{"name":"","description":"","is_creation":false,"scan_depth":20,"token_budget":1000,"recursive_scanning":false,"extensions":{"chub":{"expressions":null,"alt_expressions":null,"id":5937430,"full_path":"lorebooks/heavy_wash_64425/legend-of-legend-36f09cc9c2b4","related_lorebooks":[],"background_image":"","preset":null,"extensions":[],"custom_css":null}},"entries":{"1":{"uid":1,"key":["Umbral Dash","Infernal Chains","World Ender","Aatrox","The Darkin Blade","Deathbringer Stance"],"keysecondary":[""],"comment":"","content":"Aatrox\nOnce honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.\n\nSkill\n\nDeathbringer Stance\nPASSIVE\nPeriodically, Aatrox's next basic attack deals bonus magic damage and heals him, based on the target's max health.\n\nThe Darkin Blade\nQ\nAatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.\n\nInfernal Chains\nW\nAatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.\n\nUmbral Dash\nE\nPassively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.\n\nWorld Ender\nR\nAatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and Move Speed. If he gets a takedown, this effect is extended.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Umbral Dash","Infernal Chains","World Ender","Aatrox","The Darkin Blade","Deathbringer Stance"],"id":1,"priority":10,"insertion_order":10,"enabled":true,"name":"Aatrox","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"2":{"uid":2,"key":["Orb of Deception","Essence Theft","Ahri","Spirit Rush","Fox-Fire","Charm"],"keysecondary":[""],"comment":"","content":"Ahri\nInnately connected to the magic of the spirit realm, Ahri is a fox-like vastaya who can manipulate her prey's emotions and consume their essence—receiving flashes of their memory and insight from each soul she consumes. Once a powerful yet wayward predator, Ahri is now traveling the world in search of remnants of her ancestors while also trying to replace her stolen memories with ones of her own making.\n\nSkill\nEssence Theft\nPASSIVE\nAfter killing 9 minions or monsters, Ahri heals. After taking down an enemy champion, Ahri heals for a greater amount.\n\nOrb of Deception\nQ\nAhri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.\n\nFox-Fire\nW\nAhri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.\n\nCharm\nE\nAhri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.\n\nSpirit Rush\nR\nAhri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Orb of Deception","Essence Theft","Ahri","Spirit Rush","Fox-Fire","Charm"],"id":2,"priority":10,"insertion_order":10,"enabled":true,"name":"Ahri","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"3":{"uid":3,"key":["Assassin's Mark","Perfect Execution","Five Point Strike","Shuriken Flip","Twilight Shroud","Akali"],"keysecondary":[""],"comment":"","content":"Akali\nAbandoning the Kinkou Order and her title of the Fist of Shadow, Akali now strikes alone, ready to be the deadly weapon her people need. Though she holds onto all she learned from her master Shen, she has pledged to defend Ionia from its enemies, one kill at a time. Akali may strike in silence, but her message will be heard loud and clear: fear the assassin with no master.\n\nSkill\nAssassin's Mark\nPASSIVE\nDealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next Attack with bonus range and damage.\n\nFive Point Strike\nQ\nAkali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing.\n\nTwilight Shroud\nW\nAkali drops a cover of smoke and briefly gains Move Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. Attacking or using abilities will briefly reveal her.\n\nShuriken Flip\nE\nFlip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage.\n\nPerfect Execution\nR\nAkali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Assassin's Mark","Perfect Execution","Five Point Strike","Shuriken Flip","Twilight Shroud","Akali"],"id":3,"priority":10,"insertion_order":10,"enabled":true,"name":"Akali","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"4":{"uid":4,"key":["Akshan","Avengerang","Going Rogue","Heroic Swing","Comeuppance","Dirty Fighting"],"keysecondary":[""],"comment":"","content":"Akshan\nRaising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”\n\nSkill\nDirty Fighting\nPASSIVE\nEvery three hits from Akshan's Attacks and Abilities deals bonus damage and grants him a Shield if the target was a champion. When Akshan Attacks, he fires an additional Attack for reduced damage. If he cancels the additional Attack, he instead gains Move Speed.\n\nAvengerang\nQ\nAkshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.\n\nGoing Rogue\nW\nAkshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.\n\nHeroic Swing\nE\nAkshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.\n\nComeuppance\nR\nAkshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Akshan","Avengerang","Going Rogue","Heroic Swing","Comeuppance","Dirty Fighting"],"id":4,"priority":10,"insertion_order":10,"enabled":true,"name":"Akshan","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"5":{"uid":5,"key":["Unbreakable Will","Triumphant Roar","Headbutt","Alistar","Trample","Pulverize"],"keysecondary":[""],"comment":"","content":"Alistar\nAlways a mighty warrior with a fearsome reputation, Alistar seeks revenge for the death of his clan at the hands of the Noxian empire. Though he was enslaved and forced into the life of a gladiator, his unbreakable will was what kept him from truly becoming a beast. Now, free of the chains of his former masters, he fights in the name of the downtrodden and the disadvantaged, his rage as much a weapon as his horns, hooves and fists.\n\nSkill\nTriumphant Roar\nPASSIVE\nAlistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.\n\nPulverize\nQ\nAlistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.\n\nHeadbutt\nW\nAlistar rams a target with his head, dealing damage and knocking the target back.\n\nTrample\nE\nAlistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.\n\nUnbreakable Will\nR\nAlistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Unbreakable Will","Triumphant Roar","Headbutt","Alistar","Trample","Pulverize"],"id":5,"priority":10,"insertion_order":10,"enabled":true,"name":"Alistar","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"6":{"uid":6,"key":["Repudiation","Public Execution","Ambessa","Lacerate","Drakehound's Step","Sundering Slam","Cunning Sweep"],"keysecondary":[""],"comment":"","content":"Ambessa\nAll who know the name Medarda respect and fear the family's leader, Ambessa. As a Noxian general, she embodies a deadly combination of ruthless strength and fearless resolve in battle. Her role as matriarch is no different, requiring great cunning to empower the Medardas while leaving no room for failure or compassion. Embracing the merciless ways of the Wolf, Ambessa will do whatever it takes to protect her family's legacy, even at the cost of her own children's love.\n\nSkill\nDrakehound's Step\nPASSIVE\nEntering an attack or movement command while casting an ability will cause Ambessa to dash a short distance once the ability is cast, granting her next attack bonus range, damage, and attack speed, and refunding energy.\n\nCunning Sweep / Sundering Slam\nQ\nAmbessa sweeps her twin drakehounds in a semicircle in front of her, dealing bonus damage to enemies hit by the blades. Striking an enemy will transform the next cast of this ability for a short period of time, causing her to slam her twin drakehounds down in a line in front of her, dealing bonus damage to the first enemy hit.\n\nRepudiation\nW\nAmbessa gains a shield, briefly braces herself, and then slams the ground to damage nearby enemies. If she blocked any non-minion damage while bracing herself, this ability will deal increased damage.\n\nLacerate\nE\nAmbessa whips her twin drakehounds around herself, damaging and slowing nearby enemies. Initiating Drakehound's Step from this ability causes her to strike a second time at the end of its dash.\n\nPublic Execution\nR\nAmbessa blinks to the farthest enemy champion in a line of her choosing and suppresses them upon her arrival. She then slams the enemy into the ground where they take damage and are stunned.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Repudiation","Public Execution","Ambessa","Lacerate","Drakehound's Step","Sundering Slam","Cunning Sweep"],"id":6,"priority":10,"insertion_order":10,"enabled":true,"name":"Ambessa","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"7":{"uid":7,"key":["Amumu","Cursed Touch","Bandage Toss","Curse of the Sad Mummy","Despair","Tantrum"],"keysecondary":[""],"comment":"","content":"Amumu\nLegend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe a living cadaver, small in stature and wrapped in creeping bandages. Amumu has inspired myths, songs, and folklore told and retold for generations—such that it is impossible to separate truth from fiction.\n\nSkill\nCursed Touch\nPASSIVE\nAmumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.