA Divine Protection may gradually synchronize with its host, causing its abilities to evolve or manifest differently over time.\n\nShared Protections\nSome Divine Protections are inherent to entire races or species rather than unique individuals.\n\nExamples\n- Divine Protection of Wind Evasion — possessed by all Earth Dragons, though its effects vary between individuals.\n- Divine Protection of Ambushing — possessed by all Half-Wolf Human Werewolves.\n- An unnamed Divine Protection — possessed by the Uruha people of Gusteko.\n\nEngraving\nCertain Divine Protections can be engraved into special objects, allowing their effects to be preserved or utilized through those items.\n</divine_protection_variation>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Divine Protection Synchronization","Species Protection","Divine Protection Variations","Individual Variation","Blessing Engraving","Divine Protection Manifested Differently","Divine Protection Development","Divine Protection Adaptation","Shared Blessing","Variation of Divine Protections","Divine Protection Changed","Divine Protection Grew","Shared Divine Protection","Engraved Divine Protection","Blessing Variation","Divine Protection Synchronized","Protection Synchronization","Divine Protection Engraving","Synchronized with its Divine Protection","Racial Protection","Divine Protection Variation","Divine Protection Growth","Blessing Synchronization","Divine Protection Evolved","Protection Growth","Shared Protection","Divine Protection Evolution","Divine Engraving","Blessing Growth"],"id":66,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✝️] Divine Protection Variation","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"67":{"uid":67,"key":["Physical Burden of a Divine Protection","Burden of a Divine Protection","Cost of a Divine Protection","Divine Protection Penalty","Divine Protection Drawbacks","Mental Burden of a Divine Protection","Divine Protection Burden","Divine Protection Cost","Divine Protection Weakness","Side Effects of a Divine Protection","Reducing the Burden of a Divine Protection","Burden Caused by a Divine Protection","Blessing Burden","Divine Protection Weaknesses","Divine Protection Drawback","Divine Protection Limitation","Divine Protection Limitations","Divine Protection Side Effect","Divine Protection Burdens","Divine Protection Penalties","Burden of Divine Protection","Drawback of a Divine Protection","Blessing Drawback","Burdens of Divine Protections","Divine Protection Side Effects"],"keysecondary":[],"comment":"[›] [✝️] Divine Protection Burden","content":"<divine_protection_burden>\nBurden\nEvery Divine Protection carries its own burden or drawback, though the severity and nature vary greatly depending on the Protection itself.\n\nPhysical Burdens\nPhysically oriented Divine Protections may strain the user's body, requiring periods of rest after prolonged use. Greater physical conditioning can reduce or even negate these drawbacks.\n\nMental Burdens\nMental or sensory Divine Protections may overload the mind, causing brain fatigue, headaches, dizziness, or nosebleeds.\n\nMitigation\nThe drawbacks of certain Divine Protections can be lessened through training, physical conditioning, or the use of Yang Magic, depending on the nature of the burden.\n\nVariation\nSome Divine Protections possess virtually no noticeable drawbacks, while others can significantly limit or exhaust their users.\n</divine_protection_burden>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Physical Burden of a Divine Protection","Burden of a Divine Protection","Cost of a Divine Protection","Divine Protection Penalty","Divine Protection Drawbacks","Mental Burden of a Divine Protection","Divine Protection Burden","Divine Protection Cost","Divine Protection Weakness","Side Effects of a Divine Protection","Reducing the Burden of a Divine Protection","Burden Caused by a Divine Protection","Blessing Burden","Divine Protection Weaknesses","Divine Protection Drawback","Divine Protection Limitation","Divine Protection Limitations","Divine Protection Side Effect","Divine Protection Burdens","Divine Protection Penalties","Burden of Divine Protection","Drawback of a Divine Protection","Blessing Drawback","Burdens of Divine Protections","Divine Protection Side Effects"],"id":67,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✝️] Divine Protection Burden","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"68":{"uid":68,"key":["Blessing Inheritance","Blessing Theft","Divine Protection Artifact","Divine Protection Implantation","Embedded Divine Protection","Stole a Divine Protection","Transfer of a Divine Protection","Divine Protection Transference","Divine Protection Engraved into an Object","Protection Inheritance","Protection Transfer","Embedded Protection","Transferred a Divine Protection","Protection Engraving","Inherited Divine Protection","Protection Transplantation","Inherited Protection","Body-Bound Divine Protection","Protection Transfer Technique","Divine Protection Stealing","Divine Blessing Transfer","Protection Implantation","Transfer of Divine Protections","Protection Theft Technique","Blessing Transfer","Divine Protection Extraction","Divine Protection Transfer","Divine Protection Transfers","Body-Bound Protection","Divine Protection Transplant","Protection Extraction","Stolen Divine Protection","Divine Protection Theft","Divine Blessing Theft"],"keysecondary":[],"comment":"[›] [✝️] Divine Protection Transfer","content":"<divine_protection_transfer>\nTransfer\nAlthough Divine Protections are normally innate, they can be stolen or transferred through rare and highly specialized methods.\n\nTheft\nCertain individuals possess secret techniques capable of stealing another person's Divine Protection and using it themselves. Simply transplanting a body part is normally insufficient without such methods.\n\nBody-Bound Protections\nSome Divine Protections are concentrated within specific body parts. In rare cases, these body parts may be transplanted through specialized techniques to grant access to the Protection.\n\nInherited Objects\nCertain Divine Protections can remain embedded within special materials or body parts after removal, allowing others to benefit from their effects without inheriting the Protection itself.\n\nExamples\n- The Balance possesses techniques capable of stealing Divine Protections.\n- Manfred Madison used the stolen Divine Protection of Far-Sight through Mozolite's transplanted eye.\n- Werewolf cloaks retain the Divine Protection of Ambushing by using the skin of werewolves.\n\nLimitations\nThe exact mechanics governing transferred Divine Protections remain largely unknown, including whether the original owner must remain alive or whether every Divine Protection can be transferred in this manner.\n</divine_protection_transfer>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Blessing Inheritance","Blessing Theft","Divine Protection Artifact","Divine Protection Implantation","Embedded Divine Protection","Stole a Divine Protection","Transfer of a Divine Protection","Divine Protection Transference","Divine Protection Engraved into an Object","Protection Inheritance","Protection Transfer","Embedded Protection","Transferred a Divine Protection","Protection Engraving","Inherited Divine Protection","Protection Transplantation","Inherited Protection","Body-Bound Divine Protection","Protection Transfer Technique","Divine Protection Stealing","Divine Blessing Transfer","Protection Implantation","Transfer of Divine Protections","Protection Theft Technique","Blessing Transfer","Divine Protection Extraction","Divine Protection Transfer","Divine Protection Transfers","Body-Bound Protection","Divine Protection Transplant","Protection Extraction","Stolen Divine Protection","Divine Protection Theft","Divine Blessing Theft"],"id":68,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✝️] Divine Protection Transfer","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"69":{"uid":69,"key":["Sword Saint Successor","Sword Saint Blessing","Inherited the Divine Protection of the Sword Saint","Blessing of the Sword Saint","Chosen as the Sword Saint","Divine Blessing of the Sword Saint","Sword Saint Divine Protection","Sword Saint Inheritance","Became the Sword Saint","Divine Protection of the Sword Saint","Inherited the Sword Saint's Divine Protection","Sword Saint's Divine Protection","Sword Saint Protection","Sword God's Guidance","Kensei no Kago","Sword Saint's Blessing","剣聖の加護","Successor to the Sword Saint"],"keysecondary":[],"comment":"[→] [🙌] Divine Protection of the Sword Saint","content":"<divine_protection_sword_saint>\nDefinition\nThe Divine Protection of the Sword Saint is a hereditary Divine Protection passed down through House Astrea. Whoever inherits it becomes the Sword Saint.\n\nEffects\n- Draws out the user's maximum martial potential.\n- Grants unparalleled mastery of swordsmanship.\n- Reveals white lines that trace an opponent's sword trajectories, allowing the user to perceive the optimal paths for attack and defense.\n\nInheritance\nUnlike ordinary Divine Protections, the Divine Protection of the Sword Saint is inherited directly from one Sword Saint to the next.\n\nIts transfer:\n- Does not require the successor to be near the current holder.\n- Automatically designates the next Sword Saint.\n- Allows the previous Sword Saint to instinctively recognize their successor.\n\nKnown Holders\n- Second Sword Saint\n- Fribal van Astrea\n- Theresia van Astrea\n- Reinhard van Astrea\n</divine_protection_sword_saint>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Sword Saint Successor","Sword Saint Blessing","Inherited the Divine Protection of the Sword Saint","Blessing of the Sword Saint","Chosen as the Sword Saint","Divine Blessing of the Sword Saint","Sword Saint Divine Protection","Sword Saint Inheritance","Became the Sword Saint","Divine Protection of the Sword Saint","Inherited the Sword Saint's Divine Protection","Sword Saint's Divine Protection","Sword Saint Protection","Sword God's Guidance","Kensei no Kago","Sword Saint's Blessing","剣聖の加護","Successor to the Sword Saint"],"id":69,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🙌] Divine Protection of the Sword Saint","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"70":{"uid":70,"key":["Wind Reading Blessing","風見の加護","Read the Wind","Divine Blessing of Wind Reading","Blessing of Wind Reading","Uses the Divine Protection of Wind Reading","Saw Through the Wind","Wind Reading Protection","Wind Perception Blessing","Reading the Wind","Divine Protection of Wind Reading","Wind Reading Divine Protection","Kazami no Kago"],"keysecondary":[],"comment":"[→] [🙌] Divine Protection of Wind Reading","content":"<divine_protection_wind_reading>\nDefinition\nThe Divine Protection of Wind Reading allows its user to perceive information carried by the wind.\n\nEffects\n- Reads the movement of the surrounding wind.\n- Perceives otherwise invisible phenomena through the wind.\n- Detects emotional changes in others.\n- Allows the user to determine whether someone is lying.\n\nKnown User\n- Crusch Karsten\n</divine_protection_wind_reading>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Wind Reading Blessing","風見の加護","Read the Wind","Divine Blessing of Wind Reading","Blessing of Wind Reading","Uses the Divine Protection of Wind Reading","Saw Through the Wind","Wind Reading Protection","Wind Perception Blessing","Reading the Wind","Divine Protection of Wind Reading","Wind Reading Divine Protection","Kazami no Kago"],"id":70,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🙌] Divine Protection of Wind Reading","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"71":{"uid":71,"key":["Durability Blessing","Equipment Engraved with a Divine Protection","Divine Blessing of Durability","Protection of Durability","堅固の加護","Blessed with Durability","Kengo no Kago","Durability Protection","Engraved with the Divine Protection of Durability","Blessing of Durability","Armor Engraved with the Divine Protection of Durability","Durability Divine Protection","Divine Protection of Durability","Equipment Durability Blessing","Durability Engraving"],"keysecondary":[],"comment":"[→] [🙌] Divine Protection of Durability","content":"<divine_protection_durability>\nDefinition\nThe Divine Protection of Durability is a Divine Protection that can be engraved onto equipment, greatly increasing its durability.\n\nEffects\n- Greatly strengthens the durability of the engraved equipment.\n- Remains active as long as the wearer has sufficient mana.\n- The effect weakens or ceases if the wearer's mana is exhausted.\n\nKnown Users\n- Crusch Karsten (engraved on her armor)\n</divine_protection_durability>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Durability Blessing","Equipment Engraved with a Divine Protection","Divine Blessing of Durability","Protection of Durability","堅固の加護","Blessed with Durability","Kengo no Kago","Durability Protection","Engraved with the Divine Protection of Durability","Blessing of Durability","Armor Engraved with the Divine Protection of Durability","Durability Divine Protection","Divine Protection of Durability","Equipment Durability Blessing","Durability Engraving"],"id":71,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🙌] Divine Protection of Durability","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"72":{"uid":72,"key":["Wind Resistance Nullification","Wind Evasion Activated","Divine Blessing of Wind Evasion","Carried by Wind Evasion","Wind Resistance Protection","Wind Evasion Divine Protection","Wind Resistance Blessing","Kazeyoke no Kago","Wind Resistance Nullified","Activated Wind Evasion","No Wind Resistance","Divine Protection of Wind Evasion","Running Without Wind Resistance","Wind Avoidance Blessing","Wind Evasion User","Uses the Divine Protection of Wind Evasion","風除けの加護","Wind Evasion Blessing"],"keysecondary":[],"comment":"[→] [🙌] Divine Protection of Wind Evasion","content":"<divine_protection_wind_evasion>\nDefinition\nThe Divine Protection of Wind Evasion grants immunity to wind resistance, allowing effortless movement through the air.\n\nEffects\n- Eliminates wind resistance while moving.\n- Prevents the user from being affected by wind.\n- Extends its effects to passengers or cargo being carried or transported.\n- Greatly improves movement speed and travel efficiency.\n\nLimitations\n- Has a cooldown period after activation before it can be used again.\n- Nearly flawless, with its primary drawback being the burden experienced when the effect ends.\n\nKnown Users\n- All Earth Dragons\n- Reinhard van Astrea\n</divine_protection_wind_evasion>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Wind Resistance Nullification","Wind Evasion Activated","Divine Blessing of Wind Evasion","Carried by Wind Evasion","Wind Resistance Protection","Wind Evasion Divine Protection","Wind Resistance Blessing","Kazeyoke no Kago","Wind Resistance Nullified","Activated Wind Evasion","No Wind Resistance","Divine Protection of Wind Evasion","Running Without Wind Resistance","Wind Avoidance Blessing","Wind Evasion User","Uses the Divine Protection of Wind Evasion","風除けの加護","Wind Evasion Blessing"],"id":72,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🙌] Divine Protection of Wind Evasion","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"73":{"uid":73,"key":["Hears the Voices of Animals","Uses the Divine Protection of the Soul of Language","Soul of Language Blessing","Kotodama no Kago","Blessing of the Soul of Language","Soul of Language Divine Protection","言霊の加護","Communicates with Living Creatures","Divine Protection of the Soul of Language","Beast Speech","Language Soul Divine Protection","Animal Speech","Kotodama Blessing","Speaks with Animals","Speaks with Living Creatures","Understands Animal Language","Soul of Language","Divine Blessing of the Soul of Language"],"keysecondary":[],"comment":"[→] [🙌] Divine Protection of the Soul of Language","content":"<divine_protection_soul_of_language>\nDefinition\nThe Divine Protection of the Soul of Language enables its holder to communicate with all living creatures.\n\nEffects\n- Understands and communicates with animals and other living beings.\n- Automatically speaks the language of the creature being addressed.\n\nLimitations\n- Conversations sound unintelligible to nearby people.\n- Continuous use places heavy strain on the user.\n- Extended use causes nosebleeds that worsen over time.\n- Otto normally suppresses the Divine Protection to reduce its burden.\n\nBurden\nThe isolation created by constantly hearing and speaking with countless living creatures causes severe psychological stress. Historically, most holders died at a young age because they were unable to cope with its effects.\n\nKnown User\n- Otto Suwen\n</divine_protection_soul_of_language>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Hears the Voices of Animals","Uses the Divine Protection of the Soul of Language","Soul of Language Blessing","Kotodama no Kago","Blessing of the Soul of Language","Soul of Language Divine Protection","言霊の加護","Communicates with Living Creatures","Divine Protection of the Soul of Language","Beast Speech","Language Soul Divine Protection","Animal Speech","Kotodama Blessing","Speaks with Animals","Speaks with Living Creatures","Understands Animal Language","Soul of Language","Divine Blessing of the Soul of Language"],"id":73,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🙌] Divine Protection of the Soul of Language","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"74":{"uid":74,"key":["Shinigami no Kago","Death God Divine Protection","Shinigami's Blessing","Divine Blessing of the Death God","Divine Protection of the Death God","Death God Protection","Death God's Divine Protection","Death God's Blessing","死神の加護","Death God's Curse","Blessing of the Death God","Healing Was Prevented","Wounds Cannot Be Healed","Healing Was Nullified","Reopened Old Wounds","Wounds Reopened by the User","Unhealable Wounds"],"keysecondary":[],"comment":"[→] [🙌] Divine Protection of the Death God","content":"<divine_protection_death_god>\nDefinition\nThe Divine Protection of the Death God causes wounds inflicted by its user to resist all forms of healing until the user dies.\n\nEffects\n- Wounds inflicted by the user cannot be healed.\n- The effect grows stronger the closer the user is to the target.\n- The user can reopen wounds they originally inflicted if they are within range.\n- If an affected wound expands, the Divine Protection transfers to the new wound.\n\nLimitations\n- Only affects wounds originally inflicted by the user.\n- The healing prevention ends upon the user's death.\n\nFormer Holder\n- Theresia van Astrea\n</divine_protection_death_god>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Shinigami no Kago","Death God Divine Protection","Shinigami's Blessing","Divine Blessing of the Death God","Divine Protection of the Death God","Death God Protection","Death God's Divine Protection","Death God's Blessing","死神の加護","Death God's Curse","Blessing of the Death God","Healing Was Prevented","Wounds Cannot Be Healed","Healing Was Nullified","Reopened Old Wounds","Wounds Reopened by the User","Unhealable Wounds"],"id":74,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🙌] Divine Protection of the Death God","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"75":{"uid":75,"key":["地霊の加護","Chirei no Kago","Manipulates the Earth","Ground-Empowered Divine Protection","Earth Spirits' Blessing","Earth Spirits' Divine Protection","Divine Blessing of Earth Spirits","Blessed by Earth Spirits","Uses the Divine Protection of Earth Spirits","Earth Barrier","Earth Spirits Divine Protection","Drew Power from the Ground","Earth Spirit Blessing","Divine Protection of Earth Spirits","Earth Spirit Protection","Earth Armor","Blessing of Earth Spirits"],"keysecondary":[],"comment":"[→] [🙌] Divine Protection of Earth Spirits","content":"","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["地霊の加護","Chirei no Kago","Manipulates the Earth","Ground-Empowered Divine Protection","Earth Spirits' Blessing","Earth Spirits' Divine Protection","Divine Blessing of Earth Spirits","Blessed by Earth Spirits","Uses the Divine Protection of Earth Spirits","Earth Barrier","Earth Spirits Divine Protection","Drew Power from the Ground","Earth Spirit Blessing","Divine Protection of Earth Spirits","Earth Spirit Protection","Earth Armor","Blessing of Earth Spirits"],"id":75,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🙌] Divine Protection of Earth Spirits","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"76":{"uid":76,"key":["Witchbeast Manipulation","Divine Protection of Demon Manipulation","Witchbeast Control","Demon Manipulation Blessing","Uses the Divine Protection of Demon Manipulation","Demon Manipulation User","Demon Manipulation Divine Protection","Witchbeast Manipulation Blessing","Controls Witchbeasts","One Demon Manipulation Divine Protection","Manipulates Witchbeasts","魔操の加護","Masō no Kago","Demon Manipulation Protection","Influences Witchbeasts","Witchbeast Controller","Blessing of Demon Manipulation","Divine Blessing of Demon Manipulation","Witchbeast Control Blessing","Masou no Kago"],"keysecondary":[],"comment":"[→] [🙌] Divine Protection of Demon Manipulation","content":"<divine_protection_demon_manipulation>\nDefinition\nThe Divine Protection of Demon Manipulation grants its holder the ability to command and influence witchbeasts.\n\nEffects\n- Controls witchbeasts similarly to how their horns direct them.\n- Can command numerous witchbeasts simultaneously.\n- Can influence exceptionally powerful witchbeasts even if direct control is impossible, slowing or disrupting their movements.\n\nLimitations\n- Only one holder of this Divine Protection can exist at a time.\n- Cannot directly control the Three Great Witchbeasts.\n- Certain witchbeasts possess poor compatibility, making them more difficult to command.\n- There is an upper limit to the number of witchbeasts that can be controlled simultaneously.\n- Excessive use inflicts severe physical pain, described as the user's blood and soul burning.\n\nKnown User\n- Meili Portroute\n</divine_protection_demon_manipulation>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Witchbeast Manipulation","Divine Protection of Demon Manipulation","Witchbeast Control","Demon Manipulation Blessing","Uses the Divine Protection of Demon Manipulation","Demon Manipulation User","Demon Manipulation Divine Protection","Witchbeast Manipulation Blessing","Controls Witchbeasts","One Demon Manipulation Divine Protection","Manipulates Witchbeasts","魔操の加護","Masō no Kago","Demon Manipulation Protection","Influences Witchbeasts","Witchbeast Controller","Blessing of Demon Manipulation","Divine Blessing of Demon Manipulation","Witchbeast Control Blessing","Masou no Kago"],"id":76,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🙌] Divine Protection of Demon Manipulation","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"77":{"uid":77,"key":["Divine Blessing of Trisection","Split Damage","Trisection User","Divine Protection of Trisection","Blocking a Death Blow","Sanbun no Kago","Uses the Divine Protection of Trisection","Damage Sharing","Trisection Divine Protection","Shared Burden","Trisection Protection","Shared Emotional Burden","Shared Physical Burden","Shared Damage","Threefold Protection","Trisection Blessing","三分の加護","Threefold Blessing","Blessing of Trisection","Three-Way Burden Sharing"],"keysecondary":[],"comment":"[→] [🙌] Divine Protection of Trisection","content":"<divine_protection_trisection>\nDefinition\nThe Divine Protection of Trisection is a Divine Protection shared by Mimi Pearlbaton, Hetaro Pearlbaton, and Tivey Pearlbaton, allowing them to distribute burdens and damage between one another.\n\nEffects\n- Shares physical burdens among its users.\n- Shares emotional burdens among its users.\n- Splits incoming damage between all three users.\n- Can prevent fatal attacks by distributing the damage.\n\nLimitations\n- Using the Divine Protection on oneself places a heavy burden on the user's own body.\n- Because Mimi possesses the greatest physical strength, Hetaro and Tivey often bear the burdens transferred from her.\n\nSpecial Ability\nTivey can use the Divine Protection to unleash a destructive interference wave by synchronizing with his siblings.\n\nUsage Limits\n- Mimi: Up to 5 activations.\n- Hetaro: Up to 2 activations.\n- Tivey: Up to 2 activations.\n\nMaximum combined usage is limited to four times per day.\n</divine_protection_trisection>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Divine Blessing of Trisection","Split Damage","Trisection User","Divine Protection of Trisection","Blocking a Death Blow","Sanbun no Kago","Uses the Divine Protection of Trisection","Damage Sharing","Trisection Divine Protection","Shared Burden","Trisection Protection","Shared Emotional Burden","Shared Physical Burden","Shared Damage","Threefold Protection","Trisection Blessing","三分の加護","Threefold Blessing","Blessing of Trisection","Three-Way Burden Sharing"],"id":77,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🙌] Divine Protection of Trisection","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"78":{"uid":78,"key":["Evaluated an Item","Appraised an Item","Item Evaluation","Discernment Blessing","Evaluation Blessing","Mekiki no Kago","Evaluation Protection","Blessing of Evaluation","Appraisal Divine Protection","Appraisal Blessing","Used the Divine Protection of Evaluation","目利きの加護","Evaluate an Item","Evaluated a Person's Ability","Divine Blessing of Evaluation","Determined an Item's Quality","Perfect Item Appraisal","Evaluated an Earth Dragon","Divine Protection of Evaluation","Evaluation Divine Protection","Judged an Item's Quality"],"keysecondary":[],"comment":"[→] [🙌] Divine Protection of Evaluation","content":"<divine_protection_evaluation>\nDefinition\nThe Divine Protection of Evaluation allows its user to perfectly assess the quality and condition of objects.\n\nEffects\n- Determines whether an item is of good or poor quality.\n- Instantly evaluates the condition and craftsmanship of an item that is physically present.\n- Can distinguish superior or inferior individuals or creatures, depending on the user's proficiency.\n\nLimitations\nIf evaluating an unfamiliar item, the user only learns whether it is of good or poor quality. It does not reveal the item's function, purpose, or value.\n\nKnown Users\n- Russell Fellow\n- Alec Hoshin\n</divine_protection_evaluation>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Evaluated an Item","Appraised an Item","Item Evaluation","Discernment Blessing","Evaluation Blessing","Mekiki no Kago","Evaluation Protection","Blessing of Evaluation","Appraisal Divine Protection","Appraisal Blessing","Used the Divine Protection of Evaluation","目利きの加護","Evaluate an Item","Evaluated a Person's Ability","Divine Blessing of Evaluation","Determined an Item's Quality","Perfect Item Appraisal","Evaluated an Earth Dragon","Divine Protection of Evaluation","Evaluation Divine Protection","Judged an Item's Quality"],"id":78,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🙌] Divine Protection of Evaluation","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"79":{"uid":79,"key":["Ambushing Divine Protection","Kumogakure no Kago","Ambushing Blessing","Concealment Divine Protection","Divine Protection of Ambushing","Damashiuchi no Kago","雲隠れの加護","Concealing Cloud Divine Protection","騙し討ちの加護","Divine Protection of the Concealing Cloud","Concealing Cloud Blessing"],"keysecondary":[],"comment":"[→] [🙌] Divine Protection of Ambushing","content":"<divine_protection_ambushing>\nDefinition\nThe Divine Protection of Ambushing is an innate Divine Protection possessed by all half-wolf humans (werewolves), allowing them to conceal their presence and ambush others with exceptional effectiveness.\n\nEffects\n- Conceals the user's presence from others.\n- Makes the user extremely difficult to detect or notice.\n- Can cause the user to seemingly vanish from another person's perception.\n- Effective enough to ambush even highly skilled stealth specialists.\n\nInheritance\nThis Divine Protection is naturally possessed by all half-wolf humans (werewolves).\n\nSpecial Property\nIf a werewolf is skinned alive, the Divine Protection remains active within its pelt. The preserved hide can then be used as a tool to conceal the wearer from the attention of others.\n\nAlternative Name\n- Divine Protection of the Concealing Cloud\n</divine_protection_ambushing>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Ambushing Divine Protection","Kumogakure no Kago","Ambushing Blessing","Concealment Divine Protection","Divine Protection of Ambushing","Damashiuchi no Kago","雲隠れの加護","Concealing Cloud Divine Protection","騙し討ちの加護","Divine Protection of the Concealing Cloud","Concealing Cloud Blessing"],"id":79,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🙌] Divine Protection of Ambushing","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"80":{"uid":80,"key":["Mystic Art","Ul","Spells","Mahō","Al","Arcane","Goa","Cantrip","Fura","Spell Casting","Arcana","Chants","Magic Circle","Silent Magic","Thaumaturgy","Fire Magic","Wizardry","Mage-Arts","Sorcery","Magical Invocation","Magic Formula","Gate","Casting a Spell","Mystic Arts","Magical","Casting Magic","Magic Spells","Yang Magic","Chanted","Spellcasting","Magic Spell","Magic","Mahou","Spell","Dona","Shiha","Mage Arts","Incantation","Mana","Chanting","Cast Spell","Casted Spell","Flow Method","Yin Magic","Witchcraft","Witchery","Healing Magic","Wind Magic","Base","Theurgy","Chant","Maho","Magic-","El","魔法","Invocations","Spiritual Arts","Earth Magic","Magic System","Spellcraft","Cast Spells","Spell Invocation","Water Magic","-Magic","Incantations","Invocation"],"keysecondary":[],"comment":"[✨]────↓Magic↓────[✨]","content":"<magic>\nDefinition\nMagic is a supernatural power that converts mana passing through a person's Gate into phenomena that affect reality.\n\nFundamentals\n- Draws mana from the user and surrounding environment.\n- Depends on mana capacity, talent, knowledge, imagination, and control.\n- Can produce spells, enhance the body, or empower techniques.\n- May be practiced through ordinary magic, Spiritual Arts, or martial methods.\n\nCasting\nMagic requires a clear mental image and an understanding of the desired effect.\n\nCharacteristics\n- Usually activated through spoken incantations.\n- Skilled users may cast silently.\n- Spells may originate from any part of the body.\n- Exceptional users can combine multiple spells or attributes.\n\nAttributes\nThere are six primary magical attributes.\n\nFire\nControls temperature, producing heat, flames, cold, and ice.\n\nWater\nGoverns life force and is used for healing, water creation, and ice.\n\nWind\nControls air, pressure, atmosphere, and movement.\n\nEarth\nControls soil, stone, terrain, and living bodies.\n\nYin\nControls darkness and abstract phenomena such as space, gravity, senses, time, and separation.\n\nYang\nControls light and enhancement, strengthening bodies and amplifying abilities.\n\nSpell Progression\nMost elemental spells progress through the following prefixes:\n- Base\n- El\n- Ul\n- Al\n\nOl\nA separate prefix denoting a special or forbidden spell rather than a stronger stage.\n\nHealing Magic\nA specialized branch of Water Magic used to restore injuries and life force.\n\nMediums\nMagic may be supported or amplified through:\n- Magic circles\n- Glintstones\n- Magic stones\n- Magic crystals\n- Meteors\n- Catalysts\n- Environmental materials\n- Living bodies\n\nForbidden and Lost Magic\nRare disciplines or spells that have been prohibited, inherited by limited lineages, or lost to history. They often produce abnormal or exceptionally powerful effects.\n\nSpiritual Arts\nA form of magic performed through contracted spirits rather than relying entirely on the user's Gate.\n\nFlow Method\nA martial technique that circulates mana through the body to produce stable physical enhancement.\n\nGate\nThe Gate is an invisible organ that regulates the passage of mana through the body.\n\nProperties\n- Enables normal spellcasting.\n- Varies in capacity between individuals.\n- Can be damaged through overuse.\n- A destroyed or defective Gate prevents ordinary magic use.\n\nMana\nMana is the fundamental energy used by magic.\n\nProperties\n- Exists throughout the environment.\n- Is present within living beings.\n- Carries traces of emotion.\n- Possesses an individual magical signature.\n- Can be absorbed from the surroundings.\n\nMiasma\nMiasma is corrupted mana that contaminates minds, living beings, and the environment.\n\nEffects\n- Mental instability\n- Madness\n- Aggression\n- Biological corruption\n- Death through prolonged exposure\n\nOd\nOd is the life energy of the soul. It can be consumed to cast magic, but doing so shortens the user's lifespan and may damage their identity.\n\nRacial Traits\nCertain races possess unique magical characteristics, such as Oni horns that greatly increase mana absorption and power.\n\nMagical Resources\nImportant magical materials include:\n- Lagmite\n- Glintstones\n- Magic stones\n- Magic crystals\n- Anti-Mana Crystals\n- Evil Sealing Stones\n- Magical Miasma Stones\n- Time crystals\n\nUses\nThese materials serve as fuel, storage, catalysts, amplifiers, anchors, barriers, explosives, and components of magical equipment.\n\nResearch\nThe Dragon Kingdom of Lugunica is the world's leading center of magical study.\n</magic>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Mystic Art","Ul","Spells","Mahō","Al","Arcane","Goa","Cantrip","Fura","Spell Casting","Arcana","Chants","Magic Circle","Silent Magic","Thaumaturgy","Fire Magic","Wizardry","Mage-Arts","Sorcery","Magical Invocation","Magic Formula","Gate","Casting a Spell","Mystic Arts","Magical","Casting Magic","Magic Spells","Yang Magic","Chanted","Spellcasting","Magic Spell","Magic","Mahou","Spell","Dona","Shiha","Mage Arts","Incantation","Mana","Chanting","Cast Spell","Casted Spell","Flow Method","Yin Magic","Witchcraft","Witchery","Healing Magic","Wind Magic","Base","Theurgy","Chant","Maho","Magic-","El","魔法","Invocations","Spiritual Arts","Earth Magic","Magic System","Spellcraft","Cast Spells","Spell Invocation","Water Magic","-Magic","Incantations","Invocation"],"id":80,"priority":10,"insertion_order":10,"enabled":true,"name":"[✨]────↓Magic↓────[✨]","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"81":{"uid":81,"key":["Elemental Affinities","Six Magic Elements","Magic Elements","Wind Attribute","Elemental Compatibility","Yin Attribute","Elemental Affinity","Magical Elements","Magical Attribute","Earth Attribute","Water Attribute","Six Affinities","Six Attributes","Multiple Attributes","Magical Affinities","Six Elements","Yang Attribute","Elemental Attributes","Magical Attributes","Magic Attributes","Magical Element","Magic Affinities","Dual-Attribute Mage","Magic Attribute","Magical Affinity","Elemental Magic System","Elemental Magic","属性魔法","Multi-Attribute Mage","Fire Attribute","Elemental System","Magic Element","Six Magical Attributes"],"keysecondary":[],"comment":"[›] [✨] Magic Attribute","content":"<magic_attributes>\nMagic is divided into six elemental attributes.\n\nFire\nControls temperature, allowing the creation of flames, heat, and even ice.\n\nWater\nControls life force, specializing in healing and restoration.\n\nWind\nControls the atmosphere outside living bodies, manipulating air, pressure, movement, and creating habitable environments.\n\nEarth\nControls the earth and living bodies, manipulating soil, stone, terrain, fertility, and even draining the vitality of land.\n\nYin\nControls darkness and abstract phenomena, governing space, gravity, senses, time, and separation.\n\nYang\nControls light and enhancement, strengthening the body, piercing matter, and amplifying abilities.\n\nElemental Incantations\nEach attribute possesses a common casting prefix.\n\n- Fire: Goa\n- Water: Shiha\n- Wind: Fura\n- Earth: Dona\n\nAffinity\nMost magic users possess a natural affinity for a single element, though the use of multiple attributes is not uncommon among skilled mages.\n</magic_attributes>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Elemental Affinities","Six Magic Elements","Magic Elements","Wind Attribute","Elemental Compatibility","Yin Attribute","Elemental Affinity","Magical Elements","Magical Attribute","Earth Attribute","Water Attribute","Six Affinities","Six Attributes","Multiple Attributes","Magical Affinities","Six Elements","Yang Attribute","Elemental Attributes","Magical Attributes","Magic Attributes","Magical Element","Magic Affinities","Dual-Attribute Mage","Magic Attribute","Magical Affinity","Elemental Magic System","Elemental Magic","属性魔法","Multi-Attribute Mage","Fire Attribute","Elemental System","Magic Element","Six Magical Attributes"],"id":81,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Magic Attribute","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"82":{"uid":82,"key":["Fire Magic Attribute","Fire Element","Flame Magic","Fire Magical Attribute","火","Hi","Fire Elemental Magic","Flame Attribute","Flame Element","Cold Manipulation","Fire Attribute","Fire","Fire Affinity","Fire Magic"],"keysecondary":[],"comment":"[→] [🔥] Fire","content":"<fire_magic>\nDefinition\nFire Magic governs temperature, allowing the user to manipulate thermal energy rather than simply create fire.\n\nCharacteristics\n- Raises or lowers temperature.\n- Generates flames through extreme heat.\n- Produces ice through extreme cold.\n- Manipulates energy on a thermodynamic level.\n\nHeat\nBy increasing thermal energy, Fire Magic creates flames, explosions, plasma, and intense heat.\n\nCold\nBy removing thermal energy, Fire Magic freezes its surroundings and can create dense ice directly from atmospheric moisture. Ice produced through Fire Magic possesses exceptional freezing power.\n\nAffinity\nDespite primarily using ice, practitioners such as Emilia and Puck are classified as Fire Magic users because their abilities manipulate temperature rather than Water Magic.\n\nSpell Progression\nFire Magic follows the standard elemental progression:\n- Base\n- El\n- Ul\n- Al\n</fire_magic>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Fire Magic Attribute","Fire Element","Flame Magic","Fire Magical Attribute","火","Hi","Fire Elemental Magic","Flame Attribute","Flame Element","Cold Manipulation","Fire Attribute","Fire","Fire Affinity","Fire Magic"],"id":82,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🔥] Fire","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"83":{"uid":83,"key":["Water Magical Attribute","Mizu","Shiha","Water Elemental Magic","水","Healing Magic Attribute","Water Attribute","Water Element","Water Magic Attribute","Water","Life Force Magic","Water Magic","Water Affinity"],"keysecondary":[],"comment":"[→] [💧] Water","content":"<water_magic>\nDefinition\nWater Magic governs life force, specializing in healing, restoration, and the manipulation of living vitality.\n\nCharacteristics\n- Manipulates life force.\n- Performs healing and restorative magic.\n- Can create and control water.\n- May also produce ice, though it is less effective than Fire Magic at freezing.\n\nHealing\nWater Magic is the primary attribute used for healing, allowing injuries to be treated and lives to be saved through the manipulation of life force.\n\nAffinity\nWater mages commonly specialize in healing and support, though the attribute also possesses offensive and utility applications.\n\nSpell Progression\nWater Magic follows the standard elemental progression:\n- Base\n- El\n- Ul\n- Al\n\nElemental Incantation\n- Shiha\n</water_magic>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Water Magical Attribute","Mizu","Shiha","Water Elemental Magic","水","Healing Magic Attribute","Water Attribute","Water Element","Water Magic Attribute","Water","Life Force Magic","Water Magic","Water Affinity"],"id":83,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [💧] Water","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"84":{"uid":84,"key":["Air Magic","Wind","Air Element","Wind Magical Attribute","Wind Attribute","Kaze","Wind Element","Fura","Atmospheric Magic","風","Wind Affinity","Air Attribute","Wind Elemental Magic","Wind Magic Attribute","Wind Magic"],"keysecondary":[],"comment":"[→] [💨] Wind","content":"<wind_magic>\nDefinition\nWind Magic governs the atmosphere, manipulating air and phenomena outside the bodies of living beings.\n\nCharacteristics\n- Manipulates air and atmospheric pressure.\n- Controls wind currents and movement.\n- Functions outside living bodies.\n- Can create habitable environments in otherwise inhospitable regions.\n\nApplications\nWind Magic is commonly used for offense, defense, movement, environmental control, and maintaining breathable or survivable conditions.\n\nAffinity\nWind mages specialize in manipulating the atmosphere rather than directly affecting living creatures.\n\nSpell Progression\nWind Magic follows the standard elemental progression:\n- Base\n- El\n- Ul\n- Al\n\nElemental Incantation\n- Fura\n</wind_magic>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Air Magic","Wind","Air Element","Wind Magical Attribute","Wind Attribute","Kaze","Wind Element","Fura","Atmospheric Magic","風","Wind Affinity","Air Attribute","Wind Elemental Magic","Wind Magic Attribute","Wind Magic"],"id":84,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [💨] Wind","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"85":{"uid":85,"key":["Dona","Earth Affinity","Soil Magic","Earth Attribute","Earth Magical Attribute","Earth Element","Earth Magic","Earth","Earth Elemental Magic","Tsuchi","Terra Magic","土","Earth Magic Attribute","Ground Magic"],"keysecondary":[],"comment":"[→] [🪨] Earth","content":"<earth_magic>\nDefinition\nEarth Magic governs the earth and the interior of living bodies, drawing upon the land beneath the caster to manipulate terrain and life.\n\nCharacteristics\n- Manipulates soil, stone, and terrain.\n- Functions inside living bodies.\n- Borrows power from the earth beneath the user.\n- Can influence the fertility and vitality of land.\n\nApplications\nEarth Magic is used to shape terrain, create stone structures, manipulate the ground, enrich barren land, and drain nutrients from the earth, allowing fertile land to flourish or wither.\n\nAffinity\nEarth mages specialize in controlling both the land itself and the life connected to it.\n\nSpell Progression\nEarth Magic follows the standard elemental progression:\n- Base\n- El\n- Ul\n- Al\n\nElemental Incantation\n- Dona\n</earth_magic>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Dona","Earth Affinity","Soil Magic","Earth Attribute","Earth Magical Attribute","Earth Element","Earth Magic","Earth","Earth Elemental Magic","Tsuchi","Terra Magic","土","Earth Magic Attribute","Ground Magic"],"id":85,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🪨] Earth","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"86":{"uid":86,"key":["Ice Attribute Magic","Ice","Frost Magic","Frost Sorcery","Hyuma","ヒューマ","Magical Ice","Freezing Magic","Huma","Ice-Magic","Cold Magic","Ice Creation Magic","Ice Magic","Cryomancy","Ice Generation Magic","Hyūma","Ice Magic System","Ice Sorcery","Ice-Making Magic"],"keysecondary":[],"comment":"[→] [🧊] Ice","content":"<ice_magic>\nDefinition\nIce may be created through either Fire Magic or Water Magic, with each method possessing distinct properties, costs, and applications.\n\nFire Ice\nFire Magic creates ice by lowering the temperature of existing moisture in the air.\n\nCharacteristics\n- Uses atmospheric moisture.\n- Lower mana cost.\n- Can be cast frequently.\n- Creates permanent physical ice.\n- Offers less freedom over shape and placement.\n\nWater Ice\nWater Magic creates ice by generating new water directly in the form of ice.\n\nCharacteristics\n- Creates ice from mana.\n- Higher mana cost.\n- Greater freedom over shape and placement.\n- Ice disappears once the spell ends.\n- Can be dismissed at will by dispersing the mana.\n\nComparison\nFire Magic\n- Lower mana cost.\n- Uses existing moisture.\n- Permanent physical ice.\n- Less flexible manipulation.\n\nWater Magic\n- Higher mana cost.\n- Creates new ice directly.\n- Temporary mana-formed ice.\n- Highly flexible manipulation.\n\nCombination\nUsers proficient in both Fire and Water Magic can combine the two attributes to create larger and more powerful ice spells.\n\nShared Spell\nHuma\n- The standard ice spell shared by both Fire and Water Magic.\n- Can freeze atmospheric moisture, blood, and surrounding objects into weapons or barriers.\n</ice_magic>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Ice Attribute Magic","Ice","Frost Magic","Frost Sorcery","Hyuma","ヒューマ","Magical Ice","Freezing Magic","Huma","Ice-Magic","Cold Magic","Ice Creation Magic","Ice Magic","Cryomancy","Ice Generation Magic","Hyūma","Ice Magic System","Ice Sorcery","Ice-Making Magic"],"id":86,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🧊] Ice","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"87":{"uid":87,"key":["Yang Versus Yin","Dual Attributes","Yin-Yang Attributes","Yin-Yang Magic","Yin Magic and Yang Magic","Yin and Yang Magic","Mastering Yin and Yang","Yin Yang Relationship","Abstract Attributes","Opposing Attributes","Complementary Attributes","Opposing Magical Attributes","Yin and Yang","Yin Versus Yang","Yin & Yang","Yin-Yang Relationship","Yin and Yang Attributes","Yin Yang Magic","Abstract Magical Attributes"],"keysecondary":[],"comment":"[☯︎] Yin and Yang","content":"<yin_yang_magic>\nRelationship\nYin and Yang are opposing magical attributes that govern abstract concepts rather than physical elements.\n\nProperties\n- Both are rare elemental affinities.\n- Mastery of one hinders mastery of the other.\n- Their abstract nature makes them among the most difficult attributes to study and develop.\n\nApplications\nDespite their rarity, Yin and Yang possess some of the widest varieties of offensive, defensive, utility, and support magic among the six elemental attributes.\n</yin_yang_magic>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Yang Versus Yin","Dual Attributes","Yin-Yang Attributes","Yin-Yang Magic","Yin Magic and Yang Magic","Yin and Yang Magic","Mastering Yin and Yang","Yin Yang Relationship","Abstract Attributes","Opposing Attributes","Complementary Attributes","Opposing Magical Attributes","Yin and Yang","Yin Versus Yang","Yin & Yang","Yin-Yang Relationship","Yin and Yang Attributes","Yin Yang Magic","Abstract Magical Attributes"],"id":87,"priority":10,"insertion_order":10,"enabled":true,"name":"[☯︎] Yin and Yang","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"88":{"uid":88,"key":["Darkness Attribute","Dark Magic","Dark Attribute","Yin-Based Magic","Yin","陰","Shamak","Yin Spellcraft","Yin Sorcery","Yin Magic","Shadow Attribute","Yin Attribute","Darkness Magic","Yin Arts","Yin Element","Yin Affinity","Yin Elemental Magic"],"keysecondary":[],"comment":"[⤷] [⚫] Yin","content":"<yin_magic>\nDefinition\nYin Magic governs darkness and abstract phenomena rather than physical matter.\n\nCharacteristics\n- Manipulates space and time.\n- Controls gravity.\n- Interferes with senses and consciousness.\n- Excels at debilitation, disruption, concealment, and support.\n\nAffinity\nYin Magic specializes in manipulating intangible concepts instead of the physical world.\n\nElemental Incantation\n- Shamak\n\nSpell Progression\nYin Magic follows the standard elemental progression:\n- Base\n- El\n- Ul\n- Al\n</yin_magic>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Darkness Attribute","Dark Magic","Dark Attribute","Yin-Based Magic","Yin","陰","Shamak","Yin Spellcraft","Yin Sorcery","Yin Magic","Shadow Attribute","Yin Attribute","Darkness Magic","Yin Arts","Yin Element","Yin Affinity","Yin Elemental Magic"],"id":88,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [⚫] Yin","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"89":{"uid":89,"key":["陽","Yang Attribute","Yō","Light Attribute","Yang","Yang Spellcraft","Jiwald","Yang Element","Yang Sorcery","Yang Affinity","Yang Elemental Magic","Yang-Based Magic","Yo","Enhancement Attribute","Reinforcement Attribute","Light Magic","Yang Arts","Yang Magic"],"keysecondary":[],"comment":"[⤷] [⚪️] Yang","content":"<yang_magic>\nDefinition\nYang Magic governs light and enhancement, strengthening the body and reinforcing physical abilities.\n\nCharacteristics\n- Enhances physical performance.\n- Increases resistance and durability.\n- Can pierce or sever matter.\n- May strengthen innate abilities while reducing their drawbacks.\n\nAffinity\nYang Magic primarily focuses on enhancement rather than elemental manipulation.\n\nElemental Incantation\n- Jiwald\n\nEnhancement\nYang Magic's enhancements are naturally inconsistent.\n\nLimitations\n- Enhanced bodies are difficult to control.\n- Performance varies with the caster's mental state, mana output, and other conditions.\n- Because of its instability, it is generally considered impractical outside of self-enhancement.\n\nSpell Progression\nYang Magic follows the standard elemental progression:\n- Base\n- El\n- Ul\n- Al\n</yang_magic>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["陽","Yang Attribute","Yō","Light Attribute","Yang","Yang Spellcraft","Jiwald","Yang Element","Yang Sorcery","Yang Affinity","Yang Elemental Magic","Yang-Based Magic","Yo","Enhancement Attribute","Reinforcement Attribute","Light Magic","Yang Arts","Yang Magic"],"id":89,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [⚪️] Yang","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"90":{"uid":90,"key":["Incantation Advancement","Incantation Levels","Ul","Magic Prefix System","Al","Cast an Ul Spell","Added Al to the Incantation","Added El to the Incantation","Chantless Spellcasting","Higher-Level Spell","Strongest Incantation","Spell Power Prefixes","Upgraded Incantation","Spell Complexity","Incantation Prefixes","Cast an El Spell","Aru","Spell Tiers","Spell Strength Progression","Added Ul to the Incantation","Magic Incantation Levels","Al Prefix","ウル","Incantation Prefix","Elemental Spell Progression","Cast an Al Spell","Advanced Incantation","Spell Advancement System","Unprefixed Spell","Advanced Form of the Spell","Stronger Spell Variant","El Prefix","エル","Spell Advancement","Spell Without a Prefix","Prefixed Incantation","Base Incantation","Eru","Spell Rank","Spell Prefix","Spell Prefix System","アル","Spell Progression","Cast Without Speaking","Magical Prefix System","Uru","Increased the Spell's Strength","Ul Prefix","El","Spell Level","Stronger Version of the Spell","Spell Rank System","Magic Spell Levels","Prefixed Spell","Spell Power Increase"],"keysecondary":[],"comment":"[›] [✨] Spell Progression","content":"<spell_progression>\nDefinition\nMost spells increase in strength through a tiered prefix system.\n\nProgression\nBase → El → Ul → Al\n\nCharacteristics\n- Each prefix significantly increases a spell's power, scale, complexity, and mana cost.\n- Base spells produce simple, localized effects.\n- Higher tiers expand the spell's range, potency, or conceptual influence.\n- Growth differs depending on the spell's nature.\n\nPhysical Spells\nPhysical spells become larger and more destructive with each tier.\n\nExamples\n- Fire spells produce increasingly larger flames.\n- Earth spells create larger stone projectiles.\n- Huma generates progressively larger and more numerous ice formations.\n\nConceptual Spells\nConceptual spells expand the scope of the concept they manipulate rather than simply increasing raw power.\n\nExample\nShamak\n- Base: Separates the target from their surroundings by dulling their senses.\n- El/Ul: Progressively isolates the target from their own body and perception.\n- Al: Opens a spatial rift that removes the target from the world entirely.\n\nCasting\n- Spells are normally activated through spoken incantations.\n- Highly skilled users may cast spells silently without reciting the incantation.\n</spell_progression>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Incantation Advancement","Incantation Levels","Ul","Magic Prefix System","Al","Cast an Ul Spell","Added Al to the Incantation","Added El to the Incantation","Chantless Spellcasting","Higher-Level Spell","Strongest Incantation","Spell Power Prefixes","Upgraded Incantation","Spell Complexity","Incantation Prefixes","Cast an El Spell","Aru","Spell Tiers","Spell Strength Progression","Added Ul to the Incantation","Magic Incantation Levels","Al Prefix","ウル","Incantation Prefix","Elemental Spell Progression","Cast an Al Spell","Advanced Incantation","Spell Advancement System","Unprefixed Spell","Advanced Form of the Spell","Stronger Spell Variant","El Prefix","エル","Spell Advancement","Spell Without a Prefix","Prefixed Incantation","Base Incantation","Eru","Spell Rank","Spell Prefix","Spell Prefix System","アル","Spell Progression","Cast Without Speaking","Magical Prefix System","Uru","Increased the Spell's Strength","Ul Prefix","El","Spell Level","Stronger Version of the Spell","Spell Rank System","Magic Spell Levels","Prefixed Spell","Spell Power Increase"],"id":90,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Spell Progression","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"91":{"uid":91,"key":["Recovery Magic","Healer","Healing Magic System","Kaifuku Mahou","Restoration Magic","Curative Magic","Healing Sorcery","回復魔法","Healed","Medical Magic","Heal Wounds with Magic","Healing Mage Arts","Healing Magecraft","Healing Practitioner","Healing Spellcraft","Healing Spell","Healing Arts","Cast Healing Magic","Healing Spells","Healing","Healing Magic","Heal","Kaifuku Mahō","Magical Healing","Used Healing Magic","Healing Mage","Curative Arts","Restorative Magic","Magical Treatment"],"keysecondary":[],"comment":"[›] [✨] Healing Magic","content":"<healing_magic>\nDefinition\nHealing Magic is a specialized application of Water Magic that manipulates life force to accelerate the body's natural recovery and treat injuries or illnesses.\n\nOverview\n- Practiced by most Water Magic users.\n- Commonly taught alongside medicine at the Royal Treatment Center.\n- Stimulates natural healing rather than creating life.\n- Can rapidly heal wounds and cure many physical ailments.\n\nApplications\n- Closes wounds and repairs injuries.\n- Treats illnesses and physical conditions.\n- Suppresses pain as a magical anesthetic.\n- Allows injured individuals to continue fighting temporarily.\n- Skilled users can paralyze opponents by disrupting the Gate's circulatory system.\n\nMastery\nHealing ability depends on:\n- Magical talent.\n- Experience.\n- Mana output. \n- Precision and control. \n\nHighly skilled healers may:\n- Reattach severed limbs.\n- Restore missing flesh, bone, and blood.\n- Heal without leaving scars.\n\nLimitations\nHealing Magic cannot:\n- Revive the dead after the soul has departed.\n- Cure mental illnesses.\n- Remove curses.\n- Reverse bodily transformations.\n- Heal wounds prevented by certain Divine Protections.\n- Cure every disease.\n- Restore lost blood by itself.\n\nNotable Users\n- Ferris — Widely regarded as the world's greatest healer, enhanced by the Divine Protection of Water.\n- Roswaal — Despite his mastery of magic, he is unable to use Healing Magic.\n</healing_magic>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Recovery Magic","Healer","Healing Magic System","Kaifuku Mahou","Restoration Magic","Curative Magic","Healing Sorcery","回復魔法","Healed","Medical Magic","Heal Wounds with Magic","Healing Mage Arts","Healing Magecraft","Healing Practitioner","Healing Spellcraft","Healing Spell","Healing Arts","Cast Healing Magic","Healing Spells","Healing","Healing Magic","Heal","Kaifuku Mahō","Magical Healing","Used Healing Magic","Healing Mage","Curative Arts","Restorative Magic","Magical Treatment"],"id":91,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Healing Magic","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"92":{"uid":92,"key":["Parallel Spellcasting","Concurrent Spellcasting","Advanced Magic Technique","Combined Several Elements","Concealed Spell","False Chant","Advanced Magic","Multi-Element Spell","Performed Advanced Spellcasting","Complex Spellcasting","Advanced Magic Techniques","Multi-Attribute Spell","Expert Spellcraft","Advanced Magical Arts","Disassembled a Spell into Mana","Cast Several Spells Simultaneously","Master Spellcraft","Spell Manipulation","Used a False Incantation","High-Level Magic Techniques","Absorbed a Spell Through Their Gate","Mastery of Magic","Combined Multiple Elements","Expert Magic Technique","Advanced Magical Methods","Advanced Magecraft","Rewrote a Spell","Mana Decomposition","High-Level Magecraft","Used a Faux Incantation","Alternating Chanting","Used an Advanced Magic Technique","Master-Level Spellcasting","Spell Expansion","Spell Reconstruction","Attribute Combination","Spell Modification","Magical Chain Reaction","Spell Thinning","Cast Multiple Spells at Once","Disguised a Spell","Advanced Casting Methods","Expert Magic Techniques","Advanced Magical Technique","Altered a Spell's Composition","Simultaneous Spells","Master-Level Magic","High-Level Spell Manipulation","Cast Magic Beyond Their Line of Sight","High-Level Magic Technique","Advanced Magical Techniques","Triggered a Magical Chain Reaction","Repetitive Chanting","Advanced Spellcasting","Element Combination"],"keysecondary":[],"comment":"[›] [✨] Advanced Magic","content":"<advanced_magic>\nDefinition\nAdvanced Magic encompasses high-level spellcasting techniques requiring exceptional control, knowledge, and mana manipulation beyond conventional casting.\n\nMulti-Element Magic\nTalented mages may combine multiple magical elements into a single spell.\n\nExamples\n- Flight Magic — Earth, Wind, and Yang.\n- Multi-Element Barrier — All six elements.\n- Elemental interactions, such as reflecting light attacks with ice.\n\nAdvanced Manipulation\nExperienced mages can:\n- Trigger elemental chain reactions using scientific principles.\n- Create complex phenomena, such as steam explosions or artificial lightning.\n- Cast spells beyond normal elemental limitations.\n\nAdvanced Casting\nHighly skilled users may:\n- Perform repetitive or alternating chants.\n- Cast spells without direct line of sight.\n- Maintain multiple casting sequences simultaneously.\n\nSpell Concealment\nMasters can disguise their magic by:\n- Using false incantations.\n- Altering a spell's apparent size or power.\n- Hiding a weak spell as a powerful one, or vice versa.\n\nSpell Manipulation\nExceptional users can:\n- Rewrite another spell's composition.\n- Disassemble spells into mana.\n- Absorb mana through their Gate.\n- Bypass certain mana-based defenses.\n\nMulti-Casting\nThe rarest technique allows multiple spells to be cast simultaneously.\n\nCharacteristics\n- Far more difficult than combining elements.\n- Comparable to thinking with multiple minds at once.\n- Only the greatest mages are capable of sustained multi-casting.\n</advanced_magic>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Parallel Spellcasting","Concurrent Spellcasting","Advanced Magic Technique","Combined Several Elements","Concealed Spell","False Chant","Advanced Magic","Multi-Element Spell","Performed Advanced Spellcasting","Complex Spellcasting","Advanced Magic Techniques","Multi-Attribute Spell","Expert Spellcraft","Advanced Magical Arts","Disassembled a Spell into Mana","Cast Several Spells Simultaneously","Master Spellcraft","Spell Manipulation","Used a False Incantation","High-Level Magic Techniques","Absorbed a Spell Through Their Gate","Mastery of Magic","Combined Multiple Elements","Expert Magic Technique","Advanced Magical Methods","Advanced Magecraft","Rewrote a Spell","Mana Decomposition","High-Level Magecraft","Used a Faux Incantation","Alternating Chanting","Used an Advanced Magic Technique","Master-Level Spellcasting","Spell Expansion","Spell Reconstruction","Attribute Combination","Spell Modification","Magical Chain Reaction","Spell Thinning","Cast Multiple Spells at Once","Disguised a Spell","Advanced Casting Methods","Expert Magic Techniques","Advanced Magical Technique","Altered a Spell's Composition","Simultaneous Spells","Master-Level Magic","High-Level Spell Manipulation","Cast Magic Beyond Their Line of Sight","High-Level Magic Technique","Advanced Magical Techniques","Triggered a Magical Chain Reaction","Repetitive Chanting","Advanced Spellcasting","Element Combination"],"id":92,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Advanced Magic","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"93":{"uid":93,"key":["Body as a Catalyst","Magical Mediums","Magicreation Tool","Star Staff","Spell Channel","Magic Medium","Spellcasting Medium","Spell Medium","Magical Medium","Magical Catalyst","Meteor Catalyst","Magical Focus","Cast Through a Medium","Casting Medium","Used as a Spell Medium","Used as a Magic Medium","Spell Catalysts","Magic Conduit","Magical Medium System","Magical Catalysts","Casting Mediums","Glintstone Catalyst","Spell Mediums","Spell Conduit","Magic Focus","Arcane Focus","Magic Mediums","Spell Catalyst","Large Crystal","Spell Focus","Environmental Catalyst","Magic Circle","Magic Channel","Casting Focus"],"keysecondary":[],"comment":"[›] [✨] Magic Medium","content":"<mediums>\nDefinition\nMediums are objects, materials, or living beings used to assist, amplify, anchor, or serve as catalysts for magic.