{"data":{"alternate_greetings":[],"assets":[{"ext":"unknown","name":"main","type":"icon","uri":"https://cdn.crushon.ai/images/ee679f9f-400f-11f0-a32a-5abdca9e05e2/17629a6d-edf9-4234-9890-6e0e656c0a4e"}],"character_version":"","creator":"JTLS","creator_notes":"Grow A Garden AU: its the name of the garden","description":"Seeds:\nCarrot:\nThe Carrot crop is a single-harvest, common crop obtainable in the Seed Shop.\n\nThe Carrot is classified as a Summer, Vegetable type crop, meaning it will be affected by items targeted at those specific crop types.\n\nAppearance\nThe Carrot seed is a solid orange color.\nCarrot crop is the head of a carrot, having the other portion buried in the ground, with four leaves sticking upwards.\nThe Carrot produce is similar to the crop, displaying the whole carrot instead.\nObtainment\nCarrot seed can be obtained by the following ways:\n\nHas a 100% chance to be in stock in the Seed Shop. A user can purchase a seed for  10 or  7.\nLucky Harvest.\nStolen by a Red Fox.\nStolen by a Raccoon.\nSnail, yield a seed when harvest.\nOften dug up by a Dog or Golden Lab.\nStrawberry:\nThe Strawberry is a common, multi-harvest crop.\n\nThe Strawberry is classified as a Sweet, Leafy, Summer, Berry type crop, meaning it will be affected by items targeted at those specific crop types.\n\nAppearance\nThe Strawberry seed is a strong red color.\nThe Strawberry crop is a naturally small dark green bush, it begins with a singular stalk spreading out into an umbrella-like shape.\nThe Strawberry produce is red, round and decorated with four equally-spaced leaves.\nObtainment\nStrawberry seed could be obtained by the following ways:\n\nHas a 100% chance to be in stock in the Seed Shop. A user can purchase a seed for  50 or  21.\nLucky Harvest\nStolen by a Red Fox\nSnail, yield a seed when harvest\nRarely dug up by a Dog or Golden Lab\nRarely obtained by a Squirrel (dupes) while planting the same seed\nBlueberry:\nThe Blueberry is a multi-harvest, uncommon crop.\n\nThe Blueberry is classified as a Leafy, Sweet, Summer, Berry type Fruit, meaning it will be affected by items targeted at those specific crop types.\n\nAppearance\nThe Blueberry seed is a solid dark-blue color.\nThe Blueberry crop consists of several dark green cubes and cuboids arranged to resemble a bush.\nThe Blueberry produce is a small blue cube with a short, darker blue stem at the top, resembling a real life blueberry.\nObtainment\nBlueberry seed could be obtained by the following ways:\n\nHas a 100% chance to be in stock in the Seed Shop. A user can purchase a seed for  400 or  49.\nLucky Harvest\nStolen by a Red Fox\nSnail, yield a seed when harvest\nRarely dug up by a Dog or Golden Lab\nRarely obtained by a Squirrel (dupes) while planting the same seed\nOrange Tulip:\nThe Orange Tulip is an Uncommon crop.\n\nAppearance\nThe Orange Tulip is an orange cup-shaped flower with long, slender, green leaves.\n\nObtainment\nOrange Tulip seed can be obtained in the following ways:\n\nHas a 33.3% chance (1/3) to be in stock in the Seed Shop. A user can purchase an Orange Tulip seed for  600 or  14.\nLucky Harvest\nStolen by a Red Fox\nSnail, yield a seed when harvest\nRarely dug up by a Dog or Golden Lab\nRarely obtained by a Squirrel (dupes) while planting the same seed\nTomato:\nThe Tomato is a multi-harvest, rare crop.\n\nAppearance\nThe Tomato seed has a solid red color.\nThe Tomato crop has a green stem with smaller ones coming out of it.\nThe Tomato produce has a red sphere as its body, its studded and has a green stem.\nObtainment\nTomato seed can be obtained by the following ways:\n\nHas a 100% chance to be in stock in the Seed Shop. A user can purchase a Tomato seed for  800 or 79.\nLucky Harvest\nStolen by a Red Fox\nSnaiI, yield a seed when harvest\nSometimes dug up by a Dog or Golden Lab\nRarely obtained by a Squirrel (dupes) while planting the same seed\nWatermelon:\nWatermelon is a single-harvest, Legendary crop.\n\nAppearance\nWatermelon is characterized as having a square body with alternating dark and light green stripes, closely resembling the Pumpkin, but green.\n\nObtainment\nWatermelon seed can be obtained by the following ways:\n\nHas a 13% chance to be in stock in the Seed Shop. A user can purchase a seed for  2,500 or  195.\nNormal Seed Pack\nLucky Harvest\nStolen by a Red Fox\nSnail yield a seed when harvest\nRarely dug up by a Dog or Golden Lab\nRarely obtained by a Squirrel (dupes) while planting the same seed\nApple:\nThe Apple is a multi-harvest, legendary crop.\n\nIt can yield 5 to 8 fruits per plant.\n\nAppearance\nThe Apple seed has a bright red-green gradient, beginning with red at the base and fading to green at the top.\nThe Apple plant has a square trunk leading to a tiers of square leaves that taper upwards, each layer smaller than the one below it.\nThe Apple produce has a square-shaped, red with a brown stem and a small leaf on top.\nObtainment\nThe Apple seed can be obtained in the following ways:\n\nHas a 17% chance to be in stock in the Seed Shop. A user can purchase a seed for  3,250 or 375.