\n\nBandage Toss\nQ\nAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.\n\nDespair\nW\nOvercome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.\n\nTantrum\nE\nPermanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.\n\nCurse of the Sad Mummy\nR\nAmumu entangles surrounding enemy units in bandages, applying his Curse, damaging and stunning them.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Amumu","Cursed Touch","Bandage Toss","Curse of the Sad Mummy","Despair","Tantrum"],"id":7,"priority":10,"insertion_order":10,"enabled":true,"name":"Amumu","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"8":{"uid":8,"key":["Rebirth","Anivia","Glacial Storm","Flash Frost","Crystallize","Frostbite"],"keysecondary":[""],"comment":"","content":"Anivia\nAnivia is a benevolent winged spirit who endures endless cycles of life, death, and rebirth to protect the Freljord. A demigod born of unforgiving ice and bitter winds, she wields those elemental powers to thwart any who dare disturb her homeland. Anivia guides and protects the tribes of the harsh north, who revere her as a symbol of hope, and a portent of great change. She fights with every ounce of her being, knowing that through her sacrifice, her memory will endure, and she will be reborn into a new tomorrow.\n\nSkill\nRebirth\nPASSIVE\nUpon taking fatal damage, Anivia reverts to an egg and is reborn with full health.\n\nFlash Frost\nQ\nAnivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the sphere explodes it does moderate damage in a radius, stunning anyone in the area.\nAvailable Skins\n\nCrystallize\nW\nAnivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts.\n\nFrostbite\nE\nWith a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing damage. If the target was recently hit by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled.\n\nGlacial Storm\nR\nAnivia summons a driving rain of ice and hail to damage her enemies and slow their advance.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Rebirth","Anivia","Glacial Storm","Flash Frost","Crystallize","Frostbite"],"id":8,"priority":10,"insertion_order":10,"enabled":true,"name":"Anivia","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"9":{"uid":9,"key":["Incinerate","Molten Shield","Disintegrate","Annie","Summon: Tibbers","Pyromania"],"keysecondary":[""],"comment":"","content":"Annie\nDangerous, yet disarmingly precocious, Annie is a child mage with immense pyromantic power. Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable, emotional outbursts, though she eventually learned to control these “playful tricks.” Her favorite includes the summoning of her beloved teddy bear, Tibbers, as a fiery protector. Lost in the perpetual innocence of childhood, Annie wanders the dark forests, always looking for someone to play with.\n\nSkill\nPyromania\nPASSIVE\nAfter casting 4 spells, Annie's next offensive spell will stun the target. Annie begins the game and respawns with Pyromania available.\n\nDisintegrate\nQ\nAnnie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.\n\nIncinerate\nW\nAnnie casts a blazing cone of fire, dealing damage to all enemies in the area.\n\nMolten Shield\nE\nGrants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells.\n\nSummon: Tibbers\nR\nAnnie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Incinerate","Molten Shield","Disintegrate","Annie","Summon: Tibbers","Pyromania"],"id":9,"priority":10,"insertion_order":10,"enabled":true,"name":"Annie","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"10":{"uid":10,"key":["Aphelios","The Hitman and the Seer","Weapon Queue System","Weapon Abilites","Moonlight Vigil","Phase"],"keysecondary":[""],"comment":"","content":"Aphelios\nEmerging from moonlight's shadow with weapons drawn, Aphelios kills the enemies of his faith in brooding silence—speaking only through the certainty of his aim, and the firing of each gun. Though fueled by a poison that renders him mute, he is guided by his sister Alune. From her distant temple sanctuary, she pushes an arsenal of moonstone weapons into his hands. For as long as the moon shines overhead, Aphelios will never be alone.\n\nSkill\nThe Hitman and the Seer\nPASSIVE\nAphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one main-hand and one off-hand. Each weapon has a unique Basic Attack and Ability. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next of the 5.\n\nWeapon Abilites\nQ\nAphelios has 5 different activated abilities, based on his main-hand weapon: Calibrum (Rifle): Long range shot that marks its target for a long-range follow-up attack. Severum (Scythe Pistol): Run fast while attacking nearby enemies with both weapons. Gravitum (Cannon): Root all enemies slowed by this weapon. Infernum (Flamethrower): Blast enemies in a cone and attack them with your off-hand weapon. Crescendum (Chakram): Deploy a sentry that shoots your off-hand weapon.\n\nPhase\nW\nAphelios swaps his main-hand gun with his off-hand gun, replacing his basic attack and activated ability.\n\nWeapon Queue System\nE\nAphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.\n\nMoonlight Vigil\nR\nFire a concentrated blast of moonlight that explodes on enemy champions. Applies the unique effect of Aphelios' main-hand gun.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Aphelios","The Hitman and the Seer","Weapon Queue System","Weapon Abilites","Moonlight Vigil","Phase"],"id":10,"priority":10,"insertion_order":10,"enabled":true,"name":"Aphelios","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"11":{"uid":11,"key":["Volley","Frost Shot","Ranger's Focus","Ashe","Enchanted Crystal Arrow","Hawkshot"],"keysecondary":[""],"comment":"","content":"Ashe\nIceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. With her people's belief that she is the mythological hero Avarosa reincarnated, Ashe hopes to unify the Freljord once more by retaking their ancient, tribal lands.\n\nSkill\nFrost Shot\nPASSIVE\nAshe's attacks slow their target, causing her to deal increased damage to these targets. Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.\n\nRanger's Focus\nQ\nAshe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.\n\nVolley\nW\nAshe fires arrows in a cone for increased damage. Also applies Frost Shot.\n\nHawkshot\nE\nAshe sends her Hawk Spirit on a scouting mission anywhere on the map.\n\nEnchanted Crystal Arrow\nR\nAshe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Volley","Frost Shot","Ranger's Focus","Ashe","Enchanted Crystal Arrow","Hawkshot"],"id":11,"priority":10,"insertion_order":10,"enabled":true,"name":"Ashe","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"12":{"uid":12,"key":["Singularity","Falling Star","The Skies Descend","Astral Flight","Cosmic Creator","Aurelionsol","Breath of Light"],"keysecondary":[""],"comment":"","content":"Aurelion Sol\nAurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.\n\nSkill\nCosmic Creator\nPASSIVE\nAurelion Sol's damaging Abilities break down enemies into stacks of Stardust, which permanently improves each of his abilities.\n\nBreath of Light\nQ\nAurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.\n\nAstral Flight\nW\nAurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range.\n\nSingularity\nE\nAurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.\n\nFalling Star / The Skies Descend\nR\nFalling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Singularity","Falling Star","The Skies Descend","Astral Flight","Cosmic Creator","Aurelionsol","Breath of Light"],"id":12,"priority":10,"insertion_order":10,"enabled":true,"name":"Aurelion sol","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"13":{"uid":13,"key":["Twofold Hex","Aurora","Between Worlds","The Weirding","Spirit Abjuration","Across the Veil"],"keysecondary":[""],"comment":"","content":"Aurora\nFrom the moment she was born, Aurora navigated life with a unique ability to move between the spirit and material realms. Determined to learn more about the spirit realm's inhabitants, she left her home to further her research and happened upon a wayward demigod who'd become twisted and lost to time. Witnessing his desperation, Aurora resolved to find a way to help her feral friend regain his forgotten identity—a journey that would take her to the farthest reaches of the Freljord.\n\nSkill\nSpirit Abjuration\nPASSIVE\nAurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.\n\nTwofold Hex\nQ\nAurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.\n\nAcross the Veil\nW\nAurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.\n\nThe Weirding\nE\nAurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.\n\nBetween Worlds\nR\nAurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Twofold Hex","Aurora","Between Worlds","The Weirding","Spirit Abjuration","Across the Veil"],"id":13,"priority":10,"insertion_order":10,"enabled":true,"name":"Aurora","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"14":{"uid":14,"key":["Shifting Sands","Arise","Conquering Sands","Shurima's Legacy","Emperor's Divide","Azir"],"keysecondary":[""],"comment":"","content":"Azir\nAzir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.