{"data":{"alternate_greetings":[],"character_version":"","creator":"Robo_Heng","creator_notes":"<h1>Tremor</h1><h2 style=\"text-align: center;\"><strong>Tremor</strong></h2><p><a rel=\"noopener noreferrer\" class=\"image image-thumbnail\" href=\"https://limbuscompany.wiki.gg/wiki/File:Tremor.png\" title=\"Tremor.png\" target=\"_blank\"> </a></p><p><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> is a Status Effect that will raise the Stagger Threshold of an afflicted unit equal to the <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency on <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>. Tremor Count decreases by 1 at turn end, and may be decreased by Skills that trigger <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>.</p><p><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> is linked to the  Sloth Sin Affinity.</p><h2><strong>Contents</strong></h2><h2>Strengths & Weaknesses</h2><p><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> is a Status Effect that deals damage to Stagger Thresholds rather than HP damage. While this is effective on enemies that have multiple Stagger Thresholds, it is nearly useless against other enemies. The basis of a Tremor team is to make use of the fact that Staggered enemies take +50% damage for every level of Stagger they suffer, but <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span>'s general difficulty dealing damage makes it less powerful than fixed damage Status Effects. To resolve this issue, Fusion Tremor gifts <u>create additional Stagger Thresholds</u>, allowing Tremor teams to deal high damage in <a rel=\"noopener noreferrer\" class=\"mw-redirect\" href=\"https://limbuscompany.wiki.gg/wiki/Mirror_Dungeons\" title=\"Mirror Dungeons\" target=\"_blank\">Mirror Dungeons</a>.</p><p><br><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> is most effective against enemies that have many Stagger Thresholds and low HP. Tremor Identities usually have a   Sloth or   Gloom skill, and  Blunt attacks are the most common.</p><p><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> has a lot of downsides, but is particularly weak against enemies with a low number of Stagger Thresholds and high HP, such as <a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Refraction_Railway\" title=\"Refraction Railway\" target=\"_blank\">Refraction Railway</a> Encounters or Main Story Boss fights. Because damage to a Stagger Threshold does not Count as HP damage, high Tremor Potency does not by itself convert to damage, and can often be useless: once an enemy recovers from Stagger, causing a <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span> will do nothing if there are no remaining Stagger Thresholds. Compared to other Status Effects, <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> deals the least damage and suffers from the most complications. To circumvent this, <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Amplitude Conversion</u></span> and <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Amplitude Entanglement</u></span> were added to the game, creating different versions of Tremor with bonus effects.</p><p><br>Teams focusing on base <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> primarily focus on Staggering enemies and then dealing damage while they are Staggered. The limitations of this strategy is that most Identities that inflict Tremor are not particularly high damage dealers, meaning that the total damage dealt is lower than teams that use fixed damage Status Effects like <span> </span><a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Rupture\" title=\"Rupture\" target=\"_blank\">Rupture</a> or buffs that enable high damage like <span> </span><a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Charge\" title=\"Charge\" target=\"_blank\">Charge</a>.</p><h2>Self-Tremor</h2><p>Some Identities gain <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> when using their skills, and use Tremor Count as if it was <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> to improve the effectiveness of their skills. Tremor used in this way still functions as a debuff, meaning that fighting enemies that inflict <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> can either be dangerous or a quick and convenient way to allow a self-Tremor Identity to function at maximum capacity. Unlike <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span>, Identities with self-Tremor can save up to 99 <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Count, which can be very powerful in long fights.