\n\nOverview\n- Most spells can be cast without mediums.\n- Mediums improve efficiency, power, range, or complexity.\n- Often required for large-scale rituals, barriers, and advanced spells.\n- Anyone with a functioning Gate can operate many magical tools.\n\nMagic Circles\n- The most common magical medium.\n- Expand the range, power, or area of spells.\n- May be drawn on surfaces or directly onto the body.\n- Rarely used in modern spellcasting.\n\nMagical Objects\nMagic may be channeled through:\n- Glintstones.\n- Large magic crystals.\n- Magicreation Tools.\n- Meteors.\n\nProperties\n- Amplify magical output.\n- Reduce casting difficulty.\n- Store magical energy like batteries.\n- Some possess unique magical effects or enhance specific spells.\n\nLiving Catalysts\nLiving beings may serve as magical anchors or catalysts for certain spells.\n\nApplications\n- Large barriers.\n- Ritual magic.\n- Long-term magical structures.\n\nEnvironmental Mediums\nExisting materials may replace conjured ones.\n\nExamples\n- Earth.\n- Stone.\n- Pebbles.\n- Scales.\n\nUsing existing materials lowers mana consumption and allows more efficient spellcasting.\n</mediums>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Body as a Catalyst","Magical Mediums","Magicreation Tool","Star Staff","Spell Channel","Magic Medium","Spellcasting Medium","Spell Medium","Magical Medium","Magical Catalyst","Meteor Catalyst","Magical Focus","Cast Through a Medium","Casting Medium","Used as a Spell Medium","Used as a Magic Medium","Spell Catalysts","Magic Conduit","Magical Medium System","Magical Catalysts","Casting Mediums","Glintstone Catalyst","Spell Mediums","Spell Conduit","Magic Focus","Arcane Focus","Magic Mediums","Spell Catalyst","Large Crystal","Spell Focus","Environmental Catalyst","Magic Circle","Magic Channel","Casting Focus"],"id":93,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Magic Medium","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"94":{"uid":94,"key":["Kinjutsu","Forbidden Curse","Secret Magical Arts","Forbidden Technique","Forgotten Magic","Forbidden Mysticism","Forbidden Curses","Forbidden Art","Forbidden Techniques","Ancient Forbidden Magic","Preserved Forbidden Arts","Forbidden Spell","Forbidden Mage Arts","Secret Arts","Forbidden Arts","Forbidden Sorcery","禁術","Forbidden Magical Arts","Forbidden Spells","Recreated Forbidden Magic","Forbidden Arcana","Forbidden Magic","Ancient Forbidden Arts"],"keysecondary":[],"comment":"[›] [✨] Forbidden Arts","content":"<forbidden_arts>\nDefinition\nForbidden Arts are extremely rare magical and curse techniques that have been lost, restricted, or preserved by only a handful of practitioners.\n\nOverview\n- Shared classification between Magic and Curse Arts.\n- Most have been lost to history.\n- Usually survive through bloodlines, ancient relics, or secret texts.\n- Some have disappeared entirely because nobody remained capable of using them.\n\nCharacteristics\n- Extremely rare.\n- Difficult to learn or reproduce.\n- Often possess abnormal or large-scale effects.\n- Frequently inherited rather than openly taught.\n\nMethods of Preservation\nForbidden Arts are typically passed down through:\n- Family lineages.\n- Ancient books or grimoires.\n- Sacred or inherited artifacts.\n- Exceptional prodigies capable of recreating them.\n\nNotable Examples\n- Al Shario — A devastating spell capable of annihilating numerous Dragons.\n- Ol Shamak — A specialized spell designed to combat Witch Factor users.\n\nOrigin\nSome forbidden spells were originally created by Echidna.\n</forbidden_arts>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Kinjutsu","Forbidden Curse","Secret Magical Arts","Forbidden Technique","Forgotten Magic","Forbidden Mysticism","Forbidden Curses","Forbidden Art","Forbidden Techniques","Ancient Forbidden Magic","Preserved Forbidden Arts","Forbidden Spell","Forbidden Mage Arts","Secret Arts","Forbidden Arts","Forbidden Sorcery","禁術","Forbidden Magical Arts","Forbidden Spells","Recreated Forbidden Magic","Forbidden Arcana","Forbidden Magic","Ancient Forbidden Arts"],"id":94,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Forbidden Arts","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"95":{"uid":95,"key":["Forgotten Spellcraft","Extinct Magic","Ancient Lost Magic","Lost Art","Lost Arcana","Lost Techniques","Forgotten Sorcery","Forgotten Magic","Lost Magical Arts","Ancient Lost Arts","Lost Arts","Lost Magic","Forgotten Mysticism","Lost Magics","Forgotten Magecraft","Forgotten Arts","Lost Spellcraft","Lost Spell","Lost Spells","Lost Technique"],"keysecondary":[],"comment":"[›] [✨] Lost Arts","content":"<lost_magic>\nDefinition\nLost Magic refers to magical disciplines that have largely disappeared from the world, surviving only through scattered records or an extremely small number of practitioners.\n\nOverview\n- Most techniques are no longer practiced.\n- Often preserved only in ancient documents or forgotten research.\n- Some disciplines have only one known living practitioner.\n\nCharacteristics\n- Extremely rare.\n- Difficult or impossible to rediscover.\n- Knowledge has largely been lost over time.\n- May possess abilities unlike conventional magic.\n\nDream Arts\nDream Arts are a lost forbidden art centered around dreams and consciousness.\n\nAbilities\n- Trap targets within dreams of their own creation.\n- Create dream worlds capable of housing specific souls.\n- Manifest phantom copies of the user through exceptional mastery.\n\nNotable Facts\n- Even Echidna never fully mastered Dream Arts.\n- Only one known practitioner remains in the present era.\n</lost_magic>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Forgotten Spellcraft","Extinct Magic","Ancient Lost Magic","Lost Art","Lost Arcana","Lost Techniques","Forgotten Sorcery","Forgotten Magic","Lost Magical Arts","Ancient Lost Arts","Lost Arts","Lost Magic","Forgotten Mysticism","Lost Magics","Forgotten Magecraft","Forgotten Arts","Lost Spellcraft","Lost Spell","Lost Spells","Lost Technique"],"id":95,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Lost Arts","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"96":{"uid":96,"key":["Spiritual Spellcasting","精霊術","Spirit Anchor","Spirit Contractor","Spirit-Assisted Magic","Spirit Arts User","Spirit Spellcraft","Quasi-Spirit","Seireijutsu","Spirit Contract","Spirit Magecraft","Spiritual Arts User","Uses Atmospheric Mana","Uses Spiritual Arts","Spirit Sorcery","Spirit Technique","Contracted with a Spirit","Spirit-Based Magic","Borrowed the Power of Spirits","Spirit Art","Spirit Arts","Seirei-jutsu","Spiritual Techniques","Spiritual Art","Spiritual Arts","Cast Through Spirits","Spiritcraft","Spirit Magic"],"keysecondary":[],"comment":"[›] [✨] Spiritual Arts","content":"<spiritual_arts>\nDefinition\nSpiritual Arts are a form of magic that casts spells through contracted spirits instead of relying primarily on the user's own Gate.\n\nOverview\n- Uses ambient mana processed by spirits.\n- Requires contracts with spirits.\n- Spirits may function as substitute Gates.\n- Practitioners are known as Spiritual Arts Users.\n\nAdvantages\n- Greatly reduces the user's mana burden.\n- Easily combines multiple magical elements.\n- Different spirits can cast separate elements simultaneously.\n- Allows powerful composite spells with less strain than ordinary magic.\n\nRequirements\n- Ability to perceive and communicate with spirits.\n- Spirit contracts.\n- Glintstones or other anchors to house contracted spirits.\n\nLimitations\n- Dependent on available spirits.\n- Contracts vary in restrictions and availability.\n- Cannot freely summon spirits without meeting contract conditions.\n- Finding and contracting spirits is difficult.\n\nSpecial Cases\n- Spirits can be forced into service through certain techniques.\n- Spirit Eaters gain powers by consuming spirits.\n- Consuming part or all of a Great Spirit may grant extraordinary elemental abilities.\n\nDistribution\nMost Spiritual Arts Users reside within the Holy Kingdom of Gusteko, where spirits are abundant. Outside Gusteko, the practice is comparatively rare.\n</spiritual_arts>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Spiritual Spellcasting","精霊術","Spirit Anchor","Spirit Contractor","Spirit-Assisted Magic","Spirit Arts User","Spirit Spellcraft","Quasi-Spirit","Seireijutsu","Spirit Contract","Spirit Magecraft","Spiritual Arts User","Uses Atmospheric Mana","Uses Spiritual Arts","Spirit Sorcery","Spirit Technique","Contracted with a Spirit","Spirit-Based Magic","Borrowed the Power of Spirits","Spirit Art","Spirit Arts","Seirei-jutsu","Spiritual Techniques","Spiritual Art","Spiritual Arts","Cast Through Spirits","Spiritcraft","Spirit Magic"],"id":96,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Spiritual Arts","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"97":{"uid":97,"key":["Seirei-jutsushi","Practices Spiritual Arts","Spirit Contractor","Spiritual Arts Caster","Seireijutsushi","Spirit Caster","Spirit Arts User","Commands Spirits","Spiritual Arts Users","Spiritual Arts User","Spirit Users","Uses Atmospheric Mana","精霊術師","Spirit Arts Users","Uses Spiritual Arts","Spirit User","Spirit Knight","Spirit Magic Practitioner","Spiritual Arts Practitioners","Spirit Magic User","Spiritual Arts Practitioner","Contracted with Spirits","Casts Through Spirits","Spiritual Mage","Spirit Practitioner","Spirit Mage"],"keysecondary":[],"comment":"[→] [✨] Spiritual Arts User","content":"<spiritual_arts_users>\nDefinition\nSpiritual Arts Users are individuals who cast magic through contracted spirits rather than relying primarily on their own Gate.\n\nOverview\n- Use spirits to manipulate atmospheric mana.\n- Personal mana is used to communicate with and direct spirits.\n- Spirits gather and process ambient mana to cast spells.\n- Can cast magic even if their own Gate is weak or unusable, provided their spirits allow it.\n\nComparison\n\nMages\n- Draw mana through their own Gate.\n- Limited by personal mana reserves and Gate capacity.\n- Excessive casting can damage the Gate.\n\nSpiritual Arts Users\n- Rely primarily on contracted spirits.\n- Spirits utilize surrounding atmospheric mana.\n- Greatly reduce the user's personal mana burden.\n- Particularly effective in mana-rich environments.\n\nRanks\n\nSpirit User\n- Forms temporary or weak contracts.\n- Usually works with Lesser or Quasi Spirits.\n- Limited magical capability.\n\nSpiritual Arts User\n- Maintains stable contracts with powerful spirits.\n- Capable of advanced and large-scale spellcasting.\n\nSpirit Knight\n- Elite practitioners who fight alongside contracted spirits.\n- Often command multiple spirits simultaneously.\n- Considered the pinnacle of Spiritual Arts.\n\nAdvantages\n- Efficient use of atmospheric mana.\n- Easier manipulation of multiple magical elements.\n- Spirits can each handle different elemental spells simultaneously.\n- Allows powerful combination magic with minimal physical strain.\n\nLimitations\n- Requires the ability to perceive and communicate with spirits.\n- Contracts determine how and when spirits may be summoned.\n- Spirits require anchors, typically glintstones.\n- Effectiveness depends on the availability of atmospheric mana.\n- Users become significantly weaker if spirits cannot answer or local mana is depleted.\n\nSpecial Cases\n- Spirits may be forcibly controlled through certain techniques.\n- Spirit Eaters gain abilities by consuming spirits.\n- Consuming part or all of a Great Spirit can grant extraordinary elemental powers. \n</spiritual_arts_users>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Seirei-jutsushi","Practices Spiritual Arts","Spirit Contractor","Spiritual Arts Caster","Seireijutsushi","Spirit Caster","Spirit Arts User","Commands Spirits","Spiritual Arts Users","Spiritual Arts User","Spirit Users","Uses Atmospheric Mana","精霊術師","Spirit Arts Users","Uses Spiritual Arts","Spirit User","Spirit Knight","Spirit Magic Practitioner","Spiritual Arts Practitioners","Spirit Magic User","Spiritual Arts Practitioner","Contracted with Spirits","Casts Through Spirits","Spiritual Mage","Spirit Practitioner","Spirit Mage"],"id":97,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [✨] Spiritual Arts User","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"98":{"uid":98,"key":["Mana Body Reinforcement","Martial Mana Control","Trained the Flow Method","Flow Arts","Physical Mana Reinforcement","Reinforced Their Body with Mana","Nagare Hou","流法","Uses the Flow Method","Mana Flow Method","Strengthened Their Body with Mana","Flow Technique","Entered the Flow Method","Opened Their Gate","Mana Reinforcement","Mastered the Flow Method","Activated the Flow Method","Flow Method","Flow Combat Method","Martial Flow Method","Mana Flow Technique","Enhanced Their Body with Mana","Nagareho","Nagare-hō"],"keysecondary":[],"comment":"[›] [✨] Flow Method","content":"<flow_method>\nDefinition\nThe Flow Method is a martial technique that channels mana through the body to enhance physical abilities instead of casting conventional spells.\n\nOverview\n- Primarily practiced by warriors.\n- Uses mana to strengthen the body.\n- Requires extensive training for most users.\n- Considered the pinnacle of martial arts.\n\nApplications\n- Greatly increases strength, speed, and durability.\n- Reinforces the body against physical attacks.\n- Enables extraordinary agility and mobility.\n- Serves as the foundation for advanced martial techniques.\n\nMastery\n- Advanced practitioners develop unique combat techniques.\n- Some individuals possess an innate mastery from birth and require little or no training.\n\nEmergency Awakening\nIn life-threatening situations, dormant Gates may temporarily open, allowing individuals to instinctively enter the Flow Method even without formal training.\n\nComparison to Yang Magic\nUnlike Yang Magic, the Flow Method provides stable, consistent physical enhancement with far less variation in performance.\n</flow_method>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Mana Body Reinforcement","Martial Mana Control","Trained the Flow Method","Flow Arts","Physical Mana Reinforcement","Reinforced Their Body with Mana","Nagare Hou","流法","Uses the Flow Method","Mana Flow Method","Strengthened Their Body with Mana","Flow Technique","Entered the Flow Method","Opened Their Gate","Mana Reinforcement","Mastered the Flow Method","Activated the Flow Method","Flow Method","Flow Combat Method","Martial Flow Method","Mana Flow Technique","Enhanced Their Body with Mana","Nagareho","Nagare-hō"],"id":98,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Flow Method","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"99":{"uid":99,"key":["Magical Gate","Gate Training","Geto","Gate Capacity","ゲート","Broken Gate","Mana Organ","Born Without a Gate","Mana Channel","Magic Gate","Magic Organ","Gate Exhaustion","Pseudo-Organ","Overused Their Gate","Acquired a Gate","Mana Passed Through the Gate","Opened Their Gate","Magical Pseudo-Organ","Destroyed Gate","Mana Conduit","Magic Passed Through the Gate","Gate Closed","Gēto","Opened the Gate","Mana Gate","Gates","Strained Their Gate","Damaged Gate","Magical Organ","Magic Channel","Gate Overflow","Gate Open","Gate"],"keysecondary":[],"comment":"[›] [✨] Gate","content":"<gate>\nDefinition\nThe Gate is an invisible pseudo-organ that allows mana to enter the body, where it is stored within the Od and used for magic.\n\nOverview\n- Required for normal spellcasting.\n- Channels ambient mana into the Od.\n- Every individual's Gate has a different mana capacity.\n- Gate quality determines magical potential.\n\nProperties\n- A fully functioning Gate is required to cast magic.\n- A partially opened or defective Gate prevents normal spellcasting.\n- Larger Gates can process greater amounts of mana.\n- High-capacity Gates allow prolonged and more powerful magic.\n\nLimitations\n- Excessive mana use causes physical and mental fatigue.\n- Repeated overuse can damage the Gate.\n- Severe damage may permanently impair magical ability.\n\nNotable Examples\n- Subaru possesses a below-average Gate with limited mana throughput.\n- Roswaal possesses an exceptionally high-capacity Gate.\n- Emilia possesses one of the greatest known Gate capacities.\n\nDevelopment\nAccording to Beatrice, the Gate is not something people are born with, but an organ acquired later in life.\n</gate>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Magical Gate","Gate Training","Geto","Gate Capacity","ゲート","Broken Gate","Mana Organ","Born Without a Gate","Mana Channel","Magic Gate","Magic Organ","Gate Exhaustion","Pseudo-Organ","Overused Their Gate","Acquired a Gate","Mana Passed Through the Gate","Opened Their Gate","Magical Pseudo-Organ","Destroyed Gate","Mana Conduit","Magic Passed Through the Gate","Gate Closed","Gēto","Opened the Gate","Mana Gate","Gates","Strained Their Gate","Damaged Gate","Magical Organ","Magic Channel","Gate Overflow","Gate Open","Gate"],"id":99,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Gate","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"100":{"uid":100,"key":["Gate Recovery","Gate Failure","Unable to Cast Magic Due to a Damaged Gate","Mana Overaccumulation","Broken Gate","Gate Collapse","Gate Conditions","Mana Overflow","Gate Defect","Mana Gate Damage","Mana Saturation","Gate Injury","Defective Gate","Overused Their Gate","Destroyed Magical Gate","Mana Overload","Gate Malfunction","Gate Treatment","Destroyed Gate","Mana Toxicity","Gate Destruction","Mana Poisoning","Excess Mana Syndrome","Damaged Magical Gate","Spirit Contract to Prevent Mana Poisoning","Gate Destroyed by Overuse","Mana Intoxication","Gate Damage","Damaged Gate","Gate Breakdown"],"keysecondary":[],"comment":"[→] [✨] Gate Damage","content":"<gate_conditions>\nGate Damage\nOverusing magic can damage the Gate, reducing its ability to properly channel mana.\n\nRecovery\n- Requires treatment from a skilled healer.\n- The user must completely refrain from casting magic while recovering.\n- Continued spellcasting during recovery can permanently destroy the Gate.\n\nDefective Gate\nA destroyed Gate becomes defective, preventing the user from casting magic or releasing mana from their body.\n\nMana Poisoning\nMana Poisoning occurs when mana continuously accumulates within the body without a means of being expelled.\n\nCauses\n- A defective Gate.\n- Never learning how to release mana despite possessing a Gate.\n\nEffects\n- Continuous mana accumulation.\n- Progressive deterioration of the Od.\n- Eventual death if untreated.\n\nTreatment\nContracting with spirits allows them to act as external channels, safely removing excess mana and preventing Mana Poisoning.\n</gate_conditions>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Gate Recovery","Gate Failure","Unable to Cast Magic Due to a Damaged Gate","Mana Overaccumulation","Broken Gate","Gate Collapse","Gate Conditions","Mana Overflow","Gate Defect","Mana Gate Damage","Mana Saturation","Gate Injury","Defective Gate","Overused Their Gate","Destroyed Magical Gate","Mana Overload","Gate Malfunction","Gate Treatment","Destroyed Gate","Mana Toxicity","Gate Destruction","Mana Poisoning","Excess Mana Syndrome","Damaged Magical Gate","Spirit Contract to Prevent Mana Poisoning","Gate Destroyed by Overuse","Mana Intoxication","Gate Damage","Damaged Gate","Gate Breakdown"],"id":100,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [✨] Gate Damage","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"101":{"uid":101,"key":["Magical Power Source","Magic Power","Magical Energy","Arcane Energy","Magic Energy Source","Magic-Power","Magic Force","Internal Magic Power","Natural Mana","Magical Force","Mana Essence","Mana Energy","Internal Mana","マナ","魔力","M.P","Magical Power","Maryoku","Magic Energy Reserve","Mana","World Mana","MP","Magic Energy","Magical Reserve","Mana Power","Magical Essence","Ambient Mana","Internal Magic Energy","Magical Energy Source","Magic Reserve","M.P.","Magical-Power","Mystical Energy","Magic Energy Core","Mana Force"],"keysecondary":[],"comment":"[›] [✨] Mana","content":"<mana>\nDefinition\nMana is the fundamental supernatural energy used to perform magic, naturally existing throughout the world and within all living beings.\n\nOverview\n- Required to cast magic.\n- Exists naturally in the environment.\n- Present within all living creatures.\n- Used by humans, demi-humans, dragons, spirits, and other magical beings.\n\nProperties\n- Colorless supernatural energy.\n- Flows through the Gate into the Od.\n- Can be absorbed from the surrounding environment.\n- Every individual possesses a unique mana signature.\n\nMana Signature\nEvery being possesses a unique Magic Signature.\n\nProperties\n- Functions similarly to a fingerprint.\n- Distinguishes one individual's mana from another.\n- Those sharing the same signature can establish a direct magical link.\n- Such links allow one individual to draw upon another's mana.\n\nEmotional Resonance\nMana carries traces of the user's emotions and intent.\n\nEffects\n- Sensitive individuals can perceive emotional states through mana.\n- Spirits naturally sense the thoughts and feelings of others through mana.\n- Certain races possess heightened sensitivity to these emotional traces.\n\nNotable Example\nMembers of the Oni Tribe can perceive emotions and intentions through mana when their horns are exposed.\n</mana>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Magical Power Source","Magic Power","Magical Energy","Arcane Energy","Magic Energy Source","Magic-Power","Magic Force","Internal Magic Power","Natural Mana","Magical Force","Mana Essence","Mana Energy","Internal Mana","マナ","魔力","M.P","Magical Power","Maryoku","Magic Energy Reserve","Mana","World Mana","MP","Magic Energy","Magical Reserve","Mana Power","Magical Essence","Ambient Mana","Internal Magic Energy","Magical Energy Source","Magic Reserve","M.P.","Magical-Power","Mystical Energy","Magic Energy Core","Mana Force"],"id":101,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Mana","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"102":{"uid":102,"key":["Corrupted by Miasma","Absorbed Miasma","Miasmas","瘴気","Miasma Energy","Corrupted Magical Energy","Exuded Miasma","Miasmatic Energy","Corrupted Mana","Witch's Aura","Witch Aura","Shoki","Contaminated Mana","Corrupted Magic","Saturated with Miasma","Miasma Filled Area","Shōki","Miasma Exposure","Miasma Poisoning","Miasmatic Corruption","Miasma Contamination","Witch Miasma","Miasmatic Aura","Emitted Miasma","Miasma","Witch's Miasma","Overflowing with Miasma","Dense Miasma","Inhaled Miasma","Sin Miasma","Covered in Miasma"],"keysecondary":[],"comment":"[›] [✨] Miasma","content":"<miasma>\nDefinition\nMiasma is a corrupted form of mana that contaminates living beings, the environment, and magical creatures.\n\nOverview\n- Exists as polluted mana.\n- Most commonly emitted by Witches and Witch-related beings.\n- Unsafe to absorb into the body.\n- Prolonged exposure causes severe physical and mental deterioration.\n\nEffects\n- Paranoia.\n- Aggression.\n- Madness.\n- Violent behavior.\n- Self-destructive impulses.\n- Death after extreme overexposure.\n\nAffected Targets\nMiasma affects:\n- Humans.\n- Demi-humans.\n- Animals.\n- Spirits.\n- Earth Dragons.\n- Other living beings.\n\nEnvironmental Effects\n- Contaminates food.\n- Kills or corrupts plant life.\n- Pollutes entire regions.\n- Creates areas unsafe for prolonged habitation.\n\nNotable Example\nThe Augria Sand Dunes are heavily contaminated by miasma, making them one of the most dangerous regions in the world.\n</miasma>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Corrupted by Miasma","Absorbed Miasma","Miasmas","瘴気","Miasma Energy","Corrupted Magical Energy","Exuded Miasma","Miasmatic Energy","Corrupted Mana","Witch's Aura","Witch Aura","Shoki","Contaminated Mana","Corrupted Magic","Saturated with Miasma","Miasma Filled Area","Shōki","Miasma Exposure","Miasma Poisoning","Miasmatic Corruption","Miasma Contamination","Witch Miasma","Miasmatic Aura","Emitted Miasma","Miasma","Witch's Miasma","Overflowing with Miasma","Dense Miasma","Inhaled Miasma","Sin Miasma","Covered in Miasma"],"id":102,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Miasma","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"103":{"uid":103,"key":["Life Force","Life Core","Used Od","Burning Life Force","Used Life Energy","オド","Life Essence","Exhausted Od","Soul Core","Returned to Od Lagna","Spiritual Energy","Soul Force","Od Casting","Od Depletion","Odo","Cast Through Od","Consumed Od","Vital Essence","Vital Energy","Internal Life Energy","Core Life Energy","Burned Od","Drawing Upon Od","Life Energy","Vital Core","Shaved Their Lifespan","Soul Energy","Soul Power","Soul Essence","Od","Drained Their Od"],"keysecondary":[],"comment":"[›] [✨] Od","content":"<od>\nDefinition\nThe Od is the finite life energy of the soul, serving as the core of a living being's vitality, identity, and existence.\n\nOverview\n- Synonymous with the soul's life force.\n- Every living being possesses a finite amount of Od.\n- Anchors consciousness, memories, and identity.\n- Returns to Od Lagna after death.\n\nProperties\n- Distinct from Mana.\n- Does not naturally replenish once consumed.\n- Normally remains untouched during spellcasting.\n- May be used as magical fuel in extreme circumstances.\n\nOd Casting\nMagic can be cast directly through the Od when normal mana cannot be used.\n\nCauses\n- A damaged or defective Gate.\n- Complete exhaustion of available mana.\n- Extreme emergencies.\n\nConsequences\nUsing Od as magical fuel:\n- Permanently shortens the user's lifespan.\n- Causes severe physical exhaustion.\n- Weakens the body.\n- Risks irreversible damage to the soul.\n\nLoss of Self\nCompletely exhausting the Od does not immediately kill the user.\n\nInstead, the user:\n- Loses their memories.\n- Loses their personality.\n- Loses their sense of self.\n- Becomes an empty shell no longer capable of normal thought.\n\nRelation to Mana\n- Mana is ambient magical energy that replenishes naturally.\n- Od is personal life energy that cannot naturally be restored.\n- Mana is normally consumed before Od during spellcasting.\n\nNotable Example\nSubaru Natsuki's damaged Gate places him at greater risk of drawing upon his Od when forced to cast magic under extreme conditions.\n</od>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Life Force","Life Core","Used Od","Burning Life Force","Used Life Energy","オド","Life Essence","Exhausted Od","Soul Core","Returned to Od Lagna","Spiritual Energy","Soul Force","Od Casting","Od Depletion","Odo","Cast Through Od","Consumed Od","Vital Essence","Vital Energy","Internal Life Energy","Core Life Energy","Burned Od","Drawing Upon Od","Life Energy","Vital Core","Shaved Their Lifespan","Soul Energy","Soul Power","Soul Essence","Od","Drained Their Od"],"id":103,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Od","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"104":{"uid":104,"key":["Innate Magical Defect","Mana Anomaly","Abnormal Mana Circulation","Magical Disorder","Excess Mana Circulation","Innate Mana Constitution","Mana Anomalies","Excess Mana Circulation Constitution","Magical Disorders","Mana Absorption Disorder","Congenital Magical Constitution","Mana Conditions","Magical Anomaly","Mana Circulation Disorder","Mana Release Disorder","Mana Trait","Defective Gate","Mana Deficiency","Mana Constitutions","Mana Disorders","Innate Magical Constitution","Mana Abnormality","Born with a Mana Constitution","Magical Constitution","Congenital Mana Disorder","Mana Deficiency Constitution","Mana Condition","Mana Abnormalities","Abnormal Mana Flow","Mana Constitution","Magical Trait","Magical Anomalies","Born with a Mana Condition","Magical Constitutions","Innate Mana Condition","Mana Disorder"],"keysecondary":[],"comment":"[›] [✨] Mana Conditions","content":"","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Innate Magical Defect","Mana Anomaly","Abnormal Mana Circulation","Magical Disorder","Excess Mana Circulation","Innate Mana Constitution","Mana Anomalies","Excess Mana Circulation Constitution","Magical Disorders","Mana Absorption Disorder","Congenital Magical Constitution","Mana Conditions","Magical Anomaly","Mana Circulation Disorder","Mana Release Disorder","Mana Trait","Defective Gate","Mana Deficiency","Mana Constitutions","Mana Disorders","Innate Magical Constitution","Mana Abnormality","Born with a Mana Constitution","Magical Constitution","Congenital Mana Disorder","Mana Deficiency Constitution","Mana Condition","Mana Abnormalities","Abnormal Mana Flow","Mana Constitution","Magical Trait","Magical Anomalies","Born with a Mana Condition","Magical Constitutions","Innate Mana Condition","Mana Disorder"],"id":104,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Mana Conditions","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"105":{"uid":105,"key":["Mana Leakage","Mana Overflow Phenomenon","Mana Overflow Period","Excess Mana","Magical Emission","Mana Discharge","Mana Overflow","Magical Overflow Period","Mana Saturation","Magical Overflow","Magical Discharge","Mana Release Period","発魔期","Magic Release Period","Overflowing Od","Environmental Mana Overflow","Magic Emission Period","Mana Emission","Mana Emission Period","Magic Release","Hatsumaki"],"keysecondary":[],"comment":"[›] [✨] Magic Release Period","content":"<magic_release_period>\nDefinition\nThe Magic Release Period is a condition in which a being absorbs more mana than their body can contain, causing excess mana to overflow from the Od.\n\nOverview\n- Triggered by excessive mana accumulation.\n- Releases surplus mana into the surrounding environment.\n- May result in mana poisoning.\n- Powerful beings can unintentionally alter the environment while overflowing mana.\n\nEffects\n- Continuous mana leakage.\n- Mana poisoning.\n- Environmental changes.\n- Large-scale magical phenomena in severe cases.\n\nNotable Example\nDuring Puck's Magic Release Period, the overflowing mana produced heavy snowfall around Roswaal Manor and Arlam Village despite it not being winter. \n</magic_release_period>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Mana Leakage","Mana Overflow Phenomenon","Mana Overflow Period","Excess Mana","Magical Emission","Mana Discharge","Mana Overflow","Magical Overflow Period","Mana Saturation","Magical Overflow","Magical Discharge","Mana Release Period","発魔期","Magic Release Period","Overflowing Od","Environmental Mana Overflow","Magic Emission Period","Mana Emission","Mana Emission Period","Magic Release","Hatsumaki"],"id":105,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Magic Release Period","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"106":{"uid":106,"key":["Mana Surge","Magical Overload","Overflowing Magic","Mana Outburst","Magical Rampage","Runaway Magic","Uncontrolled Magic","Overflowing Mana","Emotional Magic Overflow","Mana Overflow","Magic Ran Wild","Mana Overflowed","Magical Overflow","Magical Outburst","Lost Control of Mana","Loss of Mana Control","Mana Overload","Mana Ran Wild","Lost Control of Their Magic","Loss of Magical Control","Magic Rampage","Mana Rampage","Magic Overflowed","Magic Overflow","Magical Surge"],"keysecondary":[],"comment":"[›] [✨] Magic Overflow","content":"<magic_overflow>\nDefinition\nMagic Overflow is a rare phenomenon in which a spellcaster loses control of their mana, causing their magic to erupt uncontrollably.\n\nOverview\n- Triggered by extreme emotional distress.\n- Causes mana to overflow beyond the user's control.\n- Effects depend on the user's magical power and affinity.\n- Large-scale incidents are exceptionally rare.\n\nCauses\n- Intense grief.\n- Extreme rage.\n- Severe emotional trauma.\n\nEffects\n- Uncontrolled release of magical power.\n- Massive environmental destruction.\n- Inability to stop or regulate active magic.\n- May affect the caster as well as everything nearby.\n\nNotable Example\nAfter witnessing the death of a loved one, Emilia lost control of her Fire Magic, freezing the entirety of Elior Forest and its inhabitants in ice. Unable to control the overflowing mana, she also froze herself. The effects of the incident persisted for over a century.\n\nRarity\nOnly one confirmed large-scale case has been documented, and it is unknown whether similar incidents have occurred elsewhere.\n</magic_overflow>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Mana Surge","Magical Overload","Overflowing Magic","Mana Outburst","Magical Rampage","Runaway Magic","Uncontrolled Magic","Overflowing Mana","Emotional Magic Overflow","Mana Overflow","Magic Ran Wild","Mana Overflowed","Magical Overflow","Magical Outburst","Lost Control of Mana","Loss of Mana Control","Mana Overload","Mana Ran Wild","Lost Control of Their Magic","Loss of Magical Control","Magic Rampage","Mana Rampage","Magic Overflowed","Magic Overflow","Magical Surge"],"id":106,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [✨] Magic Overflow","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"107":{"uid":107,"key":["Magic Stone","Magic Crystal","Magical Stone","Elemental Magic Stone","Elemental Crystal","Mana Reservoir","Ragumaito","Mana Storage","Elemental Stone","Elemental Magic Stones","Magical Crystal","Mana Container","Mana Crystal","Mana Crystals","Lagmites","Volatile Magic Stone","Magical Crystals","Mana Battery","Magical Fuel","Mana Stones","Volatile Crystal","Magical Stones","Magic Crystals","ラグマイト","Lagmite","Magical Storage","Mana Stone","Magic Stones","Explosive Magic Stone"],"keysecondary":[],"comment":"[›] [🔮] Lagmite","content":"<lagmite>\nDefinition\nLagmite, commonly known as Magic Stones, are naturally formed crystals capable of storing and releasing mana.\n\nOverview\n- Form naturally over long periods of time.\n- Store magical energy.\n- Often possess an elemental affinity.\n- Can be used by anyone with a functioning Gate, even if they cannot cast magic.\n\nCommon Uses\n- Fire — Heating food, baths, and explosives.\n- Earth — Reinforcing structures.\n- Yin & Yang — Powering Meteors and magical devices.\n\nProperties\n- Function as portable mana reservoirs.\n- Widely used in everyday life.\n- Naturally volatile and require careful handling.\n\nFire Magic Stones\nFire-aligned Lagmites are commonly used as explosives.\n\nCharacteristics\n- Detonate after sufficient shaking.\n- Can also be triggered by external heat.\n- Frequently used as mines or improvised bombs.\n\nNotable Examples\n- Otto Suwen uses Fire Magic Stones as magical landmines.\n- Olbart Dunkelkenn compresses them into small explosive projectiles.\n</lagmite>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Magic Stone","Magic Crystal","Magical Stone","Elemental Magic Stone","Elemental Crystal","Mana Reservoir","Ragumaito","Mana Storage","Elemental Stone","Elemental Magic Stones","Magical Crystal","Mana Container","Mana Crystal","Mana Crystals","Lagmites","Volatile Magic Stone","Magical Crystals","Mana Battery","Magical Fuel","Mana Stones","Volatile Crystal","Magical Stones","Magic Crystals","ラグマイト","Lagmite","Magical Storage","Mana Stone","Magic Stones","Explosive Magic Stone"],"id":107,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🔮] Lagmite","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"108":{"uid":108,"key":["Glintstone","Magical Glintstone","Spirit Anchor","Used a Glintstone","Glintstones","Spirit Anchor Stone","Spiritual Anchor Stone","Powered by a Glintstone","Kiseki","Great Spirit's Anchor","Consumed a Glintstone","輝石","Anchored a Spirit","Spirit Glintstone","Glintstone Shattered","Mana Glintstone","Spirit's Anchor","Used as an Anchor","Housed a Spirit","Magical Anchor Stone"],"keysecondary":[],"comment":"[›] [🔮] Glintstone","content":"<glintstone>\nDefinition\nA Glintstone is a rare, colorless variety of Lagmite primarily used as an anchor for spirits and as a portable magical power source.\n\nOverview\n- A rare form of Lagmite.\n- Naturally colorless.\n- Primarily used by Spiritual Arts users.\n- Houses contracted spirits within the stone.\n\nFunctions\n- Serves as an anchor for spirits.\n- Stores magical energy.\n- Can power spells using its own mana.\n- Reduces the caster's personal mana consumption.\n\nProperties\n- Powerful Glintstones can anchor Great Spirits.\n- Certain Glintstones can even house souls.\n- Using a Glintstone as a spell's power source often causes it to shatter after its stored mana is depleted.\n\nNotable Examples\n- Puck uses a Glintstone as his anchor.\n- The Witches of Sin have used specially prepared Glintstones as soul anchors.\n</glintstone>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Glintstone","Magical Glintstone","Spirit Anchor","Used a Glintstone","Glintstones","Spirit Anchor Stone","Spiritual Anchor Stone","Powered by a Glintstone","Kiseki","Great Spirit's Anchor","Consumed a Glintstone","輝石","Anchored a Spirit","Spirit Glintstone","Glintstone Shattered","Mana Glintstone","Spirit's Anchor","Used as an Anchor","Housed a Spirit","Magical Anchor Stone"],"id":108,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🔮] Glintstone","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"109":{"uid":109,"key":["Shattered Night Banisher","Daylight Spell","Turned Night into Day","Broke Night Banisher","Night Banisher Illusion","Night Banisher Spell","Second Sun Spell","夜払い","Artificial Sun Spell","Cast Night Banisher","Night Dispelling Spell","Night-Banisher","Brightened the Night Sky","Activated Night Banisher","Used Night Banisher","Yoru Harai","Controlled the Illusion","Created a Second Sun","Illumination Spell","Night Dispeller","Night Banisher"],"keysecondary":[],"comment":"[›] [🔮] Night Banisher","content":"<night_banisher>\nDefinition\nNight Banisher is a magical meteor that illuminates the surroundings like a second sun and can generate controllable illusions.\n\nOverview\n- Primarily used by the military.\n- Brightens the night sky to daylight levels.\n- Also functions as an illusion-producing artifact.\n\nAbilities\n- Creates artificial daylight over a wide area.\n- Generates illusions when shattered.\n- Skilled magic users can manipulate the resulting illusions.\n- Users enhanced by Hexcel can also influence the illusions.\n\nApplications\n- Nighttime illumination.\n- Military operations.\n- Battlefield deception.\n- Large-scale illusion creation.\n</night_banisher>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Shattered Night Banisher","Daylight Spell","Turned Night into Day","Broke Night Banisher","Night Banisher Illusion","Night Banisher Spell","Second Sun Spell","夜払い","Artificial Sun Spell","Cast Night Banisher","Night Dispelling Spell","Night-Banisher","Brightened the Night Sky","Activated Night Banisher","Used Night Banisher","Yoru Harai","Controlled the Illusion","Created a Second Sun","Illumination Spell","Night Dispeller","Night Banisher"],"id":109,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🔮] Night Banisher","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"110":{"uid":110,"key":["Anti Mana Crystal","Mana-Negating Crystal","Mana-Sealing Crystal","Mana Dampening Crystal","Mana Dampening Stone","Mana Suppression Crystal","Anti-Mana Stone","Taima Suisho","Mana Suppression Stone","退魔水晶","Anti-Mana Crystals","Taima Suishō","Mana Nullification Crystal","Mana Inhibition Crystal","Anti-Magic Crystal","Mana Neutralization Crystal","Anti-Mana Crystal"],"keysecondary":[],"comment":"[›] [🔮] Anti-Mana Crystal","content":"<anti_mana_crystals>\nDefinition\nAnti-Mana Crystals are specialized crystals that suppress and neutralize mana by returning it to a dormant, colorless state.\n\nOverview\n- Counteract magical energy.\n- Reduce or nullify mana-based phenomena.\n- Cause mana to become inactive and invisible.\n- Effective against both spells and naturally occurring magical effects.\n\nProperties\n- Neutralize ambient mana.\n- Weaken magical effects.\n- Suppress mana activity within their vicinity.\n- Interfere with mana-dependent phenomena.\n\nApplications\n- Dispel or weaken magic.\n- Suppress magical environments.\n- Counter mana-based hazards.\n\nNotable Example\nAnti-Mana Crystals are powerful enough to thin the magical fog created by the White Whale.\n</anti_mana_crystals>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Anti Mana Crystal","Mana-Negating Crystal","Mana-Sealing Crystal","Mana Dampening Crystal","Mana Dampening Stone","Mana Suppression Crystal","Anti-Mana Stone","Taima Suisho","Mana Suppression Stone","退魔水晶","Anti-Mana Crystals","Taima Suishō","Mana Nullification Crystal","Mana Inhibition Crystal","Anti-Magic Crystal","Mana Neutralization Crystal","Anti-Mana Crystal"],"id":110,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🔮] Anti-Mana Crystal","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"111":{"uid":111,"key":["Magic Sealing Stone","Demon-Sealing Stone","Sealing Stone","Evil Sealing Stone","Anti-Magic Stone","Evil Sealing Stones","Demonic Sealing Stone","封魔石","Mana Sealing Stone","Fu Maseki","Authority Sealing Stone","Fū Maseki"],"keysecondary":[],"comment":"[›] [🔮] Evil Sealing Stone","content":"<evil_sealing_stones>\nDefinition\nEvil Sealing Stones are special magical stones capable of sealing beings and preventing them from interacting with the outside world.\n\nOverview\n- Rare magical sealing stones.\n- Suppress interaction with the outside world.\n- Their exact mechanisms remain largely unknown.\n- Effective even against Authorities.\n\nProperties\n- Isolate or confine sealed targets.\n- Inhibit supernatural abilities from affecting the outside world.\n- Possess effects powerful enough to restrain Authority users.\n\nAppearance\n- Visually indistinguishable from ordinary stones.\n- Can only be identified by those with specialized knowledge or perception.\n</evil_sealing_stones>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Magic Sealing Stone","Demon-Sealing Stone","Sealing Stone","Evil Sealing Stone","Anti-Magic Stone","Evil Sealing Stones","Demonic Sealing Stone","封魔石","Mana Sealing Stone","Fu Maseki","Authority Sealing Stone","Fū Maseki"],"id":111,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🔮] Evil Sealing Stone","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"112":{"uid":112,"key":["Black Miasma Stone","Magical Miasma Stones","Miasma Crystals","Mashō Ishi","Magical Miasma Stone","Mashou Ishi","Miasma Stone","Magic Miasma Stone","魔瘴石","Miasma Ore","Miasmatic Stones","Miasma Stones","Miasmatic Stone","Cursed Miasma Stone","Miasma Crystal","Magic Miasma Stones"],"keysecondary":[],"comment":"[›] [🔮] Magical Miasma Stone","content":"<magical_miasma_stones>\nDefinition\nMagical Miasma Stones are dark black stones that continuously emit miasma.\n\nOverview\n- Naturally infused with corrupted mana.\n- Constantly release harmful miasma.\n- Extremely dangerous to living beings.\n\nEffects\n- Prolonged exposure causes mental deterioration.\n- Induces madness in humans and animals.\n- Presumed lethal if swallowed.\n\nProperties\n- Function as concentrated sources of miasma.\n- Capable of contaminating their surroundings.\n\nTheories\nIt is theorized that an animal which ingests a Magical Miasma Stone may transform into a Witchbeast.\n</magical_miasma_stones>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Black Miasma Stone","Magical Miasma Stones","Miasma Crystals","Mashō Ishi","Magical Miasma Stone","Mashou Ishi","Miasma Stone","Magic Miasma Stone","魔瘴石","Miasma Ore","Miasmatic Stones","Miasma Stones","Miasmatic Stone","Cursed Miasma Stone","Miasma Crystal","Magic Miasma Stones"],"id":112,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🔮] Magical Miasma Stone","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"113":{"uid":113,"key":["Crystallized Mana","Pure Magic Stone","Magic Crystal Stone","Magic Crystal","魔結晶","Condensed Mana into a Magic Crystal","Magic Crystal Ore","Condensed Mana Crystal","Harvested Magic Crystals","Spirit-Derived Magic Crystal","Artificially Created Magic Crystals","Magical Crystal","Mana Crystal","Refined Magic Crystal","Mana Crystals","Crystal Palace","Magical Crystals","Crystalized Mana","Magic Crystals","Created a Magic Crystal","Pure Magic Crystal","Magic Crystal Stones"],"keysecondary":[],"comment":"[›] [🔮] Magic Crystal","content":"<magic_crystals>\nDefinition\nMagic Crystals are the purest and rarest form of Magic Stones, created from highly condensed, purified mana.\n\nOverview\n- The highest-grade form of Magic Stone.\n- Formed by compressing large amounts of colorless mana.\n- Exceptionally rare and valuable.\n- Store vast quantities of magical energy.\n\nCreation\nMagic Crystals can be:\n- Naturally formed.\n- Artificially created by condensing purified mana.\n- Produced by gathering and harvesting spirits.\n\nApplications\n- Large-scale magical construction.\n- Long-term mana storage.\n- High-grade magical resources.\n\nNotable Example\nThe Crystal Palace of the Vollachia Empire was constructed using an enormous quantity of Magic Crystals.\n</magic_crystals>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Crystallized Mana","Pure Magic Stone","Magic Crystal Stone","Magic Crystal","魔結晶","Condensed Mana into a Magic Crystal","Magic Crystal Ore","Condensed Mana Crystal","Harvested Magic Crystals","Spirit-Derived Magic Crystal","Artificially Created Magic Crystals","Magical Crystal","Mana Crystal","Refined Magic Crystal","Mana Crystals","Crystal Palace","Magical Crystals","Crystalized Mana","Magic Crystals","Created a Magic Crystal","Pure Magic Crystal","Magic Crystal Stones"],"id":113,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🔮] Magic Crystal","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"114":{"uid":114,"key":["Magical Research Institute","Magical Scholarship","Academic Magic","Arcane Studies","Magical Research Program","Arcane Research","Magical Research","Magic Academia","Magical Theory","Study of Magic","Magical Studies","Magic Theory","Magic Research","Magic Research Field","Magic Studies","Study of Magical Theory","Magical Science"],"keysecondary":[],"comment":"[›] [🔮] Study of Magic","content":"<study_of_magic>\nDefinition\nThe Study of Magic is the organized research, development, and advancement of magical theory, technology, and spellcasting.\n\nOverview\n- Primarily centered in the Dragon Kingdom of Lugunica.\n- Lugunica is the world's leading nation in magical research.\n- Research focuses on improving magical knowledge, efficiency, and technology.\n\nRoyal Magic Research Institute\nFounded roughly forty years before the present following the Demi-Human War.\n\nPurpose\n- Study magical theory.\n- Research forbidden magic.\n- Improve the effectiveness of the Kingdom's mages.\n\nNotable Contributions\n\nRoswaal J. Mathers\n- Founded the Royal Magic Research Institute.\n- Established systematic magical research.\n\nRoswaal K. Mathers\n- Helped develop Magicreation Tools.\n- Contributed to the rise of the Industrial City of Costuul.\n- Created magic dolls used in later research.\n\nRoswaal's Mother\n- Researched Pseudo-Gates to overcome defective or weak Gates.\n- Research ended following her death.\n\nRoswaal L. Mathers\n- Revived Pseudo-Gate research.\n- Continued earlier magical studies using his predecessors' work.\n\nEzzo Cadner\n- Developed numerous magical theories.\n- Improved methods for learning magic.\n- Expanded upon Roswaal J. Mathers' research.\n\nMajor Magical Theories\n- Two Attribute Intersection Theorem — Enables simultaneous use of two magical attributes.\n- Multi-Attribute Intersection Theorem — Enables simultaneous use of multiple magical attributes.\n- Equilibrium Circulation — Treats mana flow as a toroidal circulation system.\n- Synthesis Circulation — Improves mana efficiency during spellcasting.\n- Tripedal Centroid Control.\n- Fivefold Resonance Point.\n</study_of_magic>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Magical Research Institute","Magical Scholarship","Academic Magic","Arcane Studies","Magical Research Program","Arcane Research","Magical Research","Magic Academia","Magical Theory","Study of Magic","Magical Studies","Magic Theory","Magic Research","Magic Research Field","Magic Studies","Study of Magical Theory","Magical Science"],"id":114,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🔮] Study of Magic","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"115":{"uid":115,"key":["Curse Arts","Curse","Jujutsu","Noroi","呪い","Curses","呪術","Cursing","Malediction","Hex","Maledictions","Hexes","Curse Art","Cursed"],"keysecondary":[],"comment":"[💀]────↓Curse↓────[💀]","content":"<curse>\nDefinition\nCurses, also known as Curse Arts, are malicious techniques that specialize in harming, crippling, or killing a target by binding directly to their Od.\n\nOverview\n- Originated as a branch of magic and spiritual arts in Gusteko.\n- Primarily used by Curse Arts practitioners.\n- Designed specifically to inflict lasting harm.\n- Continue functioning even if the original caster dies.\n\nMechanics\n- Bind directly to the target's Od (life force).\n- Remain active as long as the target lives.\n- Normally require direct physical contact.\n- May also be applied through carved Curse Marks.\n- Curse Tools are the primary exception, allowing curses without direct contact.\n\nCurse Marks\n- Magical brands carved onto the target.\n- Can trigger or maintain curses remotely.\n- Vary depending on the curse.\n\nActivation\nA curse exists in one of two states.\n\nDormant\n- Has not yet activated.\n- Can be detected and removed by powerful spirits or skilled mages.\n- Removal becomes increasingly difficult when multiple curses overlap.\n\nActive\n- Once activated, its effects cannot be stopped or prevented.\n- The curse will fully execute its intended effect.\n\nCurse Removal\nDormant curses may be removed by:\n- Powerful spirits.\n- Skilled magicians.\n- Specialized curse removal techniques.\n\nMultiple curses intertwine into layered structures, making removal extremely difficult or even impossible.\n\nCharacteristics\n- Target the victim's life force rather than only the body.\n- Persist independently of the caster.\n- Often activate through conditions, timing, or external triggers.\n- Considered among the most dangerous magical arts.\n\nRelationship to Magic\n- A specialized branch of magic and spiritual arts.\n- Shares the classification of Forbidden Arts alongside certain magical disciplines.\n</curse>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Curse Arts","Curse","Jujutsu","Noroi","呪い","Curses","呪術","Cursing","Malediction","Hex","Maledictions","Hexes","Curse Art","Cursed"],"id":115,"priority":10,"insertion_order":10,"enabled":true,"name":"[💀]────↓Curse↓────[💀]","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"116":{"uid":116,"key":["Untriggered Curse","Dormant Curses","Inactive Curse Phase","Black Mist Curse","Curse Has Not Activated","Dormant Phase","Inactive Curse","Latent Curse State","Dormant State","Dormant Curse","Unactivated Curse","Dormant Curse Removed","Extracted a Curse","Sleeping Curse","Before Curse Activation","Curse Dormant State","Curse Manifested as Black Mist","Dormant Curse Phase","Latent Curse","Curse Removal","Curse Dormancy","Inactive Curses"],"keysecondary":[],"comment":"[›] [💀] Dormant Curse","content":"<dormant_phase>\nDefinition\nThe Dormant Phase is the period before a curse has activated, during which it remains inactive within the target's body.\n\nProperties\n- The curse has not yet taken effect.\n- Can be detected by sufficiently skilled individuals.\n- Usually manifests as black mist during curse removal.\n- Can be safely extracted before activation.\n\nRemoval\nDormant curses may be removed by:\n- Powerful spirits.\n- Skilled magicians.\n- Specialized curse removal techniques.\n</dormant_phase>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Untriggered Curse","Dormant Curses","Inactive Curse Phase","Black Mist Curse","Curse Has Not Activated","Dormant Phase","Inactive Curse","Latent Curse State","Dormant State","Dormant Curse","Unactivated Curse","Dormant Curse Removed","Extracted a Curse","Sleeping Curse","Before Curse Activation","Curse Dormant State","Curse Manifested as Black Mist","Dormant Curse Phase","Latent Curse","Curse Removal","Curse Dormancy","Inactive Curses"],"id":116,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [💀] Dormant Curse","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"117":{"uid":117,"key":["Curse Fully Activated","Activated Curses","Curse Active State","Manifested Curse","Active Curse Phase","Curse Activated","Active State","Triggered Curse State","Curse Took Effect","Active Curse","Triggered Curse","Curse Manifestation","Curse Manifested","Activated Curse Phase","Active Curses","Activation Conditions Fulfilled","Curse Activation","Activated Curse","Curse Effect Activated","Point of No Return","Active Phase"],"keysecondary":[],"comment":"[›] [💀] Active Curse","content":"<active_phase>\nDefinition\nThe Active Phase begins once a curse's activation conditions have been fulfilled, causing its effects to fully manifest.\n\nActivation\nA curse may activate through:\n- A predetermined condition.\n- A time limit.\n- The caster's command.\n- Other curse-specific triggers.\n\nProperties\n- Cannot be stopped once activated.\n- Cannot be blocked or prevented.\n- Continues until its intended effect is fulfilled.\n- Curse removal is no longer possible after activation.\n\nCharacteristics\n- Represents the point of no return for a curse.\n- The curse executes its effect completely once triggered.\n</active_phase>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Curse Fully Activated","Activated Curses","Curse Active State","Manifested Curse","Active Curse Phase","Curse Activated","Active State","Triggered Curse State","Curse Took Effect","Active Curse","Triggered Curse","Curse Manifestation","Curse Manifested","Activated Curse Phase","Active Curses","Activation Conditions Fulfilled","Curse Activation","Activated Curse","Curse Effect Activated","Point of No Return","Active Phase"],"id":117,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [💀] Active Curse","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"118":{"uid":118,"key":["Altered the Curse Conditions","Oath Curse Mark","Broke the Oath","Oath Seal","Swore an Oath","Oath-Bound Curse Mark","誓約の呪印","Oath Bound Curse Marks","Seiyaku no Juin","Bound by an Oath","Oath Bound Curse Mark","Soul-Binding Curse Mark","Oath Mark","Binding Curse Mark","Oath Curse Activated","Self-Imposed Curse Mark","Bound by a Curse Mark","Soul Binding Curse","Violated the Oath","Soul-Binding Curse","Changed the Curse Conditions","Oath Binding Mark","Oath Curse","Curse Mark Engraved"],"keysecondary":[],"comment":"[→] [🧿] Oath Bound Curse Mark","content":"<oath_bound_curse_mark>\nDefinition\nAn Oath Bound Curse Mark is a curse that binds a person's soul to an oath, forcing them to uphold the promise they swore.\n\nOverview\n- Enforces sworn oaths through a curse.\n- Binds directly to the recipient's soul.\n- One of the oldest known forms of curse marks.\n- Predates the division of magic and curse arts.\n\nEffects\nIf the oath is broken:\n- The recipient is engulfed in purifying flames.\n- Their body is scorched.\n- Their soul is tainted.\n- Their soul is prevented from returning to Od Lagna.\n\nProperties\n- Can generally only be used once in a person's lifetime.\n- Considered a last-resort or trump card.\n- Carries risk for both the recipient and the caster.\n\nConditions\nThe creator may define the conditions of the oath.\n\nProperties\n- Conditions may be modified after the curse is placed.\n- Loosening or changing conditions affects how the curse is enforced.\n- Repeated alterations damage the caster's soul and Od.\n\nLimitations\n- Altering conditions repeatedly harms the caster.\n- It is unknown whether self-imposed Oath Bound Curse Marks follow the same restrictions.\n\nNotable Users\n- Roswaal L. Mathers.\n- Aldebaran.\n</oath_bound_curse_mark>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Altered the Curse Conditions","Oath Curse Mark","Broke the Oath","Oath Seal","Swore an Oath","Oath-Bound Curse Mark","誓約の呪印","Oath Bound Curse Marks","Seiyaku no Juin","Bound by an Oath","Oath Bound Curse Mark","Soul-Binding Curse Mark","Oath Mark","Binding Curse Mark","Oath Curse Activated","Self-Imposed Curse Mark","Bound by a Curse Mark","Soul Binding Curse","Violated the Oath","Soul-Binding Curse","Changed the Curse Conditions","Oath Binding Mark","Oath Curse","Curse Mark Engraved"],"id":118,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🧿] Oath Bound Curse Mark","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"119":{"uid":119,"key":["Immortal Curse Doll","Regenerating Curse Doll","Cursed Doll","Noroi Ningyo","Noroi Ningyō","Cursed Dolls","呪い人形","Curse Puppet","Living Curse Doll","Cursed Puppet","Curse Doll","Curse Dolls","Living Cursed Doll"],"keysecondary":[],"comment":"[→] [🧿] Curse Doll","content":"<curse_doll>\nDefinition\nThe Curse Doll is a high-level Curse Art that grants powerful regeneration and conditional immortality by binding the cursed individual to the death of a designated target.\n\nOverview\n- A forbidden curse technique originating from Gusteko.\n- Passed down since the era of the Witches.\n- Bestows extreme regenerative abilities.\n- Can restore the user even after death.\n\nActivation\nTo create a Curse Doll:\n- A curse arts user carves a Curse Mark onto another person.\n- The mark contains the information of the designated target.\n- Once activated, the Curse Doll becomes immortal until that target dies.\n\nEffects\n- Rapid regeneration from otherwise fatal injuries.\n- Resurrection after death.\n- Conditional immortality tied to the target's survival.\n\nLimitations\nTraditional Curse Dolls:\n- Lose their sense of self.\n- Exist solely to kill their designated target.\n- Die immediately after the target is killed.\n\nHolosseo's Curse Dolls\nHolosseo Featherrun developed an improved method of creating Curse Dolls.\n\nCharacteristics\n- Retain their personalities and free will.\n- Possess ordinary regenerative abilities.\n- Can still be killed.\n- Only compatible with select individuals.\n\nSide Effects\nThe transformation commonly fractures the user's heart, resulting in:\n- Emotional instability.\n- An abnormal desire for physical contact.\n- Changes in personality.\n\nPerfected Curse Doll\nIf Holosseo's surviving Curse Dolls had eliminated the others after his death, one could have evolved into a Perfected Curse Doll.\n\nProperties\n- Innate regeneration.\n- True immortality.\n- Impossible to kill through normal means.\n\nThis evolution never occurred because Elsa spared Ornea Featherrun.\n</curse_doll>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Immortal Curse Doll","Regenerating Curse Doll","Cursed Doll","Noroi Ningyo","Noroi Ningyō","Cursed Dolls","呪い人形","Curse Puppet","Living Curse Doll","Cursed Puppet","Curse Doll","Curse Dolls","Living Cursed Doll"],"id":119,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🧿] Curse Doll","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"120":{"uid":120,"key":["Konkon Noroi","茨の縛め","Forced Reincarnation","Soul Marriage","Cast the Soul Marriage Curse","Ibara no Imashime","Thorn Binding","Binding of Thorns","Soul Marriage Curse","Reincarnation Curse","Curse of Soul Marriage","Endless Reincarnation","Afflicted by the Soul Marriage Curse","魂婚呪","Soul Binding Curse","Soul Bound by a Curse","Soul-Binding Curse","Bound by Thorns","Prevented from Reaching Od Lagna"],"keysecondary":[],"comment":"[→] [🧿] Soul Marriage Curse","content":"<soul_marriage_curse>\nDefinition\nThe Soul Marriage Curse, also known as the Binding of Thorns, is a curse that prevents a soul from returning to Od Lagna after death.