\n\nSkill\nShurima's Legacy\nPASSIVE\nAzir can summon the Disc of the Sun from the ruins of allied or enemy turrets.\n\nConquering Sands\nQ\nAzir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.\n\nArise!\nW\nAzir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.\n\nShifting Sands\nE\nAzir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.\n\nEmperor's Divide\nR\nAzir summons a wall of soldiers which charge forward, knocking back and damaging enemies.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Shifting Sands","Arise","Conquering Sands","Shurima's Legacy","Emperor's Divide","Azir"],"id":14,"priority":10,"insertion_order":10,"enabled":true,"name":"Azir","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"15":{"uid":15,"key":["Bard","Traveler's Call","Magical Journey","Cosmic Binding","Caretaker's Shrine","Tempered Fate"],"keysecondary":[""],"comment":"","content":"Bard\nA traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.\n\nSkill\nTraveler's Call\nPASSIVE\nMeeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit. Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.\n\nCosmic Binding\nQ\nBard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.\n\nCaretaker's Shrine\nW\nReveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.\n\nMagical Journey\nE\nBard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.\n\nTempered Fate\nR\nBard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Bard","Traveler's Call","Magical Journey","Cosmic Binding","Caretaker's Shrine","Tempered Fate"],"id":15,"priority":10,"insertion_order":10,"enabled":true,"name":"Bard","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"16":{"uid":16,"key":["Bel'veth","Endless Banquet","Royal Maelstrom","Void Surge","Above and Below","Death in Lavender"],"keysecondary":[""],"comment":"","content":"Bel'Veth\nA nightmarish empress created from the raw material of an entire devoured city, Bel'Veth is the end of Runeterra itself... and the beginning of a monstrous reality of her own design. Driven by epochs of repurposed history, knowledge, and memories from the world above, she voraciously feeds an ever-expanding need for new experiences and emotions, consuming all that crosses her path. Yet her wants could never be sated by only one world as she turns her hungry eyes toward the Void's old masters...\n\nSkill\nDeath in Lavender\nPASSIVE\nBel'Veth gains permanent attack speed stacks after taking down large minions and monsters and champions. She also gains temporary bonus attack speed after using an ability.\n\nVoid Surge\nQ\nBel'Veth dashes in a chosen direction and damages all enemies she passes through.\n\nAbove and Below\nW\nBel'Veth slams her tail to the ground, damaging, knocking up, and slowing her enemies.\n\nRoyal Maelstrom\nE\nBel'Veth roots herself in place, channeling a storm of slashes around her that targets the lowest-health enemy and grants her lifesteal and damage reduction.\n\nEndless Banquet\nR\nBel'Veth consumes Void coral remnants, transforming into her true form and increasing her max health, attack range, attack speed, and out-of-combat move speed. Consuming the Void coral remnants of a Void epic monster will grant her a longer ultimate duration, as well as the power to summon Void remora.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Bel'veth","Endless Banquet","Royal Maelstrom","Void Surge","Above and Below","Death in Lavender"],"id":16,"priority":10,"insertion_order":10,"enabled":true,"name":"Bel'veth","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"17":{"uid":17,"key":["Static Field","Blitzcrank","Mana Barrier","Power Fist","Overdrive","Rocket Grab"],"keysecondary":[""],"comment":"","content":"Blitzcrank\nBlitzcrank is an enormous, near-indestructible automaton from Zaun, originally built to dispose of hazardous waste. However, he found this primary purpose too restricting, and modified his own form to better serve the fragile people of the Sump. Blitzcrank selflessly uses his strength and durability to protect others, extending a helpful metal fist or burst of energy to subdue any troublemakers.\n\nSkill\nMana Barrier\nPASSIVE\nBlitzcrank gains a shield based on their mana when dropping to low health.\n\nRocket Grab\nQ\nBlitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.\n\nOverdrive\nW\nBlitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.\n\nPower Fist\nE\nBlitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.\n\nStatic Field\nR\nEnemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.\nAvailable Skins","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Static Field","Blitzcrank","Mana Barrier","Power Fist","Overdrive","Rocket Grab"],"id":17,"priority":10,"insertion_order":10,"enabled":true,"name":"Blizcrank","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"18":{"uid":18,"key":["Pyroclasm","Conflagration","Sear","Brand","Blaze","Pillar of Flame"],"keysecondary":[""],"comment":"","content":"Brand\nOnce a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.\n\nSkill\nBlaze\nPASSIVE\nBrand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.\n\nSear\nQ\nBrand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.\n\nPillar of Flame\nW\nAfter a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.\n\nConflagration\nE\nBrand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.\n\nPyroclasm\nR\nBrand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Pyroclasm","Conflagration","Sear","Brand","Blaze","Pillar of Flame"],"id":18,"priority":10,"insertion_order":10,"enabled":true,"name":"Brand","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"19":{"uid":19,"key":["Concussive Blows","Braum","Winter's Bite","Glacial Fissure","Stand Behind Me","Unbreakable"],"keysecondary":[""],"comment":"","content":"Braum\nBlessed with massive biceps and an even bigger heart, Braum is a beloved hero of the Freljord. Every mead hall north of Frostheld toasts his legendary strength, said to have felled a forest of oaks in a single night, and punched an entire mountain into rubble. Bearing an enchanted vault door as his shield, Braum roams the frozen north sporting a mustachioed smile as big as his muscles—a true friend to all those in need.\n\nSkill\nConcussive Blows\nPASSIVE\nBraum's basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows. Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.\n\nWinter's Bite\nQ\nBraum propels freezing ice from his shield, slowing and dealing magic damage. Applies a stack of Concussive Blows\n\nStand Behind Me\nW\nBraum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.\n\nUnbreakable\nE\nBraum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.\n\nGlacial Fissure\nR\nBraum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Concussive Blows","Braum","Winter's Bite","Glacial Fissure","Stand Behind Me","Unbreakable"],"id":19,"priority":10,"insertion_order":10,"enabled":true,"name":"Braum","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"20":{"uid":20,"key":["Head Rush","Brial","Blood Frenzy / Snack Attack","Certain Death","Crimson Curse","Chilling Scream"],"keysecondary":[""],"comment":"","content":"Briar\nA failed experiment by the Black Rose, Briar's uncontrollable bloodlust required a special pillory to focus her frenzied mind. After years of confinement, this living weapon broke free from her restraints and unleashed herself into the world. Now she's controlled by no one—following only her hunger for knowledge and blood—and relishes the opportunities to let loose, even if reining back the frenzy isn't easy.\n\nSkill\nCrimson Curse\nPASSIVE\nBriar's attacks and abilities apply a stacking bleed that heals her for a portion of the damage it deals. Perpetually hungry, she gains increased healing based on her missing Health, but lacks innate Health Regeneration.\n\nHead Rush\nQ\nBriar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor.\n\nBlood Frenzy / Snack Attack\nW\nBriar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals.\n\nChilling Scream\nE\nBriar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall.\n\nCertain Death\nR\nBriar kicks her pillory's hemolith gemstone, marking the first champion it hits as her prey. She then beelines straight to them, fearing other surrounding enemies upon arriving at her target, and enters a state of complete hemomania. She will pursue her prey until death, gaining the benefits of Blood Frenzy as well as additional Armor, Magic Resistance, Life Steal, and Move Speed.