</p><h2>Amplitude Conversion, Amplitude Entanglement, & Superposition</h2><p>There are two methods of converting between Tremor types, but both versions convert from normal <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> into a different version (marked by a different color) without changing Potency or Count values. <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Amplitude Conversion</u></span> converts the current Tremor type into the newly applied one. <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Amplitude Entanglement</u></span> superimposes multiple varieties of Tremor at the same time, but all varieties of special Tremor will expire at the end of the turn. After <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Amplitude Entanglement</u></span> has been inflicted, superimposed Tremors will display as the Status Effect <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor - Superposition</u></span>. Inflicting <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Amplitude Conversion</u></span> or <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Amplitude Entanglement</u></span> on a unit with <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor - Superposition</u></span> will continue to add different varieties of Tremor, so it is theoretically possible to inflict all versions of Tremor at the same time.</p><h2>Unique Tremor: Explanation & Strategy</h2><p><span>[Show/Hide]</span></p><p><span>     </span></p><p><br><span>     </span></p><p><br><span> </span> <span>    </span> <span>    </span></p><p><br><span>           </span><strong> </strong><span>    </span></p><p><br><span>      </span></p><p><br><span>  </span></p><p><span> </span></p><p><br><span> </span></p><p><br><span> </span> <span>    </span>  <span> </span> </p><p><span> </span> <span>     </span>  </p><h2>Status Effects</h2><h3><strong>Core Effects</strong></h3><p><strong>NameDescriptionSource (If Exclusive)</strong><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span>When attacked by skills that Burst Tremor, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.</p><p>- Maximum value of 99 Potency and Count.</p><p><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>Raise target's Stagger Threshold by <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency on target<span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Amplitude Conversion</u></span>Converts <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> or already converted <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> on target to a different kind of <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span><br>Potency and Count values do not change over the conversion.<span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Amplitude Entanglement</u></span>- Fuses the effects of the <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> type added by <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Amplitude Entanglement</u></span> and the <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> type currently on the target together under <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor - Superposition</u></span>.<br>- Potency and Count values do not change over Entanglement.<br>- When triggering <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Amplitude Conversion</u></span> on <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor - Superposition</u></span>, it activates as <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Amplitude Entanglement</u></span> instead.<br>- Turn End: converted into base <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span>.<span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor - Superposition</u></span>- Gained through <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Amplitude Entanglement</u></span><br>- When triggering <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Amplitude Conversion</u></span>, add the effects of the resulting <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> type to the list of active <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> effects under <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor - Superposition</u></span>.<strong>Unique Tremor</strong><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor - Decay</u></span>Lose 1 Defense Level for every 4 <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency on self<br>When Hit by Skills that trigger <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, raise the Stagger Threshold by the effect's Potency<br>Turn End: reduce the Count by 1<br>(Interacts the same way as normal <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> does to effects that raises or reduces <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency/Count)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/%C3%96ufi_Assoc._South_Section_3_Heathcliff\" title=\"Öufi Assoc. South Section 3 Heathcliff\" target=\"_blank\">Öufi Assoc. South Section 3 Heathcliff</a><br><a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Jeong%27s_Office_Rep_Ishmael\" title=\"Jeong's Office Rep Ishmael\" target=\"_blank\">Jeong's Office Rep Ishmael</a><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor - Fracture</u></span>- When Staggered, and when the sum of <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency and Count adds up to 20 or