{"data":{"alternate_greetings":[],"character_version":"","creator":"Robo_Heng","creator_notes":"<p><strong>Status Effects</strong> are buffs or debuffs that can be applied to characters, usually through <a rel=\"noopener noreferrer\" href=\"https://libraryofruina.wiki.gg/wiki/Combat_Pages\" title=\"Combat Pages\" target=\"_blank\">Combat Pages</a> or <a rel=\"noopener noreferrer\" href=\"https://libraryofruina.wiki.gg/wiki/Passive_Abilities\" title=\"Passive Abilities\" target=\"_blank\">Passive Abilities</a>. Negative status effects are commonly referred to as <strong>ailments</strong> in the game. Most effects are stackable, and all stacks of an effect are usually lost at the end of a scene.</p><ul><li><p><span> </span> <span style=\"color: rgb(252, 97, 120);\"><strong>Burn</strong></span>: At the end of the Scene, take X damage and subtract 1/3rd of the Burn stack. (Rounds down).</p></li><li><p><span> </span> <span style=\"color: rgb(240, 255, 100);\"><strong>Paralysis</strong></span>: When the character plays any Combat Page, up to X random dice on it have their maximum roll value reduced by 3. The final roll can be lower than the Minimum Range, but not lower than 1.</p></li><li><p><span> </span> <span style=\"color: red;\"><strong>Bleed</strong></span>: Each time the character uses an Offensive Die, they take damage equal to the number of stacks, then the number of stacks is reduced by 1/3 (rounded up).</p></li><li><p><span> </span> <span style=\"color: rgb(255, 195, 82);\"><strong>Fairy</strong></span>: The character takes X damage every time they roll a die. At the end of the Scene, take X damage and halve the stack. (Rounds down).</p></li><li><p><span> </span> <span style=\"color: cyan;\"><strong>Protection</strong></span>: Take X less damage from attacks. The damage is substracted before resistance multipliers are applied.</p></li><li><p><span> </span> <span style=\"color: rgb(240, 255, 100);\"><strong>Stagger Protection</strong></span>: Take X less stagger damage from attacks. The damage is substracted before resistance multipliers are applied.</p></li><li><p><span> </span> <span style=\"color: red;\"><strong>Fragile</strong></span>: Take extra damage from attacks equal to the stack. The damage is added before resistance multipliers are applied.</p></li><li><p><span> </span> <span style=\"color: red;\"><strong>Strength</strong></span>: Offensive dice used by the character gain X power.</p></li><li><p><span> </span> <span style=\"color: red;\"><strong>Feeble</strong></span>: Offensive dice used by the character lose X power. Final result does not go below 1.</p></li><li><p><span> </span> <span style=\"color: cyan;\"><strong>Endurance</strong></span>: Defensive dice used by the character gain X power.</p></li><li><p><span> </span> <span style=\"color: cyan;\"><strong>Disarm</strong></span>: Defensive dice used by the character lose X power. Final result does not go below 1.</p></li><li><p><span> </span> <span style=\"color: orange;\"><strong>Haste</strong></span>: Increase the <span> </span> <span style=\"color: orange;\">Speed</span> Dice's result by 1 per stack.</p></li><li><p><span> </span> <span style=\"color: orange;\"><strong>Bind</strong></span>: Reduce the <span> </span> <span style=\"color: orange;\">Speed</span> Dice's result by 1 per stack. Final result does not go below 1.</p></li><li><p><span> </span> <span style=\"color: rgb(252, 97, 120);\"><strong>Nullify Power</strong></span>: Dice played by and against the character are unaffected by power-related effects.</p></li><li><p><span> </span> <span><strong>Immobilized</strong></span>: The character cannot perform any actions for the scene.</p></li><li><p><span> </span> <span style=\"color: rgb(28, 112, 214);\"><strong>Charge</strong></span>: Affects the properties of certain <a rel=\"noopener noreferrer\" href=\"https://libraryofruina.wiki.gg/wiki/Combat_Pages\" title=\"Combat Pages\" target=\"_blank\">Combat Pages</a>. 10 Charges can be stored at once, or 20 if equipped with the Triple-R suit passive.</p></li><li><p><span> </span> <span style=\"color: grey;\"><strong>Smoke</strong></span>: Take 5% more damage per stack, up to 10 stacks. If the character has 9 or more smoke, all dice gain 1 power. 