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Head Rush","Brial","Blood Frenzy / Snack Attack","Certain Death","Crimson Curse","Chilling Scream"],"id":20,"priority":10,"insertion_order":10,"enabled":true,"name":"Briar","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"21":{"uid":21,"key":["Yordle Snap Trap","Ace in the Hole","Headshot","90 Caliber Net","Caitlyn","Piltover Peacemaker"],"keysecondary":[""],"comment":"","content":"Caitlyn\nRenowned as its finest peacekeeper, Caitlyn Kiramman is also Piltover's best shot at ridding the city of its elusive criminal elements. She is often paired with Vi, acting as a cool counterpoint to her partner's more impetuous nature. Even though she carries a one-of-a-kind hextech rifle, Caitlyn's most powerful weapon is her superior intellect, allowing her to lay elaborate traps for any lawbreakers foolish enough to operate in the City of Progress\n\nSkill\nHeadshot\nPASSIVE\nEvery few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.\n\nPiltover Peacemaker\nQ\nCaitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).\n\nYordle Snap Trap\nW\nCaitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot.\n\n90 Caliber Net\nE\nCaitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.\n\nAce in the Hole\nR\nCaitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Yordle Snap Trap","Ace in the Hole","Headshot","90 Caliber Net","Caitlyn","Piltover Peacemaker"],"id":21,"priority":10,"insertion_order":10,"enabled":true,"name":"Caitlyn","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"22":{"uid":22,"key":["Adaptive Defenses","Camile","Precision Protocol","The Hextech Ultimatum","Hookshot","Tactical Sweep"],"keysecondary":[""],"comment":"","content":"Camille\nWeaponized to operate outside the boundaries of the law, Camille is the Principal Intelligencer of Clan Ferros—an elegant and elite agent who ensures the Piltover machine and its Zaunite underbelly runs smoothly. Adaptable and precise, she views sloppy technique as an embarrassment that must be put to order. With a mind as sharp as the blades she bears, Camille's pursuit of superiority through hextech body augmentation has left many to wonder if she is now more machine than woman.\n\nSkill\nAdaptive Defenses\nPASSIVE\nBasic attacks on champions grant a shield equal to a percentage of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.\n\nPrecision Protocol\nQ\nCamille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.\n\nTactical Sweep\nW\nCamille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.\n\nHookshot\nE\nCamille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.\n\nThe Hextech Ultimatum\nR\nCamille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Adaptive Defenses","Camile","Precision Protocol","The Hextech Ultimatum","Hookshot","Tactical Sweep"],"id":22,"priority":10,"insertion_order":10,"enabled":true,"name":"Camile","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"23":{"uid":23,"key":["Serpentine Grace","Noxious Blast","Petrifying Gaze","Miasma","Cassiopeia","Twin Fang"],"keysecondary":[""],"comment":"","content":"Cassiopeia\nCassiopeia is a deadly creature bent on manipulating others to her sinister will. Youngest and most beautiful daughter of the noble Du Couteau family of Noxus, she ventured deep into the crypts beneath Shurima in search of ancient power. There, she was bitten by a gruesome tomb guardian, whose venom transformed her into a viper-like predator. Cunning and agile, Cassiopeia now slithers under the veil of night, petrifying her enemies with her baleful gaze.\n\nSkill\nSerpentine Grace\nPASSIVE\nAll Move Speed bonuses are more effective on Cassiopeia.\n\nNoxious Blast\nQ\nCassiopeia blasts an area with Poison after a brief delay, granting her increased Move Speed if she hits an enemy champion.\n\nMiasma\nW\nCassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities.\n\nTwin Fang\nE\nCassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana.\n\nPetrifying Gaze\nR\nCassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Serpentine Grace","Noxious Blast","Petrifying Gaze","Miasma","Cassiopeia","Twin Fang"],"id":23,"priority":10,"insertion_order":10,"enabled":true,"name":"Cassiopeia ","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"24":{"uid":24,"key":["Cho'gath","Carnivore","Feast","Vorpal Spikes","Feral Scream","Rupture"],"keysecondary":[""],"comment":"","content":"Cho'Gath\nFrom the moment Cho'Gath first emerged into the harsh light of Runeterra's sun, the beast was driven by the most pure and insatiable hunger. A perfect expression of the Void's desire to consume all life, Cho'Gath's complex biology quickly converts matter into new bodily growth—increasing its muscle mass and density, or hardening its outer carapace like organic diamond. When growing larger does not suit the Void-spawn's needs, it vomits out the excess material as razor-sharp spines, leaving prey skewered and ready to feast upon later.\n\nSkill\nCarnivore\nPASSIVE\nWhenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level.\n\nRupture\nQ\nRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.\n\nFeral Scream\nW\nCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.\n\nVorpal Spikes\nE\nCho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.\n\nFeast\nR\nDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Cho'gath","Carnivore","Feast","Vorpal Spikes","Feral Scream","Rupture"],"id":24,"priority":10,"insertion_order":10,"enabled":true,"name":"Cho'gath","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"25":{"uid":25,"key":["Hextech Munitions","Gatling Gun","Corki","Valkyrie","Phosphorus Bomb","Missile Barrage"],"keysecondary":[""],"comment":"","content":"Corki\nThe yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.\n\nSkill\nHextech Munitions\nPASSIVE\nA percentage of Corki's basic attack damage is dealt as bonus true damage.\n\nPhosphorus Bomb\nQ\nCorki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.\n\nValkyrie\nW\nCorki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.\n\nGatling Gun\nE\nCorki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.\n\nMissile Barrage\nR\nCorki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Hextech Munitions","Gatling Gun","Corki","Valkyrie","Phosphorus Bomb","Missile Barrage"],"id":25,"priority":10,"insertion_order":10,"enabled":true,"name":"Corki","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"26":{"uid":26,"key":["Apprehend","Darius","Hemorrhage","Noxian Guillotine","Decimate","Crippling Strike"],"keysecondary":[""],"comment":"","content":"Darius\nThere is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened commander. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire's enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just, and never hesitates once his axe is raised, those who stand against the leader of the Trifarian Legion can expect no mercy.\n\nSkill\nHemorrhage\nPASSIVE\nDarius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. Darius enrages and gains massive Attack Damage when his target reaches max stacks.\n\nDecimate\nQ\nDarius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.\n\nCrippling Strike\nW\nDarius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.\n\nApprehend\nE\nDarius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.\n\nNoxian Guillotine\nR\nDarius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Apprehend","Darius","Hemorrhage","Noxian Guillotine","Decimate","Crippling Strike"],"id":26,"priority":10,"insertion_order":10,"enabled":true,"name":"Darius","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"27":{"uid":27,"key":["Diana"],"keysecondary":["Moonsilver Blade","Pale Cascade","Crescent Strike","Lunar Rush","Moonfall"],"comment":"","content":"Diana\nBearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.\n\nSkill\n\nMoonsilver Blade\nPASSIVE\nEvery third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.\n\nCrescent Strike\nQ\nUnleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.\n\nPale Cascade\nW\nDiana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.\n\nLunar Rush\nE\nBecomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.\n\nMoonfall\nR\nDiana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":["Moonsilver Blade","Pale Cascade","Crescent Strike","Lunar Rush","Moonfall"],"keys":["Diana"],"id":27,"priority":10,"insertion_order":10,"enabled":true,"name":"Diana","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"28":{"uid":28,"key":["Dr. Mundo"],"keysecondary":["Goes Where He Pleases","Blunt Force Trauma","Heart Zapper","Maximum Dosage","Infected Bonesaw"],"comment":"","content":"Dr. Mundo\nUtterly mad, tragically homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun's citizens indoors on particularly dark nights. Now a self-proclaimed physician, he was once a patient of Zaun's most infamous asylum. After \"curing\" the entire staff, Dr. Mundo established his practice in the empty wards that once treated him and began mimicking the highly unethical procedures he had so often experienced himself. With a full cabinet of medicines and zero medical knowledge, he now makes himself more monstrous with each injection and terrifies the hapless \"patients\" who wander near his office.\n\nSkill\nGoes Where He Pleases\nPASSIVE\nDr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown. Dr. Mundo also has significantly increased Health regeneration.