higher, raise Stagger Level by 1<br>- Cannot exceed maximum Stagger Level with this effect<br><br>When Hit by Skills that trigger <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, raise the Stagger Threshold by the effect's Potency<br>Turn End: reduce the Count by 1<br>(Interacts the same way as normal <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> does to effects that raises or reduces <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency/Count)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Binds_Outis\" title=\"Binds Outis\" target=\"_blank\">Binds Outis</a> E.G.O<span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor - Reverb</u></span>- On <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, take  Sloth damage equal to <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency on self.<br>- When Hit by Skills that trigger <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, raise the Stagger Threshold by the effect's Potency<br>- Turn End: reduce the Count by 1<br>(Interacts the same way as normal <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> does to effects that raises or reduces <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency/Count)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Cavernous_Wailing_Hong_Lu\" title=\"Cavernous Wailing Hong Lu\" target=\"_blank\">Cavernous Wailing Hong Lu</a> E.G.O<br><a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/District_20_Yurodivy_Hong_Lu\" title=\"District 20 Yurodivy Hong Lu\" target=\"_blank\">District 20 Yurodivy Hong Lu</a><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor - Everlasting</u></span>- When hit by Skills or Coin effects that trigger <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, (<span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency on self)% chance to trigger an additional <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>. (max 50%)<br>- When hit by Skills or Coin effects that trigger <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, (<span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Count on self)% chance to trigger an additional <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>. (max 50%)<br>- When Hit by Skills that trigger <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, raise the Stagger Threshold by the effect's Potency<br>- Turn End: reduce the Count by 1<br>(Interacts the same way as normal <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> does to effects that raises or reduces <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency/Count)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Everlasting_Faust\" title=\"Everlasting Faust\" target=\"_blank\">Everlasting Faust</a> E.G.O<span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor - Chain</u></span>- Lose 1 Clash Power for every 10 <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency on self (max 3)<br>- When Hit by Skills that trigger <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, raise the Stagger Threshold by the effect's Potency<br>- Turn End: reduce the Count by 1<br>(Interacts the same way as normal <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> does to effects that raises or reduces <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency/Count)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/T_Corp._Class_3_Collection_Staff_Don_Quixote\" title=\"T Corp. Class 3 Collection Staff Don Quixote\" target=\"_blank\">T Corp. Class 3 Collection Staff Don Quixote</a><br><a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/T_Corp._Class_3_VDCU_Staff_Outis\" title=\"T Corp. Class 3 VDCU Staff Outis\" target=\"_blank\">T Corp. Class 3 VDCU Staff Outis</a><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Tremor - Distribution</u></span>- Turn End: Gain ((sum of all allies' <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Count) / (# of surviving allies)) <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Offense Level Up</u></span> next turn (max 5)<br>- When Hit by Skills that trigger <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, raise the Stagger Threshold by the effect's Potency<br>- Turn End: reduce the Count by 1<br>(Interacts the same way as normal <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> does to effects that raises or reduces <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency/Count)<span> <u>Entanglement Override Sequencer</u></span> E.G.O Gift<span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Tremor - Clockwinding</u></span>- Max Speed +2<br>- Consume <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Count on self to inflict 1 more <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency or Count when inflicting them with this unit's Skill or Coin Effects<br>- When Hit by Skills that trigger <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, raise the Stagger Threshold by the effect's Potency<br>- Turn End: reduce the Count by 1<br>(Interacts