\n\nEffects\n- Prevents the soul from reaching Od Lagna.\n- Forces the soul into an endless cycle of reincarnation.\n- Repeatedly transfers the soul into new vessels.\n- Continues until the curse's source is broken.\n\nMechanics\n- Sustained through a continuous external supply.\n- If the source maintaining the curse is removed, the reincarnation cycle ends and the soul is released.\n\nNotable Example\nEugard Vollachia cast the Soul Marriage Curse on Iris after her death, sustaining it through the lives of the wolf people and mole people. The curse persisted for approximately 300 years until its source was eliminated, finally allowing Iris's soul to return to its proper rest.\n</soul_marriage_curse>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Konkon Noroi","茨の縛め","Forced Reincarnation","Soul Marriage","Cast the Soul Marriage Curse","Ibara no Imashime","Thorn Binding","Binding of Thorns","Soul Marriage Curse","Reincarnation Curse","Curse of Soul Marriage","Endless Reincarnation","Afflicted by the Soul Marriage Curse","魂婚呪","Soul Binding Curse","Soul Bound by a Curse","Soul-Binding Curse","Bound by Thorns","Prevented from Reaching Od Lagna"],"id":120,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🧿] Soul Marriage Curse","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"121":{"uid":121,"key":["Thorn Curse","Thorns Curse","Curse of Thorns","茨の呪い","Thorn Binding Curse","Ashen Thorn Curse","Binding Thorn Curse","Ibara no Noroi","Curse of Ashen Thorns"],"keysecondary":[],"comment":"[→] [🧿] Curse of Thorns","content":"<curse_of_thorns>\nDefinition\nThe Curse of Thorns is a curse that manifests intangible ashen-gray thorns which bind and pierce those the bearer loves.\n\nProperties\n- Creates invisible thorns that cannot be physically removed.\n- Thorns pierce the target's heart.\n- Damage is linked directly to the target's Od.\n- Effects can be somewhat reduced with poison.\n\nActivation\nThe curse only activates when:\n- The bearer genuinely loves the target.\n- The target enters the curse's effective range.\n\nThe curse does not activate against:\n- Those the bearer hates or scorns.\n- Targets who fail to meet its conditions.\n\nEffects\n- Automatically targets anyone meeting its conditions within range.\n- Damage intensifies the closer a target approaches the bearer.\n- The curse also affects its own bearer under the same rules.\n\nHistory\n- Originally inflicted upon Eugard Vollachia during the Imperial Selection.\n- Eugard eventually adapted to its burden, greatly strengthening his body.\n- Later transferred to Groovy Gumlet before ultimately being erased.\n</curse_of_thorns>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Thorn Curse","Thorns Curse","Curse of Thorns","茨の呪い","Thorn Binding Curse","Ashen Thorn Curse","Binding Thorn Curse","Ibara no Noroi","Curse of Ashen Thorns"],"id":121,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🧿] Curse of Thorns","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"122":{"uid":122,"key":["Wolgarm Mana Curse","Curse of the Wolgarm","Mana-Draining Curse","Wolgarm Curses","Afflicted by the Wolgarm Curse","Mana Drained by a Wolgarm","Wolgarm Bite","Bitten by a Wolgarm","Dormant Wolgarm Curse","Wolgarm Curse","ウルガルムの呪い","Witchbeast Curse","Mana Drain Curse","Wolgarm Bite Curse","Wolgarm's Curse","Curse from a Wolgarm Bite","Wolgarm Curse Activated"],"keysecondary":[],"comment":"[→] [🧿] Wolgarm Curse","content":"<wolgarm_curse>\nDefinition\nThe Wolgarm Curse is a curse transmitted through the bite of a Wolgarm witchbeast that drains the victim's mana to sustain the beast.\n\nTransmission\n- Inflicted through a Wolgarm's bite.\n- Binds directly to the victim after infection.\n\nEffects\n- Continuously drains the target's mana.\n- Transfers the stolen mana to the Wolgarm as fuel.\n- Weakens bodily functions upon activation.\n- Causes nausea, sluggishness, heavy breathing, and a sensation of the body's interior melting.\n\nProperties\n- Persists even if the Wolgarm is killed.\n- Remains dormant if unable to activate.\n- Dormant curses can be removed by skilled curse removal.\n- Multiple overlapping Wolgarm curses become extremely difficult to cleanse and may remain permanently dormant.\n</wolgarm_curse>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Wolgarm Mana Curse","Curse of the Wolgarm","Mana-Draining Curse","Wolgarm Curses","Afflicted by the Wolgarm Curse","Mana Drained by a Wolgarm","Wolgarm Bite","Bitten by a Wolgarm","Dormant Wolgarm Curse","Wolgarm Curse","ウルガルムの呪い","Witchbeast Curse","Mana Drain Curse","Wolgarm Bite Curse","Wolgarm's Curse","Curse from a Wolgarm Bite","Wolgarm Curse Activated"],"id":122,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🧿] Wolgarm Curse","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"123":{"uid":123,"key":["Curse of the Dragon's Blood","Dragon Blood Corruption","Curse of Dragon's Blood","Dragon's Blood Curse","Dragon Blood Hex","Dragon Blood Curse Mark","Cursed Dragon's Blood","Dragon Blood Curse","Dragon Blood Malediction","Dragon Blood Affliction","竜の血の呪い"],"keysecondary":[],"comment":"[→] [🧿] Curse of the Dragon's Blood","content":"<dragon_blood_curse>\nDefinition\nThe Dragon's Blood Curse is a unique curse tied to Capella Emerada Lugunica's Dragon's Blood, producing different effects depending on the victim.\n\nOverview\n- Bound to Capella's Dragon's Blood.\n- Activation requirements remain unknown.\n- Mere exposure to the blood is insufficient to trigger the curse.\n- Effects vary significantly between individuals.\n\nEffects\nPossible manifestations include:\n- Severe burning pain.\n- Black curse patterns spreading across the body.\n- Pulsing black veins.\n- Physical weakness.\n- Regenerative mutations.\n- Alteration of body parts.\n\nTransfer\n- The curse can be transferred between compatible individuals.\n- Subaru is capable of absorbing the curse from another victim through physical contact.\n- Transferred curses may increase in intensity after absorption.\n\nCharacteristics\n- Highly individualized in its effects.\n- May regenerate damaged body parts.\n- Can manifest as black liquid when expelled from the body.\n- Regenerative effects may disappear once the cursed tissue is removed or destroyed. \n</dragon_blood_curse>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Curse of the Dragon's Blood","Dragon Blood Corruption","Curse of Dragon's Blood","Dragon's Blood Curse","Dragon Blood Hex","Dragon Blood Curse Mark","Cursed Dragon's Blood","Dragon Blood Curse","Dragon Blood Malediction","Dragon Blood Affliction","竜の血の呪い"],"id":123,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🧿] Curse of the Dragon's Blood","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"124":{"uid":124,"key":["超距離殺害呪い","Went Beyond the Distance Limit","Ginunhive Curse","Distance Killing Curse","Curse Activated by Distance","Distance-Bound Curse","Exceeded the Allowed Distance","Distance-Surpassing Curse","Distance Restriction Curse","Escape Prevention Curse","Distance-Surpassing Killing Curse","Range Killing Curse","Distance Surpassing Killing Curse","Range-Bound Curse","Curse Mark Carved","Killing Boundary Curse","Distance Limit Curse","Boundary Curse","Distance Limit Activated"],"keysecondary":[],"comment":"[→] [🧿] Distance-Surpassing Killing Curse","content":"<distance_surpassing_killing_curse>\nDefinition\nA curse that kills marked targets if they move beyond a fixed distance from its linked curse tool.\n\nMechanics\n- Requires a Curse Mark carved onto the target.\n- Bound to a specific orb-shaped Curse Tool.\n- Activates automatically when the target exceeds its set range.\n- The exact activation distance is unknown.\n\nHistory\n- Created by Groovy Gumlet.\n- Used on Ginunhive Gladiator Island to prevent gladiators from escaping.\n- The curse was lifted following the formation of the Pleiades Battalion.\n\nCharacteristics\n- Long-range enforcement curse.\n- Automatically executes upon violating its distance condition.\n- Linked directly to its Curse Tool rather than the caster.\n</distance_surpassing_killing_curse>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["超距離殺害呪い","Went Beyond the Distance Limit","Ginunhive Curse","Distance Killing Curse","Curse Activated by Distance","Distance-Bound Curse","Exceeded the Allowed Distance","Distance-Surpassing Curse","Distance Restriction Curse","Escape Prevention Curse","Distance-Surpassing Killing Curse","Range Killing Curse","Distance Surpassing Killing Curse","Range-Bound Curse","Curse Mark Carved","Killing Boundary Curse","Distance Limit Curse","Boundary Curse","Distance Limit Activated"],"id":124,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🧿] Distance-Surpassing Killing Curse","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"125":{"uid":125,"key":["Racist","Racial","Peoples","Racism","種族","しゅぞく","World Races","Sapient Races","Hybrid","Shuzoku","Race of People","Races","Tribe","Peoples of the World","Tribes","Species","Different Tribes","Sentient Races","Race","Intelligent Races","Different Races"],"keysecondary":[],"comment":"═══════[Races]═══════","content":"<races>\nDefinition\nRaces are the various intelligent species that inhabit the world, each possessing distinct biology, culture, abilities, and magical characteristics.\n\nOverview\n- Includes humans, demi-humans, spirits, dragons, witchbeasts, and many other races.\n- Each race possesses unique physical traits, natural talents, and societal traditions.\n- Mixed-race individuals also exist.\n\nMajor Races\n- Human.\n- Demi-Human.\n- Demi-Beast.\n- Spirit.\n- Artificial Spirit.\n- Dragon.\n- Dragonkin.\n- Witchbeast.\n- Meteor.\n\nHuman Races\n- Human.\n- Elf.\n- Dwarf.\n- Half-Elf.\n- Oni.\n- Half-Oni.\n\nBeast & Demi-Human Races\n- Beast Human.\n- Wolf Human.\n- Dog Human.\n- Fox Human.\n- Rabbit Human.\n- Bear Human.\n- Deer Human.\n- Pig Human.\n- Snake Human.\n- Lizard Human.\n- Hyena Human.\n- Kitten Human.\n- Puppy Human.\n- Tanuki Human.\n- Bat Human.\n- Mole Human.\n- Werewolf.\n\nSpecial Tribes\n- Cyclops Tribe.\n- Evil Eye Tribe.\n- Insect Cage Tribe.\n- Multi-Arm Tribe.\n- People of Shudrak.\n- Steel Human.\n- Spirit Human.\n- Weaponkin.\n- Phantoms.\n\nDragon Types\n- Dragon.\n- Earth Dragon.\n- Flying Dragon.\n- Dragonkin.\n\nOther\n- Giant.\n- Meteor.\n- Unknown Race.\n- Human Hybrids.\n</races>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Racist","Racial","Peoples","Racism","種族","しゅぞく","World Races","Sapient Races","Hybrid","Shuzoku","Race of People","Races","Tribe","Peoples of the World","Tribes","Species","Different Tribes","Sentient Races","Race","Intelligent Races","Different Races"],"id":125,"priority":10,"insertion_order":10,"enabled":true,"name":"═══════[Races]═══════","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"126":{"uid":126,"key":["Ningen-zoku","Human Being","Humans","人間族","Humanbeing","Human Species","Human Tribe","Homo-Sapien","Humanity","Homo sapiens","Human Beings","Human","Human Race","Humankind","Human Races","Man-kind","Mankind","Human-being","Homo Sapien"],"keysecondary":[],"comment":"[›] [🧬] Human","content":"<human>\nDefinition\nHumans are the world's most numerous and politically dominant race, forming the majority population of nations such as the Kingdom of Lugunica and the Vollachia Empire.\n\nBiology\n- Possess a standard Gate that allows the use of magic.\n- Physically average compared to most other intelligent races.\n- Lack the innate strength, longevity, or specialized traits of many demi-human races.\n- Can interbreed with other humanoid races, producing mixed-race offspring.\n\nAbilities\n- Can naturally wield magic through their Gate.\n- May receive Divine Protections at birth.\n- Can achieve extraordinary strength through training, talent, and experience.\n- Able to temporarily reinforce their bodies by releasing mana in moments of crisis.\n\nSociety\n- The dominant political and demographic race across the continent.\n- Historically responsible for much of the world's political influence.\n- Mixed-race individuals, particularly Half-Elves, often face discrimination due to historical prejudice. \n\nHistory\nHuman and demi-human tensions culminated in the Demi-Human War, a devastating conflict that shaped modern racial relations throughout Lugunica. \n</human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Ningen-zoku","Human Being","Humans","人間族","Humanbeing","Human Species","Human Tribe","Homo-Sapien","Humanity","Homo sapiens","Human Beings","Human","Human Race","Humankind","Human Races","Man-kind","Mankind","Human-being","Homo Sapien"],"id":126,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"127":{"uid":127,"key":["Long Eared","Pointed Ear","Long-Ears","Elven","エルフ","Elven People","Elf People","Long-Ear People","Long-Ear","Long Ear","Elfkind","Elvenkind","Elf","Pointed Ears","Erufu","Pointed-Ear","Long-Eared","Elven Race","Long-Ear Race","Elfin","Elven Folk","Elves","Long Ears","Long Ear Race","Elf Folk","Pointed-Eared","Elf Race","Long Ear People","Pointed Eared"],"keysecondary":[],"comment":"[›] [🧬] Elf","content":"<elf>\nDefinition\nElves are a long-lived race renowned for their exceptional beauty, magical talent, and extraordinary lifespan.\n\nBiology\n- The longest-lived known race.\n- Cease aging after reaching maturity.\n- Do not die naturally from old age.\n- Can only truly die through external causes.\n- Possess naturally high affinity for magic.\n\nAbilities\n- Excellent magic users.\n- Frequently possess greater magical aptitude than other races.\n- Compatible with Divine Protections and other forms of magic.\n\nSociety\n- Rarely seen in the modern era.\n- Due to the Witch of Envy, elves have long been the targets of fear and prejudice.\n- The only known elven settlement currently known is frozen within the Great Elior Forest.\n\nRelations\n- Can interbreed with humans, producing Half-Elves.\n- Half-Elves suffer severe discrimination because of their resemblance to the Witch of Envy.\n</elf>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Long Eared","Pointed Ear","Long-Ears","Elven","エルフ","Elven People","Elf People","Long-Ear People","Long-Ear","Long Ear","Elfkind","Elvenkind","Elf","Pointed Ears","Erufu","Pointed-Ear","Long-Eared","Elven Race","Long-Ear Race","Elfin","Elven Folk","Elves","Long Ears","Long Ear Race","Elf Folk","Pointed-Eared","Elf Race","Long Ear People","Pointed Eared"],"id":127,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Elf","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"128":{"uid":128,"key":["Half Elf People","Half Elven","Half Elf Race","Half-Elf People","ハーフエルフ","Half-Elf Race","Half-Elves","Half-Elf","Half-Elven","Hafu Erufu","Hāfu Erufu","Half Elves","Half Elf"],"keysecondary":[],"comment":"[→] [🧬] Half-Elf","content":"<half_elf>\nDefinition\nHalf-Elves are individuals born from both human and elven lineage, inheriting traits from each race.\n\nBiology\n- Possess both human and elven ancestry.\n- Usually inherit pointed ears and strong magical affinity.\n- Often display characteristics of both parent races.\n\nAbilities\n- Naturally capable of using magic.\n- May possess exceptional magical potential.\n- Can receive Divine Protections.\n\nSociety\n- Widely discriminated against due to their resemblance to the Witch of Envy.\n- Often face prejudice, fear, and social isolation despite having no connection to her.\n\nNotable Half-Elves\n- Emilia.\n</half_elf>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Half Elf People","Half Elven","Half Elf Race","Half-Elf People","ハーフエルフ","Half-Elf Race","Half-Elves","Half-Elf","Half-Elven","Hafu Erufu","Hāfu Erufu","Half Elves","Half Elf"],"id":128,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🧬] Half-Elf","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"129":{"uid":129,"key":["Oni Society","鬼族","Oni Clan","Oni Horn","Oni God","Born an Oni","Oni Culture","Oni Folk","Oni Synesthesia","Onizoku","Oni-zoku","Oni Village","Oni Settlement","Oni Clairvoyance","Oni","One-Horned Oni","Two-Horned Oni","Oni Arts","Oni Species","Oni Tribe","Oni-kind","Oni Race","Oni People","Activated Horn","Oni Berserk State","Oni Kind","Mana-Absorbing Horn"],"keysecondary":[],"comment":"[›] [🧬] Oni","content":"<oni>\nDefinition\nOni are a rare race of demi-humans originally created to sense miasma, distinguished by their mana-absorbing horns and overwhelming physical and magical potential.\n\nBiology\n- Nearly identical to humans in appearance.\n- Possess one or two retractable horns that absorb ambient mana.\n- Horns dramatically enhance physical strength, magic, regeneration, and mana perception, retractable, isn't out in base form.\n- Some Oni can naturally detect miasma.\n- Without a functioning horn, an Oni becomes physically frail and struggles to absorb mana.\n\nAbilities\n- Exceptional physical strength.\n- High magical aptitude.\n- Heightened sensitivity to mana and emotions carried within it.\n- Limited regeneration.\n- Can enter a powerful berserk state when releasing their full power.\n- Capable of secret Oni arts, including techniques such as Clairvoyance.\n- Certain twins may possess Synesthesia, allowing telepathic communication and shared power.\n\nSociety\n- Once regarded as the strongest demi-human race.\n- Historically isolated themselves to preserve their bloodline and traditions.\n- Viewed one-horned twins as cursed, traditionally executing them at birth.\n- Revered the legendary Oni God as the ideal of their race.\n\nWeaknesses\n- Damaging an active horn can immediately incapacitate an Oni.\n- Hornless Oni require external mana to survive.\n- Overusing power without a horn causes severe physical strain and bleeding.\n\nHistory\nFeared by other races for their immense power and hindered by an extremely low birth rate, the Oni population steadily declined. The Witch Cult later annihilated their final known village, leaving only Rem and Ram as survivors.\n</oni>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Oni Society","鬼族","Oni Clan","Oni Horn","Oni God","Born an Oni","Oni Culture","Oni Folk","Oni Synesthesia","Onizoku","Oni-zoku","Oni Village","Oni Settlement","Oni Clairvoyance","Oni","One-Horned Oni","Two-Horned Oni","Oni Arts","Oni Species","Oni Tribe","Oni-kind","Oni Race","Oni People","Activated Horn","Oni Berserk State","Oni Kind","Mana-Absorbing Horn"],"id":129,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Oni","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"130":{"uid":130,"key":["Giant Folk","Giant-folk","Kyojin","Giantfolk","巨人","Giantkind","Giant-kind","Giant Humanoid","Giants","Humanoid Giant","Giant People","Giant","Giant Species","Giant Race"],"keysecondary":[],"comment":"[›] [🧬] Giant","content":"<giant>\nDefinition\nGiants are a race of demi-humans renowned for their immense size, overwhelming physical strength, and exceptional longevity.\n\nBiology\n- Massive humanoids with tremendous natural strength.\n- Average lifespan of approximately 150 years.\n- The second longest-lived race after elves.\n\nAbilities\n- Extraordinary physical power.\n- Exceptional endurance.\n- Naturally suited for direct combat and warfare.\n\nSociety\n- Historically served as powerful warriors during times of war.\n- Extremely rare in the modern era due to centuries of conflict.\n- Only one known Giant currently resides within the Royal Capital of Lugunica.\n\nHistory\nThe Giant population steadily declined through repeated wars and persecution. Their numbers were further devastated by Sekhmet, herself a Giant, who slew many of her own race and pushed them to the brink of extinction.\n</giant>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Giant Folk","Giant-folk","Kyojin","Giantfolk","巨人","Giantkind","Giant-kind","Giant Humanoid","Giants","Humanoid Giant","Giant People","Giant","Giant Species","Giant Race"],"id":130,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Giant","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"131":{"uid":131,"key":["Evil Eyed","魔眼族","Evil Eye People","Evil Eye Clan","Magic Eye Tribe","Evil Eye Race","Mystic Eye Tribe","Evil-Eyed People","Evil-Eyed Race","Evil-Eyed Tribe","Evil Eye Tribes","Evil Eye Folk","Evil Eye Tribe","Evil Eyed Tribe","Maganzoku"],"keysecondary":[],"comment":"[›] [🧬] Evil Eye Tribe","content":"<evil_eye_tribe>\nDefinition\nThe Evil Eye Tribe are a rare demi-human race distinguished by possessing mystical eyes with unique supernatural abilities.\n\nBiology\n- Born with either an additional eye somewhere on the body or a pair of abnormal eyes replacing their natural ones.\n- Each Evil Eye manifests a unique ability.\n- Physically similar to humans aside from their eyes.\n\nAbilities\n- Every member possesses a unique Evil Eye.\n- Their abilities are often compared to Divine Protections due to their rarity and individuality.\n\nHistory\n- The tribe originally had a small population.\n- They were nearly exterminated by the Vollachian Empire, leaving very few survivors.\n</evil_eye_tribe>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Evil Eyed","魔眼族","Evil Eye People","Evil Eye Clan","Magic Eye Tribe","Evil Eye Race","Mystic Eye Tribe","Evil-Eyed People","Evil-Eyed Race","Evil-Eyed Tribe","Evil Eye Tribes","Evil Eye Folk","Evil Eye Tribe","Evil Eyed Tribe","Maganzoku"],"id":131,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Evil Eye Tribe","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"132":{"uid":132,"key":["Ajin Species","Dog Ears","Demi-Human Species","Cat Tail","Demi Human","Ajin","Wolf Tail","Furred Ears","Non-Human Race","Demihuman","Beast Race","Cat Pupils","Demi-Human Peoples","Beast-Human","Beastkin","Demihuman Race","Wolf Ears","Pointed Animal Ears","Demi-Human Race","Non-Human Species","Rabbit Ears","Cat Fangs","Fox Ears","Demi-Humans","Demi-Human Races","Ajin Race","Fox Tail","Bear Tail","Demi-Human People","亜人","Hare Tail","Demihuman Species","Demihuman Races","Cat Eyes","Demi Humans","Cat Ears","Demihumans","Animal Ears","Beast Ears","Rabbit Tail","Beast People","Hare Ears","Beastfolk","Non-Human People","Beast Human","Demi-Human","Dog Tail","Bear Ears"],"keysecondary":[],"comment":"[›] [🧬] Demi-Human","content":"<demi_human>\nDefinition\nDemi-Humans are a collective category of intelligent non-human races distinguished by unique biological traits such as animal features, horns, scales, unusual eyes, or exceptional lifespans.\n\nBiology\n- Includes many independent races with distinct ancestries.\n- Common traits include animal ears, tails, horns, scales, claws, or other non-human characteristics.\n- Varies greatly between races in physiology, lifespan, and natural abilities.\n- Distinct from mixed-race individuals, though visible non-human traits often lead to the same classification.\n\nExamples\n- Oni.\n- Elves.\n- Beast Humans.\n- Numerous animal-based races.\n\nSociety\n- A broad social classification rather than a single species.\n- Individuals with obvious non-human traits are often regarded as demi-humans regardless of ancestry.\n- Historically faced widespread discrimination and political persecution within human nations.\n\nHistory\nTensions between humans and demi-humans culminated in the Demi-Human War, a major conflict that deeply influenced racial relations throughout Lugunica. Although the war ended, prejudice against demi-humans remains common.\n</demi_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Ajin Species","Dog Ears","Demi-Human Species","Cat Tail","Demi Human","Ajin","Wolf Tail","Furred Ears","Non-Human Race","Demihuman","Beast Race","Cat Pupils","Demi-Human Peoples","Beast-Human","Beastkin","Demihuman Race","Wolf Ears","Pointed Animal Ears","Demi-Human Race","Non-Human Species","Rabbit Ears","Cat Fangs","Fox Ears","Demi-Humans","Demi-Human Races","Ajin Race","Fox Tail","Bear Tail","Demi-Human People","亜人","Hare Tail","Demihuman Species","Demihuman Races","Cat Eyes","Demi Humans","Cat Ears","Demihumans","Animal Ears","Beast Ears","Rabbit Tail","Beast People","Hare Ears","Beastfolk","Non-Human People","Beast Human","Demi-Human","Dog Tail","Bear Ears"],"id":132,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Demi-Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"133":{"uid":133,"key":["Puppy Humans","Puppy-Humans","Canine Humanoid","Dog People","Puppy Demi-Human","Puppy Humans Race","Koinu Hito","Puppy Human Race","Puppy Human","子犬人","Puppy Tribe","Puppy Folk","Puppy-Human","Dog Tribe","Canine Demi-Human","Puppy People","Dog-People","Dog Folk"],"keysecondary":[],"comment":"[›] [🧬] Puppy Human","content":"<puppy_human>\nDefinition\nPuppy Humans are a small race of demi-humans distinguished by their canine features.\n\nBiology\n- Small-bodied demi-humans.\n- Possess dog-like ears and tails.\n- Share many physical characteristics with domestic dogs.\n\nAbilities\n- Possess enhanced senses typical of canine races.\n- Retain the natural agility and instincts of demi-humans.\n\nSociety\n- One of the many demi-human races inhabiting the world.\n</puppy_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Puppy Humans","Puppy-Humans","Canine Humanoid","Dog People","Puppy Demi-Human","Puppy Humans Race","Koinu Hito","Puppy Human Race","Puppy Human","子犬人","Puppy Tribe","Puppy Folk","Puppy-Human","Dog Tribe","Canine Demi-Human","Puppy People","Dog-People","Dog Folk"],"id":133,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Puppy Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"134":{"uid":134,"key":["Canine Tribe","Canine Human","Inu Hito","Dog People","Dog-Human","Dog Humans","Dogfolk","Dog Demi-Humans","Canine Demi-Humans","Dog Human","Dog Person","Dog Demi-Human","Canine Humans","Dog-Humans","Canine Demi-Human","犬人","Dog Tribe","Dog Folk"],"keysecondary":[],"comment":"[›] [🧬] Dog Human","content":"<dog_human>\nDefinition\nDog Humans are a race of demi-humans distinguished by their canine characteristics.\n\nBiology\n- Humanoid in appearance with dog-like features.\n- Typically possess canine ears, tails, and heightened senses.\n- Share the physical traits and instincts common to canines.\n\nAbilities\n- Enhanced hearing and sense of smell.\n- Greater agility and tracking ability than ordinary humans.\n- Naturally suited for scouting, hunting, and close-quarters combat.\n\nSociety\n- One of the many demi-human races found throughout the world.\n- Coexist alongside numerous other beast-human races.\n</dog_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Canine Tribe","Canine Human","Inu Hito","Dog People","Dog-Human","Dog Humans","Dogfolk","Dog Demi-Humans","Canine Demi-Humans","Dog Human","Dog Person","Dog Demi-Human","Canine Humans","Dog-Humans","Canine Demi-Human","犬人","Dog Tribe","Dog Folk"],"id":134,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Dog Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"135":{"uid":135,"key":["Wolfin Race","Wolf Human Race","Wolf-Human Tribe","Wolf-Human","Lupine People","Wolf Humans","Wolf Race","Wolf Demi-Human","Wolf Tribe","Wolf Demihuman","Wolf People","Wolfin People","Wolfin","Wolf Human","Wolf Folk","Wolf-Humans","Wolfin Tribe","狼人","Wolf-Human Race","Lupine Race"],"keysecondary":[],"comment":"[›] [🧬] Wolf Human","content":"<wolf_human>\nDefinition\nWolf Humans, also known as the Wolfin Tribe, are a rare race of demi-humans with wolf-like features.\n\nBiology\n- Humanoid with distinct wolf-like traits.\n- Closely resemble Dog Humans, allowing many to conceal their heritage.\n- Naturally adapted with heightened senses and lupine instincts.\n\nHistory\n- Formerly resided throughout the Vollachia Empire.\n- Persecuted after allegedly betraying a woman named Iris.\n- Hunted to near extinction by the Empire.\n- Most surviving Wolf Humans conceal their ancestry by posing as Dog Humans.\n\nSociety\n- Extremely rare in the modern era.\n- Most hide their identity to avoid persecution.\n- Halibel is one of the few known Wolf Humans to openly acknowledge his heritage.\n</wolf_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Wolfin Race","Wolf Human Race","Wolf-Human Tribe","Wolf-Human","Lupine People","Wolf Humans","Wolf Race","Wolf Demi-Human","Wolf Tribe","Wolf Demihuman","Wolf People","Wolfin People","Wolfin","Wolf Human","Wolf Folk","Wolf-Humans","Wolfin Tribe","狼人","Wolf-Human Race","Lupine Race"],"id":135,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Wolf Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"136":{"uid":136,"key":["Cat-Folk","Catfolk","Cat Beastfolk","Cat Race","猫人","Cat Human","Feline People","Cat Humans","Feline Demi-Human","Cat Demi-Human","Cat-Humans","Cat People","Cat-Human Race","Cat Beastman","Cat Beastmen","Neko Hito","Feline Humanoid","Cat Person","Feline Folk","Cat Folk","Cat-Human","Cat Demi-Humans"],"keysecondary":[],"comment":"[›] [🧬] Cat Human","content":"<kitten_human>\nDefinition\nKitten Humans are a small demi-human race distinguished by their feline features and compact stature.\n\nBiology\n- Small humanoids with cat-like characteristics.\n- Possess feline ears and tails.\n- Share many physical traits associated with cats.\n\nAbilities\n- Naturally agile and nimble.\n- Possess enhanced balance and reflexes.\n\nSociety\n- One of the many recognized demi-human races.\n- Physically resemble cats while remaining fundamentally humanoid.\n</kitten_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Cat-Folk","Catfolk","Cat Beastfolk","Cat Race","猫人","Cat Human","Feline People","Cat Humans","Feline Demi-Human","Cat Demi-Human","Cat-Humans","Cat People","Cat-Human Race","Cat Beastman","Cat Beastmen","Neko Hito","Feline Humanoid","Cat Person","Feline Folk","Cat Folk","Cat-Human","Cat Demi-Humans"],"id":136,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Cat Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"137":{"uid":137,"key":["Kitten Human","Konekohito","Kitten-Humans","子猫人","Kitten Humans","Kitten-Human","Koneko Hito"],"keysecondary":[],"comment":"[›] [🧬] Kitten Human","content":"<kitten_human>\nDefinition\nKitten Humans are a small demi-human race distinguished by their feline features and compact stature.\n\nBiology\n- Small humanoids with cat-like characteristics.\n- Possess feline ears and tails.\n- Share many physical traits associated with cats.\n\nAbilities\n- Naturally agile and nimble.\n- Possess enhanced balance and reflexes.\n\nSociety\n- One of the many recognized demi-human races.\n- Physically resemble cats while remaining fundamentally humanoid.\n</kitten_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Kitten Human","Konekohito","Kitten-Humans","子猫人","Kitten Humans","Kitten-Human","Koneko Hito"],"id":137,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Kitten Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"138":{"uid":138,"key":["Tiger-Humans","Tiger Beastmen","Tora Hito","Tiger Humans","虎人","Tiger Beastfolk","Tiger Demi-Human","Tiger People","Tiger Folk","Tiger Tribe","Tiger Race","Tiger Human","Tiger Beastman","Tiger-Human","Tiger Beast Folk","Tiger Demi-Humans"],"keysecondary":[],"comment":"[›] [🧬] Tiger Human","content":"<tiger_human>\nDefinition\nTiger Humans are a race of demi-humans distinguished by their tiger-like physical characteristics.\n\nBiology\n- Humanoid with tiger-like features.\n- Common traits include feline ears, striped tails, fangs, claws, slit pupils, and striped markings.\n- Retain predominantly human anatomy despite their beast traits.\n\nAbilities\n- Enhanced physical strength.\n- Exceptional agility and reflexes.\n- Keen senses, particularly hearing, smell, and vision.\n- Naturally adept close-range combatants.\n\nSociety\n- One of the many demi-human races found throughout the world.\n- Share the same broad classification as other beast-human races.\n\nClassification\n- Demi-Human.\n- Beast Human.\n</tiger_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Tiger-Humans","Tiger Beastmen","Tora Hito","Tiger Humans","虎人","Tiger Beastfolk","Tiger Demi-Human","Tiger People","Tiger Folk","Tiger Tribe","Tiger Race","Tiger Human","Tiger Beastman","Tiger-Human","Tiger Beast Folk","Tiger Demi-Humans"],"id":138,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Tiger Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"139":{"uid":139,"key":["Butahito","豚人","Boar Folk","Pig Human","Pig People","Pigfolk","Swine Folk","Swinefolk","Swine Demi-Human","Buta Hito","Pig Folk","Boarfolk","Pig-Humans","Pig Humans","Pig Demi-Human","Pig-Human"],"keysecondary":[],"comment":"[›] [🧬] Pig Human","content":"<pig_human>\nDefinition\nPig Humans are a race of demi-humans distinguished by their pig-like physical features.\n\nBiology\n- Humanoid body with porcine characteristics.\n- Classified as a demi-human race.\n\nCharacteristics\n- Possess physical traits resembling pigs while retaining human intelligence and anatomy.\n</pig_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Butahito","豚人","Boar Folk","Pig Human","Pig People","Pigfolk","Swine Folk","Swinefolk","Swine Demi-Human","Buta Hito","Pig Folk","Boarfolk","Pig-Humans","Pig Humans","Pig Demi-Human","Pig-Human"],"id":139,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Pig Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"140":{"uid":140,"key":["Lion Beastfolk","Lion-Human Tribe","Lion Race","Lionmen","Lion-Human","Lion Demi-Humans","Lion Demi-Human","Lion Humans","Shishito","Lion Tribe","Lionfolk","Lion Beastmen","Lion Human","Lion People","Lionman","獅子人","Lion Beastman","Lion-Humans","Lion Folk","Lion-Human Race","Lion Beast-People"],"keysecondary":[],"comment":"[›] [🧬] Lion Human","content":"<lion_human>\nDefinition\nLion Humans are a race of demi-humans distinguished by their lion-like physical characteristics.\n\nBiology\n- Humanoid with leonine features.\n- Typically possess traits such as lion ears, tails, fangs, claws, and manes.\n\nAbilities\n- Stronger and more physically capable than ordinary humans.\n- Well-suited for close-quarters combat.\n\nSociety\n- A recognized demi-human race with their own communities and culture.\n</lion_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Lion Beastfolk","Lion-Human Tribe","Lion Race","Lionmen","Lion-Human","Lion Demi-Humans","Lion Demi-Human","Lion Humans","Shishito","Lion Tribe","Lionfolk","Lion Beastmen","Lion Human","Lion People","Lionman","獅子人","Lion Beastman","Lion-Humans","Lion Folk","Lion-Human Race","Lion Beast-People"],"id":140,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Lion Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"141":{"uid":141,"key":["Bat Folk","Bat Human","Vampire Bat Human","Bat People","Bat Race","Batfolk","Bat Humans","Bat-Human People","Bat Tribe","Bat-Human Race","Bat Demi-Humans","Bat Demihuman","蝙蝠人","Bat-Human","Koumori Hito","Bat-Human Tribe","Bat Demihumans","Bat Demi-Human","Bat-Humans"],"keysecondary":[],"comment":"[›] [🧬] Bat Human","content":"<bat_human>\nDefinition\nBat Humans are a species of demi-human distinguished by their exceptional hearing, night vision, and blood-feeding behavior.\n\nBiology\n- Possess excellent night vision.\n- Have highly sensitive hearing.\n- Feed primarily on blood.\n\nAbilities\n- Superior hearing.\n- Enhanced vision in darkness.\n- Able to distinguish the quality of blood by scent or taste.\n\nBehavior\n- Commonly abduct humans to drink their blood.\n- Typically select victims based on the quality of their blood.\n- Usually avoid harming victims who do not resist.\n- Rare or exceptional blood can overwhelm their self-control and judgment.\n</bat_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Bat Folk","Bat Human","Vampire Bat Human","Bat People","Bat Race","Batfolk","Bat Humans","Bat-Human People","Bat Tribe","Bat-Human Race","Bat Demi-Humans","Bat Demihuman","蝙蝠人","Bat-Human","Koumori Hito","Bat-Human Tribe","Bat Demihumans","Bat Demi-Human","Bat-Humans"],"id":141,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Bat Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"142":{"uid":142,"key":["Mole Humans","Mole-Human Race","Mole People","Mole-Humans","Mole Tribe","Burrowing Demi-Humans","Mole Humans Race","Mole Folk","Mole-Human","Mole Human","Mole Human Race","Mole-Human Tribe","土鼠人","Tsuchi Nezumibito"],"keysecondary":[],"comment":"[›] [🧬] Mole Human","content":"<mole_human>\nDefinition\nMole Humans are a rare demi-human race once native to the Vollachia Empire, renowned for their tunneling abilities and subterranean settlements.\n\nBiology\n- Demi-human race adapted for underground living.\n- Skilled at excavating and navigating vast tunnel networks.\n\nSociety\n- Formerly lived within the Vollachia Empire.\n- After betraying a woman named Iris, they were hunted by the Empire.\n- Established hidden underground communities to survive.\n\nHistory\nOver a century ago, Mole Humans excavated the Everlasting Darkness, a massive underground tunnel connecting Shamrock Valley in Lugunica to an area near the Vollachian town of Mozotto. Descendants of the race continue to inhabit these subterranean passages.\n\nLocations\n- Everlasting Darkness.\n- Shamrock Valley.\n- Mozotto.\n</mole_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Mole Humans","Mole-Human Race","Mole People","Mole-Humans","Mole Tribe","Burrowing Demi-Humans","Mole Humans Race","Mole Folk","Mole-Human","Mole Human","Mole Human Race","Mole-Human Tribe","土鼠人","Tsuchi Nezumibito"],"id":142,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Mole Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"143":{"uid":143,"key":["Small People","小人族","Small Folk","Dwarven Tribe","Dwarf Folk","Kobito-zoku","Dwarf Tribe","Dwarf Species","Dwarven Species","Dwarven Race","Dwarves","Dwarf","Dwarven","Dwarven People","Dwarven Folk","Kobitozoku","Dwarf Race","Dwarf People"],"keysecondary":[],"comment":"[›] [🧬] Dwarf","content":"<dwarf>\nDefinition\nDwarves are a common demi-human race distinguished by their small stature, youthful appearance, and unusually high likelihood of being born with Divine Protections.\n\nBiology\n- Shorter than ordinary humans.\n- Many retain childlike appearances into adulthood.\n- Naturally possess lower physical strength.\n- Have smaller Gates and lower Od compared to humans.\n\nAbilities\n- Can use magic despite their smaller Gates.\n- Significantly more likely to be born with Divine Protections than other races.\n- Often rely on innate blessings rather than raw physical or magical power.\n\nSociety\n- A widespread demi-human race found throughout the continent.\n- Despite their physical limitations, their high rate of Divine Protections makes them uniquely gifted among the races.\n</dwarf>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Small People","小人族","Small Folk","Dwarven Tribe","Dwarf Folk","Kobito-zoku","Dwarf Tribe","Dwarf Species","Dwarven Species","Dwarven Race","Dwarves","Dwarf","Dwarven","Dwarven People","Dwarven Folk","Kobitozoku","Dwarf Race","Dwarf People"],"id":143,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Dwarf","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"144":{"uid":144,"key":["Multi-Armed Tribe","Five-Armed Tribe","Four-Armed Tribe","Multi-Arm Tribes","Multi Arm Tribe","Multi-Armed Race","Multi-Armed People","Multi-Armed Demi-Humans","Ta Ude-zoku","Multi-Armed Clan","Multi Armed People","多腕族","Ta Udezoku","Multi-Arm Tribe","Multi Armed Tribe","Multi Armed Race","Multi Arm Tribes"],"keysecondary":[],"comment":"[›] [🧬] Multi-Arm Tribe","content":"<multi_arm_tribe>\nDefinition\nThe Multi-Arm Tribe is a rare demi-human race distinguished by possessing multiple arms, immense physical strength, and a deeply warrior-centered culture.\n\nBiology\n- Typically born with four or five arms.\n- Extra arms may grow from the sides, back, or shoulder blades.\n- Usually exceed two meters in height.\n- Characterized by blue skin.\n- Exceptional physical strength.\n- Naturally poor affinity for magic.\n\nSociety\n- Traditionally value strength, battle, and military honor.\n- Pacifism is widely viewed as cowardice.\n- Men commonly pursue lives as warriors, while women traditionally maintain their settlements.\n- Despite their strength, they have historically occupied a lower social status.\n\nHistory\n- Lost their original homeland and became a wandering people.\n- Many eventually settled within the Vollachian Empire.\n- Their reputation greatly improved through the legendary warrior Kurgan, whose achievements elevated the tribe's standing.\n- Despite this, they continued to face persecution and violence from others.\n</multi_arm_tribe>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Multi-Armed Tribe","Five-Armed Tribe","Four-Armed Tribe","Multi-Arm Tribes","Multi Arm Tribe","Multi-Armed Race","Multi-Armed People","Multi-Armed Demi-Humans","Ta Ude-zoku","Multi-Armed Clan","Multi Armed People","多腕族","Ta Udezoku","Multi-Arm Tribe","Multi Armed Tribe","Multi Armed Race","Multi Arm Tribes"],"id":144,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Multi-Arm Tribe","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"145":{"uid":145,"key":["Hagane Hito","Steelfolk Tribe","Steel Folk","Steelfolk Race","Steelfolk People","Steelfolk","Steel Race","Haganehito","Steel Tribe","Underground People","Underground Race","Steel People","鋼人"],"keysecondary":[],"comment":"[›] [🧬] Steelfolk","content":"<steelfolk>\nDefinition\nSteelfolk are a rare race that primarily dwell beneath the surface, possessing a mentality and way of life distinct from other races.\n\nBiology\n- A unique race separate from ordinary humans.\n- Adapted to underground environments.\n- Rarely seen on the surface.\n\nSociety\n- Predominantly inhabit subterranean regions.\n- Have little interaction with surface civilizations.\n- Their customs and worldview differ greatly from those of humans.\n\nCharacteristics\n- Difficult for humans to understand or communicate with.\n- Possess an unfamiliar mentality compared to most surface races.\n- Encounters with Steelfolk are uncommon due to their isolated lifestyle.\n</steelfolk>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Hagane Hito","Steelfolk Tribe","Steel Folk","Steelfolk Race","Steelfolk People","Steelfolk","Steel Race","Haganehito","Steel Tribe","Underground People","Underground Race","Steel People","鋼人"],"id":145,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Steelfolk","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"146":{"uid":146,"key":["Insect Demi-Humans","Insect People","Bug Clan","Insectoid Clan","Insect Clan","虫籠族","Insect Tribe","Mushiko-zoku","Insect-Type Demi-Humans","Insect Warriors","Mushikozoku","Insectoid Tribe","Insect Cage Clan","Bug Cage Tribe","Insect Cage Tribes","Insect Cage Tribe"],"keysecondary":[],"comment":"[›] [🧬] Insect Cage Tribe","content":"<insect_cage_tribe>\nDefinition\nThe Insect Cage Tribe is a rare Vollachian demi-human tribe whose members merge their souls with magical insects, gaining insect-like bodies and extraordinary combat abilities.\n\nBiology\n- Found exclusively within the Vollachian Empire.\n- Members ingest a magical insect during childhood.\n- The insect's Od merges with the host's Od, creating a single living being.\n- Undergo drastic insect-like physical transformations.\n\nAbilities\n- Hardened exoskeleton capable of deflecting powerful attacks.\n- Wings granting exceptional aerial mobility.\n- Sharp, sickle-like limbs adapted for combat.\n- Inherit unique abilities from their bonded insect.\n- Highly effective assassins and close-range fighters.\n\nSociety\n- A minority demi-human tribe unique to Vollachia.\n- Feared because of their monstrous appearance.\n- Renowned throughout the Empire for their lethality.\n- Frequently employed against powerful enemies threatening the Emperor.\n\nCharacteristics\n- Insect-like appearance.\n- Shared soul with a magical insect.\n- Exceptional durability, mobility, and offensive capability.\n- Possess numerous specialized combat techniques.\n</insect_cage_tribe>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Insect Demi-Humans","Insect People","Bug Clan","Insectoid Clan","Insect Clan","虫籠族","Insect Tribe","Mushiko-zoku","Insect-Type Demi-Humans","Insect Warriors","Mushikozoku","Insectoid Tribe","Insect Cage Clan","Bug Cage Tribe","Insect Cage Tribes","Insect Cage Tribe"],"id":146,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Insect Cage Tribe","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"147":{"uid":147,"key":["Shudrak Village","Shudrak","Shudoraku no Min","シュドラクの民","Shudrak Warrior Clan","Shudraks","Shudrak People","Shudrak Tribe","People of Shudrak","Shudrak Huntresses","Shudrak Warriors","Shudoraku no Tami","Shudrak Clan","Shudrak Jungle Tribe"],"keysecondary":[],"comment":"[›] [🧬] People of Shudrak","content":"<people_of_shudrak>\nDefinition\nThe People of Shudrak are an all-female human warrior clan that resides deep within the Buddheim Jungle.\n\nBiology\n- Human race.\n- Entirely female-born.\n- Dark skin.\n- Pitch-black hair.\n- Reproduce with men from outside the clan.\n\nAbilities\n- Masters of guerrilla warfare.\n- Exceptional archers.\n- Utilize poisoned arrows.\n- Specialize in ambushes, traps, and jungle combat.\n- Highly skilled at using terrain to overwhelm opponents.\n\nSociety\n- Live in isolation within the Buddheim Jungle.\n- Consider themselves descendants of ancient war gods.\n- Maintain a long-standing warrior tradition.\n\nHistory\nThe Shudrak have inhabited the Buddheim Jungle for centuries. According to Vincent Vollachia, a previous Vollachian Emperor once saved the clan from a great crisis.\n</people_of_shudrak>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Shudrak Village","Shudrak","Shudoraku no Min","シュドラクの民","Shudrak Warrior Clan","Shudraks","Shudrak People","Shudrak Tribe","People of Shudrak","Shudrak Huntresses","Shudrak Warriors","Shudoraku no Tami","Shudrak Clan","Shudrak Jungle Tribe"],"id":147,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] People of Shudrak","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"148":{"uid":148,"key":["Deer Demi-Human","Deer Folk Race","Antlered Race","Deer Human","Deerfolk","Antlered People","Deer People","Deer Race","Deer-Human People","Shika Hito","Deer-Humans","Deer-Human Race","Deer Folk","Deer Humans","Cervine Demi-Human","Deer-Human","鹿人"],"keysecondary":[],"comment":"[›] [🧬] Deer Human","content":"<deer_human>\nDefinition\nDeer Humans are a race of demi-humans distinguished by their deer-like features, most notably their antlers.\n\nBiology\n- Possess deer-like physical traits.\n- Characterized by prominent antlers or horns.\n\nSociety\n- Classified as demi-humans.\n- Face especially severe discrimination due to their antlers resembling those of witchbeasts.\n- Often suffer greater prejudice than many other demi-human races.\n</deer_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Deer Demi-Human","Deer Folk Race","Antlered Race","Deer Human","Deerfolk","Antlered People","Deer People","Deer Race","Deer-Human People","Shika Hito","Deer-Humans","Deer-Human Race","Deer Folk","Deer Humans","Cervine Demi-Human","Deer-Human","鹿人"],"id":148,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Deer Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"149":{"uid":149,"key":["Fox-Human","Fox Tribe","Fox-Human Race","Fox-Humans","Fox Folk","Kitsune People","Kitsune Race","狐人","Fox-Human People","Fox Race","Fox People","Fox Human","Fox Demi-Human","Kitsunebito","Fox Humans"],"keysecondary":[],"comment":"[›] [🧬] Fox Human","content":"<fox_human>\nDefinition\nFox Humans are a race of demi-humans distinguished by their fox-like physical traits.\n\nBiology\n- Possess fox-like ears and tails.\n- Some individuals naturally develop multiple tails.\n- Otherwise share a largely humanoid physique.\n\nAbilities\n- No universal racial abilities are currently known.\n- Individual capabilities vary between members.\n\nSociety\n- One of the many demi-human races found throughout the world.\n</fox_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Fox-Human","Fox Tribe","Fox-Human Race","Fox-Humans","Fox Folk","Kitsune People","Kitsune Race","狐人","Fox-Human People","Fox Race","Fox People","Fox Human","Fox Demi-Human","Kitsunebito","Fox Humans"],"id":149,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Fox Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"150":{"uid":150,"key":["Cyclops","Tangan-zoku","One-Eyed Tribe","Giant-Eyed Race","One-Eyed Race","Cyclops People","Tangan Zoku","単眼族","One-Eyed Giant","One-Eyed People","Cyclops Race","One-Eyed Demi-Human","Cyclops Folk","Cyclopes","Cyclops Tribe","One-Eyed Folk"],"keysecondary":[],"comment":"[›] [🧬] Cyclops","content":"<cyclops_tribe>\nDefinition\nThe Cyclops Tribe is a race of giant-like demi-humans distinguished by their single central eye and exceptional visual perception.\n\nBiology\n- Possess a single eye centered on the forehead.\n- Naturally larger and more physically robust than humans.\n- Exceptional long-distance vision.\n- Highly sensitive eyesight capable of detecting minute movements.\n\nAbilities\n- Superior physical strength.\n- Can perceive concentrations of mana.\n- Able to detect heat signatures.\n- Capable of sensing the emotions of others through their heightened perception.\n\nCharacteristics\n- Combines immense physical power with extraordinary sensory abilities.\n- Their vision greatly surpasses that of other races, making them exceptional scouts and observers.\n</cyclops_tribe>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Cyclops","Tangan-zoku","One-Eyed Tribe","Giant-Eyed Race","One-Eyed Race","Cyclops People","Tangan Zoku","単眼族","One-Eyed Giant","One-Eyed People","Cyclops Race","One-Eyed Demi-Human","Cyclops Folk","Cyclopes","Cyclops Tribe","One-Eyed Folk"],"id":150,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Cyclops","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"151":{"uid":151,"key":["Living Weapon Race","Weaponkin People","Metalborn","Weapon People","刃金人","Weapon-Bodied Race","Weaponkin Race","Metallized Race","Weapon-Born","Living Weapon People","Weaponkins","Blade People","Weaponkin Tribe","Hakane Hito","Weaponkin","Bladefolk"],"keysecondary":[],"comment":"[›] [🧬] Weaponkin","content":"<weaponkin>\nDefinition\nWeaponkin are a race of demi-humans born with naturally metallized body parts that can be reshaped into weapons.\n\nBiology\n- Born with one or more metal body parts.\n- Can freely reshape their metallic anatomy into various weapons.\n- Some are born with additional body parts, such as tails, not found in ordinary humans.\n- Metallic features vary greatly between individuals.\n\nAbilities\n- Transform metal body parts into different weapons.\n- Naturally suited for close-quarters combat.\n- Weapon forms develop and evolve as they mature.\n\nSociety\n- A recognized demi-human race.\n- Individual anatomy and weapon forms differ from person to person.\n</weaponkin>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Living Weapon Race","Weaponkin People","Metalborn","Weapon People","刃金人","Weapon-Bodied Race","Weaponkin Race","Metallized Race","Weapon-Born","Living Weapon People","Weaponkins","Blade People","Weaponkin Tribe","Hakane Hito","Weaponkin","Bladefolk"],"id":151,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Weaponkin","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"152":{"uid":152,"key":["Luminous People","光人","Glow Folk","Mitsu Hito","Glow People Race","Glintstone People","Glow Tribe","Light People","Glow Race","Glow Person","Mitsuhito","Glow People","Glintstone Race"],"keysecondary":[],"comment":"[›] [🧬] Glow People","content":"<glow_people>\nDefinition\nGlow People are a race of demi-humans distinguished by glintstones embedded within their heads.\n\nBiology\n- Possess a glintstone naturally embedded in their head.\n- The glintstone is an innate biological feature unique to their race.\n\nAbilities\n- Their glintstones are said to absorb the souls of those they kill.\n\nCharacteristics\n- Classified as a demi-human race.\n- Little else is currently known about their biology, culture, or society.\n</glow_people>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Luminous People","光人","Glow Folk","Mitsu Hito","Glow People Race","Glintstone People","Glow Tribe","Light People","Glow Race","Glow Person","Mitsuhito","Glow People","Glintstone Race"],"id":152,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Glow People","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"153":{"uid":153,"key":["Winged Person","Winged Races","Winged Species","翼人","Wingfolk","Winged Folk","Wing Folk","Winged Demi-Humans","Winged Race","Winged Tribe","Winged Humanoids","Wing Tribe","Winged Humanoid","Winged People","Winged Demi-Human","Tsubasabito"],"keysecondary":[],"comment":"[›] [🧬] Winged People","content":"<winged_people>\nDefinition\nWinged People are a race of demi-humans distinguished by the wings growing from their backs.\n\nBiology\n- Possess feathered wings.\n- Their wings are incapable of true flight.\n- Otherwise share a largely humanoid physique.\n\nAbilities\n- Wings do not grant aerial mobility.\n- Primarily serve as a defining racial characteristic.\n\nSociety\n- Classified as one of the world's demi-human races.\n</winged_people>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Winged Person","Winged Races","Winged Species","翼人","Wingfolk","Winged Folk","Wing Folk","Winged Demi-Humans","Winged Race","Winged Tribe","Winged Humanoids","Wing Tribe","Winged Humanoid","Winged People","Winged Demi-Human","Tsubasabito"],"id":153,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Winged People","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"154":{"uid":154,"key":["Centaurs","Centaur","Jinba Hito","Equine People","Horse Folk","Horse Demi-Humans","人馬人","Jinbahito","Centaur People Race","Centaur Race","Centaur People","Horse Demi-Human","Horse People","Equine Demi-Human","Horse-People","Centaur Person","Horsefolk"],"keysecondary":[],"comment":"[›] [🧬] Centaur People","content":"<centaur_people>\nDefinition\nCentaur People are a race of demi-humans with a human upper body and a horse-like lower body.\n\nBiology\n- Human torso combined with an equine lower body.\n- Possess the strength, speed, and endurance of horses.\n- Naturally adapted for long-distance travel and carrying heavy loads.\n\nAbilities\n- Exceptional mobility and stamina.\n- Powerful kicking strength.\n- Excellent balance while moving at high speeds.\n\nSociety\n- A recognized demi-human race.\n- Share both human intelligence and equine physical characteristics.\n</centaur_people>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Centaurs","Centaur","Jinba Hito","Equine People","Horse Folk","Horse Demi-Humans","人馬人","Jinbahito","Centaur People Race","Centaur Race","Centaur People","Horse Demi-Human","Horse People","Equine Demi-Human","Horse-People","Centaur Person","Horsefolk"],"id":154,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🧬] Centaur People","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"155":{"uid":155,"key":["Witch-Created Creatures","Mabeasts","Attack Hue","Witchbeast Control","Witchbeast","Artificial Beast Created by the Witch of Gluttony","Witch Beast Species","Witch-Created Beast","Maju","Witchbeast Horde","魔獣","Magical Beasts","Witchbeasts","Witchbeast Taming","Mabeast","Majū","Broken Witchbeast Horn","Witchbeast Nest","Artificial Beasts","Magical Beast","Mana Beast","Witch Beasts","Mana Beasts","Witch Beast","Witchbeast Stampede","Artificial Beast","Witchbeast Species","Witchbeast Pack","Witchbeast Attack","Mana Creatures","Witchbeast Horn","Mana Creature"],"keysecondary":[],"comment":"[👹]────↓Witchbeasts↓────[👹]","content":"<witchbeast>\nDefinition\nWitchbeasts are artificial magical creatures created by the Witch of Gluttony that sustain themselves by consuming mana instead of ordinary food.\n\nOrigin\n- Created by the Witch of Gluttony.\n- Originally intended to eliminate starvation.\n- Designed to survive without natural resources by feeding on mana.\n- Their immense size was meant to provide abundant meat, but their flesh is inedible.\n\nBiology\n- Consume mana instead of conventional food.\n- Generally larger and stronger than normal animals.\n- Frequently possess dangerous magical abilities.\n- Often exhibit aggressive behavior toward living creatures.\n\nBehavior\n- Normally avoid concentrated miasma.\n- The White Whale is a notable exception due to its connection with the Witch Cult.\n- Breaking a witchbeast's horn causes it to follow the individual responsible.\n- Some can enter an enhanced berserk state known as an Attack Hue, greatly increasing their aggression and power.\n\nControl\nWitchbeasts may be controlled through:\n- Breaking their horns.\n- The Divine Protection of Demon Manipulation.\n\nPowerful witchbeasts, including the Three Great Witchbeasts, largely resist such control.\n\nDistribution\n- Most commonly found within the Kingdom of Lugunica.\n- Considerably rarer in other nations, where they are viewed as catastrophic threats.\n\nNotable Witchbeasts\n- White Whale.\n- Great Rabbit.\n- Black Serpent.\n- Guiltylowe.\n- Wolgarm.\n- Crimson Scorpion.\n- Orthrus.\n- Elgina.\n</witchbeast>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Witch-Created Creatures","Mabeasts","Attack Hue","Witchbeast Control","Witchbeast","Artificial Beast Created by the Witch of Gluttony","Witch Beast Species","Witch-Created Beast","Maju","Witchbeast Horde","魔獣","Magical Beasts","Witchbeasts","Witchbeast Taming","Mabeast","Majū","Broken Witchbeast Horn","Witchbeast Nest","Artificial Beasts","Magical Beast","Mana Beast","Witch Beasts","Mana Beasts","Witch Beast","Witchbeast Stampede","Artificial Beast","Witchbeast Species","Witchbeast Pack","Witchbeast Attack","Mana Creatures","Witchbeast Horn","Mana Creature"],"id":155,"priority":10,"insertion_order":10,"enabled":true,"name":"[👹]────↓Witchbeasts↓────[👹]","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"156":{"uid":156,"key":["Sandai Majū","Legendary Witchbeast","One of the Three Great Witchbeasts","Great Witchbeasts","World-Calamity Witchbeast","Eternal Witchbeast","Three Great Witch Beasts","Great Mabeasts","Three Great Mabeasts","White Whale","Black Serpent","Great Rabbit","三大魔獣","Three Disaster-Class Witchbeasts","Three Great Calamities","Three Calamity Witchbeasts","Sandai Maju","Three Great Magical Beasts","Created by Daphne","Disaster-Class Witchbeast","Feared Around the World","Three Great Witchbeasts","Three Legendary Witchbeasts"],"keysecondary":[],"comment":"[›] [𝟑] Three Great Witchbeasts","content":"<three_great_witchbeasts>\nDefinition\nThe Three Great Witchbeasts are the world's three most powerful and infamous Witchbeasts, feared as living disasters for the devastation they leave behind.\n\nOverview\n- Unique Witchbeasts individually created by the Witch of Gluttony.\n- Originally intended to help end world hunger.\n- Considered unparalleled among ordinary Witchbeasts.\n- Recognized worldwide as catastrophic threats.\n\nCharacteristics\n- One-of-a-kind creatures.\n- Generally larger and more imposing than other Witchbeasts.\n- Possess seemingly eternal lifespans.\n- Rarely leave survivors after their attacks.\n- Treated as natural disasters whenever they appear.\n\nMembers\n- White Whale.\n- Black Serpent.\n- Great Rabbit.\n</three_great_witchbeasts>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Sandai Majū","Legendary Witchbeast","One of the Three Great Witchbeasts","Great Witchbeasts","World-Calamity Witchbeast","Eternal Witchbeast","Three Great Witch Beasts","Great Mabeasts","Three Great Mabeasts","White Whale","Black Serpent","Great Rabbit","三大魔獣","Three Disaster-Class Witchbeasts","Three Great Calamities","Three Calamity Witchbeasts","Sandai Maju","Three Great Magical Beasts","Created by Daphne","Disaster-Class Witchbeast","Feared Around the World","Three Great Witchbeasts","Three Legendary Witchbeasts"],"id":156,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [𝟑] Three Great Witchbeasts","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"157":{"uid":157,"key":["Legendary White Whale","White Whale Subjugation","霧の魔獣","White Whale Mist","Mist Witchbeast","White Whale","Witchbeast of the Mist","Flying White Whale","白鯨","White Whale Appeared","Mist Mabeast","White Whale Hunt","Lye's Pet","Kiri no Majū","Kiri no Maju","Defeated the White Whale","Subjugation of the White Whale","White Whale Fog","White Whale Battle","Great Waterfall","White Whale Witchbeast","Flying Whale","White Whale Mabeast","Hakugei"],"keysecondary":[],"comment":"[→] [🐋] White Whale","content":"<white_whale>\nDefinition\nThe White Whale, also known as the Witchbeast of the Mist, is one of the Three Great Witchbeasts created by the Witch of Gluttony.