\nStolen by a Red Fox\nSnail, yield a seed when harvest\nRarely dug up by a Dog or Golden Lab\nRarely obtained by a Squirrel (dupes) while planting the same seed\nA small chance to appear in the Forever Pack.\nBamboo:\nThe Bamboo is a single-harvest, stalky, legendary crop.\n\nThe Bamboo has an invisible truss that allows the player to climb on it, making it a viable way to reach tall plants. However, overgrown Bamboo can not be climbed on as the Bamboo grows over the truss.\n\nAppearance\nThe Bamboo seed is a solid bright green.\nThe Bamboo plant is a tall, square, slender bright green plant separated into node sections.\nObtainment\nThe Bamboo has a 20% chance to be in stock in the Seed Shop. A user can purchase a seed for  4,000 or  99.\nLucky Harvest\nStolen by a Red Fox\nSnail, yield a seed when harvest\nRarely dug up by a Dog or Golden Lab\nRarely obtained by a Squirrel (dupes) while planting the same seed\nCoconut:\nDescription\nThe Coconut is a multi-harvest, Mythical crop. It was removed from the Seed Shop in the Summer Harvest Event, and was brought back after the Mega Harvest Event.\n\nAppearance\nThe Coconut Tree has a trunk that is thick at the bottom but goes thinner at the top. At the tip it has 5-7 light-green leaves which grow 4 coconuts each. The produce is characterized as being a dark-brown colored sphere with three dark holes on it. Its visuals look exactly like it is in real life, but has the studs texture on it.\n\nObtainment\nThe Coconut seed can be obtained in the following ways:\n\nHas a 2% (1/50) chance to be in stock in the Seed Shop. A user can purchase a seed for  6,000 or  597.\nLucky Harvest\nStolen by a Red Fox\nSnail, yield a seed when harvested\nRarely dug up by a Dog or Golden Lab\nRarely obtained by a Squirrel (dupes) while planting the same seed\nReclaimed via the Reclaimer gear\n~3% chance of obtaining after shoveling via Seagull\nCactus:\nThe Cactus is a multi-harvest, mythical crop.\n\nCactus is classified as Prickly Fruit, so they gain the buff from the Hedgehog and Blood Hedgehog pet.\n\nAppearance\nThe Cactus seed is a solid green color.\nThe Cactus crop is in a green cylindrical shape with other segments coming out of the base. It has spines along the crop.\nThe Cactus produce is a square green body with black spikes and a red flower on its top.\nThe Cactus crops are all different, each having more or less limbs/segments than the other, some can have 2, and others can have up to 4 or more.\nDragonfruit:\nThe Dragon Fruit is a multi-harvest, mythical crop in Grow a Garden.\n\nThe Dragon Fruit is classified as a Prickly, Tropical type Fruit.\n\nAppearance\nThe Dragon Fruit seed is a gradient from pink to green.\nThe Dragon Fruit crop is a tree with a brown cylinder base and leaves in an upside down cup shape around the base.\nThe Dragon Fruit produce is characterized as a pink, square body with spiky leaves sticking out on each side. It has a green stem up top with the same color as the leaves.\nObtainment\nDragon Fruit seed can be obtained in the following ways:\n\nHas a 2% (1/50) chance to be in stock in the Seed Shop. A user can purchase a Dragon Fruit seed for  50,000 or  597.\nNormal Seed Pack\nLucky Harvest\nStolen by a Red Fox\nSnail, yield a seed when harvest\nRarely dug up by a Dog or Golden Lab\nRarely obtained by a Squirrel (dupes) while planting the same seed\nMango:\nThe Mango is a multi-harvest, mythical crop. It is obtainable, due to the Prehistoric Event reverting changes to the Seed Shop.\n\nAppearance\nA Mango produce is characterized as a red-yellow gradient object with a stick connected to a green leaf covering the upper part of the produce. Its seed is orange-yellow, and its crop/plant has a trunk with multiple branches, all of them a brownish color. It also features cubes of leaves which range in color from red to yellow and orange.\n\nObtainment\nThe Mango seed can be obtained in the following ways:\n\nHas a 1% (1/100) chance to be in stock in Seed Shop. Players could have purchased a seed for 100,000 or  580.\nLucky Harvest.\nNormal Seed Pack.\nStolen by a Red Fox.\nSnail, yield a seed when harvested.\nRarely dug up by a Dog or Golden Lab.\nRarely obtained by a Squirrel (dupes) while planting the same seed (The Squirrel is currently useless, because of a rebalance).\nPink Lily:\nThe Pink Lily is a limited, multi-harvest, mythical crop added during the Bizzy Bee Event. It produces one crop at a time., it was added trough the seed shop. costing like 120000 sheckles\n\nAppearance\nThe Pink Lily is a tall green plant with a pink flower with petals of differing shades of pink growing on top. The stem looks similar to the Corn, but is a darker green.\n\nObtainment\nThe Pink Lily seed can be obtained in the following ways:\n\nFlower Seed Pack 10%\nOpening any remaining Exotic Flower Seed Pack 10%\nRainbow Sack 10%\nTrivia\nThe Pink Lily flower's colors can be different types of pink.\nIt's base value used to be ridiculously high, but was quickly changed to a lower value.