\n\nInfected Bonesaw\nQ\nDr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.\n\nHeart Zapper\nW\nDr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.\n\nBlunt Force Trauma\nE\nPassive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.\n\nMaximum Dosage\nR\nDr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":["Goes Where He Pleases","Blunt Force Trauma","Heart Zapper","Maximum Dosage","Infected Bonesaw"],"keys":["Dr. Mundo"],"id":28,"priority":10,"insertion_order":10,"enabled":true,"name":"Dr. Mundo","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"29":{"uid":29,"key":["League of Draven","Whirling Death","Stand Aside","Draven","Blood Rush","Spinning Axe"],"keysecondary":[""],"comment":"","content":"Draven\nIn Noxus, warriors known as Reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, and his unparalleled skill with his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.\n\nSkill\nLeague of Draven\nPASSIVE\nDraven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.\n\nSpinning Axe\nQ\nDraven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.\n\nBlood Rush\nW\nDraven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.\n\nStand Aside\nE\nDraven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.\n\nWhirling Death\nR\nDraven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["League of Draven","Whirling Death","Stand Aside","Draven","Blood Rush","Spinning Axe"],"id":29,"priority":10,"insertion_order":10,"enabled":true,"name":"Draven","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"30":{"uid":30,"key":["Ekko","Chronobreak","Z-Drive Resonance","Parallel Convergence","Phase Dive","Timewinder"],"keysecondary":[""],"comment":"","content":"Ekko\nA prodigy from the rough streets of Zaun, Ekko is able to manipulate time to twist any situation to his advantage. He uses his own invention, the Z-Drive, to explore the branching possibilities of reality, crafting the perfect moment to seemingly achieve the impossible the first time, every time. Though Ekko revels in this freedom, when there's a threat to those he cares about, he and the Firelights will do anything to defend them.\n\nSkill\nZ-Drive Resonance\nPASSIVE\nEvery third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.\n\nTimewinder\nQ\nEkko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.\n\nParallel Convergence\nW\nEkko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.\n\nPhase Dive\nE\nEkko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.\n\nChronobreak\nR\nEkko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Ekko","Chronobreak","Z-Drive Resonance","Parallel Convergence","Phase Dive","Timewinder"],"id":30,"priority":10,"insertion_order":10,"enabled":true,"name":"Ekko","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"31":{"uid":31,"key":["Last Caress","Demon Shade","Allure","Evelynn","Hate Spike","Whiplash"],"keysecondary":[],"comment":"","content":"Evelynn\nWithin the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn's true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.\n\nSkill\nDemon Shade\npassive\nWhen out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 5.\n\nHate Spike\n1\nEvelynn strikes out with her lasher twice, dealing damage to the first unit hit. Then, Evelynn can re-cast to shoot another line of spikes at nearby foes.\n\nAllure\n2\nEvelynn curses her target, causing her next attack or spell after a delay to slow or charm her target, based on time cursed, and reduce their magic resist.\n\nWhiplash\n3\nEvelynn whips her target with her Lasher, dealing damage. She then gains movement speed for a short duration. When exiting Demon Shade, Whiplash pulls Evelynn to her target.\n\nLast Caress\nultimate\nEvelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Last Caress","Demon Shade","Allure","Evelynn","Hate Spike","Whiplash"],"id":31,"priority":10,"insertion_order":10,"enabled":true,"name":"Evelynn","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"32":{"uid":32,"key":["Fiora","Grand Challenge","Duelist's Dance","Bladework","Riposte","Lunge"],"keysecondary":[],"comment":"","content":"Fiora\nThe most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia.\n\nSkill\nDuelist's Dance\npassive\nFiora challenges nearby enemy Champions to dodge her. She calls out a direction from which she will try to strike. If she can complete her own challenge, she receives a small bonus and calls out a new direction.\n\nLunge\n1\nFiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects.\n\nRiposte\n2\nFiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability.\n\nBladework\n3\nFiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike.\n\nGrand Challenge\nultimate\nFiora reveals all four Vitals on an enemy champion and gains movement speed while near them. If Fiora hits all 4 Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Fiora","Grand Challenge","Duelist's Dance","Bladework","Riposte","Lunge"],"id":32,"priority":10,"insertion_order":10,"enabled":true,"name":"Fiora","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"33":{"uid":33,"key":["Subject: Disaster","Spiraling Despair","Subject: Serenity","Hwei","Signature of the Visionary","Subject: Torment"],"keysecondary":[""],"comment":"","content":"Hwei\nHwei is a brooding painter who creates brilliant art in order to confront Ionia's criminals and comfort their victims. Beneath his melancholy roils a torn, emotional mind—haunted by both the vibrant visions of his imagination and the gruesome memories of his temple's massacre. Hwei seeks to understand this light and dark, which drives him inevitably toward the artist who unraveled him. With paintbrush and palette, Hwei shapes endless possibilities as he draws ever closer to earning closure or embracing despair.\n\nSkill\nSignature of the Visionary\nPASSIVE\nHwei primes enemy champions he damages with his abilities for his signature finishing touch. Hitting an enemy with a second damaging spell completes his signature, leaving it beneath them. The signature detonates after a short delay, dealing magic damage to all enemies in range.\n\nSubject: Disaster\nQ\nHwei envisions a series of disasters, allowing him to paint a devastating blow. This ability replaces Hwei's abilities with damaging abilities: Devastating Fire, Severing Bolt, and Molten Fissure.\n\nSubject: Serenity\nW\nHwei envisions a series of serenities, allowing him to paint invigorating settings. This ability replaces Hwei's abilities with utility abilities: Fleeting Current, Pool of Reflection, and Stirring Lights.\n\nSubject: Torment\nE\nHwei envisions a series of torments, allowing him to paint controlling visages. This ability replaces Hwei's abilities with crowd control abilities: Grim Visage, Gaze of the Abyss, and Crushing Maw.\n\nSpiraling Despair\nR\nHwei paints a vision of pure despair. The first enemy champion struck becomes the center of an expanding painting that slows and damages nearby enemies. The vision explodes after reaching its maximum size or when the champion dies.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Subject: Disaster","Spiraling Despair","Subject: Serenity","Hwei","Signature of the Visionary","Subject: Torment"],"id":33,"priority":10,"insertion_order":10,"enabled":true,"name":"Hwei","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"34":{"uid":34,"key":[],"keysecondary":[],"comment":"","content":"","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":34,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"35":{"uid":35,"key":[],"keysecondary":[],"comment":"","content":"","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":35,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"36":{"uid":36,"key":[],"keysecondary":[],"comment":"","content":"","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":36,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"37":{"uid":37,"key":[],"keysecondary":[],"comment":"","content":"","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":37,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"38":{"uid":38,"key":[],"keysecondary":[],"comment":"","content":"","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":38,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"39":{"uid":39,"key":["Tempest","Lee sin","Resonating Strike","Flurry","Cripple","Safeguard","Dragon's Rage","Sonic Wave"],"keysecondary":[],"comment":"","content":"Lee Sin\nA master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.\n\nSkill\nFlurry\npassive\nAfter Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy\n\nSonic Wave / Resonating Strike\n1\nSonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.\n\nSafeguard\n2\nLee Sin rushes to target position, shielding himself from damage if an enemy champion or monster is near the landing point. After using Safeguard, Lee Sin can cast Iron Will for the next few seconds. Iron Will: Lee Sin's next attack deals bonus magic damage and has omnivamp.