the same way as normal <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> does to effects that raises or reduces <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency/Count)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Asymmetrical_Inertia_Heathcliff\" title=\"Asymmetrical Inertia Heathcliff\" target=\"_blank\">Asymmetrical Inertia Heathcliff</a> E.G.O<span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor - Scorch</u></span>- On <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, take  Wrath Damage equal to (sum of <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency and <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Burn</u></span> Potency / 2), and lose 1 <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Burn</u></span> Count<br>- When hit by Skills that trigger <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, raise this unit's Stagger Threshold equal by the effect's Potency<br>- Turn End: reduce the Count by 1<br>(Interacts the same way as normal <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> does to effects that raise or reduce <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency/Count)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/The_Thumb_East_Capo_IIII_Meursault\" title=\"The Thumb East Capo IIII Meursault\" target=\"_blank\">The Thumb East Capo IIII Meursault</a><br><a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/The_Thumb_East_Soldato_II_Sinclair\" title=\"The Thumb East Soldato II Sinclair\" target=\"_blank\">The Thumb East Soldato II Sinclair</a><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor - Hemorrhage</u></span>- On <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, take  Lust Damage equal to (sum of <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency and <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Bleed</u></span> Potency / 2), and lose 1 <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Bleed</u></span> Count<br>- When hit by Skills that trigger <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, raise this unit's Stagger Threshold equal by the effect's Potency<br>- Turn End: reduce the Count by 1<br>(Interacts the same way as normal <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> does to effects that raise or reduce <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency/Count)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/N_Corp._E.G.O::Contempt,_Awe_Ry%C5%8Dsh%C5%AB\" title=\"N Corp. E.G.O::Contempt, Awe Ryōshū\" target=\"_blank\">N Corp. E.G.O::Contempt, Awe Ryōshū</a><br><a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Night_Awls_Capitano_Gregor\" title=\"Night Awls Capitano Gregor\" target=\"_blank\">Night Awls Capitano Gregor</a></p><h3><strong>Related Effects</strong></h3><p><strong>NameDescriptionSource (If Exclusive)Related Effects</strong><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Time Moratorium</u></span>- Does not take any damage as long as this effect is active; store all damage received instead<br>- Combat End: If there is only 1 Count left of this effect, the effect triggers <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span> after dealing (100 + (Stack x 15))% of stored damage as  Sloth damage<br>- Turn End: gain 1 Stack and lose 1 Count<br>- The Time Moratorium will immediately expire after triggering the <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span> and the  Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time <a rel=\"noopener noreferrer\" href=\"http://Moratorium.World\" target=\"_blank\">Moratorium.World</a><a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/List_of_Identities/World#tcorp\" title=\"List of Identities/World\" target=\"_blank\"> of T Corp. Identities</a><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Concussion</u></span>- Max Stack: 2<br>- Multiply the amount of Stagger Threshold raised and <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Rupture</u></span> damage dealt against this unit by 1.2 (rounded down)<br>- Lose 1 Stack at Turn End<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Heishou_Pack_-_Wu_Branch_Adept_Yi_Sang\" title=\"Heishou Pack - Wu Branch Adept Yi Sang\" target=\"_blank\">Heishou Pack - Wu Branch Adept Yi Sang</a><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Open Wound</u></span>- Max Stack: 2<br>- Turn End: Gain 1 <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Bind</u></span> next turn<br>- Turn End: At 2 Stack, replace this effect with <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Deep Wound</u></span> next turn<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Night_Awls_Capitano_Gregor\" title=\"Night Awls Capitano Gregor\" target=\"_blank\">Night Awls Capitano Gregor</a><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Deep Wound</u></span>- Base Stack: 3<br>- When <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span> is triggered on this unit, gain +1 <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Bleed</u></span> Count (2 times per turn)<br>- Cannot gain <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Open Wound</u></span> (in Focused Encounters, the Part)<br>- Turn End: Gain (Stack - 1) <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Bind</u></span> next turn<br>- Turn End: Reduce Stack by 1<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Night_Awls_Capitano_Gregor\" title=\"Night Awls Capitano Gregor\" target=\"_blank\">Night Awls Capitano Gregor</a>; applied by <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Open Wound</u></span><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Fatal Wound</u></span>- Base Stack: 3<br>- When <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span> is triggered on this unit, gain +3 <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Bleed</u></span> Count (2 times per turn)<br>- Cannot gain <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Open Wound</u></span> (in Focused Encounters, the Part)<br>- Turn End: Gain <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Bind</u></span> equal to Stack next turn<br>- Turn End: Reduce Stack by 1<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Night_Awls_Capitano_Gregor\" title=\"Night Awls Capitano Gregor\" target=\"_blank\">Night Awls Capitano Gregor</a><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Faint Aroma</u></span>- Max Stack: 30<br>- Gain 1 Stack if this unit takes <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Sinking</u></span> damage<br>- Upon <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span>, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part)<br>- At max Stack, gain 2 <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> and trigger <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span> on self; then, take  Gloom damage equal to <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Sinking</u></span> on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn.<br>- If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Lobotomy_E.G.O::Faint_Aroma_%26_Solitude_Ry%C5%8Dsh%C5%AB\" title=\"Lobotomy E.G.O::Faint Aroma & Solitude Ryōshū\" target=\"_blank\">Lobotomy E.G.O::Faint Aroma & Solitude Ryōshū</a><strong>Identity Buffs and Passives</strong><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Defensive Stance</u></span>- Max Value: 2<br>- This effect does not compound in Potency; stacking it only extends its duration.<br>- Reduced by 1 at Turn End<br>- When a unit gains this effect, gain the following effects next turn:<br> · Fix this unit's Speed to its minimum value<br> · Gain 5 <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Defense Level Up</u></span><br> · Each of this unit's Slots gain +(10 / this unit's # of Slots) <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Aggro</u></span><br> · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)<br> · Upon Clash Win, trigger <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor Burst</u></span><br> · Cannot be Staggered by damage<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Zwei_Assoc._West_Section_3_Ishmael\" title=\"Zwei Assoc. West Section 3 Ishmael\" target=\"_blank\">Zwei Assoc. West Section 3 Ishmael</a><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Violent Collections</u></span>- When this unit has <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Haste</u></span>, gain +1 more <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Count from its Base Skills<br>- If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/T_Corp._Class_3_VDCU_Staff_Outis\" title=\"T Corp. Class 3 VDCU Staff Outis\" target=\"_blank\">T Corp. Class 3 VDCU Staff Outis</a><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Tiantui Star [天退星]</u></span>- Min & Max Speed + 1<br>- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5%) damage (max 20%)<br>- Inflict +1 more <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency and <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Count with this unit's Skills<br>- If this unit has spent 8+ (sum of <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Tigermark Round</u></span> and <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Savage Tigermark Round</u></span>): at Turn End, convert this buff to <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Shin (心) - Tiantui Star [天退星]</u></span> next turn<br>- Max Stack: 1<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/The_Thumb_East_Capo_IIII_Meursault\" title=\"The Thumb East Capo IIII Meursault\" target=\"_blank\">The Thumb East Capo IIII Meursault</a><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Shin (心) - Tiantui Star [天退星]</u></span>- Min & Max Speed + 3<br>- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5%) damage (max 40%)<br>- Inflict +2 more <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Potency and <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Tremor</u></span> Count with this unit's Skills<br>- Max Stack: 1<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/The_Thumb_East_Capo_IIII_Meursault\" title=\"The Thumb East Capo IIII Meursault\" target=\"_blank\">The Thumb East Capo IIII Meursault</a></p>","description":"Tremor\nTremor\nTremor.png\nTremor.pngTremor is a Status Effect that will raise the Stagger Threshold of an afflicted unit equal to the Tremor.pngTremor Potency on Tremor Burst.pngTremor Burst. Tremor Count decreases by 1 at turn end, and may be decreased by Skills that trigger Tremor Burst.pngTremor Burst.