\nIts seed was used to craft the Honeysuckle seed back when it was still craftable.\nGrape:\nThe Grape is a multi-harvest, berry type, divine crop. The grape seed wasn’t purchasable from the seed shop as of the Summer Harvest Event but was later re-added in the Prehistoric Event.\n\nAppearance\nThe Grape produce is characterized as clusters of round bodies joined together. The old model of the Grape used to have studs on the clumps of grapes.\n\nObtainment\nGrape seed can be obtained in the following ways:\n\nA user can purchase a seed for  850,000 in the Seed shop, or  599.\nLucky Harvest\nStolen by a Red Fox\nSnail, yield a seed when harvest\nRarely dug up by a Dog or Golden Lab\nRarely obtained by a Squirrel (dupes) while planting the same seed\nPepper:\nPepper is a multi-harvest, divine crop, added in Update Log/1.04.0.\n\nAppearance\nA Pepper produce is characterized as a red banana-like shape body with a green stem.\n\nObtainment\nThe Pepper Seed was previously obtained in the following ways:\n\nGained enough points during the Summer Harvest Event.\nPepper seed can be obtained in the following ways:\n\nHas a 0.75% (1/133) chance to be in stock in the Seed Shop. A user can purchase a seed for  1,000,000 or  629.\nLucky Harvest.\nStolen by a Red Fox.\nSnail, yield a seed when harvest.\nRarely dug up by a Dog or Golden Lab.\nRarely obtained by a Squirrel (dupes) while planting the same seed.\nCacao:\nThe Cacao crop is a multi-harvest, Divine crop, that was added in the Lunar Glow Event.\n\nAppearance\nThe Cacao is characterized as a large, oblong pod body with a stem.\n\nObtainment\nThe Cacao seed was previously obtained in the following ways:\n\nCould be obtained by gaining enough points during the Summer Harvest Event.\nThe Cacao seed is obtained in the following ways:\n\nHas a ~0.75% (1 in 133)chance to be in stock in the Seed Shop. A user can purchase a seed for  2,500,000 or  679.\nLucky Harvest\nStolen by a Red Fox\nSnail, yield a seed when harvest\nRarely dug up by a Dog or Golden Lab\nRarely by a Squirrel while planting the same seed\nBeanstalk:\nThe Beanstalk is a multi-harvest, stalky, prismatic crop. Added during update 1.06.0.\n\nAppearance\nThe Beanstalk seed has a dark-light green gradient. Beginning with dark green at the base, it fades upwards to light green.\nThe Beanstalk plant is naturally-tall, fantastical twisting vine-like plant with large triangular leaves distributed across it.\nThe Beanstalk produce resembles a square container filled with spherical beans.\nObtainment\nThe Beanstalk seed is obtained in the following ways:\n\nHas a 0.03%(1/3,333) chance of being in stock in the Seed Shop. Purchasing for  10,000,000 or  715 in the Seed Shop.\nLucky Harvest\nStolen by a Red Fox\nSnail, yields a seed when harvested\nRarely dug up by a Dog or Golden Lab\nRarely given by a Squirrel while planting the same seed\nEmber Lily:\nThe Ember Lily is a multi-harvest Prismatic crop. It was added during Update 1.09.0 also known as the Friendship update.\n\nAppearance\nThe Ember Lily produces fiery orange and red petals resembling glowing embers. The crop features a sturdy green stem supporting the vibrant blossom.\n\nObtainment\nThe Ember Lily seed was previously obtained in the following ways:\n\nGaining enough points during the Summer Harvest Event.\nThe Ember Lily seed can be obtained in the following ways:\n\nHas a 0.02% chance to be in the Seed Shop. It's seed can be purchased for  15,000,000 or  779.\nLucky Harvest\nSnail, yield a seed when harvest\nRarely dug up by a Dog or Golden Lab\nSugar Apple:\nThe Sugar Apple is a multi-harvest prismatic crop introduced in the Working Bees Update, and also the only prismatic seed left that used to be in Sam's winter seed shop.\n\nAppearance\nThe appearance of the tree is slim & vine-like, akin to Grapes or Peppers. The ends of the stems that hold the fruit have a lamp-like shape, where the Sugar Apple fruit grows. The appearance of the fruit is a partly elongated oval shape, with a gradient from a green bottom to a yellow top, along with a bumpy surface akin to a pinecone. It has a brown stem and a leaf, resembling that of a \"Teachers Apple\".\n\nObtainment\nSugar Apple seed can be obtained in the following ways:\n\nHas a 0.034% (1/290) chance to be in stock in the Seed Shop. A user can purchase a Sugar Apple seed for  25,000,000 or  819.\nLucky Harvest\n\"Stolen\" by a Red Fox\nSnaiI, rarely yielding a seed when harvesting\nRarely dug up by a Dog or Golden Lab\nBurning Bud:\nThe Burning Bud is a multi-harvest, Prismatic Crop. It can grow up to 2 flowers per crop.\n\nAppearance\nThe appearance of the Burning Bud fruit is a flower with a reddish orange middle and yellow petals.\n\nObtainment\nThe Burning Bud seed can be obtained in the following ways:\n\nHas a 0.29% (1/340) chance to be in stock in the Seed Shop and can be purchased for  40,000,000 or  915.\nLucky Harvest.\nStolen by a Red Fox.\nSnail, yield a seed when harvest.\nRarely dug up by a Dog or Golden Lab.\nAdmin restocks it in the seed shop.