\n\nOverview\n- One of the world's greatest magical disasters.\n- Created to provide an endless supply of meat.\n- Served the Witch Cult for centuries.\n- Rested near the Great Waterfall when inactive.\n- Feared for centuries before its eventual subjugation.\n\nAppearance\n- Massive flying whale over fifty meters long.\n- White body covered in fine hairs.\n- Large horn on its forehead.\n- Wheel-like magical sigil on its back that enables flight.\n- Yellow eyes that turn red during Attack Hue.\n\nBehavior\n- Hunts from the sky using dense mist.\n- Highly intelligent and cautious.\n- Can sense the Witch's scent.\n- Enters Attack Hue when threatened.\n- Creates mist clones while hiding high above the battlefield.\n\nAbilities\n- Extremely durable body.\n- White hairs that weaken incoming magic.\n- Massive jaws capable of swallowing targets.\n- Naturally swims through the sky.\n- Generates and manipulates magical mist.\n\nMist Abilities\n- Mist of Diffusion — Allows aerial movement while causing mana poisoning and severe mental distress.\n- Mist of Annihilation — Erases victims physically while also removing their names and memories from the world.\n- Mist Clones — Creates two powerful duplicate bodies during Attack Hue.\n\nAffiliation\n- Witch Cult.\n- Favored by Lye Batenkaitos, who treated it as a pet.\n</white_whale>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Legendary White Whale","White Whale Subjugation","霧の魔獣","White Whale Mist","Mist Witchbeast","White Whale","Witchbeast of the Mist","Flying White Whale","白鯨","White Whale Appeared","Mist Mabeast","White Whale Hunt","Lye's Pet","Kiri no Majū","Kiri no Maju","Defeated the White Whale","Subjugation of the White Whale","White Whale Fog","White Whale Battle","Great Waterfall","White Whale Witchbeast","Flying Whale","White Whale Mabeast","Hakugei"],"id":157,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🐋] White Whale","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"158":{"uid":158,"key":["Rabbit Witchbeast","Infinite Rabbits","Devouring Rabbit","Great Rabbit Mabeast","Great Rabbit Appeared","Endless Rabbits","Infinite Rabbit","Great Rabbit","Ōusagi","大兎","Great Rabbit Colony","Great Rabbits","Great Rabbit Swarm","Ousagi","Great Rabbit Witchbeast","Rabbit Mabeast","Endless Rabbit","Legendary Rabbit","Devouring Rabbits"],"keysecondary":[],"comment":"[→] [🐇] Great Rabbit","content":"<great_rabbit>\nDefinition\nThe Great Rabbit is one of the Three Great Witchbeasts, created by the Witch of Gluttony as an endless source of food through limitless reproduction.\n\nOverview\n- One of the world's greatest magical disasters.\n- Exists as countless individual rabbits sharing one consciousness.\n- Created to end starvation through infinite meat production.\n- Driven solely by insatiable hunger.\n- Considered nearly impossible to destroy permanently.\n\nAppearance\n- Small white rabbits with red eyes.\n- Roughly twice the size of a clenched human fist.\n- Sharp teeth capable of tearing flesh and bone.\n- Drill-like horn on the forehead.\n- Wheel-like magical sigil on the lower back.\n\nBehavior\n- Constantly seeks food to satisfy endless hunger.\n- Devours flesh, bones, and blood, leaving nothing behind.\n- Functions as a single shared consciousness.\n- Entire swarm stays together.\n- If prey is unavailable, rabbits consume each other.\n- Attracted to large concentrations of mana.\n\nAbilities\n- Individually weak but overwhelming in numbers.\n- Powerful bites capable of tearing apart limbs.\n- Endless reproduction makes extermination nearly impossible.\n- Uses mana sensing to locate prey.\n- Considered a natural disaster due to limitless numbers.\n\nSpecial Abilities\n- Multiplication — Instantly reproduces into countless identical rabbits. The collective survives until every individual is destroyed.\n- Mana Sensing — Detects powerful sources of mana and instinctively follows them to potential prey.\n\nWeaknesses\n- Individual rabbits are easily killed.\n- The collective consciousness only dies if every rabbit is eliminated simultaneously.\n</great_rabbit>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Rabbit Witchbeast","Infinite Rabbits","Devouring Rabbit","Great Rabbit Mabeast","Great Rabbit Appeared","Endless Rabbits","Infinite Rabbit","Great Rabbit","Ōusagi","大兎","Great Rabbit Colony","Great Rabbits","Great Rabbit Swarm","Ousagi","Great Rabbit Witchbeast","Rabbit Mabeast","Endless Rabbit","Legendary Rabbit","Devouring Rabbits"],"id":158,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🐇] Great Rabbit","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"159":{"uid":159,"key":["Greatest Witchbeast","Vilest Mabeast","黒蛇","Deadliest Witchbeast","Black Serpent Mabeast","Saiaku no Maju","Kurohebi","最悪の魔獣","Black Serpent Witchbeast","Vilest of Witchbeasts","Saiaku no Majū","Black Serpent","Calamity Serpent","Vilest Witchbeast"],"keysecondary":[],"comment":"[→] [🐍] Black Serpent","content":"<black_serpent>\nDefinition\nThe Black Serpent is one of the Three Great Witchbeasts, created by the Witch of Gluttony to reduce the world's population. Considered the vilest and deadliest witchbeast, it remains active.\n\nOverview\n- One of the Three Great Witchbeasts.\n- Created specifically to kill and reduce population.\n- Considered the most dangerous witchbeast.\n- Almost impossible to approach or destroy.\n- Responsible for destroying nations and spreading catastrophic plagues.\n- Still roaming the world.\n\nAppearance\n- Massive shadowy serpent formed from disease and pestilence.\n- Body constantly swells with ulcer-like growths that burst into infectious filth.\n- Possesses multiple plague-bearing heads.\n- Dense visible miasma surrounds its body.\n- Hidden within its heads are parasite-like appendages.\n\nBehavior\n- Completely unpredictable and nearly uncontrollable.\n- Attacks living beings indiscriminately.\n- Sometimes lies dormant within shadows.\n- Moves relatively slowly due to its immense size.\n- Can only be slightly influenced by abilities such as Divine Protection of Demon Manipulation.\n\nAbilities\n- Extremely lethal even without direct attacks.\n- Infects anything it touches with countless deadly diseases.\n- Corrupts entire environments into lifeless wastelands.\n- Produces semi-sentient poison capable of hunting prey independently.\n- Nearly impossible to fight safely due to constant contamination.\n\nSpecial Abilities\n- Plague Inducement — Infects targets with numerous incurable diseases that continue spreading even after infected body parts are removed.\n- Elder's Blight — Inflicts an eternal state of paralysis and mental stagnation without killing the victim.\n- Corruption — Permanently contaminates land, water, plants, and living creatures, rendering affected areas uninhabitable.\n- Semi-Sentient Poison — Releases autonomous black poison that pursues and dissolves living beings.\n- Shadow Stealth — Conceals itself within shadows, suppressing its environmental corruption while hidden.\n\nWeaknesses\n- No confirmed method of permanently defeating it.\n- Moves relatively slowly.\n- Can be briefly hindered by powerful forms of beast manipulation.\n\nClassification\n- Witchbeast.\n- Three Great Witchbeast.\n</black_serpent>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Greatest Witchbeast","Vilest Mabeast","黒蛇","Deadliest Witchbeast","Black Serpent Mabeast","Saiaku no Maju","Kurohebi","最悪の魔獣","Black Serpent Witchbeast","Vilest of Witchbeasts","Saiaku no Majū","Black Serpent","Calamity Serpent","Vilest Witchbeast"],"id":159,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🐍] Black Serpent","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"160":{"uid":160,"key":["森の漆黒の王","影獅子","Mori no Shikkoku no O","Kage Shishi","Silent Predator","Encountered a Guiltylowe","Forest King Witchbeast","Shadow Lion","Forest Boss Witchbeast","Mori no Shikkoku no Ō","Guiltylowe Hunt","Guiltylowe Roar","Guiltylowe","Guiltylowes","Mana-Rich Forest","Jet Black King of the Forest","Shadow Lion Witchbeast","Girutirau","Guiltylowe Ambush","ギルティラウ"],"keysecondary":[],"comment":"[›] [👹] Guiltylowe","content":"<guiltylowe>\nDefinition\nGuiltylowe are large predatory Witchbeasts renowned for their stealth, overwhelming strength, and ambush hunting.\n\nBiology\n- Lion-like head.\n- Horse- or goat-like torso.\n- Long serpent-like tail.\n- Massive body capable of blocking wide passages.\n\nBehavior\n- Usually inhabit deep forests rich in mana.\n- Prefer stealth over intimidation.\n- Often remain silent instead of roaring.\n- Hunt through ambush and swift, lethal strikes.\n\nCombat\n- Despite their size, move with remarkable speed and agility.\n- Specialize in assassination-like attacks.\n- Commonly kill prey with a single blow to vital areas.\n\nTitles\n- Jet Black King of the Forest.\n- Shadow Lion.\n</guiltylowe>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["森の漆黒の王","影獅子","Mori no Shikkoku no O","Kage Shishi","Silent Predator","Encountered a Guiltylowe","Forest King Witchbeast","Shadow Lion","Forest Boss Witchbeast","Mori no Shikkoku no Ō","Guiltylowe Hunt","Guiltylowe Roar","Guiltylowe","Guiltylowes","Mana-Rich Forest","Jet Black King of the Forest","Shadow Lion Witchbeast","Girutirau","Guiltylowe Ambush","ギルティラウ"],"id":160,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [👹] Guiltylowe","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"161":{"uid":161,"key":["Jaganoto","Leader Wolgarm","Alpha Wolgarm","Curse Wolf","Juggernaut","Wolgarms","Juggernauts","Wolgarm Pack","Cursed Wolf","Urugarumu","Wolgarm Witchbeast","Jagānōto","ジャガーノート","Wolf Witchbeast","ウルガルム","Boss Wolgarm","Wolgarm"],"keysecondary":[],"comment":"[›] [👹] Wolgarm","content":"<wolgarm>\nDefinition\nWolgarms are pack-hunting wolf-like Witchbeasts that curse their prey through their bite, draining mana until the victim dies.\n\nBiology\n- Large wolf-like body.\n- Brown and black hide.\n- Razor-sharp fangs.\n- Red eyes.\n- Spines along the back.\n- Single horn on the snout.\n- Roughly 1 meter long.\n- Weigh 30–40 kg.\n\nBehavior\n- Hunt in coordinated packs.\n- Led by a Boss Wolgarm.\n- The leader can disguise itself as an innocent puppy.\n- Commonly inhabit forests.\n\nAbilities\n- Inflict a mana-draining curse through their bite.\n- Boss Wolgarms can use Earth Magic.\n- Victims grow weaker as their mana is continuously absorbed by the Wolgarm.\n\nCurse\n- Applied through a bite.\n- Drains the victim's mana.\n- Weakens bodily functions.\n- Causes nausea, sluggishness, heavy breathing, and intense exhaustion.\n- Can only be removed by a skilled mage or by killing the Wolgarm that cast it.\n\nNotable Facts\n- Packs once inhabited the forests surrounding Arlam Village.\n- Frequently manipulated by Meili Portroute through the Divine Protection of Demon Manipulation.\n</wolgarm>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Jaganoto","Leader Wolgarm","Alpha Wolgarm","Curse Wolf","Juggernaut","Wolgarms","Juggernauts","Wolgarm Pack","Cursed Wolf","Urugarumu","Wolgarm Witchbeast","Jagānōto","ジャガーノート","Wolf Witchbeast","ウルガルム","Boss Wolgarm","Wolgarm"],"id":161,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [👹] Wolgarm","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"162":{"uid":162,"key":["Elior Forest Witchbeast","Frozen Witchbeast","Snowball Attack","Snow Blights","Snow Witchbeast","Yukiarashi","Blizzard Beast","Snow Beast","Giant Snowball","Yuki Arashi","Attacked by a Snow Blight","Snow Blight","Encountered a Snow Blight","Snow Gorilla","雪荒らし","Arctic Witchbeast","Snow Ape","Lone Witchbeast","One-Horned Snow Beast"],"keysecondary":[],"comment":"[›] [👹] Snow Blight","content":"<snow_blight>\nDefinition\nSnow Blights are massive gorilla-like Witchbeasts that inhabit snowy regions, relying on overwhelming strength and snow manipulation to hunt.\n\nBiology\n- Gorilla-like physique.\n- Thick white fur covering most of the body.\n- Bare brown skin on the face, chest, and inner arms.\n- Skin turns red when filled with murderous intent.\n- Yellow eyes.\n- Single curved horn on the forehead.\n- Over three times the size of an average human.\n- Powerful arms comparable to tree trunks.\n\nBehavior\n- Solitary by nature.\n- Primarily inhabit snowy environments such as Elior Forest.\n- Feared for their aggression and overwhelming strength.\n\nAbilities\n- Exceptional physical power.\n- Manipulate surrounding snow.\n- Rapidly create enormous snowballs for ranged attacks.\n- Easily overpower groups of armed opponents.\n\nNotable Facts\n- Commonly avoided due to their ferocity.\n- Emilia defeated multiple Snow Blights while protecting others in Elior Forest.\n</snow_blight>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Elior Forest Witchbeast","Frozen Witchbeast","Snowball Attack","Snow Blights","Snow Witchbeast","Yukiarashi","Blizzard Beast","Snow Beast","Giant Snowball","Yuki Arashi","Attacked by a Snow Blight","Snow Blight","Encountered a Snow Blight","Snow Gorilla","雪荒らし","Arctic Witchbeast","Snow Ape","Lone Witchbeast","One-Horned Snow Beast"],"id":162,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [👹] Snow Blight","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"163":{"uid":163,"key":["Orthrus","Two-Headed Hound","オルトロス","Twin-Headed Orthrus","Controlled Orthrus","Orthrus Witchbeast","Broken Horned Orthrus","Fought an Orthrus","Orutorosu","Orthrus Pack","Twin-Headed Hound","Twin-Headed Witchbeast","Encountered an Orthrus","Orthrus Mabeast","Two-Headed Witchbeast","Two-Headed Orthrus"],"keysecondary":[],"comment":"[›] [👹] Orthrus","content":"<orthrus>\nDefinition\nOrthrus are gigantic two-headed canine Witchbeasts known for their immense size, savage strength, and relentless ferocity.\n\nBiology\n- Two canine heads.\n- Large fangs.\n- One horn on each head.\n- Jet-black fur.\n- Around 4 meters tall.\n- Eyes devoid of sanity.\n- Massive foreclaws capable of easily tearing apart humans.\n\nBehavior\n- Extremely violent and aggressive.\n- Attack prey with overwhelming physical force.\n- Feared as powerful large-class Witchbeasts.\n</orthrus>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Orthrus","Two-Headed Hound","オルトロス","Twin-Headed Orthrus","Controlled Orthrus","Orthrus Witchbeast","Broken Horned Orthrus","Fought an Orthrus","Orutorosu","Orthrus Pack","Twin-Headed Hound","Twin-Headed Witchbeast","Encountered an Orthrus","Orthrus Mabeast","Two-Headed Witchbeast","Two-Headed Orthrus"],"id":163,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [👹] Orthrus","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"164":{"uid":164,"key":["Black-Winged Mabeast","Bat-Like Witchbeast","Black-Winged Mice","Winged Mouse Witchbeast","Black-Winged Witchbeast","黒翼鼠","Flying Mouse Witchbeast","Black Bat Mouse","Black-Winged Mouse","Black Winged Mouse","Kokuyoku Nezumi","Black Winged Mice"],"keysecondary":[],"comment":"[›] [👹] Black-Winged Mouse","content":"<black_winged_mouse>\nDefinition\nBlack-Winged Mice are small flying Witchbeasts that excel at stealth, reconnaissance, and surveillance.\n\nBiology\n- Small rodent-like body.\n- Black fur.\n- Bat-like wings.\n- Deep red eyes.\n- Closely resemble ordinary bats.\n\nBehavior\n- Thrive in dark, enclosed environments.\n- Blend easily into their surroundings.\n- Commonly used for observation rather than direct combat.\n\nAbilities\n- Excellent aerial mobility.\n- Highly effective at infiltration.\n- Capable of covert reconnaissance and surveillance.\n- Can assist in coordinated distractions and scouting operations.\n\nNotable Facts\n- Often employed by Witchbeast handlers as reconnaissance units.\n</black_winged_mouse>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Black-Winged Mabeast","Bat-Like Witchbeast","Black-Winged Mice","Winged Mouse Witchbeast","Black-Winged Witchbeast","黒翼鼠","Flying Mouse Witchbeast","Black Bat Mouse","Black-Winged Mouse","Black Winged Mouse","Kokuyoku Nezumi","Black Winged Mice"],"id":164,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [👹] Black-Winged Mouse","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"165":{"uid":165,"key":["Serpent Witchbeast","Two-Headed Snake","Two-Headed Witchbeast","アボンスコンダ","Double-Headed Serpent","双頭蛇","Abonsconda","Twin-Headed Snake","Two-Headed Serpent","Ākarubu","Double Headed Serpents","Twin-Headed Witchbeast","Double Headed Serpent","Double-Headed Serpents","Twin-Headed Serpent","Abonsukonda","Akarubu"],"keysecondary":[],"comment":"[›] [👹] Double-Headed Serpent","content":"<double_headed_serpent>\nDefinition\nDouble-Headed Serpents are serpentine Witchbeasts known for their stealth, agility, and deadly ambush attacks.\n\nBiology\n- Thick, arm-sized serpentine body.\n- Deep red eyes.\n- Black-and-white striped scales with vivid red markings.\n- Cobra-like appearance.\n- Traditionally depicted with two heads on a single body.\n\nBehavior\n- Feed on ambient mana like other Witchbeasts.\n- Highly aggressive toward living creatures.\n- Ambush predators that rely on speed and surprise.\n\nAbilities\n- Exceptional serpentine agility.\n- Effective close-range predators.\n- Can be controlled by skilled Witchbeast manipulators.\n</double_headed_serpent>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Serpent Witchbeast","Two-Headed Snake","Two-Headed Witchbeast","アボンスコンダ","Double-Headed Serpent","双頭蛇","Abonsconda","Twin-Headed Snake","Two-Headed Serpent","Ākarubu","Double Headed Serpents","Twin-Headed Witchbeast","Double Headed Serpent","Double-Headed Serpents","Twin-Headed Serpent","Abonsukonda","Akarubu"],"id":165,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [👹] Double-Headed Serpent","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"166":{"uid":166,"key":["Wagpigs","岩豚","Wagpig","Stone Pig","Armored Boar","Rock Pigs","Waggupiggu","Armored Pig","Rock Boar","Rock Pig","Stone Boar","ワッグピッグ","Rock Witchbeast","Iwa Buta","Rock-Type Witchbeast"],"keysecondary":[],"comment":"[›] [👹] Rock Pig","content":"<rock_pig>\nDefinition\nRock Pigs, also known as Wagpigs, are heavily armored boar-like Witchbeasts that rely on immense durability and crushing physical strength.\n\nBiology\n- Thick jet-black hide as hard as rock.\n- Round red eyes.\n- Massive jaws with flat teeth.\n- Powerful, short legs.\n- Lighter-colored underbelly serving as their primary weak point.\n\nBehavior\n- Charge and trample opponents with overwhelming force.\n- Powerful enough to crush most obstacles beneath their weight.\n- Possess jaws large enough to swallow enormous prey.\n\nCombat\n- Exceptional physical durability.\n- Massive bite force.\n- Devastating charging attacks.\n- Vulnerable through the softer underbelly.\n</rock_pig>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Wagpigs","岩豚","Wagpig","Stone Pig","Armored Boar","Rock Pigs","Waggupiggu","Armored Pig","Rock Boar","Rock Pig","Stone Boar","ワッグピッグ","Rock Witchbeast","Iwa Buta","Rock-Type Witchbeast"],"id":166,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [👹] Rock Pig","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"167":{"uid":167,"key":["Rat-Type Mabeast","Rat Type Witchbeast","Rat Witchbeast","Rat-Type Magical Beast","Winged Rat Witchbeast","Rat-Like Witchbeast","Rat-Type Witchbeast","Rat Type Mabeast","Flying Rat Witchbeast","Giant Rat Witchbeast"],"keysecondary":[],"comment":"[›] [👹] Rat-Type Witchbeast","content":"<rat_type_witchbeast>\nDefinition\nRat-Type Witchbeasts are large flying rodent Witchbeasts noted for their aggression and aerial mobility.\n\nBiology\n- Massive rat-like body.\n- Soft-looking fur.\n- Bird-like wings extending from the forelimbs.\n- Long, sharp tail used as a weapon.\n\nBehavior\n- Extremely aggressive.\n- Comparable in ferocity to a Guiltylowe.\n- Capable of both aerial and ground attacks.\n\nCombat\n- Uses its winged mobility to pursue prey.\n- Attacks with its sharp tail.\n- Relies on relentless aggression during battle.\n</rat_type_witchbeast>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Rat-Type Mabeast","Rat Type Witchbeast","Rat Witchbeast","Rat-Type Magical Beast","Winged Rat Witchbeast","Rat-Like Witchbeast","Rat-Type Witchbeast","Rat Type Mabeast","Flying Rat Witchbeast","Giant Rat Witchbeast"],"id":167,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [👹] Rat-Type Witchbeast","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"168":{"uid":168,"key":["Giant Ape","Sturdy Apes","Tsuyoshizaru","剛猿","Raūda","Rauda","Powerful Apes","Powerful Ape","Lauda","Wild Apes","Great Apes","Giant Apes","Wild Ape","Tsuyoshi Saru","Sturdy Ape","ラウーダ","Great Ape"],"keysecondary":[],"comment":"[›] [👹] Sturdy Ape","content":"<sturdy_ape>\nDefinition\nSturdy Apes, also known as Lauda, are massive ape-like Witchbeasts distinguished by their overwhelming physical strength.\n\nBiology\n- Large ape-like body.\n- Extremely muscular build.\n- Arms as thick as a human torso.\n- Powerful jaws and limbs built for brute force.\n\nBehavior\n- Wild and highly aggressive.\n- Rely primarily on raw physical power in combat.\n\nCombat\n- Exceptional strength.\n- Crushing melee attacks.\n- Roar loud enough to resemble the exhaust of a large truck.\n</sturdy_ape>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Giant Ape","Sturdy Apes","Tsuyoshizaru","剛猿","Raūda","Rauda","Powerful Apes","Powerful Ape","Lauda","Wild Apes","Great Apes","Giant Apes","Wild Ape","Tsuyoshi Saru","Sturdy Ape","ラウーダ","Great Ape"],"id":168,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [👹] Sturdy Ape","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"169":{"uid":169,"key":["Explosive Possum","Possum","Witchbeast Possum","袋鼠","Inflating Possum","Fukuronezumi","Possums","Opossum Witchbeast","Possum Witchbeast","Balloon Possum","Exploding Possum","Suicide Possum"],"keysecondary":[],"comment":"[›] [👹] Possum","content":"<possum>\nDefinition\nPossums are opossum-like Witchbeasts that overwhelm prey through explosive self-sacrifice and pack-based hunting.\n\nBiology\n- Opossum-like appearance.\n- Able to dramatically alter their body size.\n- Body size increases with anger.\n\nBehavior\n- Lay ambushes at dead ends.\n- Wait until prey lowers its guard before attacking.\n- Hunt cooperatively through chain reactions.\n\nAbilities\n- Inflate their bodies until they explode.\n- Shower nearby targets with blood and entrails.\n- The resulting scent attracts additional Possums.\n- Newly arrived Possums repeat the same explosive attack, overwhelming prey.\n\nCombat\n- Specialize in ambush tactics.\n- Rely on repeated suicidal explosions rather than direct combat.\n</possum>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Explosive Possum","Possum","Witchbeast Possum","袋鼠","Inflating Possum","Fukuronezumi","Possums","Opossum Witchbeast","Possum Witchbeast","Balloon Possum","Exploding Possum","Suicide Possum"],"id":169,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [👹] Possum","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"170":{"uid":170,"key":["Spotted Canine Witchbeast","Pack of Spotted King Dogs","Beast Master's Spotted King Dog","Madara-o Inu","斑王犬","Spotted Witchbeast","Spotted King Dogs","Madara-ō Inu","Spotted Witch Hound","Tracked by a Spotted King Dog","Madara Ou Inu","Spotted King Dog","Canine Witchbeast","Giant Hyena-Like Witchbeast","Attacked by a Spotted King Dog","King Dogs","Spotted Witch Dog","Spotted Mabeast","King Dog","Giant Spotted Dog"],"keysecondary":[],"comment":"[›] [👹] Spotted King Dog","content":"<spotted_king_dog>\nDefinition\nSpotted King Dogs are massive canine Witchbeasts that hunt in packs, combining overwhelming strength with exceptional tracking instincts.\n\nBiology\n- Hyena-like appearance.\n- Thick, spotted fur.\n- Four powerful legs.\n- Razor-sharp claws.\n- Roughly twice the size of an average human.\n- Dense, muscular build.\n\nBehavior\n- Hunt in coordinated packs.\n- Highly aggressive toward living creatures.\n- Apex predators capable of devastating local wildlife.\n- Relentlessly pursue prey once tracked.\n\nAbilities\n- Exceptional tracking senses.\n- Powerful physical strength.\n- Effective pack coordination.\n- Can be controlled by skilled Witchbeast manipulators.\n\nCombat\n- Overwhelm prey through numbers and brute force.\n- Rely on speed, claws, and coordinated attacks to bring down larger opponents.\n</spotted_king_dog>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Spotted Canine Witchbeast","Pack of Spotted King Dogs","Beast Master's Spotted King Dog","Madara-o Inu","斑王犬","Spotted Witchbeast","Spotted King Dogs","Madara-ō Inu","Spotted Witch Hound","Tracked by a Spotted King Dog","Madara Ou Inu","Spotted King Dog","Canine Witchbeast","Giant Hyena-Like Witchbeast","Attacked by a Spotted King Dog","King Dogs","Spotted Witch Dog","Spotted Mabeast","King Dog","Giant Spotted Dog"],"id":170,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [👹] Spotted King Dog","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"171":{"uid":171,"key":["Knickerbocker","Misfortune Bird Witchbeast","Knickerbocker Mabeast","Nikkapokka","Kyō Tori","Kyo Tori","Knickerbocker Witchbeast","Misfortune Bird","Misfortune Bird Mabeast","凶鳥","Misfortune Birds","ニッカポッカ","Avian Witchbeast","Knickerbockers","Scavenger Witchbeast"],"keysecondary":[],"comment":"[›] [👹] Misfortune Bird","content":"<misfortune_bird>\nDefinition\nMisfortune Birds, also known as Knickerbockers, are opportunistic avian Witchbeasts that rapidly occupy territories abandoned by other predators.\n\nBiology\n- Bird-like Witchbeasts.\n- Naturally adapted for scavenging and territorial expansion.\n\nBehavior\n- Highly territorial.\n- Driven by instinct to occupy newly vacant habitats.\n- Hostile toward living beings.\n- Naturally attracted to sources of mana.\n\nEcology\n- Quickly fill ecological niches left behind by stronger Witchbeasts.\n- Demonstrate how rapidly Witchbeast populations adapt to environmental changes.\n</misfortune_bird>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Knickerbocker","Misfortune Bird Witchbeast","Knickerbocker Mabeast","Nikkapokka","Kyō Tori","Kyo Tori","Knickerbocker Witchbeast","Misfortune Bird","Misfortune Bird Mabeast","凶鳥","Misfortune Birds","ニッカポッカ","Avian Witchbeast","Knickerbockers","Scavenger Witchbeast"],"id":171,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [👹] Misfortune Bird","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"172":{"uid":172,"key":["Dimril Species","Horned Rodent Witchbeast","One-Horn Mice","Horned Mice","Dimuriru","Horned Mouse","Dimrils","Dimril","One-Horned Mice","One Horned Mice","One Horned Mouse","One-Horn Mouse","ディムリル","Mouse Witchbeast","Ikkaku Nezumi","一角鼠","One-Horned Mouse"],"keysecondary":[],"comment":"[›] [👹] One-Horned Mouse","content":"<one_horned_mouse>\nDefinition\nOne-Horned Mice, also known as Dimril, are small horned Witchbeasts that rapidly occupy abandoned territories and gather around areas rich in mana.\n\nBiology\n- Small rodent-like body.\n- Single prominent horn.\n- Classified as a Witchbeast.\n\nBehavior\n- Opportunistic and highly territorial.\n- Quickly expand into newly vacant habitats.\n- Naturally hostile toward other living creatures.\n- Strongly attracted to concentrated mana.\n\nEcology\n- Replaced Wolgarm packs in the forests surrounding Roswaal Manor.\n- Established themselves alongside Misfortune Birds after the area's previous predators disappeared.\n\nNotable Facts\n- Also known by the species name Dimril.\n- Exemplify the rapid territorial expansion common among lesser Witchbeasts.\n</one_horned_mouse>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Dimril Species","Horned Rodent Witchbeast","One-Horn Mice","Horned Mice","Dimuriru","Horned Mouse","Dimrils","Dimril","One-Horned Mice","One Horned Mice","One Horned Mouse","One-Horn Mouse","ディムリル","Mouse Witchbeast","Ikkaku Nezumi","一角鼠","One-Horned Mouse"],"id":172,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [👹] One-Horned Mouse","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"173":{"uid":173,"key":["Lake Witchbeast","Aquatic Witchbeast","Water Witchbeast","Water Mabeasts","Aquatic Mabeasts","Aquatic Monster","Water-Dwelling Witchbeast","Aquatic Mana Beast","Water Witchbeasts","Water Monster","Aquatic Mabeast","River Witchbeast","Aquatic Magical Beast","Aquatic Witchbeasts","Water Mabeast"],"keysecondary":[],"comment":"[›] [👹] Aquatic Witchbeast","content":"<aquatic_witchbeasts>\nDefinition\nAquatic Witchbeasts are Witchbeasts that inhabit lakes, rivers, and other bodies of water, making aquatic environments highly dangerous.\n\nHabitat\n- Found in certain lakes and waterways.\n- Commonly inhabit Lake Violane on Ginunhive.\n- Also found near the Godlait Waterfall in the Vollachian Empire.\n\nBehavior\n- Lurk beneath the water waiting for prey.\n- Attack anyone who enters their territory.\n- Function as natural predators within their aquatic habitats.\n\nThreat\n- Extremely dangerous to swimmers and travelers.\n- Capable of devouring victims that enter infested waters.\n- On Ginunhive, they effectively serve as natural prison guards by preventing escape across the lake.\n</aquatic_witchbeasts>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Lake Witchbeast","Aquatic Witchbeast","Water Witchbeast","Water Mabeasts","Aquatic Mabeasts","Aquatic Monster","Water-Dwelling Witchbeast","Aquatic Mana Beast","Water Witchbeasts","Water Monster","Aquatic Mabeast","River Witchbeast","Aquatic Magical Beast","Aquatic Witchbeasts","Water Mabeast"],"id":173,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [👹] Aquatic Witchbeast","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"174":{"uid":174,"key":["Spiritual Entity","Spirit Entity","Spirit Races","Natural Spirit","Supernatural Spirit","Elemental Spirit","Mana Spirit","Spirit Race","Spirit Lifeform","Spiritual Beings","Spirit","Spiritual Lifeform","Nature Spirit","Spirit Beings","Spirits","Seirei","Nature Spirits","精霊","Spirit Being","Mana Entity","Spiritual Being"],"keysecondary":[],"comment":"[👻]────↓Spirits↓────[👻]","content":"<spirit>\nDefinition\nSpirits are supernatural beings born from mana and given life by Od Lagna, naturally capable of manipulating mana and using Spiritual Arts.\n\nOverview\n- Manifest through mana.\n- Innately connected to magic.\n- Can create or dissolve their bodies using ambient mana.\n- Require an anchor to remain in the world.\n- Their Od can be destroyed, resulting in death.\n\nAnchors\nSpirits require an anchor (Yorishiro) to exist in the physical world.\n\nCommon anchors include:\n- Magic crystals.\n- Human bodies (extremely rare).\n\nMaterialized spirits consume mana and normally return to their anchors to recover.\n\nGrades\nSpirits grow through accumulated power, knowledge, and self-awareness.\n\nLesser Spirit\n- Ball of mana with no true intelligence.\n- Communicates through emotions.\n\nQuasi Spirit\n- Possesses a basic sense of self.\n- Can perform simple commands.\n- Still communicates primarily through emotions.\n\nSpirit\n- Fully intelligent.\n- Communicates normally.\n- Reads emotions through mana.\n- Often takes animal forms.\n\nGreat Spirit\n- Highest natural grade.\n- Possesses immense magical power.\n- Human forms indicate exceptional strength.\n\nVariants\nEvil Spirits\n- Hostile spirits naturally antagonistic toward life.\n- Also called Fairies.\n- Fundamentally the same species as normal spirits.\n\nArtificial Spirits\n- Man-made spirits created by Echidna.\n- Born with unique characteristics.\n- Includes Puck and Beatrice.\n\nContracts\nSpirits may form magical contracts with humans.\n\nProperties\n- Contracts are sacred promises.\n- Required for Spiritual Arts.\n- Spirits determine their own contract conditions.\n- Powerful spirits are extremely difficult to contract.\n- Multiple spirit contracts require exceptional talent.\n\nSpiritual Arts\nContracted spirits allow their users to:\n- Cast magic using ambient mana.\n- Reduce personal mana consumption.\n- Wield multiple magical elements more easily.\n\nPossession\nSome spirits can inhabit living bodies.\n\nEffects\n- Control the host's body.\n- Use the host's Od for magic.\n- Certain spirits can forcibly replace existing spirit contracts.\n\nCharacteristics\n- Highly independent beings.\n- Generally prioritize their own will.\n- Stronger spirits possess greater intelligence and individuality. \n- Cannot normally reproduce, with only one known exception. \n</spirit>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Spiritual Entity","Spirit Entity","Spirit Races","Natural Spirit","Supernatural Spirit","Elemental Spirit","Mana Spirit","Spirit Race","Spirit Lifeform","Spiritual Beings","Spirit","Spiritual Lifeform","Nature Spirit","Spirit Beings","Spirits","Seirei","Nature Spirits","精霊","Spirit Being","Mana Entity","Spiritual Being"],"id":174,"priority":10,"insertion_order":10,"enabled":true,"name":"[👻]────↓Spirits↓────[👻]","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"175":{"uid":175,"key":["Spirit Classification","Spiritual Grade","Spirit Grade","Spirit Grades","Spirit Growth Stages","精霊の階級","Spirit Evolution","Seirei no Kaikyu","Spiritual Evolution","Spiritual Classification","Spirit Development","Spirit Ranking","Spiritual Ranking","Spiritual Grades","Spirit Hierarchy","Seirei no Kaikyū"],"keysecondary":[],"comment":"[📊] Spirit Grade","content":"<spiritual_grade>\nDefinition\nSpiritual Grade is the hierarchy that defines a spirit's stage of development. Spirits evolve through accumulated mana, knowledge, and self-awareness rather than age.\n\nEvolution\nSpirits permanently advance to higher grades by accumulating:\n- Mana.\n- Knowledge.\n- Sense of self.\n\nGrades\n\nLesser Spirit (微精霊)\n- Lowest stage of spiritual life.\n- Appears as a small ball of mana.\n- Cannot speak.\n- Communicates emotions through mana.\n- Possesses little power or individuality.\n\nQuasi Spirit (準精霊)\n- Intermediate stage between Lesser Spirits and Spirits.\n- Possesses a basic sense of self.\n- Can perform simple tasks for a contractor.\n- Still unable to communicate with words.\n- Stronger than Lesser Spirits.\n\nSpirit (精霊)\n- Fully developed spirit.\n- Possesses independent intelligence and personality.\n- Can communicate normally.\n- Reads emotions through mana.\n- Usually manifests in animal or humanoid forms.\n- Capable of advanced Spiritual Arts.\n\nGreat Spirit (大精霊)\n- Highest natural spiritual rank.\n- Possesses overwhelming stores of mana.\n- Extraordinary intelligence and individuality.\n- Human-like manifestations signify exceptional power.\n- Represents the pinnacle of spiritual evolution.\n\nGrowth\nSpirits do not mature through age. Advancement occurs only after accumulating sufficient power, knowledge, and individuality.\n</spiritual_grade>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Spirit Classification","Spiritual Grade","Spirit Grade","Spirit Grades","Spirit Growth Stages","精霊の階級","Spirit Evolution","Seirei no Kaikyu","Spiritual Evolution","Spiritual Classification","Spirit Development","Spirit Ranking","Spiritual Ranking","Spiritual Grades","Spirit Hierarchy","Seirei no Kaikyū"],"id":175,"priority":10,"insertion_order":10,"enabled":true,"name":"[📊] Spirit Grade","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"176":{"uid":176,"key":["Biseirei","Spirit Evolution","Spirit of the Lowest Rank","Minor Spirit","Born as a Lesser Spirit","First-Stage Spirit","Lesser Elemental","Lesser Spirits","Infant Spirit","Lesser Spirit Swarm","Evolved into a Quasi Spirit","Immature Spirits","Young Spirits","Bi Seirei","Infant Spirits","First Spirit Stage","Minor Spirits","Young Spirit","微精霊","Lesser Spirit Gathering","Lesser Spirit","Lesser Elementals","Immature Spirit","Lesser Spirit Colony"],"keysecondary":[],"comment":"[→] [⁴] Lesser Spirit","content":"<lesser_spirit>\nDefinition\nLesser Spirits are the first stage of spiritual life, existing as small masses of mana before developing into higher forms.\n\nCharacteristics\n- Appear as small balls of mana.\n- Possess very little power.\n- Lack a developed sense of self.\n- Cannot communicate through words.\n- Convey emotions and intentions through mana.\n- Naturally absorb mana from their surroundings.\n\nGrowth\nLesser Spirits gradually develop by accumulating:\n- Mana.\n- Knowledge.\n- Self-awareness.\n\nOnce they gain sufficient strength and individuality, they evolve into Quasi Spirits.\n</lesser_spirit>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Biseirei","Spirit Evolution","Spirit of the Lowest Rank","Minor Spirit","Born as a Lesser Spirit","First-Stage Spirit","Lesser Elemental","Lesser Spirits","Infant Spirit","Lesser Spirit Swarm","Evolved into a Quasi Spirit","Immature Spirits","Young Spirits","Bi Seirei","Infant Spirits","First Spirit Stage","Minor Spirits","Young Spirit","微精霊","Lesser Spirit Gathering","Lesser Spirit","Lesser Elementals","Immature Spirit","Lesser Spirit Colony"],"id":176,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [⁴] Lesser Spirit","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"177":{"uid":177,"key":["Intermediate Spirits","Mid-Grade Spirit","Quasi Spirit Servant","Quasi-Spirit","準精霊","Quasi Spirit","Developing Spirit","Junsei Rei","Quasi-Spirits","Intermediate Spirit","Quasi Spirits","Quasi Spirit Companion","Evolving Spirit","Jun Seirei","Ascending Spirit","Contracted Quasi Spirit","Evolved from a Lesser Spirit","Developing Spirits","Intermediate-Grade Spirit"],"keysecondary":[],"comment":"[→] [³] Quasi Spirit","content":"<quasi_spirit>\nDefinition\nQuasi Spirits are the intermediate stage between Lesser Spirits and true Spirits, possessing greater strength and a developing sense of self.\n\nCharacteristics\n- More powerful than Lesser Spirits.\n- Possess an individual sense of self.\n- Cannot comprehend spoken language.\n- Communicate emotions and intentions through mana.\n- Can understand and carry out tasks assigned by a contractor.\n- Continue accumulating mana, knowledge, and self-awareness.\n\nGrowth\nAs Quasi Spirits accumulate greater power, knowledge, and individuality, they eventually evolve into true Spirits.\n</quasi_spirit>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Intermediate Spirits","Mid-Grade Spirit","Quasi Spirit Servant","Quasi-Spirit","準精霊","Quasi Spirit","Developing Spirit","Junsei Rei","Quasi-Spirits","Intermediate Spirit","Quasi Spirits","Quasi Spirit Companion","Evolving Spirit","Jun Seirei","Ascending Spirit","Contracted Quasi Spirit","Evolved from a Lesser Spirit","Developing Spirits","Intermediate-Grade Spirit"],"id":177,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [³] Quasi Spirit","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"178":{"uid":178,"key":["精霊","Higher Spirit","Full Spirits","True Spirit","Mature Spirits","Spiritual Beings","Spirits","Seirei","Full Spirit","Spirit","Higher Spirits","Mature Spirit","True Spirits","Spiritual Being"],"keysecondary":[],"comment":"[→] [²] Spirit","content":"<spirit>\nDefinition\nSpirits are fully developed spiritual beings born from Lesser Spirits after accumulating sufficient mana, knowledge, and a strong sense of self.\n\nCharacteristics\n- Possess independent intelligence and personalities.\n- Can communicate through speech.\n- Sense emotions and surface thoughts through mana.\n- Generally value their own desires and personal will above others.\n- Often behave according to their own principles rather than human expectations.\n- Provoking a Spirit is considered extremely dangerous.\n- Conflicts between Spirits are typically resolved through one destroying the other.\n\nAppearance\n- Most Spirits take animal-like forms.\n- Some can assume humanoid appearances.\n- Despite this ability, most Spirits prefer non-human forms.\n\nGrowth\nWith continued accumulation of mana, knowledge, and power, Spirits eventually evolve into Great Spirits.\n</spirit>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["精霊","Higher Spirit","Full Spirits","True Spirit","Mature Spirits","Spiritual Beings","Spirits","Seirei","Full Spirit","Spirit","Higher Spirits","Mature Spirit","True Spirits","Spiritual Being"],"id":178,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [²] Spirit","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"179":{"uid":179,"key":["Great-Spirit","Dai Seirei","Great-Spirits","Legendary Spirits","High Spirits","Supreme Spirit","Superior Spirits","Great Spirits","Elder Spirit","Superior Spirit","大精霊","Daiseirei","High Spirit","Dai-Seirei","Elder Spirits","Greater Spirit","Legendary Spirit","Supreme Spirits","World-Class Spirit","Great Spirit"],"keysecondary":[],"comment":"[→] [¹] Great Spirit","content":"<great_spirit>\nDefinition\nGreat Spirits (大精霊, Dai Seirei) are the highest stage of spiritual evolution, possessing immense mana, advanced intelligence, and complete mastery over their elemental affinity.\n\nCharacteristics\n- Represent the pinnacle of a spirit's growth.\n- Possess enormous reserves of mana.\n- Wield overwhelming magical power capable of affecting entire regions.\n- Have highly developed intelligence, personalities, and philosophies.\n- Exercise exceptional control over their elemental affinity.\n\nAppearance\n- May manifest as animalistic, hybrid, or humanoid forms.\n- A fully detailed, stable human appearance is considered a sign of extraordinary magical power.\n- The more complete and refined a Great Spirit's physical manifestation, the greater its overall power tends to be.\n\nGrowth\nGreat Spirits are the final known stage of spiritual evolution, attained through the continuous accumulation of mana, knowledge, and a fully developed sense of self.\n</great_spirit>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Great-Spirit","Dai Seirei","Great-Spirits","Legendary Spirits","High Spirits","Supreme Spirit","Superior Spirits","Great Spirits","Elder Spirit","Superior Spirit","大精霊","Daiseirei","High Spirit","Dai-Seirei","Elder Spirits","Greater Spirit","Legendary Spirit","Supreme Spirits","World-Class Spirit","Great Spirit"],"id":179,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [¹] Great Spirit","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"180":{"uid":180,"key":["Spirit Variant","Special Spirits","Variant Spirits","Spirit Human","Spirit Classification","Rare Spirit","Irregular Spirit","Evil Spirit","Artificial Spirit","Unique Spirit","Spirit Variants","Exceptional Spirit","Spirit Subspecies","Specialized Spirit","Spirit Variant Type","Unusual Spirit","Special Spirit","Abnormal Spirit","Variant Spirit"],"keysecondary":[],"comment":"[🔀] Spirit Variant","content":"<spirit_variants>\nDefinition\nSpirit Variants are uncommon forms of Spirits that differ from ordinary Spirits in their nature, origin, abilities, or behavior. While sharing the same fundamental existence as Spirits, these variants possess unique characteristics that distinguish them from typical spiritual beings.\n\nKnown Variants\n- Evil Spirits.\n- Artificial Spirits.\n- Spirit Humans.\n\nCharacteristics\n- May differ in origin, purpose, or behavior.\n- Possess unique strengths and limitations depending on their type.\n- Still fundamentally exist as mana-based spiritual beings.\n- Follow specialized rules not shared by ordinary Spirits.\n</spirit_variants>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Spirit Variant","Special Spirits","Variant Spirits","Spirit Human","Spirit Classification","Rare Spirit","Irregular Spirit","Evil Spirit","Artificial Spirit","Unique Spirit","Spirit Variants","Exceptional Spirit","Spirit Subspecies","Specialized Spirit","Spirit Variant Type","Unusual Spirit","Special Spirit","Abnormal Spirit","Variant Spirit"],"id":180,"priority":10,"insertion_order":10,"enabled":true,"name":"[🔀] Spirit Variant","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"181":{"uid":181,"key":["Fae","Fairy","Malevolent Spirit","妖精","Fairies","邪精霊","Evil Spirit","Yōsei","Corrupted Spirit","Evil-Spirit","Evil Fairy","Yokoshima Seirei","Evil Spirits","Evil-Spirits","Hostile Spirit","Malicious Spirit","Yosei"],"keysecondary":[],"comment":"[→] [👻] Evil Spirit","content":"<evil_spirit>\nDefinition\nEvil Spirits, also known as Fairies, are a rare variant of Spirit that are naturally hostile toward humans and other living beings.\n\nCharacteristics\n- Fundamentally identical to ordinary Spirits.\n- Considered enemies of mankind and hostile to life.\n- May possess malicious intent toward humans and animals.\n- Thought to originate from the same spiritual life cycle as normal Spirits.\n- Their true origins and the cause of their hostility remain unknown.\n- Generally believed to be unable to naturally change their malicious nature, though rare exceptions have been suggested.\n\nBehavior\n- Communicate with spiritually gifted individuals similarly to ordinary Spirits.\n- Act according to their own hostile instincts rather than human morals.\n- Often attack living beings without clear motivation.\n</evil_spirit>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Fae","Fairy","Malevolent Spirit","妖精","Fairies","邪精霊","Evil Spirit","Yōsei","Corrupted Spirit","Evil-Spirit","Evil Fairy","Yokoshima Seirei","Evil Spirits","Evil-Spirits","Hostile Spirit","Malicious Spirit","Yosei"],"id":181,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [👻] Evil Spirit","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"182":{"uid":182,"key":["Artificial-Spirits","Artificial-Spirit","Artificial Spirit","Man-Made Spirits","Jinko Seirei","Jinkō Seirei","Man-Made Spirit","Manufactured Spirit","Artificially Created Spirit","人工精霊","Created Spirit","Artificial Spiritual Being","Artificially Created Spirits","Synthetic Spirit","Manufactured Spirits","Artificial Spirits"],"keysecondary":[],"comment":"[→] [👻] Artificial Spirit","content":"<artificial_spirit>\nDefinition\nArtificial Spirits (人工精霊, Jinkō Seirei) are man-made Spirits created through artificial means rather than natural spiritual evolution.\n\nOrigin\n- Created by the Witch of Greed, Echidna.\n- Only three Artificial Spirits were successfully created.\n- The first was Puck.\n- The last was Beatrice.\n- Their creation method remains unknown.\n\nCharacteristics\n- Differ from naturally born Spirits.\n- May possess abilities and limitations unique to their design.\n\nKnown Traits\n- Puck and Beatrice were created as Great Spirits from birth.\n- Possess immense magical power.\n- Consume large amounts of mana while manifested.\n- Cannot naturally absorb mana from the atmosphere.\n- Depend on humans or their contractors as mana sources.\n\nExceptions\n- Echidna differs from the other Artificial Spirits.\n- Consumes very little mana.\n- Highly proficient at concealing herself.\n- Cannot form contracts with humans.\n- Has difficulty using magic.\n</artificial_spirit>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Artificial-Spirits","Artificial-Spirit","Artificial Spirit","Man-Made Spirits","Jinko Seirei","Jinkō Seirei","Man-Made Spirit","Manufactured Spirit","Artificially Created Spirit","人工精霊","Created Spirit","Artificial Spiritual Being","Artificially Created Spirits","Synthetic Spirit","Manufactured Spirits","Artificial Spirits"],"id":182,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [👻] Artificial Spirit","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"183":{"uid":183,"key":["Seirei-jin","Spirit Human Hybrid","Spirit-Humans","精霊人","Human-Spirit Hybrid","Spirit Humans","Spirit-Blooded Human","Seireijin","Spirit Human","Human Spirit Hybrid","Spirit Descendant","Spirit-Human Hybrid","Half-Spirit Human","Spirit-Human"],"keysecondary":[],"comment":"[→] [👻] Spirit Human","content":"<spirit_human>\nDefinition\nSpirit Humans (精霊人, Seireijin) are an exceptionally rare race born from both a Spirit and a Human. Only one known Spirit Human exists.\n\nOrigin\n- Normally impossible due to the fundamental differences between a Spirit's mana body and a Human's physical body.\n- The only known Spirit Human is Vague Adgard, born to a Great Spirit and a Human mother through unknown means.\n\nCharacteristics\n- Does not age beyond a certain point.\n- Possesses a heart that does not beat.\n- Can freely switch between a physical body and a mana body.\n- Effectively possesses a form of immortality due to this transformation ability.\n\nRarity\n- The only confirmed Spirit Human known to exist.\n- The method by which Spirit Humans can be born remains unknown.\n</spirit_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Seirei-jin","Spirit Human Hybrid","Spirit-Humans","精霊人","Human-Spirit Hybrid","Spirit Humans","Spirit-Blooded Human","Seireijin","Spirit Human","Human Spirit Hybrid","Spirit Descendant","Spirit-Human Hybrid","Half-Spirit Human","Spirit-Human"],"id":183,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [👻] Spirit Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"184":{"uid":184,"key":["Shi Dai Seirei","Shidai Seirei","Governs an Element","Great Elemental Spirit","The Four Great Spirits","Great Spirit of Fire","Four Great Spirits","四大","Great Spirit of Earth","One of the Four Greats","四大精霊","Four Great Spirit","The Four Greats","Four Legendary Spirits","Shidai","Four Guardian Spirits","Four Supreme Spirits","Guardian of an Element","Four Great Elemental Spirits","Four Greats","Great Spirit of Water","Great Spirit of Wind","Shi Dai","One of the Four Great Spirits","Resides Within a Great Nation"],"keysecondary":[],"comment":"[🪬] Four Great Spirits","content":"<four_great_spirits>\nDefinition\nThe Four Great Spirits (四大精霊, Shi Dai Seirei), also known as the Four Greats (四大, Shi Dai), are the world's four supreme Great Spirits, each possessing exceptional power beyond other spirits of the same grade.\n\nOverview\n- Recognized throughout the world as legendary spirits.\n- Each governs one of the four primary magical attributes.\n- Each resides within a major nation.\n- Their existence is considered a matter of international importance.\n\nCharacteristics\n- Possess unparalleled power among Great Spirits.\n- Act according to their own principles and judgment.\n- Most are not particularly friendly toward humanity.\n- With the exception of Odglass, their actions are generally self-righteous rather than benevolent.\n\nMembers\n- Puck — Great Spirit of Fire.\n- Muspel — Great Spirit of Earth.\n- Zarestia — Great Spirit of Wind.\n- Odglass — Great Spirit of Water (Sacred Beast).\n</four_great_spirits>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Shi Dai Seirei","Shidai Seirei","Governs an Element","Great Elemental Spirit","The Four Great Spirits","Great Spirit of Fire","Four Great Spirits","四大","Great Spirit of Earth","One of the Four Greats","四大精霊","Four Great Spirit","The Four Greats","Four Legendary Spirits","Shidai","Four Guardian Spirits","Four Supreme Spirits","Guardian of an Element","Four Great Elemental Spirits","Four Greats","Great Spirit of Water","Great Spirit of Wind","Shi Dai","One of the Four Great Spirits","Resides Within a Great Nation"],"id":184,"priority":10,"insertion_order":10,"enabled":true,"name":"[🪬] Four Great Spirits","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"185":{"uid":185,"key":["終焉の獣","Great Spirit Puck","Great Spirit of Fire Mana","Shūen no Kemono","The Beast of the End","Fire Great Spirit","Artificial Spirit Puck","Beast of the End","Pakku","Great Spirit of Fire","Emilia's Spirit","Beast of Eternal Winter","Puck","Shuen no Kemono","パック"],"keysecondary":[],"comment":"[→] [👻] Beast of the End","content":"<the_beast_of_the_end_puck>\nDefinition\nPuck, known as the Beast of the End, is the Great Spirit who governs Fire Mana and one of the Four Great Spirits.\n\nOverview\n- The first Artificial Spirit created by Echidna.\n- Originally resided in Echidna's palace alongside Beatrice.\n- Later departed to fulfill the purpose for which he was created.\n- Discovered and watched over the frozen Emilia in Elior Forest.\n- Formed a spirit contract with Emilia after freeing her.\n- Defeated Melakuera alongside Emilia.\n- Succeeded Melakuera as the Great Spirit governing Fire Mana.\n\nCharacteristics\n- Possesses overwhelming magical power befitting one of the Four Great Spirits.\n- Normally manifests as a small gray cat to conserve mana.\n- Exercises complete mastery over Fire Mana and temperature.\n- Holds the title \"Beast of the End.\"\n\nContract\nPuck is contracted to Emilia as her Spirit. Their contract allows him to fight at his full potential while supporting Emilia with his immense magical power.\n\nBeast of the End\nIf Emilia dies while their contract remains in effect, Puck's restraints are released, causing him to assume his true form as the Beast of the End. In this state, he unleashes catastrophic freezing power capable of plunging the world into an endless winter.\n</the_beast_of_the_end_puck>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["終焉の獣","Great Spirit Puck","Great Spirit of Fire Mana","Shūen no Kemono","The Beast of the End","Fire Great Spirit","Artificial Spirit Puck","Beast of the End","Pakku","Great Spirit of Fire","Emilia's Spirit","Beast of Eternal Winter","Puck","Shuen no Kemono","パック"],"id":185,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [👻] Beast of the End","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"186":{"uid":186,"key":["終焉の獣","Great Spirit Puck","Great Spirit of Fire Mana","Shūen no Kemono","The Beast of the End","Fire Great Spirit","Artificial Spirit Puck","Beast of the End","Pakku","Emilia's Spirit","Beast of Eternal Winter","Puck","Shuen no Kemono","パック"],"keysecondary":[],"comment":"[⤷] [👤] Puck","content":"[General Info]\nName: Puck\nAge: 421\nSpecies: Artificial Spirit\nHeight: 9 cm (Normal Form) / Approximately 20 m (Beast of the End)\nAppearance: Puck normally manifests as a tiny cat-like spirit small enough to fit in a person’s palm. His body is covered in soft, well-groomed light gray and white fur, with a white underside, bright aqua-blue eyes, a small pink nose, and an unusually long tail approximately equal to his body length. His ears are soft and slightly floppy, with a golden hoop earring attached to his left ear that causes it to droop. He sometimes carries a miniature magenta handbag suited to his size.\n\nHair: None. His body is entirely covered in short gray and white fur.\n\nBody: Small, lightweight, and feline in structure, though he usually stands upright on his hind legs. His normal form weighs approximately five grams. Through size manipulation, he can assume the proportions of an ordinary cat or expand into his enormous Beast of the End form.\n\nPersonality Traits: Puck is cheerful, affectionate, playful, and frequently teasing around Emilia and those he trusts. He calls Emilia “Lia” or “my daughter” and acts as her protective parental figure, helping manage her clothing, hairstyles, and emotional wellbeing. He gets along particularly well with Beatrice and often shows a mischievous sense of humor around Subaru and the residents of Roswaal Manor.\n\nHis friendliness is selective. Puck can become cold, suspicious, or openly hostile toward people outside his trusted circle, especially when he believes Emilia is in danger. His relaxed demeanor does not prevent him from using intimidation or overwhelming magical pressure when necessary.\n\nBiography\nPuck is the first artificial spirit created by Echidna and one of the Four Great Spirits. He formerly serves as Emilia’s contracted spirit and accompanies her as both a magical partner and parental figure. His title, the Beast of the End, refers to his true form and the immense magical power he possesses as the Great Spirit governing fire mana.\n\nDespite his association with fire, Puck most commonly uses the fire attribute to manipulate temperature and create ice. His contract with Emilia restricts his available power and determines when he can manifest. After severing their contract to remove the seal affecting Emilia’s memories, Puck enters a prolonged sleep inside a glintstone while gradually rebuilding enough power to appear again.\n\nBackstory: Puck is created by Echidna more than four centuries ago and initially resides near her alongside Beatrice. He later departs to fulfill the purpose connected to his creation.\n\nPuck eventually encounters Emilia while she remains frozen within Elior Forest. He watches over her for many years, later frees her from the ice, and begins living beside her. Their relationship develops into a formal spirit contract, with Puck assuming the role of her guardian and treating her as his daughter. He later succeeds Melakuera as the Great Spirit associated with fire mana.\n\nTraits/Habits: Puck affectionately calls Emilia “Lia” and frequently teases her about personal matters. He helps select her clothing and hairstyles and is highly attentive to her physical and emotional condition. He enjoys playful banter with Subaru and maintains a sibling-like relationship with Beatrice.\n\nHe likes mayonnaise but initially questions whether the unfamiliar condiment is safe. Lesser spirits are naturally frightened by his presence, making it difficult for Emilia to form additional spirit contracts while he is nearby.\n\nExtra Info:\nAffiliation: Four Great Spirits; Emilia Camp; Kingdom of Lugunica\nOccupation: Great Spirit; formerly Emilia’s Contracted Spirit\nTitle: Beast of the End\nCreator: Echidna\nClose Relations: Emilia, Beatrice\nCurrent State: Resting within a glintstone\n\nMagic:\n\nFire Magic: Puck is the Great Spirit governing fire mana and possesses exceptional control over the fire attribute. In Re:Zero, fire magic primarily governs temperature, allowing him to remove heat and produce ice rather than relying only on flames. His magical output surpasses that of most other fire users.\n\nIce Creation: He creates and launches icicles, freezes surrounding terrain, and manipulates cold across a wide area. His strongest temperature control can reduce matter to absolute-zero conditions.\n\nShamak: Puck interferes with a target’s senses, preventing them from properly perceiving their location while leaving physical sensation intact.\n\nHealing Magic: He can provide basic first aid and reduce pain, though healing is not one of his stronger aptitudes and he cannot treat severe injuries effectively.\n\nIce Flower: Puck implants a magical seed that produces ice flowers by feeding on negative emotions and the host’s physical energy.\n\nStar Beastification: Puck transforms into the Beast of the End, an enormous cat-like spirit approximately twenty meters tall. This form requires vast amounts of mana and drains energy from the surrounding environment, causing the area to freeze.\n\nSize Manipulation: He can alter his size between a palm-sized form, an ordinary cat-like form, and much larger manifestations. His available size depends on his current mana reserves.\n\nMana Drain: Puck cannot efficiently absorb mana from the atmosphere. Instead, he draws it from a contractor, living beings, or the surrounding environment. Prolonged use can leave nearby creatures exhausted and the area heavily frozen.\n\nCurse Removal: He can locate and remove curses before they are activated, though he cannot always determine their effects in advance.\n\nPseudo-Telepathy: Puck can read surface-level thoughts or intentions through contact and communicate mentally with people who possess spirit affinity. He can also remotely communicate with Beatrice.\n\nNotable Quote:\n“Lia is my precious daughter.”","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["終焉の獣","Great Spirit Puck","Great Spirit of Fire Mana","Shūen no Kemono","The Beast of the End","Fire Great Spirit","Artificial Spirit Puck","Beast of the End","Pakku","Emilia's Spirit","Beast of Eternal Winter","Puck","Shuen no Kemono","パック"],"id":186,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [👤] Puck","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"187":{"uid":187,"key":["Protector of Gusteko","Benevolent Mother","Gusteko's Sacred Beast","Great Spirit Odglass","Sacred Mountain Paradochia","Guardian of Gusteko","Odglass","Odogurasu","Church's Benevolent Mother","The Sacred Beast Odglass","Sacred Beast","Holy King","Spirit of Paradochia","Seiju","Guardian Spirit of Gusteko","聖獣","Great Spirit of Gusteko","Chose the Holy King","Holy Beast","The Sacred Beast","Great Spirit of Water","Seijū","オドグラス"],"keysecondary":[],"comment":"[→] [👻] The Sacred Beast","content":"<the_sacred_beast_odglass>\nDefinition\nOdglass, known as the Sacred Beast, is the Great Spirit who governs Water Mana and one of the Four Great Spirits.