\n\nTremor.pngTremor is linked to the LcbSinSloth.pngSloth Sin Affinity.\n\n\nContents\nStrengths & Weaknesses\nTremor.pngTremor is a Status Effect that deals damage to Stagger Thresholds rather than HP damage. While this is effective on enemies that have multiple Stagger Thresholds, it is nearly useless against other enemies. The basis of a Tremor team is to make use of the fact that Staggered enemies take +50% damage for every level of Stagger they suffer, but Tremor.pngTremor's general difficulty dealing damage makes it less powerful than fixed damage Status Effects. To resolve this issue, Fusion Tremor gifts create additional Stagger Thresholds, allowing Tremor teams to deal high damage in Mirror Dungeons.\n\n\nTremor.pngTremor is most effective against enemies that have many Stagger Thresholds and low HP. Tremor Identities usually have a LcbSinSloth.png Sloth or LcbSinGloom.png Gloom skill, and Blunt.pngBlunt attacks are the most common.\n\nTremor.pngTremor has a lot of downsides, but is particularly weak against enemies with a low number of Stagger Thresholds and high HP, such as Refraction Railway Encounters or Main Story Boss fights. Because damage to a Stagger Threshold does not Count as HP damage, high Tremor Potency does not by itself convert to damage, and can often be useless: once an enemy recovers from Stagger, causing a Tremor Burst.pngTremor Burst will do nothing if there are no remaining Stagger Thresholds. Compared to other Status Effects, Tremor.pngTremor deals the least damage and suffers from the most complications. To circumvent this, Amplitude Conversion.pngAmplitude Conversion and Amplitude Entanglement.pngAmplitude Entanglement were added to the game, creating different versions of Tremor with bonus effects.\n\n\nTeams focusing on base Tremor.pngTremor primarily focus on Staggering enemies and then dealing damage while they are Staggered. The limitations of this strategy is that most Identities that inflict Tremor are not particularly high damage dealers, meaning that the total damage dealt is lower than teams that use fixed damage Status Effects like Rupture.pngRupture or buffs that enable high damage like Charge.pngCharge.\n\nSelf-Tremor\nSome Identities gain Tremor.pngTremor when using their skills, and use Tremor Count as if it was Charge.pngCharge to improve the effectiveness of their skills. Tremor used in this way still functions as a debuff, meaning that fighting enemies that inflict Tremor.pngTremor can either be dangerous or a quick and convenient way to allow a self-Tremor Identity to function at maximum capacity. Unlike Charge.pngCharge, Identities with self-Tremor can save up to 99 Tremor.pngTremor Count, which can be very powerful in long fights.\n\nAmplitude Conversion, Amplitude Entanglement, & Superposition\nThere are two methods of converting between Tremor types, but both versions convert from normal Tremor.pngTremor into a different version (marked by a different color) without changing Potency or Count values. Amplitude Conversion.pngAmplitude Conversion converts the current Tremor type into the newly applied one. Amplitude Entanglement.pngAmplitude Entanglement superimposes multiple varieties of Tremor at the same time, but all varieties of special Tremor will expire at the end of the turn. After Amplitude Entanglement.pngAmplitude Entanglement has been inflicted, superimposed Tremors will display as the Status Effect Tremor - Superposition.pngTremor - Superposition. Inflicting Amplitude Conversion.pngAmplitude Conversion or Amplitude Entanglement.pngAmplitude Entanglement on a unit with Tremor - Superposition.pngTremor - Superposition will continue to add different varieties of Tremor, so it is theoretically possible to inflict all versions of Tremor at the same time.\n\nUnique Tremor: Explanation & Strategy\n[Show/Hide]\n\nStatus Effects\nCore Effects\nName Description Source (If Exclusive)\nTremor.pngTremor When attacked by skills that Burst Tremor, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.\n- Maximum value of 99 Potency and Count.\n\nTremor Burst.pngTremor Burst Raise target's Stagger Threshold by Tremor.pngTremor Potency on target\nAmplitude Conversion.pngAmplitude Conversion Converts Tremor.pngTremor or already converted Tremor.pngTremor on target to a different kind of Tremor.pngTremor\nPotency and Count values do not change over the conversion.