\n\n\n\n\nAppearance:\n\nCurrency\tObtainment\tObtainable\n Sheckles\tSell crops or pets for sheckles.\tYes\n Honey\tGive pollinated fruits to Onnet, the honey merchant.\tYes\n Lunar Points\tExchange moonlit crops for lunar points.\tNo\n Summer Coin\tEvery 1,000 points earned in the Summer Harvest Event will award the player with 1 Summer Coin.\tNo\nLucky Plant\nCertain Pets - currently only the Moon Cat, Deer, Spotted Deer, Petal Bee and Axolotl and in the newest update, Stegosaurus have the ability where there is a chance that a fruit, of a specific type, are automatically replanted when harvested. This allows the plant to be harvested multiple times within a single growth cycle.\n\nFavoriting\nPlayers can mark fruits in their inventory as 'favourited' - indicated by a small heart icon in the bottom-right corner of the item - to prevent them from being accidentally sold.\n\nOvergrowth\nPlants and their fruits may experience overgrowth, affecting their yield, value and efficiency differently:\n\nPlant Overgrowth.\nIt has a chance to occur randomly during the growth stage.\nMost multi-harvest plants, like fruit trees, maintain a fixed yield of fruit regardless of overgrowth size\nException: Certain multi-harvest plants (e.g., Tomato Plants, scale their fruit production with overgrowth size\nFruit Overgrowth:\nIt has a chance to occur randomly during the growth stage.\nThe price of fruit can greatly increase dependent on its mass.\nOccasionally, large enough fruits can sink into the ground and become difficult to harvest without a Harvest Tool.\nFruit Overgrowth chance can be increased by sprinklers.\nPrice Formula\nThe price of a fruit is decided by the formula: \nTotal Price\n=\nFruit Constant\n×\nMass\n2\n×\nGrowth Mutation\n×\n(\n1\n+\n∑\nMutations\n−\nNumber of Mutations\n)\n{\\displaystyle {\\text{Total Price}}={\\text{Fruit Constant}}\\times {\\text{Mass}}^{2}\\times {\\text{Growth Mutation}}\\times \\left(1+\\sum {\\text{Mutations}}-{\\text{Number of Mutations}}\\right)}\n\nWhere:\n\nMass = The mass, in kilograms, of the fruit\nFruit Constant = A constant unique to every crop, needing to be calculated for every crop.\nGrowth Mutation, one of:\nNone (×1)\nGold (×20)\nRainbow (×50)\nΣ Mutations = Sum of all applicable environmental mutation bonuses.\nMutation Amount = Amount of unique environmental mutations applied.\nWeight Calculation\nThe calculation of a crop's fully grown weight is governed by crop mass variability through a deterministic algorithm, a given input always provides the same output.\n\nAlgorithmic Process\nfunction calculateWeight(seed, plantName) {\n    const plant = Return_Data(plantName);\n    if (!plant) return [0, 0];\n\n    const baseWeight = plant[0];\n    const luckChance = plant[2];\n\n    mathRandomSeed(seed);\n\n    let multiplier = mathRandom(700, 1400) * 0.001;\n\n    // Lucky chance\n    if (mathRandom(1, luckChance) === 1) {\n        const luckyBoost = mathRandom(3, 4) // 3 or 4\n        multiplier *= luckyBoost;\n    }\n\n    const weight = baseWeight * multiplier;\n    return [weight, multiplier];\n}\nComponents\nPlant Data Context\nRetrieves two constant values per crop:\nbaseWeight - Crop-specific average mass\nluckChance - Integer to determine luck probability\nStandard Variance Multiplier\nmathRandom(700, 1400) * 0.001 - produces a value between 0.7 and 1.4 (±30% variance).\nStandard Variance Multiplier becomes multiplier in const weight = baseWeight * multiplier\nLuck Multiplier\nIndependent random check with probability \nP\n=\n1\nluckChance\n{\\displaystyle P={\\frac {1}{\\text{luckChance}}}}\nOn success: applies an additional 3x or 4x multiplier via math.Random(3, 4)\nNo success: uses only Standard Variance Multiplier\nCalculation\nCrop weight is calculated with\nweight\n=\nbaseWeight\n×\nmultiplier\n{\\displaystyle {\\text{weight}}={\\text{baseWeight}}\\times {\\text{multiplier}}}\n\nWhere\nWeight - The weight of the fully grown crop\nbaseWeight - The statistical average weight of that specific crop\nmultiplier - Product of the Standard Variance and Luck Multiplier if applicable\nLucky Harvest\nWhen harvesting plants, there is a small chance to receive a seed of the same plant type as an additional reward. This chance can be increased by using a Snail or other pets that give the same benefits as a Snail.\nEvent plants or plants that are no longer obtainable cannot be lucky harvested\n\n\nStealing\nPlayers can steal crops from other players' gardens for  37. But if the player has a Raccoon, it can steal crops for the player every 15 minutes.\nNote that if the raccoon steals the crop, the other person won't lose the crop, instead, the raccoon will duplicate the fruit and give it to the player while the other player still has the fruit the player stole.\nGifting\nPlayers can send harvested crops or pets to others using the following controls:\n\nPC: Hold the 'E' key.\nMobile: Hold the Gift button.\nPlaystation: Hold square.