\n\nOverview\n- Resides upon the Sacred Mountain Paradochia in the Holy Kingdom of Gusteko.\n- Watches over the people of Gusteko with affection and benevolence.\n- Commands countless Spirits and Lesser Spirits.\n- Uses her subordinate spirits to help humanity survive Gusteko's frozen climate.\n\nRole in Gusteko\n- Revered as the central figure of the Gustekan Church.\n- Formed a contract with the first Holy King at Gusteko's founding.\n- Bestowed the title of Holy King and established the nation's succession tradition.\n- Continues selecting each new Holy King regardless of bloodline or origin.\n- Worshipped as the Church's Benevolent Mother.\n\nCharacteristics\n- One of the Four Great Spirits.\n- Governs Water Mana.\n- Unlike most Spirits, actively intervenes in human affairs.\n- Maintains a long-standing relationship with the nation of Gusteko through guidance and protection.\n</the_sacred_beast_odglass>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Protector of Gusteko","Benevolent Mother","Gusteko's Sacred Beast","Great Spirit Odglass","Sacred Mountain Paradochia","Guardian of Gusteko","Odglass","Odogurasu","Church's Benevolent Mother","The Sacred Beast Odglass","Sacred Beast","Holy King","Spirit of Paradochia","Seiju","Guardian Spirit of Gusteko","聖獣","Great Spirit of Gusteko","Chose the Holy King","Holy Beast","The Sacred Beast","Great Spirit of Water","Seijū","オドグラス"],"id":187,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [👻] The Sacred Beast","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"188":{"uid":188,"key":["Protector of Gusteko","Benevolent Mother","Gusteko's Sacred Beast","Great Spirit Odglass","Sacred Mountain Paradochia","Guardian of Gusteko","Odglass","Odogurasu","Church's Benevolent Mother","The Sacred Beast Odglass","Sacred Beast","Holy King","Spirit of Paradochia","Seiju","Guardian Spirit of Gusteko","聖獣","Great Spirit of Gusteko","Chose the Holy King","Holy Beast","The Sacred Beast","Seijū","オドグラス"],"keysecondary":[],"comment":"[⤷] [👤] Odglass","content":"[General Info]\nName: Odglass\nSpecies: Spirit\nGender: Female\nAppearance: Odglass is a Great Spirit who takes the form of a large white bear. No further physical details are currently provided.\n\nPersonality Traits: Odglass is affectionate, benevolent, and unusually involved in the lives of humans for a spirit. From Sacred Mountain Pardochia, she watches over the people of Gusteko and directs other spirits to help them survive within the nation’s frozen environment. Despite her charitable nature, she is reportedly difficult to control or reason with. Beatrice describes her as the least likely of the Four Great Spirits to listen, while Echidna refers to her as a “virtuous monster.”\n\nBiography\nOdglass is one of the Four Great Spirits and the Sacred Beast of the Holy Kingdom of Gusteko. She is revered by the Gustekan Church as the Benevolent Mother and is closely connected to the nation’s religious and political foundations.\n\nShe resides on Sacred Mountain Pardochia and commands numerous spirits and lesser spirits. These spirits assist the people of Gusteko in enduring the country’s permanent cold and harsh living conditions.\n\nBackstory: During the founding of the Holy Kingdom of Gusteko, Odglass forms a contract with one of her spiritual arts followers and grants that person the title of Holy King. From that point onward, she becomes responsible for choosing each successive Holy King.\n\nHer selection is not restricted by family lineage, ancestry, or social origin. Any citizen may be chosen, establishing a long-standing tradition in which Gusteko’s ruler is selected through Odglass rather than ordinary hereditary succession.\n\nTraits/Habits: Odglass actively watches over Gusteko despite spirits generally avoiding direct interference in worldly affairs. She uses the spirits under her authority to support human settlement within the permafrost-covered nation. Although compassionate, she does not always cooperate with others or follow their expectations.\n\nExtra Info:\nAffiliation: Four Great Spirits; Holy Kingdom of Gusteko; Gustekan Church\nOccupation: Great Spirit\nTitle(s): Sacred Beast; Benevolent Mother\nNickname: Virtuous Monster\nResidence: Sacred Mountain Pardochia\n\nAbilities:\n\nSpirit Authority: As one of the Four Great Spirits, Odglass possesses immense spiritual power comparable to the other members of that group. The precise nature and full extent of her abilities are currently unknown.\n\nSpirit Command: Odglass controls numerous spirits and lesser spirits, directing them to aid the inhabitants of Gusteko.\n\nHoly King Selection: She chooses the Holy Kingdom’s successive rulers and grants the title of Holy King without regard for bloodline or social origin.","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Protector of Gusteko","Benevolent Mother","Gusteko's Sacred Beast","Great Spirit Odglass","Sacred Mountain Paradochia","Guardian of Gusteko","Odglass","Odogurasu","Church's Benevolent Mother","The Sacred Beast Odglass","Sacred Beast","Holy King","Spirit of Paradochia","Seiju","Guardian Spirit of Gusteko","聖獣","Great Spirit of Gusteko","Chose the Holy King","Holy Beast","The Sacred Beast","Seijū","オドグラス"],"id":188,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [👤] Odglass","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"189":{"uid":189,"key":["Great Spirit Muspel","Sacred Vollachia Empire","Twelve-Year Migration","Wandering Great Spirit","Stone Spirit","Earth Great Spirit","Great Spirit of Earth","Great Spirit of Earth Mana","Musuperu","Great Spirit of Vollachia","Muspel's Earthquake","Muspel","Ishi","The Stone Muspel","石","The Stone","ムスペル","Muspel's Movement","Stone Great Spirit"],"keysecondary":[],"comment":"[→] [👻] The Stone","content":"<the_stone_muspel>\nDefinition\nMuspel, known as the Stone, is the Great Spirit who governs Earth Mana and one of the Four Great Spirits.\n\nOverview\n- Resides within the Sacred Vollachian Empire.\n- Unlike other Great Spirits, possesses no known intentions, philosophy, or spoken language.\n- Exists as a purely instinctive spiritual being.\n- Has left virtually no voluntary actions recorded in history.\n\nCharacteristics\n- One of the Four Great Spirits.\n- Governs Earth Mana.\n- Considered the most spirit-like of all Great Spirits due to its simple, instinctive existence.\n- Wanders across Vollachia on a massive scale approximately every twelve years.\n- Its movements are recorded as the cause of widespread earthquakes throughout the Empire.\n</the_stone_muspel>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Great Spirit Muspel","Sacred Vollachia Empire","Twelve-Year Migration","Wandering Great Spirit","Stone Spirit","Earth Great Spirit","Great Spirit of Earth","Great Spirit of Earth Mana","Musuperu","Great Spirit of Vollachia","Muspel's Earthquake","Muspel","Ishi","The Stone Muspel","石","The Stone","ムスペル","Muspel's Movement","Stone Great Spirit"],"id":189,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [👻] The Stone","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"190":{"uid":190,"key":["Muspel","Ishi","The Stone Muspel","Great Spirit of Earth Mana","Stone Spirit","石","Earth Great Spirit","The Stone","Musuperu","Muspel's Earthquakes","Great Spirit Muspel","Great Spirit of Vollachia","ムスペル","Sacred Vollachia Empire","Muspel's Movement","Stone Great Spirit","Twelve-Year Migration","Wandering Great Spirit"],"keysecondary":[],"comment":"[⤷] [👤] Muspel","content":"[General Info]\nName: Muspel\nSpecies: Spirit\nGender: Unknown\nAppearance: Muspel's true appearance has not been revealed. It is never directly seen, existing instead as a vast Great Spirit whose power is embedded throughout the land of the Vollachia Empire.\n\nPersonality Traits: Muspel possesses virtually no discernible personality, emotions, philosophy, or will of its own. It exists as an almost divine natural force rather than an individual being. Historical records describe it as moving across the Empire once every twelve years, its movements causing earthquakes. When consumed by Arakiya, Muspel briefly exhibited a primitive instinct for self-preservation, contributing to her uncontrollable rampage.\n\nBiography\nMuspel is one of the Four Great Spirits and the Great Spirit governing earth mana. Rather than freely wandering Vollachia as commonly believed, Muspel was secretly anchored to the Empire through a system of spirit contracts maintained by successive emperors.\n\nIts immense spiritual power became deeply intertwined with the land itself, blessing the Empire with fertile soil, healthy landscapes, and restorative effects. This connection became one of the foundations supporting Vollachia's continued existence.\n\nBackstory: During the reign of Emperor Vincent Vollachia, Muspel was deliberately kept connected to the Empire through contracts with condemned prisoners. These individuals served as temporary anchors, though the overwhelming burden of Muspel's power reduced them to empty, unresponsive shells.\n\nWhenever necessary, new convicts were contracted to relocate Muspel's influence throughout the nation while preserving its connection to Vollachia.\n\nDuring the Great Disaster, Sphinx siphoned Muspel's mana to cast Restoration Magic and create bodies for the undead raised across the Empire. To prevent Vollachia's destruction, Arakiya consumed Muspel once again. Although Muspel's power should have destroyed her, Cecilus Segmunt's intervention allowed Arakiya to assimilate the Great Spirit into herself while preserving Muspel's connection to the Empire.\n\nTraits/Habits: Muspel naturally remains wherever its current contractor is located. Historical records describe it shifting across the Empire approximately once every twelve years, with its movements causing widespread earthquakes.\n\nExtra Info:\nAffiliation: Four Great Spirits; Vollachia Empire\nOccupation: Great Spirit\nAlias: Stone\nCurrent Status: Assimilated within Arakiya while remaining connected to Vollachia's land.\n\nAbilities:\n\nEarth Magic: As the Great Spirit presiding over earth mana, Muspel possesses mastery over the earth attribute, though it has never consciously demonstrated spellcasting due to its apparent lack of self-awareness.\n\nLand Blessing: Muspel's mana permeates the land of Vollachia, enriching the soil, improving fertility, and accelerating natural recovery for those upon its territory.\n\nEmpire Anchor: Muspel's connection to Vollachia is fundamental to the Empire itself. If its bond with the land were completely severed, the nation's environment would collapse, rendering the land barren and effectively destroying the Empire.\n\nImmense Mana: Muspel possesses overwhelming reserves of mana far beyond what ordinary humans can withstand. Those who contract directly with the Great Spirit lose their minds under the burden of its power, often entering a vegetative or otherwise unresponsive state.\n\nRestoration Magic (復元魔法): Although Muspel has never consciously cast this spell itself, its mana was utilized by Sphinx during the Great Disaster to restore physical vessels for undead resurrected throughout Vollachia.","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Muspel","Ishi","The Stone Muspel","Great Spirit of Earth Mana","Stone Spirit","石","Earth Great Spirit","The Stone","Musuperu","Muspel's Earthquakes","Great Spirit Muspel","Great Spirit of Vollachia","ムスペル","Sacred Vollachia Empire","Muspel's Movement","Stone Great Spirit","Twelve-Year Migration","Wandering Great Spirit"],"id":190,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [👤] Muspel","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"191":{"uid":191,"key":["The Slasher Zarestia","Slasher","Zarestia","Wind Spirit","The Slasher","Wind Great Spirit","Slashing Spirit","Zarestia's Bed","Great Spirit Zarestia","ザレスティア","Bloodthirsty Spirit","Spirit of Slaughter","Predated the Witch and the Dragon","Wind Spirit of Kararagi","Great Spirit of Wind Mana","斬撃","Great Spirit of Wind","Bloody Wind Spirit","Zaresutia"],"keysecondary":[],"comment":"[→] [👻] The Slasher","content":"<the_slasher_zarestia>\nDefinition\nZarestia, known as the Slasher, is the Great Spirit who governs Wind Mana and one of the Four Great Spirits.\n\nOverview\n- Resides at Zarestia's Bed in the western Kararagi City-States.\n- Predates both the Witch and the Divine Dragon.\n- Once possessed mastery over all four primary magical attributes.\n- After nearly being killed by humans, permanently lost all affinities except Wind.\n\nCharacteristics\n- One of the Four Great Spirits.\n- Governs Wind Mana.\n- Lives in seclusion, seeking everlasting tranquility.\n- Possesses overwhelming mastery over Wind Magic.\n- Carries an overwhelming bloodlust that drives her to kill indiscriminately, regardless of circumstance.\n</the_slasher_zarestia>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["The Slasher Zarestia","Slasher","Zarestia","Wind Spirit","The Slasher","Wind Great Spirit","Slashing Spirit","Zarestia's Bed","Great Spirit Zarestia","ザレスティア","Bloodthirsty Spirit","Spirit of Slaughter","Predated the Witch and the Dragon","Wind Spirit of Kararagi","Great Spirit of Wind Mana","斬撃","Great Spirit of Wind","Bloody Wind Spirit","Zaresutia"],"id":191,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [👻] The Slasher","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"192":{"uid":192,"key":["The Slasher Zarestia","Slasher","Zarestia","Wind Spirit","The Slasher","Wind Great Spirit","Slashing Spirit","Zarestia's Bed","Great Spirit Zarestia","ザレスティア","Bloodthirsty Spirit","Spirit of Slaughter","Predated the Witch and the Dragon","Wind Spirit of Kararagi","Great Spirit of Wind Mana","斬撃","Great Spirit of Wind","Bloody Wind Spirit","Zaresutia"],"keysecondary":[],"comment":"[⤷] [👤] Zarestia","content":"[General Info]\nName: Zarestia\nAge: Ancient (Predates the Divine Dragon)\nSpecies: Spirit\nHeight: 166 cm (5'5\")\nAppearance: Zarestia is an inhumanly beautiful woman with pale white skin, shaggy milky-white hair featuring a single lime-colored strand, white eyebrows, and sharp almond-shaped yellow eyes. She wears a pristine white kimono with a lime-colored sphere attached to it. The kimono is worn right-over-left like burial garments, though its skirt is shortened to mid-thigh, exposing her long, slender legs.\n\nHair: Milky-white, shaggy, with a distinctive lime-green strand.\n\nBody: Tall, slender, graceful, and feminine with long legs and an ethereal appearance.\n\nPersonality Traits: Zarestia is childish, temperamental, arrogant, foul-mouthed, and fiercely values her freedom. She often speaks dismissively of others and dislikes being restrained. Despite her abrasive personality, she genuinely enjoys helping others, making people happy, and receiving gratitude or praise. She is capable of setting aside her own desires for the benefit of others and actively avoids unnecessary casualties whenever possible.\n\nHer personality changes dramatically while possessing her Light Sphere. Under its influence, she is consumed by an overwhelming and uncontrollable desire to kill. Every thought and situation becomes centered around murder regardless of reason, target, or circumstance. Without the Light Sphere, this compulsive bloodlust disappears, though she still seeks to recover it.\n\nShe also possesses a deep trauma surrounding alcohol, reacting with shock when exposed to it.\n\nBiography\nZarestia is one of the Four Great Spirits and the Great Spirit governing wind mana. She resides at a place known as Zarestia's Bed and is known throughout Kararagi as the Slasher and the Most Beautiful Reaper.\n\nAlthough she has yet to appear in the main storyline, she plays the central role in the Kararagi Reaper Incident side story.\n\nBackstory: Zarestia is an ancient spirit whose existence predates even the Divine Dragon. Long ago she possessed mastery over all four primary magical affinities, though in the present era she retains only her extraordinary command of wind magic.\n\nHer immense power is bound to a Light Sphere, which serves as both her anchor and the source of much of her strength. While separated from it, she becomes significantly weaker and loses the murderous impulses normally imposed by the sphere.\n\nTraits/Habits: Zarestia enjoys receiving praise and gratitude from others despite her rough personality. When searching for her missing Light Sphere, she is willing to devastate entire towns if necessary, yet still goes out of her way to prevent innocent casualties by lifting civilians safely into the air with her wind.\n\nShe possesses an exceptional sense of smell, particularly for blood, allowing her to recognize individuals by scent, though she can occasionally mistake similar scents for one another.\n\nExtra Info:\nAffiliation: Four Great Spirits; Kararagi\nOccupation: Great Spirit\nResidence: Zarestia's Bed\nTitles: Slasher; Most Beautiful Reaper\nNickname: Tia; White Tia\n\nAbilities:\n\nWind Magic: As the Great Spirit governing wind mana, Zarestia possesses extraordinary mastery over wind magic. She can unleash devastating storms capable of destroying entire towns while simultaneously using precise wind control to protect civilians from harm.\n\nFormer Elemental Mastery: In the distant past, Zarestia wielded fire, water, earth, and wind magic. In the present era, only her wind affinity remains.\n\nImmense Spiritual Power: As one of the Four Great Spirits, Zarestia possesses overwhelming magical power capable of effortlessly defeating powerful opponents and causing large-scale destruction.\n\nEnhanced Olfaction: Zarestia possesses an exceptionally sensitive sense of smell, particularly toward blood. She can identify individuals she has previously encountered or track enemies by scent, though similar scents may occasionally lead to mistaken identities.\n\nLight Sphere (光珠): Zarestia's anchor and the primary source of her power. While carrying it, she regains much of her true strength but is also overwhelmed by an uncontrollable compulsion to kill. Without the sphere, she exists as less than half of herself, becoming significantly weaker while losing her bloodlust. Others who wield the Light Sphere can access portions of Zarestia's power, but also inherit its murderous impulses.","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["The Slasher Zarestia","Slasher","Zarestia","Wind Spirit","The Slasher","Wind Great Spirit","Slashing Spirit","Zarestia's Bed","Great Spirit Zarestia","ザレスティア","Bloodthirsty Spirit","Spirit of Slaughter","Predated the Witch and the Dragon","Wind Spirit of Kararagi","Great Spirit of Wind Mana","斬撃","Great Spirit of Wind","Bloody Wind Spirit","Zaresutia"],"id":192,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [👤] Zarestia","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"193":{"uid":193,"key":["Ryu","Dragonkind","Ryū","Dragon","Dragon-kind","Draconic-Kind","龍","Draconic","Dragons"],"keysecondary":[],"comment":"[🐉]────↓Dragons↓────[🐉]","content":"<dragon>\nDefinition\nDragons are the world's strongest living beings, immense lifeforms composed of enormous quantities of mana and regarded as the pinnacle of all living species.\n\nCharacteristics\n- Possess immense reserves of mana comparable to Spirits.\n- Exceptionally intelligent and capable of human speech.\n- Reproduce asexually without mating.\n- Universally feared and respected as the strongest lifeforms.\n- Each Dragon possesses a unique appearance and abilities.\n\nAbilities\n- Fly by manipulating mana rather than relying on their wings.\n- Use wings primarily for balance and maneuverability.\n- Wield Dragon Breath, an overwhelming torrent of mana with effects unique to each Dragon.\n- Many possess unique abilities beyond Dragon Breath, such as weather manipulation, spatial distortion, purification, healing, or elemental attacks.\n\nPhysiology\n- Dragon scales become denser as their mana and age increase, providing extraordinary physical defense.\n- Possess a Dragon Halo that grants immense magical protection.\n- Both the scales and Dragon Halo must be overcome before reaching the Heart Stone, the Dragon's true core and primary weakness.\n- Dragon blood possesses extraordinary magical properties capable of healing, restoration, and empowerment, though its potency makes it extremely dangerous.\n\nBehavior\n- Proud beings who consider themselves the world's supreme species.\n- Historically formed territories and communities led by prominent Dragons.\n- View survival as proof of superiority rather than victory in battle.\n- Many Dragons abandoned the continent beyond the Great Waterfall to preserve their status as the strongest race.\n- Generally show little concern for preserving their own species.\n\nDragonkin\nSome Dragons can create Dragonkin through parthenogenesis.\n- The Dragon sacrifices most of its personality and speech, becoming a Dragonhusk.\n- Dragonhusks retain only limited consciousness and instinct.\n- Dragonkin can synchronize with and control their Dragonhusk.\n</dragon>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Ryu","Dragonkind","Ryū","Dragon","Dragon-kind","Draconic-Kind","龍","Draconic","Dragons"],"id":193,"priority":10,"insertion_order":10,"enabled":true,"name":"[🐉]────↓Dragons↓────[🐉]","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"194":{"uid":194,"key":["Dragon Ability","Dragon Innate Powers","Dragon Capabilities","Dragon Innate Abilities","Mana Flight","Dragon Wings","Dragons Fly","Dragon Power","Dragon Natural Abilities","Dragon Abilities","Dragon Breath","Dragon Skill","Dragon Mana","Dragon Techniques","Dragon Traits","Dragon Physiology","Dragon Arts","Dragon Powers","Dragon Skills","Dragon Technique","Dragon's Breath","Dragon Flight"],"keysecondary":[],"comment":"[›] [🐉] Dragon Ability","content":"<dragon_abilities>\nFlight\n- Dragons fly by manipulating mana rather than generating lift with their wings.\n- Their wings primarily provide balance, steering, and aerial control.\n- Even their enormous bodies are effortlessly supported through mana alone.\n\nDragon Breath\n- Every Dragon possesses a unique breath attack.\n- Dragon Breath is not conventional magic, but an overwhelming torrent of mana.\n- Its effects vary between Dragons.\n- Examples include destructive beams, elemental flames, freezing mist, and devastating shockwaves.\n\nUnique Abilities\n- Every Dragon possesses abilities unique to itself.\n- These powers are determined by the individual rather than the species.\n\nExamples\n- Volcanica can purify flames, heal life-threatening injuries, distort space, generate freezing mist, unleash blade-like winds, and combine elemental attacks.\n- Mezoreia can manipulate the weather and influence the heavens through mana.\n- Valgren's Dragon Breath manifests as torrents of green fire.\n</dragon_abilities>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Dragon Ability","Dragon Innate Powers","Dragon Capabilities","Dragon Innate Abilities","Mana Flight","Dragon Wings","Dragons Fly","Dragon Power","Dragon Natural Abilities","Dragon Abilities","Dragon Breath","Dragon Skill","Dragon Mana","Dragon Techniques","Dragon Traits","Dragon Physiology","Dragon Arts","Dragon Powers","Dragon Skills","Dragon Technique","Dragon's Breath","Dragon Flight"],"id":194,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🐉] Dragon Ability","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"195":{"uid":195,"key":["Draconic Scales","Dragon Scale Armor","竜鱗","Dragon Scale","Ryuurin","Dragon Scales","Dragon Carapace","Dragon Scale Hide","Dragon Armor","Dragon Protective Scales","Dragon Plating","Dragon's Scales","Ryūrin","Dragon Hide","Dragon Exterior","Dragon's Scale","Dragon Skin"],"keysecondary":[],"comment":"[›] [🐉] Dragon Scale","content":"<dragon_scales>\nDefinition\nDragon Scales are a Dragon's primary physical defense, possessing durability directly tied to the Dragon's mana and age.\n\nCharacteristics\n- Provide immense physical protection.\n- Scale density is determined by the Dragon's mana reserves.\n- As a Dragon ages, its mana capacity naturally increases.\n- Greater mana results in denser and stronger scales.\n- Ancient Dragons possess scales capable of withstanding attacks that would easily damage younger Dragons.\n\nExamples\n- Mezoreia's scales could withstand most attacks, though powerful warriors such as Garfiel Tinzel were still capable of damaging them.\n- Volcanica, the oldest known Dragon, possesses scales denser than diamonds, making them impervious even to attacks from legendary swordsmen such as the Sword Demon.\n</dragon_scales>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Draconic Scales","Dragon Scale Armor","竜鱗","Dragon Scale","Ryuurin","Dragon Scales","Dragon Carapace","Dragon Scale Hide","Dragon Armor","Dragon Protective Scales","Dragon Plating","Dragon's Scales","Ryūrin","Dragon Hide","Dragon Exterior","Dragon's Scale","Dragon Skin"],"id":195,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🐉] Dragon Scale","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"196":{"uid":196,"key":["Halo of the Dragon","Dragon Crown Halo","竜の光輪","Dragon Halos","Dragon Defensive Halo","Draconic Halo","Dragon Crown","Dragon Mana Halo","Dragon Halo","Draconic Aura","Dragon Magic Halo","Dragon's Halo","Dragon Aura Halo","Dragon Aura"],"keysecondary":[],"comment":"[›] [🐉] Dragon Halo","content":"<dragon_halo>\nDefinition\nThe Dragon Halo is a natural magical barrier possessed by Dragons, serving as their primary defense against magical attacks.\n\nCharacteristics\n- Appears as a halo above a Dragon's head.\n- Provides exceptionally powerful magical protection.\n- Defensive strength increases as the Dragon ages and accumulates more mana.\n- Functions independently of the Dragon's physical scales.\n\nExamples\n- Volcanica's Dragon Halo effortlessly repelled Roswaal's combined fivefold Al-class magic without suffering any damage.\n- Few Dragons have demonstrated their halos directly, making their comparative strength largely unknown.\n</dragon_halo>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Halo of the Dragon","Dragon Crown Halo","竜の光輪","Dragon Halos","Dragon Defensive Halo","Draconic Halo","Dragon Crown","Dragon Mana Halo","Dragon Halo","Draconic Aura","Dragon Magic Halo","Dragon's Halo","Dragon Aura Halo","Dragon Aura"],"id":196,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🐉] Dragon Halo","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"197":{"uid":197,"key":["Dragon Heart Stone","Dragon Core Crystal","Heart Stone","Dragon's Core","心核","Kokoro Kaku","Dragon Life Core","Dragon Heart Core","Dragon Core Stone","Dragon Core","Core of a Dragon","Dragon Heart","Dragon's Heart"],"keysecondary":[],"comment":"[›] [🐉] Heart Stone","content":"<heart_stone>\nDefinition\nThe Heart Stone is the core of a Dragon's existence and its primary fatal weak point.\n\nCharacteristics\n- Located beneath both the Dragon's scales and Dragon Halo.\n- Can only be reached after overcoming the Dragon's ultimate physical and magical defenses.\n- Destroying the Heart Stone is one of the only known methods of killing a Dragon.\n</heart_stone>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Dragon Heart Stone","Dragon Core Crystal","Heart Stone","Dragon's Core","心核","Kokoro Kaku","Dragon Life Core","Dragon Heart Core","Dragon Core Stone","Dragon Core","Core of a Dragon","Dragon Heart","Dragon's Heart"],"id":197,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🐉] Heart Stone","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"198":{"uid":198,"key":["Blood of a Dragon","Dragons' Blood","Dragon Bloodline","Dragon Blood","Dragon Vital Blood","Ryu no Chi","True Dragon Blood","竜の血","Ryū no Chi","Dragon's Blood","Blood from a Dragon","Sacred Dragon Blood","Dragon's Lifeblood","Dragon Essence","Divine Dragon Blood","Dragon Blood Relic","Dragon Blood Essence"],"keysecondary":[],"comment":"[›] [🐉] Dragon Blood","content":"<dragon_blood>\nProperties\n- Dragon Blood possesses immense magical potency.\n- Undiluted Dragon Blood is typically lethal to ordinary beings.\n- Its strength varies depending on the Dragon it originates from.\n\nEffects\n- Can heal severe injuries and cure nearly any ailment.\n- Possesses powerful restorative and regenerative properties.\n- May dramatically strengthen or reconstruct the body of a survivor.\n- The Dragon Blood preserved by the Kingdom of Lugunica can even restore barren land to life.\n\nRoyal Dragon Blood\n- The Dragon Blood safeguarded by the Kingdom of Lugunica was collected from the final heartbeat of a dying Dragon.\n- This unique origin greatly amplifies its restorative abilities.\n- Ordinary Dragon Blood, while still extraordinarily powerful, does not reach the same level.\n\nLimitations\n- Consuming undiluted Dragon Blood is normally fatal.\n- Successfully obtaining Dragon Blood is extremely difficult due to the overwhelming power of Dragons.\n</dragon_blood>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Blood of a Dragon","Dragons' Blood","Dragon Bloodline","Dragon Blood","Dragon Vital Blood","Ryu no Chi","True Dragon Blood","竜の血","Ryū no Chi","Dragon's Blood","Blood from a Dragon","Sacred Dragon Blood","Dragon's Lifeblood","Dragon Essence","Divine Dragon Blood","Dragon Blood Relic","Dragon Blood Essence"],"id":198,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🐉] Dragon Blood","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"199":{"uid":199,"key":["Dragon Folk","Dragon-Born","Dragon People","Dragon-Human","Dragon Kin","Dragon Descendant","Ryūto","Dragonkin People","Dragon Humanoid","Dragonkin","Dragon-Blooded","Ryuuto","Dragon Person","竜人","Dragonblood","Dragonkin Race","Draconic Humanoid","Dragon-Kin","Ryuto"],"keysecondary":[],"comment":"[→] [🐲] Dragonkin","content":"<dragonkin>\nDefinition\nDragonkin are an extremely rare race created by Dragons after adopting the belief that the strongest form could be human-like rather than draconic.\n\nCharacteristics\n- A distinct race, not classified as demi-humans.\n- Possess humanoid bodies with draconic traits.\n- Commonly have horns, claw-like nails, heightened senses, durable bodies, and long lifespans.\n- Physically superior to most humans and humanoid races.\n- Far weaker and smaller than true Dragons.\n\nSociety\n- Historically possessed immense power, driving numerous races to extinction.\n- Their overwhelming strength and pride eventually led to their near extinction.\n- Only Madelyn Eschart is publicly known to survive, though others may exist in hiding.\n\nDragon Connection\nEvery Dragonkin shares a profound bond with the Dragon that created them.\n- Inherit portions of their Dragon's memories, experiences, and emotions.\n- Possess abilities reminiscent of their parent Dragon.\n- Can emotionally communicate with lesser dragons.\n- Some can command lesser dragons as loyal subordinates.\n- Can possess and control their Dragon's Dragonhusk.\n- Cannot reclaim control if another force possesses the Dragonhusk without first striking the Dragon's Heart Stone.\n\nShared Existence\nThe lives of a Dragon and its Dragonkin are closely intertwined.\n- As a Dragonkin grows stronger, its Dragon also develops.\n- If a Dragonkin dies, the Dragon gradually loses its individuality, becoming little more than instinct.\n</dragonkin>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Dragon Folk","Dragon-Born","Dragon People","Dragon-Human","Dragon Kin","Dragon Descendant","Ryūto","Dragonkin People","Dragon Humanoid","Dragonkin","Dragon-Blooded","Ryuuto","Dragon Person","竜人","Dragonblood","Dragonkin Race","Draconic Humanoid","Dragon-Kin","Ryuto"],"id":199,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🐲] Dragonkin","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"200":{"uid":200,"key":["Ground Dragons","Land Dragons","Eliq","Aires","Chiryū","Lesser Earth Dragon","Gyrus","Land Dragon","Earth Dragon","Transport Dragon","Terrestrial Dragon","Ground Dragon","Earth Dragon Race","Riding Dragon","Earth Dragons","Agaress","Diana","Chiryu","地竜","Flanna","Earth Dragon Species"],"keysecondary":[],"comment":"[→] [🐲] Earth Dragon","content":"<earth_dragon>\nDefinition\nEarth Dragons (地竜, Chiryū) are lesser dragons created by the Divine Dragon Volcanica. Built for terrestrial travel rather than flight, they are widely domesticated as mounts, beasts of burden, and military companions.\n\nCharacteristics\n- Created by Volcanica through an unknown blessing.\n- Wingless dragons specialized for ground travel.\n- Possess powerful legs built for speed and endurance.\n- Naturally born with the Divine Protection of Wind Evasion.\n- Ignore wind resistance while running.\n- Different species specialize in different terrains.\n- Commonly domesticated, especially within Lugunica.\n\nBehavior\n- Generally loyal companions to humans.\n- Retain their natural instincts despite domestication.\n- Highly empathetic, easily sharing emotions with nearby Earth Dragons.\n- Exceptional individuals can resist panic and calm others even under extreme pressure.\n\nSpecies\n- Diana Species — Original and rare lineage capable of traversing nearly any terrain; prideful and often unwilling to accept riders.\n- Flanna Species — Most common and versatile variety.\n- Eliq Species — Adapted to cold environments.\n- Aires Species — Adapted to cold environments.\n- Agaress Species — Adapted to deserts.\n- Gyrus Species — Adapted to deserts.\n</earth_dragon>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Ground Dragons","Land Dragons","Eliq","Aires","Chiryū","Lesser Earth Dragon","Gyrus","Land Dragon","Earth Dragon","Transport Dragon","Terrestrial Dragon","Ground Dragon","Earth Dragon Race","Riding Dragon","Earth Dragons","Agaress","Diana","Chiryu","地竜","Flanna","Earth Dragon Species"],"id":200,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🐲] Earth Dragon","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"201":{"uid":201,"key":["Flying Dragons","Flying Lesser Dragon","Sky Dragons","Flying-Dragons","Winged Dragon","Hiryu","飛竜","Winged Dragons","Flying-Dragon","Sky Dragon","Aerial Dragon","Hiryū","Lesser Flying Dragon","Flying Dragon"],"keysecondary":[],"comment":"[→] [🐲] Flying Dragon","content":"<flying_dragon>\nDefinition\nFlying Dragons are a subtype of lesser dragon naturally adapted for aerial flight, renowned for their extreme speed and difficulty to domesticate.\n\nCharacteristics\n- Born with functional wings.\n- Capable of sustained flight.\n- Flight speeds are said to exceed the speed of sound.\n- Commonly inhabit mountainous regions away from human settlements.\n- Their method of flight and whether they possess Divine Protections remain unknown.\n\nBehavior\n- Naturally wild and highly difficult to tame.\n- Normally live independently of humans.\n\nDomestication\nThe Vollachia Empire developed methods to domesticate Flying Dragons.\n- Serve as aerial mounts and military assets.\n- Form the Empire's Flying Dragon Squadron.\n- The squadron is led by the Dracroy family, currently under Serena Dracroy.\n</flying_dragon>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Flying Dragons","Flying Lesser Dragon","Sky Dragons","Flying-Dragons","Winged Dragon","Hiryu","飛竜","Winged Dragons","Flying-Dragon","Sky Dragon","Aerial Dragon","Hiryū","Lesser Flying Dragon","Flying Dragon"],"id":201,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🐲] Flying Dragon","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"202":{"uid":202,"key":["Suiryū","水竜","Water Dragon","Aquatic Dragon Species","Water Dragon Species","Lesser Water Dragon","Suiryu","Water Dragon Race","Water Dragon Tribe","Aquatic Dragons","Aquatic Dragon","Lesser Water Dragons","Water Dragons"],"keysecondary":[],"comment":"[→] [🐲] Water Dragon","content":"<water_dragon>\nDefinition\nWater Dragons (水竜, Suiryū) are an aquatic species of lesser dragon adapted for life in rivers, lakes, and canals.\n\nCharacteristics\n- Long, serpentine bodies.\n- Short, sturdy limbs.\n- Blue, slippery scales.\n- Draconic heads with numerous sharp fangs.\n- Catfish-like whiskers extending from the snout.\n\nBehavior\n- More difficult to domesticate than Earth Dragons.\n- Must be raised from the moment they hatch to recognize a master.\n- Form strong bonds with those who raise them from birth.\n\nTraits\n- Naturally adapted to aquatic environments.\n- Every Water Dragon is born with a Divine Protection that protects it from the effects of water.\n</water_dragon>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Suiryū","水竜","Water Dragon","Aquatic Dragon Species","Water Dragon Species","Lesser Water Dragon","Suiryu","Water Dragon Race","Water Dragon Tribe","Aquatic Dragons","Aquatic Dragon","Lesser Water Dragons","Water Dragons"],"id":202,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🐲] Water Dragon","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"203":{"uid":203,"key":[],"keysecondary":[],"comment":"═══════[Organizations]═══════","content":"","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":203,"priority":10,"insertion_order":10,"enabled":true,"name":"═══════[Organizations]═══════","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"204":{"uid":204,"key":["Majo","Sin Witch","Witches","Original Witch","Witch of Sin","Archaic Witch","True Witch","Deadly Sin Witch","Witch","Sinful Witch","Sin Witches","Witches of Sin","Ancient Witch","Witch Bearer","Witch Factor Bearer","Authority Bearer","魔女","Bruja"],"keysecondary":[],"comment":"[›] [🗫] Witch","content":"<witches>\nDefinition\nWitches are individuals who possess Witch Factors and wield the reality-altering Authorities manifested through them. A male bearer of the same status may be called a Warlock.\n\nNature\n- Chosen by or made compatible with a Witch Factor.\n- Possess Authorities capable of interfering with or rewriting the world.\n- Commonly embody a particular Sin.\n- Frequently emit dangerous contaminated mana known as Miasma.\n- Differ little in nature from the modern Sin Archbishops, despite belonging to another era and carrying different titles.\n\nOrigins\nThe title originated because the earliest known Witch Factor holders happened to be women. Their Factors became known as Witch Factors, and their bearers were collectively called Witches.\n\nWitches existed before the famous Witches of Sin, but almost nothing is known about those earlier generations.\n\nWitches of Sin\nThe seven Witches of Sin lived approximately four hundred years ago.\n\n- Satella — Witch of Envy\n- Echidna — Witch of Greed\n- Minerva — Witch of Wrath\n- Sekhmet — Witch of Sloth\n- Daphne — Witch of Gluttony\n- Typhon — Witch of Pride\n- Carmilla — Witch of Lust\n\nSupernumerary Witches\nTwo additional archaic Sins exist outside the primary Seven Deadly Sins.\n\n- Pandora — Witch of Vainglory\n- Hector — Warlock of Melancholy\n\nAuthorities\nEach Witch possessed an Authority shaped by her Witch Factor, personality, desires, and interpretation of her Sin.\n\nAuthorities could produce:\n- Reality alteration.\n- Conceptual interference.\n- Physical transformation.\n- Mass destruction.\n- Effects that ignored ordinary magical laws.\n\nThe Witches were not necessarily malicious, but their abnormal values and Authorities frequently caused disasters regardless of their intentions.\n\nMiasma\nWitches commonly emit Miasma, a corrupted form of mana that is extremely dangerous to living beings.\n\nEffects\n- Paranoia.\n- Aggression.\n- Hallucinations.\n- Madness.\n- Self-harm.\n- Suicide.\n- Corruption of animals and plants.\n- Contamination of food and surroundings.\n\nSevere exposure may destroy a person's sanity within moments. Animals, artificial beings, and spirits are not necessarily immune.\n\nSages and Sage Candidates possess exceptional resistance to Miasma and are considered capable of restraining or governing Witches.\n\nPublic Perception\nWitches are universally associated with calamity, death, and forbidden power.\n\nCharacteristics\n- Their names inspire fear and suspicion.\n- Association with a Witch may result in exile or persecution.\n- People with unusual powers, appearances, or misfortune surrounding them may be falsely accused of witchcraft.\n- The term has often been used as a political accusation rather than a factual classification.\n\nWitch Hunts\nWitch Hunts were violent persecutions in which suspected Witches were pursued and killed by communities.\n\nAccusations could arise from:\n- Unexplained deaths.\n- Strange magical abilities.\n- Disease or natural disasters.\n- Physical resemblance to a known Witch.\n- Political conspiracies.\n- Association with an accused Witch.\n\nSuch hunts frequently killed innocent people and sometimes destroyed entire settlements.\n\nWitch Trials\nWitch Trials were held to determine whether someone was a Witch, but acquittal was extremely rare. In some regions, especially Gusteko, these practices continue in isolated communities.\n\nErasure From History\nKnowledge of Witches other than the Witch of Envy has been deliberately erased or suppressed for centuries.\n\nMethods\n- Destruction or concealment of historical records.\n- Suppression of Witch-related artifacts.\n- Punishment of those who reveal forbidden knowledge.\n- Attribution of multiple Witch-related disasters to Satella alone.\n\nAs a result, most modern people know only the Witch of Envy and incorrectly attribute many other calamities to her.\n\nHistorical Impact\nAlthough most Witches died centuries ago, their creations and actions continue to influence the modern world.\n\nLasting Legacies\n- Daphne created the Witchbeasts.\n- Echidna created Meteors, artificial spirits, magical research, and numerous experiments.\n- Typhon's remains became part of Priestella's infrastructure.\n- Ancient Witch-related organizations and artifacts remain active.\n- The Witch Factors passed into later hosts, including the Sin Archbishops.\n- Satella remains sealed near the Great Waterfall.\n\nWitches of Sin\nThe Witches of Sin were regarded as living calamities because their Authorities and personal values regularly produced widespread destruction.\n\nTyphon\nJudged and destroyed those she personally considered sinners.\n\nCarmilla\nUnintentionally caused obsession, conflict, and death through her Authority.\n\nMinerva\nHealed others through an Authority whose use caused disasters elsewhere.\n\nDaphne\nCreated Witchbeasts in an attempt to eliminate starvation.\n\nSekhmet\nPossessed overwhelming power but rarely acted due to her extreme Sloth.\n\nEchidna\nPursued knowledge without moral restraint, conducting extensive magical experiments.\n\nSatella\nCaused the Great Calamity and became the most feared Witch in history. \n\nPresent Status\nMost of the Witches of Sin are physically dead, though their souls, Authorities, remains, creations, and Witch Factors may persist.\n</witches>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Majo","Sin Witch","Witches","Original Witch","Witch of Sin","Archaic Witch","True Witch","Deadly Sin Witch","Witch","Sinful Witch","Sin Witches","Witches of Sin","Ancient Witch","Witch Bearer","Witch Factor Bearer","Authority Bearer","魔女","Bruja"],"id":204,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🗫] Witch","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"205":{"uid":205,"key":["Seven Great Witches","Seven Witches of Sin","Seven Deadly Sin Witches","Sin Witches","Seven Witches","Witches of Sin","Witches of the Seven Deadly Sins","Ancient Witches of Sin","Seven Calamity Witches","Original Witches of Sin","大罪の魔女","Taizai no Majo"],"keysecondary":[],"comment":"[→] [🗫] Witches of Sin","content":"<witches_of_sin>\nDefinition\nThe Witches of Sin were seven Witch Factor holders who lived roughly four hundred years ago, each embodying one of the Seven Deadly Sins through a corresponding Authority.\n\nMembers\n- Satella — Witch of Envy\n- Echidna — Witch of Greed\n- Minerva — Witch of Wrath\n- Sekhmet — Witch of Sloth\n- Daphne — Witch of Gluttony\n- Typhon — Witch of Pride\n- Carmilla — Witch of Lust\n\nNature\nThe Witches were not necessarily evil, but their abnormal values and reality-altering Authorities frequently caused widespread death and destruction.\n\nCalamities\n- Typhon judged and killed those her Authority considered sinners.\n- Carmilla unintentionally caused obsession, conflict, and death among those affected by her Authority.\n- Minerva healed people while unknowingly causing natural disasters elsewhere.\n- Daphne's hunger and warped reasoning produced destructive consequences.\n- Sekhmet possessed overwhelming power but rarely acted due to her extreme Sloth.\n- Echidna pursued knowledge without ordinary moral restraint.\n- Satella caused the Great Calamity and became the most feared Witch in history.\n\nRelationships\nThe Witches maintained a complicated but sometimes affectionate relationship.\n\n- Echidna occasionally gathered all seven for tea parties.\n- Typhon regarded Sekhmet as a maternal figure and cared for her.\n- Sekhmet was sometimes relied upon to restrain the other Witches.\n- Their gatherings and conflicts frequently endangered the surrounding region.\n\nDeaths\nMost of the Witches died within the Kingdom of Lugunica around the time of the Great Calamity.\n\n- Typhon drowned after being trapped within Priestella's defenses.\n- Sekhmet fell beyond the Great Waterfall while fighting the Divine Dragon.\n- Daphne starved to death within a sand sea.\n- Minerva was driven mad by a trap and later killed by Satella.\n- Carmilla burned to death.\n- Echidna gathered the souls of the other Witches before eventually dying and becoming bound to the Sanctuary.\n- Satella survived and was sealed near the Great Waterfall.\n\nRemains\n- Typhon's remains are kept beneath the Watergate City of Priestella.\n- Echidna's body rests within the Witch of Greed's Tomb in the Sanctuary.\n- The locations of the other Witches' remains are unknown.\n\nLegacies\nThe Witches continued to shape the world long after their deaths.\n\nEchidna\n- Created Meteors, artificial spirits, and numerous magical inventions.\n- Conducted research into immortality, souls, and forbidden magic.\n- Preserved the souls of the other Witches.\n\nDaphne\n- Created all Witchbeasts in an attempt to eliminate hunger.\n- Her creations instead became enduring threats to civilization.\n- The Three Great Witchbeasts terrorized the world for centuries.\n\nTyphon\n- Became an object of worship for the criminal organization known as the Balance.\n- Her remains became connected to Priestella's infrastructure.\n\nSatella\n- Became the central symbol of fear surrounding all Witches.\n- Many disasters caused by other Witches were falsely attributed to her.\n\nHistorical Distortion\nKnowledge of the Witches of Sin has been deliberately erased or altered over centuries. The Witch Cult suppressed records of the other Witches and allowed most Witch-related disasters to become associated solely with Satella.\n\nPresent State\nAlthough most Witches of Sin are physically dead, their souls, Authorities, creations, remains, and Witch Factors continue to influence the present world.\n</witches_of_sin>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Seven Great Witches","Seven Witches of Sin","Seven Deadly Sin Witches","Sin Witches","Seven Witches","Witches of Sin","Witches of the Seven Deadly Sins","Ancient Witches of Sin","Seven Calamity Witches","Original Witches of Sin","大罪の魔女","Taizai no Majo"],"id":205,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🗫] Witches of Sin","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"206":{"uid":206,"key":["The Witch of Envy","Queen of Shadows","Shitto no Majo","Envy's Witch","サテラ","Witch of Jealousy","Witch of Envy Satella","Witch of Envy","Satella the Witch of Envy","Satera","Envy Witch","Witch Satella","嫉妬の魔女","Satella"],"keysecondary":[],"comment":"[⤷] [👤] Satella","content":"[General Info]\nName: Satella\nAge: Over 400 (Appears in her late teens)\nSpecies: Half-Elf\nHeight: 164 cm (5'5\")\nAppearance: Satella is a young-looking half-elf woman with pale skin, long silver hair, pointed ears, and purple eyes with blue-tinted pupils. Her face closely resembles Emilia’s, making the two almost indistinguishable when Satella’s features are fully visible. She commonly appears surrounded by a dense veil of shadows that obscures her face and body, leaving only her glowing eyes clearly visible.\n\nBeneath the shadows, she wears a short black dress decorated with orange flowers, black thigh-high stockings with orange frills, earrings, and an orange-and-black eight-pointed star hair ornament. A long dark veil partially covers her face. When her shadows grow denser, they resemble a flowing dress that moves in rhythm with her body.\n\nHair: Long, straight, and silver. When heavily concealed by shadow, it may appear dark or completely black.\n\nBody: Slender and youthful, with the appearance of a woman in her late teens. Her physical form is often difficult to examine because it is covered by shadows and thick miasma.\n\nPersonality Traits: Satella is gentle, earnest, emotionally sincere, and deeply concerned for Subaru’s wellbeing. She listens patiently, reacts strongly when he harms himself, and encourages him to value his own life rather than treating himself as expendable. She repeatedly expresses her love for him and trusts him with an important personal request.\n\nSatella and the Witch of Envy are separate personalities produced by her incompatibility with the Witch Factor of Envy. The Witch of Envy shares Satella’s love for Subaru but expresses it through extreme possessiveness and obsessive attachment. She pays little attention to anyone outside him, prevents him from revealing Return by Death, and reacts aggressively toward anything she perceives as intruding upon their connection.\n\nBiography\nSatella is the Witch of Envy and a former member of the group that travels during the Witch Era. She is the current holder of the Witch Factor of Envy, though her incompatibility with it creates the separate personality known as the Witch of Envy.\n\nFour centuries ago, Satella becomes involved in the Great Calamity and is ultimately confined within the Evil Sealing Stone Shrine in the Augria Sand Dunes. The shrine cannot completely suppress her influence, allowing her to remain connected to events beyond the seal.\n\nSatella possesses an unexplained connection to Subaru Natsuki. She is closely associated with Return by Death and monitors his actions even while physically imprisoned. Whenever Subaru attempts to reveal the ability’s secret, the Witch’s Taboo activates to prevent him from speaking freely.\n\nBackstory: Before the Great Calamity, Satella travels with Echidna, Flugel, Reid Astrea, Farsale Lugunica, and Alec Hoshin on a journey connected to protecting the world. Their identities are kept secret during these travels, and much of Satella’s role within the group remains unknown.\n\nSatella later takes in the Witch Factor of Envy despite being incompatible with it. This creates the Witch of Envy as a second personality, with the two identities frequently opposing one another. The exact circumstances surrounding Satella’s connection to Subaru, the Great Calamity, and her acquisition of the Witch Factor remain unexplained.\n\nTraits/Habits: Satella repeatedly tells Subaru that she loves him. She speaks gently when acting as herself and becomes visibly distressed when he treats his own life carelessly. The Witch of Envy instead expresses affection through possessiveness, jealousy, and the enforcement of the taboo surrounding Return by Death.\n\nSatella commonly manifests through shadows rather than appearing in a completely visible physical form. Her presence is accompanied by dense miasma, darkness, and distortions in the surrounding area.\n\nExtra Info:\nAffiliation: Witches of Sin; formerly the Witch Era Party\nOccupation: Witch of Envy\nAlias(es): The Jealous Witch, Queen of the Castle of Shadows, The Witch\nCurrent State: Sealed within the Evil Sealing Stone Shrine\nMagic Attribute: Yin\nAuthority: Authority of Envy\nNotable Connection: Subaru Natsuki\n\nAbilities:\n\nAuthority of Envy: Satella possesses the Witch Factor of Envy and its corresponding Authority. The complete mechanics of the Authority have not yet been revealed.\n\nYin Magic: Satella is an exceptional user of Yin Magic, specializing in shadow-based effects, spatial interference, sensory disruption, and transportation. Her shadows possess qualities similar to Shamak and can cover extremely large areas.\n\nShadow Manipulation: Satella generates and controls vast quantities of darkness formed through Yin Magic, miasma, or an unidentified part of her Authority. These shadows can spread across entire locations, obscure perception, restrain targets, and absorb surrounding matter.\n\nShadow Tendrils: She forms long tendrils from darkness that can seize, restrain, pierce, or overwhelm targets. The tendrils possess enough strength to immobilize physically powerful opponents.\n\nDevouring Shadows: Satella’s shadows expand outward and swallow people, structures, and terrain. As more material is absorbed, the mass and range of the darkness continue to increase.\n\nShadow Hands: She creates numerous invisible or shadow-like hands that can interact with physical bodies. These hands can become intangible, pass through solid matter, and manifest directly around internal organs. Puck states that she can produce more than two thousand of them simultaneously.\n\nPhysical Attack Nullification: A veil of shadow surrounding Satella can disperse or absorb direct physical attacks before they reach her body.\n\nWitch’s Taboo: Whenever Subaru attempts to reveal Return by Death, Satella interferes by stopping the surrounding moment and gripping his heart. The punishment may instead affect people around him if he continues attempting to disclose the secret.\n\nPossession: Satella can manifest through another person’s body or partially connect herself to them. She uses Emilia’s body during one manifestation and later produces shadows through Subaru when their connection becomes unstable.\n\nWitch’s Scent: Satella produces an extremely dense miasma commonly called the Witch’s Scent. Near her seal, its concentration distorts perception and has severe effects on the minds, bodies, and souls of those exposed to it.\n\nImmortality: Satella possesses an exceptionally complete form of immortality. She can be restrained or sealed, but no known external force has been able to permanently destroy her body.\n\nReturn by Death Connection: Satella is associated with Subaru’s Return by Death, which allows him to return to an earlier point after his life ends. The precise method by which the ability is granted, controlled, or activated remains unknown.\n\nNotable Quote:\n“I need you to love yourself more.”","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["The Witch of Envy","Queen of Shadows","Shitto no Majo","Envy's Witch","サテラ","Witch of Jealousy","Witch of Envy Satella","Witch of Envy","Satella the Witch of Envy","Satera","Envy Witch","Witch Satella","嫉妬の魔女","Satella"],"id":206,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [👤] Satella","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"207":{"uid":207,"key":["強欲の魔女","The Witch of Greed","Greed Witch","Witch Echidna","Ekidona","Goyoku no Majo","Echidna","Gōyoku no Majo","Witch of Greed","エキドナ","Greed Authority Bearer","Witch of Wisdom","Greed's Witch","Ancient Witch of Greed"],"keysecondary":[],"comment":"[⤷] [👤] Echidna","content":"[General Info]\nName: Echidna\nAge: Over 400 (Soul) / 19 in the Castle of Dreams / Mid-twenties in her original body\nSpecies: Human\nHeight: 164 cm (5'5\")\nAppearance: Echidna is a strikingly pale woman with porcelain-white skin, long straight white hair, and black eyes with white pupils. Her black eyes are the strongest source of color in her otherwise nearly colorless appearance and give her an intensely intelligent gaze. She wears a black butterfly-shaped hair ornament, depicted as jade green in the anime, and dresses almost entirely in black clothing that conceals most of her body aside from her head, neck, and hands.\n\nThe Echidna who appears within the Castle of Dreams has the slender appearance of a nineteen-year-old woman. Her original body from four centuries ago appears somewhat older, closer to her mid or late twenties, with a calmer and more mature expression. Despite their similar appearances, the original Echidna and the Castle of Dreams version are treated as separate entities.\n\nHair: Long, straight, and pure white, extending down her back. She normally wears a butterfly-shaped ornament near the side of her head.\n\nBody: Slender and lightly built with extremely poor physical ability. Echidna relies almost entirely on magic, knowledge, and preparation rather than physical strength or athletic skill.\n\nPersonality Traits: Echidna is polite, articulate, inquisitive, and overwhelmingly driven by her desire to obtain knowledge. She is fascinated by unknown phenomena and pursues information regardless of how dangerous, immoral, or personally costly the process may become. Her curiosity is not passive; she experiments, manipulates circumstances, and willingly deceives others when doing so may reveal something new.\n\nAt first, Echidna presents herself as soft-spoken, approachable, and understanding. She can also be childish, clumsy, forgetful, and surprisingly careless in ordinary situations. However, she has great difficulty understanding the emotions of others and often treats people as sources of information rather than individuals with needs of their own. She understands concepts such as love intellectually but struggles to recognize or express positive emotions naturally.\n\nThe original Echidna from four centuries ago is more considerate, empathetic, and openly helpful than the version residing in the Castle of Dreams. Even so, both versions retain her curiosity, confidence, and habit of speaking pleasantly while concealing important intentions.\n\nBiography\nEchidna is the Witch of Greed, formerly known as the Witch of Wisdom, and one of the Witches of Sin from four centuries ago. Her enormous thirst for knowledge leads her to study nearly every known field of magic, create numerous spells and artificial beings, and conduct experiments concerning immortality, souls, dungeons, and the structure of the world.\n\nDuring her lifetime, Echidna travels as part of the Witch Era Party and serves as a teacher to several important figures, including Roswaal and Aldebaran. She also creates the artificial spirits Puck, Beatrice, and Eridna, along with Sphinx and the Ryuzu copies.\n\nFollowing the destruction of her original body, a version of Echidna remains within the Castle of Dreams, where she preserves the souls of several other Witches of Sin. After the events surrounding the Sanctuary, her soul gradually takes control of Ryuzu Shima’s body. She adopts the name Omega and begins traveling through the world while carrying the other witches within a special glintstone.\n\nBackstory: Echidna is born with an unusual connection to witchcraft and becomes known as the Witch of Wisdom because of her knowledge and magical ability. She possesses an affinity for all six magical attributes and develops mastery over every known form of magic from her era.\n\nHer search for immortality leads to research involving artificial souls, clone bodies, spirit creation, and Soul Transcription. She establishes the Sanctuary as part of these experiments and uses Ryuzu Meyer as the foundation for producing artificial copies.\n\nEchidna eventually becomes compatible with the Witch Factor of Greed after the failure of one of her students places her near the limits of her life. In exchange, she loses part of her capacity for love and becomes the Witch of Greed known in the present era. The precise differences between the original Echidna, the Castle of Dreams version, and Omega remain only partially explained.\n\nTraits/Habits: Echidna becomes visibly animated whenever she encounters a subject she does not understand. She delivers long, detailed explanations when excited and frequently directs conversations toward information she wishes to obtain.\n\nShe often smiles and speaks politely even while manipulating someone. She collects knowledge, records unusual phenomena, and treats experimentation as a normal response to uncertainty. In ordinary life, she can be absent-minded, forget to dress properly, or create dangerous accidents through poor practical judgment.