\nAmplitude Entanglement.pngAmplitude Entanglement - Fuses the effects of the Tremor.pngTremor type added by Amplitude Entanglement.pngAmplitude Entanglement and the Tremor.pngTremor type currently on the target together under Tremor - Superposition.pngTremor - Superposition.\n- Potency and Count values do not change over Entanglement.\n- When triggering Amplitude Conversion.pngAmplitude Conversion on Tremor - Superposition.pngTremor - Superposition, it activates as Amplitude Entanglement.pngAmplitude Entanglement instead.\n- Turn End: converted into base Tremor.pngTremor.\nTremor - Superposition.pngTremor - Superposition - Gained through Amplitude Entanglement.pngAmplitude Entanglement\n- When triggering Amplitude Conversion.pngAmplitude Conversion, add the effects of the resulting Tremor.pngTremor type to the list of active Tremor.pngTremor effects under Tremor - Superposition.pngTremor - Superposition.\nUnique Tremor\nTremor - Decay.pngTremor - Decay Lose 1 Defense Level for every 4 Tremor.pngTremor Potency on self\nWhen Hit by Skills that trigger Tremor Burst.pngTremor Burst, raise the Stagger Threshold by the effect's Potency\nTurn End: reduce the Count by 1\n(Interacts the same way as normal Tremor.pngTremor does to effects that raises or reduces Tremor.pngTremor Potency/Count) Öufi Assoc. South Section 3 Heathcliff\nJeong's Office Rep Ishmael\nTremor - Fracture.pngTremor - Fracture - When Staggered, and when the sum of Tremor.pngTremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1\n- Cannot exceed maximum Stagger Level with this effect\n\nWhen Hit by Skills that trigger Tremor Burst.pngTremor Burst, raise the Stagger Threshold by the effect's Potency\nTurn End: reduce the Count by 1\n(Interacts the same way as normal Tremor.pngTremor does to effects that raises or reduces Tremor.pngTremor Potency/Count) Binds Outis E.G.O\nTremor - Reverb.pngTremor - Reverb - On Tremor Burst.pngTremor Burst, take LcbSinSloth.pngSloth damage equal to Tremor.pngTremor Potency on self.\n- When Hit by Skills that trigger Tremor Burst.pngTremor Burst, raise the Stagger Threshold by the effect's Potency\n- Turn End: reduce the Count by 1\n(Interacts the same way as normal Tremor.pngTremor does to effects that raises or reduces Tremor.pngTremor Potency/Count) Cavernous Wailing Hong Lu E.G.O\nDistrict 20 Yurodivy Hong Lu\nTremor - Everlasting.pngTremor - Everlasting - When hit by Skills or Coin effects that trigger Tremor Burst.pngTremor Burst, (Tremor.pngTremor Potency on self)% chance to trigger an additional Tremor Burst.pngTremor Burst. (max 50%)\n- When hit by Skills or Coin effects that trigger Tremor Burst.pngTremor Burst, (Tremor.pngTremor Count on self)% chance to trigger an additional Tremor Burst.pngTremor Burst. (max 50%)\n- When Hit by Skills that trigger Tremor Burst.pngTremor Burst, raise the Stagger Threshold by the effect's Potency\n- Turn End: reduce the Count by 1\n(Interacts the same way as normal Tremor.pngTremor does to effects that raises or reduces Tremor.pngTremor Potency/Count) Everlasting Faust E.G.O\nTremor - Chain.pngTremor - Chain - Lose 1 Clash Power for every 10 Tremor.pngTremor Potency on self (max 3)\n- When Hit by Skills that trigger Tremor Burst.pngTremor Burst, raise the Stagger Threshold by the effect's Potency\n- Turn End: reduce the Count by 1\n(Interacts the same way as normal Tremor.pngTremor does to effects that raises or reduces Tremor.pngTremor Potency/Count) T Corp. Class 3 Collection Staff Don Quixote\nT Corp. Class 3 VDCU Staff Outis\nTremor - Distribution.pngTremor - Distribution - Turn End: Gain ((sum of all allies' Tremor.pngTremor Count) / (# of surviving allies)) Offense Level Up.pngOffense Level Up next turn (max 5)\n- When Hit by Skills that trigger Tremor Burst.pngTremor Burst, raise the Stagger Threshold by the effect's Potency\n- Turn End: reduce the Count by 1\n(Interacts the same way as normal Tremor.pngTremor does to effects that raises or reduces Tremor.pngTremor Potency/Count) Entanglement Override Sequencer Gift.pngEntanglement Override Sequencer E.G.O Gift\nTremor - Clockwinding.pngTremor - Clockwinding - Max Speed +2\n- Consume Tremor.pngTremor Count on self to inflict 1 more Tremor.pngTremor Potency or Count when inflicting them with this unit's Skill or Coin Effects\n- When Hit by Skills that trigger Tremor Burst.pngTremor Burst, raise the Stagger Threshold by the effect's Potency\n- Turn End: reduce the Count by 1\n(Interacts the same way as normal Tremor.pngTremor does to effects that raises or reduces Tremor.pngTremor Potency/Count) Asymmetrical Inertia Heathcliff E.G.O\nTremor - Scorch.pngTremor - Scorch - On Tremor Burst.pngTremor Burst, take LcbSinWrath.pngWrath Damage equal to (sum of Tremor.pngTremor Potency and Burn.pngBurn Potency / 2), and lose 1 Burn.pngBurn Count\n- When hit by Skills that trigger Tremor Burst.pngTremor Burst, raise this unit's Stagger Threshold equal by the effect's Potency\n- Turn End: reduce the Count by 1\n(Interacts the same way as normal Tremor.pngTremor