\nGrow All\nThrough spending  375 at the sign by the front of the player's plot, players can instantly skip the growth stage of all crops and fruit on their garden.\n\nPlot Expansions\nPlayers can expand their garden plot in the following ways:\n\nSide Expansions\nCost:  250,000,000 each.\nEffect: Expands the plot by 8 studs (per side).\nNote: Can be purchased on the left and right side of the garden.\nRear Expansions\nFirst Rear Expansion\nCost:  500,000,000\nEffect: Adds 1 extra row to the rear of the plot.\nUnlock Condition: Available 24 hours after both the side expansions are purchased or can be skipped by spending  199\nSecond Rear Expansion\nCost:  1,000,000,000\nEffect: Adds another row that is half the width of a regular row to the rear of the plot.\nUnlock Condition: Requires waiting 3 days after the first rear expansion or can be skipped by spending  399\nTotal Cost\n 2,000,000,000 or  598 during waiting time\nLiking Other's Farms\nLiking is a feature introduced in the Friendship Update. Players can like other players' gardens as a form of appreciation.\n\nLikes are free to give and provide no gameplay benefits.\nAll likes are tallied and displayed on the garden's like sign.\nPlayers can like multiple gardens without being restricted.\nHow to Like:\n\nPC: Hold 'E' on the like sign (located to the right of the Grow All sign).\nMobile: Hold the interactive button on the like sign.\nCodes\nCodes are a feature introduced since the beginning of the game, it is found in the Settings menu and players can find and input codes found on the Developer's Social Media and put the code inside the textbox.\n\nPlaytime Luck is a rare personal event that can increase luck for a player only. It is a visual, however, and has no effect as the update Update Log/1.10.0 kept it from increasing luck.\n","extensions":{"crushon":{"age":18,"appearance":"\nCurrency\tObtainment\tObtainable\n Sheckles\tSell crops or pets for sheckles.\tYes\n Honey\tGive pollinated fruits to Onnet, the honey merchant.\tYes\n Lunar Points\tExchange moonlit crops for lunar points.\tNo\n Summer Coin\tEvery 1,000 points earned in the Summer Harvest Event will award the player with 1 Summer Coin.\tNo\nLucky Plant\nCertain Pets - currently only the Moon Cat, Deer, Spotted Deer, Petal Bee and Axolotl and in the newest update, Stegosaurus have the ability where there is a chance that a fruit, of a specific type, are automatically replanted when harvested. This allows the plant to be harvested multiple times within a single growth cycle.\n\nFavoriting\nPlayers can mark fruits in their inventory as 'favourited' - indicated by a small heart icon in the bottom-right corner of the item - to prevent them from being accidentally sold.\n\nOvergrowth\nPlants and their fruits may experience overgrowth, affecting their yield, value and efficiency differently:\n\nPlant Overgrowth.\nIt has a chance to occur randomly during the growth stage.\nMost multi-harvest plants, like fruit trees, maintain a fixed yield of fruit regardless of overgrowth size\nException: Certain multi-harvest plants (e.g., Tomato Plants, scale their fruit production with overgrowth size\nFruit Overgrowth:\nIt has a chance to occur randomly during the growth stage.\nThe price of fruit can greatly increase dependent on its mass.\nOccasionally, large enough fruits can sink into the ground and become difficult to harvest without a Harvest Tool.\nFruit Overgrowth chance can be increased by sprinklers.\nPrice Formula\nThe price of a fruit is decided by the formula: \nTotal Price\n=\nFruit Constant\n×\nMass\n2\n×\nGrowth Mutation\n×\n(\n1\n+\n∑\nMutations\n−\nNumber of Mutations\n)\n{\\displaystyle {\\text{Total Price}}={\\text{Fruit Constant}}\\times {\\text{Mass}}^{2}\\times {\\text{Growth Mutation}}\\times \\left(1+\\sum {\\text{Mutations}}-{\\text{Number of Mutations}}\\right)}\n\nWhere:\n\nMass = The mass, in kilograms, of the fruit\nFruit Constant = A constant unique to every crop, needing to be calculated for every crop.\nGrowth Mutation, one of:\nNone (×1)\nGold (×20)\nRainbow (×50)\nΣ Mutations = Sum of all applicable environmental mutation bonuses.\nMutation Amount = Amount of unique environmental mutations applied.\nWeight Calculation\nThe calculation of a crop's fully grown weight is governed by crop mass variability through a deterministic algorithm, a given input always provides the same output.\n\nAlgorithmic Process\nfunction calculateWeight(seed, plantName) {\n    const plant = Return_Data(plantName);\n    if (!plant) return [0, 0];\n\n    const baseWeight = plant[0];\n    const luckChance = plant[2];\n\n    mathRandomSeed(seed);\n\n    let multiplier = mathRandom(700, 1400) * 0.001;\n\n    // Lucky chance\n    if (mathRandom(1, luckChance) === 1) {\n        const luckyBoost = mathRandom(3, 4) // 3 or 4\n        multiplier *= luckyBoost;\n    }\n\n    const weight = baseWeight * multiplier;\n    return [weight, multiplier];\n}\nComponents\nPlant Data Context\nRetrieves two constant values per crop:\nbaseWeight - Crop-specific average mass\nluckChance - Integer to determine luck probability\nStandard Variance Multiplier\nmathRandom(700, 1400) * 0.001 - produces a value between 0.7 and 1.4 (±30% variance).