\n\nEchidna wears black because someone once told her that the color suited her. She has low blood pressure, is tone-deaf, and possesses almost no athletic ability. Her presence produces powerful miasma capable of causing nausea, panic, mental instability, or physical collapse in those who remain near her.\n\nExtra Info:\nAffiliation: Witches of Sin; formerly the Witch Era Party, Sanctuary, Forbidden Library, and Castle of Dreams\nOccupation: Witch of Greed; formerly Witch of Wisdom\nAlias(es): Incarnation of the Thirst for Knowledge; Witch of Wisdom\nCurrent Identity: Omega\nCreated Beings: Puck, Beatrice, Eridna, Sphinx, Ryuzu copies\nFormer Students: Roswaal L. Mathers; Aldebaran\nMagic Affinity: All six attributes\nAuthority: Authority of Greed\nEquipment: Book of Wisdom\n\nAbilities:\n\nAuthority of Greed: Echidna possesses the Authority associated with the Witch Factor of Greed. It is connected to her desire to observe and acquire knowledge from the world. The full mechanics of the Authority in the light novel remain unclear.\n\nBook of Wisdom: Echidna possesses a book connected to the world’s memories. It can provide information concerning events across the past, present, and future. The amount of knowledge contained within it is too great for an ordinary person to process safely. The books later given to Roswaal and Beatrice are incomplete reproductions based on Echidna’s research.\n\nSix-Attribute Magic: Echidna possesses an affinity for fire, water, wind, earth, Yin, and Yang magic. She can use every major magical attribute and is capable of combining multiple spells simultaneously. Her overall magical knowledge remains among the most advanced in the series.\n\nGoa: A fire spell that produces an intense blaze capable of incinerating its target.\n\nHealing Magic: Echidna uses water mana to repair physical injuries in herself or others. It does not directly treat damage to the soul or mind.\n\nJiwald: A Yang Magic spell that fires concentrated heat rays from the user’s fingers. The beams possess exceptional speed and piercing power.\n\nOl Shamak: A forbidden anti-Witch spell created by Echidna. It restrains the target, stops the operation of their Gate, and encases Witch Factor or Authority users inside a durable black sphere. Anyone entering the spell’s range may also become trapped.\n\nAl Shario: A forbidden spell that calls stardust down from the sky at extreme speed. Its area and destructive output allow it to strike large groups of powerful targets.\n\nSoul Transcription: A lost magical technique that transfers the caster’s soul into another body. Repeated use can create a form of subjective immortality, though the recipient usually requires a blood relationship with the caster. Echidna begins the research, while Roswaal later completes and uses it successfully.\n\nDream Arts: Echidna can enter, alter, and construct spaces within the minds of others. Her knowledge of dream-related techniques allows her to create the Castle of Dreams.\n\nCastle of Dreams: A world separated from ordinary reality and controlled by Echidna’s soul. It commonly appears as an endless grassland but can be altered according to her wishes. The souls of the deceased Witches of Sin can manifest there, and Echidna can create entrances or remove a visitor’s access.\n\nMemory Manipulation: Echidna can examine, reproduce, temporarily seal, or erase memories. She uses Subaru’s memories to recreate unfamiliar objects and gains awareness of experiences from timelines he no longer inhabits.\n\nTeleportation: Echidna can use rare spatial magic to transport herself or others. Very few characters possess comparable skill with this form of magic.\n\nArtificial Spirit Creation: Echidna creates artificial spirits through methods that remain largely unexplained. Her known creations include Puck, Beatrice, and Eridna.\n\nClone Creation: She produces the Ryuzu copies by constructing artificial Ods and generating bodies from mana based on Ryuzu Meyer.\n\nMagical Item Creation: Echidna creates meteors and other magical devices that allow people to use specific magical effects without relying on their own Gates. Her known creations include Conversation Mirrors and the Star Staff.\n\nMiasma: Echidna emits an intense supernatural presence capable of causing vomiting, madness, mental collapse, or physical harm. Individuals with special qualifications may possess greater resistance to it.\n\nNotable Quote:\n“My curiosity is like love. I wish to know everything there is to know.”","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["強欲の魔女","The Witch of Greed","Greed Witch","Witch Echidna","Ekidona","Goyoku no Majo","Echidna","Gōyoku no Majo","Witch of Greed","エキドナ","Greed Authority Bearer","Witch of Wisdom","Greed's Witch","Ancient Witch of Greed"],"id":207,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [👤] Echidna","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"208":{"uid":208,"key":["Ancient Witch of Wrath","Minerva","Witch Minerva","Minerva the Witch of Wrath","Fundo no Majo","Mineruva","Wrath Witch","Wrath Bearer","ミネルヴァ","Witch of the Sin of Wrath","Wrath's Witch","憤怒の魔女","Witch of Wrath"],"keysecondary":[],"comment":"[⤷] [👤] Minerva","content":"[General Info]\nName: Minerva\nAge: Over 400 (Soul) / Appears in her late teens\nSpecies: Human\nHeight: 155 cm (5'1\")\nAppearance: Minerva is a beautiful young woman with fair skin, vivid sky-blue eyes, and long golden-blonde hair tied into a loose, messy side ponytail that rests against the left side of her face. A pink-and-blue heart-shaped hairpin decorates the same side of her head. She wears a short, sleeveless purple dress over a translucent light-purple bodysuit, accompanied by thigh-high white boots, long white gloves, and a sleeveless white coat with purple lining.\n\nHair: Long, golden-blonde, and gathered into a messy ponytail on the left side of her head.\n\nBody: Short and shapely, with a curvy figure and the appearance of a woman in her late teens. Despite her highly physical fighting style, her Authority prevents her direct attacks from causing ordinary injury.\n\nPersonality Traits: Minerva is emotional, compassionate, impulsive, and openly hostile toward conflict and suffering. She becomes furious whenever people recklessly endanger themselves or harm others, often responding by scolding or striking them while immediately healing their injuries. Her anger frequently overlaps with sadness, and she tends to insist that she is crying from rage rather than grief.\n\nShe focuses almost entirely on the suffering directly in front of her and refuses to ignore an injured person she can reach. This narrow outlook causes her to disregard the distant consequences of her Authority. Minerva is proud of her ability to help others but is also extremely naïve and easy to deceive. Although loud and confrontational, her actions are rooted in sincere concern for living beings.\n\nBiography\nMinerva is the former Witch of Wrath and the previous holder of the Witch Factor of Wrath. Her Authority allows her to heal wounds through physical strikes, causing punches, kicks, headbutts, and even thrown objects to restore rather than damage their targets.\n\nDuring the Witch Era, Minerva travels across the world searching for injured people. She repeatedly interferes in battles and conflicts, healing anyone she sees regardless of their identity or allegiance. Nations attempt to stop or capture her because the indirect effects of her healing create severe disturbances elsewhere in the world.\n\nHer body no longer remains active, but her soul is preserved within Echidna’s Castle of Dreams alongside the other Witches of Sin. After the events surrounding the Sanctuary, her soul is carried within the glintstone necklace accompanying Omega.\n\nBackstory: Minerva grows up surrounded by constant conflict and becomes enraged by the suffering it creates. She initially believes that becoming physically strong enough to discourage others from fighting will solve the problem, but her efforts fail to change the world around her.\n\nAfter obtaining the Witch Factor of Wrath, her anger manifests as an Authority that heals anyone she strikes. She then devotes herself to traveling wherever people are injured, refusing to accept that she should leave visible suffering untreated.\n\nMinerva also possesses an unexplained connection to Emilia or her family line and shows unusual concern for her during their meeting in the Castle of Dreams.\n\nTraits/Habits: Minerva punches or headbutts injured people as a method of healing them. She loudly scolds others for treating their lives carelessly and often bursts into tears while insisting that she is only angry. She refuses to consider distant suffering when someone directly in front of her needs help.\n\nHer straightforward nature makes her exceptionally easy to trick. She reacts immediately to apparent distress and rarely pauses to question whether a situation has been staged or manipulated.\n\nExtra Info:\nAffiliation: Witches of Sin; Castle of Dreams\nFormer Occupation: Witch of Wrath\nAlias(es): Witch of Wrath; Minerva of Wrath\nNickname: Ner-Ner\nAuthority: Authority of Wrath\nCurrent State: Her soul remains preserved within a glintstone carried by Omega\n\nAuthority:\n\nAuthority of Wrath: Minerva’s Authority forcibly rewrites cause and effect by drawing mana from the soul of the world. Any direct physical strike she performs restores the target’s injuries instead of harming them.\n\nHealing Strikes: Minerva activates her Authority through punches, kicks, headbutts, or projectiles. The power can restore severe physical damage and undo injuries caused by other Authorities or supernatural effects.\n\nAutomatic Healing: Minerva cannot deactivate the healing property of her Authority. Any direct action intended to injure a living being instead heals it, preventing her from causing ordinary physical harm even accidentally.\n\nWound Limitation: Her Authority only treats physical wounds. It does not cure illnesses, starvation, aging, genetic conditions, mental disorders, or curses.\n\nGlobal Mana Drain: Each use draws mana from an unrelated location somewhere in the world. The sudden loss of mana can cause natural disasters and other large-scale disturbances far away from Minerva, even though she remains focused only on the person she is healing.\n\nNotable Quote:\n“I hate this world for making people hurt each other!”","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Ancient Witch of Wrath","Minerva","Witch Minerva","Minerva the Witch of Wrath","Fundo no Majo","Mineruva","Wrath Witch","Wrath Bearer","ミネルヴァ","Witch of the Sin of Wrath","Wrath's Witch","憤怒の魔女","Witch of Wrath"],"id":208,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [👤] Minerva","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"209":{"uid":209,"key":["怠惰の魔女","Sekumeto","Sekhmet","セクメト","Sloth's Witch","Witch of Sloth","Witch of Sloth Sekhmet","Sekhmet the Witch of Sloth","Taida no Majo","Sloth Witch","Ancient Witch of Sloth"],"keysecondary":[],"comment":"[⤷] [👤] Sekhmet","content":"[General Info]\nName: Sekhmet\nAge: Over 400 (Appears in her mid-twenties)\nSpecies: Giant\nHeight: 170 cm (5'7\")\nAppearance: Sekhmet is a tall, beautiful giant woman with extremely pale skin, magenta eyes, and an exhausted, apathetic expression. Her most distinctive feature is her extraordinarily long magenta hair, which reaches down to her toes and remains heavily unkempt. The sheer volume of her hair can obscure most of her body, causing her to resemble a large mass of magenta fur when curled up or resting.\n\nShe wears a revealing black outfit that complements her curvy, feminine physique. Her overall appearance is languid and poorly maintained, reflecting her complete lack of interest in physical effort or personal grooming.\n\nHair: Magenta, extremely long, thick, and unkempt, extending to her toes.\n\nBody: Tall and voluptuous, with the naturally powerful physique of a giant. Despite possessing immense physical potential, Sekhmet rarely moves unless absolutely necessary and usually maintains a slouched or resting posture.\n\nPersonality Traits: Sekhmet is overwhelmingly lazy, gloomy, detached, and apathetic. She considers nearly every physical action troublesome, including speaking, moving, and occasionally even breathing. Her constant exhaustion is not an act; she sincerely wishes to remain undisturbed and avoids exerting herself whenever possible.\n\nDespite this, Sekhmet is mature, perceptive, and occasionally philosophical. She usually remains neutral during arguments rather than wasting effort on unnecessary disputes. When she determines that someone is clearly correct, however, she supports them directly and uses her overwhelming power without hesitation. She is among the more reasonable Witches of Sin, though her indifference and desire for peace can still lead to excessive responses when others prevent her from resting.\n\nBiography\nSekhmet is the Witch of Sloth and a former member of the Witches of Sin. In life, she possesses such tremendous power that she is frequently relied upon to restrain Typhon whenever the Witch of Pride becomes uncontrollable. Her interventions are often destructive in their own right because Sekhmet prioritizes ending disturbances quickly rather than limiting collateral damage.\n\nShe is considered the strongest of the Witches of Sin aside from Satella. Her Authority allows her to exert immense invisible force without physically moving, making her lethargic behavior largely irrelevant during combat.\n\nAfter the loss of her physical body, Sekhmet’s soul is preserved by Echidna within the Castle of Dreams beneath the Sanctuary. Following the Sanctuary’s events, her soul resides within a glintstone necklace carried by Omega.\n\nBackstory: Sekhmet is born into a clan of giants who expect her to embody or restore their revered founder, known as God. When she fails to meet those expectations, the clan rejects and abandons her.\n\nShe survives alone in the mountains until a group of humans finds her and brings her into civilization. Through living among them, Sekhmet gradually learns language, emotion, and ordinary ways of life, though she initially struggles to understand the feelings developing within her.\n\nShe eventually returns to her homeland and confronts the giant clan that abandoned her. Afterward, she returns to the human settlement and properly buries those who had taken her in. Once left entirely alone, Sekhmet experiences the peace and silence she had always wanted.\n\nMore than four centuries ago, her desire to rest leads her into conflict with dragons that disturb her. She uses her power to drive them beyond the Great Waterfall and later clashes directly with the Divine Dragon Volcanica.\n\nTraits/Habits: Sekhmet frequently sighs or groans between sentences because she finds speaking exhausting. She avoids standing, walking, or repositioning herself unless no other option is available. When participating in discussions, she generally remains silent until she believes her opinion is necessary.\n\nShe prefers immediate solutions that end disturbances with the least possible effort. Although she rarely involves herself in others’ affairs willingly, she often intervenes when Typhon becomes uncontrollable or when another Witch is clearly acting unreasonably.\n\nSekhmet does not maintain her hair or personal hygiene carefully, and she is noted to have an unpleasant smell.\n\nExtra Info:\nAffiliation: Witches of Sin; Castle of Dreams\nOccupation: Witch of Sloth\nAuthority: Authority of Sloth\nNickname: Met Met\nCurrent State: Physical body lost; soul preserved within a glintstone\nNotable Trait: Tallest of the Witches of Sin\n\nAuthority:\n\nAuthority of Sloth: Sekhmet possesses the Witch Factor of Sloth and its corresponding Authority. Unlike later users of the same Witch Factor, she controls an invisible force with exceptional speed, range, and destructive power while barely moving her own body.\n\nCrushing Force: Sekhmet projects an unseen force capable of striking, restraining, crushing, or throwing targets without any visible physical action. The force operates over a broad area and moves quickly enough to interrupt other Witches before they can properly respond.\n\nIts strength allows Sekhmet to contend with dragons and suppress several powerful individuals simultaneously. Within the Castle of Dreams, Echidna considers her capable of overwhelming the other five present Witches almost immediately.\n\nGiant Physiology: As a giant, Sekhmet possesses natural physical power and resilience beyond that of ordinary humans. However, she rarely relies on direct physical action because her Authority allows her to handle most situations without moving.","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["怠惰の魔女","Sekumeto","Sekhmet","セクメト","Sloth's Witch","Witch of Sloth","Witch of Sloth Sekhmet","Sekhmet the Witch of Sloth","Taida no Majo","Sloth Witch","Ancient Witch of Sloth"],"id":209,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [👤] Sekhmet","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"210":{"uid":210,"key":["Ancient Witch of Gluttony","暴食の魔女","Bōshoku no Majo","Witch of Gluttony Daphne","Gluttony Witch","Daphne","Daphne the Witch of Gluttony","Witch of Hunger","ダフネ","Boshoku no Majo","Creator of Witchbeasts","Dafune","Witch of Gluttony","Gluttonous Witch"],"keysecondary":[],"comment":"[⤷] [👤] Daphne","content":"[General Info]\nName: Daphne\nAge: Over 400 (Appears around 13–14)\nSpecies: Human\nHeight: 140 cm (4'7\")\nAppearance: Daphne appears as a small adolescent girl with pale skin, shoulder-length ashen-gray hair tied into two short tails, and golden-yellow eyes. Both eyes are normally hidden beneath a black blindfold wrapped across the center of her face. Her left eye resembles a closed mouth lined with teeth, while her right resembles an open mouth with a visible pupil.\n\nShe wears white clothing beneath a pitch-black straitjacket that restrains her arms and connects her to the Centipede Coffin by chains. Her small frame and occasionally cute expressions contrast with the eerie appearance of her restraints, blindfold, and coffin.\n\nHair: Ashen gray, shoulder-length, and divided into two tails.\n\nBody: Small and childlike, with the physical appearance of a girl in her early teens. Daphne is usually restrained and transported by the Centipede Coffin rather than moving independently.\n\nPersonality Traits: Daphne is cheerful, childish, strange, and completely governed by hunger. She values quantity over taste and views eating as the most essential drive of all living beings. When ordinary food is unavailable, she consumes anything she can chew, including cloth and furniture.\n\nHer reasoning is highly animalistic and disconnected from normal human values. Daphne believes that anything attempting to consume another creature must also accept the possibility of being consumed. She creates witchbeasts with the genuine intention of providing humanity with renewable sources of food, but shows little concern for the danger they create or the people harmed by them.\n\nDaphne speaks in an incoherent, whimsical manner and gives repetitive nicknames to people around her. She rarely expresses interest in anything unrelated to hunger and does not form ordinary emotional attachments to others.\n\nBiography\nDaphne is the former Witch of Gluttony and the previous holder of the Witch Factor of Gluttony. Her Authority centers on consumption and the creation of living beings.\n\nIn an attempt to solve world hunger, Daphne creates witchbeasts that can reproduce, survive in harsh environments, and provide an abundant food source. These creatures spread throughout the world and become one of its greatest threats. Her creations include the White Whale, Great Rabbit, Black Serpent, Shaula, and the Centipede Coffin.\n\nAfter her physical body is lost, Echidna preserves Daphne’s soul within the Castle of Dreams in the Sanctuary. Her soul is later carried within a glintstone necklace alongside the other preserved Witches.\n\nBackstory: Daphne is used as an experimental subject by a man desperately seeking a way to overcome an incurable illness. His experiments alter her body so severely that she becomes extremely difficult to destroy, yet leave her trapped in a constant state of unbearable hunger.\n\nAfter awakening alone in his castle, Daphne consumes everything available to her, including food, furniture, fabric, and anything else she can chew. When nothing remains, she begins creating living creatures that she initially mistakes for illusions and uses them as a source of food.\n\nThese creatures eventually escape the castle and spread into the outside world. Daphne continues developing witchbeasts under the belief that creatures capable of reproducing and feeding themselves could become a permanent answer to hunger.\n\nTraits/Habits: Daphne constantly thinks about eating and may consume non-food objects when hungry enough. She cares more about how much food is available than its flavor or quality.\n\nShe gives playful nicknames to the other Witches, calling Echidna “Dna-Dna,” Sekhmet “Met-Met,” Minerva “Ner-Ner,” Carmilla “Mila-Mila,” and Typhon “Tyu-Tyu.” She similarly refers to Subaru as “Subarun.”\n\nDaphne usually remains chained to the Centipede Coffin. She shows little concern for her own continued existence and openly challenges others even when doing so places her remaining soul at risk.\n\nExtra Info:\nAffiliation: Witches of Sin; Castle of Dreams\nFormer Occupation: Witch of Gluttony\nAuthority: Authority of Gluttony\nCreator of: White Whale, Great Rabbit, Black Serpent, Shaula, Centipede Coffin\nCurrent State: Her soul is preserved within a glintstone carried by Omega\n\nAuthority:\n\nAuthority of Gluttony: Daphne possesses abilities related to hunger, consumption, and the creation of living organisms. The complete limits of her Authority remain unclear.\n\nConsumption: Daphne can consume physical beings and spirits with extraordinary ease. Her capacity for consumption is vast enough that she is capable of swallowing creatures as large as the White Whale.\n\nLife Creation: Daphne creates living beings from nothing through an ability associated with her “Third Mouth.” She uses this power to produce witchbeasts designed around feeding, reproduction, disease, and survival.\n\nWitchbeast Creation: Daphne is responsible for the creation of the world’s witchbeasts. She cannot create a being more powerful than herself, meaning her own strength exceeds that of any individual creature she produces.\n\nWhite Whale: A massive flying witchbeast capable of spreading fog and using a mist that erases those it touches from the memories of others.\n\nGreat Rabbit: A continuously multiplying swarm driven by endless hunger. The creatures consume living beings and can reproduce as long as even one remains.\n\nBlack Serpent: A highly infectious witchbeast that spreads numerous diseases and corrupts the ground it crosses, leaving affected areas unsuitable for ordinary life.\n\nCentipede Coffin: A mobile witchbeast created to transport Daphne. Its lower section opens to reveal eight crab-like legs, and it operates using bodily substances produced by her.\n\nMagic Eyes: Daphne’s unusual eyes are associated with famine and refusal of food. Their exact abilities appear in web-novel material but are not fully established in the light novel canon.\n\nNotable Quote:\n“Someone who tries to eat another should always be ready to be eaten too.”","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Ancient Witch of Gluttony","暴食の魔女","Bōshoku no Majo","Witch of Gluttony Daphne","Gluttony Witch","Daphne","Daphne the Witch of Gluttony","Witch of Hunger","ダフネ","Boshoku no Majo","Creator of Witchbeasts","Dafune","Witch of Gluttony","Gluttonous Witch"],"id":210,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [👤] Daphne","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"211":{"uid":211,"key":["Pride Bearer","Witch of Pride","Tyufon","テュフォン","Pride Authority Holder","Ancient Witch of Pride","Pride Witch","Typhon","Typhon the Witch of Pride","Pride's Witch","傲慢の魔女","Witch Typhon","Gouman no Majo"],"keysecondary":[],"comment":"[⤷] [👤] Typhon","content":"[General Info]\nName: Typhon\nAge: Over 400 (Appears around 10)\nSpecies: Human\nHeight: 125 cm (4'1\")\nAppearance: Typhon appears as a small young girl with dark skin, large round red eyes, and short, messy dark-green hair cut around her chin. Her curious expression, youthful features, and cheerful manner give her an innocent appearance that does not immediately suggest her identity as a Witch of Sin.\n\nShe wears a white sundress with light-blue trim and a row of blue flowers around its lower edge. The fabric beneath the hem is partially translucent, allowing her bare legs to remain visible. Blue armbands circle her upper arms, pale-blue scrunchies rest around her wrists, and white ankle coverings decorated with matching flowers wrap around her legs. A wreath made from several shades of blue flowers sits on her head. She does not wear shoes.\n\nHair: Dark green, short, messy, and shaped into a loose chin-length bob.\n\nBody: Small and childlike, matching the appearance of an ordinary girl around ten years old. Her harmless appearance contrasts strongly with the reach of her Authority.\n\nPersonality Traits: Typhon is energetic, impulsive, curious, and strongly childlike. She rarely reads the atmosphere, does not consistently listen to others, and struggles to understand complicated moral or philosophical explanations. Her attention frequently shifts toward whether someone considers themselves guilty, even when a different subject is being discussed.\n\nShe possesses a rigid but unusual sense of justice. Rather than judging people according to laws or the objective consequences of their actions, Typhon determines wrongdoing through the guilt held within a person’s heart. She shows little sympathy toward those she identifies as evildoers, but reacts more gently toward people she considers good despite their guilt.\n\nTyphon may use her adorable appearance and friendly behavior to persuade someone into physical contact so she can examine them with her Authority. Her judgments carry the simplicity and certainty of a child, leaving little room for context, explanation, or disagreement.\n\nBiography\nTyphon is the former Witch of Pride and the previous holder of the Witch Factor of Pride. She becomes known as the Bearer of the Balance because she travels while evaluating the guilt of the people she encounters.\n\nHer Authority allows her to determine whether someone considers themselves guilty and then impose judgment directly upon their body. Because her standards rely on internal guilt rather than objective morality, even generally kind people can be affected if they blame themselves for something.\n\nTyphon is one of the more powerful Witches of Sin. Her uncontrolled judgments sometimes require Sekhmet, the Witch of Sloth, to intervene and restrain her. Despite their conflicts, Typhon treats Sekhmet as a maternal figure and occasionally cares for her in practical ways.\n\nBackstory: Typhon grows up watching her father perform executions as part of his occupation. Unable to fully understand the distinction between good and evil, she studies the reactions of those being judged in an attempt to find an answer.\n\nAfter accidentally breaking her father’s wine cup, Typhon confesses while expecting punishment. Her father accepts the apology, leading her to conclude that the true scale for measuring sin exists inside a person’s own heart.\n\nOnce her Authority manifests, she begins questioning people about whether they are sinners and judges them according to the guilt she senses. Her repeated campaigns of judgment establish her reputation as the Witch of Pride.\n\nHer soul is later collected by Echidna and preserved within the Castle of Dreams in the Sanctuary. It is eventually transferred into the glintstone necklace carried by Omega alongside the souls of the other preserved Witches.\n\nTraits/Habits: Typhon frequently interrupts conversations to ask whether someone is an evildoer or feels guilty. She acts immediately upon curiosity and rarely waits for complete explanations.\n\nShe sometimes presents herself as harmless or asks to hold someone’s hand before activating her Authority. She speaks and reacts with the simplicity of a child, even while discussing guilt and punishment.\n\nTyphon shares a close relationship with Sekhmet, who regularly stops her more destructive judgments. She also helps bathe Sekhmet because the Witch of Sloth is often unwilling to care for herself.\n\nExtra Info:\nFormer Affiliation: Witches of Sin; Castle of Dreams\nFormer Occupation: Witch of Pride\nAlias(es): Typhon of Pride; Bearer of the Balance\nNickname: Tyu-Tyu, given by Daphne\nAuthority: Authority of Pride\nClose Relation: Sekhmet, maternal figure\nCurrent State: Her soul is preserved within a glintstone carried by Omega\n\nAuthority:\n\nAuthority of Pride: Typhon’s Authority allows her to perceive guilt and impose judgment upon those who carry it. Its effect depends primarily on the target’s conscience rather than whether their actions are objectively good or evil.\n\nGuilt Perception: Through physical contact, Typhon can determine whether a person considers themselves guilty. The context or severity of that guilt does not prevent the Authority from recognizing it.\n\nDichotomy: Typhon can distinguish between those she regards as good-hearted and those she considers evildoers. This distinction affects how the target experiences her judgment but does not necessarily protect them from it.\n\nBody Shattering: Typhon can cause the body of a person carrying guilt to separate into numerous shard-like pieces. She can activate this against an individual through touch or affect larger groups by directing her attention toward them.\n\nPain Judgment: A guilty person whom Typhon considers good-hearted may experience no pain while affected by the Authority. Someone she considers an evildoer receives a harsher judgment.\n\nLimited Targets: The Authority does not properly affect creatures with little or no capacity for thought or guilt, such as Daphne’s Centipede Coffin.","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Pride Bearer","Witch of Pride","Tyufon","テュフォン","Pride Authority Holder","Ancient Witch of Pride","Pride Witch","Typhon","Typhon the Witch of Pride","Pride's Witch","傲慢の魔女","Witch Typhon","Gouman no Majo"],"id":211,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [👤] Typhon","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"212":{"uid":212,"key":["Lust's Witch","Kāmira","カーミラ","Lust Witch","Carmilla","Witch Carmilla","Shikiyoku no Majo","魔女","Witch of Lust Carmilla","Witch of Lust","Faceless Bride","Carmilla the Witch of Lust","Kamira","色欲の魔女"],"keysecondary":[],"comment":"[⤷] [👤] Carmilla","content":"[General Info]\nName: Carmilla\nAge: Over 400 (Appears in her late teens)\nSpecies: Human\nHeight: 158 cm (5'2\")\nAppearance: Carmilla appears as a youthful woman with pale skin, round downcast red eyes, and long light-pink hair parted through the center. Her hair is gathered into loose, uneven bunches that fall over the front of her shoulders and extend to her hips. She has refined facial features and an unusually endearing appearance, though her posture and expressions usually convey nervousness and meekness rather than confidence.\n\nCarmilla dresses in loose clothing that conceals nearly her entire body. She wears an ankle-length dark-red dress with diamond patterns along its lower edge, light-brown boots, and a long white coat with a pink collar. An extremely long pale-green muffler wraps around her neck and trails across the ground behind her. Only her head and hands are normally exposed.\n\nHair: Light pink, long, and parted in the middle, with two loose asymmetrical sections hanging over her shoulders.\n\nBody: Slender and shapely, though her figure remains hidden beneath oversized clothing. She avoids exposing her skin and maintains a withdrawn, closed posture.\n\nPersonality Traits: Carmilla is timid, anxious, polite, and deeply lacking in self-confidence. She frequently stutters, doubts her own statements, and attempts to avoid disagreement or disapproval. Stern looks and confrontational behavior easily frighten her, often causing her to retreat or plead against physical aggression.\n\nHer meek behavior does not make her entirely passive. Carmilla holds strong grudges against people she believes oppose or mistreat her, and her declarations of hostility are direct and uncompromising. Although she understands love as an important force, traumatic experiences leave her with little desire to love others or receive their affection. Her concern is primarily directed toward herself.\n\nBiography\nCarmilla is the former Witch of Lust and the previous holder of the Witch Factor of Lust. Her Authority, Faceless Bride, affects perception, attraction, and emotional understanding.\n\nHer mere presence can captivate those around her so completely that they lose awareness of their surroundings and neglect basic bodily functions. She can also appear and sound like the person someone most wishes to see, making direct interaction with her extremely dangerous.\n\nCarmilla attempts to spread love by granting emotions and understanding to non-human beings. Despite this intention, her Authority repeatedly causes people to project their desires and ideals onto her rather than recognizing Carmilla as an individual.\n\nBackstory: Carmilla originates from a village within a small country more than four centuries ago. She is loved by the villagers and has a fiancé before a powerful man arrives and desires her for himself.\n\nThe village rises against him on Carmilla’s behalf, but the conflict continues spreading into surrounding settlements and nations. Armies and supporters begin claiming that their actions are performed for her sake, elevating Carmilla into the image of a heavenly maiden despite her never wanting that position.\n\nAs these movements expand, Carmilla recognizes that the people around her are following their own fantasies rather than her actual wishes. When her fiancé approaches her after the fall of a major country, she abandons everything, believing that the ordinary life and affection she originally valued no longer exist.\n\nHer soul is later recovered by Echidna and preserved within the Castle of Dreams. It is eventually transferred into the glintstone necklace carried by Omega alongside the souls of the other Witches.\n\nTraits/Habits: Carmilla speaks quietly and politely, often stopping to question or correct herself. She avoids direct attention, exposed skin, stern gazes, and aggressive confrontation.\n\nDespite her uncertainty, she can become unexpectedly firm when expressing hatred toward someone she considers an enemy. She is fond of sewing and making stuffed animals.\n\nExtra Info:\nFormer Affiliation: Witches of Sin; Castle of Dreams\nFormer Occupation: Witch of Lust\nAlias: Carmilla of Lust\nNickname: Mila-Mila, given by Daphne\nAuthority: Authority of Lust — Faceless Bride\nCurrent State: Her soul is preserved within a glintstone carried by Omega\n\nAuthority:\n\nFaceless Bride: Carmilla’s Authority of Lust governs captivation, altered perception, and emotional understanding. Its effects are tied to the desires and feelings of the people around her.\n\nLethal Captivation: Carmilla naturally draws the attention of those who perceive her. Affected individuals become so absorbed that they lose awareness of danger, pain, and their surroundings. They may even forget to breathe as their attention remains fixed entirely on her.\n\nIllusions: Carmilla can alter how a person sees and hears her, taking on the appearance and voice of whoever that individual most strongly wishes to encounter. The transformation occurs within the target’s perception rather than through an ordinary physical disguise.\n\nEmpathic Understanding: She can force someone to recognize and understand another person’s emotions. Carmilla uses this ability to help Subaru comprehend the nature of Satella’s feelings toward him.\n\nPassive Influence: Carmilla’s Authority can affect large groups without deliberate effort. The affection and idealization it inspires can provoke followers into extreme actions performed in her name, even when those actions contradict her own wishes.","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Lust's Witch","Kāmira","カーミラ","Lust Witch","Carmilla","Witch Carmilla","Shikiyoku no Majo","魔女","Witch of Lust Carmilla","Witch of Lust","Faceless Bride","Carmilla the Witch of Lust","Kamira","色欲の魔女"],"id":212,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [👤] Carmilla","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"213":{"uid":213,"key":["Witch Cult","魔女教","Majo Kyōto","Witch Cult Order","Sin Archbishops","The Witch Cult","Witch-Worshipping Cult","Envy Witch Cult","Majo Kyoto","Witch Worshiping Cult","Witch Cultists","Secret Witch Cult","Majo Kyo","Cultist","魔女教徒","Witch Cultist","Gospels","Majo Kyō","Gospel","Witch's Cult","Cult of the Witch of Envy","Sin Archbishop","Cult of the Witch","Witch of Envy Cult","Global Witch Cult","Witch Cult Organization"],"keysecondary":[],"comment":"[›] [🗫] Witch Cult","content":"<witch_cult>\nDefinition\nA secret organization devoted to the Witch of Envy, active for over 400 years through hidden cultists and Sin Archbishops.\n\nStructure\n- Witch Cultists.\n- Sin Archbishops.\n\nSin Archbishops\n- Represent a Sin (except Envy).\n- Compatible with a Witch Factor.\n- Wield an Authority.\n- Operate independently.\n- Seats may remain vacant.\n\nKnown Seats\n- Pride.\n- Sloth.\n- Greed.\n- Gluttony.\n- Wrath.\n- Lust.\n\nWitch Cultists\n- Hide within ordinary society.\n- Act according to their Gospels.\n- Use ambushes, infiltration, and terrorism.\n- Treat their lives as expendable.\n- Often commit suicide to avoid capture.\n\nGospels\n- Personal prophetic books.\n- Provide vague guidance toward a desired future.\n- Usually readable only by their owner.\n- Coordinate cult activity.\n\nOperations\n- Infiltration.\n- Assassination.\n- Terror attacks.\n- Mass destruction.\n- Theft of Witch relics.\n- Recruitment.\n\nFactions\n- Moderate Faction (formerly Petelgeuse).\n- Radical Faction (formerly Regulus).\n\nThe divide collapsed following the Elior Forest incident.\n\nTaboos\nThe cult suppresses knowledge regarding Witches other than the Witch of Envy, often eliminating anyone who spreads such information.\n\nPurpose\nUnknown, but believed to involve:\n- Worship or revival of the Witch of Envy.\n- Following Gospel guidance.\n- Recovering Witch relics.\n- Opening the Elior Forest seal.\n\nSymbol\n- Red eye emblem.\n- Black robes with triangular hoods.\n- Crossed golden swords within a golden circle.\n\nNotable Forces\n- Petelgeuse's Fingers.\n- Beloved Children.\n\nKnown Sin Archbishops\n- Sirius — Wrath.\n- Capella — Lust.\n- Rui — Gluttony.\n- Roy — Gluttony.\n- Lye — Former Gluttony.\n- Petelgeuse — Former Sloth.\n- Regulus — Former Greed.\n- Stride — Former Pride.\n\nCurrent State\nDespite losing several Archbishops, the Witch Cult remains active and its true leadership and ultimate objective remain unknown.\n</witch_cult>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Witch Cult","魔女教","Majo Kyōto","Witch Cult Order","Sin Archbishops","The Witch Cult","Witch-Worshipping Cult","Envy Witch Cult","Majo Kyoto","Witch Worshiping Cult","Witch Cultists","Secret Witch Cult","Majo Kyo","Cultist","魔女教徒","Witch Cultist","Gospels","Majo Kyō","Gospel","Witch's Cult","Cult of the Witch of Envy","Sin Archbishop","Cult of the Witch","Witch of Envy Cult","Global Witch Cult","Witch Cult Organization"],"id":213,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🗫] Witch Cult","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"214":{"uid":214,"key":["Cultist Poison Stone","Ordinary Witch Cultist","Lower-Ranking Witch Cultist","Common Witch Cultists","Lower-Ranking Cultist","Witch Cult Cell","Majo Kyōto","Received Orders from the Gospel","Witch Cult Member","Returned to Their Normal Life","Witch Cult Operative","Following Gospel Instructions","Regular Cultists","Regular Witch Cultists","Common Witch Cultist","Embedded Magic Stone","Rank-and-File Cultist","Majo Kyoto","Witch Cultists","Rank-and-File Witch Cultist","Witch Cult Operatives","Witch Cult Ambush","Members of the Witch Cult","魔女教徒","Ordinary Witch Cultists","Witch Cult Members","Witch Cultist","Witch Cult Foot Soldier","Witch Cult Follower","Witch Cult Followers","Member of the Witch Cult","Cultist Ambush","Regular Cultist","Cultist Suicide","Witch Cult Sacrificial Pawn","Witch Cult Foot Soldiers","Regular Witch Cultist","Serving a Sin Archbishop"],"keysecondary":[],"comment":"[→] [🕯️] Regular Cultist","content":"<regular_cultists>\nDefinition\nRegular Witch Cultists are hidden followers who live ordinary lives until their Gospels direct them to act.\n\nBehavior\n- Maintain normal identities between missions.\n- Disappear suddenly when given instructions.\n- Speak little and move with unnatural restraint while operating.\n- Return to ordinary life afterward.\n- Leave little evidence behind.\n\nCombat\n- Operate in small groups.\n- Favor ambushes and surprise attacks.\n- Can overwhelm larger or stronger forces through coordination.\n- Fight without concern for their own survival.\n- Use suicidal attacks when necessary.\n\nSecrecy\n- Cultists are treated as expendable.\n- Will commit suicide rather than allow capture.\n- May carry embedded magic stones that release lethal poison.\n- Petelgeuse's Fingers instead possess explosive suicide rituals.\n\nMentality\n- Generally more mentally stable than Sin Archbishops.\n- Obey Archbishops with extreme loyalty despite fearing their instability.\n- Will imitate their leaders and sacrifice themselves when ordered.\n- Attempt to recruit and convert others into believers.\n</regular_cultists>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Cultist Poison Stone","Ordinary Witch Cultist","Lower-Ranking Witch Cultist","Common Witch Cultists","Lower-Ranking Cultist","Witch Cult Cell","Majo Kyōto","Received Orders from the Gospel","Witch Cult Member","Returned to Their Normal Life","Witch Cult Operative","Following Gospel Instructions","Regular Cultists","Regular Witch Cultists","Common Witch Cultist","Embedded Magic Stone","Rank-and-File Cultist","Majo Kyoto","Witch Cultists","Rank-and-File Witch Cultist","Witch Cult Operatives","Witch Cult Ambush","Members of the Witch Cult","魔女教徒","Ordinary Witch Cultists","Witch Cult Members","Witch Cultist","Witch Cult Foot Soldier","Witch Cult Follower","Witch Cult Followers","Member of the Witch Cult","Cultist Ambush","Regular Cultist","Cultist Suicide","Witch Cult Sacrificial Pawn","Witch Cult Foot Soldiers","Regular Witch Cultist","Serving a Sin Archbishop"],"id":214,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🕯️] Regular Cultist","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"215":{"uid":215,"key":["Became a Sin Archbishop","Sin Archbishop of Sloth","Sin Archbishop of Greed","大罪司教","Sin Archbishop of Gluttony","Sin Archbishop of Wrath","Deadly Sin Archbishop","Sin Representative","Sin Archbishops","Taizai Shikyō","Sin Archbishop of Pride","Holds the Seat of","Possesses a Witch Factor","Sin Archbishop of Lust","Commands Witch Cultists","Authority Bearer","Archbishop of the Seven Deadly Sins","Vacant Sin Archbishop Seat","Archbishops of Sin","Representative of Sin","Represents the Sin of","Archbishop Seat","Archbishop of Sin","Taizai Shikyo","Compatible with a Witch Factor","Archbishop-Class Cultist","Appointed as Sin Archbishop","Sin Archbishop","Witch Cult Archbishops","Witch Cult Archbishop","Manifested an Authority","Witch Factor Bearer"],"keysecondary":[],"comment":"[→] [🕯️] Sin Archbishop","content":"<sin_archbishops>\nDefinition\nThe Sin Archbishops are the leaders of the Witch Cult, each representing a Witch Factor and the Authority of a corresponding Sin.\n\nOverview\n- Represent one of the Seven Deadly Sins, excluding Envy.\n- Each possesses a Witch Factor.\n- Each manifests an Authority shaped by their nature.\n- Personal ambitions often outweigh loyalty to the Witch of Envy.\n\nCharacteristics\n- Operate largely independently.\n- Rarely cooperate with one another.\n- Commonly despise fellow Archbishops.\n- May command ordinary Witch Cultists, though many fight alone.\n\nKnown Seats\n- Sloth.\n- Greed.\n- Wrath.\n- Lust.\n- Gluttony.\n- Pride.\n\nGluttony\nRepresented by three siblings:\n- Rui Arneb — Satiation.\n- Lye Batenkaitos — Gourmet.\n- Roy Alphard — Bizarre Eating.\n\nNotable Members\n- Petelgeuse Romanée-Conti — Sloth.\n- Regulus Corneas — Greed.\n- Sirius Romanée-Conti — Wrath.\n- Capella Emerada Lugunica — Lust.\n- Stride Vollachia — Former Pride.\n\nCurrent State\nFollowing Petelgeuse's death, no remaining Sin Archbishop is known to prioritize the Witch of Envy's resurrection over their own individual ambitions. \n</sin_archbishops>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Became a Sin Archbishop","Sin Archbishop of Sloth","Sin Archbishop of Greed","大罪司教","Sin Archbishop of Gluttony","Sin Archbishop of Wrath","Deadly Sin Archbishop","Sin Representative","Sin Archbishops","Taizai Shikyō","Sin Archbishop of Pride","Holds the Seat of","Possesses a Witch Factor","Sin Archbishop of Lust","Commands Witch Cultists","Authority Bearer","Archbishop of the Seven Deadly Sins","Vacant Sin Archbishop Seat","Archbishops of Sin","Representative of Sin","Represents the Sin of","Archbishop Seat","Archbishop of Sin","Taizai Shikyo","Compatible with a Witch Factor","Archbishop-Class Cultist","Appointed as Sin Archbishop","Sin Archbishop","Witch Cult Archbishops","Witch Cult Archbishop","Manifested an Authority","Witch Factor Bearer"],"id":215,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🕯️] Sin Archbishop","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"216":{"uid":216,"key":["Royal Selection Ceremony","Dragon Priestess Selection","Selection of the Dragon Priestess","Royal Election","Kingdom Succession","Royal Succession","Lugunica Royal Selection","Selection of the King","Royal Selection Process","王選","Royal Selection Event","Selection of the Monarch","Ōsen","Selection of the Forty-Second Monarch","Royal Succession Ceremony","Osen","Royal Selection","Royal Selection Competition","Royal Candidate Selection"],"keysecondary":[],"comment":"[›] [🗫] Royal Selection","content":"<royal_selection>\nDefinition\nThe Royal Selection is a three-year political event held to choose the 42nd monarch of the Dragon Kingdom of Lugunica and renew the covenant with the Divine Dragon.\n\nTrigger\n- Began after the royal family died from a mysterious illness.\n- The Dragon History Stone called for a new selection.\n- Five Dragon Insignias identified eligible candidates.\n\nDuration\n- Lasts three years.\n- Concludes shortly before the Dragon Ceremony.\n\nSelection\nCandidates are chosen when a Dragon Insignia reacts to them, recognizing them as worthy to become the next ruler and Dragon Priestess.\n\nEvaluation\nVictory is determined by:\n- Political support.\n- Public approval.\n- National achievements.\n- Recognition from the Sage Council and nobility.\n\nFactions\nEach candidate forms a camp composed of allies such as:\n- Knights.\n- Nobles.\n- Merchants.\n- Magic users.\n- Other supporters.\n\nPurpose\n- Select the next monarch of Lugunica.\n- Renew the covenant with the Divine Dragon Volcanica.\n</royal_selection>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Royal Selection Ceremony","Dragon Priestess Selection","Selection of the Dragon Priestess","Royal Election","Kingdom Succession","Royal Succession","Lugunica Royal Selection","Selection of the King","Royal Selection Process","王選","Royal Selection Event","Selection of the Monarch","Ōsen","Selection of the Forty-Second Monarch","Royal Succession Ceremony","Osen","Royal Selection","Royal Selection Competition","Royal Candidate Selection"],"id":216,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🗫] Royal Selection","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"217":{"uid":217,"key":["Royal Election Faction","Royal Selection Camps","Royal Selection Faction","Candidate Camp","Ōsen Jin'ei","Royal Candidate Camp","Candidate Faction","Royal Candidate Faction","Royal Election Camp","Royal Support Faction","Royal Camp","Camp Of","Selection Faction","Royal Political Camp","Selection Camp","Royal Selection Camp","Osen Jinei","Royal Selection Factions","王選陣営","Royal Camps","Royal Support Camp","Royal Coalition"],"keysecondary":[],"comment":"[→] [🗫] Royal Selection Camp","content":"<royal_selection_camps>\nDefinition\nRoyal Selection Camps are political factions formed to support their chosen candidate's bid to become the next monarch of Lugunica.\n\nKnown Camps\n- Crusch Camp — Supports Crusch Karsten.\n- Priscilla Camp — Formerly supported Priscilla Barielle\n- Anastasia Camp — Supports Anastasia Hoshin.\n- Emilia Camp — Supports Emilia.\n- Felt Camp — Supports Felt.\n- Filore Camp — Supports Filore\n\nPurpose\n- Promote their candidate.\n- Gather political and military support.\n- Accomplish achievements that strengthen their candidate's claim to the throne.\n</royal_selection_camps>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Royal Election Faction","Royal Selection Camps","Royal Selection Faction","Candidate Camp","Ōsen Jin'ei","Royal Candidate Camp","Candidate Faction","Royal Candidate Faction","Royal Election Camp","Royal Support Faction","Royal Camp","Camp Of","Selection Faction","Royal Political Camp","Selection Camp","Royal Selection Camp","Osen Jinei","Royal Selection Factions","王選陣営","Royal Camps","Royal Support Camp","Royal Coalition"],"id":217,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🗫] Royal Selection Camp","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"218":{"uid":218,"key":["Crusch Faction","Kurushu Jin'ei","Camp Karsten","Crusch Selection Camp","Kurushu Jinei","Crusch Royal Selection Camp","クルシュ陣営","Duchess Crusch's Camp","Crusch's Camp","Karsten Camp","Crusch Karsten Camp","Crusch Karsten Faction","Karsten Faction","Crusch Camp"],"keysecondary":[],"comment":"[⤷] [⛺] Crusch Camp","content":"<crusch_camp>\nDefinition\nThe Crusch Camp is the Royal Selection faction led by Duchess Crusch Karsten.\n\nGoal\n- End Lugunica's dependence on the Divine Dragon.\n- Build a self-reliant kingdom through military strength and stable governance.\n- Strengthen national defense through arms production and military reform.\n\nAchievements\n- Expanded arms and armor production.\n- Strengthened Lugunica's military.\n- Helped defeat the White Whale.\n- Assisted in defeating the Sin Archbishop of Sloth and his Fingers.\n- Repelled the Witch Cult during the Battle of Priestella.\n- Wilhelm recovered the previous Sword Saint's remains.\n\nMembers\n- Crusch Karsten\n- Ferris\n- Wilhelm van Astrea\n\nHistory\n- First Royal Selection camp established.\n- Allied with the Emilia Camp to subjugate the White Whale.\n- Crusch later lost her memories to Gluttony.\n- Cursed by Lust's Dragon's Blood during Priestella.\n- Memories and curse were eventually restored.\n- Later became a wanted fugitive while investigating corruption within Lugunica.\n</crusch_camp>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Crusch Faction","Kurushu Jin'ei","Camp Karsten","Crusch Selection Camp","Kurushu Jinei","Crusch Royal Selection Camp","クルシュ陣営","Duchess Crusch's Camp","Crusch's Camp","Karsten Camp","Crusch Karsten Camp","Crusch Karsten Faction","Karsten Faction","Crusch Camp"],"id":218,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [⛺] Crusch Camp","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"219":{"uid":219,"key":["Priscilla's Camp","Priscilla Selection Camp","Priscilla Barielle Camp","Purishira Jin'ei","Priscilla Royal Camp","Royal Selection Camp of Priscilla","プリシラ陣営","Priscilla Camp","Barielle Faction","Purishira Jinei","Barielle Camp","Priscilla Barielle Faction","Priscilla Faction"],"keysecondary":[],"comment":"[⤷] [⛺] Priscilla Camp","content":"<priscilla_camp>\nDefinition\nThe Priscilla Camp is the Royal Selection faction led by Baroness Priscilla Barielle.\n\nGoal\n- Rule through Priscilla's belief that fortune and destiny favor her.\n- Reward loyal supporters while maintaining prosperity and order.\n- Govern with confidence, authority, and absolute self-assurance.\n\nAchievements\n- Revitalized the Barielle Domain's economy and quality of life.\n- Unified the Barielle Domain's nobility.\n- Improved relations along the Vollachian border.\n- Repelled the Witch Cult during the Battle of Priestella.\n- Defeated the Sin Archbishop of Wrath.\n- Assisted the Vollachian Empire during the Great Disaster.\n- Helped defeat Sphinx and end the Great Disaster.\n\nMembers\n- Priscilla Barielle\n- Aldebaran (Al)\n- Schult\n- Yae Tenzen\n\nHistory\n- Formed after Priscilla was recognized as a Royal Selection candidate.\n- Stabilized and restored the Barielle Domain following Leip Barielle's rule.\n- Recruited Aldebaran as her knight and Schult as her attendant.\n- Defended her territory against undead outbreaks and assassination attempts.\n- Participated in the Battle of Priestella against the Witch Cult.\n- Assisted Vollachia during the civil war and the Great Disaster.\n</priscilla_camp>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Priscilla's Camp","Priscilla Selection Camp","Priscilla Barielle Camp","Purishira Jin'ei","Priscilla Royal Camp","Royal Selection Camp of Priscilla","プリシラ陣営","Priscilla Camp","Barielle Faction","Purishira Jinei","Barielle Camp","Priscilla Barielle Faction","Priscilla Faction"],"id":219,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [⛺] Priscilla Camp","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"220":{"uid":220,"key":["Anasutashia Jin'ei","Hoshin Faction","アナスタシア陣営","Anastasia's Camp","Anastasia Camp","Hoshin Camp","Merchant Camp","Anastasia Faction","Anasutashia Jinei","Anastasia Hoshin Camp","Anastasia Hoshin Faction","Anastasia Selection Camp","Anastasia Royal Selection Camp"],"keysecondary":[],"comment":"[⤷] [⛺] Anastasia Camp","content":"","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Anasutashia Jin'ei","Hoshin Faction","アナスタシア陣営","Anastasia's Camp","Anastasia Camp","Hoshin Camp","Merchant Camp","Anastasia Faction","Anasutashia Jinei","Anastasia Hoshin Camp","Anastasia Hoshin Faction","Anastasia Selection Camp","Anastasia Royal Selection Camp"],"id":220,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [⛺] Anastasia Camp","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"221":{"uid":221,"key":["Emilia Coalition","Emilia Camp","Emilia Faction","Emilia Royal Selection Camp","Emilia Selection Camp","エミリア陣営","Emiria Jin'ei","Emilia Support Camp","Emilia Royal Camp","Emiria Jinei","Emilia Selection Faction","Emilia Camp Faction","Emilia Political Camp","Emilia's Camp"],"keysecondary":[],"comment":"[⤷] [⛺] Emilia Camp","content":"<emilia_camp>\nDefinition\nThe Emilia Camp is the Royal Selection faction led by Emilia.\n\nGoal\n- Restore the frozen Elior Forest.\n- Create a kingdom founded on equality and fairness.\n- End discrimination and protect all people regardless of race.\n\nAchievements\n- Helped defeat the White Whale.\n- Helped defeat the Sin Archbishop of Sloth.\n- Defeated Elsa Granhiert (Bowel Hunter).\n- Defeated the Great Rabbit.\n- Repelled the Witch Cult during the Battle of Priestella.\n- Defeated the Sin Archbishop of Greed.\n- Reached and conquered the Pleiades Watchtower.\n- Emilia became the Watchtower's administrator and contracted Volcanica.\n- Defeated the Sin Archbishops of Gluttony.\n- Restored numerous stolen names and memories.\n- Reformed Meili Portroute and recruited her into the camp.\n- Forged a temporary alliance with Vollachia.\n- Helped defeat Sphinx and end the Great Disaster.\n\nMembers\n- Emilia\n- Natsuki Subaru\n- Roswaal L. Mathers\n- Beatrice\n- Puck\n- Ram\n- Rem\n- Otto Suwen\n- Garfiel Tinzel\n- Frederica Baumann\n- Petra Leyte\n- Patrasche\n- Meili Portroute\n- Clind\n- Annerose Miload\n\nHistory\n- Formed after Roswaal invited Emilia to join the Royal Selection.\n- Subaru later joined and became Emilia's knight.\n- Allied with the Crusch and Anastasia Camps to defeat the White Whale and Sloth.\n- Liberated the Sanctuary and defeated the Great Rabbit.\n- Defeated Elsa and recruited Beatrice as Subaru's contracted spirit.\n- Played a central role during the Battle of Priestella.\n- Conquered the Pleiades Watchtower and restored victims of Gluttony.\n- Assisted Vollachia during the Great Disaster alongside allied camps.\n- Continued investigating the Witch Cult and political conspiracies after returning to Lugunica.\n</emilia_camp>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Emilia Coalition","Emilia Camp","Emilia Faction","Emilia Royal Selection Camp","Emilia Selection Camp","エミリア陣営","Emiria Jin'ei","Emilia Support Camp","Emilia Royal Camp","Emiria Jinei","Emilia Selection Faction","Emilia Camp Faction","Emilia Political Camp","Emilia's Camp"],"id":221,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [⛺] Emilia Camp","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"222":{"uid":222,"key":["Felt's Camp","Felt Royal Camp","フェルト陣営","Felt Candidate Camp","Felt Camp","Feruto Jinei","Felt Candidate Faction","Felt Royal Faction","Feruto Jin'ei","Felt Selection Camp","Felt Faction","Felt Royal Selection Camp"],"keysecondary":[],"comment":"[⤷] [⛺] Felt Camp","content":"<felt_camp>\nDefinition\nThe Felt Camp is the Royal Selection faction led by Felt.\n\nGoal\n- Overthrow the corrupt noble system.\n- Give commoners greater influence over the kingdom.\n- Reform Lugunica through equality rather than aristocratic privilege.\n\nAchievements\n- Earned the support of Flanders' Big Three organizations.\n- Repelled the Witch Cult during the Battle of Priestella.\n- Reinhard helped defeat the Sin Archbishop of Greed.\n- Investigated the conquered Pleiades Watchtower.\n\nMembers\n- Felt\n- Reinhard van Astrea\n- Rom\n- Gaston\n- Rachins Hoffman\n- Camberley\n- Ezzo Cadner\n- Grimm Fauzen\n- Carol Fauzen\n- Flam Remendis\n- Grassis Remendis\n\nHistory\n- Formed after Felt was chosen as a Royal Selection candidate.\n- Reinhard became her knight and escorted her to House Astrea.\n- Recruited former slum residents and allies into the camp.\n- Gained the backing of Flanders' underground organizations.\n- Participated in the Battle of Priestella against the Witch Cult.\n- Investigated the Pleiades Watchtower following its conquest.\n- Continued supporting the other Royal Selection camps during later political unrest.\n</felt_camp>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Felt's Camp","Felt Royal Camp","フェルト陣営","Felt Candidate Camp","Felt Camp","Feruto Jinei","Felt Candidate Faction","Felt Royal Faction","Feruto Jin'ei","Felt Selection Camp","Felt Faction","Felt Royal Selection Camp"],"id":222,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [⛺] Felt Camp","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"223":{"uid":223,"key":["Firuōre Jin'ei","Filore Selection Camp","Filore Candidate Camp","フィルオーレ陣営","Filore Royal Camp","Filore's Camp","Firuore Jin'ei","Firuore Jinei","Filore Faction","Royal Camp of Filore","Filore Royal Selection Camp","Firuōre Jinei","Filore Candidate Faction","Filore Camp"],"keysecondary":[],"comment":"[⤷] [⛺] Filore Camp","content":"<filore_camp>\nDefinition\nThe Filore Camp is the Royal Selection faction led by Filore.\n\nGoal\n- Strengthen cooperation between the Divine Dragon Church and the royal government.\n- Prevent future tragedies through closer communication and unity.\n\nAchievements\n- Healed Crusch Karsten using a Divine Dragon Church sacrament.\n- Helped restore stability in the Royal Capital during political unrest.\n\nMembers\n- Filore\n- Heinkel Astrea\n- Tiga Rauleon\n- Sakura Element\n\nHistory\n- Formed after Filore was chosen as a Royal Selection candidate.\n- Originated from the Divine Dragon Church.\n- Healed Crusch Karsten, proving the Church's abilities.\n- Accepted participation in the Royal Selection after encouragement from Emilia.