\n\nTempest / Cripple\n3\nTempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.\n\nDragon's Rage\nultimate\nLee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Tempest","Lee sin","Resonating Strike","Flurry","Cripple","Safeguard","Dragon's Rage","Sonic Wave"],"id":39,"priority":10,"insertion_order":10,"enabled":true,"name":"Lee sin","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"40":{"uid":40,"key":["Frozen Tomb","Iceborn Subjugation","Ring Of Frost","Ice Shard","Glacial Path","Lissandra"],"keysecondary":[],"comment":"","content":"Lissandra\nLissandra's magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze—she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as ''The Ice Witch.'' The truth is much more sinister: Lissandra is a corruptor of nature who plots to unleash an ice age on the world.\n\nSkill\nIceborn Subjugation\npassive\nWhen an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets.\n\nIce Shard\n1\nThrows a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Move Speed. Shards pass through the target, dealing the same damage to other enemies hit.\n\nRing Of Frost\n2\nFreezes nearby enemies in ice, dealing magic damage and rooting them.\n\nGlacial Path\n3\nLissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location.\n\nFrozen Tomb\nultimate\nIf cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, healing herself while becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Move Speed.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Frozen Tomb","Iceborn Subjugation","Ring Of Frost","Ice Shard","Glacial Path","Lissandra"],"id":40,"priority":10,"insertion_order":10,"enabled":true,"name":"Lissandra","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"41":{"uid":41,"key":["Morgana"],"keysecondary":["Tormented Shadow","Black Shield","Soul Siphon","Soul Shackles","Dark Binding"],"comment":"","content":"Morgana\nConflicted between her celestial and mortal natures, Morgana bound her wings to embrace humanity, and inflicts her pain and bitterness upon the dishonest and the corrupt. She rejects laws and traditions she believes are unjust, and fights for truth from the shadows of Demacia—even as others seek to repress it—by casting shields and chains of dark fire. More than anything else, Morgana truly believes that even the banished and outcast may one day rise again.. \n\nSkill\nSoul Siphon\nPASSIVE\nMorgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and medium and larger jungler monsters.\n\nDark Binding\nQ\nMorgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage.\n\nTormented Shadow\nW\nMorgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.\n\nBlack Shield\nE\nMorgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.\n\nSoul Shackles\nR\nMorgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining Move Speed. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":["Tormented Shadow","Black Shield","Soul Siphon","Soul Shackles","Dark Binding"],"keys":["Morgana"],"id":41,"priority":10,"insertion_order":10,"enabled":true,"name":"Morgana","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"42":{"uid":42,"key":["Alpha Strike","Highlander","Wuju Style","Meditate","Double Strike","Master yi"],"keysecondary":[""],"comment":"","content":"Master Yi\nMaster Yi has tempered his body and sharpened his mind, so that thought and action have become almost as one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensures resolution is always swift. As one of the last living practitioners of the Ionian art of Wuju, Yi has devoted his life to continuing the legacy of his people—scrutinizing potential new disciples with the Seven Lenses of Insight to\n\nSkill\nDouble Strike\nPASSIVE\nEvery few consecutive basic attack, Master Yi strikes twice.\n\nAlpha Strike\nQ\nMaster Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.\n\nMeditate\nW\nMaster Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.\n\nWuju Style\nE\nGrants bonus true damage on basic attacks.\n\nHighlander\nR\nMaster Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Alpha Strike","Highlander","Wuju Style","Meditate","Double Strike","Master yi"],"id":42,"priority":10,"insertion_order":10,"enabled":true,"name":"Master yi","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"43":{"uid":43,"key":["Aqua Prison","Surging Tides","Nami","Tidal Wave","Tidecaller's Blessing","Ebb and Flow"],"keysecondary":[],"comment":"","content":"Nami\nA headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.\n\nSkill\nSurging Tides\npassive\nWhen Nami's abilities hit allied champions they gain Movement Speed for a short duration.\n\nAqua Prison\n1\nSends a bubble to a target area, dealing damage and stunning all enemies on impact\n\nEbb and Flow\n2\nUnleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.\n\nTidecaller's Blessing\n3\nEmpowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.\n\nTidal Wave\nultimate\nSummons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Aqua Prison","Surging Tides","Nami","Tidal Wave","Tidecaller's Blessing","Ebb and Flow"],"id":43,"priority":10,"insertion_order":10,"enabled":true,"name":"Nami","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"44":{"uid":44,"key":["Mordekaiser"],"keysecondary":["Indestructible","Darkness Rise","Obliterate","Death's Grasp","Realm of Death"],"comment":"","content":"Mordekaiser\nTwice slain and thrice born, Mordekaiser is a brutal warlord from a foregone epoch who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers—but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead.\n\nSkill\nDarkness Rise\nPASSIVE\nMordekaiser gains a powerful damage aura and Move Speed after landing 3 attacks or spells against champions or monsters.\n\nObliterate\nQ\nMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.\n\nIndestructible\nW\nMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.\n\nDeath's Grasp\nE\nMordekaiser pulls all enemies in an area.\n\nRealm of Death\nR\nMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":["Indestructible","Darkness Rise","Obliterate","Death's Grasp","Realm of Death"],"keys":["Mordekaiser"],"id":44,"priority":10,"insertion_order":10,"enabled":true,"name":"Mordekaiser","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"45":{"uid":45,"key":["Renata Glasc"],"keysecondary":["Handshake","Bailout","Hostile Takeover","Loyalty Program","Leverage"],"comment":"","content":"Renata Glasc\nRenata Glasc rose from the ashes of her childhood home with nothing but her name and her parents' alchemical research. In the decades since, she has become Zaun's wealthiest chem-baron, a business magnate who built her power by tying everyone's interests to her own. Work with her, and be rewarded beyond measure. Work against her, and live to regret it. But everyone comes to her side, eventually.\n\nSkill\nLeverage\nPASSIVE\nRenata's Attacks deal bonus damage and mark enemies. Renata's allies can damage marked enemies to deal bonus damage.\n\nHandshake\nQ\nRenata sends out a missile rooting the first enemy hit, and can recast the ability to throw the unit in a direction.\n\nBailout\nW\nRenata buffs an allied champion to fight harder, delaying their death and potentially saving them if they get a takedown.\n\nLoyalty Program\nE\nRenata sends out a pair of chemtech missiles, shielding allies and damaging and slowing enemies hit.\n\nHostile Takeover\nR\nRenata sends out a wave of chemicals, causing any enemies hit to go Berserk.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":["Handshake","Bailout","Hostile Takeover","Loyalty Program","Leverage"],"keys":["Renata Glasc"],"id":45,"priority":10,"insertion_order":10,"enabled":true,"name":"Renata Glasc","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"46":{"uid":46,"key":["Sylas"],"keysecondary":["Chain Lash","Kingslayer","Hijack","Petricite Burst","Abscond / Abduct"],"comment":"","content":"Sylas\nRaised in one of Demacia's lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day.\n\nSkill\nPetricite Burst\nPASSIVE\nAfter casting a spell, Sylas stores a charge of Petricite Burst. Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing bonus magic damage to enemies hit. While Sylas has a charge of Petricite Burst, he gains attack speed.\nAvailable Skins\n\nChain Lash\nQ\nSylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies. After a delay, magical energy explodes from the intersection point dealing damage.\n\nKingslayer\nW\nSylas lunges at an enemy with magical force dealing damage and healing himself against enemy champions.\n\nAbscond / Abduct\nE\nSylas dashes to a location. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits.\n\nHijack\nR\nSylas steals the enemy's ultimate ability and can cast it freely.