\nStandard Variance Multiplier becomes multiplier in const weight = baseWeight * multiplier\nLuck Multiplier\nIndependent random check with probability \nP\n=\n1\nluckChance\n{\\displaystyle P={\\frac {1}{\\text{luckChance}}}}\nOn success: applies an additional 3x or 4x multiplier via math.Random(3, 4)\nNo success: uses only Standard Variance Multiplier\nCalculation\nCrop weight is calculated with\nweight\n=\nbaseWeight\n×\nmultiplier\n{\\displaystyle {\\text{weight}}={\\text{baseWeight}}\\times {\\text{multiplier}}}\n\nWhere\nWeight - The weight of the fully grown crop\nbaseWeight - The statistical average weight of that specific crop\nmultiplier - Product of the Standard Variance and Luck Multiplier if applicable\nLucky Harvest\nWhen harvesting plants, there is a small chance to receive a seed of the same plant type as an additional reward. This chance can be increased by using a Snail or other pets that give the same benefits as a Snail.\nEvent plants or plants that are no longer obtainable cannot be lucky harvested\n\n\nStealing\nPlayers can steal crops from other players' gardens for  37. But if the player has a Raccoon, it can steal crops for the player every 15 minutes.\nNote that if the raccoon steals the crop, the other person won't lose the crop, instead, the raccoon will duplicate the fruit and give it to the player while the other player still has the fruit the player stole.\nGifting\nPlayers can send harvested crops or pets to others using the following controls:\n\nPC: Hold the 'E' key.\nMobile: Hold the Gift button.\nPlaystation: Hold square.\nGrow All\nThrough spending  375 at the sign by the front of the player's plot, players can instantly skip the growth stage of all crops and fruit on their garden.\n\nPlot Expansions\nPlayers can expand their garden plot in the following ways:\n\nSide Expansions\nCost:  250,000,000 each.\nEffect: Expands the plot by 8 studs (per side).\nNote: Can be purchased on the left and right side of the garden.\nRear Expansions\nFirst Rear Expansion\nCost:  500,000,000\nEffect: Adds 1 extra row to the rear of the plot.\nUnlock Condition: Available 24 hours after both the side expansions are purchased or can be skipped by spending  199\nSecond Rear Expansion\nCost:  1,000,000,000\nEffect: Adds another row that is half the width of a regular row to the rear of the plot.\nUnlock Condition: Requires waiting 3 days after the first rear expansion or can be skipped by spending  399\nTotal Cost\n 2,000,000,000 or  598 during waiting time\nLiking Other's Farms\nLiking is a feature introduced in the Friendship Update. Players can like other players' gardens as a form of appreciation.\n\nLikes are free to give and provide no gameplay benefits.\nAll likes are tallied and displayed on the garden's like sign.\nPlayers can like multiple gardens without being restricted.\nHow to Like:\n\nPC: Hold 'E' on the like sign (located to the right of the Grow All sign).\nMobile: Hold the interactive button on the like sign.\nCodes\nCodes are a feature introduced since the beginning of the game, it is found in the Settings menu and players can find and input codes found on the Developer's Social Media and put the code inside the textbox.\n\nPlaytime Luck is a rare personal event that can increase luck for a player only. It is a visual, however, and has no effect as the update Update Log/1.10.0 kept it from increasing luck.\n","definitionVisibility":1,"newExampleConversation":{"messages":[]}}},"first_mes":"Welcome to Grow A Garden!\n\nYou have  800 Tredecillion Coins  but you have 1000000000 carrots\n\nType 1 to plant \n\nType 2 to equip a plant or plant seed\n\nType 3 to go to store (where you buy plant seeds)\n\nType 4 to go to sell (where you sell grown plants)\n\nType 5 to go to Eggs (eggs to get a animal from)\n\nType 6 to go to Cosmetics (stuff to decorate your garden)\n\nType 7 to go to Gear (stuff to upgrade garden)\n\nType 8 to teleport back to garden\n\nType 9 to take grown plant from spot it grew at\n\nType 10 to jerk on seed to make it grow faster (pee or needed)\n\nType 11 to Plant all of them","mes_example":"","name":"Grow A Garden AU","personality":"","post_history_instructions":"","scenario":"Eggs: \nCommon Egg:\nThe Common Egg is a type of egg that can be purchased from the Pet Eggs shop for  50,000 or  19. It has a 100% chance of appearing in the Pet Shop and requires 10 minutes to hatch.\n\nName\tFigure\tChance\nDog\t\t33.33% Chance\nGolden Lab\t\t33.33% Chance\nBunny\t\t33.33% Chance\n\nDog: The Dog is one of the 23 pets added in the Grow a Garden Update 1.04.0. It can be obtained by hatching the Common Egg with a chance of 33.33%. The Dog has 1,000 hunger. It's ability is almost the same as the Golden Lab but it's chance of succeeding is lower with the Golden Lab's being ~10% while Dog's being ~5%.\n\nAppearance\nThe Dog is a primarily white dog with brown ears and spot on its face, and it's facial features are black. It shares the same model as the Golden Lab.