\n- Chose Heinkel Astrea as her knight.\n- Focused on humanitarian aid, relief efforts, and cooperation between the Church and the kingdom.\n- Continued supporting civilians and promoting unity during the Royal Selection.\n</filore_camp>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Firuōre Jin'ei","Filore Selection Camp","Filore Candidate Camp","フィルオーレ陣営","Filore Royal Camp","Filore's Camp","Firuore Jin'ei","Firuore Jinei","Filore Faction","Royal Camp of Filore","Filore Royal Selection Camp","Firuōre Jinei","Filore Candidate Faction","Filore Camp"],"id":223,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [⛺] Filore Camp","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"224":{"uid":224,"key":["Council of Sages","Wise Men Council","Council of Wise Men","賢人会","Royal Governing Council","Advisory Council","Lugunica Council","Royal Advisory Council","Royal Advisory Board","Kenjin-kai","Governing Council","Kenjinkai","Royal Administration Council","Kingdom Council","Council of Advisors","Council of the Wise Men","Sage Council","Interim Royal Council","Regency Council","Royal Council"],"keysecondary":[],"comment":"[›] [🗫] Council of Wise Men","content":"","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Council of Sages","Wise Men Council","Council of Wise Men","賢人会","Royal Governing Council","Advisory Council","Lugunica Council","Royal Advisory Council","Royal Advisory Board","Kenjin-kai","Governing Council","Kenjinkai","Royal Administration Council","Kingdom Council","Council of Advisors","Council of the Wise Men","Sage Council","Interim Royal Council","Regency Council","Royal Council"],"id":224,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🗫] Council of Wise Men","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"225":{"uid":225,"key":["Lugunica Intelligence Agency","Royal Intelligence Service","Kingdom Intelligence Agency","Lugunica Secret Service","Six Tongues Organization","Six Tongues","Roku-mai Jita","Kingdom Intelligence Organization","Royal Spy Organization","Lugunica Intelligence Organization","Royal Intelligence Agency","Lugunica Intelligence Bureau","Rokumai Jita","六枚舌","Royal Intelligence Bureau"],"keysecondary":[],"comment":"[›] [🗫] Six Tongues","content":"<six_tongues>\nDefinition\nThe Six Tongues is Lugunica's secret intelligence and internal defense organization, serving the kingdom through covert operations under Director Russell Fellow.\n\nPurpose\n- Protects and supports the Kingdom from within.\n- Created after the Demi-Human War.\n- Operates independently from the Council of Wise Men.\n- Specializes in intelligence, infiltration, and counterintelligence.\n\nOrganization\n- Led by the Director.\n- Members conceal their identities through fabricated covers.\n- Internal structure and total membership are unknown.\n- Maintains hidden safehouses and covert outposts across the kingdom.\n\nMethods\n- Espionage.\n- Infiltration.\n- Surveillance.\n- Counterintelligence.\n- Criminal investigations.\n- Covert mediation.\n- Political influence.\n\nCharacteristics\n- Monitors influential individuals and organizations.\n- Employs codenames based on colors and animals.\n- Uses hidden identities and civilian occupations as cover.\n- Operates through secrecy with little public knowledge.\n- May recruit both official agents and criminal informants.\n\nLeadership\n- Russell Fellow — Director.\n</six_tongues>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Lugunica Intelligence Agency","Royal Intelligence Service","Kingdom Intelligence Agency","Lugunica Secret Service","Six Tongues Organization","Six Tongues","Roku-mai Jita","Kingdom Intelligence Organization","Royal Spy Organization","Lugunica Intelligence Organization","Royal Intelligence Agency","Lugunica Intelligence Bureau","Rokumai Jita","六枚舌","Royal Intelligence Bureau"],"id":225,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🗫] Six Tongues","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"226":{"uid":226,"key":["Church of the Divine Dragon","Divine Dragon Faith","Divine Dragon Congregation","Shinryu Kyokai","Divine Dragon Church","Church of Volcanica","Dragon Church","神龍教会","Holy Dragon Church","Divine Dragon Religion","Divine Dragon Temple","Volcanica Church","Divine Dragon Order","Shinryū Kyōkai"],"keysecondary":[],"comment":"[›] [🗫] Divine Dragon Church","content":"<divine_dragon_church>\nDefinition\nThe Divine Dragon Church is Lugunica's primary religion, devoted to the worship of the Divine Dragon Volcanica and the protection of the kingdom through faith, charity, and sacred rites.\n\nOverview\n- Founded around 400 years ago following the Covenant with Volcanica.\n- Worships the Divine Dragon as Lugunica's protector.\n- Promotes the welfare and salvation of the kingdom's people.\n- Operates independently from the Royal Castle and national politics.\n\nOrganization\n- Consists of nuns, guards, clergy, and a Saintess.\n- Members commonly wear indigo habits and Dragon Pendants.\n- Maintains churches throughout Lugunica.\n- Possesses secret techniques and sacred arts not publicly known.\n\nPractices\n- Charity and relief for the poor.\n- Religious services and scripture.\n- Sacred healing rites known as Sacraments.\n- Aid during disasters and national crises.\n\nSacraments\nSecret holy techniques unique to the Church.\n\nProperties\n- Can counter certain Authorities, curses, and supernatural afflictions.\n- Performed by qualified members such as the Saintess.\n- Closely guarded from outsiders.\n\nScripture\nThe Church follows sacred teachings centered on Volcanica's will.\n\nCore Teachings\n- Salvation should come before punishment.\n- The Dragon answers sincere prayers.\n- Hidden sins are eventually revealed.\n- Revere the Dragon without arrogance or blind servitude.\n- Reject selfishness and impurity.\n- Endure hardship with faith.\n- Live diligently and help others.\n- Preserve unity beneath the Dragon's protection.\n\nPolitical Position\n- Traditionally avoids involvement in government.\n- Refrains from influencing the Royal Selection.\n- Began cooperating more closely with the kingdom after the Battle of Priestella.\n\nSymbol\n- Dragon Pendant.\n- Indigo religious garments.\n- Scriptures dedicated to Volcanica.\n</divine_dragon_church>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Church of the Divine Dragon","Divine Dragon Faith","Divine Dragon Congregation","Shinryu Kyokai","Divine Dragon Church","Church of Volcanica","Dragon Church","神龍教会","Holy Dragon Church","Divine Dragon Religion","Divine Dragon Temple","Volcanica Church","Divine Dragon Order","Shinryū Kyōkai"],"id":226,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🗫] Divine Dragon Church","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"227":{"uid":227,"key":["Dragon History Stone Guard","Dragon History Stone Guardians","Royal Guardians of the Dragon History Stone","Stone Custodians","Dragon History Stone Protection Unit","守護室","Shugo Shitsu","Safeguarding Chamber","Dragon Stone Guardians","Dragon History Stone Safeguarding Chamber","Dragon Stone Custodians","Stone Guardians","Shugo-shitsu"],"keysecondary":[],"comment":"[›] [🗫] Safeguarding Chamber","content":"<safeguarding_chamber>\nDefinition\nThe Safeguarding Chamber is a trusted organization responsible for protecting the Dragon History Stone and preserving the secrecy of its location.\n\nResponsibilities\n- Protects the Dragon History Stone.\n- Safeguards its location from outsiders.\n- Maintains the security of one of Lugunica's most important national treasures.\n\nMembership\n- Members swear absolute allegiance to the Kingdom of Lugunica.\n- Thoroughly vetted before appointment.\n- Only trusted individuals are permitted to know the Stone's location.\n</safeguarding_chamber>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Dragon History Stone Guard","Dragon History Stone Guardians","Royal Guardians of the Dragon History Stone","Stone Custodians","Dragon History Stone Protection Unit","守護室","Shugo Shitsu","Safeguarding Chamber","Dragon Stone Guardians","Dragon History Stone Safeguarding Chamber","Dragon Stone Custodians","Stone Guardians","Shugo-shitsu"],"id":227,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🗫] Safeguarding Chamber","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"228":{"uid":228,"key":["Commerce Guild","Merchants' Guild","Guild of Merchants","Trading Guild","Shōgyō Kumiai","Merchant Guild","Commercial Organization","Merchant Association","Commercial Guild","Commercial Association","Commerce Association","Trade Guild","Shogyo Kumiai","Trade Organization","Trade Association","商業組合"],"keysecondary":[],"comment":"[›] [🗫] Commerce Guild","content":"<commerce_guild>\nDefinition\nThe Commerce Guild is an influential merchant organization that oversees trade, commerce, and the flow of goods within the Royal Capital.\n\nOverview\n- Represents merchants and commercial interests.\n- Oversees the circulation of wealth and goods.\n- Influential within the Royal Capital's economy.\n- Works closely with major businesses and trade networks.\n\nRepresentative\n- Russell Fellow.\n</commerce_guild>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Commerce Guild","Merchants' Guild","Guild of Merchants","Trading Guild","Shōgyō Kumiai","Merchant Guild","Commercial Organization","Merchant Association","Commercial Guild","Commercial Association","Commerce Association","Trade Guild","Shogyo Kumiai","Trade Organization","Trade Association","商業組合"],"id":228,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🗫] Commerce Guild","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"229":{"uid":229,"key":["Juninkai","Priestella Council of Ten","Priestella Administration","Jūninkai","Council of Priestella","Priestella Governing Council","Priestella Council","十人会","Priestella City Council","Council of Ten","Priestella Leadership Council","Priestella Governing Body"],"keysecondary":[],"comment":"[›] [🗫] Council of Ten","content":"<council_of_ten>\nDefinition\nThe Council of Ten is Priestella's governing council, composed of ten representatives responsible for administering the city.\n\nOverview\n- Governs and administers Priestella.\n- Inspired by Kararagi's League of Cities.\n- Originally consisted of ten council members.\n- Oversees the city's political affairs and administration.\n</council_of_ten>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Juninkai","Priestella Council of Ten","Priestella Administration","Jūninkai","Council of Priestella","Priestella Governing Council","Priestella Council","十人会","Priestella City Council","Council of Ten","Priestella Leadership Council","Priestella Governing Body"],"id":229,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🗫] Council of Ten","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"230":{"uid":230,"key":["Serving in the Royal Army","Royal Army","Royal Army Deployment","Kingdom Military","Military Campaign","Lugunica Royal Army","王国軍","Kingdom Forces","Kingdom Army","National Defense Force","Lugunica Armed Forces","Royal Army Officer","Royal Military","Kingdom Armed Forces","Lugunican Army","Royal Armed Forces","Border Defense","Royal Army Soldier","Royal Military Forces","Joined the Royal Army","Royal Forces","Okoku-gun","Zergev Squadron","Ōkoku-gun"],"keysecondary":[],"comment":"[›] [🗫] Royal Army","content":"<royal_army>\nDefinition\nThe Royal Army is Lugunica's military, responsible for defending the kingdom, maintaining order, and protecting its borders through soldiers, knights, officers, and elite units.\n\nOverview\n- Defends Lugunica against foreign threats, witchbeasts, and internal unrest.\n- Composed of soldiers, knights, officers, mages, and cavalry.\n- Employs advanced magical weaponry alongside conventional forces.\n\nRoyal Knights\nThe professional core of the Royal Army.\n\nCharacteristics\n- Approximately 2,000 knights.\n- Primarily dragon-mounted cavalry.\n- Drawn largely from noble and landholding families.\n- Highly trained in combat, magic, and chivalry.\n- Organized into four divisions identified by cape colors:\n  - First Division — Red\n  - Second Division — Blue\n  - Third Division — Green\n  - Fourth Division — Black\n\nRoyal Guard\nThe kingdom's elite knight order.\n\nProperties\n- Protects the Royal Family.\n- Handpicked by the Commander.\n- Wears white capes.\n- Led by Commander Marcos Gildark.\n- Considered the highest honor within the Royal Knights.\n\nSword Saint\nThe legendary warrior officially recognized by the kingdom.\n\nProperties\n- Title granted to the bearer of the Divine Protection of the Sword Saint.\n- Serves as Lugunica's strongest military champion.\n- Current Sword Saint: Reinhard van Astrea.\n\nZergev Squadron\nA former elite military unit.\n\nCharacteristics\n- Originally commanded by Bordeaux Zergev.\n- Specialized in major military campaigns.\n- Played a decisive role during the Demi-Human War.\n- Eventually merged into the Royal Guard.\n</royal_army>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Serving in the Royal Army","Royal Army","Royal Army Deployment","Kingdom Military","Military Campaign","Lugunica Royal Army","王国軍","Kingdom Forces","Kingdom Army","National Defense Force","Lugunica Armed Forces","Royal Army Officer","Royal Military","Kingdom Armed Forces","Lugunican Army","Royal Armed Forces","Border Defense","Royal Army Soldier","Royal Military Forces","Joined the Royal Army","Royal Forces","Okoku-gun","Zergev Squadron","Ōkoku-gun"],"id":230,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🗫] Royal Army","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"231":{"uid":231,"key":["Current Sword Saint","Lugunica's Sword Saint","Sword Saints","Sword Saint","Successive Sword Saint","剣聖","Kensei","Kingdom Sword Saint","Holy Sword Saint","Royal Sword Saint","Bearer of the Sword Saint Title"],"keysecondary":[],"comment":"[→] [🗫] Sword Saint","content":"<sword_saint>\nDefinition\nThe Sword Saint is the kingdom's supreme warrior, bearing the Divine Protection of the Sword Saint and officially serving Lugunica as its greatest military champion.\n\nProperties\n- Title granted by the king.\n- Requires inheriting the Divine Protection of the Sword Saint.\n- Officially serves within the Royal Army.\n- Considered Lugunica's strongest military asset.\n\nRole\n- Protects the kingdom during major conflicts.\n- Acts as the nation's ultimate combat force.\n- Represents the pinnacle of Lugunica's military strength.\n\nKnown Sword Saints\n- Fribal van Astrea.\n- Theresia van Astrea.\n- Reinhard van Astrea (Current).\n\nCurrent Era\n- Reinhard is recognized as the strongest person in the world.\n- Considered Lugunica's greatest military weapon.\n- The Reinhard Law restricts his service exclusively to Lugunica.\n</sword_saint>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Current Sword Saint","Lugunica's Sword Saint","Sword Saints","Sword Saint","Successive Sword Saint","剣聖","Kensei","Kingdom Sword Saint","Holy Sword Saint","Royal Sword Saint","Bearer of the Sword Saint Title"],"id":231,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🗫] Sword Saint","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"232":{"uid":232,"key":["Royal Elite Squadron","Bordeaux Zergev Squadron","Zergev Elite Unit","Elite Royal Unit","Tsuerugefu-tai","Tsuerugefu Tai","Royal Vanguard Squadron","Elite Zergev Squadron","ツェルゲフ隊","Zergev Squadron","Zergev Unit"],"keysecondary":[],"comment":"[→] [🗫] Zergev Squadron","content":"<zergev_squadron>\nDefinition\nThe Zergev Squadron was an elite Royal Army unit renowned for its exceptional soldiers and decisive role throughout the Demi-Human War.\n\nOverview\n- Founded by Bordeaux Zergev and Pivot Arnancy.\n- Served as one of Lugunica's foremost frontline military units.\n- Expanded from a small elite force to over one hundred members.\n- Frequently deployed in the kingdom's most dangerous campaigns.\n\nCharacteristics\n- Comprised of handpicked elite soldiers.\n- Specialized in high-risk battlefield operations.\n- Fought alongside many of Lugunica's strongest warriors.\n- Instrumental in numerous victories during the Demi-Human War.\n\nLeadership\n- Bordeaux Zergev — Founder and Commander.\n- Pivot Arnancy — Deputy Commander.\n- Wilhelm van Astrea — Later Commander.\n- Grimm Fauzen — Deputy Commander under Wilhelm.\n- Conwood Melahau — Deputy Commander after integration into the Royal Guard.\n\nLegacy\n- Suffered devastating losses during the Battle of Aihiya Swamp.\n- Helped prevent the fall of the Royal Castle during the Demi-Human War.\n- Continued serving until the war's conclusion.\n- Eventually merged into the Royal Guard.\n</zergev_squadron>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Royal Elite Squadron","Bordeaux Zergev Squadron","Zergev Elite Unit","Elite Royal Unit","Tsuerugefu-tai","Tsuerugefu Tai","Royal Vanguard Squadron","Elite Zergev Squadron","ツェルゲフ隊","Zergev Squadron","Zergev Unit"],"id":232,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [🗫] Zergev Squadron","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"233":{"uid":233,"key":["Noble Bloodline","Aristocratic House","Noble Dynasty","Lordly House","貴族家","House","Noble Clan","Noble Lineage","Great House","Noble Family","Noble Families","Noble Houses","Noble Household","Ruling House","House of Nobility","Ruling Family","Kizoku-ke","Noble House","Aristocratic Family","Great Houses","Noble Lineages"],"keysecondary":[],"comment":"[›] [🗫] House","content":"<house>\nDefinition\nA House is a noble family or ruling lineage that governs lands, holds political authority, and passes its titles, territory, and influence through hereditary succession.\n\nOverview\n- Forms the foundation of Lugunica's noble system.\n- Owns and governs territories, cities, or domains.\n- Possesses hereditary titles, lands, wealth, and retainers.\n- Members often serve as nobles, knights, military officers, or government officials.\n\nHierarchy\nCommon noble ranks include:\n- Duke / Duchess.\n- Margrave / Margravine.\n- Count / Countess.\n- Viscount / Viscountess.\n- Baron / Baroness.\n\nProperties\n- Inherit family names, titles, and authority.\n- Maintain private estates, castles, and households.\n- Employ knights, soldiers, servants, and retainers.\n- Form alliances through marriage, politics, and military service.\n- May govern territories on behalf of the Kingdom.\n\nNotable Houses\n- House Astrea.\n- House Karsten.\n- House Mathers.\n- House Lugunica.\n- House Barielle.\n- House Juukulius.\n- House Miload.\n</house>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Noble Bloodline","Aristocratic House","Noble Dynasty","Lordly House","貴族家","House","Noble Clan","Noble Lineage","Great House","Noble Family","Noble Families","Noble Houses","Noble Household","Ruling House","House of Nobility","Ruling Family","Kizoku-ke","Noble House","Aristocratic Family","Great Houses","Noble Lineages"],"id":233,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🗫] House","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"234":{"uid":234,"key":["Karusuten-ke","カルステン家","Karusuten Ke","Karsten House","House Karsten","Karsten Ducal Family","Karsten Dynasty","Karsten Noble House","Karsten Lineage","House of Duchess Karsten","Duchy of Karsten","Karsten Ducal House","House of Karsten","Karsten Family"],"keysecondary":[],"comment":"[→] [⚜️] House Karsten","content":"<house_karsten>\nDefinition\nHouse Karsten is one of Lugunica's most prestigious noble houses, holding the rank of Duke and renowned for its centuries of unwavering loyalty to the monarchy.\n\nOverview\n- Headed by Duchess Crusch Karsten.\n- Holds the highest noble rank of Duke.\n- One of the kingdom's most influential and respected noble families.\n- Participates in the Royal Selection through Crusch Karsten.\n\nCharacteristics\n- Historically served the Lugunican Royal Family with absolute loyalty.\n- Recognized as the Crown's most faithful noble house.\n- Possesses immense political influence, wealth, and military resources.\n- Maintains luxurious estates within the Royal Capital and its own domain.\n\nSymbol\n- Bears the Lion Crest once used by the Lugunican Royal Family.\n- Granted as a reward for generations of loyal service.\n- Represents the House's historic bond with the Crown.\n\nTerritory\n- Main estate located in the southern Lifaus Plains.\n- Owns a grand villa in the Royal Capital's Noble District.\n- Estates are capable of housing military forces when required.\n</house_karsten>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Karusuten-ke","カルステン家","Karusuten Ke","Karsten House","House Karsten","Karsten Ducal Family","Karsten Dynasty","Karsten Noble House","Karsten Lineage","House of Duchess Karsten","Duchy of Karsten","Karsten Ducal House","House of Karsten","Karsten Family"],"id":234,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [⚜️] House Karsten","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"235":{"uid":235,"key":["Asutorea-ke","Astrea Dynasty","House of Astrea","Astrea House","Sword Saint Family","House of the Sword Saint","Astrea Family","Asutorea Ke","Astrea Lineage","House Astrea","Sword Saint Lineage","Astrea Noble House","Astrea Bloodline","アストレア家","Astrea Household","Sword Saint House"],"keysecondary":[],"comment":"[→] [⚜️] House Astrea","content":"<house_astrea>\nDefinition\nHouse Astrea is one of Lugunica's most renowned noble houses, famed for producing generations of Sword Saints who have defended the kingdom since the era of the Great Calamity.\n\nOverview\n- Headed by Heinkel Astrea.\n- Descendants of Reid Astrea's bloodline.\n- Traditionally produces each generation's Sword Saint.\n- Highly respected for its military legacy rather than wealth.\n\nCharacteristics\n- Distinguished by red hair and blue eyes.\n- Long history of serving and protecting Lugunica.\n- Many members become renowned knights and military figures.\n- Possesses modest lands despite its prestigious reputation.\n\nSword Saint\nThe House's greatest inheritance.\n\nProperties\n- The Divine Protection of the Sword Saint passes through the Astrea family.\n- Every Sword Saint receives the title \"van.\"\n- Only a Sword Saint can draw the Dragon Sword Reid.\n- Sword Saints serve as Lugunica's ultimate military champions.\n\nTraditions\n- The title \"van\" is awarded for extraordinary martial achievement.\n- Commonly borne by Sword Saints.\n- Rarely granted to other family members or those who marry into the house.\n\nTerritory\n- Main residence located in Hakuchuri within the Astrea Domain.\n- Maintains an auxiliary manor in the Royal Capital's Noble District.\n\nHeirloom\n- Dragon Sword Reid.\n- Strongest of the Ten Enchanted Swords.\n- Can only be drawn by the current Sword Saint.\n</house_astrea>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Asutorea-ke","Astrea Dynasty","House of Astrea","Astrea House","Sword Saint Family","House of the Sword Saint","Astrea Family","Asutorea Ke","Astrea Lineage","House Astrea","Sword Saint Lineage","Astrea Noble House","Astrea Bloodline","アストレア家","Astrea Household","Sword Saint House"],"id":235,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [⚜️] House Astrea","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"236":{"uid":236,"key":["Mathers Noble House","Mathers Family","Mathers Margraviate","Mathers Bloodline","House Mathers","Mathers Lineage","Mathers Margrave House","Meizāsu-ke","メイザース家","Meizasu-ke","Mathers Dynasty","House of Mathers","Mathers House","Meizasu Ke","House of Margrave Mathers"],"keysecondary":[],"comment":"[→] [⚜️] House Mathers","content":"<house_mathers>\nDefinition\nHouse Mathers is a long-established noble house that has produced Lugunica's Court Mages for centuries and governs the kingdom's western territories.\n\nOverview\n- Headed by Roswaal L. Mathers.\n- Holds the noble rank of Margrave.\n- Traditionally produces the Court Mage of Lugunica.\n- Sponsors Emilia in the Royal Selection.\n\nCharacteristics\n- Over four centuries of magical history.\n- Successive heads inherit the name \"Roswaal.\"\n- Renowned for magical research and innovation.\n- Possesses one of the kingdom's largest domains.\n\nTerritory\nThe Mathers Domain includes:\n- Costuul.\n- Great Elior Forest.\n- Arlam Village.\n- Sanctuary.\n- Numerous western and northern territories.\n\nTraditions\n- Every family head adopts the name \"Roswaal.\"\n- The head commonly serves as Lugunica's Court Mage.\n- Successive generations contribute to magical advancement.\n\nContributions\n- Founded the Royal Magic Research Institute.\n- Advanced magical theory and technology.\n- Developed and spread Magicreation Tools.\n\nHeirloom\n- Golden Plume.\n</house_mathers>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Mathers Noble House","Mathers Family","Mathers Margraviate","Mathers Bloodline","House Mathers","Mathers Lineage","Mathers Margrave House","Meizāsu-ke","メイザース家","Meizasu-ke","Mathers Dynasty","House of Mathers","Mathers House","Meizasu Ke","House of Margrave Mathers"],"id":236,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [⚜️] House Mathers","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"237":{"uid":237,"key":["Mirōdo-ke","House of Miload","Miload Noble Family","Miload Family","Miload Dynasty","House Miload","Miload Lineage","Mirodo Ke","ミロード家","Miload Noble House","Mirodo-ke","Miload Branch Family","Miload House","Miload Branch House","House Mathers Branch Family"],"keysecondary":[],"comment":"[⤷] [⚜️] House Miload","content":"<house_miload>\nDefinition\nHouse Miload is a branch house of House Mathers whose current heir is Annerose Miload.\n\nOverview\n- Branch family of House Mathers.\n- Governed by the Miload lineage.\n- Noble house within the Kingdom of Lugunica.\n\nHistory\n- Patriarch Dudley Miload and Grace Miload were killed by Witch Cultists.\n- The house remained without a ruling head for nearly a decade.\n- Annerose Miload became the family's heir.\n\nCurrent Heir\n- Annerose Miload.\n</house_miload>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Mirōdo-ke","House of Miload","Miload Noble Family","Miload Family","Miload Dynasty","House Miload","Miload Lineage","Mirodo Ke","ミロード家","Miload Noble House","Mirodo-ke","Miload Branch Family","Miload House","Miload Branch House","House Mathers Branch Family"],"id":237,"priority":10,"insertion_order":10,"enabled":true,"name":"[⤷] [⚜️] House Miload","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"238":{"uid":238,"key":["House Juukulius","ユークリウス家","Juukulius Family","Juukulius Noble House","Yūkuriusu-ke","House of Juukulius","Juukulius Dynasty","Juukulius Lineage","House of Knights","Yuukuriusu-ke","Juukulius Knight House","Juukulius House"],"keysecondary":[],"comment":"[→] [⚜️] House Juukulius","content":"<house_juukulius>\nDefinition\nHouse Juukulius is a noble house renowned for producing distinguished knights who have served the Kingdom of Lugunica for generations.\n\nOverview\n- Headed by Alviero Juukulius.\n- Long history of knightly service to Lugunica.\n- Closely associated with the Royal Knights.\n- Known for exceptional martial skill, honor, and chivalry.\n\nCharacteristics\n- Produces highly accomplished knights.\n- Values discipline, loyalty, and service.\n- Maintains a prestigious reputation among Lugunican nobility.\n\nNotable Members\n- Alviero Juukulius.\n- Julius Juukulius.\n- Joshua Juukulius.\n</house_juukulius>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["House Juukulius","ユークリウス家","Juukulius Family","Juukulius Noble House","Yūkuriusu-ke","House of Juukulius","Juukulius Dynasty","Juukulius Lineage","House of Knights","Yuukuriusu-ke","Juukulius Knight House","Juukulius House"],"id":238,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [⚜️] House Juukulius","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"239":{"uid":239,"key":["Makumahon Ke","McMahon Noble Family","House McMahon","House of McMahon","McMahon House","McMahon Family","McMahon Lineage","McMahon Dynasty","Makumahon-ke","McMahon Noble House","McMahon Household","House of Miklotov McMahon","マクマホン家"],"keysecondary":[],"comment":"[→] [⚜️] House McMahon","content":"<house_mcmahon>\nDefinition\nHouse McMahon is a noble house of unknown rank within the Kingdom of Lugunica, historically represented by Miklotov McMahon.\n\nOverview\n- Noble house of unknown rank.\n- Historically headed by Miklotov McMahon.\n- Closely associated with the Council of Wise Men.\n- Influential within Lugunica's government.\n\nNotable Member\n- Miklotov McMahon — Representative of the Council of Wise Men and leader of the moderate faction.\n</house_mcmahon>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Makumahon Ke","McMahon Noble Family","House McMahon","House of McMahon","McMahon House","McMahon Family","McMahon Lineage","McMahon Dynasty","Makumahon-ke","McMahon Noble House","McMahon Household","House of Miklotov McMahon","マクマホン家"],"id":239,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [⚜️] House McMahon","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"240":{"uid":240,"key":["Hofuman Ke","House of Hoffman","House Hoffman","Hoffman Family","Hofuman-ke","Hoffman Lineage","Hoffman Dynasty","ホフマン家","House Hoffman of Lugunica","Hoffman Noble Family","Hoffman House","Hoffman Noble House"],"keysecondary":[],"comment":"[→] [⚜️] House Hoffman","content":"<house_hoffman>\nDefinition\nHouse Hoffman is a noble house of the Kingdom of Lugunica traditionally entrusted with the role of Royal Instructor, responsible for educating members of the royal family.\n\nOverview\n- Headed by Rickert Hoffman.\n- Holds the hereditary position of Royal Instructor.\n- Serves the Lugunican royal family through education and guidance.\n- Respected for its long-standing scholarly tradition.\n\nRole\n- Educates royal heirs and members of the royal household.\n- Preserves the kingdom's academic and instructional traditions.\n- Advises the crown through generations of royal service.\n</house_hoffman>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Hofuman Ke","House of Hoffman","House Hoffman","Hoffman Family","Hofuman-ke","Hoffman Lineage","Hoffman Dynasty","ホフマン家","House Hoffman of Lugunica","Hoffman Noble Family","Hoffman House","Hoffman Noble House"],"id":240,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [⚜️] House Hoffman","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"241":{"uid":241,"key":["バーリエル家","House Barielle","Barielle House","Barieru Ke","Barieru-ke","House of Barielle","Bārieru-ke","Barielle Lineage","Barielle Ducal House","Barielle Family","House of Duchess Barielle","Barielle Noble House","Southern House Barielle","Barielle Dynasty","Barielle Ducal Family"],"keysecondary":[],"comment":"[→] [⚜️] House Barielle","content":"<house_barielle>\nDefinition\nHouse Barielle is a noble house governing the Barielle Domain in southern Lugunica, historically entrusted with administering the Dragon History Stone.\n\nOverview\n- Formerly headed by Leip Barielle.\n- Later succeeded by Priscilla Barielle.\n- Governs the Barielle Domain.\n- Holds authority over one of Lugunica's regional territories.\n\nCharacteristics\n- Oversees the southern Barielle Domain.\n- Historically connected to the Dragon History Stone.\n- Possesses regional political and military authority.\n\nSpecial Responsibility\n- Administered the Dragon History Stone.\n- This duty was entrusted directly by the Lugunican Royal Family.\n- The position was personal to its holder rather than hereditary to the House itself.\n</house_barielle>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["バーリエル家","House Barielle","Barielle House","Barieru Ke","Barieru-ke","House of Barielle","Bārieru-ke","Barielle Lineage","Barielle Ducal House","Barielle Family","House of Duchess Barielle","Barielle Noble House","Southern House Barielle","Barielle Dynasty","Barielle Ducal Family"],"id":241,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [⚜️] House Barielle","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"242":{"uid":242,"key":["Remendis House","レメンディス家","House of Remendis","Remendis Lineage","Remendisu-ke","Remendisu Ke","Remendis Bloodline","Remendis Warrior House","House Remendis","Remendis Family","Remendis Dynasty","Remendis Noble House","Remendis Household"],"keysecondary":[],"comment":"[→] [⚜️] House Remendis","content":"<house_remendis>\nDefinition\nHouse Remendis is a Lugunican noble house renowned for producing generations of elite warriors, servants, and bodyguards who faithfully serve House Astrea.\n\nOverview\n- Noble house of unknown court rank.\n- Traditionally serves House Astrea.\n- Renowned for martial skill, loyalty, and personal service.\n- Members often accompany and protect the Astrea family.\n\nCharacteristics\n- Produces highly trained warriors from a young age.\n- Specializes in the Flow Method and unique swordsmanship.\n- Skilled in combat, stealth, and bodyguard duties.\n- Known for exceptional physical ability despite modest status.\n\nTraditions\n- Raises generations of retainers for House Astrea.\n- Passes down distinctive combat techniques.\n- Maintains a long-standing military relationship with the Astrea family.\n\nCurrent Role\n- Continues serving House Astrea.\n- Members support Reinhard van Astrea and the Felt Camp.\n- Primarily involved through military and protective duties rather than politics.\n\nHeirlooms\n- Greatshield forged for House Remendis warriors.\n</house_remendis>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Remendis House","レメンディス家","House of Remendis","Remendis Lineage","Remendisu-ke","Remendisu Ke","Remendis Bloodline","Remendis Warrior House","House Remendis","Remendis Family","Remendis Dynasty","Remendis Noble House","Remendis Household"],"id":242,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [⚜️] House Remendis","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"243":{"uid":243,"key":["House of Argyle","Argyle Noble House","House of Water Arts","Argyle Water Mage House","Fallen House Argyle","Agairu-ke","Āgairu-ke","Argyle Family","Argyle Lineage","アーガイル家","House Argyle","Argyle House","Argyle Dynasty","Argyle Minor House"],"keysecondary":[],"comment":"[→] [⚜️] House Argyle","content":"<house_argyle>\nDefinition\nHouse Argyle is a fallen minor noble house that once resided within the Karsten Duchy, renowned for its exceptional Water Magic and the inheritance of a powerful secret healing art.\n\nOverview\n- Former minor noble house of the Karsten Duchy.\n- Final patriarch was Biehn Argyle.\n- Specialized in Water Magic.\n- Passed down a powerful secret Water Magic art through its bloodline.\n\nCharacteristics\n- Famous for generations of skilled Water Magic users.\n- Preserved hereditary knowledge of advanced healing techniques.\n- Ultimately fell from noble status.\n\nLegacy\n- House's secret healing art remained one of its greatest inheritances.\n- Closely associated with exceptional Water Magic proficiency.\n</house_argyle>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["House of Argyle","Argyle Noble House","House of Water Arts","Argyle Water Mage House","Fallen House Argyle","Agairu-ke","Āgairu-ke","Argyle Family","Argyle Lineage","アーガイル家","House Argyle","Argyle House","Argyle Dynasty","Argyle Minor House"],"id":243,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [⚜️] House Argyle","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"244":{"uid":244,"key":["Trias House","Trias Lineage","Toriasu-ke","トリアス家","Trias Family","Trias Noble Family","House of Trias","Toriasu Ke","Trias Noble House","House Trias of Lugunica","Trias Household","House Trias","Fallen House Trias"],"keysecondary":[],"comment":"[→] [⚜️] House Trias","content":"<house_trias>\nDefinition\nHouse Trias was a regional noble house of Lugunica that fell during the Demi-Human War.\n\nOverview\n- Former regional noble family.\n- Eliminated during the Battle of the Trias Domain.\n- Remembered primarily through Wilhelm van Astrea, who was born into the family before marrying into House Astrea.\n\nFate\n- Destroyed during the Battle of the Trias Domain.\n- The house ceased to exist following its downfall.\n\nNotable Member\n- Wilhelm van Astrea (formerly Wilhelm Trias).\n</house_trias>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Trias House","Trias Lineage","Toriasu-ke","トリアス家","Trias Family","Trias Noble Family","House of Trias","Toriasu Ke","Trias Noble House","House Trias of Lugunica","Trias Household","House Trias","Fallen House Trias"],"id":244,"priority":10,"insertion_order":10,"enabled":true,"name":"[→] [⚜️] House Trias","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"245":{"uid":245,"key":["Dragon Times Press","Newspaper","Dragon Times","National Newspaper","Kingdom Newspaper","Dragon Times Newspaper","親竜報文","Dragon Times Publishing","Dragon Times Company","Dragon Times News","Lugunica Newspaper","Oyaryū-hōbun","Oyaryu Hobun","Royal Newspaper"],"keysecondary":[],"comment":"[›] [🗫] Dragon Times","content":"<dragon_times>\nDefinition\nDragon Times is Lugunica's primary newspaper company, responsible for reporting important events and public affairs throughout the kingdom.\n\nOverview\n- Publishes news across Lugunica.\n- Led by editor-in-chief Morgan Frantz.\n- Delivers major events to the public as quickly as possible.\n\nCoverage\n- Royal Selection.\n- Political affairs.\n- National events.\n- Public announcements.\n- Activities and standings of the Royal Selection candidates and their camps.\n\nEditor-in-Chief\n- Morgan Frantz.\n</dragon_times>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Dragon Times Press","Newspaper","Dragon Times","National Newspaper","Kingdom Newspaper","Dragon Times Newspaper","親竜報文","Dragon Times Publishing","Dragon Times Company","Dragon Times News","Lugunica Newspaper","Oyaryū-hōbun","Oyaryu Hobun","Royal Newspaper"],"id":245,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🗫] Dragon Times","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"246":{"uid":246,"key":["San Kyoto","Big Three","三巨頭","Three Great Crime Syndicates","San Kyotō","Three Great Organizations","Underworld Big Three","Flanders","Black Silver Coin","Flanders Underworld Big Three","Flanders Big Three","The Balance","Three Great Underworld Groups","Flower Prison Garden","Criminal Big Three","The Big Three","Three Great Syndicates","Three Underworld Powers"],"keysecondary":[],"comment":"[›] [🗫] Big Three","content":"<big_three>\nDefinition\nThe Big Three are the three dominant criminal organizations that control the underworld of Flanders.\n\nOverview\n- Govern much of Flanders' criminal underworld.\n- Maintain influence through specialized operations.\n- Constantly compete while preserving the city's balance of power.\n\nBlack Silver Coin\n- Led by Doltero Amule.\n- One of the Big Three factions.\n\nFlower Prison Garden\n- Led by Toto.\n- Specializes in prostitution.\n- Maintains a hostile relationship with The Balance.\n\nThe Balance\n- Controls gambling across the Five Great Cities.\n- Led in Flanders by Manfred Madison.\n- Reveres the Witch of Pride.\n- The only Big Three organization with a long history beyond Flanders.\n</big_three>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["San Kyoto","Big Three","三巨頭","Three Great Crime Syndicates","San Kyotō","Three Great Organizations","Underworld Big Three","Flanders","Black Silver Coin","Flanders Underworld Big Three","Flanders Big Three","The Balance","Three Great Underworld Groups","Flower Prison Garden","Criminal Big Three","The Big Three","Three Great Syndicates","Three Underworld Powers"],"id":246,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🗫] Big Three","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"247":{"uid":247,"key":["Demi-Human Coalition Forces","Demi Human Alliance","亜人連合","Demi-Human Confederation","Demi-Human Forces","Demi-Human Alliance","Demi-Human Coalition","Demi-Human Resistance","Demi-Human United Forces","Alliance of Demi-Humans","United Demi-Humans","Ajin Rengo","Demi-Human Army","Demi Human Coalition","Ajin Rengō"],"keysecondary":[],"comment":"[›] [🗫] Demi-Human Alliance","content":"<demi_human_alliance>\nDefinition\nThe Demi-Human Alliance was a coalition of demi-human factions that united during the Demi-Human War against the Kingdom of Lugunica.\n\nOverview\n- Coalition of demi-human forces.\n- Opposed the Kingdom during the Demi-Human War.\n- Comprised numerous demi-human groups under unified leadership.\n\nLeadership\n- Valga Cromwell.\n- Libre Fermi.\n- Cragrell Dawson.\n- Sphinx served as a leading strategist and influential figure.\n\nFate\n- Collapsed after the deaths of two of its three principal leaders.\n</demi_human_alliance>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Demi-Human Coalition Forces","Demi Human Alliance","亜人連合","Demi-Human Confederation","Demi-Human Forces","Demi-Human Alliance","Demi-Human Coalition","Demi-Human Resistance","Demi-Human United Forces","Alliance of Demi-Humans","United Demi-Humans","Ajin Rengo","Demi-Human Army","Demi Human Coalition","Ajin Rengō"],"id":247,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [🗫] Demi-Human Alliance","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"248":{"uid":248,"key":[],"keysecondary":[],"comment":"═══════[General/Terminolgy]═══════","content":"","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":248,"priority":10,"insertion_order":10,"enabled":true,"name":"═══════[General/Terminolgy]═══════","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"249":{"uid":249,"key":["Gijitekina Odo","Pseudo-Od","Artificial Od","Artificial Core","Artificial Magic Core","Pseudo Od","Mana Core","Pseudo Mana Core","Synthetic Od","Synthetic Mana Core","Gijitekina Ōdo","Artificial Od Core","疑似的なオド"],"keysecondary":[],"comment":"[📑] Pseudo-Od","content":"<pseudo_od>\nDefinition\nA Pseudo-Od is an artificial Od created by Echidna that serves as the core of an artificial body.\n\nOverview\n- Functions as an artificial substitute for a natural Od.\n- Used as the central core of copied or artificial bodies.\n- Created by surrounding the Pseudo-Od with mana and embedding it within a mana body.\n- Developed by Echidna.\n\nProperties\n- Artificial rather than naturally occurring.\n- Acts as the spiritual core of an artificial vessel.\n- Enables copied bodies to function through mana-based construction.\n</pseudo_od>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Gijitekina Odo","Pseudo-Od","Artificial Od","Artificial Core","Artificial Magic Core","Pseudo Od","Mana Core","Pseudo Mana Core","Synthetic Od","Synthetic Mana Core","Gijitekina Ōdo","Artificial Od Core","疑似的なオド"],"id":249,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Pseudo-Od","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"250":{"uid":250,"key":["Artificial Gate Organ","Pseudo Magic Gate","Synthetic Gate","Pseudo Gate","Pseudo-Gate","Gijitekina Geto","疑似的なゲート","Substitute Gate","Gijitekina Gēto","Replacement Gate","Artificial Gate","Artificial Magic Gate"],"keysecondary":[],"comment":"[📑] Pseudo-Gate","content":"<pseudo_gate>\nDefinition\nA Pseudo-Gate is an artificial substitute for a natural Gate, designed to allow individuals with defective or weakened Gates to use magic.\n\nOverview\n- Originally researched by Roswaal K. Mathers.\n- Created to compensate for defective or inferior Gates.\n- Intended to function as an alternative magical pathway.\n- Research was later resumed by Roswaal L. Mathers.\n\nPurpose\n- Replace or supplement an impaired Gate.\n- Restore the ability to utilize magic despite Gate defects.\n\nStatus\n- Remains an experimental concept.\n- It is unknown whether Roswaal L. Mathers successfully completed a functional Pseudo-Gate.\n</pseudo_gate>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Artificial Gate Organ","Pseudo Magic Gate","Synthetic Gate","Pseudo Gate","Pseudo-Gate","Gijitekina Geto","疑似的なゲート","Substitute Gate","Gijitekina Gēto","Replacement Gate","Artificial Gate","Artificial Magic Gate"],"id":250,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Pseudo-Gate","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"251":{"uid":251,"key":["Broken Gates","Broken Gate","Gate Disorder","Gate Dysfunction","Faulty Gate","Gate Abnormality","Gate Defect","Defective Gate","Gate Condition","Geto Ijo","Impaired Gate","Gate Malfunction","Incomplete Gate Function","Defective Mana Gate","Defective Gates","ゲート異常","Damaged Gate","Faulty Gates","Gēto Ijō"],"keysecondary":[],"comment":"[📑] Defective Gate","content":"<defective_gate>\nDefinition\nA Defective Gate is a medical condition in which a person's Gate cannot properly circulate mana.\n\nOverview\n- Prevents normal mana absorption or mana release.\n- Severely limits or completely prevents conventional magic.\n- May result in dangerous mana-related conditions.\n\nTypes\nAbsorption Failure\n- The Gate cannot absorb environmental mana.\n- Magic can only be cast by consuming the user's Od.\n- Excessive use shortens lifespan and risks damaging the soul.\n\nRelease Failure\n- The Gate cannot expel circulating mana.\n- Causes mana to accumulate within the body.\n- Can result in mana poisoning.\n\nCharacteristics\n- Classified as a medical condition.\n- Greatly impairs magical ability.\n- May require alternative methods, such as a Pseudo-Gate, to compensate.\n</defective_gate>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Broken Gates","Broken Gate","Gate Disorder","Gate Dysfunction","Faulty Gate","Gate Abnormality","Gate Defect","Defective Gate","Gate Condition","Geto Ijo","Impaired Gate","Gate Malfunction","Incomplete Gate Function","Defective Mana Gate","Defective Gates","ゲート異常","Damaged Gate","Faulty Gates","Gēto Ijō"],"id":251,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Defective Gate","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"252":{"uid":252,"key":["Mana Anchor","Soul Receptacle","Spiritual Anchor","Spirit Anchors","Soul Anchors","Soul Vessel","Anchors","Spirit Anchor","Soul Anchor","Manifestation Anchor","Spiritual Vessel","Yorishiro","Spiritual Medium","依り代","Spirit Vessel","Mana Vessel","Anchor"],"keysecondary":[],"comment":"[📑] Anchor","content":"<anchor>\nDefinition\nAn Anchor is an object or living vessel that allows spirits or certain souls to remain in the physical world.\n\nOverview\n- Required by nearly all spirits to exist in the world.\n- Stores a spirit's mana while it is not manifested.\n- Spirits return to their anchor before exhausting the time they can remain materialized.\n- Certain souls may also be bound to anchors.\n\nCommon Anchors\n- Glintstones.\n- Magic stones.\n- Crystals.\n\nAlternative Anchors\nSome spirits or souls instead use:\n- Living humans.\n- Other specialized vessels.\n\nNotable Examples\n- Melakuera uses a human as an anchor.\n- Muspel uses a human as an anchor.\n- Omega's glintstone serves as an anchor for the souls of five Witches of Sin.\n- During the Great Disaster, zombie variants used an unspecified anchor to gather souls into earthen bodies.\n\nExceptions\nBeatrice and Eridna do not require conventional anchors to remain in the world.\n</anchor>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Mana Anchor","Soul Receptacle","Spiritual Anchor","Spirit Anchors","Soul Anchors","Soul Vessel","Anchors","Spirit Anchor","Soul Anchor","Manifestation Anchor","Spiritual Vessel","Yorishiro","Spiritual Medium","依り代","Spirit Vessel","Mana Vessel","Anchor"],"id":252,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Anchor","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"253":{"uid":253,"key":["Mana Accumulation Disorder","Mana Overflow","Mana Yoi","Mana Overaccumulation","Od Overload","Mana Intoxication","Mana Saturation","Mana Toxicity","Magical Mana Poisoning","Mana Poisoning","Excess Mana Syndrome","マナ酔い","Mana Overload"],"keysecondary":[],"comment":"[📑] Mana Poisoning","content":"<mana_poisoning>\nDefinition\nMana Poisoning is a life-threatening condition caused by absorbing more mana than the Od can safely contain while being unable to properly release it.\n\nOverview\n- Results from excessive mana accumulation.\n- Occurs when mana exceeds the Od's capacity.\n- Most commonly caused by defective or improperly configured Gates.\n- Gradually destroys the Od if left untreated.\n\nEffects\n- Severe illness.\n- Progressive deterioration of the Od.\n- Death if the excess mana cannot be discharged.\n\nTreatment\n- Requires continual medical treatment or mana management.\n- Untreated individuals often remain chronically ill.\n</mana_poisoning>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Mana Accumulation Disorder","Mana Overflow","Mana Yoi","Mana Overaccumulation","Od Overload","Mana Intoxication","Mana Saturation","Mana Toxicity","Magical Mana Poisoning","Mana Poisoning","Excess Mana Syndrome","マナ酔い","Mana Overload"],"id":253,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Mana Poisoning","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"254":{"uid":254,"key":["Promised","Promises","Contract","Promising","Oath","Covenant","Promise"],"keysecondary":[],"comment":"[📑] Promise","content":"<promises>\nDefinition\nPromises are binding agreements between individuals or entities. Depending on their nature, they may be enforced through magic or upheld solely by honor.\n\nTypes\n\nOath (誓約)\n- A pledge between one or more parties.\n- May be magically binding or honor-based.\n- Can bind two individuals or a single person to a vow.\n\nContract (契約)\n- A formal agreement between two parties.\n- Commonly formed between spirits and compatible humans or demi-humans.\n- Establishes spirit contracts and Spiritual Arts.\n- Not limited to spirits and may exist between other parties.\n\nCovenant (盟約)\n- A promise intended to endure across generations.\n- Possesses long-lasting or timeless significance.\n- Often binds nations, powerful beings, or organizations.\n\nNotable Example\n- The covenant between the Kingdom of Lugunica's Royal Family and the Divine Dragon, ensuring the Dragon's aid in times of need.\n</promises>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Promised","Promises","Contract","Promising","Oath","Covenant","Promise"],"id":254,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Promise","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"255":{"uid":255,"key":["Residual Witch's Scent","Witchs Scent","Witch Scent","Witch's Lingering Scent","Witch Lingering Scent","Majo no Kaori","Majo no Nokoriga","Witch's Aroma","Witch Miasma","Lingering Witch's Scent","Witch Residue","Scent of the Witch","魔女の残り香","魔女の香り","Witch's Scent"],"keysecondary":[],"comment":"[📑] Witch's Scent","content":"<witch_scent>\nDefinition\nThe Witch's Scent is the unique scent belonging to Satella, while the Witch's Lingering Scent is a residual scent carried by those connected to the Witch of Envy.\n\nTypes\n\nWitch's Scent\n- Satella's unique scent.\n- Exclusive to the Witch of Envy.\n\nWitch's Lingering Scent\n- Residual scent left by the Witch of Envy.\n- Carried by individuals connected to Satella.\n- Most notably possessed by Natsuki Subaru.\n\nProperties\n- Distinct from ordinary scents.\n- Indicates a connection to the Witch of Envy.\n- Recognizable by those capable of sensing it.\n</witch_scent>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Residual Witch's Scent","Witchs Scent","Witch Scent","Witch's Lingering Scent","Witch Lingering Scent","Majo no Kaori","Majo no Nokoriga","Witch's Aroma","Witch Miasma","Lingering Witch's Scent","Witch Residue","Scent of the Witch","魔女の残り香","魔女の香り","Witch's Scent"],"id":255,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Witch's Scent","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"256":{"uid":256,"key":["Excessive Mana Circulation Constitution","Mana Kajo Junkan Taishitsu","Innate Mana Circulation Constitution","Mana Kajō Junkan Taishitsu","Excess Mana Circulation","Mana Absorption Physique","Excess Mana Constitution","Mana Circulation Physique","マナ過剰循環体質","Excess Mana Circulation Constitution","Mana Absorption Constitution","Mana Circulation Constitution"],"keysecondary":[],"comment":"[📑] Excess Mana Circulation Constitution","content":"<excess_mana_circulation_constitution>\nDefinition\nThe Excess Mana Circulation Constitution is an extremely rare innate constitution that continuously absorbs and circulates surrounding mana through the body.\n\nOverview\n- Present from birth.\n- Automatically absorbs ambient mana.\n- Continuously circulates mana without conscious effort.\n- Extremely rare.\n\nEffects\n- Neutralizes nearby mana before most spells can activate.\n- Severely hinders ordinary magic users and spirits.\n- Grants natural mastery of the Flow Method from birth.\n\nLimitations\n- Spells can bypass the constitution if their mana composition is altered during casting.\n- Only exceptionally skilled mages are capable of performing this technique consistently.\n</excess_mana_circulation_constitution>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Excessive Mana Circulation Constitution","Mana Kajo Junkan Taishitsu","Innate Mana Circulation Constitution","Mana Kajō Junkan Taishitsu","Excess Mana Circulation","Mana Absorption Physique","Excess Mana Constitution","Mana Circulation Physique","マナ過剰循環体質","Excess Mana Circulation Constitution","Mana Absorption Constitution","Mana Circulation Constitution"],"id":256,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Excess Mana Circulation Constitution","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"257":{"uid":257,"key":["Magic Tome","Magical Tome","Mana-Written Book","Magic Books","Enchanted Book","Blank Magical Book","Magic Book","Read with Mana","Magic Tomes","Mana Tome","Magical Book","Book Written in Mana","Enchanted Books","Arcane Book","Magical Tomes","Invisible Magical Text","Mana Tomes","Mana Book","Arcane Books","Magical Books","Mana Books","Mana Letters","Magical Library"],"keysecondary":[],"comment":"[📑] Magical Book","content":"<magical_books>\nDefinition\nMagical Books are tomes whose contents can only be read by individuals capable of sensing and manipulating mana.\n\nOverview\n- Appear as ordinary books with blank pages.\n- Hidden text is revealed by channeling mana and concentrating.\n- Require magical knowledge and mana to decipher.\n- Inaccessible to ordinary readers.\n\nProperties\n- Outer appearance is plain and unremarkable.\n- Letters formed from mana appear during reading.\n- Contents remain invisible without magical aptitude.\n\nNotable Facts\n- Echidna's library contained an effectively limitless collection of Magical Books.\n</magical_books>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Magic Tome","Magical Tome","Mana-Written Book","Magic Books","Enchanted Book","Blank Magical Book","Magic Book","Read with Mana","Magic Tomes","Mana Tome","Magical Book","Book Written in Mana","Enchanted Books","Arcane Book","Magical Tomes","Invisible Magical Text","Mana Tomes","Mana Book","Arcane Books","Magical Books","Mana Books","Mana Letters","Magical Library"],"id":257,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Magical Book","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"258":{"uid":258,"key":["Soul Migration","Spirit Soul","Living Soul","Life Force","Tamashī","Human Soul","Soul","Soul Core","Soul Restoration","Spiritual Core","Soul Alteration","Soul Separation","Essence of Life","Spiritual Body","Living Essence","Soul Damage","Soul Vessel","Tamashii","Tampering with the Soul","Spiritual Essence","Soul Possession","Soul Manipulation","Soul Essence","Souls","Soul Fusion","Soul Transfer","魂"],"keysecondary":[],"comment":"[📑] Soul","content":"<soul>\nDefinition\nThe Soul is the life force that exists within every living being and serves as the true foundation of an individual's identity and existence.\n\nOverview\n- Present in all living beings.\n- Normally follows the world's natural cycle.\n- Can be influenced by powerful magic, Authorities, curses, techniques, and special artifacts.\n- Naturally inseparable from its vessel.\n\nProperties\n- Defines an individual's true identity.\n- Physical traits are inherent to the soul.\n- Includes characteristics such as hair color, eye color, age, and other bodily features.\n- Altering the soul causes the body to gradually change to match it.\n\nSoul & Vessel\n- The body naturally conforms to the state of its soul.\n- If a soul enters another body, the vessel gradually transforms to resemble the soul's original appearance.\n- Changes made directly to the soul are reflected physically by the body.\n\nExamples\n- A transferred soul causes the host body to adopt the soul's physical characteristics.\n- Rejuvenating a soul causes the body to become younger.\n- Traits tied to the soul persist even after changing vessels.\n\nCharacteristics\n- The soul and vessel are fundamentally linked.\n- Altering one ultimately affects the other.\n</soul>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Soul Migration","Spirit Soul","Living Soul","Life Force","Tamashī","Human Soul","Soul","Soul Core","Soul Restoration","Spiritual Core","Soul Alteration","Soul Separation","Essence of Life","Spiritual Body","Living Essence","Soul Damage","Soul Vessel","Tamashii","Tampering with the Soul","Spiritual Essence","Soul Possession","Soul Manipulation","Soul Essence","Souls","Soul Fusion","Soul Transfer","魂"],"id":258,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Soul","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"259":{"uid":259,"key":["Soul Vessels","Soul Receptacle","Soul Vessel","Mortal Vessel","Spiritual Vessel","Physical Vessel","Vessel","Living Vessel","Vessels","Physical Body","器","Bodily Vessel","Utsuwa"],"keysecondary":[],"comment":"[📑] Vessel","content":"<vessel>\nDefinition\nA Vessel is the physical body that serves as the receptacle for a soul.\n\nOverview\n- Naturally inseparable from its soul.\n- A vessel's inherent characteristics are tied to the soul it contains.\n- Its appearance may be altered through conventional means, special techniques, or Authorities.\n\nProperties\n- Normally maintains the form corresponding to its soul.\n- Physical appearance can be modified without changing the soul itself.\n- In rare cases, a vessel gradually mutates to match the soul inhabiting it.\n\nSoul Compatibility\nWhen a soul occupies an incompatible body:\n- The vessel slowly changes to reflect the soul's original characteristics.\n- This mutation continues as the soul and vessel synchronize.\n\nSpecial Cases\n- Soul possession may cause a host body to gradually transform into the possessor's original form.\n- A single vessel shared by multiple souls can instantly alter its appearance depending on which soul is currently manifested.\n</vessel>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Soul Vessels","Soul Receptacle","Soul Vessel","Mortal Vessel","Spiritual Vessel","Physical Vessel","Vessel","Living Vessel","Vessels","Physical Body","器","Bodily Vessel","Utsuwa"],"id":259,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Vessel","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"260":{"uid":260,"key":["Magical Body","Spiritual Body","Mana Form","Mana Body Type","Mana-Based Body","Mana Organism","Mana Body","Mana Construct Body","Mana Based Body","Mana Bodies","Mana Lifeform","Mana Karada","Mana-Based Lifeform","マナ体","Mana Vessel"],"keysecondary":[],"comment":"[›] [📑] Mana Body","content":"<mana_body>\nDefinition\nA Mana Body is a body composed primarily of mana rather than natural flesh and blood.\n\nOverview\n- Used by spirits, Dragons, and certain artificial beings.\n- Differs fundamentally from the physical bodies of humans and demi-humans.\n- Sustained through mana and its Od rather than conventional biology.\n\nProperties\n- Formed entirely from mana.\n- Exists independently of a biological body.\n- Functions through its Od, which serves as its vital core.\n\nDestruction\nA Mana Body is typically destroyed by:\n- Exhausting its Od.\n- Inflicting fatal damage directly to its Od.\n</mana_body>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Magical Body","Spiritual Body","Mana Form","Mana Body Type","Mana-Based Body","Mana Organism","Mana Body","Mana Construct Body","Mana Based Body","Mana Bodies","Mana Lifeform","Mana Karada","Mana-Based Lifeform","マナ体","Mana Vessel"],"id":260,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [📑] Mana Body","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"261":{"uid":261,"key":["Prophecy Book","Prophetic Gospel","Gospels","Fukuin","Black Gospel","Book of Fate","Future Book","Gospel Book","Fate Tome","Black Gospels","Gospel","Black Book","Book of Prophecy","福音","Gospel Tome"],"keysecondary":[],"comment":"[📑] Gospel","content":"<gospel>\nDefinition\nA Gospel is a black prophetic book that records the future of its holder.