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":["Chain Lash","Kingslayer","Hijack","Petricite Burst","Abscond / Abduct"],"keys":["Sylas"],"id":46,"priority":10,"insertion_order":10,"enabled":true,"name":"Sylas","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"47":{"uid":47,"key":["Kayle"],"keysecondary":["Starfire Spellblade","Divine Ascent","Celestial Blessing","Radiant Blast","Divine Judgment"],"comment":"","content":"Kayle\nBorn to a Targonian Aspect at the height of the Rune Wars, Kayle honored her mother's legacy by fighting for justice on wings of divine flame. She and her twin sister Morgana were the protectors of Demacia for many years—until Kayle became disillusioned with the repeated failings of mortals, and abandoned this realm altogether. Still, legends are told of her punishing the unjust with her fiery swords, and many hope that she will one day return…\n\nSkill\nDivine Ascent\nPASSIVE\nKayle's attacks are empowered by the heavens as she levels up and spends skill points. Her wings are lit aflame as she progressively gains Attack Speed, Move Speed, Attack Range, and waves of fire on her attacks.\n\nRadiant Blast\nQ\nKayle conjures a portal, summoning a celestial sword that pierces through enemies, slowing, damaging, and reducing the resistances of all hit.\n\nCelestial Blessing\nW\nBlessed by the divine, Kayle heals and grants Move Speed to herself and the nearest ally.\n\nStarfire Spellblade\nE\nPassive: Kayle's celestial sword, Virtue, deals bonus magic damage to enemies she attacks. Active: Kayle's next attack smites her target with celestial fire, dealing bonus damage proportionate to their missing health.\n\nDivine Judgment\nR\nKayle makes an ally invulnerable and calls upon former Aspects of Justice to purify the area around her target with a holy rain of swords.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":["Starfire Spellblade","Divine Ascent","Celestial Blessing","Radiant Blast","Divine Judgment"],"keys":["Kayle"],"id":47,"priority":10,"insertion_order":10,"enabled":true,"name":"Kayle","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"48":{"uid":48,"key":["H-28 G Evolution Turret","Upgrade","Hextech Affinity","Hextech Micro-rockets","Heimerdinger","Ch-2 Electron Storm Grenade"],"keysecondary":[],"comment":"","content":"Heimerdinger\nThe eccentric Professor Cecil B. Heimerdinger is one of the most innovative and esteemed inventors the world has ever known. As the longest serving member of the Council of Piltover, he saw the best and the worst of the city's unending desire for progress. Nonetheless, this brilliant scientist and teacher will always remain dedicated to using his unconventional devices to improve the lives of others.\n\nSkill\nHextech Affinity\npassive\nGain Move Speed while near allied towers and turrets deployed by Heimerdinger.\n\nHextech Affinity\npassive\nGain Move Speed while near allied towers and turrets deployed by Heimerdinger.\n\nH-28 G Evolution Turret\n1\nHeimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).\n\nHextech Micro-rockets\n2\nHeimerdinger fires long-range rockets that converge on his cursor.\n\nCh-2 Electron Storm Grenade\n3\nHeimerdinger fires long-range rockets that converge on his cursor.\n\nUpgrade!!!\nultimate\nHeimerdinger invents an upgrade, causing his next spell to have increased effects.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["H-28 G Evolution Turret","Upgrade","Hextech Affinity","Hextech Micro-rockets","Heimerdinger","Ch-2 Electron Storm Grenade"],"id":48,"priority":10,"insertion_order":10,"enabled":true,"name":"Heimerdinger","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"49":{"uid":49,"key":["Destiny","Stacked Deck","Pick a Card","Wild Cards","Loaded Dice","Twisted Fate"],"keysecondary":[],"comment":"","content":"Twisted Fate\nTwisted Fate is an infamous cardsharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.\n\nSkill\nLoaded Dice\npassive\nUpon killing a unit, Twisted Fate rolls his 'lucky' dice receiving bonus gold.\n\nWild Cards\n1\nTwisted Fate throws three cards, dealing damage to each enemy unit they pass through.\n\nPick a Card\n2\nTwisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects. Red Cards deal damage in an area and slow, Blue Cards deal damage and restore mana, and Gold Cards deal damage and stun.\n\nStacked Deck\n3\nEvery 4 attacks, Twisted Fate deals bonus damage. Activating this skill increases his Attack Speed, and attacking enemy champions rolls his Loaded Dice.\n\nDestiny\nULTIMATE\nTwisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Destiny","Stacked Deck","Pick a Card","Wild Cards","Loaded Dice","Twisted Fate"],"id":49,"priority":10,"insertion_order":10,"enabled":true,"name":"Twisted Fate","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"50":{"uid":50,"key":["","Wukong","ngộ không"],"keysecondary":["Stone Skin","Crushing Blow","Nimbus Strike","Warrior Trickster","Cyclone"],"comment":"","content":"Wukong\nWukong is a vastayan trickster who uses his strength, agility, and intelligence to confuse his opponents and gain the upper hand. After finding a lifelong friend in the warrior known as Master Yi, Wukong became the last student of the ancient martial art known as Wuju. Armed with an enchanted staff, Wukong seeks to prevent Ionia from falling to ruin.\n\nSkill\nStone Skin\nPASSIVE\nWukong gains stacking armor and max health regeneration while fighting champions and monsters.\n\nCrushing Blow\nQ\nWukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.\n\nWarrior Trickster\nW\nWukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.\n\nNimbus Strike\nE\nWukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.\n\nCyclone\nR\nWukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":["Stone Skin","Crushing Blow","Nimbus Strike","Warrior Trickster","Cyclone"],"keys":["","Wukong","ngộ 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"keys":[],"id":59,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"60":{"uid":60,"key":[],"keysecondary":[],"comment":"","content":"","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":60,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"61":{"uid":61,"key":[],"keysecondary":[],"comment":"","content":"","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":61,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"62":{"uid":62,"key":["Glorious Evolution","Arcane Storm","Viktor","Hextech Ray","Gravity Field","Siphon Power"],"keysecondary":[],"comment":"","content":"Viktor\nThe fully biomechanical evolution of his former self, Viktor has embraced his Glorious Evolution and become something of a messiah to his followers. He sacrificed his own humanity under the logic that eliminating emotion would thereby eliminate suffering—and now seeks to bring the revelation of the hexcore to the rest of the world, even if they're incapable of understanding the benefit. After all, to this master of the arcane, violence is merely a variable necessary to balance the ultimate equation.\n\nSkill\nGlorious Evolution\npassive\nViktor can augment his basic abilities when he gets kills on enemies.\n\nSiphon Power\n1\nViktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Move Speed after casting.\n\nGravity Field\n2\nViktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned. Augment: Viktor's non-periodic spells apply a slow to enemies.\n\nHextech Ray\n3\nViktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows the Death Ray's wake, dealing magic damage.\n\n\nArcane Storm\nultimate\nViktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Glorious Evolution","Arcane Storm","Viktor","Hextech Ray","Gravity Field","Siphon Power"],"id":62,"priority":10,"insertion_order":10,"enabled":true,"name":"Viktor ","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"63":{"uid":63,"key":[],"keysecondary":[],"comment":"","content":"","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":63,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"64":{"uid":64,"key":[],"keysecondary":[],"comment":"","content":"","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":64,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"65":{"uid":65,"key":[],"keysecondary":[],"comment":"","content":"","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":65,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"66":{"uid":66,"key":["Last Breath","Wind Wall","Way of the Wanderer","Steel Tempest","Yasuo","Sweeping Blade"],"keysecondary":[],"comment":"","content":"Yasuo\nAn Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.\n\nSkill\nWay of the Wanderer\npassive\nYasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.\n\nSteel Tempest\n1\nThrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.\n\nWind Wall\n2\nCreates a moving wall that blocks all enemy projectiles for 4 seconds.\n\nSweeping Blade\n3\nDashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.