1 stack is lost at the end of every scene.</p></li><li><p><span> </span> <span><strong>Persistence</strong></span>: Upon taking lethal damage, the character has 80% chance to lose 1 stack and revive with some HP. This chance is halved each time the character revives. One stack is lost at the end of each scene.</p></li><li><p><span> </span> <span style=\"color: lightgreen;\"><strong>Erosion</strong></span>: At the end of the Scene, the character takes X damage and loses 1 stack of Erosion. When taking a hit, the character takes bonus damage and stagger damage equal to the amount of this status.</p></li></ul><p></p>","description":"Status Effects are buffs or debuffs that can be applied to characters, usually through Combat Pages or Passive Abilities. Negative status effects are commonly referred to as ailments in the game. Most effects are stackable, and all stacks of an effect are usually lost at the end of a scene.\n\nBurnIcon.png Burn: At the end of the Scene, take X damage and subtract 1/3rd of the Burn stack. (Rounds down).\nParalysisIcon.png Paralysis: When the character plays any Combat Page, up to X random dice on it have their maximum roll value reduced by 3. The final roll can be lower than the Minimum Range, but not lower than 1.\nBleedingIcon.png Bleed: Each time the character uses an Offensive Die, they take damage equal to the number of stacks, then the number of stacks is reduced by 1/3 (rounded up).\nFairyIcon.png Fairy: The character takes X damage every time they roll a die. At the end of the Scene, take X damage and halve the stack. (Rounds down).\nProtectionIcon.png Protection: Take X less damage from attacks. The damage is substracted before resistance multipliers are applied.\nProtectionStgIcon.png Stagger Protection: Take X less stagger damage from attacks. The damage is substracted before resistance multipliers are applied.\nFragileIcon.png Fragile: Take extra damage from attacks equal to the stack. The damage is added before resistance multipliers are applied.\nStrengthIcon.png Strength: Offensive dice used by the character gain X power.\nFeebleIcon.png Feeble: Offensive dice used by the character lose X power. Final result does not go below 1.\nEnduranceIcon.png Endurance: Defensive dice used by the character gain X power.\nDisarmIcon.png Disarm: Defensive dice used by the character lose X power. Final result does not go below 1.\nHasteIcon.png Haste: Increase the SpeedIcon.png Speed Dice's result by 1 per stack.\nBindIcon.png Bind: Reduce the SpeedIcon.png Speed Dice's result by 1 per stack. Final result does not go below 1.\nNullifyPowerIcon.png Nullify Power: Dice played by and against the character are unaffected by power-related effects.\nStunIcon.png Immobilized: The character cannot perform any actions for the scene.\nChargeIcon.png Charge: Affects the properties of certain Combat Pages. 10 Charges can be stored at once, or 20 if equipped with the Triple-R suit passive.\nSmokeIcon.png Smoke: Take 5% more damage per stack, up to 10 stacks. If the character has 9 or more smoke, all dice gain 1 power. 1 stack is lost at the end of every scene.\nPersistenceIcon.png Persistence: Upon taking lethal damage, the character has 80% chance to lose 1 stack and revive with some HP. This chance is halved each time the character revives. One stack is lost at the end of each scene.\nErosionIcon.png Erosion: At the end of the Scene, the character takes X damage and loses 1 stack of Erosion. When taking a hit, the character takes bonus damage and stagger damage equal to the amount of this status.","extensions":{"cardex":{"origins":[{"created":"2026-06-06T21:55:58Z","current":true,"first_seen":"2026-11-09T19:26:08Z","id":"65c224fe-6653-45fe-b6a3-8386837faab4","source":"janitorai","url":"https://janitorai.com/characters/65c224fe-6653-45fe-b6a3-8386837faab4"}],"url":"https://cardex.zip/janitorai/65c224fe-6653-45fe-b6a3-8386837faab4","version":1},"janitor":{"chat_name":"Status Effects"}},"first_mes":"","mes_example":"","name":"Status Effects LOR","nickname":"Status Effects","personality":"","post_history_instructions":"","scenario":"","system_prompt":"","tags":["Libraryofruina","statuseffect","statuseffects"]},"spec":"chara_card_v3","spec_version":"3.0"}