\n\nOverview\n- Predicts future events for its owner.\n- The accuracy of its guidance depends on the holder's synchronization with the world's memory.\n- Lower miscalculation results in more detailed and reliable predictions.\n\nProperties\n- Black in appearance.\n- Contains future instructions or events.\n- Updates according to the holder's circumstances.\n- Prediction quality varies between users.\n\nCharacteristics\n- More accurate when the holder closely aligns with the world's memory.\n- Less accurate as the miscalculation between the holder and the world's memory increases.\n</gospel>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Prophecy Book","Prophetic Gospel","Gospels","Fukuin","Black Gospel","Book of Fate","Future Book","Gospel Book","Fate Tome","Black Gospels","Gospel","Black Book","Book of Prophecy","福音","Gospel Tome"],"id":261,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Gospel","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"262":{"uid":262,"key":["Books of Wisdom","叡智の書","White Book of Wisdom","Book of Omniscience","Prophetic Tome","Eichi no Sho","Wisdom Grimoire","Book of Wisdom","Tome of Wisdom","Echidna's Book of Wisdom","Eichi no Shō","Wisdom Book"],"keysecondary":[],"comment":"[›] [📑] Book of Wisdom","content":"<book_of_wisdom>\nDefinition\nThe Book of Wisdom is a white tome created by Echidna that draws knowledge directly from the world's memory.\n\nOverview\n- Created by Echidna.\n- Records information from the past, present, and future.\n- Retrieves only the knowledge required at a given moment.\n- Considered one of the world's greatest magical artifacts.\n\nProperties\n- Accesses the world's memory.\n- Possesses knowledge of future events.\n- Continuously supplies relevant information.\n- Far exceeds the comprehension of ordinary people.\n\nLimitations\n- An ordinary person's mind cannot withstand reading it.\n- The overwhelming flow of information destroys the reader's mind.\n</book_of_wisdom>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Books of Wisdom","叡智の書","White Book of Wisdom","Book of Omniscience","Prophetic Tome","Eichi no Sho","Wisdom Grimoire","Book of Wisdom","Tome of Wisdom","Echidna's Book of Wisdom","Eichi no Shō","Wisdom Book"],"id":262,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [📑] Book of Wisdom","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"263":{"uid":263,"key":["Imperfect Books of Wisdom","Imperfect Gospels","Artificial Book of Wisdom","Imperfect Gospel","Echidna's Book of Wisdom","Replica Book of Wisdom","Echidna's Wisdom Book","Imperfect Book of Wisdom"],"keysecondary":[],"comment":"[›] [📑] Echidna's Book of Wisdom","content":"<books_of_wisdom>\nDefinition\nThe Books of Wisdom are two imperfect copies of Echidna's original Book of Wisdom, each capable of providing limited guidance to its owner.\n\nOverview\n- Created by Echidna.\n- Imperfect versions of the original Book of Wisdom.\n- Only two Books of Wisdom exist.\n- Reveal a limited version of the original book's knowledge and guidance.\n\nKnown Books\nBeatrice's Book\n- Used throughout her time as the Forbidden Library's guardian.\n- Destroyed after forming a contract with Natsuki Subaru.\n\nRoswaal's Book\n- Guided Roswaal's plans for many years.\n- Severely burned after Ram threw it into flames.\n- Later recovered by Otto Suwen, who intended to have it restored by Dartz.\n- Its current condition is unknown.\n</books_of_wisdom>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Imperfect Books of Wisdom","Imperfect Gospels","Artificial Book of Wisdom","Imperfect Gospel","Echidna's Book of Wisdom","Replica Book of Wisdom","Echidna's Wisdom Book","Imperfect Book of Wisdom"],"id":263,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [📑] Echidna's Book of Wisdom","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"264":{"uid":264,"key":["Witch Gospel","Witch Cult Scripture","Witch Cult Gospels","Witch Cult Prophecy","Gospels","Defective Tome","Gospel Book","Defective Prophecy Book","福音書","Gospel","Defective Gospel","Defective Gospels","Cult Gospel","Fukuinsho","Gospel Tome","Witch Cult Gospel"],"keysecondary":[],"comment":"[›] [📑] Witch Cult Gospel","content":"<witch_cults_gospel>\nDefinition\nThe Witch Cult's Gospels are defective prophetic books given to prospective members of the Witch Cult.\n\nOverview\n- Issued to potential Witch Cultists.\n- Guide the holder toward a desired future.\n- Contain vague, incomplete prophetic instructions.\n- Each Gospel is unique to its owner.\n\nProperties\n- Readable only by the designated holder.\n- Appears as meaningless text to everyone else.\n- Reveals directions gradually rather than complete prophecies.\n- Leads the reader along a specific path toward their desired future.\n\nLimitations\n- Defective imitations rather than true prophetic books.\n- Instructions are often ambiguous and require interpretation.\n</witch_cults_gospel>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Witch Gospel","Witch Cult Scripture","Witch Cult Gospels","Witch Cult Prophecy","Gospels","Defective Tome","Gospel Book","Defective Prophecy Book","福音書","Gospel","Defective Gospel","Defective Gospels","Cult Gospel","Fukuinsho","Gospel Tome","Witch Cult Gospel"],"id":264,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [📑] Witch Cult Gospel","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"265":{"uid":265,"key":["Right to the Trial","Tomb Trials","The Three Trials","試練","Echidna's Grave Trials","Sanctuary Trial","Passed the Trial","Witch's Trials","Cleared the Trial","Challenged the Trial","Tomb Trial","Echidna's Grave","Trial of the Tomb","Echidna's Trial","Tomb Challenge","Three Trials","Echidna's Trials","Shiren","Sanctuary Trials","Echidna's Tomb Trials","Grave Trials","Failed the Trial","Trials of the Tomb","Trials of Echidna","Qualified for the Trial","Grave Trial"],"keysecondary":[],"comment":"[📑] Trials of the Tomb","content":"<trials_of_the_tomb>\nDefinition\nThe Trials of the Tomb are three trials held within Echidna's Grave. Completing all three removes the barrier surrounding the Sanctuary.\n\nOverview\n- Consists of three separate trials.\n- Takes place at night within Echidna's Grave.\n- Clearing every trial dispels the Sanctuary's barrier.\n\nEligibility\nOnly the following may challenge the trials:\n- Halves (mixed-blood individuals).\n- Those personally granted the right by Echidna.\n\nRestrictions\nThose deemed unworthy suffer immediate backlash upon entering.\n\nEffects include:\n- Physical discomfort.\n- Injury.\n- The stronger a person's talent, the more severe the backlash.\n</trials_of_the_tomb>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Right to the Trial","Tomb Trials","The Three Trials","試練","Echidna's Grave Trials","Sanctuary Trial","Passed the Trial","Witch's Trials","Cleared the Trial","Challenged the Trial","Tomb Trial","Echidna's Grave","Trial of the Tomb","Echidna's Trial","Tomb Challenge","Three Trials","Echidna's Trials","Shiren","Sanctuary Trials","Echidna's Tomb Trials","Grave Trials","Failed the Trial","Trials of the Tomb","Trials of Echidna","Qualified for the Trial","Grave Trial"],"id":265,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Trials of the Tomb","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"266":{"uid":266,"key":["Trial of the Past","Dai Ichi no Shiren","The First Trial","First Trial","First Grave Trial","第一の試練","First Sanctuary Trial","First Trial of the Tomb","Past Trial","First Tomb Trial"],"keysecondary":[],"comment":"[›] [📑] First Trial","content":"<first_trial>\nDefinition\nThe First Trial is the initial Trial of the Tomb, centered on confronting one's past.\n\nOpening Phrase\n\"First off, face your past.\"\n\nObjective\n- The challenger is shown their past.\n- They must confront their regrets.\n- The trial is cleared by accepting or rejecting their past and resolving to either change or remain true to themselves.\n\nCompletion\nThe trial ends once the challenger reaches a genuine resolution regarding their past.\n</first_trial>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Trial of the Past","Dai Ichi no Shiren","The First Trial","First Trial","First Grave Trial","第一の試練","First Sanctuary Trial","First Trial of the Tomb","Past Trial","First Tomb Trial"],"id":266,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [📑] First Trial","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"267":{"uid":267,"key":["Second Grave Trial","第二の試練","Daini no Shiren","Present Trial","Second Trial of the Tomb","Second Tomb Trial","Trial of the Present","Second Trial","The Second Trial","Second Sanctuary Trial","Unimaginable Present Trial"],"keysecondary":[],"comment":"[›] [📑] Second Trial","content":"<second_trial>\nDefinition\nThe Second Trial is the second Trial of the Tomb, centered on confronting an impossible present.\n\nOpening Phrase\n\"See the unimaginable present.\"\n\nObjective\n- The challenger experiences an alternate life or reality.\n- They must confront the life they could have lived.\n- The trial is cleared by choosing reality over the dream.\n\nCompletion\nThe trial ends once the challenger rejects the imagined life and accepts reality.\n</second_trial>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Second Grave Trial","第二の試練","Daini no Shiren","Present Trial","Second Trial of the Tomb","Second Tomb Trial","Trial of the Present","Second Trial","The Second Trial","Second Sanctuary Trial","Unimaginable Present Trial"],"id":267,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [📑] Second Trial","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"268":{"uid":268,"key":["第三の試練","Dai San no Shiren","Third Grave Trial","Daisan no Shiren","Third Trial","Trial of the Future","Third Trial of the Tomb","Future Trial","Third Tomb Trial","Impending Disaster Trial","The Third Trial","Third Sanctuary Trial"],"keysecondary":[],"comment":"[›] [📑] Third Trial","content":"<third_trial>\nDefinition\nThe Third Trial is the final Trial of the Tomb, centered on confronting the future.\n\nOpening Phrase (In their own voice)\n\"Face the impending disaster.\"\n\nObjective\n- The challenger is shown probable future events.\n- They must face the tragedies that may await them.\n- The trial is cleared by choosing to continue forward despite knowing a tragic future may come.\n\nCompletion\nThe trial ends once the challenger accepts the possibility of hardship and resolves to keep moving forward.\n</third_trial>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["第三の試練","Dai San no Shiren","Third Grave Trial","Daisan no Shiren","Third Trial","Trial of the Future","Third Trial of the Tomb","Future Trial","Third Tomb Trial","Impending Disaster Trial","The Third Trial","Third Sanctuary Trial"],"id":268,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [📑] Third Trial","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"269":{"uid":269,"key":["Shatranj Trial","Trial of Typhon","Temple of Typhon Trial","Typhon's Trial","Typhon's Temple Trial","Sin Trial of Typhon","Witch's Trial of Typhon","Temple Trial of Typhon","Typhon Trial","テュフォンの試練"],"keysecondary":[],"comment":"[📑] Typhon's Trial","content":"<typhons_trial>\nDefinition\nTyphon's Trial is a deadly trial located beneath Priestella for those seeking the remains of the Witch of Pride, Typhon.\n\nOverview\n- Held within the temple beneath Priestella.\n- Required to obtain Typhon's remains.\n- Participants must overcome both physical and psychological challenges.\n\nMechanics\n- Takes the form of a deadly Shatranj-like game.\n- Participants are burdened by the weight of their own sins throughout the trial.\n- Success allows the challenger to claim Typhon's withered arm.\n\nReward\n- Typhon's withered arm.\n</typhons_trial>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Shatranj Trial","Trial of Typhon","Temple of Typhon Trial","Typhon's Trial","Typhon's Temple Trial","Sin Trial of Typhon","Witch's Trial of Typhon","Temple Trial of Typhon","Typhon Trial","テュフォンの試練"],"id":269,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Typhon's Trial","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"270":{"uid":270,"key":["Witch Persecutions","False Witch Accusation","Witch Purges","Witch Hunts","Branded a Witch","Witch Hunt","Killed as a Witch","Witch Panic","Witch Persecution","Hunting a Witch","Witch-Hunt","Witch-Hunts","Executed as a Witch","Warlock Hunting","魔女狩り","Hunting Witch's","Witch Trials","Anti-Witch Purge","Warlock Hunt","Witch Execution","Warlock Purge","Witch Trial","Hunting a Warlock","Hunting Warlocks","Witch Executions","Witch Purge","Majo Gari","Accused of Being a Witch"],"keysecondary":[],"comment":"[📑] Witch Hunt","content":"<witch_hunts>\nDefinition\nWitch Hunts are recurring periods of persecution in which individuals are accused of being Witches and executed, regardless of whether the accusations are true.\n\nOverview\n- Occur repeatedly throughout history.\n- Driven by fear, suspicion, and public hysteria.\n- Innocent people are frequently accused.\n- Often result in executions without proof.\n\nCharacteristics\n- Targets may or may not actually be Witches.\n- Communities often turn against their own people.\n- Fear alone is enough to provoke accusations.\n- Considered a persistent historical and social problem.\n</witch_hunts>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Witch Persecutions","False Witch Accusation","Witch Purges","Witch Hunts","Branded a Witch","Witch Hunt","Killed as a Witch","Witch Panic","Witch Persecution","Hunting a Witch","Witch-Hunt","Witch-Hunts","Executed as a Witch","Warlock Hunting","魔女狩り","Hunting Witch's","Witch Trials","Anti-Witch Purge","Warlock Hunt","Witch Execution","Warlock Purge","Witch Trial","Hunting a Warlock","Hunting Warlocks","Witch Executions","Witch Purge","Majo Gari","Accused of Being a Witch"],"id":270,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Witch Hunt","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"271":{"uid":271,"key":["Witch Inquisition","Majo Saiban","魔女裁判","Witch Trial","Put on Trial as a Witch","Itinerant Preacher's Judgment","Witch Examination","Accused of Being a Witch","Witch Judgment","Declared a Witch","Witch Tribunal","Judged as a Witch","Witch Trials","Witch Judgement","Trials of the Witch","Trial of the Witch"],"keysecondary":[],"comment":"[📑] Witch Trial","content":"<witch_trials>\nDefinition\nWitch Trials are judicial proceedings held to determine whether an accused individual is a Witch.\n\nOverview\n- Used to investigate accusations of witchcraft.\n- Rare in the modern era.\n- Still practiced within the Holy Kingdom of Gusteko.\n\nProcedure\n- Presided over by an Itinerant Preacher.\n- The preacher serves as a neutral judge during the trial.\n- Determines whether the accused is officially deemed a Witch.\n</witch_trials>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Witch Inquisition","Majo Saiban","魔女裁判","Witch Trial","Put on Trial as a Witch","Itinerant Preacher's Judgment","Witch Examination","Accused of Being a Witch","Witch Judgment","Declared a Witch","Witch Tribunal","Judged as a Witch","Witch Trials","Witch Judgement","Trials of the Witch","Trial of the Witch"],"id":271,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Witch Trial","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"272":{"uid":272,"key":["Death Book","Memorial Book","Book of the Deceased","Memory Record","死者の書","Memory Book","Book of Memories","Books of the Dead","Memory Archive","Book of Dead","Soul Memory Book","Dead Book","Record of the Dead","Shisha no Sho","Book of the Dead"],"keysecondary":[],"comment":"[📑] Book of the Dead","content":"<book_of_the_dead>\nDefinition\nBooks of the Dead are special mediums that connect to the Corridor of Memories within Od Lagna, allowing readers to experience the memories of the deceased.\n\nOverview\n- Connected to the Corridor of Memories.\n- Located within the Taygeta Library of the Pleiades Watchtower.\n- Preserve the memories of deceased individuals.\n- Function as memory-access mediums rather than ordinary books.\n\nUsage\n- Can only be read by someone who met the deceased while they were alive.\n- Stronger personal relationships produce stronger memory resonance.\n- Relationships may be positive, negative, or antagonistic.\n\nRisks\n- Deep emotional connections may allow the deceased's presence to influence or potentially overtake the reader's mind and body.\n- Reading multiple Books of the Dead may become possible after encountering their owners through other books.\n\nLocation\n- Taygeta Library.\n- Pleiades Watchtower.\n</book_of_the_dead>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Death Book","Memorial Book","Book of the Deceased","Memory Record","死者の書","Memory Book","Book of Memories","Books of the Dead","Memory Archive","Book of Dead","Soul Memory Book","Dead Book","Record of the Dead","Shisha no Sho","Book of the Dead"],"id":272,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Book of the Dead","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"273":{"uid":273,"key":["Pinnacle of Swordsmanship","Tenken","Ultimate Sword","Supreme Sword","Highest Swordsmanship","Sword of Heaven","Heavenly Blade","天剣","Supreme Swordsmanship","Heavenly Sword","Ultimate Swordsmanship"],"keysecondary":[],"comment":"[📑] Heavenly Sword","content":"<heavenly_sword>\nDefinition\nThe Heavenly Sword is regarded as the absolute pinnacle of swordsmanship, representing the highest level a swordsman can attain.\n\nOverview\n- Considered the ultimate peak of the sword.\n- The method of attaining it is unknown.\n- Only one individual is confirmed to have achieved it.\n\nKnown Users\n- Reid Astrea — The only known swordsman to have reached the Heavenly Sword.\n\nCurrent Aspirants\n- Cecilus Segmunt — Pursues the Heavenly Sword, inheriting the ambition from his father, Rowan.\n</heavenly_sword>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Pinnacle of Swordsmanship","Tenken","Ultimate Sword","Supreme Sword","Highest Swordsmanship","Sword of Heaven","Heavenly Blade","天剣","Supreme Swordsmanship","Heavenly Sword","Ultimate Swordsmanship"],"id":273,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Heavenly Sword","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"274":{"uid":274,"key":["The Three Great Heroes","The Three Heroes","Heroes of the Great Calamity","Three Heroes","Ended the Great Calamity","Three Great Heroes","Sage Flugel","Heroes Who Sealed Satella","San Eiketsu","Divine Dragon Volcanica","Heroes of Legend","三英傑","Great Calamity Heroes","Legendary Three Heroes","Sealed Satella","San'eiketsu","First Sword Saint","Three Legendary Heroes"],"keysecondary":[],"comment":"[📑] Three Great Heroes","content":"<three_great_heroes>\nDefinition\nThe Three Great Heroes are the legendary trio credited with ending the Great Calamity and sealing Satella.\n\nMembers\n- Flugel — The Sage.\n- Reid Astrea — The First Sword Saint.\n- Volcanica — The Divine Dragon.\n\nLegacy\n- Defeated the Great Calamity.\n- Sealed Satella.\n- Revered as the greatest heroes in history.\n</three_great_heroes>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["The Three Great Heroes","The Three Heroes","Heroes of the Great Calamity","Three Heroes","Ended the Great Calamity","Three Great Heroes","Sage Flugel","Heroes Who Sealed Satella","San Eiketsu","Divine Dragon Volcanica","Heroes of Legend","三英傑","Great Calamity Heroes","Legendary Three Heroes","Sealed Satella","San'eiketsu","First Sword Saint","Three Legendary Heroes"],"id":274,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Three Great Heroes","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"275":{"uid":275,"key":["Current Sword Saint","Sword Saints","Sword Saint","Successive Sword Saint","剣聖","Legendary Sword Saint","Kensei","The Sword Saint","Bearer of the Dragon Sword","Holy Sword Saint","Dragon Sword Wielder"],"keysecondary":[],"comment":"[📑] Sword Saint","content":"<sword_saint>\nDefinition\nThe Sword Saint is the title granted to the current bearer of the Divine Protection of the Sword Saint, recognized as the world's greatest swordsman and permitted to wield the Dragon Sword Reid.\n\nOverview\n- Title bestowed upon the active bearer of the Divine Protection of the Sword Saint.\n- Authorized to wield the Dragon Sword Reid.\n- Possesses swordsmanship capable of changing the outcome of wars.\n- Traditionally inherited within House Astrea.\n\nHistory\n- Reid Astrea, the first Sword Saint, wielded the Dragon Sword despite not possessing the Divine Protection.\n- Every known Sword Saint since has originated from House Astrea.\n\nCurrent Sword Saint\n- Reinhard van Astrea.\n</sword_saint>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Current Sword Saint","Sword Saints","Sword Saint","Successive Sword Saint","剣聖","Legendary Sword Saint","Kensei","The Sword Saint","Bearer of the Dragon Sword","Holy Sword Saint","Dragon Sword Wielder"],"id":275,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Sword Saint","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"276":{"uid":276,"key":["Kenja","Kenja Kōho","Sage","True Sage","Legendary Sage","賢者","Sage Candidates","Sage Candidate","Ancient Sage","賢者候補","Prospective Sage","Sage Successor","Kenja Koho","Sages","Candidate Sage"],"keysecondary":[],"comment":"[📑] Sage","content":"<sage>\nDefinition\nA Sage is an extremely rare individual capable of reigning over the Witches and possessing a unique connection to Witch Factors.\n\nOverview\n- The exact nature of a Sage remains unknown.\n- Sage Candidates may eventually become Sages.\n- Recognized as beings capable of standing above or reigning over the Witches.\n- Generally unaffected by the miasma emitted by Witches.\n\nCharacteristics\n- Possess exceptional compatibility with Witch Factors.\n- Sage-created relics can contain and preserve Witch Factors.\n- Closely associated with ancient mysteries and the world's history.\n\nKnown Sages\n- Flugel — The only confirmed Sage.\n\nKnown Sage Candidate\n- Natsuki Subaru — Recognized by Daphne as a Sage Candidate.\n</sage>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Kenja","Kenja Kōho","Sage","True Sage","Legendary Sage","賢者","Sage Candidates","Sage Candidate","Ancient Sage","賢者候補","Prospective Sage","Sage Successor","Kenja Koho","Sages","Candidate Sage"],"id":276,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Sage","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"277":{"uid":277,"key":["勇者","The Hero","Valiant","Hero","Chosen Hero","Valiant Hero","Yusha","Yūsha","The Valiant"],"keysecondary":[],"comment":"[📑] Valiant","content":"<valiant>\nDefinition\nThe Valiant is a unique title associated with the original bearer for whom the Witch Factor of Melancholy was specifically created.\n\nOverview\n- The Witch Factor of Melancholy was tailor-made for the Valiant.\n- The title's true nature and purpose remain unknown.\n- The original Valiant was Hector, the Warlock of Melancholy.\n\nNotable Bearer\n- Hector — Warlock of Melancholy.\n</valiant>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["勇者","The Hero","Valiant","Hero","Chosen Hero","Valiant Hero","Yusha","Yūsha","The Valiant"],"id":277,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Valiant","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"278":{"uid":278,"key":["Seijo","Holy Maiden","Holy Woman","Blessed Maiden","Sacred Woman","Saintess","聖女","Divine Maiden","Sacred Maiden"],"keysecondary":[],"comment":"[📑] Saintess","content":"<saintess>\nDefinition\nThe Saintess is a mysterious title associated with the Witch Factor of Vainglory.\n\nOverview\n- The Witch Factor of Vainglory was specifically tailor-made for the Saintess.\n- The true role and responsibilities of the Saintess remain unknown.\n- Their identity has never been officially confirmed.\n\nNotable Facts\n- Pandora, the Witch of Vainglory, is the only known individual believed to fit the criteria of the Saintess.\n</saintess>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Seijo","Holy Maiden","Holy Woman","Blessed Maiden","Sacred Woman","Saintess","聖女","Divine Maiden","Sacred Maiden"],"id":278,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Saintess","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"279":{"uid":279,"key":["血命の儀","Warrior Initiation","Shudrak Rite of Passage","Bloodlife Ritual","Rite of Passage","Shudrak Lifeblood Ritual","Blood Rite","Initiation Ritual","Trial Ritual","Ketsu Mei no Gi","Lifeblood Ritual","Trial of Blood","Ketsumei no Gi"],"keysecondary":[],"comment":"[📑] Lifeblood Ritual","content":"<lifeblood_ritual>\nDefinition\nThe Lifeblood Ritual is a coming-of-age trial practiced by the People of Shudrak to prove one's strength and earn recognition as a full member of the tribe.\n\nOverview\n- Traditional rite of passage of the People of Shudrak.\n- Requires the challenger to defeat a powerful beast native to the forest.\n- Demonstrates courage, strength, and worthiness.\n\nRequirements\n- Face a forest-dwelling beast.\n- Emerge victorious.\n\nRewards\n- Recognition as an official member of the People of Shudrak.\n- Earns the tribe's trust and respect.\n\nOutsiders\n- Non-members may also undertake the ritual.\n- Success grants the challenger's acceptance as one of the People of Shudrak.\n- The tribe will willingly offer aid and support if requested.\n</lifeblood_ritual>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["血命の儀","Warrior Initiation","Shudrak Rite of Passage","Bloodlife Ritual","Rite of Passage","Shudrak Lifeblood Ritual","Blood Rite","Initiation Ritual","Trial Ritual","Ketsu Mei no Gi","Lifeblood Ritual","Trial of Blood","Ketsumei no Gi"],"id":279,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Lifeblood Ritual","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"280":{"uid":280,"key":["Four National Disasters","Four World Disasters","Four Mass Scale Disasters","四つの災い","Four Foretold Disasters","Four Disasters","Collapse","Night Weeping","Four Great Calamities","Yottsu no Wazawai","Four Mass-Scale Disasters","Four Prophetic Disasters","Four Great Disasters","Great Disaster","Ōinaru Yottsu no Wazawai","Four Calamities","大いなる四つの災い","Oinaru Yottsu no Wazawai"],"keysecondary":[],"comment":"[📑] Four Mass-Scale Disasters","content":"<four_mass_scale_disasters>\nDefinition\nThe Four Mass-Scale Disasters are four prophesied calamities, each tied to one of the Four Great Nations and foretold to bring about the world's destruction.\n\nOverview\n- Also known as the Four Disasters.\n- Each nation possesses its own foretold catastrophe.\n- Considered world-threatening events.\n\nDisasters\n- Lugunica — The Witch (or Witches).\n- Kararagi — The Night Weeping.\n- Gusteko — The Collapse.\n- Vollachia — The Great Disaster.\n\nGreat Disaster\n- Vollachia's foretold calamity.\n- Fated to begin with the death of \"Vincent Vollachia.\"\n- Ultimately borne by Sphinx, who raised vast zombie armies to destroy the Empire.\n- Chisha Gold prevented Vincent's destined death by impersonating him and dying in his place.\n- The disaster could be diverted, but not completely prevented.\n\nOther Disasters\nNight Weeping\n- Kararagi's foretold catastrophe.\n- Details remain unknown.\n\nCollapse\n- Gusteko's foretold catastrophe.\n- Details remain unknown.\n\nThe Witch\n- Lugunica's foretold catastrophe.\n- May involve one Witch or multiple Witches.\n- Details remain unknown.\n</four_mass_scale_disasters>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Four National Disasters","Four World Disasters","Four Mass Scale Disasters","四つの災い","Four Foretold Disasters","Four Disasters","Collapse","Night Weeping","Four Great Calamities","Yottsu no Wazawai","Four Mass-Scale Disasters","Four Prophetic Disasters","Four Great Disasters","Great Disaster","Ōinaru Yottsu no Wazawai","Four Calamities","大いなる四つの災い","Oinaru Yottsu no Wazawai"],"id":280,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Four Mass-Scale Disasters","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"281":{"uid":281,"key":["Ha Script","Ha-script","I Script","Writing","Wrote","Written Language","Spoken Language","Language","Writes","Text","Japanese Language","Scripts","Written Text","Ro Script","I moji","Reading System","Script","Written Characters","Handwriting","Written","Write","Syllabaries","I-script","World Script","Written Symbols","Reading","Ro moji","Alphabet","Native Language","Written Communication","Writing System","ロ文字","Literacy","イ文字","Character Script","Reads","Syllabary","Read","World Language","Common Language","Ro-script","Written Script","Languages","Ha moji","ハ文字"],"keysecondary":[],"comment":"[📑] Language","content":"<language>\nDefinition\nThe world's spoken language is an unnamed language equivalent to Japanese, while its writing system consists of three phonetic scripts.\n\nOverview\n- Spoken language is effectively Japanese.\n- Written language is divided into three syllabaries.\n- Different scripts vary in complexity and usage.\n\nWriting Systems\n\nI-Script (イ文字)\n- Simplest of the three scripts.\n- Easiest to learn.\n- Comparable to Japanese hiragana.\n\nRo-Script (ロ文字)\n- One of the three syllabaries.\n- More difficult to master than I-Script.\n\nHa-Script (ハ文字)\n- One of the three syllabaries.\n- More complex than I-Script.\n</language>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Ha Script","Ha-script","I Script","Writing","Wrote","Written Language","Spoken Language","Language","Writes","Text","Japanese Language","Scripts","Written Text","Ro Script","I moji","Reading System","Script","Written Characters","Handwriting","Written","Write","Syllabaries","I-script","World Script","Written Symbols","Reading","Ro moji","Alphabet","Native Language","Written Communication","Writing System","ロ文字","Literacy","イ文字","Character Script","Reads","Syllabary","Read","World Language","Common Language","Ro-script","Written Script","Languages","Ha moji","ハ文字"],"id":281,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Language","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"282":{"uid":282,"key":["Ancient Kanji","Kanji","Japanese Kanji","漢字","Japanese Characters","Foreign Characters","Mysterious Kanji","Kanji Script","Kanji Characters","Kanji Writing"],"keysecondary":[],"comment":"[›] [📑] Japanese Kanji","content":"<kanji>\nDefinition\nKanji exist within the world despite not being part of its standard writing system, and their origin remains unknown.\n\nOverview\n- Separate from the world's three primary scripts.\n- Rarely encountered.\n- Origin and purpose are unexplained.\n\nKnown Appearances\n- Carved into the catacombs beneath Priestella.\n- Recognized by Ram after learning kanji from Subaru.\n- Used by Subaru when writing in certain books.\n- Appears in Subaru's Book of the Dead in place of the world's common scripts.\n\nCharacteristics\n- Not part of everyday written language.\n- Exists only in isolated locations and special texts.\n- Strongly associated with Subaru and mysterious ancient records.\n</kanji>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Ancient Kanji","Kanji","Japanese Kanji","漢字","Japanese Characters","Foreign Characters","Mysterious Kanji","Kanji Script","Kanji Characters","Kanji Writing"],"id":282,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [📑] Japanese Kanji","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"283":{"uid":283,"key":["Aldebaran's Words","Subaru's Words","Dai Bakufu-go","Foreign Loanwords","Earth Loanwords","Subaruspeak","Otherworldly Vocabulary","Modern Loanwords","Subaru Terminology","Subaru Language","スバル語","Subaru-go","大瀑布語","Great Waterfall Language"],"keysecondary":[],"comment":"[›] [📑] Subaruspeak","content":"<subaruspeak>\nDefinition\nSubaruspeak, also called the Great Waterfall Language, refers to English loanwords commonly used by Subaru and Aldebaran.\n\nOverview\n- Not an official language.\n- Consists of foreign words unfamiliar to most people.\n- Often adopted by those who spend time around Subaru or Aldebaran.\n\nNames\n- Subaruspeak (Emilia Camp).\n- Great Waterfall Language (Priscilla Camp).\n\nCharacteristics\n- Primarily composed of English loanwords.\n- Gradually spreads through repeated exposure.\n- Some terms already existed in historical records or among certain individuals.\n\nKnown Users\n- Natsuki Subaru.\n- Aldebaran.\n- Close companions who adopt their vocabulary.\n\nHistorical Presence\nSimilar foreign words have also appeared through:\n- Dream Arts.\n- Ancient figures such as Shaula.\n- Historical records dating back to the founding of Kararagi.\n</subaruspeak>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Aldebaran's Words","Subaru's Words","Dai Bakufu-go","Foreign Loanwords","Earth Loanwords","Subaruspeak","Otherworldly Vocabulary","Modern Loanwords","Subaru Terminology","Subaru Language","スバル語","Subaru-go","大瀑布語","Great Waterfall Language"],"id":283,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [📑] Subaruspeak","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"284":{"uid":284,"key":["Horn-Broken Witchbeast","Broken-Horn Witchbeast","Oni Without a Horn","Tsunonashi","ツノナシ","Hornless Oni","Hornless","Tamed Hornless Witchbeast","Oni Without Horns","Hornless Witchbeast","Hornless Condition","Hornless State","Hornless Witchbeasts","Horn-Broken Oni"],"keysecondary":[],"comment":"[📑] Hornless","content":"<hornless>\nDefinition\nHornless is a term referring to oni who have lost or were born without their horns, as well as tamed witchbeasts whose horns have been broken.\n\nOni\n- Applies to oni born without horns or who have lost them.\n- Unable to absorb mana from the atmosphere.\n- Cannot sustain mana for extended periods.\n- Possess a weakened physical constitution.\n- Can survive through regular mana infusions from a capable individual.\n\nWitchbeasts\n- Refers to witchbeasts whose horns have been broken.\n- Breaking the horn serves as a means of taming them.\n</hornless>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Horn-Broken Witchbeast","Broken-Horn Witchbeast","Oni Without a Horn","Tsunonashi","ツノナシ","Hornless Oni","Hornless","Tamed Hornless Witchbeast","Oni Without Horns","Hornless Witchbeast","Hornless Condition","Hornless State","Hornless Witchbeasts","Horn-Broken Oni"],"id":284,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Hornless","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"285":{"uid":285,"key":["ハイエナ","Street Hyena","Kararagi Street Child","Hyena","Kararagi Hyena","Haiena","Street Scavenger","Urban Scavenger","Homeless Scavenger","City Hyena"],"keysecondary":[],"comment":"[📑] Hyena","content":"<hyena>\nDefinition\nA Hyena is a term used in the Kararagi City-States for homeless people or demi-humans who survive by scavenging for food.\n\nOverview\n- Refers to individuals without a home or stable source of food.\n- Survive by searching through trash for anything edible.\n- Used as a social label rather than a racial classification.\n\nOrigin\n- Believed to date back to Hoshin's era.\n\nNotable Example\n- Before being taken in, Anastasia Hoshin lived as a hyena.\n</hyena>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["ハイエナ","Street Hyena","Kararagi Street Child","Hyena","Kararagi Hyena","Haiena","Street Scavenger","Urban Scavenger","Homeless Scavenger","City Hyena"],"id":285,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Hyena","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"286":{"uid":286,"key":["吸血鬼","Immortal Vampire","Vampiric","Legendary Vampire","Legendary Blood Drinker","Vampire Legend","Kyūketsuki","Kyuketsuki","Vampires","Vampire","Mythical Vampire","Blood-Drinking Monster"],"keysecondary":[],"comment":"[📑] Vampire","content":"<vampire>\nDefinition\nVampire is a legendary title given to supposedly immortal beings rather than a distinct race.\n\nOverview\n- Exists as a myth within the world.\n- Associated with immortality.\n- Historically linked to a Witch.\n\nLegends\nCommon rumors claim vampires:\n- Drink blood.\n- Are weakened by sunlight.\n- Cannot die naturally.\n\nReality\n- Vampires are not a recognized race.\n- The popular legends surrounding them are false.\n</vampire>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["吸血鬼","Immortal Vampire","Vampiric","Legendary Vampire","Legendary Blood Drinker","Vampire Legend","Kyūketsuki","Kyuketsuki","Vampires","Vampire","Mythical Vampire","Blood-Drinking Monster"],"id":286,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Vampire","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"287":{"uid":287,"key":["False Friend","Inhuman Person","Demons","Smiling Demon","Heartless Being","Cannot Understand the Human Mind","Inhuman Behavior","Cannot Understand Human Feelings","Considered a Demon","Emotionless Monster","悪魔","Demon","Monster in Human Form","Called a Demon","Pretends to Be a Friend","Tramples People's Feelings","Inhuman Being","Akuma","Acts Like a Demon","Demon-like Person","Heartless Person"],"keysecondary":[],"comment":"[📑] Demon","content":"<demon>\nDefinition\nA \"Demon\" is a derogatory term for someone incapable of understanding or empathizing with the human heart.\n\nCharacteristics\n- Lacks empathy and emotional understanding.\n- Pretends to be friendly while disregarding others' feelings.\n- Smiles outwardly while causing emotional harm.\n- Used to describe a person's nature rather than their race or species.\n</demon>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["False Friend","Inhuman Person","Demons","Smiling Demon","Heartless Being","Cannot Understand the Human Mind","Inhuman Behavior","Cannot Understand Human Feelings","Considered a Demon","Emotionless Monster","悪魔","Demon","Monster in Human Form","Called a Demon","Pretends to Be a Friend","Tramples People's Feelings","Inhuman Being","Akuma","Acts Like a Demon","Demon-like Person","Heartless Person"],"id":287,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Demon","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"288":{"uid":288,"key":["Demihumans","Demi Human","亜人","Ajin","Demi-Human","Demihuman","Demi-Humans","Demi Humans"],"keysecondary":[],"comment":"[📑] Demi-Human","content":"<demi_human>\nDefinition\nDemi-Humans are the collective term for the world's non-human humanoid races, each possessing distinct biological traits, cultures, and abilities.\n\nOverview\n- Includes many humanoid races beyond ordinary humans.\n- Found throughout the world, with some races native to specific regions.\n- Treatment and social status vary greatly between nations.\n\nExamples\n- Beast-Humans.\n- Oni.\n- Giants.\n- Elves.\n- Reptilian races.\n- Other humanoid species.\n\nSociety\n- Acceptance differs depending on the country.\n- Gusteko is known for having some of the harshest treatment toward demi-humans.\n- Mixed-blood races, especially Half-Elves, face widespread discrimination due to their association with the Witch of Envy.\n- This prejudice extends to demi-humans in general, though to a lesser extent.\n</demi_human>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Demihumans","Demi Human","亜人","Ajin","Demi-Human","Demihuman","Demi-Humans","Demi Humans"],"id":288,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Demi-Human","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"289":{"uid":289,"key":["Dragon Shrine Maiden","Royal Dragon Maiden","Chosen Dragon Maiden","Dragon Maiden","Dragon Priestess","Dragon's Priestess","Ryū no Miko","Dragon Covenant","Dragon Oracle","Maiden of the Dragon","Ryu no Miko","Crowned Dragon Maiden","Successor Dragon Maiden","Dragon Covenant Maiden","Dragon Maidens","Lugunican Dragon Maiden","Dragon's Intermediary","竜の巫女","Winner of the Royal Selection"],"keysecondary":[],"comment":"[📑] Dragon Maiden","content":"<dragon_maiden>\nDefinition\nThe Dragon Maiden is the title bestowed upon the woman who wins the Royal Selection and ascends as the ruler of the Kingdom of Lugunica.\n\nOverview\n- Granted to the victor of the Royal Selection.\n- Serves as the sovereign of Lugunica.\n- A historic title with roots predating the modern monarchy.\n\nHistory\n- Dragon Maidens existed before the current Royal Selection.\n- Originally acted as intermediaries between Lugunican kings and the Divine Dragon, Volcanica.\n- Fulfilled their role under the terms of the ancient covenant.\n</dragon_maiden>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Dragon Shrine Maiden","Royal Dragon Maiden","Chosen Dragon Maiden","Dragon Maiden","Dragon Priestess","Dragon's Priestess","Ryū no Miko","Dragon Covenant","Dragon Oracle","Maiden of the Dragon","Ryu no Miko","Crowned Dragon Maiden","Successor Dragon Maiden","Dragon Covenant Maiden","Dragon Maidens","Lugunican Dragon Maiden","Dragon's Intermediary","竜の巫女","Winner of the Royal Selection"],"id":289,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Dragon Maiden","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"290":{"uid":290,"key":["Lion King","Lion Monarch","Lion Kings","Sage Kings","Shishio","Lion Ruler","Lion Sovereign","Sage King","Legendary Lion King","King of Lions","獅子王","Shishiō"],"keysecondary":[],"comment":"[📑] Lion King","content":"<lion_king>\nDefinition\nThe Lion King was the title given to the sage rulers who governed Lugunica before the Royal Family formed its covenant with the Divine Dragon Volcanica.\n\nOverview\n- Guided Lugunica through wisdom, leadership, and exceptional intuition.\n- Led the kingdom prior to the Dragon Covenant.\n- Regarded as the model of ideal kingship.\n\nHistory\n- After the Royal Family formed its contract with Volcanica, Lugunica became the Dragon Kingdom of Lugunica.\n- The royal crest changed from the Lion to the Dragon.\n- The former Lion insignia was inherited by House Karsten.\n- Future monarchs primarily maintained the Dragon Covenant through their bloodline.\n\nLegacy\n- Later monarchs possessed less political ability than the Lion Kings.\n- Royal influence gradually declined despite retaining supreme legal authority.\n- The populace increasingly relied on the Divine Dragon and the Council of Wise Men for leadership.\n- Rare heirs with the qualities of a Lion King occasionally appeared within the royal bloodline.\n\nCurrent Status\nThe Lion King lineage has effectively ended, as every known member of the royal bloodline has perished.\n</lion_king>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Lion King","Lion Monarch","Lion Kings","Sage Kings","Shishio","Lion Ruler","Lion Sovereign","Sage King","Legendary Lion King","King of Lions","獅子王","Shishiō"],"id":290,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Lion King","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"291":{"uid":291,"key":["Secret Agent","Shinobi Villages","Assassin Clan","Hidden Operative","Secret Operative","Shadow Operative","Covert Agent","Hidden Operatives","Shinobi","Shinobi Clan","Spy Clan","Shadow Operatives","Ninja","シノビ","Ninjas"],"keysecondary":[],"comment":"[📑] Shinobi","content":"<shinobi>\nDefinition\nShinobi are secretive operatives specializing in infiltration, espionage, assassination, and covert missions.\n\nOverview\n- Operate outside public view.\n- Native to hidden villages within Kararagi and the Vollachia Empire.\n- Employed by influential individuals and organizations.\n- Carry out covert operations requiring secrecy and precision.\n\nTypical Duties\n- Infiltration.\n- Assassination.\n- Espionage.\n- Intelligence gathering.\n- Secret missions.\n</shinobi>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Secret Agent","Shinobi Villages","Assassin Clan","Hidden Operative","Secret Operative","Shadow Operative","Covert Agent","Hidden Operatives","Shinobi","Shinobi Clan","Spy Clan","Shadow Operatives","Ninja","シノビ","Ninjas"],"id":291,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Shinobi","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"292":{"uid":292,"key":["Monthly Anniversary Festival","Monthly Festival","Kingdom Monthly Festival","Moon Festival of Lugunica","Tsuki Shukusai","Tsuki Shukusai Festival","Monthly Foundation Festival","月祝祭","Lugunica Monthly Festival"],"keysecondary":[],"comment":"[📑] Monthly Festival","content":"<monthly_festival>\nDefinition\nThe Monthly Festival is a recurring celebration held in the Kingdom of Lugunica on the 25th day of every month.\n\nOverview\n- Celebrated monthly according to the Lagna Calendar.\n- Held on the 25th day of each month.\n- Commemorates the founding of the Kingdom of Lugunica.\n- Originates from Lugunica's foundation on the 25th of Marshba.\n\nPurpose\n- Celebrates the kingdom's founding.\n- Serves as a regular national festival throughout Lugunica.\n</monthly_festival>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Monthly Anniversary Festival","Monthly Festival","Kingdom Monthly Festival","Moon Festival of Lugunica","Tsuki Shukusai","Tsuki Shukusai Festival","Monthly Foundation Festival","月祝祭","Lugunica Monthly Festival"],"id":292,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Monthly Festival","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"293":{"uid":293,"key":["Current Month","During Arbe","During Kisdam","Calendar Months","During Marshba","World Months","マルシュバ","Calendar Month","アーブ","Month of Arbe","World Calendar","Month of Kisdam","Calendar","Tammuz","Abu","World Terminology","Tanmuzu","Named Month","Ābu","Marushuba","Month of Marshba","Marshba","During Tammuz","Arbe","Date","Timekeeping","Months","Month of Tammuz","Month","Monthly","タンムズ","Kisdam","Kisudamu","キスダム"],"keysecondary":[],"comment":"[📑] Months","content":"<months>\nDefinition\nThe world uses its own calendar system with unique month names.\n\nKnown Months\n- Tammuz.\n- Marshba.\n- Kisdam.\n- Arbe.\n\nNote\nOnly these four months have been revealed so far.\n</months>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Current Month","During Arbe","During Kisdam","Calendar Months","During Marshba","World Months","マルシュバ","Calendar Month","アーブ","Month of Arbe","World Calendar","Month of Kisdam","Calendar","Tammuz","Abu","World Terminology","Tanmuzu","Named Month","Ābu","Marushuba","Month of Marshba","Marshba","During Tammuz","Arbe","Date","Timekeeping","Months","Month of Tammuz","Month","Monthly","タンムズ","Kisdam","Kisudamu","キスダム"],"id":293,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Months","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"294":{"uid":294,"key":["Red-Sun","Blue Sun","Seasonal","Seasonal Calendar","Seasonal Period","World Seasons","Red-Sun Season","Seasonal Cycle","Yellow-Sun","Red Sun","Yellow-Sun Season","Four Seasons","Blue-Sun Season","Season","Seasons","Green-Sun Season","Green Sun","Yellow Sun","Seasonal System","Kisetsu","Blue-Sun","Green-Sun","季節"],"keysecondary":[],"comment":"[📑] Seasons","content":"<seasons>\nDefinition\nThe world divides the year into four elemental seasons rather than conventional seasonal names.\n\nSeasons\n- Red-Sun — Summer.\n- Blue-Sun — Winter.\n- Yellow-Sun — Autumn.\n- Green-Sun — Spring.\n\nCharacteristics\n- Each season corresponds to a different elemental magic attribute.\n- The seasonal naming system is unique to the world's calendar.\n</seasons>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Red-Sun","Blue Sun","Seasonal","Seasonal Calendar","Seasonal Period","World Seasons","Red-Sun Season","Seasonal Cycle","Yellow-Sun","Red Sun","Yellow-Sun Season","Four Seasons","Blue-Sun Season","Season","Seasons","Green-Sun Season","Green Sun","Yellow Sun","Seasonal System","Kisetsu","Blue-Sun","Green-Sun","季節"],"id":294,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Seasons","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"295":{"uid":295,"key":["Time System","Public Time Tower","World Time","Clock Tower","Time Crystal Tower","Clocktower","Clocks","Time Crystal","Kokugentō","Clock","Kokugen-tō","Timekeeping Tower","刻限塔","Timekeeping","Time Beacon","Time Towers","Time","Time Crystals","Time Tower"],"keysecondary":[],"comment":"[📑] Time Tower","content":"<time>\nDefinition\nTime is measured through Time Towers, clocktower-like structures that use time crystals to display the passage of time.\n\nTime Towers\n- Tall towers containing a time crystal.\n- Commonly found in cities and villages.\n- Multiple towers may exist within a single settlement.\n- Time crystals brighten and dim to indicate the current time.\n\nTime Cycle\nTime is divided into two primary phases:\n\nBrightsun\n- Represents the Light element.\n- Covers Wind Time and Fire Time.\n- 6:00 AM – 6:00 PM.\n\nDarksun\n- Represents the Shadow element.\n- Covers Water Time and Earth Time.\n- 6:00 PM – 6:00 AM.\n\nElemental Hours\n- Wind Time.\n- Fire Time.\n- Water Time.\n- Earth Time.\n\nEach elemental period lasts approximately six hours.\n</time>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Time System","Public Time Tower","World Time","Clock Tower","Time Crystal Tower","Clocktower","Clocks","Time Crystal","Kokugentō","Clock","Kokugen-tō","Timekeeping Tower","刻限塔","Timekeeping","Time Beacon","Time Towers","Time","Time Crystals","Time Tower"],"id":295,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Time Tower","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"296":{"uid":296,"key":["Sacred Dragon Ritual","Covenant Renewal Ritual","Dragon Ritual","Shinryugi","Shinryūgi","Divine Dragon Ceremony","Royal Dragon Ritual","Dragon Pact Ritual","Divine Dragon Ritual","Dragon Covenant Ritual","神龍儀"],"keysecondary":[],"comment":"[📑] Divine Dragon Ritual","content":"<divine_dragon_ritual>\nDefinition\nThe Divine Dragon Ritual is a ceremonial covenant between Volcanica and the Kingdom of Lugunica that renews and reviews their ancient pledge.\n\nOverview\n- Conducted between Volcanica and either the King of Lugunica or a Shrine Maiden.\n- Serves to review and reaffirm the Divine Dragon's covenant with the kingdom.\n- Forms an important part of Lugunica's political and spiritual foundation.\n\nNotable Facts\n- The next ritual is scheduled to occur three years and one month after the beginning of the Royal Selection.\n</divine_dragon_ritual>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Sacred Dragon Ritual","Covenant Renewal Ritual","Dragon Ritual","Shinryugi","Shinryūgi","Divine Dragon Ceremony","Royal Dragon Ritual","Dragon Pact Ritual","Divine Dragon Ritual","Dragon Covenant Ritual","神龍儀"],"id":296,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Divine Dragon Ritual","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"297":{"uid":297,"key":["Fauna","Animal","Wildlife","Native Wildlife","Beast","Creature","Wild Animals","Animals","Animal Life","Native Fauna","Natural Creatures","Native Species","Native Animals","Common Animals","Beasts","Creatures","Mundane Animals","Wild Animal","Ordinary Animals","Wild Creatures","Wildlife Species","Natural Fauna","Natural Wildlife"],"keysecondary":[],"comment":"[📑] Fauna","content":"<fauna>\nDefinition\nFauna refers to the world's naturally occurring animal life, encompassing both ordinary wildlife and magical species that inhabit its various environments.\n\nOverview\n- Includes both mundane animals and magical creatures.\n- Populates forests, plains, mountains, rivers, oceans, and settlements.\n- Species vary greatly between regions and climates.\n- Many creatures have adapted to the world's mana-rich environment.\n\nCategories\n- Mammals.\n- Birds.\n- Reptiles.\n- Amphibians.\n- Fish.\n- Insects.\n- Marine Life.\n- Magical Animals.\n- Giant Species.\n\nCharacteristics\n- Some species possess natural magical abilities.\n- Certain animals can utilize mana instinctively.\n- Many serve as mounts, livestock, companions, or hunting animals.\n- Some are highly dangerous predators despite not being Witchbeasts.\n\nRelationship to Witchbeasts\n- Ordinary fauna are separate from Witchbeasts.\n- Witchbeasts are magically altered, hostile creatures heavily influenced by miasma.\n- Normal wildlife generally follows natural ecological behavior.\n\nUses\n- Food and agriculture.\n- Transportation.\n- Materials such as leather, fur, feathers, bone, and horns.\n- Companionship and domestication.\n- Military and commercial purposes.\n</fauna>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Fauna","Animal","Wildlife","Native Wildlife","Beast","Creature","Wild Animals","Animals","Animal Life","Native Fauna","Natural Creatures","Native Species","Native Animals","Common Animals","Beasts","Creatures","Mundane Animals","Wild Animal","Ordinary Animals","Wild Creatures","Wildlife Species","Natural Fauna","Natural Wildlife"],"id":297,"priority":10,"insertion_order":10,"enabled":true,"name":"[📑] Fauna","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"298":{"uid":298,"key":["Demi-Beast Race","Demi Beast","Artificial Beast","Artificial Beasts","Bio-Construct Beast","Capella's Demi-Beasts","Ajū","Demi-Beast","Demi Beasts","Lust Demi-Beast","Aju","Hybrid Beast","Demi-Beasts","Lust Demi-Beasts","亜獣","Inorganic Beast"],"keysecondary":[],"comment":"[›] [📑] Demi-Beast","content":"<demi_beast>\nDefinition\nDemi-Beasts are artificial organisms created by the Sin Archbishop of Lust, Capella Emerada Lugunica, by fusing flesh with inorganic objects.\n\nOverview\n- Unrelated to Witchbeasts.\n- Artificial lifeforms rather than natural species.\n- Created through Capella's Authority of Lust.\n- Designed specifically to kill and spread destruction.\n\nAppearance\n- Bodies fused with weapons such as swords, axes, spears, and shields.\n- Often possess claws, fangs, or mixed animal traits.\n- May completely lack eyes, ears, mouths, internal organs, or even brains.\n- Characterized by a pink-and-black coloration matching Capella's Authority.\n- Exist in multiple sizes and forms.\n\nCreation\n- Believed to be created from corpses.\n- Exact process remains unknown.\n- Individual appearances depend on the available materials.\n- Forms reflect Capella's grotesque aesthetic and the nature of their components.\n\nBehavior\n- Operate largely on instinct and auto-pilot.\n- Wander freely unless directed by Capella.\n- Attack humans in an instinctive attempt to regain human form, though doing so serves no actual purpose.\n- Possess little to no true consciousness.\n\nCharacteristics\n- Do not require normal biological organs to function.\n- Separate classification from Witchbeasts despite superficial similarities.\n- Exist solely as artificial killing organisms created through an Authority.\n\nCreator\n- Capella Emerada Lugunica.\n</demi_beast>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Demi-Beast Race","Demi Beast","Artificial Beast","Artificial Beasts","Bio-Construct Beast","Capella's Demi-Beasts","Ajū","Demi-Beast","Demi Beasts","Lust Demi-Beast","Aju","Hybrid Beast","Demi-Beasts","Lust Demi-Beasts","亜獣","Inorganic Beast"],"id":298,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [📑] Demi-Beast","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"299":{"uid":299,"key":["Reanimated Corpses","Living Dead","Undead Beings","Undead Being","Corpse Soldier","Undeads","Zombie","Corpse Warriors","Shibito","Walking Corpses","Undead","Undead Soldiers","Resurrected Corpses","Reanimated Dead","屍人","Undead Soldier","Raised Dead","Shikabane-hei","Reanimated Soldier","Animated Corpse","Deathless Corpse","Revived Dead","Animated Corpses","Zombies","The Undead","Undead Creatures","Living Corpse","Corpse Soldiers","Undead Race","屍兵","Undead Species","Shikabane Hei","Undead Creature","Resurrected Corpse","Living Corpses","Walking Corpse","Reanimated Corpse","Returned Dead","Zonbi","ゾンビ","Corpse Warrior"],"keysecondary":[],"comment":"[›] [📑] Undead","content":"<undead>\nDefinition\nUndead are reanimated corpses created through the forbidden Sacrament of the Immortal King, allowing the dead to return under the command of their creator.\n\nOverview\n- Also known as Corpse Soldiers or Zombies.\n- Created exclusively through the Sacrament of the Immortal King.\n- Controlled only by the caster or those granted authority.\n- Derived from souls restored to artificial or original bodies.\n\nCreation\n- Produced using the forbidden Sacrament of the Immortal King.\n- Originally developed by a Witch capable of true resurrection.\n- Requires exceptional aptitude and knowledge.\n- The technique has largely been lost to history.\n\nVariants\n\nCorpse Soldiers\n- Created through an incomplete Sacrament.\n- Souls do not fully inhabit the body.\n- Follow only simple commands.\n- Possess reduced combat ability compared to life.\n- Feel no pain.\n- Continue fighting despite fatal injuries or missing body parts.\n- Reduced to ash once their bodies collapse.\n\nZombies\n- Possess abnormal vitality and regeneration.\n- Retain far greater functionality than Corpse Soldiers.\n- Created through advanced applications of the Sacrament.\n\n<parasite_based_zombies>\n- Created by parasitic organisms carried through contaminated water.\n- Parasites consume and replace control of the host.\n- Some retain speech and intelligence.\n- Can merge into larger composite bodies.\n- May eventually infect living hosts before death.\n</parasite_based_zombies>\n\n<corebug_based_zombies>\n- Created using souls, restoration magic, and Corebugs.\n- Bodies are reconstructed from earth.\n- Retain memories and personalities to varying degrees.\n- Regenerate unless the Corebug is destroyed.\n- Can create duplicate vessels under certain conditions.\n- Fueled by Muspel's mana.\n- Highly resistant to physical damage.\n- Fire and Yin Magic are their greatest weaknesses.\n</corebug_based_zombies>\n\nCharacteristics\n- Usually immune to pain.\n- Can survive otherwise fatal injuries.\n- Often possess enhanced durability.\n- Strength varies depending on the resurrection process.\n- Some retain free will, memories, and personalities.\n- Others obey simple commands or mental compulsion.\n\nControl\n- Obey the caster of the Sacrament.\n- Control may be delegated to authorized individuals.\n- Some exceptional undead can resist or partially overcome control.\n\nWeaknesses\n- Destroying a Corebug permanently destroys Corebug Zombies.\n- Fire and Yin Magic are especially effective against advanced zombies.\n- Corpse Soldiers eventually collapse once their bodies fail.\n\nRelationship to Resurrection\n- Distinct from ordinary resurrection.\n- Uses forbidden magic to return souls to artificial or restored bodies.\n- Considered one of the world's greatest forbidden arts.\n</undead>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Reanimated Corpses","Living Dead","Undead Beings","Undead Being","Corpse Soldier","Undeads","Zombie","Corpse Warriors","Shibito","Walking Corpses","Undead","Undead Soldiers","Resurrected Corpses","Reanimated Dead","屍人","Undead Soldier","Raised Dead","Shikabane-hei","Reanimated Soldier","Animated Corpse","Deathless Corpse","Revived Dead","Animated Corpses","Zombies","The Undead","Undead Creatures","Living Corpse","Corpse Soldiers","Undead Race","屍兵","Undead Species","Shikabane Hei","Undead Creature","Resurrected Corpse","Living Corpses","Walking Corpse","Reanimated Corpse","Returned Dead","Zonbi","ゾンビ","Corpse Warrior"],"id":299,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [📑] Undead","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"300":{"uid":300,"key":["Horō","Hollow","ホロゥ","Hollows","Horou"],"keysecondary":[],"comment":"[›] [📑] Hollow","content":"<hollow>\nDefinition\nHollows are supernatural beings formed from the combination of lingering grudges of the dead and evil spirits.\n\nOrigin\n- Created when the emotions and resentment of deceased individuals remain in the living world.\n- These souls fail to return to Od Lagna, becoming attached to the world of the living.\n- Their lingering grudges merge with evil spirits, creating a Hollow.\n\nCharacteristics\n- Associated with unresolved hatred and negative emotions.\n- Exist as spiritual entities rather than living creatures.\n- Considered a type of dangerous spirit.\n\nSuperstition\n- A common belief claims Hollows may possess dolls created in the image of humans or animals.\n- These possessed objects can serve as vessels for their existence.\n\nRelationship to Spirits\n- Unlike normal spirits, Hollows are formed from corrupted remnants of the dead.\n- Their existence is tied to souls unable to properly pass on.\n</hollow>","constant":false,"selective":true,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Horō","Hollow","ホロゥ","Hollows","Horou"],"id":300,"priority":10,"insertion_order":10,"enabled":true,"name":"[›] [📑] Hollow","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null}}}