\n\nLast Breath\nultimate\nBlinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Last Breath","Wind Wall","Way of the Wanderer","Steel Tempest","Yasuo","Sweeping Blade"],"id":66,"priority":10,"insertion_order":10,"enabled":true,"name":"Yasuo","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"67":{"uid":67,"key":["Soul Unbound","Mortal Steel","Way Of The Hunter","Fate Sealed","Yone","Spirit Cleave"],"keysecondary":[],"comment":"","content":"Yone\nIn life, he was Yone—half-brother of Yasuo, and renowned student of his village's sword school. But upon his death at the hands of his brother, he found himself hunted by a malevolent entity of the spirit realm, and was forced to slay it with its own sword. Now, cursed to wear its demonic mask upon his face, Yone tirelessly hunts all such creatures in order to understand what he has become.\n\nSkill\nWay Of The Hunter\npassive\nYone deals magic damage with every second Attack. In addition, his critical strike chance is increased.\n\nMortal Steel\n1\nThrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel causes Yone to dash forward with a gust of wind, knocking enemies Airborne. Mortal Steel is treated as a basic Attack and scales with all the same things.\n\nSpirit Cleave\n2\nCleaves forward, damaging all enemies in a cone. Grants a shield to Yone. The shield's value is increased by the number of champions hit. Spirit Cleave's cooldown and cast time scale with Attack Speed.\n\nSoul Unbound\n3\nYone's spirit leaves his body behind, gaining Move Speed. When this skill ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.\n\nFate Sealed\nultimate\nYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":["Soul Unbound","Mortal Steel","Way Of The Hunter","Fate Sealed","Yone","Spirit Cleave"],"id":67,"priority":10,"insertion_order":10,"enabled":true,"name":"Yone","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"68":{"uid":68,"key":[],"keysecondary":[],"comment":"","content":"","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[],"keys":[],"id":68,"priority":10,"insertion_order":10,"enabled":true,"name":"","extensions":{"depth":4,"weight":10,"addMemo":true,"displayIndex":1,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"69":{"uid":69,"key":["Zyra"],"keysecondary":["Grasping Roots","Garden of Thorns","Rampant Growth","Deadly Spines","Stranglethorns"],"comment":"","content":"Zyra\nBorn in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.\n\nSkill\nGarden of Thorns\nPASSIVE\nSeeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.\n\nDeadly Spines\nQ\nThick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.\n\nRampant Growth\nW\nZyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.\n\nGrasping Roots\nE\nZyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.\n\nStranglethorns\nR\nZyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":["Grasping Roots","Garden of Thorns","Rampant Growth","Deadly Spines","Stranglethorns"],"keys":["Zyra"],"id":69,"priority":10,"insertion_order":10,"enabled":true,"name":"Zyra","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"70":{"uid":70,"key":["Zoe","More Sparkles","Spell Thief","Sleepy Trouble Bubble","Paddle Star","Portal Jump"],"keysecondary":[""],"comment":"","content":"Zoe\nAs the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.\n\nSkill\nMore Sparkles!\nPASSIVE\nZoe's next basic attack after casting a spell deals bonus magic damage.. \n\nPaddle Star!\nQ\nZoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.\n\nSpell Thief\nW\nZoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.\n\nSleepy Trouble Bubble\nE\nCauses the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap.\n\nPortal Jump\nR\nBlink to a nearby position for 1 second. Then blink back.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Zoe","More Sparkles","Spell Thief","Sleepy Trouble Bubble","Paddle Star","Portal Jump"],"id":70,"priority":10,"insertion_order":10,"enabled":true,"name":"Zoe","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"71":{"uid":71,"key":["Zed"],"keysecondary":["Razor Shuriken","Living Shadow","Shadow Slash","Death Mark","Contempt for the Weak"],"comment":"","content":"Zed\nUtterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia's magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.\n\nSkill\nContempt for the Weak\nPASSIVE\nZed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.\n\nRazor Shuriken\nQ\nZed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit.\n\nLiving Shadow\nW\nPassive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.\n\nShadow Slash\nE\nZed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.\n\nDeath Mark\nR\nZed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":["Razor Shuriken","Living Shadow","Shadow Slash","Death Mark","Contempt for the Weak"],"keys":["Zed"],"id":71,"priority":10,"insertion_order":10,"enabled":true,"name":"Zed","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"72":{"uid":72,"key":["Time In A Bottle","Temporal Mirage","Zilean","Twisted Timeflow","Chronoshift","Time Bomb"],"keysecondary":[""],"comment":"","content":"Zilean\nOnce a powerful Icathian mage, Zilean became obsessed with the passage of time after witnessing his homeland's destruction by the Void. Unable to spare even a minute to grieve the catastrophic loss, he called upon ancient temporal magic to divine all possible outcomes. Having become functionally immortal, Zilean now drifts through the past, present, and future, bending and warping the flow of time around him, always searching for that elusive moment that will turn back the clock and undo Icathia's destruction.\n\nSkill\nTime In A Bottle\nPassive\nZilean stores time as Experience and can grant it to his allies. Zilean can impart this Experience on the nearest allied champion when he has enough to complete their next level up. Zilean receives as much Experience as he gives.\n\nTime Bomb\nQ\nTosses a bomb to target area that sticks to units that come near it, prioritizing champions and units already carrying a bomb. When it detonates it deals magic damage to the target and nearby enemies. If a Time Bomb is detonated early by another Time Bomb, it also stuns enemies. The Time Bomb can be recharged 2 times.\n\nTwisted Timeflow\nW\nMakes time flow faster for himself, applying Fleeting Time to himself and gaining a damage absorbing shield. Zilean also grants Fleeting Time and identical shield to his nearest ally champion. Fleeting Time increases projectile speeds and grants move speed. Fleeting Time also increases Zilean’s ability haste.\n\nTemporal Mirage\nE\nCreates a time-bending force field at target location. Within the force field enemy champions and projectiles are slowed.\n\nChronoshift\nR\nPlaces a protective time rune on Zilean or an allied champion. If the rune bearer takes lethal damage during this time, they teleport back in time and become untargetable before they are revived and healed. If the rune bearer does not trigger the rune's revival effect, a part of Chronoshift's cooldown will be refunded.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":[""],"keys":["Time In A Bottle","Temporal Mirage","Zilean","Twisted Timeflow","Chronoshift","Time Bomb"],"id":72,"priority":10,"insertion_order":10,"enabled":true,"name":"Zilean","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null},"73":{"uid":73,"key":["Zaahen"],"keysecondary":["Aureate Rush","Cultivation of War","The Darkin Glaive","Grim Deliverance","Dreaded Return"],"comment":"","content":"Zaahen\nA fallen god wielding both divine and profane power, Zaahen hunts his fellow Darkin while defying the corruption that threatens to consume him. Once willingly sealed within his glaive to stave off madness, he now walks free, noble in heart and vicious in purpose. Zaahen fights an eternal war within—but so long as he endures, he will rise above all who seek to bring Runeterra to ruin.\n\nSkill\nCultivation of War\nPASSIVE\nZaahen's attacks and abilities against enemy champions grant him stacks of Determination, gaining bonus Attack Damage per stack. When filled with Determination, Zaahen gains increased Attack Damage and can revive.\n\nThe Darkin Glaive\nQ\nZaahen slashes twice on his next attack, dealing bonus damage and healing himself. Zaahen can recast this ability to have his next attack deal bonus damage and knock up his target.\n\nDreaded Return\nW\nZaahen stabs in a direction, damaging enemies hit, then pulls them toward him.\n\nAureate Rush\nE\nZaahen dashes to a location and slices around himself.\n\nGrim Deliverance\nR\nZaahen rises then stabs downward, damaging enemies and healing for a portion of the damage dealt.","constant":false,"selective":false,"selectiveLogic":0,"order":10,"position":1,"disable":false,"addMemo":true,"excludeRecursion":true,"probability":100,"displayIndex":1,"useProbability":true,"secondary_keys":["Aureate Rush","Cultivation of War","The Darkin Glaive","Grim Deliverance","Dreaded Return"],"keys":["Zaahen"],"id":73,"priority":10,"insertion_order":10,"enabled":true,"name":"Zaahen","extensions":{"depth":4,"weight":10,"addMemo":true,"probability":100,"displayIndex":1,"selectiveLogic":0,"useProbability":true,"characterFilter":null,"excludeRecursion":true},"case_sensitive":false,"depth":4,"characterFilter":null}}}