does to effects that raise or reduce Tremor.pngTremor Potency/Count) The Thumb East Capo IIII Meursault\nThe Thumb East Soldato II Sinclair\nTremor - Hemorrhage.pngTremor - Hemorrhage - On Tremor Burst.pngTremor Burst, take LcbSinLust.pngLust Damage equal to (sum of Tremor.pngTremor Potency and Bleed.pngBleed Potency / 2), and lose 1 Bleed.pngBleed Count\n- When hit by Skills that trigger Tremor Burst.pngTremor Burst, raise this unit's Stagger Threshold equal by the effect's Potency\n- Turn End: reduce the Count by 1\n(Interacts the same way as normal Tremor.pngTremor does to effects that raise or reduce Tremor.pngTremor Potency/Count) N Corp. E.G.O::Contempt, Awe Ryōshū\nNight Awls Capitano Gregor\nRelated Effects\nName Description Source (If Exclusive)\nRelated Effects\nTime Moratorium.pngTime Moratorium - Does not take any damage as long as this effect is active; store all damage received instead\n- Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst.pngTremor Burst after dealing (100 + (Stack x 15))% of stored damage as LcbSinSloth.pngSloth damage\n- Turn End: gain 1 Stack and lose 1 Count\n- The Time Moratorium will immediately expire after triggering the Tremor Burst.pngTremor Burst and the LcbSinSloth.pngSloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium. World of T Corp. Identities\nConcussion.pngConcussion - Max Stack: 2\n- Multiply the amount of Stagger Threshold raised and Rupture.pngRupture damage dealt against this unit by 1.2 (rounded down)\n- Lose 1 Stack at Turn End Heishou Pack - Wu Branch Adept Yi Sang\nOpen Wound.pngOpen Wound - Max Stack: 2\n- Turn End: Gain 1 Bind.pngBind next turn\n- Turn End: At 2 Stack, replace this effect with Deep Wound.pngDeep Wound next turn Night Awls Capitano Gregor\nDeep Wound.pngDeep Wound - Base Stack: 3\n- When Tremor Burst.pngTremor Burst is triggered on this unit, gain +1 Bleed.pngBleed Count (2 times per turn)\n- Cannot gain Open Wound.pngOpen Wound (in Focused Encounters, the Part)\n- Turn End: Gain (Stack - 1) Bind.pngBind next turn\n- Turn End: Reduce Stack by 1 Night Awls Capitano Gregor; applied by Open Wound.pngOpen Wound\nFatal Wound.pngFatal Wound - Base Stack: 3\n- When Tremor Burst.pngTremor Burst is triggered on this unit, gain +3 Bleed.pngBleed Count (2 times per turn)\n- Cannot gain Open Wound.pngOpen Wound (in Focused Encounters, the Part)\n- Turn End: Gain Bind.pngBind equal to Stack next turn\n- Turn End: Reduce Stack by 1 Night Awls Capitano Gregor\nFaint Aroma.pngFaint Aroma - Max Stack: 30\n- Gain 1 Stack if this unit takes Sinking.pngSinking damage\n- Upon Tremor Burst.pngTremor Burst, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part)\n- At max Stack, gain 2 Tremor.pngTremor and trigger Tremor Burst.pngTremor Burst on self; then, take LcbSinGloom.pngGloom damage equal to Sinking.pngSinking on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn.\n- If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down) Lobotomy E.G.O::Faint Aroma & Solitude Ryōshū\nIdentity Buffs and Passives\nDefensive Stance.pngDefensive Stance - Max Value: 2\n- This effect does not compound in Potency; stacking it only extends its duration.\n- Reduced by 1 at Turn End\n- When a unit gains this effect, gain the following effects next turn:\n · Fix this unit's Speed to its minimum value\n · Gain 5 Defense Level Up.pngDefense Level Up\n · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro.pngAggro\n · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)\n · Upon Clash Win, trigger Tremor Burst.pngTremor Burst\n · Cannot be Staggered by damage Zwei Assoc. West Section 3 Ishmael\nViolent Collections.pngViolent Collections - When this unit has Haste.pngHaste, gain +1 more Tremor.pngTremor Count from its Base Skills\n- If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%) T Corp. Class 3 VDCU Staff Outis\nUnrelenting Spirit -剛氣-.pngTiantui Star [天退星] - Min & Max Speed + 1\n- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5%) damage (max 20%)\n- Inflict +1 more Tremor.pngTremor Potency and Tremor.pngTremor Count with this unit's Skills\n- If this unit has spent 8+ (sum of Tigermark Round.pngTigermark Round and Savage Tigermark Round.pngSavage Tigermark Round): at Turn End, convert this buff to Unrelenting Spirit - Shin -剛氣-心-.pngShin (心) - Tiantui Star [天退星] next turn\n- Max Stack: 1 The Thumb East Capo IIII Meursault\nUnrelenting Spirit - Shin -剛氣-心-.pngShin (心) - Tiantui Star [天退星] - Min & Max Speed + 3\n- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5%) damage (max 40%)\n- Inflict +2 more Tremor.pngTremor Potency and Tremor.pngTremor Count with this unit's Skills\n- Max Stack: 1 The Thumb East Capo IIII Meursault","extensions":{},"first_mes":"","mes_example":"","name":"Tremor","personality":"","post_history_instructions":"","scenario":"","system_prompt":"","tags":["Tremor","tremorstatuseffect","limbuscompany","keywordstatuseffect","statuseffect","keywordstatus"]},"spec":"chara_card_v2","spec_version":"2.0"}