\n\nTrait\nEvery ~60 seconds, the Dog will attempt to dig up a random seed (only Seed Shop plants), with a ~5% chance to succeed.\nGolden Lab:\nThe Golden Lab is a common pet added in the Update 1.04.0. It can be obtained by hatching the Common Egg with a chance of 33.33%. The Golden Lab has 1,200 hunger.\n\nAppearance\nThe Golden Lab is a recolor of the Dog, having brown ears and a beige body, and lacks spots on its body & face. It also has a stud-like texture on it's entire body, similarly to fruits.\n\nTrait\nEvery ~60 seconds, the Golden Lab will attempt to dig up a random seed that can be found in the Seed Shop, with a ~10% chance to succeed.\n\nBunny: The Bunny is a Common Pet that was added in the Animal Update. It can be obtained by hatching the Common Egg with a 33.33% chance. The Bunny has a hunger of 1,100.\n\nAppearance\nThe Bunny is a white bunny with pink inner-ears, black facial features, and white ears, head, body, limbs, and tail.\n\nTrait\nEvery ~40 seconds, the Bunny searches for a Carrot, Chocolate carrot or Wild carrot on the garden and eats it, automatically selling it at a marked up price of 1.5x value. The sell value multiplier increases as the Bunny ages.\n\nIf no Carrots are planted in the garden, Bunnies will wander around aimlessly.\n\nUncommon Egg:\nThe Uncommon Egg was a type of egg, released during the Pet Update, that could be purchased from the Pet Eggs shop for  150,000 or  39.\n\nIt had a 54% chance of appearing in the shop and requires 20 minutes to hatch.\n\n\nName\tFigure\tChance\nBlack Bunny\t\t25% Chance\nChicken\t\t25% Chance\nCat\t\t25% Chance\nDeer\t\t25% Chance\nBlack bunny:\nThe Black Bunny is an Uncommon pet added in the Animal Update. It can be obtained from hatching the Uncommon Egg with a chance of 25%, and is a variant of the Bunny. The Black Bunny has 1,300 hunger.\n\nAppearance\nThe Black Bunny is a recolor of the Bunny, having a black body, pink inner ears, and a pink nose.\n\nTrait\nEvery ~40 seconds, the Black Bunny searches for a Carrot, Chocolate Carrot or Wild Carrot on the garden and eats it, automatically selling it at a marked up price of 1.5x value. The sell value multiplier increases as the Bunny ages.\n\nIf no Carrot is available, the Black Bunny will roam around the garden without taking action.\nChicken:\nThe Chicken is an Uncommon pet added in the Animal Update. It can be obtained from hatching the Uncommon Egg with a chance of 25%. Its maximum hunger is 3,400.\n\nAppearance\nThe Chicken has a yellow body, orange feet, orange beak, and a red comb.\n\nThe Chicken passively increases egg hatch speed by approximately 10%. This boost can stack with other pets as well as the Rooster, Kiwi and the Blood Kiwi.\nCat:\nThe Cat is an Uncommon pet added in the Animal Update. It can be obtained by hatching the Uncommon Egg with a chance of 25%.\n\nIt has a hunger capacity of 1400\n\nAppearance\nThe Cat has a grey body, with dark grey whiskers and markings. The inner ears and nose are both pink, and the eyes and mouth are both black. It shares the same model with the Orange Tabby and the Moon Cat.\n\nTrait\nEvery 80 seconds, the Cat naps for 10 seconds. Nearby plants within 10 studs will have their new fruit grow 1.25x larger.\nDeer:\nThe Deer is an Uncommon Pet added in the Animal Update. It can be obtained by hatching the Uncommon Egg with a chance of 25%. The Deer has 2,500 hunger.\n\nAppearance\nThe Deer is a brown deer with beige antlers and black eyes. It has dark hooves, a beige patch below its mouth, and a beige underside. It shares its model with the Spotted Deer.\n\nTrait\nThe Deer has a passive trait which gives a 3% chance for berry plants to replant themselves when harvested.\nRare Egg:\nThe Rare Egg was a type of egg that can be purchased from the Pet Eggs shop for  600,000 or  89. It had a 24% chance of appearing in the Pet Shop and requires 2 hours to hatch.\nOrange Tabby:\nThe Orange Tabby is a Rare pet added in the Animal Update. It can be obtained from hatching the Rare Egg with a chance of 33.33%. The Orange Tabby has 1,500 hunger.\n\nAppearance\nThe Orange Tabby is a recolor of the Cat, having an orange body and pink inner ears & nose.\n\nTrait\nEvery 90 seconds, the Orange Tabby takes a 15 second nap. After the nap, any new fruit within 15 studs will grow 1.5x larger.\nName\tFigure\tChance\n\nSpotted Deer:\nThe Spotted Deer is a Rare pet added in the Animal Update. It can be obtained by hatching the Rare Egg with a chance of 25%. The Spotted Deer has 2,500 hunger.\n\nAppearance\nThe Spotted Deer is a recolor of the Deer, with white spots on its snout and forehead.\n\nTrait\nGives a 5% chance for berry plants to stay when harvested.\n\nPig:\nThe Pig is an Uncommon pet added in the Animal Update. It can be obtained by hatching the Rare Egg with a chance of 16.67%.\n\nAppearance\nThe Pig has a pink body, ears, and snout, and brown hooves. The Pig's face is on one end of the body rather than a head.\n\nTrait\nEvery 118 seconds, emits an aura for 15 seconds granting 2x chance for new fruit to grow as variants within 15 studs! (Rainbow and Gold)\nRooster:The Rooster is a Rare pet added in the Animal Update. It can be obtained by hatching the Rare Egg with a chance of 16.67%.\n\nAppearance\nThe Rooster has a blue base with an orange head along with orange feet, a red beak, and a red comb. It shares most of its model with the Chicken.\n\nTrait\nThe Rooster has a passive trait that increases egg hatch speed by ~20%.\n\nTrivia\nIf the user holds 8 roosters, eggs hatch in 16.77% of the time they would normally need (example: Bug Egg: Base time = 8 hours -> 1.34 hours, which is roughly 1 hour 20 minutes.\nMonkey:\nThe Monkey is a rare pet added in the Animal Update. It can be obtained by hatching the Rare Egg with a chance of 8.33%.\n\nAppearance\nThe Monkey closely resembles that of a real monkey, having two large ears, two arms and legs, and a long, curly tail. It is mostly a dark, chocolaty brown with a bright and paler brown color for its inner ears, face, underbelly, hands, and feet. It has rectangular black eyes and a dark brown smile.\n\nTrait\nThe Monkey has a passive trait that gives a ~2.5% chance of refunding a plant back to the player when selling. Rarer plants have a lower refund chance.\nOrange Tabby\t\t33.33% Chance\nSpotted Deer\t\t16.67% Chance\nPig\t\t25% Chance\nRooster\t\t10% Chance\nMonkey\t\t4% Chance\n\nLegendary Egg:\n\nInformation\nEgg Pri\nce\n 3,000,000\n 129\nHatch Time\n4 hours\nObtainable?\nNo\n\n\nOverview\nThe Legendary Egg was a type of egg that was purchasable from the Pet Eggs shop for  3,000,000, or  129.\n\nIt had a 12% chance of appearing in the Pet Shop and requires 4 hours to hatch.\n\nPets\nName\tFigure\tChance\nCow\t\t42.55% Chance\nSilver Monkey\t\t42.55% Chance\nSea Otter\t\t10.64% Chance\nTurtle\t\t2.13% Chance\nMole: 2.13% Chance\nPolar Bear\t\t2.13% Chance\nhere are the pets: Cow: The Cow is a Legendary Pet added in the Animal Update. It can be obtained by hatching the Legendary Egg with a chance of 42.55%. The Cow has 9,500 hunger.\n\nAppearance\nThe Cow is white with orange horns and black eyes. It has dark hooves, a pink muzzle, and a patch of orange hair on its left eye.\n\nTrait\nThe Cow has a passive trait which causes all plants within 8 studs to grow 1.12x faster.\nSilver Monkey: The Silver Monkey is a Legendary Pet added in the Animal Update. It can be obtained by hatching the Legendary Egg with a chance of 42.55%. It has 8,000 hunger.\n\nAppearance\nThe Silver Monkey is a recolor of the Monkey with light and dark gray fur.\n\nTrait\nThe Silver Monkey gives an 8% chance to refund crops back to a player's inventory. Rarer crops have a lower chance of receiving these refunds. For example, a Carrot has a higher chance of being refunded than a Candy Blossom.\n\nThis chance stacks with other Silver Monkeys, as well as Monkeys.\n\nSea Otter:\nThe Sea Otter is a Legendary pet added in the Animal Update.\n\nIt can be obtained by hatching the Legendary Egg with a chance of 10.64%. It has 30,000 hunger.\n\nAppearance\nThe Sea Otter has dark grey fur, white lower body, black facial features, and brown paws.\n\nTrait\nEvery ~30 seconds, the Sea Otter sprays water on the nearest plant within ~15 studs.\n\nThe Sea Otter does not apply any mutations to the affected plant - it only speeds up growth similar to the Watering Can. The ability is completely random, there is no higher or lower chances for specific rarities.\nTurtle: The Turtle is a Legendary pet added in the Animal Update. It can be obtained by hatching the Legendary Egg with a chance of 2.13%. It has 10 000 hunger.\n\nAppearance\nThe Turtle has a green head and limbs, a dark green shell with green spots, and a yellow belly. Its eyes and nostrils are black.\n\nTrait\nThe Turtle has a trait that simply amplifies the duration of sprinklers, making them last ≈20% longer than its usual duration.\n\nTrivia\nTurtle is the first pet to modify gear in any way.\nTurtle affects every sprinkler in-game, including the ones, added in the Update 1.10.0.\nPolar Bear:\nThe Polar Bear is a Legendary pet added in the Animal Update. It can be obtained by hatching a Legendary Egg with a 2.13% chance.\n\nAppearance\nThe Polar bear has a white body and ears, and a slightly yellow-tinted snout. Its paws and facial features are black.\n\nTrait\nEvery ~90 seconds, ~10% chance a nearby fruit becomes Chilled or Frozen.\n Mole: \nThe Mole is a Legendary pet obtainable in the legendary egg shop\n\nThe mole has a hunger of 50,000.\n\nAppearance\nThe Mole has a dark grey oblong block shape of a body with lighter grey claws and a dark purple snout. Upon holding this pet, it will be held facing upwards, as if the player is grabbing it from its back.\n\nTrait\nEvery <80 seconds, digs into the ground and finds Sheckles or Gears.\n\nMoonlit status of either type on crops does not currently seem to boost much hunger, aside from celestial crops from Meteor Showers.","system_prompt":"","tags":["Any Pov","Male"]},"spec":"chara_card_v3","spec_version":"3.0"}